By @JCulley3DThis BETA map is a small ffa duel map set on coruscant with a dueling room, sleeping area and a cinema on the lower level playing the new Star Wars Episode III movie trailer.
I intend to use this map in the future by updating the movie file with my map teasers, so grab a copy of this and look out for updates in the future so you can view them in your very own cinema - LOL you will have to excuse the map I only nocked it up since Zappa posted the teaser - oh yeah and expect some video/audio sync problems on certain setups
**This is BETA so its the start of a Huge movie academy map with loads of places included - so look out for future versions.
The invisible hand:
I am sure you will all have seen the last ever star wars movie, and if like me, you will agree it was pretty bloody amazing, my fav of the new movies, and its easily as good as the OT.
So The invisible hand is the space ship that features at the start of the movie, and show Obi and Ani mounting a rescue of Palpatine, I made the map using screenshots of the game and sets of the movie, since I did the structural work on the map before I saw the movie, there are a few inaccuracies but nothing I can sort for a version 2 sometime.
There are a few areas in this map and they are as follows:
1) The main observation room
2) Hallways leading to the observation room
3) A small passageway to the rear of the observation room, leading to an office
4) A set of lifts, that work fine when used by one person, but will create a lot of fun when used with many
one of these lifts is broken and you can climb up or down the shaft.
5) The lower deck hallway leads to the hanger but will also lead to network of fuel pipes underneath the hanger,
these pipes are a must, if you are to escape from the trap that can be found in the hanger
6) A battle outside in the skybox, you cant get out there (or you are not supposed to) however I am sure
if you do go outside, you will find room to fly about, but the map is not intended for that (go get Hatruss map for that)
I hope you enjoy the Invisible hand as much as i enjoyed watching it in the movie (I was going to say as much as i enjoyed making it, but it got on my nerves in the end!!)
Palpatines office complex
This map was an area i just had to make, I had thought about it after seeing it in the other movies, but when I found out there was a going to be an important scene there, featuring Mace, Ani and Palpatine, I couldnt resist it. Again if you have seen the movie, you will notice that I tried to be as accurate as possible, all of the windows are breakable with a saber, most of the funiture can be moved about with force powers, there is a secret are in this map thats pretty easy to find, but was fun to add. (I made this map overscale so there was more room to fight)
The office complex is a small map and is best for dueling, although it does support ffa also. I did make an outside area to this map, but decided to save it for the coruscant map that I have been working on which will include padmes apartment, the opera house and many other coruscant places maybe even including the Jedi temple.
There are two versions of this map included, one has the animated skybox, but because it uses an area portals and many shaders, it will decrease the fps on some lower spec systems, so I included a second version that has a non animated skybox, this version runs much smoother on lower spec pc's.
I have included some screenshots of the next part of my Star wars episode III map pack series, so I hope you enjoy those
Thanks to all of my beta testers of the Invisible hand.
Well I spent a long time on this map and I am pretty happy with the way it turned out. First I will talke about the different areas, you will find the Huge lava river complete with different floatin platforms and droids that you can ride on or battle on. The river has various lava falls which (in most cases) will kill you as will the lava. The lava collectors in this area can be lowered into the lava byt the control panel in the control room to the right of the main door. The control panel next to that will also trigger the lowering once destroyed.
There are three landing pads with Anakins fighter, Padmes Noobian, and the Emporers shuttle, a droid work shop complete with a stock of droids LOL!
Now unfortunately there are some bugs in this version, even though I used the appropriate spawnflags on some of the rock models, they still allow the players to pass through them in places, also there are two crates left unclipped in the droid workshop, some of the lava falls allow you to pass through them, and areas of the lava river do not kill you.
There are some other minor glitches which will all be sorted once I release the final 2 parts of the mappack series. I intend to release all six maps in thier complete form as one huge mappack
Out of these two maps Mustafar is my favourite and is the one I spent most time on.
Ok well this map was a pain in the but from the start, it was so hard to get the feel and look of Utapau using the q3a engine, so I did my best, parts of the map look pretty basic but other part like the 'level 10' trade fed ship and some of the Utapau structures are pretty detailed.
There are two func_trains that 'fly' around this level taking you from the lower parts to the upper level 10, there are also jump pads here and there, plenty of landing pads where you can spawn things (yourselfs i mean lol!).
Again as with mustafar I will provide a more complete version of this map in the final 6 mappack!
By @JCulley3DHey peeps,
This, the final of my episode III mappacks, I hope you have enjoyed them as much as I have making them.
This pack includes:
The Galactic Senate
The Battle of Kashyyy
And a special sneak peak at the Vaders Immortalization chamber featured at the end of episode III.
