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  1. The Diamond Pit Cantina

    Author description:
    "Once a prefabricated building, the Diamond Pit cantina has changed hands over a number of years, with each owner adding and removing sections of the original structure. Now fallen into disrepute, the latest owner saves and scrimps every last credit to try and turn a profit on a rocky, inhospitable planet."
     
    The Diamond Pit is my first completed map, having been overly ambitious in all my previous attempts. It is designed as a RP map so it isn't perfect from every angle. If you find any problems, feel free to let me know. Enjoy!
     
    Installation:
    Place the PK3 in the Base folder of your Jedi Academy game directory. To /devmap, use the name diamond_pit.
     
    Credits:
    Map and custom hologram textures: Siberi
    Bug testing and problem solving: MagSul
     
    Permissions:
    People may share or modify this work and parts of it, so long as they give credit to the original author.
     
    License:
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    1,097 downloads

       (23 reviews)

    9 comments

    Updated

  2. Massassi Temple

    AUTHOR**: Oobah
    E-MAIL N/A
    WEBSITE: N/A
     
    FILENAME: mp/ffa_mtd = Massassi Temple Day, mp/ffa_mtn Massassi Temple Night
    FILESIZE: 97.0mbs
    DATE RELEASED: 01/09/2015
    GAME MODES: FFA Only
     
    Check the first comment down below for a video showing off the map Day and Night versions as well as the yavin_trial area.
     
    CREDITS AND FILES USED**:
     
    A few textures are taken from the following maps:
    ~Alzoc3_Enclave by Sai
    ~Y4_Temple1
    ~Nina
    ~The_Academy_V3
    ~Atlantica
    ~Sith Council V2
    ~Jedi Temple TA
    All the rest of the textures are from base JA and base JK2, all of which are congregated into a single folder.
     
    The following models are ported from Kotor 1 and 2:
    ~Bed
    ~Bench
    ~Blue Work Table
    ~Orange Work Table
    ~Table
    ~Shelf
    ~Statue
    ~Statue 2
    ~Locker
    ~Foot Locker
    ~Datapad
    ~Food
    ~Starmap
    ~Archive Light
     
    Kolto Tank is Inyri Forges.
     
    The rest of the models are base JK. All models are congreated under a single folder. Both textures and models
    were done this way to aid in the map load times and to save pk3 space. To many folders and files are just
    messy.
     
    INSTALLATION INSTRUCTIONS**: Drop it into your base folder.
     
     
    DESCRIPTION**: Massassi Temple On Yavin 4
     
     
    COMMENTS:
     
    This map contains the following:
    ~6 Floors, basement added into those numbers
    ~Yavin_Trial setup in JA straight from Jedi Outcast
    ~The map has heavy model usage
    ~Under the hangar, underground section lays all the trialing areas
    ~3 Music switches
    ~Ambient sound effects
    ~Remote from Single Player in the bot room
    ~Training sticks for staff and single that do 1 damage
     
    1st Floor contains the following:
    ~Galaxy Map Room
    ~Dueling Room
    ~Bot Room
    ~Force Room
    ~Archives
    ~Catwalk for masters or spectators to view all rooms in a safe position away from harm
     
    2nd Floor contains the following:
    ~Dorms
    ~Bathroom
    ~Mess Hall
    ~Tech Room
    ~Medical
     
    3rd Floor contains the following:
    ~Ceremony Hall
     
    4th Floor contains the following:
    ~Command Center
    ~Switch to open the door to the trial area, Trial Entrance
    ~Music Switches
     
    5th Floor contains the following:
    ~Roof Access
     
    The yavin_trial area is designed for 1 person at a time and requires a map restart to resetup the entire area
    for a new runner due to it's script usage. Since the area itself was originally a single player map in Jedi
    Outcast. Higher level force powers will also render the majority of the area pointless. It's designed for
    core force powers and basic problem solving.
     
    The following force powers are all you need to complete the trial area:
    ~Level 1 Push
    ~Level 1 Pull
    ~Level 1 Jump
    ~Level 1 Speed
     
    No weapon is required to finish the area.
     
