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JKHub

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  1. 52 downloads

    ORIGINAL AUTHOR: DARROW LINDER Date Created : February 22, 2006 Overview: --------- Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps. Let's get this out of the way first. I know the download is big. Sorry. I've made every effort to keep the mod as small as possible. There are 20-30 hours of gameplay here, so it will be worth the download, I hope. If you played my first conversion, Escape: Yavin IV, then hold on to your hats. This is an extension of the first conversion, but includes 25 additional levels, a new story, vehicle levels, space levels, additional duels and puzzles, and customized interface (including a 'Chapters' menu that enables you to play any game level), on-the-fly saber upgrades, and three endings (that's right 'THREE' endings). Your choices during the game decide your fate. Given the length of the game, I have eased up on the difficultly of the game a bit (just a bit). Nuff said. Installation: ------------- BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING: 1. Remove *all* custom pk3s and mods from your base / GameData folder 2. Remove *all* custom pk3s and mods from your base / GameData folder 3. Remove *ALL* custom pk3s and mods from your base / GameData folder Failure to do so will likely result in the game failing to even start. So please don't ask me why the game won't start if you haven't done this. To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. I've been running with the 1.1 patch. If you don't have it, play at your own risk. Story: ------ Basically, the Sith have dominated the galaxy. The good guys (called the Alliance) are threatened. The game will feed you some hints that explain the reason for the Sith control. Of course, you have to come to the rescue to save the universe from total Sith control (oh, unless you choose to become a Sith). The rest of the story pretty much tells itself. Please note that if you choose to jump around the levels using the chapters menu, you will not get the entire story. Just keep that in mind. It is recommended you play through in normal game mode before jumping around. Gameplay: --------- In all, there are 38 levels (12 cinematic levels and 26 playable levels). Unlike the traditional game (JKIII), your saber upgrades occur as you defeat your opponents. Each level also offers your a chance to 'trade' your saber for one encountered up to that point in the game. Like the cool saber disc your opponent has? Defeat him, and take it! It's that simple. Issues: ------- There are two really big issues: 1. level2_saber_shipment always hangs for me when it is *not* loaded as the first level in the game. ** If this occurs, you can use the Chapters menu to start a new game from this point in the game. 2. After some time of playing, the game seems to 'hang' after about 90 seconds from a save point. It does not happen in the same level or in the same place in the level. The problem only occurs after playing and saving for SEVERAL HOURS continuously (essentially the same game). Restarting and loading the saved game does not correct the problem. ** If this occurs, you can use the Chapters menu to start a new game from where you left off. 3. My hard drive crashed and I lost *everything* associated with this game just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so really what you are playing is Beta V4+ here. Everything pretty much works fine, but I lost all of the .map and script files. So... If you use the Chapters menu to start the ending levels of the game (Chapters 8 - 11), you'll need to use the cheats to setup your force powers. ** Bring up the console then type: > helpusobi 1 > setforceall 3 There's other little detailed things, most of which you probably won't even notice, so it's not worth mentioning... Credits: -------- Without these contributors, this game would not be. Beta Testers: ============= Tester #1 ............................ Theos Burgess Tester #2 ............................ Captain Shuttle Tester #3 ............................ Mr11 Tester #4 ............................ Chris Jackson Skins: ====== Aayla Secura ......................... Mars Marshall & Dark_Cuillere Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul 1 ......................... mrdefender Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire Darth Omega .......................... KAZZZ Darth Savet .......................... Brejo Savet Death ................................ +]Nekroscop[+ Egor ................................. Unknown FemOffee ............................. Mars Marshall General Grievous ..................... Mars Marshall Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Lizard Reptile ....................... Tps_sithrouge Mace Windu ........................... Aaron Smith Maddog JKA ........................... Maddog Magna Guard .......................... Mars Marshall Mandalorian Sniper ................... Innocent Hawk Neo Reborn ........................... Drakkan Ninja ................................ Tim & Jimesu_Evil & Shady-D & Satanmaster & Playingkarrde Noghri ............................... RO Agent Smith Olts Keldor .......................... OLTS /// Lord Vili **** Pit Droid ............................ Matt-Liell & Scouttrooper RAB-24 ............................... Chairwalker Raptor ............................... Thrawn42689 & Graves & LightNinja Razchrome ............................ Unknown Rodian ............................... Darth Algar Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Spawn ................................ Stingray Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad Yoda ................................. Darth Dizzy & Team Yoda Younglings ........................... Mars Marshall Zabrak Male .......................... Darth Algar Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Grievous Sounds ...................... Kurt Libengood Voice Acting: ============= Darth Maul ........................... Mr11 Jedi ................................. Darrow Linder Jedi Master Nadoo .................... Mr11 Jedi Master Savet .................... Darrow Linder Jedi Master Secura ................... The Light Side Jedi Master Windu .................... Mr11 Mirala ............................... The Light Side Queen Mothma ......................... The Light Side Rosh Penin ........................... Darrow Linder Sith Lord ............................ Darrow Linder Sithress ............................. The Light Side Saber Models: ============= Crystal Hilt ......................... {THC}ShovelHead CyberNinja ........................... Revan Dark Darth Maul ........................... Unknown Desann Saber ......................... CHoSeN ONe Dual Lightstaff Sabers ............... Red Sith Eclipse Saber ........................ +POO+Sigma Imales ............................... IMALES (Damir Berkovic) Light Disc ........................... Wolrajh/Xantcha Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Reborn Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Star Wars Classic Sabers ............. Revan Dark TS Custom Sabers ..................... Trauma Sensei X-Saber .............................. Jon Hill Textures: ========= Custom Textures 1 .................... BerneyBoy Custom Textures 2 .................... Shaithis Water and Ripples .................... Sith J Cull (Arevas) Sith Command Ship .................... Sith J Cull (Ep3 Mappack) Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Vehicles: ========= Duality .............................. Manquesa, RaSiN_HeCk Sith Speeder ......................... Duncan_10158 & Monsoontide Speeder Bike ......................... Duncan_10158 & Monsoontide STAP ................................. Duncan_10158 Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy≤/Uber Noober≤ Maps: ===== duel_valley (modified and extended) .. Raven (all other maps were done by me)
  2. 42 downloads

