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  1. Mos Eisley Trap

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull.
     
    Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun!
     
     
    Brush Count : 10,679
    Entity Count : 504
    Software used : GtkRadiant v 1.4
    Known Bugs : none
    Build Time : 12 parsecs
     
    NOTE
    This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have.
     
    AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO!
     
    SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH.
     
    SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!!
     
    BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!!
     
    Put the .pk3 file in your base directory.
     
    Presuming you've followed the default installation trajectory, it'll end up as this:
     
    c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3

    923 downloads

       (4 reviews)

    0 comments

    Updated

  2. Serenity - Firefly

    From the TV-series 'FireFly' and the 2005 film of the same name. A planet, complete with orbiting asteroids are also featured.
     
    Aplogies for the large .zip file size; the .bsp turned out to be bigger than expected. The
    size of the planet's textures, shaders and .ase file didn't help much either. I figure if
    you're a big enough fan of the series/film, you'll spare the extra bandwidth anyway.
     
    Hard-core fans will realise that some areas seen in the tv-series and film is missing:
    (the crew and passenger quarters). This wasn't intentional, I found the online blueprint
    and scale model replica late into the process, I was working with movie stills up until
    then and consequently had to make some compromises.
     
    Also note that some areas of the ship are hard to get around, (mainly because it's a trade
    freighter rather than a luxury cruiser, giving me less room to work with.) Try walking
    (rather than running) through the doors/small passageways; that way, you'll get stuck less
    often. I have included bot-support but don't be suprised if they get stuck too, they aren't as clever as we all wish them to be.
     
    This map has been tested on a Pentium 4 with 2.99 GHZ, 1.50GB of RAM and a NVIDIA FX5200
    128MB GFX Card, and another Pentium 4 with significantly lower specs. Due to the high-poly
    nature of the map, I recommend using a PC with similar or higher specs to avoid lag
    spikes. I have included the source .map file if it is of any use to anybody. You may copy any parts of the map as long as you credit me somewhere in the readme and ask permission
    first. (For email addresses see the footnote.)
     
    Secrets
    There are two secrets in the map; both accessible from the cargo bay. If you are having
    trouble finding them, load up the .map file in the 'source' folder of the .pk3.
     
    Bugs
    If you look at 90' away from the planet (but with the planet still in view) the
    outer-planetary glow shader appears to go through the planet.
     
    Once in the medical bay looking back at the (open) entrance doors, they seem to go through
    the medical bay door-frame. Arg!
     
    Copyright
    The music was composed by David Newman and produced in the Serenity (2005) Official
    Soundtrack Compact Disc. I claim no ownership to these files; all credit goes to original
    authors.
     
    Most of the custom textures and shaders have been written or created by myself. A few
    exceptions (e.g. the Serenity Logo) are appropriable to other authors. Again, I claim no
    ownership to these files; all credit goes to the original authors.
     
    Thanks to
    Marro, ReVa, Alien and Seij and Predator for BETA testing.
     
    The Order of Jedi Knights clan for supporting me throughout the project.
     
    Isla Kamamee for general shader help and for spending nearly a day trying to convert an .ase into an .md3... ( )
     
    Footnote
    If you need any help, want to inquire about any techniques I’ve used, or would like to
    import the ship into another Serenity or Firefly themed map, then email me via my website:
     
    http://www.chromecreations.co.uk
     
    I'll be glad to help.
     
    ~ Spineless
     
    30/10/07

    394 downloads

       (5 reviews)

    8 comments

    Updated

  3. Nivalis

    Original Author: Watcher
     
    Description:
    A small indoor 'outpost' with a large outside snowy area.
     
     
    Uploader's Comments:
    A Stargate map for jedi academy. this one is quite interesting, I am quite aware the gate is on but it doesn't take you anywhere. That is the beauty of it. Its a roleplaying map. The stargate is located basically in a little hangar away from the outside. The outside reminds me of a Christmas map or a hoth map good for sneaking and hiding from your enemies. The stargate may not work but its got bot support, that is a plus. Well don't take my word for it, download it and enjoy
     
    Note: There was absolutely no way I could've contacted the author. He didn't specify a email or way to contact him. So it was impossible for me to contact him for permission.
     
