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  1. Explosive Christmas

    This map is basically made of a few hills with rocket launchers, jetpacks and lots of explosives. It also features an ice slide, presents that explode every now and then, and a super-surprise-christmas tree.
     
    It's a rather silly christmas-themed map I made a few years ago. I just found it on my old hard drive and thought I'd publish it, maybe it's gonna be fun for some people!

    175 downloads

       (5 reviews)

    1 comment

    Updated

  2. FFA Davik's Estate

    This is Davik's Estate as seen in the game Knights of the Old Republic. Even though your stay at this location is brief in KotOR I wanted to create this map for Jedi Academy as it is the first location that introduces the Ebon Hawk to the player. I originally started working on this map in 2006 and took a very long break from mapping and eventually ended up moving and starting college. Looking back through my old files I discovered this map again and I wanted to finally take the time to finish it up this year and release it to the community. I hope you all enjoy playing it, I learned a lot during the creation of this map. Unfortunately there are no bot-routes, I wanted to include them but could not get them working properly due to the area portals and doorways. I have included the .map files for both the Estate and Ebon Hawk in the event that someone wants to take a look at them and use them for their own learning. Please note that Sith-J-Cull gave me permission to use his textures for the Ebon Hawk and that you should ask him first if you plan to use them or change them to your own textures first on the prefab I've created before using it within your own project.

    953 downloads

       (15 reviews)

    12 comments

    Updated

  3. Hexes Ghetto JK3

    Hexes Ghetto JK3 V2
    This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
     
    About this map:
    It's a large city map with several building you can get it and a lot of nice dueling places.
     
    I think this good map for:
    Role Playing (I think this map mostly was used on RP servers)
    Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
    Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
    Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
    And for sure HAVING FUN! (A lot secret places, and places to explore)
     
    About secrets:
    First try to find a maze and then move on hint (Ghetto or Garden)
     
     
    !!! To load it on server type !!!
    -----
    type /map ^2Hexes_^1Ghetto^22
    ----
    !!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!

    576 downloads

       (4 reviews)

    3 comments

    Updated

  4. Chandrila Halloween

    This is a Halloween-themed version of FFA4, the Rift Sanctuary map on Chandrila! It's got a completely different feel to it, with torchlight and fiery reds, oranges, and yellows everywhere! Decorations include strings of lights, bowls of Halloween goodies, posters for classic horror movies, and an office for your favourite witch!
     
    As you venture outside, lightning streaks from dark clouds high overhead, and a sliver of moon appears if you know just where to look! Are those wolves? Duck inside the cavernous crystal room... wait, what's that sound? Whirling winds and a pulsing, eerie glow from the depths... what are those bars there to keep in? Is that a coffin? No! Something's trying to get out!
     
    There are a few little secrets here and there, including a music room where you can change the background music to suit your mood. If you can find it, that is!
     
    High in the air there's a blood-curdling scream... *faints*

    453 downloads

       (8 reviews)

    3 comments

    Updated

  5. FFA Nowhere

    Author: Cye


     

    Submitted by Helena Revan


     
    One of the scariest maps ever released, FFA Nowhere is an abandoned asylum! And not a nice sort of asylum, either. One with rows of cells and locked iron doors, padded cells and operating theatres, and security bars everywhere! People have died here. There's even a graveyard full of them. But are all those who died here in the graveyard? I'm not so sure of that! You visit on a rainy, misty night, and there's just enough power to work the lights in some sections. Wind rushes through the corridors... was that someone moaning? Why are there chains hanging from the ceiling? Is someone there...? Help! You'll be glad you took your lightsaber with you as you explore this creepy place. Better hope you don't dream about it!
     
    Here's what Cye had to say about his map when he released it on JK3Files back in 2004:
     
    ===================
     
    Build time : 2 or so weeks
    Custom Textures : sortof
    New Music : Yes
    Bot Support : This is my first map cut me some slack punk
     
    Installation : Simply extract the ffa_nowhere.pk3 file into your JA/GAMEDATA/BASE folder or click and drag it to the folder specified.
     
    Map info : As said above this is my first map ever, I came up with the idea during playing a game of Jedi Outcast with a few people online and felt that most of the custom maps for the game were all going by the same types of themes so I decided to create something a little new. I created the idea of a creepy or Silent Hill themed map so to speak that night and made the blueprints the next day. But since being my lazy self I never actually made it until JA came out so the idea aswell as the blueprints stuck in my mind for a year or so. It took me less than a week to read up on some great Radiant tutorials and in the same week I started up on FFA_nowhere, so this map was also my tool to learning how to do this and that. And although this map is not perfect considering I had limited resources "texture wise" and other things, it has become bigger and better than my original idea for the map.
     
