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  1. Trade Federation Droid Control Ship

    Author
    CommanderKEEN
     
    This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
     
    Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)

    1,011 downloads

       (4 reviews)

    0 comments

    Submitted

  2. Eternal Lair of Ragnos Disciples

    Author
    Desostros
     
     
    ¡§Eternal lair of Ragnos¡¦ deciples¡¨ is a large scale FFA map for JKA.The concept consists of a place where the spirits of Ragnos¡¦ deciples roam,fight and train eternally,awaiting the resurrection of their master and his army,hoping one day they will rule all again.
     
    This map has a mystical touch to it,and is quiete challenging.I¡¦ve made this map for all the clans for JKA who do not have a clanmap,for this map is IDEAL for clanmap.
     
    With 3 training rooms(Balance,fire and ice duel.),a meeting hall,a council which can give up to 10 people a place to sit,a large scale FFA room and 1 secret area(which will satisfy all guys who see it,the deciples get lonely too after some millennia¡K).

    562 downloads

       (1 review)

    0 comments

    Submitted

  3. Arena of the Rancor

    Author
    Desostros
     
    This map is a mediumsized FFA map which consists of an arena and spectating level.
     
    In the arena 2 rancors are imprisoned behind bars,but on the seal is pushed,the gates open and they will kill on sight. Also,there are 2 rooms with each 3 tauntauns,health and some trip mines.
     
    This map is great fun to play in a team,trying to defeat the rancors has been proven to be quiete challanging.
     
    I hope you all enjoy the map as much as i enjoyed making it.

    709 downloads

       (2 reviews)

    0 comments

    Submitted

  4. Taspir: Clan Edition

    FFA5 with JA+ and sophisticated clan play in mind. Changes made to the original:
    An observation deck is hung above the "main pad". Ideal for council/admin use. Has a lower hatch and a side door openable only from the inside. From the outside, you can see out in all directions, including watching battles on the main pad below. This is good for initiation duels or training so council members or clan leaders can watch with a birds-eye view. Other players cannot see the inside of the observation deck from the outside. There are 5 controls in the deck - The 2 door toggles, a lighting button that strikes the pad, a lightning reset button to fix glitchy lightning strikes, and a strobe light for climactic dueling below.
    A second pad identical to the main one is placed high above the original. This pad is still accessable from the buildings, and is basically there to add more fighting space. Also good for private dueling, since the observation deck hangs below it.
    The rooftops of all the buildings are now textured, with specific dueling environments on each one. The building above the elevator to the bottom pad near the lava has access to the rooftops and to the higher main pad.
    The annoying slow elevator in the largest building has been removed, and is replaced with a sophisticated teleportation system allowing access to ALL FOUR FLOORS! The previously untextured room near the top has been textured and has a hatch for roof access.
    A bar/lounge has been added to the level. You can find it where the door blocked by a box once was near the bottom of the map. Calming lava waterfalls relax you from battle as you sit around the dim-lit bar and chat with friends.
    The lava glow is now brighter, and more realistic. This adds more light to the extremely dark bottom pad as well. It also lights up the building interiors with a more moody red glow.
    Lava now splashes and has a red "underwater" color. Much more realistic, and now guaranteed to kill upon contact.
    A more action packed music is implemented - the music for the final duel in singleplayer.

    216 downloads

       (0 reviews)

    0 comments

    Updated

  5. Jedi Hotel

    First thing I need to get out of the way - If you venture forth beyond the lobby and the main areas be prepared to face some dark, spooky environments that you may get lost in, but I'm famous for big dark things. I think they make better saber duels. However, the main areas are rather well lit so, everyone will be fine. And yes, the doors are WAY oversized - it's supposed to be luxurious.
     
    This map is a map that I have been trying a few new things in. I have a nice working storm going on, complete with working splash effects and rather moody and pleasing lightning/thunder effects. There are a few hotel rooms that can be "purchased" and can only be opened from the inside by the purchaser. More on that later. There is a sequence that, if trigered, will start the map exploding. If not fixed, the map will end. There is a slot machine in the bar that you can get lucky on (currency is in the form of score). Basically, this map was designed in mind for both hard core ffa'ers and people who would like more things to do in their spare time. I like to call it, an Interactive FFa Experience. I will now break down the components of the Hotel.
     
    Hangar:
    Just a nice, rainy dueling area. This area was featured in a preview duel map level not long ago. To access, follow the "MAIN HALL" from the "LOBBY".
     
    Main Hall:
    The access for travelers to the main section of the hotel. You'll find that a lot of the hotel is undergoing repairs. There are two sub sections from the main hall - one room leads to the busted "TRAM WAY" and the other leads to the "BAR". If you follow the main hall strait from the "HANGAR", you will
    reach the "Lobby."
     