    Author: Watcher (ERP_Watcher)
    Credits: More in readme
    Email: N/A
    Website: N/A
     
    Bot Support: Yep
    New Textures: Yep
    New Objects: Yep
    New Models: Yep
    New Sounds: Nope
    New Skins: Nope
     
    Brush Count: 2116
    Entities: 24
    Bugs: None
    Radiant Version: 1.4
    Gametype: FFA
    RP Map: Yes
    Filesize: 8.71 MB (Map: 7.78 MB)
    Filename: Nivalis.pk3
    Date Released: November 8, 2006
     

    Uploaded by


     

    Original author may contact the staff
    here if they wish this file to be removed.

    177 downloads

       (2 reviews)

    0 comments

    Updated

  4. Stargate Academy

    Original Author: [uSS] Industriesô
     
    Description:
    Beta 2 of the map, it includes the CMS, a room with raptors connected to CMS through a door of stars and finally a room with a sniping war bunker and a ruined castle.
     
    Uploader's Comments:
    This map was not completely done but the best stargate map (aside from Sith-J-Culley's) that i've ever seen or downloaded. It has the stargate complex, and offworld. The offworld is where you spawn when you load the map and it is a jungle world with raptors and ruined temple.
     
    Note: I attempted to contact the author before but he didn't respond.
     
    Attempted Author Contact can be found here.
     
     
     
     

    Uploaded by:


     
     

    Original author may contact the staff
    here if they wish this file to be removed.

    315 downloads

       (3 reviews)

    1 comment

    Updated

  5. Stargate Valley

    Author: DeX (sgehDEX)
     
    Original Description:
    Here is my new map. It's only a beta, and the gate doesn't take you anywhere, yet. v2 Will have a working gate and off-world location. Please give ti a try, I'm open to constructive criticism
     
    Uploader's Comments:
    This map was never completely finished. Its basically some really great terrain with a stargate and dial home device. Neither work but nevertheless the map truly nice and peaceful.
     
    Note: I was unable to contact the author due to the fact I couldn't find an email to contact him credits go to Dex for making this wonderful map.
     
     
    Bot Support: nope
    New Music: nope
    New Sounds: nope
    Gametypes: FFA
    Source: www.moddb.com
     
     
     
     
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    184 downloads

       (2 reviews)

    0 comments

    Updated

  6. Jedi Rift Enclave

    Original Author: Borgking
     
    Original Description:
    About a year ago, I decided to start tinkering around with the SP Map t3_rift,
    not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
    that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
    fissure. It took me a long time to perfect...many of the areas went revision after
    revision to get them to their final state.
     
    Uploader's comments:
    This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
     
    Map Information:
    Bot Support: No
    New Textures: Yes
    Secrets: Yes
    New Music: No
     
    Author: Borgking
    Credits: located in readme
     
    Note: I was unable to contact the author as the email was sent back with an error.
     
    Uploaded by:


     
    Original author may contact the staff
    here if they wish this file to be removed.

    1,238 downloads

       (6 reviews)

    5 comments

    Updated

  7. SG4REALJA

    Original Author: WadeV1589 (Wade)
     
    Original Description:
    Originally released for Elite Force, SG4Real2 as it was known then was a
    sequal to my first map Stargate4Real, I didn't expect it to be so
    popular. Scotty asked if he could port it over to Jedi Outcast and
    started work, with the release of Jedi Academy it made more sense to
    release it for that. After several weeks of porting and updating, we got
    this map out!
     
    Fans of Stargate will get the most pleasure out of this map because of
    the gate and the ring transport system but it is a playable map. It works
    well for CTF and for FFA.
     
    Uploader's Comments:
    Another Stargate map by Wade. This map really demonstrates good worksmanship from the Stargate Movie. The gate doesn't dial but does have a wormhole ironically. If you are a roleplayer, or enjoyed the movie this is worth a download. I uploaded it here because It was uploaded to JK2Files.com and not here. Well please enjoy
     
    Map Information:
    Bot Support: No
    New Textures: Yes
    Gametypes: TFFA, FFA, CTF
     
    Author: WadeV1589 & [KOG]Scotty79
     
    Note: I attempted to contact the author but the email was sent back with an error.
     
