Mixed Gametypes
128 files
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Thaw Temple (naos6)
By Lukitroy
/devmap naos3
..... This one is me figuring out how to use my own textures and place NPCs
/devmap naos4
.... The power dual dungeon, very simple structural qualities.
/devmap naos6
.... My best one as of yet, Thaw Temple.
All three of these maps are included in that particular asset file! Have fun! Let me know what you think. Still pretty new to gtk radiant. I'm getting it though
20 downloads
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Acclamator Bridge
By Lwkill
I ported and edited this bridge from the 2002 Xbox game "Star Wars: The Clone Wars".
84 downloads
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Imperial Christmas Bastion
By Kessno
Description: An Imperial Bastion located high in the mountains, inspired by an unnamed location in Fortnite, Chapter 4 Season 1. This was created for the JKHub Holiday Mod Contest 2022 and was built in two days.
Installation Instructions: Unzip the file and place the .pk3 file in your GameData/base directory.
Notes: I would like to revisit the map after the holiday contest to improve it and add additional details. It was more difficult than I anticipated to find a Christmas tree model and I ended up improvising one. The exterior terrain is a lot shallower than I would have liked, so it doesn't quite feel like a proper mountain base.
42 downloads
- contest entry
- holiday
- (and 1 more)
0 comments
Updated
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Christmas Plaza
By Circa
This is a new version of my Naboo Plaza map but now completely decked out for Christmas! Complete with trees, lights, snow, and a very devious snowman. There is a day and a night (eve) version.
I had this planned years ago when I made Naboo Plaza, but I didn't even get to finish that map in it's original form so I never got around to doing this, but I figured it would be fun to do for the JKHub contest.
This is a very small map, best for small groups in FFA, for dueling on the platform, or if you grab the snowball thermal detonator replacement mod, you can have a really fun snowball fight! Links below.
You can activate the duel platform with the switch on the balcony that faces that main entrance. It toggles, so you can restore the fountain and tree when you're done with the platform.
There's also a little secret. The snowman is not all as he seems... would be a shame if you destroyed him...
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Night map:
/map christmas_plaza_eve
Day map:
/map christmas_plaza_day
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-!|!- LINKS -!|!-
-===================-
Video showing the map and the secret:
Snowball thermal detonators:
https://jkhub.org/files/file/3924-snowball-mod/
Other Christmas and holiday mods to check out:
https://jkhub.org/tags/holiday
Original Naboo Plaza map:
https://jkhub.org/files/file/3399-naboo-plaza/
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-!|!- NOTE -!|!-
-================-
I don't consider this map truly in a finished state. The brushwork is still very barebones but I ran out of time to get this out by Christmas, so I call it good enough. I hope to revisit it and polish it up and maybe even make a longer ladder level out of the snowman secret.
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-!|!- KNOWN BUGS -!|!-
-======================-
Snow brushes are a bit blocky and you can get caught on them as you run over them, but nothing major.
The ice in the fountain raises slower than the fountain when returning.
Snow falls inside the igloo and under roofs
You may not be able to run this on vanilla JKA (jamp) due to my 2K texture but I honestly didn't check. Use OpenJK, y'all.