    ORIGINAL AUTHOR: DARROW LINDER This is a new single player mission for Jedi Academy. It utilizes models, skins, and saber models that I found interested from the jk3files.com over the past year or so. The bits posted by other authors have been stripped down to their bare minimum, to keep the size of this mod down as much as possible. Some highlights: - New and different opponents / challenges in each level of the game - Custom SP maps (13 in all including 2 bonus and 1 cinematic level) - Custom missions with helper NPC's - Custom menus including saber descriptions - Custom saber models - Custom saber abilities - Custom sounds and sound effects - Custom music - Custom visual effects - Custom weapon effects - Custom skins - Custom cinematics (almost an hours worth throughout the game) - Custom HUD - Custom objectives (43 in all) - Secret areas included in nearly all the maps - Powerful sabers and force abilities from the beginning - Several opportunities to upgrade / replace your sabers - Over 20 new opponents with varying levels of difficulty - Approximately 10-14 hours of challenging game play A walkthrough is provided in GameData/escape when you install the mod. This mod is hard -- much more difficult than JA -- but very playable. So if you pick this up, expect something more challenging than what you're used to. Installation: ------------- To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. ************************************************ PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION ************************************************ To un-install, simply remove the 'escape' folder and the .bat file from your GameData folder in your JA install directory. Story: ------ This starts out pretty much where Jedi Academy left off. It assumes you chose 'the dark side', stole the scepter, and went on your way of domination. Because of your dark ways, what was left of the imperial and rebel forces were destroyed by bands of cultists and other dark jedi. A powerful Sith gathered followers (called loyalists) and made a deal with you. Hand over the scepter, or die. Your life was spared, but the scepter is now in the hands of the Sith. He threw you in prison cell buried in the rugged mountains on the planet moon of Yavin to rot. Your force powers faded as the sith dominated planet after planet. You home is the last to be overthrown. In a deperate attempt to contact you, the queen from your home planet used her telepathic ability to send you a message. Your force powers have faded to the point where you can't receive the distress call. After years of meditation, you realize the error in your ways and wish to seek revenge on the Sith. An accident gives you a chance to escape. And this is where story begins... Gameplay: --------- In all, there are 13 levels (1 is a cinematic level only and two are 'bonus' levels that give you a chance to upgrade sabers). Each of the levels have anywhere from 3-8 objectives that must be fullfilled before proceeding. To estimate the length of the mod, from start to finish is probably somewhere between 10 and 14 hours. This entire mod is one very long mission broken up into 13 maps. The opponents get progressively more difficult (although your force powers and your opportunity for saber upgrades keeps the playing field somewhat fair) throughout the game. One hint: keep a close eye on your cursor for things to push or break -- it is sometimes required to continue on with the level. You may want to turn on force hint in your config (cg_crosshairForceHint) if you can't work things out. Enough said -- you can figure out the rest. GAMEPLAY: Issues: ------- There really aren't too many issues. I found a few bugs with JA itself. The noticable issues include: - JA crashes during simultaneous thermal detonator and saber throw effects - Saber properties sometimes ignored on restart of JA and loading saved game - JA leaks memory (I watched it). These maps are very large, and playing across several of the levels (like most of them) for an extended perior of time will lead to a decreased frame rate. Restarting JA corrects the problem. - Some of the cut scenes and cinematics are a little unstable. Some of the sound cuts out part way through and sometimes the NPC don't go to their specified navgoals. I don't know, maybe my problem, but they work sometimes, sometimes not. - There are a couple of brushes with issues. One causes a HoM effect (tiny little sliver of a brush in a massive area -- but you have to walk over it). A few brushes have some vertex problems, so there are gaps. I didn't bother to go back and fix them -- they are hardly noticeable and don't impact gameplay. There's close to 85000 brushes in this entire game and probably less that 10 with noticable issues. That's about all worth noting. Credits: -------- The following lists the skins, saber models, mods, etc. that were all put together to create this mod: Skins: ====== Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul ........................... mrdefender Death ................................ +]Nekroscop[+ Egor ................................. Unknown Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Maddog JKA ........................... Maddog Neo Reborn ........................... Drakkan Razchrome ............................ Unknown Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Saber Models: ============= Light Disc ........................... Wolrajh/Xantcha Eclipse Saber ........................ +POO+Sigma Dual Lightstaff Sabers ............... Red Sith X-Saber .............................. Jon Hill Desann Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Reborn Saber ......................... CHoSeN ONe Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Imales ............................... IMALES (Damir Berkovic) Darth Maul ........................... Unknown Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy²/Uber Noober² Maps: ===== duel_valley (modified and extended) .. Raven t3_rift_sample (excerpts only) ....... Raven t2_rancor_sample (exceprts only) ..... Raven
  3. JKHub