    I tested the whole yavin_trial area a few times and it worked for me. One thing I changed was the pillar, it
    now is stationary, but the force cage at the end is still in place. It is possible to get the Ysalimari
    inside the cage, for it is the only way to finish and exit the yavin_trial area. A hallway connects the
    yavin_trial areas exits to a hangar lift and to the yavin_final themed trial dueling area.
     
    The trial dueling room can be accessed at any time via the elevator to the exit of the trial area. The last door
    to yavin_trial can only be opened from the inside.
     
    Map loading up time was around a minute or so on my computer, roughly that of a base JK map.
     
    If there is ANY missing textures or walls missing. Be sure to post and let me know so that I may fix it.
     

    4,725 downloads

       (18 reviews)

    17 comments

    Updated

  3. Winter's Gift

    Winter's Gift
     
    Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
    Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
    Release Date: 12-19-2005
    Custom Textures : Yes
    Custom Models : Yes
    New music : Yes
    Bot Support : Yes
    Build Time : About 2 months on and off
     
    Description:
     
    A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
     
    Features:
     
    - Village
    - Snowball Arena
    - Hockey Field
    - Ski Lifts
    - Tauntaun Stable
    - Market
    - Maze
    - Carnival
    - Mansion
    - Playground
    - 2 Songs to pick from
    - Caroler Stage
    - The North Pole
    - And much much more for you too explore...
     
    Tips:
     
    You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
     
    Secrets:
     
    Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
    as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
    We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
     
    Good Luck!
     
    *************************************************
    Programs used:
     
    Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
     
    *************************************************
     
    * Copyright / Permissions *
     
    IMPORTANT!
     
    This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
    This map and it's contents may not be used for porn or nudity purposes.
    If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
    If this mod is used We wish too receive credit for our hard work.
     
    *************************************************
    INSTALLATION:
     
    Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
     
     
    Removal:
     
    - Remove wintersgift_bf_jr.pk3 from your base folder
     
    *************************************************
     
    Special Thanks:
     
    - Onobi Foondu
    - Grimreaper
    - Hapslash
    - Worsonn
    - Darth G
    - Szico VII
    - Lemog
    - All *VaS*Members and Friends
    - All who we forgot to mention
     
    Uploaded by @Circa

    920 downloads

       (6 reviews)

    5 comments

    Updated

  4. Jedi Council GCX - Skyboxes/_Skybox

    Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs.
     
    Map name in game is jedi_council_gcx
     
    This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating
    of the original GCX map, nore was I ever apart of or in {O}.

    1,762 downloads

       (3 reviews)

    8 comments

    Updated

  5. FF Tatooine Spaceport V1

    Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits.
     
    Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes.
    It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS.
     
    If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better)
     
    *******************************************************************************************************************************
     
    Author: MD
    Title: FF Tatooine Spaceport V1
    New Textures: Yes (HQ)
    Botroute Support: Yes
    Gamemode Support: FFA TFFA DUEL
    Compile Time: ~About 25 mins (final)
    Build Time: 25 years.
     
    Filename: ff_tatooine_v1
    Filesize: 21.3 MB
    Date Released: 19 December 2014
     
    ****Credits & Thanks****:
     
    * Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake)
    * -[DE]- Clan Beta Testing
    * JKHub/JKA Community
    * LucasArts & Raven Software
     
    INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder.
     
    *******************************************************************************************************************************

    895 downloads

       (8 reviews)

    6 comments

    Updated

  6. Jedi Council GCX

    Original Author: Griffenclaw
     
     
     
    Uploader's Comments:
    I want to start by saying the obvious: THIS IS NOT MY MAP.
     
    Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox).
     
    Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts!
     
     
     
     
     
     

    Uploaded by


     

    Original author may contact the staff
    here if they wish this file to be removed.

    10,687 downloads

       (9 reviews)

    11 comments

    Updated

  7. DEX's Club

    Dexter's Diner. This is one of the first maps that I have created that I feel is worth posting on the net, It didnt take a great amount of time maybe a week on and off and have not really thought too much about weapon placement, The sky box is one I made for another map, which is based on padme's coruscant home as seen in EII. I hope you enjoy it.