-====================-
-!|!- CREDITS -!|!-
-====================-
Rooxon for the Christmas tree model he made for me so long ago
Artemis for her Snowman model that she made for our clan events but never released officially, sadly, and also credit to her Christmas light shader in her FFA3 Xmas map, I totally copied it 🙂
Main music track is Christmas Tree by SoulProdMusic
Secret snowman track is Carol of the Bells by August Burns Red
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-!|!- INSTALLATION -!|!-
-========================-
Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
62 downloads
- holiday
- botroute support
- (and 4 more)
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Coop Corps 1.0 | W/ JAPRO Support
By SephFF
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STAR WARS JEDI KNIGHT: JEDI ACADEMY MODIFICATION
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Contact info:
Author: SephFF
Discord: SephFF#4710
https://jawaclan.com/profile/4229-sephff/
Email: karcherusmc@hotmail.com
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Map Info:
Map Name: coop_corps
Released: August 29th 2022
Filesize: bsp: 3.73mb pk3: 46.3mb
Version: 1.0 <- will add more rooms later
Build Time: 60 days
Brush Count: 3548
Patches: 459
Entities: 295
Build Command lines:
[bsp] -threads 6 -meta -v -verboseentities -maxarea -samplesize 8"[MapFile]"
[vis] -threads 6 -vis -saveprt "[MapFile]"
[light] -light -dirty -dirtdepth 4 -dirtmode 0 -dirtscale 4 -fast -fastgrid -cheap -cheapgrid -samplescale 1 -gamma 0.9 -patchshadows -bounce 8 -bouncescale 0.7 -fastbounce -bouncegrid -samples 4 -nocollapse -nolightmapsearch -threads 6 -lightmapsize 4096 -debugsamplesize "[MapFile]"
roughly took 1hour 30 min to compile lighting.
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Features:
FFA / TFFA / Duel / Power Duel
Botrouting: no
New Music: no
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Models: No
New NPC: No
New Skybox: No
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***********IMPORTANT***********
Source .MAP file inside the pk3.
Feel free to use anything SephFF has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
***********IMPORTANT***********
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Description:
Inspired by Protal 2, coop mode I just wanted to make a map that 2 people could have fun trying to solve. I also wanted to make a challenge for solo players to enjoy and maybe inspire others to learn how to complete this type of challenge. Map is also a good refrence to see jump heights, player walk slop limits and many other things.
Map Features:
Coop: 125 fps normal JKA settings.
Solo: 125 fps normal JKA settings also Japro supported with timers and check points.
Saber range testing room
Kyle Spawner
TFFA/Duel spawns
Portal easter egg
Teleport lobby room to get where ya wanna go.
Useful tech to know for this map:
Water jump glitch:
JKA for some odd reason has a cool trick not many people know about where if you jump into water using full jump (J1,J2,J3 <Force level), and you KEEP holding jump while falling into the water never letting it go. When you swim to the surface you will shoot out of the water the same height as the speak of your jump regardless from how high up you are. If you never let go of jump and fall in water again, you can repeat the same jump height again and again. The only thing stopping you is if your feet touch the ground. If your feet touch the glitch will no longer work. This makes getting around the map interesting and sometimes involves prior planning.
Some jumps require knowing how to a RDFA Cancel D-Swing Boost. It’s a trick in JKA where you can double your jump height boosting off a slope surface less than 90 degrees. There are many variations to do this trick so ill explain the basic D-Swing one.
RDFA Cancel D-Swing Boost:
Run forward using W or D and hold jump/space
If using W let go of it while in air press D+Attack
If using D just keep hold it and press attack.
After pressing attack, you will press and hold W+Attack (Jump/Space is still being held at the time.)
You will need forward momentum going into a slope surface. The middle of the swing is where the boost should happen. The player character’s body should be touching the slope surface during the middle of the swing animation. After the boost let go of attack but continue holding W+Jump/Space. If you hold attack you will swing the saber again, slowing your forward momentum giving less height to the jump.
The timing of the swing/forward momentum speed and angle of slope surface all adjust when the boost will or will not happen. It takes some practice to learn this trick but its not too difficult to master. This trick allows access to some areas in maps devs never intended.
For other JKA mappers. This map is also good for testing how things interact with slopes. I also have perfect heights for j1 j2 j3 and other useful stuff for mapping in general. Source files are included so feel free to poke around.
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Programs Used:
Netradiant-Custom-20220211
Photoshop 2022
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Credits:
SephFF Author of this map did all Bursh work, patches, custom textures, layout brushes/details, player spawns, TFFA spawns, transition cam and lots of testing.
Loda and tayst gave me info for japro stuff.