     
    SPECIAL THANKS GOES TO THE FOLLOWING:
     
    Rich Diesals mapping university, the only place I got my mapping tutorials. http://richdiesal.jedioutcastmaps.com/tutorials/ explained a hellofa lot to me and I cant thank the dude enough.
     
    Also special thanks goes out to Raven for the great game that is JA and JediOutcast, and also Id and EA games for their great textures.
     
    Textures by RAVEN: Jedi Academy,
    Id software: Return to castle Wolfenstein, and EA Games: Medal of Honor AA.
     
    ===========================================================
     
    It was reviewed by the JK3Files staff, too:
     
    ===============================
     
    What a 'nice' idea for a map and with the sound effects too, nicely done!
     
    When I first got in the haunting noises were superb, the room was plain but the fact it sounded like a true horror game seriously added to the atmosphere; thank god I have control of my bladder! The next room I went to was an outdoor area, a half destroyed room where it was raining and it felt good; by that I mean it felt like it should, run down house broke apart by age and weather.
     
    The main bulk of the house is corridors (those are quite large corridors btw) which are very dark and damp with the occasional flickering light (nice touch). The bordered up windows and doors along with the various broken object and sharp corners really do give it that horror feel which helps you forget about the fact that in decor this house is somewhat lacking.
     
    There was one place that really was cool, I won't go into it fully but put it this way...just because it seems like it's a corridor that you can walk down does not mean you can walk down it....falling however is a much faster method. Oh and if you're scared of small spaces avoid this place! Solidary confinement is not a nice place.
     
    I suppose I should now point out it is infact more of an asylum and if walking past those torn down doors on cells don't freak you out...you're on a par with George Bush for reaction and intelligence!
     
    One think that puts me off this map is the fact teleporters move you from place to place through doorways which I don't think there was need for.
     
    New Sounds: Yes (+Music)
    New Textures: Yes
    Bot Support: No
     
    -WadeV1589-

    Good Halloween map.

    418 downloads

       (5 reviews)

    7 comments

    Updated

  6. The Duels Zone 1

    Original Author: JamyzGenius
     
    Description:
     
    Its a map with various zones for duels, there are 7 areas in total.
    Includes:
     
    - A maze laberient
    - Episode 1 : The phantom menace Darth maul final duel.
    - Korriban Secret Room
    - Cairn secret generator
    - A Rome Duel
    - Yavin secret zone (roof from the temple)
    - The duel of kyle and dark jaden (not cannon)
    - The zone of teletransportation
     
    This map incluide the funtion to teletransportation to "X" Zone and return to the lobby. This map also incluides various npcs.
     
    Credits:
     
    To ravensoft and lucasarts, and to Ramin Djawadi for the duel music.

    329 downloads

       (0 reviews)

    1 comment

    Updated

  7. The Temple of Mechanism (beta)

    The Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2.
     
    New stuff? Check
     
    Player made models by
     
    Szico - 2 trees
    Boothand - Torch
     
    Texture and sfx credits all supplied in the readme.
     
    Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates.
     
     
    If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun
     
    Anyway enjoy! And May the 4th be with you!

    493 downloads

       (8 reviews)

    9 comments

    Updated

  8. acrobat_torture1

    Acrobat_torture1 was made by me, acrobat. This map is essentially a short climbing challenge that can be used as a race as well made in the spirit of the quake 3 boris torture maps. Some textures were used from boris_torture2 from which he has let me convert to jka in the past along with some custom made textures from my prior maps. Map has a trigger mutliples at beginning and that can be used for timers if modders wish. Completed 8/13/15.

    184 downloads

       (4 reviews)

    4 comments

    Updated

  9. Light Corvette

    Description:
     
    **EDIT** Version 2 is here! This was actually done shortly after the release of the original version, I just hadn't gotten around to releasing it! There will be a third installment, but I've no idea when I'll get around to that. For now, please enjoy!
     
    Thanks to Lannera for constructing most of the new content you see in V2!
     
    This map was originally inspired by the Defender-Class Light Corvette featured in Star Wars: The Old Republic. As construction has gone on however, things've deviated completely as I've pieced together my own design. I'd encourage you to take a look at the screenshots to get an idea for the feel of the place.
     
