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Mixed Gametypes

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  1. Imperial Christmas Bastion

    Description: An Imperial Bastion located high in the mountains, inspired by an unnamed location in Fortnite, Chapter 4 Season 1. This was created for the JKHub Holiday Mod Contest 2022 and was built in two days.
    Installation Instructions: Unzip the file and place the .pk3 file in your GameData/base directory.
    Notes: I would like to revisit the map after the holiday contest to improve it and add additional details. It was more difficult than I anticipated to find a Christmas tree model and I ended up improvising one. The exterior terrain is a lot shallower than I would have liked, so it doesn't quite feel like a proper mountain base.

    24 downloads

       (1 review)

    0 comments

    Updated

  2. Christmas Plaza

    This is a new version of my Naboo Plaza map but now completely decked out for Christmas! Complete with trees, lights, snow, and a very devious snowman. There is a day and a night (eve) version.
    I had this planned years ago when I made Naboo Plaza, but I didn't even get to finish that map in it's original form so I never got around to doing this, but I figured it would be fun to do for the JKHub contest.
    This is a very small map, best for small groups in FFA, for dueling on the platform, or if you grab the snowball thermal detonator replacement mod, you can have a really fun snowball fight! Links below.
    You can activate the duel platform with the switch on the balcony that faces that main entrance. It toggles, so you can restore the fountain and tree when you're done with the platform.
    There's also a little secret. The snowman is not all as he seems... would be a shame if you destroyed him...
    -===================-
    Night map:
    /map christmas_plaza_eve
    Day map:
    /map christmas_plaza_day
     
    -===================-
    -!|!- LINKS -!|!-
    -===================-
    Video showing the map and the secret:
     
    Snowball thermal detonators:
    https://jkhub.org/files/file/3924-snowball-mod/
    Other Christmas and holiday mods to check out:
    https://jkhub.org/tags/holiday
    Original Naboo Plaza map:
    https://jkhub.org/files/file/3399-naboo-plaza/
    -================-
    -!|!-  NOTE  -!|!-
    -================-
    I don't consider this map truly in a finished state. The brushwork is still very barebones but I ran out of time to get this out by Christmas, so I call it good enough. I hope to revisit it and polish it up and maybe even make a longer ladder level out of the snowman secret.

    -======================-
    -!|!-  KNOWN BUGS  -!|!-
    -======================-
    Snow brushes are a bit blocky and you can get caught on them as you run over them, but nothing major.
    The ice in the fountain raises slower than the fountain when returning.
    Snow falls inside the igloo and under roofs
    You may not be able to run this on vanilla JKA (jamp) due to my 2K texture but I honestly didn't check. Use OpenJK, y'all.

    -====================-
    -!|!-  CREDITS  -!|!-
    -====================-
    Rooxon for the Christmas tree model he made for me so long ago
    Artemis for her Snowman model that she made for our clan events but never released officially, sadly, and also credit to her Christmas light shader in her FFA3 Xmas map, I totally copied it 🙂
    Main music track is Christmas Tree by SoulProdMusic
    Secret snowman track is Carol of the Bells by August Burns Red

    -========================-
    -!|!-  INSTALLATION  -!|!-
    -========================-
    Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

    52 downloads

       (2 reviews)