    Lobby:
    This is the area where most of the action will take place, given that everyone will spawn either here or in the "BAR". Visually pleasing (save for the invisible flower pot vase in the corner... dont ask...), the lobby offers great observation space as well as dueling grounds. There are also enough obstacles for an adrenaline pumped ffa. From here, you can access the "BOARDING HALLS", the "MAIN HALL" and the "BAR."
     
    Bar: (FIXED)
    The bar is almost nesessity for any good ffa map. Here, you will find ample space to sit and talk to clan members or friends, a nice dueling pad, toggle-able cantina music, and the slot machine. The slot machine can be found on the upper deck next to the entrance to the "MAIN HALL." To use, face the far side of the machine and press the use button. THE SLOT MACHINE NOW HAS AN ATTITUDE PROBLEM AND WILL PUT YOU TO WORK.
     
    Boarding Hall A:
    This boarding hall can be accessed from the ground floor of the "LOBBY". Here, one can purchase rooms and ring the buzzers of rooms already occupied. At the end of this hallway lies the "CHASM".
     
    ---To use the rooms--- If you access Boarding Hall A from the "LOBBY", the check in room is the first door on the left. Enter it, and notice the consoles with blue flares above them. Walk up to a console, and a room description will be given. If you like it, press space bar. Immediately after you activate it, a message will appear telling you to jump (you only have 3 seconds after activation time to jump in the portal). Jump into the blue flare, and you will be in your room. If somebody presses your buzzer, the door will flash red and an annoying sound will play. You can open your door but, if you leave, you cannot regain entry to your room. The room lasts for five minutes, and when time is up, a message will appear telling you to "ACTIVATE THE LAPTOP TO RENEW YOUR ROOM". To do this, walk up to the laptop in your room and activate it AFTER your time expires. Your room will be renewed for another five minutes.
     
    Boarding Hall B:
    This boarding hall can be accessed from the balcony of the "LOBBY". Here, you can find the meditation room, a sparring room and the chasm.
     
    ---VERY IMPORTANT NOTE---
    BEWARE THE SPARKING PANEL ON THE WALL IN BOARDING HALL B. IF THIS PANEL IS DESTROYED, THE REACTOR WILL OVERLOAD. When this happens, stay calm. You have 6 minutes to repair the reactor core. Travel down that hall to the chasm and access the door on the other side. Use the ventilation system to access the reactor. It is perilous, but not impossible to traverse. Once at the reactor, avoid the reactor fans - for they will kill you instantly. Find the repair console and activate it to save the map from certain doom (if you fail, the map will change, thus ending that round.)
     
    Chasm:
    This area is the perfect hide out for someone who likes the dark. This shaft is the only access to the reactor core at first, so get to know it well. This area acts as a bridge between the two boarding halls.
     
    Reactor:
    The reactor is a dangerous place. Once there, however, you can access the TRAM WAY! Take the tram back to the "MAIN HALL" and it will be open permanently to travelers.
     
    OK, some of the areas of the map dont look as good as the main areas... especially the tram way. However, I am pressed for time in college and I need to get this map out of my hair... Ive spent a year on it. Expect a version 2 in the near future offering brighter rooms, a better tram, more
    things to do and speeders.
     
    VERSION TWO UPDATES
    Camera Room:
    All players now start in a "camera room" that can see almost every room in the hotel. View a room to see the room and whoever may be in there. Jump above a screen to enter that room.
     
    Universal Teleportation System:
    (NOW FIXED)The UTP is a useful tool for travel around the hotel. Every player starts with this device. Make sure your saber is NOT OUT. PRESS AND HOLD ACTIVATE AND ATTACK AT THE SAME TIME FOR THREE SECONDS! You will then teleport back to the camera room, where you can access all the other rooms. This was designed to balance the overall size of the hotel so players can stay together and keep the flow of the map.
     
    Swoop/Tram Update:
    (FIXED now more swoops spawn)You now have nice little swoops to spawn and ride on on the tram track. Enjoy the "swoop-o-cross" obstacle track for racing and a good time. The swoops destroy themselves if not used for 10 seconds.
     
    Texture Facelift:
    Textures are now exiting and less repititious. Yay.
     
    More Health packs:
    Have been added. As well as sheilds and more bacta.
     
    Other Fixes:
    Fixed the amazing duel glitch where u would be thrown off the map. Also reduced the size of the doors. FPS is improved. Loading time is reduced by 400%.
    More Yay.
     