    780 downloads

       (5 reviews)

    1 comment

    Updated

  8. Arrevanous 7

    Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow.
    I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks.
    Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that.
    This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please.
     
    File Size : 59 MB
    Date finished : 8/24/14
    Brushes : 8892

    1,126 downloads

       (10 reviews)

    11 comments

    Updated

  9. RMS Titanic BETA

    You all know the story of the TItanic, well here it is for Q3-JKA. This is not built to be morbid or do exploit, I had family on her so this is actually quiet personal for me. I would like to note two things right off the bat!
    1 - File Size : Its huge, its the flipping titanic, and in the final cut there will be be 8 versions. All textures are custom/wip and theirs a few in this old pk3 that were not used in it YET, as they are for the coming interior that you will see in April.
    This map is highly detailed, and its really big... So if you lagg I am sorry.
    2 - LAGG : This will be fixed in the final cut, I am going to try and reach out and see if some one more wise then me can help me get this to not only DO a vis compile but do it right. As of now it's a mid to low fps map depending on your machine, I apologize, but then again I've never seen this in ANY game where it didn't lagg, the ship has allot of details.
     
    A few people had problems with the water animation showing up black, please do not spam the comment box, simply pm with your system info and let me know of any issues you find/have. I encourage you to do this, please, this will help me, help you, and help the project.
    To be honest I almost didn't want to even release this for quiet some time, with Titanic Honor and Glory in development I felt in many ways it stole this projects thunder. As of now the entire SP story is scrapped. So I am sorry, but I will not be taking this any further then MP.
    A small thing Id like to add is that I have already swapped out this old water shader in the new cut, so no need for messages about that. Ive also since slowed down the smoke, as I had her apearing to move FAR to fast in this BETA.
     
    This map has taken MANY year's to build and even accomplish in this engine, she is built according to the orignal ships floor planes and her line planes and scaled as such was a good guesstimate to feet for this engine. We did our best to develop a measurement system back in the day, and I've applied that here as best I can. The entire ship as I said follows her line plans, so she curves from bow to stern, shes not straight, another small added detail.
     
    Big note : Do NOT touch any thing in this pk3, everything I borrowed from huddizle was done so with permission, please speak with him and I before using our work! DO NOT port this to another game! I will move it eventually and keep adding on as I take it to the next engines Q4/D3 source2 etc. Sorry but I'm not gonna end up with another Cordone situation.
     
    If you would like to learn more or ask/tell me some thing o do with this please PM or skype/email me at NicholasDuncan2010@hotmail.com
     
    Any ways I hope you all enjoy this beta, I need all the info and help I can so please DO NOT BE SHY! I want to finish this finally after 9 years! Thank you ALL for your time and patience and may I finally say.... "WELCOME TO TITANIC!"
     
    ~AngelModdder~

    729 downloads

       (10 reviews)

    12 comments

    Updated

  10. Imperial Storage Facility

    Author: lukeskywalker1



    Taken from readme:


     
    ***Imperial Storage Facility***
     
    Map Name: ISF (Stands for Imperial Storage Facility)
    Mapped by: lukeskywalker1 (Benjamin Shukrallah)
    Email: lukeskywalker215@wmconnect.com
    AIM: lukeskywalker215
     
    ***Misc Map Details***
     
    Bot Routes: Yes
    New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game.
    Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D
    Size: Around 5 MBs
    Date Completed: April 28, 2004

    439 downloads

       (9 reviews)

    7 comments

    Submitted

  11. FFA_Nova

    A small symetrical map inspired by my JK/MotS maps "Vertigo" and "The Grid".
     
    Includes 32 spawn points, but no bot routing (pointless in the map style).
     
    Includes the repeater, rocket launcher, mines and thermals. Happy fragging.

    132 downloads

       (6 reviews)

    2 comments

    Updated

  12. Yavin 4 Temple

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Yavin 4 temple
    AUTHOR: Thrust
    E-MAIL: thrust@o2.pl
     
    FILENAME: y4_temple1.pk3
    FILESIZE: 57.927 kb
    DATE RELEASED: 9 April 2011
     
    GAMETYPE: FFA
    BOT SUPPORT: No.
     