    2 comments

    Updated

  3. Coop Corps 1.0 | W/ JAPRO Support

    ------------------------------------------------------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY MODIFICATION
    ------------------------------------------------------------
    Contact info:
    Author: SephFF
    Discord: SephFF#4710
    https://jawaclan.com/profile/4229-sephff/
    Email: karcherusmc@hotmail.com
    -----------------------------------------------------------
    Map Info:
    Map Name: coop_corps
    Released: August 29th 2022
    Filesize: bsp: 3.73mb pk3: 46.3mb
    Version: 1.0 <- will add more rooms later
    Build Time: 60 days
    Brush Count: 3548
    Patches: 459
    Entities: 295
    Build Command lines:
    [bsp] -threads 6 -meta -v -verboseentities -maxarea -samplesize 8"[MapFile]"
    [vis] -threads 6 -vis -saveprt "[MapFile]"
    [light] -light -dirty -dirtdepth 4 -dirtmode 0 -dirtscale 4 -fast -fastgrid -cheap -cheapgrid -samplescale 1 -gamma 0.9 -patchshadows  -bounce 8 -bouncescale 0.7 -fastbounce -bouncegrid -samples 4 -nocollapse -nolightmapsearch -threads 6 -lightmapsize 4096 -debugsamplesize "[MapFile]"
    roughly took 1hour 30 min to compile lighting.
    -----------------------------------------------------------
    Features:
    FFA / TFFA / Duel / Power Duel
    Botrouting: no
    New Music: no 
    New Textures: Yes
    New Shaders: Yes
    New Sounds: No
    New Models: No
    New NPC: No
    New Skybox: No
    -----------------------------------------------------------
    ***********IMPORTANT***********
    Source .MAP file inside the pk3.
    Feel free to use anything SephFF has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
    ***********IMPORTANT***********
    -----------------------------------------------------------
    Description:
    Inspired by Protal 2, coop mode I just wanted to make a map that 2 people could have fun trying to solve. I also wanted to make a challenge for solo players to enjoy and maybe inspire others to learn how to complete this type of challenge. Map is also a good refrence to see jump heights, player walk slop limits and many other things.
    Map Features:
    Coop: 125 fps normal JKA settings.
    Solo: 125 fps normal JKA settings also Japro supported with timers and check points.
    Saber range testing room
    Kyle Spawner
    TFFA/Duel spawns
    Portal easter egg
    Teleport lobby room to get where ya wanna go.
    Useful tech to know for this map:
    Water jump glitch:
    JKA for some odd reason has a cool trick not many people know about where if you jump into water using full jump (J1,J2,J3 <Force level), and you KEEP holding jump while falling into the water never letting it go. When you swim to the surface you will shoot out of the water the same height as the speak of your jump regardless from how high up you are. If you never let go of jump and fall in water again, you can repeat the same jump height again and again. The only thing stopping you is if your feet touch the ground. If your feet touch the glitch will no longer work. This makes getting around the map interesting and sometimes involves prior planning. 
    Some jumps require knowing how to a RDFA Cancel D-Swing Boost. It’s a trick in JKA where you can double your jump height boosting off a slope surface less than 90 degrees. There are many variations to do this trick so ill explain the basic D-Swing one.
    RDFA Cancel D-Swing Boost:
    Run forward using W or D and hold jump/space
    If using W let go of it while in air press D+Attack
    If using D just keep hold it and press attack.
    After pressing attack, you will press and hold W+Attack (Jump/Space is still being held at the time.)
    You will need forward momentum going into a slope surface. The middle of the swing is where the boost should happen. The player character’s body should be touching the slope surface during the middle of the swing animation. After the boost let go of attack but continue holding W+Jump/Space. If you hold attack you will swing the saber again, slowing your forward momentum giving less height to the jump.
    The timing of the swing/forward momentum speed and angle of slope surface all adjust when the boost will or will not happen. It takes some practice to learn this trick but its not too difficult to master. This trick allows access to some areas in maps devs never intended.

    For other JKA mappers. This map is also good for testing how things interact with slopes. I also have perfect heights for j1 j2 j3 and other useful stuff for mapping in general. Source files are included so feel free to poke around.
    -----------------------------------------------------------
    Programs Used:
    Netradiant-Custom-20220211
    Photoshop 2022
    -----------------------------------------------------------
    Credits:
    SephFF Author of this map did all Bursh work, patches, custom textures, layout brushes/details, player spawns, TFFA spawns, transition cam and lots of testing.
    Loda and tayst gave me info for japro stuff.
    MJT Helped with shaders....this dude does black magic.
    Map testers: Helena, Yeti*, Ice, Misery, Thunder, Fran, Sal, Source, Loda, prob more... so many people tested this JAWA, SAO, UPS all helped.
    -----------------------------------------------------------
    Installation: 
    Place the .pk3 into your gamedata/base folder.
    -----------------------------------------------------------
    Run map commands:
    To play this map not a server pull down the console with (shift + `) then type /devmap then the bsp name.