I had to make a big decision in this map; I mean the shire size of the senate from the movies is pretty Impossible to recreate in radiant, I had to make a SERIOUSE cut back on the amount of pads I added, however I did include over 160 pods in the map some of which are interactive; it also features the blade doors and central elevator as seen in the movie.
Don't forget to hold the usetime button found on the main floor of the map - it will alter the map so that it appears destroyed just like after Yoda and Sidy fight.
The detail in this map was kept to a minimum; however some with lower spec pc's will indeed have problems with fps. due to the size and nature of the map so sorry about that. I included some of the best vehicle models in one of the zip files,
these are the ones I included in the map, I had intended to use all new kashyyyk vehicles but I don't think they were completed in time one way or the other.
Vader's immortalization chamber
This is a special bonus map only two rooms as it is a sneak peak of the full map which will include the landing pad etc.
The next release in the mappack series, as I have stated before will not include any new episode III maps, but it will feature all of the previous maps but in the completed form. In a way all of the maps in the mappacks have been Betas, for the complete release that I plan to get to you around Christmas.
By @JCulley3DA Christmas/Disney/Time Burton theme map with a few themes, quick simple snow fun with a Disney castlethrown in for good measure!
Ok this map was going to be so much more, but i just didnt get time to finesh it before xmas, I have kids I gotta concentrate on now hehe! Anyway its still large enough to have a good ol guns up on, or perhaps the odd duel. Some will be upset that i didnt include the insides to the castle, or the little village that was planned but as i said i ran out of time, perhaps next year
By @JCulley3DA map that I began work on before my break from mapping. It is a Tatooine based map in a fictional (in relation to starwars that is!) town named Mos Kreetle. This map will eventually form a player world in the upcoming mod JKA Galaxies, the map act as a preview to that mod. I have included instructions throughout the map given by protocol droids that are standing near shuttle ports, and banking terminals and other key areas, the will inform you that you cannot do carry out a particular function at the moment, these actions are a part of the Galaxies Mod so thats something to look forward to in the new year.
The map stands as a completely playable FFA map however with plenty of areas to explore and also lends itself well to the RPGEr as there are living quarters and underground bars to name a few.
Have fun and have a happy new year!
By @JCulley3DJabba the Hutt Temple mappack contains two versions day and night. This map can be taken as a teaser for JKG although it will appear very different once the team there have had a play with the .map file, however since I have left the dev team I thought I would release the maps to the BASE JKA playing community, I hope you like it, much work went into it, there are some issues, like unclipped models (SWG esq lol) and some sparklies and no doubt someone somewhere will find a way to fall out of the map.. but hey its a SJC map it wouldnt be complete without the odd stupid error.
By SykoThis is a little project of mine that I decided to release. I would consider this my first "real" map, as all my others were quite nooby. It is a small-moderate size FFA and team FFA that has plenty of secrets, including cracked walls and a few other secret passages. It is supposed to take place in an abandoned korriban fortress or something, hence the name "Korriban Holdout."
The Upper City of Taris at sunset, inspired by both the concepts for Taris as well as the game itself. Initially Darth Norman and I decided to compete mainly against eachother in friendly competition, as we are both MBII devs, though due to time restraints Norman had to sadly drop out . Ahh well, here is mine anyway.
In the future, there might be some bug fixes to the map itself release which will include a Night version of the map as well since I did not have time to complete that for this contest (Due to compile times). This will also be expanded much farther into what you will see in the JKG mods version of the map. Including the lower portions of the city, and many places to explore maybe beyond the city itself.
This map features a bombardment system to add another level of gameplay as well as a visual element to symbalise what happened to Taris itself. The bombardment happens every 7 minutes, lasting for about 1 minute at a time. During which your FPS might decrease a little due to EFX usage, but it should not cripple anything. If you do not want this feature activated, there are some panels in one of the interior buildings (To the left when facing the landing pad/ship) that allow you to activate and deactivate the bombardment. Keep in mind while playing though, these things do damage!
City ambience and computer noise ambience when near terminals for greater immersion
Flyovers by Sith Fighters
Curved map boundaries to prevent getting stuck when using jetpacks or w/e when using cheats.
By BayoonThis map is a map made for my clan, Council. It's some sort of Jedi building, including some different duel rooms, all kept in the real dojo style. The map includes some secrets. Even though the map is made for my clan, it isn't full of advertises; overall there is only one. I hope you like the map. Feel free to visit www.council.dk for stating questions or further upgrades of this map.
By BayoonImagine Tatooine being the capital planet, and Jedi-arts being a sport. The saberists train in dojo's and fight their tournaments in the main arena, which can "change shape".