    Additional Comments:
     
    Thanks for coming to take a look at my map! I've had very little time on my hands, so I have no idea when I'll be able to construct the rest of the ship! I've closed off the incomplete areas, but they'll re-open in the next version!
     
    Lastly, I'd appreciate any thoughts and opinions over in this thread!
     
    Any issues or bugs, let me know and I'll do what I can!

    1,154 downloads

       (10 reviews)

    8 comments

    Updated

  10. The City Crossroads - Sunset Version

    This is the sunset version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is sunset, it's evening and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is KoRn - No One's There. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    317 downloads

       (5 reviews)

    2 comments

    Updated

  11. The City Crossroads - Night Version

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    308 downloads

       (4 reviews)

    3 comments

    Updated

  12. The City Crossroads - Original Version

    This is the original version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is original, it's night and the weather is rainy. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Music is Dan Gibson - abstracts in rain. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    336 downloads

       (2 reviews)

    1 comment

    Updated

  13. The City Crossroads - Mist Version

    This is the mist version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is mist, it's morning the weather is rainy and there's fog named proto. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is from Kotor, Sleheyron City. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2279-the-city-crossroads-night-version/

    164 downloads

       (2 reviews)

    3 comments

    Updated

  14. Massassi Temple - Map Expansion

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
     
    Author: Oobah
    File Name and Version: Massassi Temple - Map Expansion
    Release Date: 02/24/2015
    Filesize: 13.00mbs
    Description with installation instructions: Drop it into your base folder. It relies heavily on assets from Massassi Temple and requires that map downloaded to make full use of the content
    on this map.
     
    So download the first Massassi Temple I released and save the long winded posts people have to read about missing models, textures, and level music.
     
    http://jkhub.org/files/file/2107-massassi-temple/
     
    It is a port of JO yavin_temple to JA with a few little alterations in line with what Massassi Temple brought to the game in terms of the skybox and so forth, few little room additions but the core map is still the same as the original.
     
    Copyright/License: Raven Software/Lucasarts/Disney
     
    External Content Used / Credits: Raven Software
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    873 downloads

       (3 reviews)

    1 comment

    Updated

  15. Exiled Castle

    Author: RJA
    File Name and Version: Exiled Castle (1.0)
    Release Date: 2015.
    Filesize: 39,4mo
    Description: Exiled Castle is a FFA map which contains an entire castle with a lot of rooms and secrets rooms...
     
    The map is composed by a huge tower which allow you to enter a lot of rooms.
     
     
    The Exiled Castle is an old abandonned Castle which was the Domain of an ancient Cast of Warriors, the Exiled. It is a very dark temple with a lot of secrets and Force. It is also a sort of home.
     
    - Ground Floor: This is the way to the exterrior.
     
    - 1st Floor: This is the command center.
     
    - 2nd Floor: This place is dedicated to the Water Element.
     
    - 3rd Floor: This is a little dark kitchen with a fridge and an oven.
     
    - 4th Floor: This place is dedicated to the Stone Element.
     
    - 5th Floor: This is the ceremonial hall with a huge table and a lot of chairs.
     
    - 6th Floor: Trainings rooms are at this floor. 4 Trainings Rooms: One for little fights, one for big fights, one for two fights,
    and one for difficult fights. There also is a council chamber.
     
    - 7th Floor: BedRooms.
     
    - 8th Floor: This is the Bar.
     
    - 9th Floor: This place is dedicated to the Fire Element.
     
    - 10th Floor: This is the portraits room.
     
    - 11th Floor: This place is dedicated to the Air Element.
     
    - 12th Floor: HAHA!
     
     
    And for sure, there is more than 10 secrets rooms to find. I love this map for specials gametypes, like Hide-&-kill.
     
     
    BUGS: Yes, there are textures bugs, especially on the corridors, however I don't know why, but I decided to keep them. They
    give this map a strange and unrealistic aspect I love. There are also bugs I didn't notice I think of course... By the way,
    Have Fun on my map !!!!!!!!!!!!!
     
    PS: "You will always remember this as the day that you almost caught Captain Jack Sparrow."
     
    - Dark Rayman.