    CREDITS: LucasArts & Raven Software, Thrust, and Inyri Forge (for "KotOR Map Objects")
     
    INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base).
     
    DESCRIPTION: Temple on Yavin 4, it look's like Jedi Praxeum on Yavin 4, but more like it was shown in movies or book's. The inside layout is my project.
     
    COMMENTS: Big thanks to my friends from yavin4.pl for beta testing. Thank you for downloading this file.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,747 downloads

       (13 reviews)

    23 comments

    Submitted

  13. Jawa Thor Temple

    Jawa Thor Temple is an ffa/tffa map also containing duel rooms, rpg and clan features, and in addition, extra features.
    Visually, the map mixes viking elements with dwarf (jawa) features.
    The map contains a map in itself, which is in the central room, and on the loading screen. The main rooms of the map are the following.
    -central "pendulum" room
    -private chat rooms
    -hammer room
    -viking longboat room
    -observatory room
    -night with viking house
    -main duel room
    -tavern
    -dojo

    195 downloads

       (2 reviews)

    5 comments

    Updated

  14. Dosuun Facility

    This FFA map is based on the t2_dpred mission from the singleplayer campaign. This is my
    second released map for Jedi Academy and was built for a contest sponsored by www.ockproductions.com
     
    To install, place the pk3 file into your base directory and launch the map from the multiplayer menu.

    562 downloads

       (4 reviews)

    1 comment

    Updated

  15. Business District

    An urban office building set in rainy weather. Built for Map-Review's "Theme Fusion" contest.
    Place the pk3 file in your base folder and run the map from the multiplayer menu.

    377 downloads

       (4 reviews)

    4 comments

    Updated

  16. Zora's Domain

    I always have been a fan of Zora's Domain from the n64 game Zelda: Ocarina of Time. The whole game itself was very fun but this was my favorite part of it. In this recreation I made of it I included not only Zora's Domain, but Zora's Fountain, and Zora's River. I included some of the secrets like fairy fountains and that cave. Not everything though is related to Zoras. The secrets around this area I could not make because I would be creating the whole world eventually. I made these secrets go to special places instead. I had to abbreviate some things like the ice cave because it's far too big. I changed the shop a bit as well as added other things. I tried my best and hope everyone likes it.

    599 downloads

       (3 reviews)

    1 comment

    Updated

  17. (x-sith)TEMPLE

    This is a RPG/FFA map inspired by the korriban temple from KOTOR.
    It contains the Sith lords'valley,a part of the old korriban academy,
    a cave, a labyrinth, a new sith academy with classic features of a JK MP
    map such as a hall,duel rooms, a council room, a bar.

    4,139 downloads

       (21 reviews)

    15 comments

    Updated

  18. Serenity - Firefly (Re-Release)

    Author: Spineless
    Website: http://www.spbdesign.co.uk
     
     
    Map Details:
    -------------------------------------
     
    Brush Count: 22,424 + ~9,000 in ASE Models
    Entity Count: 3736
    Build Time: 6 Years!
    Compile Time: 30 Minutes
     
    Custom Models: Yes
    Custom Textures: Yes
    Custom Shaders: Yes
    Custom Effects: Yes
    Custom Sounds: Yes
    Custom Scripts: Yes
    Botroute Support: Yes
     
     
     
    About (History):
    -------------------------------------
     
    As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy.
     
    So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing.
     
    So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. (Correct me if I'm wrong).
     
     
    Design:
    -------------------------------------
     
    I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play.
     
    Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps.
     
    This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar.
     
    I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below).
     
     
    Features:
    -------------------------------------
     
    - Every possible area of Serenity seen in both tv-series and the movie.
    - Scripted tiered secret system. Allowing you to unlock:
    - The Medbay
    - The Explosives Room
    - The Main Hangar Door and Side Airlock
    - Both Shuttles
    - Navigation Controls
    - Toggle-able Engine Thrusters
    - Asteroid Script
    - Sound Clip Easter Eggs
    - Cockpit & Kitchen Light Switches
    - Master Room/Airlock Override Switch
     
     
    Secret Area Unlock System:
    -------------------------------------
     
    There are 10 secret areas in the map, (and one somewhere on the exterior). Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret.
     