    -----------------------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

    78 downloads

       (0 reviews)

    0 comments

    Updated

  4. The Great Palace (FFA/TFFA/CTF) Multimap [6 Maps in 1]

    After months of hard work we can finally release this multi map of 6 maps in 1 - THE GREAT PALACE!
    This map suits your every gamestyle, wether it is FFA, TFFA, CTF or DUELS.
    It has a main hall to hang around, it is connected via a temple area to all other duel rooms!
    Quick spawns in main area and teleports get you everywhere pretty quickly. Just walk into those Signplates in the map and you teleport to the next spot!
    This map was made for the JA+ Community but also for basers and we think it is a great map to play on.
    It has high quality textures and is so optimized that you can play easily with 125FPS everywhere, even 333FPS.
    It has boutroutes if you like to play with bots on it. They will mainly walk around the GreatHall and TempleArea.
    We added CTF spawns so if you like to play CTF in the Temple Area you can do so!
    We have an area where we you can play music and feel like you are in a club!
    We hope you enjoy! 🙂
    JOIN US:
    5.62.103.7:63400 JA+ SERVER WITH THE MAP!
    5.62.103.7:63400 JA+ SERVER WITH THE MAP!
    5.62.103.7:63400 JA+ SERVER WITH THE MAP!
    = The Great Palace =
    All our previous B2B tffa/duel maps ported together as a casual FFA map by Method & Westbam
    ________________________
    TheGreatPalace.bsp
    * Fast teleports to each areas
    * Auto-jump pads to bridge
    * Medpacks & shields added
    * Some secret in a map maybe:)
    * New Cantina/Nightclub with music changer, switchable strobe lights and other stuff
    * B2B Duel maps added/ported; https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
    * Spawnpoints fix (Spawnpoints mostly in Great Hall area and few in Great_Temple @ FFA Mode)
    * FFA, TFFA, CTF, Duel, Power Duel gamemodes support; CTF (Saber-Only) spawnpoints & flags in Temple area and Duel(s) in Tryhard.
    - Botroutes YES
    - No Weapons added
    Known bugs:
    - MW Club area FPS drops at some places (130-350 fps tested on potato GTX970)
    RECOMMENDED: Disable dynamicglow (/r_dynamicglow 0)
    ________________________
    Authors : Method & Westbam
    Gametypes: FFA/TFFA/Duel/Power Duel/CTF
    Release Date: August 2022
    ________________________
    INSTALLATION
    Extract the archive and put .pk3 file into GameData/base folder
    ________________________
    CREDITS & BIG THANKS:
    Szico VII - textures/shaders/models from Atlantica map
    MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
    AngelModder - Jedi statues models from Jedis Home 3 map
    Plasma - textures/shaders from Starkiller Base map
    Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
    Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission

    208 downloads

       (0 reviews)