    Reborn Arena: (NO LONGER CRASHES MAP)
    This area is set across the bar in the lobby. Go here to battle a successively harder slew of Reborn NPC for points and Honor.

    356 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Skijumping

    It's a winter landscape set on a mountain, with ski lifts and a frozen lake. There are secrets.
     
    I would have loved to give this map a better atmosphere, but i simply don't have the time i would need ( + my PC is ... slow).I would consider this map as a fun map, because there is an imo quite interesting feature: If you find the secret cave and enter the strange light bubble, you and a random other player from anywhere in the map will be teleported into a secret ice duel arena together. If one of you falls down there, the other one will be teleported to a reward... There also is a CTF mode, which should be quite interesting and fun, too - i suggest you just try it out =)
     
    This map has the following hidden places:
    duel-entry cave
    cave with rocket launcher
    sniper room in the upper house

    Furthermore the lower house features a really comfy sauna, where you can heal yourself (use the water pot thingy) and relax from all the cold winter stuff.
     
    I'd be happy about feedback. Keep this community alive, guys!

    268 downloads

       (1 review)

    1 comment

    Updated

  7. TLS

    I did this Map for a Mapping Contest on Darth-Arth.de during summer holidays. It won the contest which actually had 4 participants... There are a few things which i would have liked to add, such as sounds, maybe lightning strikes, wind, etc. but didnt have enough time. I had a lot of fun playing this map with friends anyway but was too lazy to submit it for a few months. So have fun!
     
    PS You dont have to like the music - IMO it fits to the atmosphere

    124 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Teletubbie Land

    This map consists of the Teletubbies house, and a bit of it's environment. The house has many interesting features, i played around with scripted brushes, and enough explosives to have a good game. There also is a switch wihich will cause a random event...

    410 downloads

       (3 reviews)

    1 comment

    Submitted

  9. Chalmun's Cantina

    This map is a recreation of Chalmun's Cantina as seen in Star Wars: A New Hope. I used 'The Incredible Locations of Episodes IV, V, and VI' for reference and while the map holds fairly true the book's depiction and to what is seen in the film, some elements were inevitably the result of my own interpretation. As for the surrounding buildings, they are not based on anything seen in the movie and are simply products of my imagination. Finally, I made another map that is just the interior of the Cantina so that I could use smoke for an atmospheric effect.
     
    Be sure to look for the T-16 Skyhopper, which I created to extremely accurate dimensions from scans of the drawings in 'The Essential Guide to Vehicles and Vessels'. I decided to have it land on skis with its wings folded up at about the midway point, as this is how it was shown in the 'Incredible Locations' book. Although Essential Guide claims that the Skyhopper is a two-seater, I decided to keep it a smaller single-seater.
    Keep your eye out for a few secrets. The Skyhopper is on a raise-able platform and you can spawn a Swoop somewhere in the map. Oh, and keep an eye out for Jabba the Hutt!

    675 downloads

       (7 reviews)

    2 comments

    Submitted

  10. Kamino

    Hey everyone, now I know you have been waiting for this in a long time, dont forget its a version 1 so it has some bugs here is a list of them
     
    1 FPS is a little low in the clone room (I cant really do a lot about that but I will try).
     
    2 parts of the map show through the sky box whilst standing on Jango's landing pad.
     
    3 Layout - I will alter the layout of Kamino for version 2 so that things are closer together.
     
    4 The locked doors in this version will lead to other areas in version 2
     
    So If you guys can put those little things aside for a while and enjoy this version until I get version 2 out that would be great!!
     
    Anyway, now for the details; I used terragen to make the sky box images I tried to make them as kamino as possible but I think I may tweak them for version 2 (I hope to have a moving sea too). I would say that 85% of the textures in kamino are custom and I made them using photoshop 7.0 and made use of several of the pluggins there for effects, such as making the black non solid (gothixc I am sure you will be pleased LOL).
     
    I have used two custom models in this map; the excelent Jedi Starfighter and the wicked slave1 both of which I got permission to use and I have included the readmes that came with them in this pk3. One thing I must say though is that as the slave1 modle was textured as bobba's version I retextured it to silver and blue, its not such a great texture job but never mind.
     
    There are a few doors in this map that must be opened using the force, if you remember in Episode II Jango cuts the line and Obiwan falls down and manages to grapple that ledge/walkway, well I included this area so when you are on Jangos landing pad be sure to re-enact this scene!! the door on that walkway is made so that you have to use the force to open, once opened it takes you to a lift that will rise back up to the top of the pad
     
    Anyways I hope you guys enjoy it - I enjoyed making it I hope its what you were expecting, after all its just a map!
     