    Stalax

    Version 1.0

    12 downloads

    This mod was released back in December 2008. Since then, the author hasn't released any updates. Stalax v1.0 ----------- Here's the readme about Stalax, it tells the more important things about the installation and the modification's usage. 1 - Features ------------ The mod's main feature is Lua Scripting, you can do everything you want on your own server. And if you are a mapper, you can improve your maps' interactivity and make new features that you have never seen. There's a new bot system called AceBot, it has been ported into this mod and it's not stable at the moment. It has some good possibilities, the bot can make his waypoints itself by finding some possible holes in the map, and when he finds an enemy, he goes forward to it, not like the original Jedi Academy bots. 2 - To Do --------- A perfect physics engine could come soon, but not quickly. I will do my possible to make sure that he would be perfect, since the Quake III Engine needs a better collision detection and we could make more and more crazy stuff like vehicles, ropes,... maybe endless possibilities. 3 - Running the Demo -------------------- To run the demo, simply launch "Stalax Demo.bat", it will load Jedi Academy under Stalax with the sta_tour map. In this map you will see some scripts I made and commented for you : .. Password Terminal with the console - move near the terminal, make sure that you put your crosshair on it, open your console and type "/input" with your password. The good password is "goodpwd", I think you'll need it in order to go to the next level. .. Chat Password Terminal - more comfortable way, it's the same Password Terminal, but you just have to use it with your USE button, look at it, and say the password in the chat. Like if you want to say it to everyone but the message will be canceled so the players won't see it. .. Teleporter Terminal - a nice teleporter terminal with more choices, use it with your use button, look at it and type the number of your choice in the chat. .. NPC Conversation - now you can talk to NPCs and make them react with the things you tell them. Use Luke with your use button, and tell him to open the door by typing the number of the choice you want to make. .. Item Grabbing - Ha! Something like Portal, not perfect, but as always, the physics engine is still missing :-(. Grab the crate with the USE button, move near the blue button located right the door and drop it with the USE button again. If you remove it, the door will be closed. The mapsource of sta_tour is included into the maps folder. That's it for the demo, I will add more and more examples in newer versions. I hope you like them. 4 - Installing a script ----------------------- I think the method to install a script is really the easiest. Guess how ? Simply put the .lua script into the Stalax/lua/global folder. The server will load it automatically. If it's a script only for a map and if you want the server loads it only if the specific map is loading, then create a folder into "lua", having the map's name. For example, if you want to make a script only for t2_trip, create a folder named "t2_trip" into "lua" (Should look like lua/t2_trip) and place your map's scripts into that folder. If it's for a mp map like mp/ffa3, just do "lua/mp/ffa3" (ffa3 into the mp folder). 5 - Documentation ----------------- I'm sorry if the documentation is not really complete, there's a lot about the Entity and Client commands, and I don't really have the time to finish it properly. But I'm always ready to help you and give you more infos about commands right into the forums. You can find the documentation there : www.stalax.net/doku.php?id=docs [WEBSITE IS NO LONGER ONLINE] And the whole Stalax community there : www.stalax.net/forums/ [WEBSITE IS NO LONGER ONLINE] You will find a lot of scripts, tutorials and solved problems into the forums. I hope you'll enjoy it. Eltran
  4. 43 downloads

    Originally by Rena Jacewalker. Texture / shader fixes implemented by Hudaw aka JesseLeeHumphry
  5. 76 downloads