    2 comments

    Updated

  5. Forgotten_City

    I made this map purely for my own personal passion for Final Fantasy 7. The map is based on a location in FF7 that is infamous in gaming history but that’s going down spoiler territory so anyone who has played the original FF7 should recognize this location pretty quick. I took a long break from mapping due to college classes and thought making something small would be a great way to get a refresher in mapping.
    Map Features:
    Buttons:
    Four buttons clearly marked allow for changing the main fighting area to change.
    1: Spectator stands
    2: Wall
    3: Pilon
    4: Overhead cross 
    One button on the lower floor turns on some platforms and balls of water mad specifically for jump challenges in the map.
    There is one hidden button somewhere in the map where if ya push it and then jump to the small material orb in the water, it will teleport ya high in the sky. Serves three purposes… 1: obvi FF7 reference 2: a quick way to start the extremely hard jump challenge. 3: Alt way to center pad in all game modes. Starts in off position at start of map…can be toggled on or off.
    Last there are three secret buttons in an area outside the main map. Only way to reach this is with an extremely difficult strafe jump. The jump is made with 125 FPS users. Corner of landing area will TP you to the secret area. Other ways is obvi with grapple or noclip/use teleport coordinates.
    Jump challenges: There are six total designed jump challenges all different ranges of difficulty. Only one jump has a reward room, the jump using the water balls reward is reaching the highest point in the map. The others are just for challenge sake/fun.
    1: Jump only on broken pillars in a full circle with out falling in the water (easy)
    2: Climb to top of bell tower (easy)
    3: Use unbroken round pillars with half a sphere on top to circle around the arena. (hard)
    4: Climb bell tower only using the bell tower itself. Start of jumps from center arena. (Very Hard)
    5: Use water jump glitch and D-swing Boost to reach highest point of map (Very Hard)
    6: From elevated platform jump off crystal to triangle glass in open are to corner glass in the map. (Extremely hard)
    (Will post diagram of jumps on JKhub to more easily see what im talking about…I prob suck at explaining what these jumps are lol)
    Water jump glitch:
    JKA for some odd reason has a cool trick not many people know about where if you jump into water using full jump (J1,J2,J3 <Force level), and you KEEP holding jump while falling into the water never letting it go. When you swim to the surface you will shoot out of the water the same hight as the speak of your jump regardless from how high up you are. If you never let go of jump and fall in water again, you can repeat the same jump height again and again. The only thing stopping you is if your feet touch the ground. If your feet touch the glitch will no longer work. This makes getting around the map interesting and sometimes invilves prior planning. 
    Some jumps require knowing how to a RDFA Cancel D-Swing Boost. It’s a trick in JKA where you can double your jump height boosting off a slope surface less than 90 degrees. There are many variations to do this trick so ill explain the basic D-Swing one.
    RDFA Cancel D-Swing Boost:
    Run forward using W or D and hold jump/space
    If using W let go of it while in air press D+Attack
    If using D just keep hold it and press attack.
    After pressing attack, you will press and hold W+Attack (Jump/Space is still being held at the time.)
    You will need forward momentum going into a slope surface. The middle of the swing is where the boost should happen. The player character’s body should be touching the slope surface during the middle of the swing animation. After the boost let go of attack but continue holding W+Jump/Space. If you hold attack you will swing the saber again, slowing your forward momentum giving less height to the jump.
    The timing of the swing/forward momentum speed and angle of slope surface all adjust when the boost will or will not happen. It takes some practice to learn this trick but its not too difficult to master. This trick allows access to some areas in maps devs never intended.
    -----------------------------------------------------------
    Map Info:
    Map Name: Forgotten_City
    Released: July 26th 2022
    Filesize: bsp: 3.80mb pk3: 44mb
    Version: 1.5
    Build Time: 28 days
    Brush Count: 357
    Patches: 530
    Entities: 88
    Build Command lines:
    [bsp] -threads 6 -meta -v -verboseentities -maxarea -samplesize 8 -skyfix "[MapFile]"
    [vis] -threads 6 -vis -saveprt "[MapFile]"
    [light] -light -dirty -dirtdepth 4 -dirtmode 0 -dirtscale 4 -fast -fastgrid -cheap -cheapgrid -samplescale 1 -exposure 260 -patchshadows  -bounce 8 -bouncescale 0.7 -fastbounce -bouncegrid -samples 4 -nocollapse -nolightmapsearch -threads 6 -lightmapsize 2048 -debugsamplesize "[MapFile]"
    roughly took 30 min to compile lighting.
    UPDATE: Origanal upload had a missing texture, also found FPS drops with more than 4 players. I had to re-work entire parts of the maps and remove/modify a lot of shaders just to increase preformance a bit more but still keep the core play of the map feeling the same. it just does not look as good imo. In order to get this map looking to how I intended I will have to learn how to optimize and import models into the map and thats something that might take a few months to learn. So I got this as good as I could for now.
    -----------------------------------------------------------
    Features:
    FFA / TFFA / Duel / Power Duel
    Botrouting: no
    New Music: Yes      (Best to play map with music on!!!!) (3 options)
    New Textures: Yes
    New Shaders: Yes
    New Sounds: No
    New Models: No
    New NPC: No
    New Skybox: Yes
    -----------------------------------------------------------
    ***********IMPORTANT***********
    Source .MAP file inside the pk3.
    Feel free to use anything SephFF has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
    ***********IMPORTANT***********-----------------------------------------------------------
    -----------------------------------------------------------
    Programs Used:
    Netradiant-Custom-20220211
    Photoshop 2022
    -----------------------------------------------------------
    Credits:
    SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing.
    MJT Helped with shaders, brushwork for bowl surrounding the water, and a lot of help with the caustics ....this dude does black magic.
    Yeti*, Ice, Fransuave, Eternal: Map testers
    Misery: Mapping tips and testing found all kinds of things for me to fix
    Szico: 'Toggleable' Teleporters found on JKhub
    https://jkhub.org/forums/topic/10095-toggleable-teleporters/
    Music from FF7
    -----------------------------------------------------------
    Installation: 
    Place the forgotten_city.pk3 into your gamedata/base folder.
    -----------------------------------------------------------
    Run map commands:
    To play this map not a server pull down the console with (shift + `) then type /devmap Forgotten_City

