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    Great Britain
  • Interests
    Cosplay, Gaming, Hiking, Climbing, Modding and much, much more!
  • Modding Interests
    General Modding
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    Windows 10

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    MagSul #3407

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MagSul's Achievements

  1. I spent about an hour today fiddling with a script to get it to work and looking at the relevant .map as well. The problem? I had saved the blasted script in the wrong directory; the script was fine. 🤦‍♂️

    1. Noodle


      This has happened to me so many times!

  2. I followed RichDiesal's tutorial this morning and put together a tiny map with a working func_train entity. I've uploaded a compiled map you can access with /devmap train_example, and an editable func_train.map file so that you can see how it was put together. Hopefully this will help you to identify the cause of your problem. Download Link: https://drive.google.com/file/d/1c-X6RcwepSUEx-VnYVUi5RrVIEl60hNe/view?usp=sharing
  3. Drop me Drive link to the video you want to use and I'll see if I encounter the same issue. :)
  4. Here's a step by step for you all who aren't in on this little trick. The following instructions will explain how to create a desktop icon that will connect you directly to a server of your choice. This process was drafted up on a Windows Vista operating system. Your process may vary slightly if you are using something else. However, the basics are still the same. So don't sweat it! Navigate to your Gamedata folder in your JKA directory. Locate your JAMP.exe file and right click it. Select "Copy Shortcut" Drag this shortcut on to your desktop, feel free to rename it. (Maybe to your server name!) Right click the shortcut icon that you placed on the desktop and go to "Properties". Along the top is a tab called "Shortcut". Add a space, then type "+connect [iP Address]" into the "Target:" field. See screenshot below for example. Click Apply, then Okay. Done.
  5. Prior Knowledge Requirements: Creating/Modifying/Opening .Pk3s H'okay, this tutorial is basically going to go over the step by step process of how to change the chat bubble for Jedi Academy Multiplayer. What is the chat bubble? I'm referring to the (by default) black and yellow speech bubble that hovers above your head whilst you're typing or you have the console open. Anywho, this is how we begin! First, navigate through your JKA folder directory to the Base folder. Within the Base folder, you'll find "assets1.pk3" lurking about. Open this .pk3. When you have it open, look for a folder named "gfx". Inside the "gfx" folder is another named "mp", open this folder as well. Inside the "mp" will be a file named "chat_icon.tga", copy this somewhere that you'll be able to edit it - your desktop for instance. When you have done that, you can close down the .pk3 for now. This image is what tells JKA how the chat bubble should look. As it is in .tga format, you'll need something stronger than MS Paint if you want to tinker with it, programs such as GIMP or Photoshop will naturally suffice. Anywho, open the image and make the desired changes to the image. When you're done, save it again. (Keep it in the .tga format!) Now, create yourself a new .pk3. You'll want to name this .pk3 something that would come after "assets1" alpahbetically. "ChatIcon_Edit.pk3" or something would suffice. As a side note, when you're creating .pk3, always label them so that it is easy to tell what the .pk3 contains at a first glance. When you've made your new .pk3, create a folder within it named "gfx", and inside the "gfx" folder, create another named "mp". Place your modified "chat_icon.tga" image inside this "mp" folder and save your new .pk3. Place this .pk3 inside your base folder and voila! When you next play Jedi Academy Multiplayer, your new chat icon should be replacing the old, boring one.
  6. Altering Jedi Academy Multiplayer Duel Music Prior Knowledge Requirements: Creating/Modifying/Opening .Pk3s Tools: Pakscape, Your MP3. Following this tutorial will allow you to replace the music that plays when you challenge someone to a private duel on Jedi Academy Multiplayer. Create a new .pk3. Ensure that it is named something that will come after the assets pk3s alphabetically. Create a new folder within the .pk3 named "music" In this "music" folder, create another named "mp" Rename your desired mp3 track to "Duel.mp3" and place it inside the "mp" folder. Save your .pk3 and place it in your Base folder in the JKA directory. If the mod you are playing on has its own duel music, place your .pk3 in the Gamedata/ folder instead of the Base folder. Ensure that the .pk3 is named in such a way that it will be read after the mod .pk3 that contains their music modification. Note: What types mp3 settings have to be met for music to play correctly? Your mp3 should be: 44100Hz, Stereo, and 128kbps (If anyone objects to this, feel free to interject. This has always worked for me.)