    **Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.** **To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.** ******************* OVERVIEW ******************* A new years gift for all the Kotf fans. in the new year, you will get to play The Force Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need Knights of the force mod installed in your PC. This mod is made by the effects and methods you never saw in Jedi Academy before. Alot of the scenes will suprise you. this is the result of 2,5 months of work. this mod is done by adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader level is adopted into Kotf. I am not planning on making other Force Unleashed levels. First level's scenario is extended for a more gripping and enjoyable gameplay. There are extra levels and missions. Game starts with the sliding text of the force unleashed. You control Darth Vader and your mission is to find and eleminate the Jedi hiding amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to think, move and control the force like Darth Vader would. Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle when they see you, they come close and shoot. they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles. Play in different views and increase the fun. I recommend "Darklord" angle to make you feel like Darth Vader Himself. Furthermore there are lots of suprises in the scenerio. You move according to the data coming from your radio and datapad. Press the "M" button to see your missions. You will hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in the woods and last you can ride an AT-ST and command your troops. This mod's weapon effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal detonator's effect in the combat. But you need a good video card and a CPU or you might have to play with low FPS. Force Powers are even more enjoyable now. you can force grip and push wookiees into the sky or sea. You might notice the wookiee sounds and a wookiee falling down when you blow up a ship during a dogfight. i tried my best for the most realistic combat possible. there are lasers coming from everywhere. Don't let your guard down, even a moment of distraction might cost you your life. new soldiers fills their brothers' places and the map never gets empty. so when you play the whole map you never get alone. To make it harder and realistic, i removed the quicksave option. There are checkpoints after certain places and obstacles. you don't have to start all over after you die. you just start from the last checkpoint. I made the stormtrooper voices (English) with my friends. The accent's not perfect but the sounds coming from the radio and the game's own sounds do the job futermore you will hear Vaders original lines. All the lines will also be subtitled in english Have fun and a happy new year. ************************************** SOME TIPS BEFORE YOU START PLAYING ************************************** First of all dont let your guard down.Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle when they see you, they come close and shoot. they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This makes the game all the more realistic and enjoyable. Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber. When you are in combat you dont have the time to look at the health bar and especially while using "Force Grip" you leave yourself defenceless and a single lucky shot can get you killed. If you don't use "Force Heal" often and move around rapidly you die in a short time. Don't stand idle, deflect the laser with your lightsaber and don't do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will be hit. If a wookie keeps dodging your saber, movearound him using combos. Note: To move faster hold "shift" button down. It's not an easy level. You need to bring your A game. You need to use both your saber and force powers cunningly. my advice to you would be to assign 2,3,4 buttons above q,w,e for "force push", "force grip" and "force heal". This way you can easyly heal yourself and lash the wookiees aroundwith your powers. when you "force push" a wookiee right after a "force grip" before he falls down, you will see him fly for meters. ******************* INSTALLATION ******************* NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD. Run tfusetup.exe ********************************************************************************** CREDITS ********************************************************************************** Original map : James Culley (Sith-J-Cull) 2005 UltimateWeapons: Kahn D'halaine
  6. Version 1.0