    120 downloads

       (0 reviews)

    3 comments

    Updated

  6. B2B Method & Westbam's MapBundle (#1)

    Hi people of JKA!
    Westbam & Method are presenting you 4 epic duel/ffa maps. Mixed gametype.
    Map  1) Floor is Lava V3 a duel map with a platform and lava underneath that kills you if you fall down. The ultimate skill map!
    Map 2) Duel_Great_Temple picked a section from our capture the flag map
    Map 3) Duel1 Remake 2022, a Duel1 just a lot cooler
    Map 4) Great_Tryhard A duel map on a platform with judgeseats around!
     
    Credits go to method for incredible help to make these maps happen with me, and credits to those who made these textures. Incredible work!
    Textures made by Plasma, Shadow Stone, Angel Modder, Sith-j-Cull, MaceMadunusus, Szico VII

    93 downloads

       (0 reviews)

    3 comments

    Updated

  7. World Between Worlds

    This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars Rebels.
     
    Hello there, it is me, Reepray 😃
    This map was started and released a year ago, and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. It now has music and when strolling around the map you'll sometimes hear Morai hoot  😃
    I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution.
    The map supports Duel and FFA/TFFA modes.
    The map has been built to work properly on the vanilla multiplayer game and has been thoroughly tested. Some aspects of the map such as the Sith portal do not work on singleplayer. Singleplayer issues or those caused by game changing mods will not be addressed.
    For more information please read this copy of the readme file (Version November 11, 2021)
    Original (release day) text explaining the motivation behind the creation of this map 😃

    752 downloads

       (12 reviews)

    3 comments

    Updated

  8. Thermae

    This is a Duel map;  there are no items or weapons.
    It works on JKA and JK2.

    .bps names:
    thermae thermae_jk2

    108 downloads

       (1 review)

    6 comments

    Updated

  9. Olympus

    Release Trailer
    Inspired by Greek mythology.
    This is a Free for All map;  there are no items or weapons.
    It works on JKA as well as JK2.

    163 downloads

       (2 reviews)

    4 comments

    Updated

  10. Rev Gnosis

    "Gnosis" is the 7 month map project of Mooku, leader of the (>+<) Revelation clan.
    This map features a central hub and individual zones for the elements of Air, Water, Earth, Fire, Light, and Darkness. The central theme is "Balance In All Things."
    Each zone is accessed from the central hub via teleporters that visually represent their respective zones.
    Zone Descriptions
    Air - Open, cloudy, windy sounds, wind slingshot effect if one falls off a platform, semi clear dueling arena in middle
    Water - Pristine, Calming, Water sounds, Opportunities for Swimming Practice, Duel ring surrounded by water
    Earth - Earthy, Stone duel ring upon a grassy hill, bar and fight club inside the terrain
    Fire - The Floor is Lava, watch your step, don't die, and Features The High Ground
    Light - Jedi feel, crystal cave, semi hidden council chamber
    Dark - Sith feel, Dark tomb, bones and coffins everywhere, hidden council chamber

    216 downloads

       (3 reviews)

    1 comment

    Updated

  11. JK3 Duel Taspir V1.1

    Description
    Based on the singleplayer campaign map.
    bsp name - duel_taspir
    Installation
    Extract the archive and put the pk3 file into base folder.