MJT Helped with shaders....this dude does black magic.
Map testers: Helena, Yeti*, Ice, Misery, Thunder, Fran, Sal, Source, Loda, prob more... so many people tested this JAWA, SAO, UPS all helped.
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Installation:
Place the .pk3 into your gamedata/base folder.
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Run map commands:
To play this map not a server pull down the console with (shift + `) then type /devmap then the bsp name.
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THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
91 downloads
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The Great Palace (FFA/TFFA/CTF) Multimap [6 Maps in 1]
By Westbam
After months of hard work we can finally release this multi map of 6 maps in 1 - THE GREAT PALACE!
This map suits your every gamestyle, wether it is FFA, TFFA, CTF or DUELS.
It has a main hall to hang around, it is connected via a temple area to all other duel rooms!
Quick spawns in main area and teleports get you everywhere pretty quickly. Just walk into those Signplates in the map and you teleport to the next spot!
This map was made for the JA+ Community but also for basers and we think it is a great map to play on.
It has high quality textures and is so optimized that you can play easily with 125FPS everywhere, even 333FPS.
It has boutroutes if you like to play with bots on it. They will mainly walk around the GreatHall and TempleArea.
We added CTF spawns so if you like to play CTF in the Temple Area you can do so!
We have an area where we you can play music and feel like you are in a club!
We hope you enjoy! 🙂
JOIN US:
5.62.103.7:63400 JA+ SERVER WITH THE MAP!
5.62.103.7:63400 JA+ SERVER WITH THE MAP!
5.62.103.7:63400 JA+ SERVER WITH THE MAP!
= The Great Palace =
All our previous B2B tffa/duel maps ported together as a casual FFA map by Method & Westbam
________________________
TheGreatPalace.bsp
* Fast teleports to each areas
* Auto-jump pads to bridge
* Medpacks & shields added
* Some secret in a map maybe:)
* New Cantina/Nightclub with music changer, switchable strobe lights and other stuff
* B2B Duel maps added/ported; https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
* Spawnpoints fix (Spawnpoints mostly in Great Hall area and few in Great_Temple @ FFA Mode)
* FFA, TFFA, CTF, Duel, Power Duel gamemodes support; CTF (Saber-Only) spawnpoints & flags in Temple area and Duel(s) in Tryhard.
- Botroutes YES
- No Weapons added
Known bugs:
- MW Club area FPS drops at some places (130-350 fps tested on potato GTX970)
RECOMMENDED: Disable dynamicglow (/r_dynamicglow 0)
________________________
Authors : Method & Westbam
Gametypes: FFA/TFFA/Duel/Power Duel/CTF
Release Date: August 2022
________________________
INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
________________________
CREDITS & BIG THANKS:
Szico VII - textures/shaders/models from Atlantica map
MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
AngelModder - Jedi statues models from Jedis Home 3 map
Plasma - textures/shaders from Starkiller Base map
Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission
245 downloads
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Forgotten_City
By SephFF
I made this map purely for my own personal passion for Final Fantasy 7. The map is based on a location in FF7 that is infamous in gaming history but that’s going down spoiler territory so anyone who has played the original FF7 should recognize this location pretty quick. I took a long break from mapping due to college classes and thought making something small would be a great way to get a refresher in mapping.
Map Features:
Buttons:
Four buttons clearly marked allow for changing the main fighting area to change.
1: Spectator stands
2: Wall
3: Pilon
4: Overhead cross
One button on the lower floor turns on some platforms and balls of water mad specifically for jump challenges in the map.
There is one hidden button somewhere in the map where if ya push it and then jump to the small material orb in the water, it will teleport ya high in the sky. Serves three purposes… 1: obvi FF7 reference 2: a quick way to start the extremely hard jump challenge. 3: Alt way to center pad in all game modes. Starts in off position at start of map…can be toggled on or off.