    142 downloads

    CREATED BY Merrick www.merrick-studios.tk ------------------------- The contents of this .zip file should include the following files:- Carrack.pk3 Carrackguide.pdf Readme.txt Screenshots Folder Virquin Promo Screenshots ----------------------------- Quick Info ----------------------------- The actual map file is 21,003 brushes big The map features new sounds, textures, music, and vehicles The final compile time was around 22 Hours The Build time was about 2 months ----------------------------- Installation Instructions ----------------------------- Open your base folder in the Jedi Knight: Jedi Academy Directory Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base Then drag and drop both the .pk3 files into the base folder If you cannot follow these simple instructions successfully, I strongly suggest you disconnect your computer from the Internet before you harm somebody. ------------------------------- Software and Hardware ------------------------------- Hardware of Compile Machine - 1.7 Ghz AMD Athlon XP Processor 512MB SDRAM nVIDIA FX5200 128 AGP Graphics Card Software Used - GTK Radiant v 1.4.0 Adobe Photoshop CS Adobe Image Ready CS Acrobat 7.0 EasyGen Terrain Generator Windows Media Player Sound Recorder ---------------------------- Credits (will do fine) ---------------------------- Merrick • Mapping, Texture Creation and Modification, Shaders His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester Helios • Sound Archivist [WP]Maniac • Music Archivist Daron Kel • Digital Artist Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix Berle • Technical Assistant, Beta Tester Simmo • Shader Assistant Hyrax • Creative Assistant, Beta Tester BabySpinach • Shader Assistance (map-center forums) Darth G - Tech Assistance (map-center forums) Zertz • Beta Tester Welli Ton - Beta Tester Alamy Canew • Beta Tester Torvan Raiker - Beta Tester Enzo Aquarius •Beta Tester Magus Vosh • Beta Tester Savage (erp) • Input Germoc Badron (erp) • Input, Official Sound Stealer Watcher (erp) • Input Sam Bickley • Input Set Harth (rpg-world) • Input Jack D (erp) • Input Ryuu Hi (erp) • Input Helios (erp) • Input Arron Dominion (erp) • Input Iris Kalamyr (erp) • Input Gmoney (erp) - Input Arron Wesson (erp) • Input Travis North (erp) • Input Zac Doeza (erp) • Input His Canon•ness Scooter (erp) • Input Black Peter Sortengard (erp) • Input, legal advisor: p Millen Rouge (erp) • Input Talon (erp) • Input Jay Ledford (erp) • Input Janet Flare (rpg-world) • Input Blamj (rpg-world) • Input Gojna (rpg-world) • Input Jack Keller (rpg-world) • Input (you will find more information about the carrack in the Carrackguide.pdf file)
  7. 34 downloads