    Version 2 coming soon!! (version two will mainly be for AOTCTC)

    4,439 downloads

       (6 reviews)

    4 comments

    Updated

  11. Grand Jedi Skills: Inner City Stories

    Are you ready, to advance to the next level of the game?
    ^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
     
    I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
    Perhaps the most complex and large MP FFA map made for JKA
     
    Venture the inner city stories to be had.
    Many floors to see in this building, lots of small details.
     
    Work together/against friends to complete challenges and explore.

    1,491 downloads

       (5 reviews)

    2 comments

    Submitted

  12. Taris RP

    Author: Ki Adi Mundi
     
    After creating Yalara I realized how bad the maps overall quality actually was and set out to do better, even if only slightly. The end result was a map based on the Planet of Taris from the Knights of the Old Republic Video Games; Only now it is set 4,128 years in the future during the Legacy Comics era.
     
    The map is built for roleplay, so FFA/Seige/Duel/Etc players will likely end up moving on. You'll find weapons to spawn only where reasonable and realistic: The giant (Jedi) Temple only has pistol and e-11's in its armory since Jedi don't use concussion rifles whereas the Imperial Base armory will have everything from grenades to rocket launchers. Hopefully servers will find this map a little more interesting than Yalara was.
     
    Finally, as with Yalara the source files are present in the .pk3 so that roleplay servers can edit the map to their own liking, or random mappers can steal stuff to make their maps better (Hey, it's a compliment to me really.)

    2,707 downloads

       (9 reviews)

    1 comment

    Updated

  13. Yalara Roleplay

    Author: Ki Adi Mundi
     
    Well, this map is an all-out roleplay dedicated map with no FFA or general combat in mind. I built it straight out from pre-made blueprints, designed for slight Star Wars realism rather than JKA fighting. I must stress to all whom download that this is my first map. The very first room I ever made in GTKRadiant is in this map, and I learned to map while making this roleplay map. This is mostly apparant by the square rooms and the bad lighting.
     
    I created the map over a period of 50 or so days, and that ''speed-rushing'' is also visible in the map through the blocky walls and lack of curves and sophisticated mapping. Regardless, I hope this will serve as a long-term roleplay map for many communities. As for mapping, I found it to be far too tedious and unstable, so this will be my first and last map. Not wanting to completely rob the JKA Community of any potential, I went ahead and included the .map file and give anyone permission to use its contents how they see fit. I hope you enjoy.

    615 downloads

       (3 reviews)

    0 comments

    Updated

  14. CCT Spaceships

    Description: This is a spaceship I made for a map wich is not released yet. The file includes 4 variants of the ship, 24 person/trooper transport, 18 person/trooper transport + room for some cargo, A 12 person/trooper transport with some open space in the middle, and a cargo carrier with a big door in the bottom of the ship and 3 seats. All these 4 variants have a cockpit with 2 pilot seats. You can freely use these ships in your map, you can also customize a ship, like adding more seats, cargo etc. As long as I get the proper credit.
     
    IMPORTANT NOTE: THESE SHIPS ARE MADE WITH GTKRADIANT 1.5, wich means they could have problems in 1.4 or older versions. If there is such a problem, e-mail me and i will try to fix it.
     
    Each of the ships has 2 turrets on each wing, both turrets are triggered in the cockpit and are customizable. The turrets have a high radius so you might want to change them in open maps.

    220 downloads

       (3 reviews)

    1 comment

    Submitted

  15. Sniper Oasis

    A small ffa map designed around a lake. Towers, catwalks, and numerous hiding places make this map perfect for sniping. Includes other weapons if you don't like sniping.
     
    Since Sniper War v2, I have implemented several improvements. The water is now clear and far less repetitive than the previous texture, I used Szico's "skybox blending" to reduce the sense of discontinuity between the terrain and the skybox, and I added a deadly laser beam that shoots down a long tube and can be activated from a nearby building to surreptitiously vaporize your opponents. There are also numerous minor texture and architectural changes throughout the map.

    472 downloads

       (4 reviews)

    0 comments

    Submitted

  16. Alzoc 3 Spaceport

    Brushes: 3301
    Entities: 316
    Bot Support: No
    Music: Yes
    New Textures: Yes
    New Models: No
    New Sounds: No
     
    Representation of part of a spaceport on Alzoc III with two landing bays, a bar, and a small piece of the exterior.
     
    The only major change since v1 is the different skybox. Instead of the base JA skybox, I used the same snowy mountainscape from my Alzoc 3 Capital map. The outdoor lighting is now closer to dusk than daytime, which frankly is more atmospheric than what I had done before. I also removed the useless Swoop bike.