    Oh and press your "use" key whenever you see a Tracey's mp3 Player!
     
     
    Other Notes:
    -------------------------------------
     
    Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map.
     
     
    Acknowledgements:
    -------------------------------------
     
    - A big thankyou to Erwino and ReVa who have nudged me more than anyone to get this thing finished.
    - The Whole of the {OJK} Clan, (particularly Marro & Predator) who have supported me throughout the project.
    - Szico VII and Robophred for script inspiration and advice.
    - ent for bug testing the open BETA vigourously.
    - Lord Revian, Circa and the JKHub community for showing continued interest.
    - AshuraDX for texture and shader help.
    - General Jaxun for the "No Teleport" .pk3 Idea.
    - Crazy Assassin for inspiring the Secret Area System.
    - To the loyal followers of my Gamingforums thread: (Korro, Nozyspy, Zeig, S.T.A.L.K.E.R, Raz0r, NAB622, Botdra Lar'les and the rest, you know who you are!)
     
     
    Thanks for your patience and hope you enjoy it,
     
     
    Spineless
     
    16/06/2014

    2,695 downloads

       (12 reviews)

    14 comments

    Updated

  19. LF - Arena de Duelos

    English:
    Description:
    "LF Arena Duelos" is a clan map designed by FireFox (ArkantoS15) and mapped by Cristian_L. It was intended as a Tri al ground, so don't expect it to be very big. It has got two sectors for battlers, which are connected to the main area by a bridge each one (both bridges can be deactivated in those sectors).
    Feel free to report any bugs or errors like for example: missing textures (though we have previously checked all this).
    Installation:
    Unzip the file, and get LFArenaDuelos.pk3 in your base folder.
     
    Special thanks:
    As it is the first map published by our clan, I would like to thank LF clan itself for the patience shown, specially Cristian_L who took the time to learn how to map, and improve his skills.
     
    Español:
    Descripción:
    "LF Arena Duelos" es un mapa del clan diseñado por FireFox (ArkantoS15) y mapeado por Cristian_L. Fue pensado como un área de p ruebas, así que no esperen que sea muy grande. Tiene dos sectores para los combatientes, los cuales están conectados al área central mediante un puente cada uno (ambos puentes pueden ser desactivados en dichos sectores). Sientanse libres de reportar cualquier bug o error como por ejemplo: Texturas faltantes (aunque ya hemos revisado todo esto previamente).
     
    Instalación:
    Descomprime el archivo, y pon LFArenaDuelos.pk3 en tu carpeta base.
     
    Agradecimientos especiales:
    Como es el primer mapa publicado por nuestro clan, me gustaría agradecer al Clan LF en si por la paciencia demostrada, especialmente a Cristian_L quien se tomo el tiempo de aprender a mappear, y mejorar su habilidades.

    162 downloads

       (3 reviews)

    0 comments

    Updated

  20. Sanctuary

    Installation :
    - Unzip the *.pk3 file into your GAMEDATA/BASE folder
    - Remove any older version of this map as files may conflict!
     
    *****************************************
    *JEDI KNIGHT III : JEDI ACADEMY MODIFICATION*
    *****************************************
     
    Title : Sanctuary
    Version : 0.2 (Beta)
    Author : Pauken
    E-Mail : dbechtum@gmail.com
    Website :
     
    File Name : sanctuary_beta.pk3
    File Size : 63 MB before zipping
    Date Released : March 25, 2014
     
     
    Description :
     
    My first public release of all my clan maps.
    Everything is to my own imagination, with inspiration from yavin temple as seen in Episode 4 and the 'Jedi Knight III : Jedi Academy' campaign
     
     
     
    I would like to thank the whole JK3 community for their patience and support througout this project. I wanted this to be my final grand work, so sorry for the long wait!
    The map is built to cater specifically Order of Fairness, but feel free to use this for your own clan, as long as I am mentioned in credits as lead author of the map.
    You are allowed to edit the map to your liking, as long as you take credit for Modding and myself for Mapping.
     