Last there are three secret buttons in an area outside the main map. Only way to reach this is with an extremely difficult strafe jump. The jump is made with 125 FPS users. Corner of landing area will TP you to the secret area. Other ways is obvi with grapple or noclip/use teleport coordinates.
Jump challenges: There are six total designed jump challenges all different ranges of difficulty. Only one jump has a reward room, the jump using the water balls reward is reaching the highest point in the map. The others are just for challenge sake/fun.
1: Jump only on broken pillars in a full circle with out falling in the water (easy)
2: Climb to top of bell tower (easy)
3: Use unbroken round pillars with half a sphere on top to circle around the arena. (hard)
4: Climb bell tower only using the bell tower itself. Start of jumps from center arena. (Very Hard)
5: Use water jump glitch and D-swing Boost to reach highest point of map (Very Hard)
6: From elevated platform jump off crystal to triangle glass in open are to corner glass in the map. (Extremely hard)
(Will post diagram of jumps on JKhub to more easily see what im talking about…I prob suck at explaining what these jumps are lol)
Water jump glitch:
JKA for some odd reason has a cool trick not many people know about where if you jump into water using full jump (J1,J2,J3 <Force level), and you KEEP holding jump while falling into the water never letting it go. When you swim to the surface you will shoot out of the water the same hight as the speak of your jump regardless from how high up you are. If you never let go of jump and fall in water again, you can repeat the same jump height again and again. The only thing stopping you is if your feet touch the ground. If your feet touch the glitch will no longer work. This makes getting around the map interesting and sometimes invilves prior planning.
Some jumps require knowing how to a RDFA Cancel D-Swing Boost. It’s a trick in JKA where you can double your jump height boosting off a slope surface less than 90 degrees. There are many variations to do this trick so ill explain the basic D-Swing one.
RDFA Cancel D-Swing Boost:
Run forward using W or D and hold jump/space
If using W let go of it while in air press D+Attack
If using D just keep hold it and press attack.
After pressing attack, you will press and hold W+Attack (Jump/Space is still being held at the time.)
You will need forward momentum going into a slope surface. The middle of the swing is where the boost should happen. The player character’s body should be touching the slope surface during the middle of the swing animation. After the boost let go of attack but continue holding W+Jump/Space. If you hold attack you will swing the saber again, slowing your forward momentum giving less height to the jump.
The timing of the swing/forward momentum speed and angle of slope surface all adjust when the boost will or will not happen. It takes some practice to learn this trick but its not too difficult to master. This trick allows access to some areas in maps devs never intended.
-----------------------------------------------------------
Map Info:
Map Name: Forgotten_City
Released: July 26th 2022
Filesize: bsp: 3.80mb pk3: 44mb
Version: 1.5
Build Time: 28 days
Brush Count: 357
Patches: 530
Entities: 88
Build Command lines:
[bsp] -threads 6 -meta -v -verboseentities -maxarea -samplesize 8 -skyfix "[MapFile]"
[vis] -threads 6 -vis -saveprt "[MapFile]"
[light] -light -dirty -dirtdepth 4 -dirtmode 0 -dirtscale 4 -fast -fastgrid -cheap -cheapgrid -samplescale 1 -exposure 260 -patchshadows -bounce 8 -bouncescale 0.7 -fastbounce -bouncegrid -samples 4 -nocollapse -nolightmapsearch -threads 6 -lightmapsize 2048 -debugsamplesize "[MapFile]"
roughly took 30 min to compile lighting.
UPDATE: Origanal upload had a missing texture, also found FPS drops with more than 4 players. I had to re-work entire parts of the maps and remove/modify a lot of shaders just to increase preformance a bit more but still keep the core play of the map feeling the same. it just does not look as good imo. In order to get this map looking to how I intended I will have to learn how to optimize and import models into the map and thats something that might take a few months to learn. So I got this as good as I could for now.