    256 downloads

       (2 reviews)

    0 comments

    Updated

  12. JK2 Bespin Landing

    Author : Bendak & Raven Software
    Gametype : DUEL / FFA
    Release Date : 22.08.2020
    File Version : 1.11
    File Name : duel_landing.zip
    This map is from the Jedi Outcast singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
    How to install 
    1. Extract the folder
    2. Copy or replace duel_landing.pk3 in GameData/base directory
    If you want to start the map, simply type the following command in the console: /map duel_landing
     

    201 downloads

       (5 reviews)

    0 comments

    Updated

  13. Destroyer

    A small FFA/Duel/Power Duel arena.
    Designed with Lunaran's LUN3DM4 textures specifically in mind.
     

    84 downloads

       (0 reviews)

    0 comments

    Updated

  14. JK3 Yavin Briefing

    Author : Bendak
    Gametype : DUEL / FFA
    Release Date : 03.11.2020
    File Version : 1.0
    File Name : duel_academy.zip
    This map is from the singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
    How to install 
    1. Extract the folder
    2. Copy or replace duel_academy.pk3 in GameData/base directory
    If you want to start the map, simply type the following command in the console: /map duel_academy

    124 downloads

       (0 reviews)

    0 comments

    Updated

  15. Cube

    The Cube from the movie itself. It is designed for MP and with coop in mind. The goal is to navigate through a maze of similar-looking cubes, most of which filled with deadly traps. Due to time constraints I wasn't able to make the traps as nice as I hoped, so at least for this release they simply kill you on touch.
    It contains two NPCs, used for the hatch animations.
    I also included the original .map file, in case anyone wanted to mess around with it. Touch it at your own risk.
    To install, unpack the file cube.pk3 into your GameData/Base folder. To uninstall, remove the file cube.pk3 from the GameData/Base folder.

    98 downloads

       (4 reviews)

    0 comments

    Updated

  16. Nostalgic Facing Worlds

    Hi! I'm taking part in your Halloween! I have long wanted to make a map from Unreal Tournament 99.
    Story: The Peragus was not a well researched planet. In the depths of planet, ancient civilizations created temples of light and darkness. The power of the surrounding temple is so great that after the explosion the temples were left unharmed. They time after time call adepts of light and dark side of force in eternal battle.

    New textures: Yes!
    New effects: Yes!
    New music: Yes!
    New sounds: Yes!
    New md3 models: Yes!
    Botroutes: Yes!
    IBI script: YES! (Thanks @NAB622)
    My first almost serious work. Hope you like it ?
    Music on the Halloween theme map is owned by Dave Wave (Thanks much!)
    Video
     

    204 downloads

       (0 reviews)

    0 comments

    Updated

  17. Manaan Medical Center

    Manaan Medical Center
    ___________________________
    You can watch the preview video about this map on YouTube
    ___________________________
    Author : Rui
    Gametype : Duel/FFA/TFFA;
    Release Date : 15.10.2020
    File Version : 1.2 
    File Name : manaan_medical.zip
    ___________________________
     - How to install -
    1. Extract the folder;
    2. Copy or replace manaan_medical.pk3 to GameData/base directory;
    Also you can use console to start the map type : /map manaan_medical

    186 downloads

       (1 review)

    0 comments

    Updated

  18. Jedi Temple Duel Room

    Working with Movie Battles II
    Author : Dusty
    Gametype : FFA/Duel/Siege(MBII) (free for all/Siege (Movie Battles II))
    File Name : templejedi
    - How to install -
    1. Extract the folder
    2. Copy or replace templejedi.pk3 in GameData/base directory or Gamedata/MBII
    3. Enjoy and play with friends or inspect map in solo game
    Also you can use console to start the map type : /map templejedi
    Discord: Dusty#0383

    279 downloads

       (4 reviews)

    0 comments

    Updated

  19. Vader's Castle Duel Map ( from Rogue One )

    Hey everyone!
    A lot of people wanted to release the map!
    Sry i have a lot of work with the TFA Mod,but here i am.
    It is just a 1.0 version,its not the final version of the Duel Map.
     