    242 downloads

       (6 reviews)

    2 comments

    Updated

  16. Renegade Knights Home Map

    ==========================================
    Game: Jedi Knight 3: Jedi Academy | MAP MP
    ==========================================
     
    Title: RK Home (Day and Night Versions)
    Author: Renegade
    Beta Testers: Pegasus and James
    E-Mail: renegknights@gmail.com
    Website: http://rk-jka.enjin.com/
     
    File Name : rk_home.pk3 and rk_home_night
    Map names: rk_home.pk3 and rk_home_night
    File Size : 38 MB aprox
    Date Released : 22.2.2015 - Created around Late 2012
     
    Game Type : FFA
    New Textures : Yes
    New Models : No
    Music : Yes
    Bot Route : No (Maybe in a update release)
    Making Time: About 6 months
     
     
    Installation : Put the pk3 file in the folder ---> gamedata/base/
     
    Uninstall: Just remove it from the same directory.
     
     
    Description/File Info :
     
    RK Home map is the ultimate map for RK Clan.
    Its a huge map with a lot to see, lot of details, and lot of work.
    It was made on late 2012, but only could fit some time to end it to a final version, with levelshots etc.
     
    Includes the following areas:
     
    - Main Area: Hangar, Arena with transparent Glass, elevators for going to a bridge to the bottom part for some dueling and also on the other side Merc Area with a sanctuary personalized building, a house with guns and health, turrents above, and some stone boxes with hidden doors. Also at ground level you can find a door that leads to RK Trial Area.
     
    - Going to the other areas (by the door glass arena) you can check some corridors, a welcoming one with r2d2 and protocol, and on the other front side you got Council Area (a really proud for myself). Entering the building you got the SW movie posters and a waiting area for members who will attend some meeting or want to speak to some of the council. 1st Level Council Offices, 2nd Level - Leader Offices with some hidden buttons.
     
    - At the bottom level of the building you can find a door that leads to RK Council Room.
     
    - The Other Area leads to a huge bar, with some cantina song, and other area with pool table, pool clubs (check the details on this one) and some sofas, this area can also be locked, for example if we have some clan member who we need to speak too in an informal way.
     
    - From the windows you can see the sea view with houses (Jedi, Sith, Mandalorian and some members from 2011-2012, on the other 'street' you can find C and L houses) and some benches. At the end of this part huge arena, bar and beach.
     
    It was made for all the purpose possible, having some huge huge area to fit all the clan purposes and essentially have some good areas to play on, saber, ff or guns, and also roleplaying (clan managing, etc)
     
     
     
     
    =====================================
     
    Legal Issues:
     
    NO MODIFICATION ALLOWED. YOU CAN USE IT AS IT IS. FOR OTHER INFO CONTACT: RENEGKNIGHTS@GMAIL.COM

    308 downloads

       (2 reviews)

    3 comments

    Updated

  17. The TARDIS FFA - Alternative Version

    So i decided to make an alternative version of my tardis interior map. The first one's floorplan looked like a common spaceship floorplan.
    Now i think it was wrong so i've made a completely diffirent one. Also i added several rooms like swimming pool, library,
    cafeteria and the heart. However, most rooms are the same. Enjoy!

    416 downloads

       (5 reviews)

    6 comments

    Updated

  18. TARDIS FFA - My Vision

    So finally... The TARDIS, my vision of the TARDIS, the one to be used in Doctor WHO WWU project by the final Doctor Who. I spent much time just preparing for making this map, developing design etc. This design is currently my best. It's partically based on Lee Sullivan artwork, partically on Matthew Savage concept. Most is made using converted to md3, 3ds max models. I also used some Star Trek Elite Force 2 textures and recently i added several things (brush and md3 models) from both jk2 and ja and from Szico modelpack. Overall, it's a medium size ffa/team map for maximum 16 players. I hope you like it.

    486 downloads

       (8 reviews)

    11 comments

    Updated

  19. AoF Arena

    This is a massive arena map I made years ago for the Angels of Fire gaming clan. Turns out I never released it publicly, and given the literal size of the map, and the amount of work it took, I decided to upload it today. It's got a few spawnable vehicles for extra chaotic goodness. There may or may not be Easter Eggs (there are).

    580 downloads

       (2 reviews)

    1 comment

    Updated

  20. OUTIN

    my 3 story castle of doom.
    my first map. my last map.
     
    "awesome!!! 10/10" -Kay11
     
    "10000/10 BEST MAP EVER if youv'e played you'll know wat i'm talking about!!!" -Ghosthree3
     
    "yea this map is a little DF2ish it's nice tho!" -dynablade223
     
    "Please release maps when they're done. If the map has bugs - fix them before release. Also, test with a clean base folder, fix your lighting, and work on realistic texturing (though the architecture isn't bad for a first map)" -somenoob
     
    lol.
     