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Features:
FFA / TFFA / Duel / Power Duel
Botrouting: no
New Music: Yes (Best to play map with music on!!!!) (3 options)
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Models: No
New NPC: No
New Skybox: Yes
-----------------------------------------------------------
***********IMPORTANT***********
Source .MAP file inside the pk3.
Feel free to use anything SephFF has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
***********IMPORTANT***********-----------------------------------------------------------
-----------------------------------------------------------
Programs Used:
Netradiant-Custom-20220211
Photoshop 2022
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Credits:
SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing.
MJT Helped with shaders, brushwork for bowl surrounding the water, and a lot of help with the caustics ....this dude does black magic.
Yeti*, Ice, Fransuave, Eternal: Map testers
Misery: Mapping tips and testing found all kinds of things for me to fix
Szico: 'Toggleable' Teleporters found on JKhub
https://jkhub.org/forums/topic/10095-toggleable-teleporters/
Music from FF7
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Installation:
Place the forgotten_city.pk3 into your gamedata/base folder.
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Run map commands:
To play this map not a server pull down the console with (shift + `) then type /devmap Forgotten_City
131 downloads
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B2B Method & Westbam's MapBundle (#1)
By Westbam
Hi people of JKA!
Westbam & Method are presenting you 4 epic duel/ffa maps. Mixed gametype.
Map 1) Floor is Lava V3 a duel map with a platform and lava underneath that kills you if you fall down. The ultimate skill map!
Map 2) Duel_Great_Temple picked a section from our capture the flag map
Map 3) Duel1 Remake 2022, a Duel1 just a lot cooler
Map 4) Great_Tryhard A duel map on a platform with judgeseats around!
Credits go to method for incredible help to make these maps happen with me, and credits to those who made these textures. Incredible work!
Textures made by Plasma, Shadow Stone, Angel Modder, Sith-j-Cull, MaceMadunusus, Szico VII
119 downloads
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World Between Worlds
By Reepray
This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars Rebels.
Hello there, it is me, Reepray 😃
This map was started and released a year ago, and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. It now has music and when strolling around the map you'll sometimes hear Morai hoot 😃
I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution.
The map supports Duel and FFA/TFFA modes.
The map has been built to work properly on the vanilla multiplayer game and has been thoroughly tested. Some aspects of the map such as the Sith portal do not work on singleplayer. Singleplayer issues or those caused by game changing mods will not be addressed.
For more information please read this copy of the readme file (Version November 11, 2021)
Original (release day) text explaining the motivation behind the creation of this map 😃
777 downloads
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Rev Gnosis
By Rev_Mooku
"Gnosis" is the 7 month map project of Mooku, leader of the (>+<) Revelation clan.
This map features a central hub and individual zones for the elements of Air, Water, Earth, Fire, Light, and Darkness. The central theme is "Balance In All Things."
Each zone is accessed from the central hub via teleporters that visually represent their respective zones.
Zone Descriptions
Air - Open, cloudy, windy sounds, wind slingshot effect if one falls off a platform, semi clear dueling arena in middle
Water - Pristine, Calming, Water sounds, Opportunities for Swimming Practice, Duel ring surrounded by water
Earth - Earthy, Stone duel ring upon a grassy hill, bar and fight club inside the terrain
Fire - The Floor is Lava, watch your step, don't die, and Features The High Ground
Light - Jedi feel, crystal cave, semi hidden council chamber
Dark - Sith feel, Dark tomb, bones and coffins everywhere, hidden council chamber
230 downloads
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JK3 Duel Taspir V1.1
By Maverick
Description
Based on the singleplayer campaign map.
bsp name - duel_taspir
Installation
Extract the archive and put the pk3 file into base folder.