  7. Altering Main Menu Music - Single Player & Multiplayer Prior Knowledge Requirements: Creating/Modifying/Opening .Pk3s Tools: PakScape, Notepad, Your MP3. Single Player: By default, the main menu whilst playing Single Player in Jedi Academy, has no music. If you want to add your own track to play in the background whilst you are on the main menu in a Single Player game, open up your assets1.pk3 from the Base folder. Once you have done this, open the "ui" folder called ui. From here, copy the file main.menu out of the .pk3 to somewhere you can make modifications (E.g. Your desktop). Now that you have the file, open the main.menu file in Notepad. To quickly scroll to the part we want, use the find command (Ctrl+F) and enter this into the search criteria: "setfocus newgamebutton" This should scroll you to the appropriate section of the file. It will read something like this: onOpen { setfocus newgamebutton } To alter it to play your music file, change this section to read the following: onOpen { setfocus newgamebutton exec "music music/yourmp3.mp3" } When you have made the change, save the file. Done? Create a new folder and rename it "ui". When this is done, place your main.menu file in this folder. Now, create yourself a new .pk3 and place the new "ui" folder within it. Place your .pk3 in the Base folder of the JKA directory and voila! Done, right? Nope! We haven't added your music in yet. In your new .pk3, create a new folder named "music". Place your mp3 in this new folder inside your .pk3. Ensure that the name of the .pk3 matches what you wrote in the main.menu file! Note: Be sure that the name of your .pk3 would come after the assets .pk3s alphabetically, otherwise this modification will not work! Why? Because JKA will read your modification, then the assets, rather than the other way around. For you to overwrite something with a modification, it needs to be read by JKA after the assets! If you want your music to overwrite the music played during the main menu of a single player conversion mod, place the music .pk3 in that mod folder, not the Base folder. Multiplayer: Changing the multiplayer music for Multiplayer Jedi Academy's Main Menu is very straight forward. In fact, it is nearly the same process as for Single Player. This time, navigate to your Base JKA folder and open up assets1.pk3. Open up the "ui" folder in the .pk3, then open up the "jamp" folder inside that. Once again, copy the main.menu file to somewhere outside the assets1.pk3 so that you can modify it. Open the file in Notepad and again use the Find command (Ctrl+F) and enter the following search criteria to quickly find the section we need to edit: "t2_dpred/ImpBaseB_Action" When you have done this, you should find the section of the file that looks like this: onOpen { exec "music music/t2_dpred/ImpBaseB_Action" ; } This is what tells JKA which track to play when it opens up Jedi Academy Multiplayer. Change the above to match something like this: onOpen { exec "music music/mymp3.mp3" ; } Wait, why can't you just overwrite the t2_dpred track? Well, you can. But doing so will interfere with that track when you play Single Player Jedi Academy. You could copy the file directory and name your .mp3 to overwrite the above file, but as I just said, this will mean that music is always overwritten. Anywho! When you have made the change, save the file. Create a new folder named "ui", open it, and create another new folder inside it named "jamp". Place your main.menu file in this folder. Create a new .pk3, and place the "ui" folder with the "jamp" and "main.menu" inside it into the new .pk3. Create a new folder inside the .pk3 named "music", place your mp3 file inside this folder and save your .pk3 again. Place this .pk3 in your Base folder and ensure that it is named something that will be read alphabetically after the assets files. Note: What types mp3 settings have to be met for music to play correctly? Your mp3 should be: 44100Hz, Stereo, and 129kbps (If anyone objects to this, feel free to interject, this is what has always worked for me.) If you want your music to overwrite the music played during the main menu of a multiplayer mod, place the music .pk3 in that mod folder, not the Base folder. E.g. Gamedata/japlus rather than Gamedata/Base. Hope this helps!
  8. When I get back, I can look into that for you. However this particular method skips on sound. It's more useful for a replacement main menu video mod. There is a way to get roq videos with sound but it's not a process that I'm familiar with at the moment.
  9. So, you want to take advantage of your monitors best resolution? Well, it so happens that there are just such useful commands available for you to use. For the sake of example, let us imagine that my ideal resolution were 1440x900 pixels. The commands when then be as follows: set r_customWidth 1440 set r_customHeight 900 set r_mode -1 (Custom resolution mode) After applying changes, use the command "vid_restart"; to apply those changes and reload the game/map you are in. Enjoy! Tag: Widescreen
  10. @undeadslayer Thank you for sharing the file to allow me to look at the problem! Good news! At first glance, it looks like a straight-forward fix. Your "target_secret" entity is targeting "trigger_once1" instead of the other way around.
  11. You could .zip the file and create a share link from a cloud storage service such as Dropbox, Google Drive and so on. There're a few free options out there and it's always worth backing up things like maps online - you never know what could happen!
  12. On a "target_secret" entity, you should set the key as "count" and the value to the total number of secrets on all of them. That said, I didn't do it on a recent map of my own and it still worked, which implies that your issue is being caused by something else. I can take a look at the map directly, if you want to send it over in a DM.
  13. It's not uncommon for some players to have more hard drive space dedicated to mods than the base games of Jedi Outcast and Jedi Academy, so just how many mods do you have installed at the moment?
  14. My preferred method for secret areas is just to right-click the grid in GTKRadiant and place a target_secret anywhere inside of your geometry. Then, create a system/trigger brush and set it as a trigger_once. Connect the trigger_once to the target_secret and you're done! When the player then walks through the trigger, the secret area notification is triggered.
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