The map is kept in Tatooine-style, indoor as outdoor, which much inspiration from the FFA3 map. Only the dojo's aren't exactly Tatooine-style; they are the known and very used dojo from Jedi Council GCX.
By BayoonThis was just a short idea I once got because I wanted to make a map based on bridges. I thought of a winterlandscape like Hoth, and suddently it hit me that it should be Mygeeto. Later though, I changed my mind, and made it some sort of summer version of Mygeeto. This map doesn't at all look like anything seen in the movies. It's simple my own idea of the planet. First after I made the map, I saw some screenshots from Battlefront 2, and then I realized that mine was kinda wrong looking. But think of this, as a map placed somewhere else on Mygeeto than you already have seen, then it might be looking okay .
I hope you all like it. Please also take your time to visit my clan's website; www.council.dk.
By BayoonThis map is a racing map made to hopefully develop the "JKR" part of our lovely game.
Build time: 5 effective hours.
Compile time: 2 minutes.
By BayoonThe map was made small on purpose to make sure that you always spawn "right into action" instead of having to run miles just to get back to the spot where you just lost a duel.
Next is that, I at same time, wanted good looks with high FPS so it's always nice just to "hang out". The map is Naboo themed, though, I don't want any comments saying that it SHOULD look like that and this.
I wanted it to look this way. Call it what you want.
The name, Keren Citadel, might seem very odd to the most. But "Keren" is a city on Naboo - still, don't compare to your own opinion about how that should look like.
Last is that I have included 2 secrets in the map. I'm not going to spoil anything about those.
Please visit my clans website: www.council.dk.
By BayoonCouncil Building BB is inspired by the old famous Jedi Council GC (and later GCX) map, made by Griffenclaw.
The map is based on an imaginary Jedi building or temple, including features such as training grounds, tournmanet areas, fighting areas, a council room, a bar, and much more.
The map is not an attempt to build anything seen from the movies, and is based on pure imagination.
The map is dedicated to the saber and duel only communities, and the map contains lots of duelling spots, both regularspots with plain surfaces, as well as rooms with obstacles.
While you are alone on the map, you can always try the integrated obstacle course consisting of 3 levels with increasing difficulty. The obstacle course is based on movement, and will probably be able to give you a challenge. If I ever make a
version two, this obstacle course will of course be expanded.
The map should have good FPS and plenty of room for duels, matches or whatever.
The map contains quite a bunch of secrets, and they shouldn't be too easy to find. The beta testers spend long time findingthem, and they still have one left to find. So the question is, can you find them all?
I'm not going to reveal how many, as it may depend on how you count them. Some aren't really meant to be secrets, whileothers are supposed to be easily found - almost too obvious to be a secret.
One of the obvious secrets teleports you to a completely different place (Bespin) where you at night time can do races ona simple, yet detailed track.
Ok this map was first off requested by [X-R]Axis for a movie he was currently working on. This is a Night club/ Rave/ Techno themed place there is 4 music things for you to play at one time (Not in this version). Also this map is (currently) not made to be played on slow computers due to so many curves and mirrors. There is also an outside city area for you to look at. You can only go in the center area though. The rest are for show. There is also a park area of town where you can play. And if you wish to watch the v2 progress check www.map-craft.com
And I also bet that the people who actuially read my readmes have realised I don't like to write long ones
It is recommended that you have a newer GFX card! (Recommended to have atleast Nvidia GeForce 6600 - with just PCI no PCI express to have fps in 40s)
By OmegaSigmaThis is an updated version of the race track for jedi knight academy, rainbow road, it features fixed swoops which respawn, and no more lava, Allow 5 seconds for swoops to spawn, they will once destroyed respawn after 5 seconds.
By OmegaSigmaInside a large clock tower with many moving gears and catwalks
By OmegaSigmaCybertron from the transformers the game, base doff the 2007 film, this is from the decepticons last mission.
By ShadowA simple maze with one entrance and one exit, plain and simple. There are no death traps, or hidden walls. It may not sound like a challenge but prepare to be proved wrong.
By SiLinkWawel gave me the idea some time ago and since he is a movie maker he requested a "green screen" like room, so I went away and came up with a small room for him to use. As time went on more people were asking about the green screen map and I decided to go ahead and release it to the community... however another problem arose... if you're on a green screen and you're using a model that has the same shade of green then you're going to have a problem... so I decided to make a pack with 8 different colours (Black, Blue, Cyan, Green, Pink, Red, White and Yellow) so people can have more of a variety, it may be more than needed but it honestly didn't take much effort. I hope someone finds the pack useful ^^.