    Author: zag and =Someone= Changes the model, skin, effects and sound of the thermal detonator to resemble a snowball. Completion Date: 11/12/2005 Credits: Model/Skin/String files - =Someone= Effects/Sound - zag Installation Instructions: Place snow_balls.pk3 in Gamedata/base folder. Notes: This is the third version of my snowball mod, the first of which was made for jk2 and bundled with my first released map. Unfortunately this mod is not compatible with the MovieBattles mod, maybe in the future someone will make a version compatible with it but it wont be me as this is my last submission to the JKA modding community before i move on to greener pastures. Thanks to =Someone= for helping me perfect this mod, ive finally got it exactly how i imagined it should be all those years ago. To check out more of my (mapping) and =Someones= work visit www.moviebattles.com
  8. So called "emotional attachments" are a way for the multiplayer bots/characters to relate to each other and take sides with their loved ones and friends in FFA game mode, too, instead of attacking everything in sight like a mindless zombie. The problem is there has been great confusion as to how this all works. Due to a few key custom-made player models having this implemented with an error (and people habitually copying the faulty files), the result has been that many of today's newly released player models have non-working relationships implemented. So let's look into how it works a little bit. Open up your JKB (bot personality) file. In it you'll find a section like the following: EmotionalAttachments { Padme Amidala 3 General Kenobi 3 Yoda 2 Plo Koon 2 } Notice that the bracket header says "EmotionalAttachments", not "EmotionalAttachment"! This single spelling error causes the entire relationships setup to fail, so pay attention to it in your JKB file. Make sure the header is plural. Inside the brackets we have two values, separated by a tab on each line. The first contains the user readable "name" of the character's BOT file (found in the "scripts" folder). This value can contain spaces, and it doesn't need to be wrapped in quotation marks in the JKB file like it is in the BOT file, but it must match what is in the user readable "name" setting of the other character's BOT file for it to work. The second value is a number from 1-3, representing the strength of the character's attachment to the other characters. The higher the stronger the attachment. Obviously 3 stands for loved ones and friends, 2 for acquaintances, and 1 for members of the same faction. You can probably tell by this that the example I've used above is from Anakin's personality file. Due to the default game's limitation, we can only have up to four character emotional attachments, so make them count. The four closest allies to your character should take place here, and to be practical, make sure that player models for those characters actually exist in the modding community. If you got all these details right, and match the bots' personality files, your allied character bots won't attack each other -- unless they hurt each other and interpret that as betrayal from the other character. Set it right and have fun watching your bots relate movie-like in FFA.
  9. 317 downloads

    Author: Steven Brown (Blaster) Date Of Release: August 2004 Description: This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience. You can get them from the following websites: The Mainframe The Dark Alliance I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster Story: After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance. The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed. Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance. The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power. FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level. STAFF EDIT: We pulled the credits from the strings file. Credits are below. Vengeance of the Sith - Steven Brown (Blaster) Darth Vader MOD - Michael Frost Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Reborn Ghost - Seraph Darth Cinerate (Vader Clones) Skin - Magnetixxx Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard Darth Malak Model - ksk h2o Han Solo Player Model - Major Clod Mara Jade Player Model & Saber Hilt - Edward Peretti Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova Sith Speeder - Monsoontide Quake 3 Jump Pad Model - Evil Lair Quake 3 Judge Model - Ewooz Sith Statue Skin - Zahriel Omega Classic Dark Kyle - JRA Wolf Sith Stormtrooper Skin - Jason (Fooky) Episode II Saber Blades - The RattleSnake Alaris Jedi Academy Hilt Pack - Alaris Clone Jar Map Object - Zymotico Battle-Droid Rifle and DL-44 - Dan Kapphahn Cinematic Saber and Weapons SFX - Patrick Prequel Saber Sound FX (Final) - Aryyn Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning "Hud is really there" HUD/MOD - McCleod Vengeance of the Sith Menus - Zanatio Installation Information & Playing Notes: Make sure you have the latest patch for the game! Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play. Once installed I recommend seeing how the game will be easier using either the staff or dual lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers. When selecting the single saber style please note that the style you decide to choose will be the only fighting style you will use throughout the whole level! <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED FOR THE CUTSCENE DIALOGUE!!!>>> Construction Information: Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds. When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things. Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications: This MOD was tested on the following PC specifications: AMD Athlon XP 2400 Processor 1GB DDR RAM ATI Radeon 9800 Pro Graphics Card Windows XP Home Edition License Agreement: * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  10. 270 downloads