     
     

    Uploaded by:


     
     

    Original author may contact the staff
    here if they wish this file to be removed.

    185 downloads

       (2 reviews)

    1 comment

    Updated

  8. SGEgyptJA

    Original Author: WadeV1589 (Wade)
     
    Original Description:
    Many many moons ago I released a map called SGEgypt for the game Elite Force.
    This map turned out to be extremely fun to play just because of it's odd style;
    it worked well. I recently was playing this map with 2 friends and one of them
    joked about remaking the map seen as I had never done a v2 and it deserved on.
    So instead of doing that...I made a totally new version, based on the original
    for Jedi Academy.
     
    This is a big map, not huge, but big. It took a fair amount of time to map and a
    fair amount of time to compile. FPS should be respectable at most times of the
    map due to the way it was mapped - this is not true however if you start flying
    around and I make no promises as to your FPS in the death gliders!
     
     
    Uploader's comments:
    I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways.
     
    Map Information:
    Bot Support: No
    New Music: Yes
    Gametypes: CTF, FFA, TFFA
    New Textures: Yes
     
    Author: WadeV1589
    Textures: WadeV1589, Scotty79
    Sounds: WadeV1589, Scotty79
    Deathglider: Manquesa, Andy
    More Information on the map and author can be found in the readme.
     
    Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him.
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    303 downloads

       (4 reviews)

    1 comment

    Updated

  9. Sith-J-Cull's Stargate SGC

    My long started Star Gate map... Its not what I set out to do with it, the Gate room and command room are as faithful to the earlier episodes of SG1 as I could get them.. I spent a lot of time on the textures and effects, the gate effect kind of works, but there is no proper dialing ... I found a way to reflect the moving event horizon in the windows from inside the gate room, so be sure to check that out.. I also spent a lot of time on an animap shader to get the watery effect on the gate.. Hope you like it.
     
    The planet at the other end of the gate is just my reworked Naboo Crystal Sanctuary map that I used for quickness, however I added a bunch of new effects, sky box and scenery which was inspired at the time by the home planet of the Navei from Avatar.
     
    No doubt this map will get bashed for the fact that its not as playable as others as far as flow goes.... but I treat it more as an experiment in recreating a location that I love from a show that was amazing.
     
    The 'Naboo Sanctuary' part of the map, which basically incorporates one of my older maps contains some textures by SIMONOC, mainly his vegetation textures and some brick work textures. The original credit can be found in the readme of Naboo Sanctuary that is uploaded here.
    Cheers
     
    SJC

    649 downloads

       (15 reviews)

    21 comments

    Updated

  10. Arrevanous 7

    This is a VERY old map of mine so please dont laugh XD LOL!
     
     
    Origanally it was ment to be a small duel map based of a fight sequence im my latest book Knights of the old republic the sith hier.
    But it eventually evolved into creating a larger peace of the world, while some of the archetecture is roman like the map its self is set in a some what more humid climate.
    this map took about 2 weeks to biuld from concept art to finish product.
    the name was a combo of the 2 thing's inspiring it arevass and my brother aeraness together they made arrevanous i threw the 7 in just for the heck of it =D.

    515 downloads

       (6 reviews)

    11 comments

    Updated

  11. Bespin Towers

    This is an old bespin level. Its full of bugs. I have included all mod files for this level and the endor level.
    Source files included
     
    RAILBACK

    461 downloads

       (6 reviews)

    0 comments

    Updated

  12. Ladoras Rage

    This is a older map of mine released back in 2007 on jk2files. I felt it was time to move them over to some thing a bit more main stream. Any ways Ladoras rage was based on an unreal tournament level, with all new textures and music, it is the perfect atmosphere for a wild merc war!
     
    later this year I will be making some adjustments to this map, so keep an eye out for v2.5!
     