    This is a jk3 map i made based off the jk2 [DBS] castle outin
    my homeboy skillet FENDER made for us back in the day.
    I am carrying on the legacy into jk3. its a 3 story castle with tons of
    secrets, ways to die, and npc's.
    npc kill all at map change is a good idea if hosting with laggy ppl. its
    very bland looking, feel free to fix it for me : )
    *sorry im not a leet mapper but i did damn well for self taught i think...*
    the wallfight room is 100% my creation,
    i felt jk3 was missing something HUGE! force sensitive enviornments!!! my
    lair, and various evil devices are all my ideas based on what
    Death By Stereo's original home felt like. theres tons of quirks about this
    map.
    small glitches ive learned to love like how its ''hot'' in the lava moat, or
    how sometimes the hidden tele to the secret labrenth
    sometimes kicks you out to the castles' front door. : ) i didnt know how or
    why but its neat!! the map is totally beta: the fire doesnt burn you,
    and my dungeon's execution room was really hard to make so i kinda gave up.
    (push button to close & lock door AND start a huge fire?)
    theres tons of secrets if u wanna know em all hit me up on xfire: SHWARTS
    i'll host it for ya and walk ya through!
     
    [DBS]SHWARTS{FM}

    100 downloads

       (3 reviews)

    7 comments

    Updated

  21. The Diamond Pit Cantina

    Author description:
    "Once a prefabricated building, the Diamond Pit cantina has changed hands over a number of years, with each owner adding and removing sections of the original structure. Now fallen into disrepute, the latest owner saves and scrimps every last credit to try and turn a profit on a rocky, inhospitable planet."
     
    The Diamond Pit is my first completed map, having been overly ambitious in all my previous attempts. It is designed as a RP map so it isn't perfect from every angle. If you find any problems, feel free to let me know. Enjoy!
     
    Installation:
    Place the PK3 in the Base folder of your Jedi Academy game directory. To /devmap, use the name diamond_pit.
     
    Credits:
    Map and custom hologram textures: Siberi
    Bug testing and problem solving: MagSul
     
    Permissions:
    People may share or modify this work and parts of it, so long as they give credit to the original author.
     
    License:
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    1,014 downloads

       (23 reviews)

    9 comments

    Updated

  22. Massassi Temple

    AUTHOR**: Oobah
    E-MAIL N/A
    WEBSITE: N/A
     
    FILENAME: mp/ffa_mtd = Massassi Temple Day, mp/ffa_mtn Massassi Temple Night
    FILESIZE: 97.0mbs
    DATE RELEASED: 01/09/2015
    GAME MODES: FFA Only
     
    Check the first comment down below for a video showing off the map Day and Night versions as well as the yavin_trial area.
     
    CREDITS AND FILES USED**:
     
    A few textures are taken from the following maps:
    ~Alzoc3_Enclave by Sai
    ~Y4_Temple1
    ~Nina
    ~The_Academy_V3
    ~Atlantica
    ~Sith Council V2
    ~Jedi Temple TA
    All the rest of the textures are from base JA and base JK2, all of which are congregated into a single folder.
     
    The following models are ported from Kotor 1 and 2:
    ~Bed
    ~Bench
    ~Blue Work Table
    ~Orange Work Table
    ~Table
    ~Shelf
    ~Statue
    ~Statue 2
    ~Locker
    ~Foot Locker
    ~Datapad
    ~Food
    ~Starmap
    ~Archive Light
     
    Kolto Tank is Inyri Forges.
     
    The rest of the models are base JK. All models are congreated under a single folder. Both textures and models
    were done this way to aid in the map load times and to save pk3 space. To many folders and files are just
    messy.
     
    INSTALLATION INSTRUCTIONS**: Drop it into your base folder.
     