    Author: Steven Brown (Blaster) Date Of Release: November 2002 Description: This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one. You can get it from the following websites: The Mainframe The Dark Alliance II: Vengeance of the Sith I hope you enjoy this map just as much as I did making it.... no really I did! - Blaster Story: A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion. UNTIL NOW! A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen. An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate. Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to. Marlow's hideout will be well guarded and the entrance will surely be hidden. Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level. STAFF EDIT: Here are the credits: Black Jedi Reborn Skin - DarkMavis Jedi Knight Reborn Skin - Crapse Anakin's Saber Hilt - Ryan "Alaris" Hutchings Episode II Saber Blades - The RattleSnake Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Yoda Model - Team Yoda Dark Yoda Skin - Mars Marshall Cinematic Saber and Weapons SFX - Patrick Darth Cinerate Skin - Magnetixxx ================ Installation Information: Simply create your own folder in the jedioutcast/gamedata directory and call it 'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. Click on 'The Dark Alliance' and then click on load. All you need to do now is start a new game and then select your difficulty. Make sure you have the latest patch for the game or it will not show up in the MODS menu! Construction Information: Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck. Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4. License Agreement * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  11. Version 2.0

    231 downloads

    Author: Steven Brown (Blaster) Date Of Release: July 2002 Description: This is the first in a trilogy of mods. The sequels are: The Dark Alliance The Dark Alliance II: Vengeance of the Sith This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play! Story: Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke. Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda Mission Objectives: Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits: All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin. Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab. All prefabs credited can be found at www.jedioutcastmaps.com. Installation Information: Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes). Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader. If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together. If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes). Construction Information: Vis Time: About 45 Minutes for both maps Build Time: About 50 hours Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go. Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug. ============================================================================================ License Agreement ============================================================================================ * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  12. 1,469 downloads

    Author: Edward Peretti Original download This is a re-vamp of the legendary Mara Jade character from the "Mysteries of the Sith" addon pack for Jedi Knight. This is for Jedi Outcast. Includes NPC support and Bot support. This was a lost JK2 file, but has been re-packed for JKHub. NPC names: npc spawn jedimara (saber-wielding) npc spawn rebelmara (blaster wielding)
  13. JKHub

    JK2MV

    248 downloads

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations. Main Features: Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org
  14. JKHub

    EternalJK

    727 downloads

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications. A simple guide to installing on Windows can be found here. If you have any suggestions or would like to submit a bug report, please post them in issues. License OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. For players Installing and running EternalJK: Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers Contributing to EternalJK Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers eternal Contributors bucky loda
  15. JKHub

    OpenJK

    652 downloads

    NOTE: This page links to an external source that was approved by our staff. OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay. Our aims are to: Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have ports on Linux and macOS. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state. Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support. Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. License OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. For players To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG. Installing and running OpenJK: Download the latest build for your operating system. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJKapp bundle (macOS), depending on your operating system. The Windows download looks like this: Linux Instructions If you do not have a windows partition and need to download the game base. Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download the latest build for your operating system. (might need to scroll down quite far) Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. The Linux download looks like this: macOS Instructions If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS: Install Homebrew if you don't have it. Open the Terminal app, and enter the command brew install sdl2. Extract the contents of the OpenJK DMG (Download the latest build - might have to scroll down far) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/ Run OpenJK.app or OpenJK SP.app Savegames, Config Files and Log Files are stored in /Users/<USER>/Library/Application Support/OpenJK/ Follow this tutorial if you're still having issues. The Mac download looks like this: For Developers Building OpenJK Compilation guide Debugging guide Contributing to OpenJK Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order) Ensiform Razish Xycaleth Significant contributors (in alphabetical order) eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv
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