    953 downloads

       (1 review)

    0 comments

    Submitted

  17. Frozen Temple {RGD}

    Author: ZidZabre
     
     
    several months ago i was asked by Grizzlybear of Renegade clan to make them their own map...i happily accepted.
    So basically this is one huge map mainly designed for runnig around sabering and duelling and just goofing about with this and that.
    So we have 3 factions area Dark Jedi, Jedi And sith also main areas...1 BIG hall and a pub and secrets o_O

    288 downloads

       (2 reviews)

    1 comment

    Submitted

  18. Christmas At City6B

    Author: ZidZabre
     
     
    Well i know this map does not look really christmas like..
    it was just meant to be a new dark city map...but since its december i added snow to it

    429 downloads

       (1 review)

    1 comment

    Submitted

  19. New FFA Bespin

    Author: ZidZabre
     
     
    Well some of us loved the old Bespin map...and some hated it..
    But now i have created a new Bespin map ^^
    This map includes several bridges and 2 platforms.
    hiding space and camping tower!
    Also this is my first map with Bot Support!

    443 downloads

       (3 reviews)

    0 comments

    Submitted

  20. FFA DarkCity

    Author: ZidZabre
     
     
    This map is made in Doom/Quake2 style for total action FFA/TFFA!
    The music comes from DooM 1 and is an Over Clocked remix of the song^^
    There is alot of weapons/sheilds/medpaks so it will be full action!

    127 downloads

       (0 reviews)

    0 comments

    Updated

  21. FFA Episode 1 2004

    hmm dunno if this needs explaining Its the scene from the Phantom Menace where Obi Wan and Qui Gon face the evil Sith Lord Darth Maul (why dont they just run away he wouldnt expect that ;p)

    2,771 downloads

       (7 reviews)

    0 comments

    Updated

  22. Cloud City

    A cut down version of cloud city... with a brand new texture set and some locations from the movie..
    it includes a few new features that i havnt seen in many maps.. which would be the lift doors rotate around like the ones in the movie
    if i was to critisise my own work id say the lifts might get a revamp in another version and make the lift shafts wider
    ive also tried to give the map a few ways to go so its easy to lose people
    but if you really want fun.. try to find the duel room and get a friend to activate the buttons while 2 people fight in the centre

    2,697 downloads

       (12 reviews)

    2 comments

    Updated

  23. Ancient Outpost

    You and your team have become trapped on a World once settled by the ancients.
    As with many ancient worlds there is a mix of new and old technology..
    But as your team scan the area you soon realise your not alone

    1,013 downloads

       (5 reviews)

    1 comment

    Submitted

  24. Hidden Caves

    This is a simple duel map that i made. If you like duel maps then you will like this
     
    Note: Not available in duel mode.

    34 downloads

       (1 review)

    0 comments

    Submitted

  25. Roof Barny JA

    Author
    Wik
     
    This is an old JO map that has been updated and modified for JA {so I can infect more people with my madness }
     
    This is one of them magical floating in space buildings (How come we dont suffercate :-? (coz I aint told it to|) until you fall enough ))
     
    There is a landing pad (that you can't fall off (unless you jump:D)) with Hoth Guns each of the Hoth Guns have a team 1 Red 1 Blue but in ffa they go for anyone)
     
    The main room has a liberal sprinkling of health n sheilds and an area where you can show off your sabering skills (Also the Star Wars Barny Posters) and lifts to the roof {yes i know the cealing is boring but there is a reason }
     
    Through the octagonal corridor and 3 way door the second room {this room has been tarted up so it looks as if its sorta there for a reason} I am pretending that them models n pipes are for power (them guns outside will need it) at the bottom of the lift there is a little room for the masters and trainees to have a practice in peace there are also 2 utility rooms at the sides (spawn points and weapons) 1 red 1 blue {just lights tho} Me having fun with coloured lights, I am of the school of white is borring I-) also there is an observation room / control room {so you can sit n watch a barny} and a lift up to the second roof with a pit (which is gonna bingy boingy you about (for those moments that you want to play silly buggers )) (this has been deleted coz of gybs see below) and the Turbo Laser Cannons and Ion Cannons
     
    A reet big roof to swing your choppin sticks on and have a reet good barny ) Between the to main roof tops the are some ledges so you can work your way down to the ledge leading to the Barny Refference Room ) with Force Boons n Kill all Rodians
     
    And finaly the Secret Room {big brother is watching )} to get to it is a walk of faith in to a Flare (may the Barny be with you) There are some bang bang sticks (if you like that kind of thing;)) trip mines, grenades, Det Packs and more (in procariouse places )) but I like swooshing sticks myself.

    85 downloads

       (0 reviews)

    1 comment

    Submitted


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