    AngelModder

    165 downloads

       (5 reviews)

    0 comments

    Updated

  13. Tatooine Spaceport FFA (Remake)

    The original FFA3 map, Tatooine Streets, didn't really feel like a Star Wars location to me. It's layout was popular, and certainly as the only bright FFA map it was a nice change of tone from the dismal Vjun Sentinal, Taspir, Korriban, and Rift maps, but I felt it really needed a visual makeover.
     
    I kept most of the layout intact with the exception of the room which overlooked the landing zone, which contained the disruptor rifle. I left that room out and instead opened the huge door in the hangar. I also removed the annoying X-wing which just got in everyone's way. ;D
     
    The map originally featured in JKG: Versus as the second official new map. It has since been expanded into an entire city map, forming just a small part of a large and expansive layout which you can experience fully in JKG.
     
     
    Credits:
    Krattle
    - Elements of Chalmun's Cantina used with permission
    Kaldor
    - Assistance with competitive play optomizations
    JKG Team
    - Beta testing and companionship

    2,081 downloads

       (21 reviews)

    27 comments

    Updated

  14. Taris Cantina

    This is just a very small map I made back in 2011. I've always loved the maps and atmosphere of the Knights of the Old Republic game, and especially I liked Taris.
    Though there are quite many maps out there from KotOR, I think there can't be enough So I wanted to bring you the little Taris Cantina, that is found in the Upper City.
     
    There ain't very much to say about it, in the middle of the map is the largest room, and from that you can reach 4 other smaller rooms, for playing Pazaak, dancing, drinking and fighting. I used the original music from KotOR and there are a few new textures and shaders made by myself. Besides that I worked with Inyris great KotOR objects (link is in the readme).
     
    So, if you wanna give it a look, have fun and thanks for downloading!

    474 downloads

       (4 reviews)

    4 comments

    Updated

  15. Battlestar Aurelia

    Battlestar Aurelia - Readme



    Outline ONE - 30-11-2012



    "You watch me. I'll have my own Battlestar one day"


     
    Description:
    This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version.
     
    The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map.
     
    Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Academy instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between.
     
    Game info:
    Game: Jedi Academy
    Gametype: Free for all (Other modes may work but are not supported)
    Number of Players: 14
    Bot Support: No

     
    Credits:
    Mapping: Apprentice
    Additional models: Apprentice
    Additional textures: Apprentice

     
    The Master plan:

    (Outline1)
    For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me. 
     
    Feedback:

    Feedback can be given through apprentice(at)apprentice(dot)be. 
    For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.

    735 downloads

       (2 reviews)

    7 comments

    Updated

  16. JAWA - Tag Team

    This is a map I produced for my clan (JAWA) which will mainly be used for tournament/ladder style events such as tag-team.
     
    I'd like to thank my good friend AngelModder for assisting me in debugging, vis and shader work (and other stuff!) You rock buddy.
     
    Warm Regards.
     
    Ravz

    116 downloads

       (2 reviews)

    2 comments

    Updated

  17. Temple of Everlasting Night

    This is the first map I ever made. It's an old one but I'd rather it were made available again over on JKHub as jk3files is dead...
     
    More new maps to come

    209 downloads

       (2 reviews)

    1 comment

    Updated

  18. Atlantica Fix

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK.
    This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files.
     
    Atlantica (V1.02)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: Yes
    Bot Routing: Yes
    Gametypes: FFA, TFFA
     
    Brush Count: 28,280 + ~15,000 in ASE Models
    Entity Count: 3528
    Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
    Compile Time: 5 Minutes.
     
    Changelog (1.02):
    --------
    - Fixed shader syntax which caused textures to load incorrectly in OpenJK.
    - Amended licensing information to make it clear that others cannot upload this file to
    sites without my consent.
     
    Changelog (1.01):
    --------
    - Fixed extended script names which caused SP mode to crash.
     