    Hope you like it,and have FUN!
     
    Be careful not to choke on your aspirations,jkhub!
     

    823 downloads

       (17 reviews)

    19 comments

    Updated

  20. Imperial Class1 Star Destroyer Bridge

    Author: Lwkill
    install : put the pk3 to your base folder
    deinstall : delete the pk3 from your base folder
    if you find bugs let me know
     

    472 downloads

       (2 reviews)

    1 comment

    Updated

  21. Terminative 3 Home

    Mapped by Malak
    Designed by Hugo
    The map was made for static and dynamic training. The making of a useful map was our goal, not to show any mapping skills. We tried to create a map which runs at a decent amount of frames per second, so that everyone can use the map regardless of their computer hardware. Therefore the map looks a bit simple in some areas. The map was created for the Terminative 3 Community. It includes new textures, sounds, models and scripts. It is meant to be used with the game mode free for all.

    5,121 downloads

       (10 reviews)

    1 comment

    Updated

  22. The Valley

    Hello there!
    My last completed map, but the first one I post here. I made all my maps for the xjedi.com portal, including this one. But time passes and people play less. I do not want these maps to be completely forgotten, because I have not created anything more in my life.
     
    Okay, to the point. This is a simple and spacious arena with two small team rooms. I tried to create a calm and peaceful atmosphere here because my previous works were dark and gloomy: D. And the main tool to achieve this goal was audio design and soundtrack. This is really relaxing.
    Enjoy!
     
    ------------------------------
    Mapname: The Valley
    BSP name: xjedi_thevalley
    Version: 1.0.0
    Release Date: 13.08.2018
    Gametypes: FFA, TFFA, Duel, PowerDuel
    New Content: textures, shaders, sounds
    Music: Jeremy Soule - Blessing of Vivec [TES III: Morrowind OST]
    Bot Routing: No
    ------------------------------

    272 downloads

       (11 reviews)

    3 comments

    Updated

  23. mapThird

    What is different in version 1.16:
    -Fixed the many issues (there are no more texture issues)
    -opened up a previously closed off hallway
    -resized certain brushes
    -added an additional saber_training_dummy
    -added textures for a HD sky! this new sky really brightens the map
     
    set not long after man's discovery of the force, and the creation of the "Order of the Force," this once renowned temple has long been forgotten, nature having taken hold, the elements battering it over the many years - only ruins remain. Outside the temple, is the tournament grounds, and it is here that the Order's initiates would battle one another for the right to be trained by the Grand Master. The temple//castle has many different floors and a few hidden secrets to find ! Looping level design makes it a perfect Deathmatch style map
    Images: https://imgur.com/a/VRFiDx2#n9YsBml

    157 downloads

       (7 reviews)

    4 comments

    Updated

  24. SW JKA KotOR 2 Duels Multiplayer Map Pack

    V2 DESC.
    ---------------------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY
    ---------------------------
     
    MOD AUTHOR: JESUS F.G./JAMYZGENIUS
    EMAIL: JamyzGenius@hotmail.com
    MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2
    FILE DATE: June 15th 2018
    TITLE: MANUAL - README
     
    ---------------------------------------------------------------------------------------------------------------------
     
    INSTALLATION
    ---------------------------------------------------------------------------------------------------------------------
    Grab the following files
     
    “KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3”
    “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3”
    “CITADELSKY.pk3”
    “MALACHORSKY.pk3”
    “RAVAGERSKY.pk3”
    “TELOSSKY.pk3”
    and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder
     
    Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods.
     
    Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown.
     
    Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you!
     
     
     
    ---------------------------------------------------------------------------------------------------------------------
     
    SUMMARY
    ---------------------------------------------------------------------------------------------------------------------
    This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly.
     
    Patch notes V2.
    Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature.