     
    DESCRIPTION**: Massassi Temple On Yavin 4
     
     
    COMMENTS:
     
    This map contains the following:
    ~6 Floors, basement added into those numbers
    ~Yavin_Trial setup in JA straight from Jedi Outcast
    ~The map has heavy model usage
    ~Under the hangar, underground section lays all the trialing areas
    ~3 Music switches
    ~Ambient sound effects
    ~Remote from Single Player in the bot room
    ~Training sticks for staff and single that do 1 damage
     
    1st Floor contains the following:
    ~Galaxy Map Room
    ~Dueling Room
    ~Bot Room
    ~Force Room
    ~Archives
    ~Catwalk for masters or spectators to view all rooms in a safe position away from harm
     
    2nd Floor contains the following:
    ~Dorms
    ~Bathroom
    ~Mess Hall
    ~Tech Room
    ~Medical
     
    3rd Floor contains the following:
    ~Ceremony Hall
     
    4th Floor contains the following:
    ~Command Center
    ~Switch to open the door to the trial area, Trial Entrance
    ~Music Switches
     
    5th Floor contains the following:
    ~Roof Access
     
    The yavin_trial area is designed for 1 person at a time and requires a map restart to resetup the entire area
    for a new runner due to it's script usage. Since the area itself was originally a single player map in Jedi
    Outcast. Higher level force powers will also render the majority of the area pointless. It's designed for
    core force powers and basic problem solving.
     
    The following force powers are all you need to complete the trial area:
    ~Level 1 Push
    ~Level 1 Pull
    ~Level 1 Jump
    ~Level 1 Speed
     
    No weapon is required to finish the area.
     
    I tested the whole yavin_trial area a few times and it worked for me. One thing I changed was the pillar, it
    now is stationary, but the force cage at the end is still in place. It is possible to get the Ysalimari
    inside the cage, for it is the only way to finish and exit the yavin_trial area. A hallway connects the
    yavin_trial areas exits to a hangar lift and to the yavin_final themed trial dueling area.
     
    The trial dueling room can be accessed at any time via the elevator to the exit of the trial area. The last door
    to yavin_trial can only be opened from the inside.
     
    Map loading up time was around a minute or so on my computer, roughly that of a base JK map.
     
    If there is ANY missing textures or walls missing. Be sure to post and let me know so that I may fix it.
     

    4,300 downloads

       (18 reviews)

    17 comments

    Updated

  23. Winter's Gift

    Winter's Gift
     
    Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
    Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
    Release Date: 12-19-2005
    Custom Textures : Yes
    Custom Models : Yes
    New music : Yes
    Bot Support : Yes
    Build Time : About 2 months on and off
     
    Description:
     
    A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
     
    Features:
     
    - Village
    - Snowball Arena
    - Hockey Field
    - Ski Lifts
    - Tauntaun Stable
    - Market
    - Maze
    - Carnival
    - Mansion
    - Playground
    - 2 Songs to pick from
    - Caroler Stage
    - The North Pole
    - And much much more for you too explore...
     
    Tips:
     
    You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
     
    Secrets:
     
    Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
    as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
    We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
     
    Good Luck!
     
    *************************************************
    Programs used:
     
    Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
     
    *************************************************
     
    * Copyright / Permissions *
     
    IMPORTANT!
     
    This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
    This map and it's contents may not be used for porn or nudity purposes.
    If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
    If this mod is used We wish too receive credit for our hard work.
     
    *************************************************
    INSTALLATION:
     
    Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
     
     
    Removal:
     
    - Remove wintersgift_bf_jr.pk3 from your base folder
     
    *************************************************
     
    Special Thanks:
     
    - Onobi Foondu
    - Grimreaper
    - Hapslash
    - Worsonn
    - Darth G
    - Szico VII
    - Lemog
    - All *VaS*Members and Friends
    - All who we forgot to mention
     
    Uploaded by @Circa

    717 downloads

       (6 reviews)

    5 comments

    Updated

  24. Jedi Council GCX - Skyboxes/_Skybox

    Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs.
     
    Map name in game is jedi_council_gcx
     
    This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating
    of the original GCX map, nore was I ever apart of or in {O}.

    1,650 downloads

       (3 reviews)

    8 comments

    Updated

  25. FF Tatooine Spaceport V1

    Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits.
     
    Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes.
    It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS.
     
    If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better)
     
    *******************************************************************************************************************************
     
    Author: MD
    Title: FF Tatooine Spaceport V1
    New Textures: Yes (HQ)
    Botroute Support: Yes
    Gamemode Support: FFA TFFA DUEL
    Compile Time: ~About 25 mins (final)
    Build Time: 25 years.
     
    Filename: ff_tatooine_v1
    Filesize: 21.3 MB
    Date Released: 19 December 2014
     
    ****Credits & Thanks****:
     
    * Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake)
    * -[DE]- Clan Beta Testing
    * JKHub/JKA Community
    * LucasArts & Raven Software
     
    INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder.
     
    *******************************************************************************************************************************

    820 downloads

       (8 reviews)

    6 comments

    Updated


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