    Features:
    --------
     
    - Doc Ock Style fusion generator
    - Passcoded council/admin doors (using switches where a numerical value can be inputted)
    - Destructable environments, trees/lamps.e.t.c
    - You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
    - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
    - Virtual reality training for sneaking as a challenge.
    - Elevators with selectable floors.
    - Interactive NPC's that walk around and speak to each other.
    - Lots of cupboards/doors openable by force powers
    - Lamps can be pulled down, crates can be force utilised.
    - Healing bacta tanks.
    - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
    - A few others, secret areas/switch hunt and stuff.
     
    ============================================================
    Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
    ============================================================
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A
    VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    //////////////////////////////////////
    //==================================//
    //NOTES ON THE MAP: IMPORTANT!!!!! //
    //==================================//
    //////////////////////////////////////
     
    SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
    =============================================
     
    Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials.
    The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
     
     
    ATLANTICA_RPG
    ==============
    This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting.
    This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
     
    ATLANTICA
    =========
    This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players
    who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
     
     
    ==========
    Known Bugs
    ==========
     
    - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking
    upwards out of the window.
     
    - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break
    and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid.
    Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart.
     
    - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't
    desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player.
     
    ==========
    CREDITS
    ==========
     
    - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff,
    like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive
    use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end
    Thank you so much!
     
    - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up
    with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map
    would also not exist without your tireless input and contribution. Thanks!
     
    - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell
    - ::JEDI:: Video and Space Simulation video by Shimi Zaki
    - Original Skybox created by Caboosium.
    - NAB622/Lassev for other contributions to script debugging.
    - HOUHOU - Teleporter effect based on FFVII's Cure magic.
     
    Beta Testers
    -------------
    Szico VII
    Xa'o Zalei
    Caboosium (G-Jay)
    Azenin
    Tulak Hord
    vmandrake
    Master Ryan
    Aayla
    Madcatmach2
    MrSwishy
    Nozyspy
    Killerx20
    Isla Kamamee
    Maverick
    SapientWisp
    NaiSmith
    Darth Parrot
    SMoKE
    JimmyJimmy
    CarolRady
    Juggernut
    Ctathos
    Averus Retruthan
     
    ==========
    Clan Notes
    ==========
     
    WRITTEN BY: Xa'o Zalei
    MSN/E-Mail: catsmeow17@msn.com
    X-Fire: xaodarkhaven
     
    I would like to personally thank Szico VII for all of his help the past year and a bit making this map.
    He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet
    and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are
    amazing.
     
    ------------------------------------------------------------------------------
    IMPORTANT!!!!
    -------------------------------------------------------------------------------
     
    Made for ::JEDI::
    www.jediholo.net
     
    NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED!
    SOURCE FILES CAN BE DOWNLOADED SEPERATELY!
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files
    for your own progress, but releasing wihtout my consent will result in certain death lol!)
     
    If you want to use any of these, ask me first!
     
    ===========================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ===========================================================
     
    ~Szico VII~

    3,508 downloads

       (11 reviews)

    15 comments

    Updated

  19. F.E.R Sector

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: F.E.R. Sector
    AUTHOR: Thrust
    E-MAIL: thrust@o2.pl
     
    FILENAME: fer_sector.pk3
    FILESIZE: 7.328 kb
    DATE RELEASED: 15 May 2013
     
    GAMETYPE: FFA
    BOT SUPPORT: No.
     
    CREDITS: LucasArts & Raven Software, Thrust
     
    INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base).
     
    DESCRIPTION: This map is loosely based on Feros from Mass Effect. I wanted to keep it more Star Wars looking. It is designed for roleplay, so no bot routes and spawn points in one place.
     
    COMMENTS: MAP File included. Big thanks to my friends from yavin4.pl. Thank you for downloading this file. Enjoy.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    400 downloads

       (7 reviews)

    4 comments

    Updated

  20. ffa_corellia

    Dusk on Corellia in a trio of skyscrapers piercing the clouds. There are flying vehicles, rotating neon signs, sewers, and high-rise apartments.

    846 downloads

       (6 reviews)

    0 comments

    Updated

  21. Atlantica

    Download SP crash fix here:

    https://jkhub.org/files/file/1561-%7B%3F%7D/
     
    Brush Count: 28,280 + ~15,000 in ASE Models
    Entity Count: 3528
    Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
    Compile Time: 80 Minutes.
     