     

    Maps:
    Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.Fixed an issue with an invisible wall on Dxun Mandalorian Outpost. Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups. Fixed lightning issues on the Dantooine mission against Vrook. Changed texturing in all of the tomb maps from Korriban. Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2. Fixed trigger issues on most maps. Added a fog layer to The Ravager map. Fixed song quality issues. Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue. Fixed several lightning issues on the ceiling from the Malak vision map. Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules. Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog. Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer. Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber.
    [*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad.


     

    Audio:
    Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that.

     

    Bugs:
    NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another. Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you!

     

    Notes:
    1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this:
    MALACHORSKY.pk3 – Reeplaces Vjun sky. CITADELSKY.pk3 – Reeplaces Boba_Night sky. TELOSSKY.pk3 – Reeplaces Coruscant sky. RAVAGERSKY.pk3 – Reeplaces Byss sky.

    Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders.
     

    3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you.
    4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future.
    5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5.
    6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod!
     
    MAP NAMES:
    /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
    /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
    /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
    /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
    /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
    /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
    /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
    /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
    /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
    /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
    /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
    /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
    /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
    /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
    /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
    /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
    /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
    New maps
    /Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap"
    /Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion"
    /Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina"
     
    ---------------------------------------------------------------------------------------------------------------------
     
    CREDITS
    ---------------------------------------------------------------------------------------------------------------------
    Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware.
    Music by John Williams and Mark Griskey.
     
    For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you!
     
     
     


    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.



    THANKS FOR PLAYING!



    -Jesus F.G./JamyzGenius


     
     
     

    V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE.
    ----------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY
    ----------------
     
    -------------------
    AUTHOR/DEVELOPER CONTACT INFO
    -------------------
    AUTHOR: JESUS F.G/JAMYZGENIUS
    EMAIL: JAMYZGENIUS@HOTMAIL.COM
    MODDB: http://www.moddb.com/members/jamyzgenius
    WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home
    STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/
     
    --------------------
    FILE DETAILS
    -------------------
    FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK
    FILESIZE: 148MB
    TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD]
    RELEASE DATE: 29 AUGUST 2015
     
    ----------------
    DESCRIPTION
    ----------------
    KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels.
     
    This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation.
    I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod.
     
    Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS
    "Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10
    "Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3
    "Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3
    "Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3
    "Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4
    "Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10
    "Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
    "Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8
    "Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
    "Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3
    "Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12
    "Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
    "The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
    "Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12
     
    This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map:
    Open the console with the ` key [u.S. Keyboard] and type the following for each map.
     
    /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
    /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
    /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
    /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
    /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
    /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
    /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
    /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
    /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
    /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
    /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
    /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
    /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
    /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
    /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
    /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
    /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
     
    ------------------------
    INSTALLATION
    ------------------------
    Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base.
     
    "MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder.
     
    To uninstall: Just delete the three files from your base folder.
     
    --------------------------
    NOTES AND CREDITS
    -------------------------
     
    CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS.
    Developer(s) Obsidian Entertainment
    Publisher(s) LucasArts
    Producer(s) Chris Parker
    Designer(s) Chris Avellone
    Programmer(s) Chris Jones
    Artist(s) Aaron Meyers
    IF FOR SOME REASON YOU WILL USE THIS TEXTURES:
    1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM.
    2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY.
    3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION
     
    NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED.
     
    NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS"
     
    IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding.
     
    FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :]
     
    NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS]
     
    NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER.
     
    BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS.
    MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS.
     
     
     
     
     
    YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels
     
     
     
    I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH!
    SPECIAL THANKS TO GEORGE LUCAS.
     
    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    -----------------

    2,034 downloads

       (17 reviews)

    15 comments

    Updated

  25. Snoke's Throne room

    This pk3 contains 2 maps. One called ffa_snoke can be used in multiplayer mode, while the other one sp_snoke contains some npc spawners to play around with.
    There are 3 buttons on the throne (left armrest, right armrest and on the back). These spawn different groups of enemies. The spawns are retriggerable, so you don't have to reload the map all the time.
     
    I used the mirror shader on the floor tiles from the following topic:
    http://jkhub.org/topic/4454-creating-a-working-mirror//
     
    Bot Support: no
    New Textures: yes
    New Music: yes

    2,858 downloads

       (35 reviews)

    27 comments

    Updated


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