    Thank you all for your patience and enthusiam! I couldn't have done it without you! <3
     
    Removed clan tags, due to a request from clan leader.
     
    Installation :
    - Unzip the *.pk3 file into your GAMEDATA/BASE folder
    - Remove any older version of this map as files may conflict!

    716 downloads

       (5 reviews)

    4 comments

    Updated

  21. Grim Fandango Bundle

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Grim Fandango Bundle
    AUTHOR: JamyzGenius
    E-MAIL: jamyzgenius@hotmail.com
    WEBSITE: https://sites.google.com/site/jesusfernandezgarciaportfolio/
     
    FILENAME: Grim Fandango Bundle.RAR
    FILESIZE: 48.7 MB
    DATE RELEASED: 3/9/2014
     
    CREDITS: LucasArts for the great game Grim Fandango and the Manny sounds, different artists that made the pictures in the map paints. I dont take credit for them. Also Peter McConnell for make the GM soundtrack.
     
    INSTALLATION INSTRUCTIONS: Put the two .pk3 files in your Gamedata/Base
     
    DESCRIPTION: As you see, I love Grim Fandango. One of the best games I ever played in my childhood, and it still rocks!
    This pack contains a map and a skin.
     
    The map is the first place of the game (Department of the death) it includes the office of Manny. The office of Domino and the main halls. RECOMMENDED FOR 3-6 PLAYERS
    The skin is Manny Calavera. I try to recreate inside the Reborn model. The sounds are buggy, but the sking works. Hope you enjoy it.
     
    BUGS / COMMENTS: Maybe with bots, always bots mess something. BESPIN SKY REEPLACED WITH THE ONE IN MY MAP, SO IF YOU LOVE BESPIN, DONT INSTALL THE MAP. ANYWAYS... I DONT THINK YOU LOVE BESPIN.
    The skin voices are in spanish. Is my natal language and I think GM is better in Spanish
     
    IMPORTANT STUFF: Dont rip the textures or Manny sounds. Those are extracted from the pictures of the game. I dont recommend to mess with those, but if you really need them. Credit LucasArts for that, never forget to credit LucasArts if you want to use those.
     
    Hope you enjoy this bundle, and play Grim Fandango
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    192 downloads

       (2 reviews)

    0 comments

    Updated

  22. (MKBK) Yavin Prime

    (MKBK)Yavin Prime
    [ http://starwars.wikia.com/wiki/Yavin_Prime ]


     
    Description:
    We started to make this little duel base back in 2012, and finally we finished it.
    Even tho I tagged as FFA, it supports Duel and Power Duel aswell.

    608 downloads

       (4 reviews)

    2 comments

    Updated

  23. Phantom Knights Training Academy

    A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!
    New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!
     
    The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.

    832 downloads

       (7 reviews)

    4 comments

    Updated

  24. Pokemon - Pallet Town, Route 1, Viridian City

    Description
     
    Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit.
     
    Map
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : Pokemon (ffa_pokemon)
    Filename : ffa_pokemon.zip
    Filesize : 4.21 MB
    Release Date : 23/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 912
    Entities : 1430
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_pokemon.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Game Freak for making Pokemon.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    2,450 downloads

       (10 reviews)

    16 comments

    Updated

  25. Resident Evil - Mansion

    :-------------------------------------------:
    Description
    :-------------------------------------------:
     
    The mansion from the first Resident Evil game, I haven't made all of it as the map was meant for MB2 and I didn't need to make all of the rooms for it.
     
    :-------------------------------------------:
    Map
    :-------------------------------------------:
     
     
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : RESIDENT EVIL (ffa_remansion)
    Filename : ffa_remansion.zip
    Filesize : 33.9 MB
    Release Date : 21/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 3098
    Entities : 1767
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_remansion.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Jockum Skoglund aka hipshot for the skybox grimm night.
     
    Capcpom for making Resident Evil.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    1,646 downloads

       (18 reviews)

    12 comments

    Updated


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