    Features
    Doc Ock Style fusion generator
    Passcoded council/admin doors (using switches where a numerical value can be inputted)
    Destructable environments, trees/lamps.e.t.c
    You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
    You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
    Virtual reality training for sneaking as a challenge.
    Elevators with selectable floors.
    Interactive NPC's that walk around and speak to each other.
    Lots of cupboards/doors openable by force powers
    Lamps can be pulled down, crates can be force utilised.
    Healing bacta tanks.
    Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
    A few others, secret areas/switch hunt and stuff.

    ============================================================
    Map Installation : Extract the contents of the .zip (Atlantica.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
    ============================================================
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    //////////////////////////////////////
    //==================================//
    //NOTES ON THE MAP: IMPORTANT!!!!! //
    //==================================//
    //////////////////////////////////////
     
    SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
    =============================================
     
    Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
     
    ATLANTICA_RPG
    ==============
    This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
     
    ATLANTICA
    =========
    This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
     
    Download source files
     
    Source files notes:
     
     
     
    =======================================================
     
    A review by Averus Retruthan:
     
     
     

    1,700 downloads

       (8 reviews)

    1 comment

    Updated

  22. Final Fantasy VII - Midgar

    Author
    Szico VII
     
    Brush Count: 28,762
    Entity Count: 2158
    Build Time: 11 months
    Compile Time: 45 Minutes
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 5 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 1000 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    =====================================
    Map Installation : Extract the contents of the .zip (Midgar v3.0.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! This automatically installs all vehicles, models and weapons which come with the map.
     
    Seperate Installations: - The One-Winged Jetpack.pk3 file should be placed into your base folder if you wish to use the new jetpack and teleporter effects. - The First Sword.pk3 file file should be placed into your base folder if you wish to have Cloud's AC first sword as a weapon.
    =====================================
     
    IMPORTANT NOTICE REGARDING VIDEO CARD MEMORY:
     
    If you experience unusually low FPS throughout the map and especially at the bottom of the tower by the green glow, it means your video card is at its maximum texture memory. Here is the settings you should use in Video options (Texture Quality) depending on the amount of texture memory your video card has:
     
    512MB - Very High
    256MB - High
    128MB - Medium/High
    64MB - Low
     
    Download source files:

    https://jkhub.org/files/file/1552-%7B%3F%7D/
     
    Source files notes:
     
     

    1,697 downloads

       (5 reviews)

    5 comments

    Updated

  23. Grand Jedi Palace

    Trailer:

     
    This map is BIG so do not be so disconcerned or confused at first. It grows
    on you fast. The entire map is interconnectable meaning that you can go from
    one side, to the other without even going through the main hall. To help
    beginners there are minimaps throughout. The white arrow shows the direction
    you are facing while looking at the map.
     

    NPC room (lockable from admin room)
    Bridge room for Melee fights
    3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth.
    Shooting range with an ammo & guns room
    Teleporters And Trams for quick transportation
    4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena.
    Ceremony Hall
    Council room
    Bar, Kitchen & Dance floor
    Pillar room for platforming practicing
    Secrets
    And more...

     
     
    The Council room locks and switches have their own checks and balances.
    Though the switches in the Council room can lock the doors, The admin room
    has switches to disable (and enable) those lock switches. You can have
    combinations such as leaving the council room doors unlocked and preventing
    the switches in the council room from locking the doors, or Having the doors
    locked and preventing them from being opened from the Council room. Or can
    can have the switches in the Council room have complete control by not
    disabling them.
     
    All locks automatically start as open upon map load. Meaning Council room,
    NPC room, RancorSpawn and Admin room are all open at startup by default.
     
    There are four clues scattered around the map leading to a hidden switch
    that opens a door in the same room to a secret Dojo. Remember to be quick
    once it is open, it wont stay open for long.

    1,205 downloads

       (6 reviews)

    7 comments

    Updated

  24. Simpsons Springfield

    Here is version 2 of my Simpson's Springfield Maps. Only 8 years in the making! With a new layout, a scavenger hunt, gags from the show, and lots of indoor areas to explore. Any Simpsons fan will love this map!

    1,349 downloads

       (6 reviews)

    7 comments

    Updated

  25. AcrobatRacingPackage

    Readme File:
    ***************************
    JEDI KNIGHT 2 and 3
    ***************************
     
    Title : Acrobat Racing Package
    Author : Acrobat
    Contact email: acrobatmapping@live.com
     
    File Version: 1.0
    Size: about 50 MB megs
    Completion date: 03/30/2013
    ----------------------------------------------------------------
     
    Description:
    I made 14 race maps from scratch. I also converted 6 boris maps from quake defrag with permission from Boris.
    These maps were made ideally for CPM\spinmod, but some of them may work OK for vq3 as well.
    The maps are: acrobat-redhallways, acrobat-redhallways2, acrobat-redhallways3, acrobat-greenhallways, acrobat-greenhallways2.
    acrobat-greenhallways3, Acrobat-Blackhallways, Acrobat-Blackhallways2, acrobat-metal, acrobat-bridges, acrobat-dash,
    acrobat-dash2, boris_daytime, boris_nighttime, boris_torture1, boris_torture2, boris_torture3, boris_torture4.
     
    Note there are trigger multiples are the start and end of each race course for modders to use.
     
    ----------------------------------------------------------------
     
    Credits:
     
    The vast majority of the textures are ones I made from scratch in my previous maps.
     
    I converted the Boris maps from Quake III Defrag with permission from Boris. His maps can be found here:
    http://q3a.ath.cx/maps/?map=&au=BorisXIV
    Loda converted boris_daytime, and bk helped with spacing on that one.
     
    I used a skybox for map acrobat-yellowrace2 called DarkLand that is avaialble for use at this website:
    http://www.redsorceress.com/skybox.html
     
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
     
    The texture called "atl_wood" is Szico's Atlantica (got permission)
    http://szicovii.com
    www.map-force.net
     
    Thanks to beta testers: Vrael, Kairos, Boy, Catz
     
    ----------------------------------------------------------------
    Physics notes: Some of the maps have yslaramis. If modders are around they can remap as follows.
    In addition, if modders want to ad vertical overbounces (easybounce in twimod) they can do as follows:
     
     
    Remapping the Ysalamiri:
    {
    "classname" "trigger_always"
    "targetShaderName" "powerups/ysalimarishell"
    "targetShaderNewName" "clear"
    }
     
    EasyBounce:
    In "bg_pmove.c" at the bottom of "static void PM_CrashLand( void ) {" add:
     
    //[boy] - Bounce!
    if ( easyBounce.integer == 1 || (easyBounce.integer == 2 && pm->ps->fd.forceJumpZStart > pm->ps->origin[2]) )
    {
    vec3_t velocity;
    float speed;
     
    VectorCopy(pm->ps->velocity, velocity);
    velocity[2] = 0;
    speed = VectorLength(velocity);
     
    if ( speed < 1 )
    { //Nearly 0 speed...
    pm->ps->velocity[2] = -vel;
    }
    }
    //[/boy] - Bounce!
     
     
    As for the trigger_multiples for timers, I tried to make sure trigger #1 was at start and trigger #2 was
    at the end. There are a few exceptions in this map pack though which are as follows:
    Acrobat-greenhallways (#2 and #1)
    boris_torture (#10 and #11)
    ----------------------------------------------------------------
    Map Information:
     
    New Textures: yes
    New Music: No
    New sounds: No
    New Models: No
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
    ----------------------------------------------------------------
     
    General Worldspawn Information
     
    _lightmapscale 1
    _blocksize 0
    _chopsize 0
    ambient 17
    distancecull 131048
     
    ----------------------------------------------------------------
    Bugs-Darkland skybox didn't line up right. Small areas not caulked on
    redhallways and metal
     
    ----------------------------------------------------------------
     
    * How to install *
     
    Just put the pk3 files into your in your GameData\base game directory

    300 downloads

       (5 reviews)

    0 comments

    Updated


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