265 downloads
- star wars related
- lava
- (and 1 more)
0 comments
Updated
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JK2 Bespin Landing
By Maverick
Author : Bendak & Raven Software
Gametype : DUEL / FFA
Release Date : 22.08.2020
File Version : 1.11
File Name : duel_landing.zip
This map is from the Jedi Outcast singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
How to install
1. Extract the folder
2. Copy or replace duel_landing.pk3 in GameData/base directory
If you want to start the map, simply type the following command in the console: /map duel_landing
208 downloads
0 comments
Updated
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Destroyer
By ZeroRaven
A small FFA/Duel/Power Duel arena.
Designed with Lunaran's LUN3DM4 textures specifically in mind.
88 downloads
0 comments
Updated
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JK3 Yavin Briefing
By Maverick
Author : Bendak
Gametype : DUEL / FFA
Release Date : 03.11.2020
File Version : 1.0
File Name : duel_academy.zip
This map is from the singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
How to install
1. Extract the folder
2. Copy or replace duel_academy.pk3 in GameData/base directory
If you want to start the map, simply type the following command in the console: /map duel_academy
130 downloads
0 comments
Updated
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Cube
By Ramikad
The Cube from the movie itself. It is designed for MP and with coop in mind. The goal is to navigate through a maze of similar-looking cubes, most of which filled with deadly traps. Due to time constraints I wasn't able to make the traps as nice as I hoped, so at least for this release they simply kill you on touch.
It contains two NPCs, used for the hatch animations.
I also included the original .map file, in case anyone wanted to mess around with it. Touch it at your own risk.
To install, unpack the file cube.pk3 into your GameData/Base folder. To uninstall, remove the file cube.pk3 from the GameData/Base folder.
106 downloads
0 comments
Updated
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Nostalgic Facing Worlds
By Laisum
Hi! I'm taking part in your Halloween! I have long wanted to make a map from Unreal Tournament 99.
Story: The Peragus was not a well researched planet. In the depths of planet, ancient civilizations created temples of light and darkness. The power of the surrounding temple is so great that after the explosion the temples were left unharmed. They time after time call adepts of light and dark side of force in eternal battle.
New textures: Yes!
New effects: Yes!
New music: Yes!
New sounds: Yes!
New md3 models: Yes!
Botroutes: Yes!
IBI script: YES! (Thanks @NAB622)
My first almost serious work. Hope you like it ?
Music on the Halloween theme map is owned by Dave Wave (Thanks much!)
Video
215 downloads
0 comments
Updated
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Manaan Medical Center
By Rui
Manaan Medical Center
___________________________
You can watch the preview video about this map on YouTube
___________________________
Author : Rui
Gametype : Duel/FFA/TFFA;
Release Date : 15.10.2020
File Version : 1.2
File Name : manaan_medical.zip
___________________________
- How to install -
1. Extract the folder;
2. Copy or replace manaan_medical.pk3 to GameData/base directory;
Also you can use console to start the map type : /map manaan_medical
198 downloads
0 comments
Updated
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Jedi Temple Duel Room
By Dusty1654
Working with Movie Battles II
Author : Dusty
Gametype : FFA/Duel/Siege(MBII) (free for all/Siege (Movie Battles II))
File Name : templejedi
- How to install -
1. Extract the folder
2. Copy or replace templejedi.pk3 in GameData/base directory or Gamedata/MBII
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map templejedi
Discord: Dusty#0383
288 downloads
0 comments
Updated
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Vader's Castle Duel Map ( from Rogue One )
By GPChannel
Hey everyone!
A lot of people wanted to release the map!
Sry i have a lot of work with the TFA Mod,but here i am.
It is just a 1.0 version,its not the final version of the Duel Map.
Hope you like it,and have FUN!
Be careful not to choke on your aspirations,jkhub!
834 downloads
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Imperial Class1 Star Destroyer Bridge
By Lwkill
Author: Lwkill
install : put the pk3 to your base folder
deinstall : delete the pk3 from your base folder
if you find bugs let me know
496 downloads
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Terminative 3 Home
By Hugo
Mapped by Malak
Designed by Hugo
The map was made for static and dynamic training. The making of a useful map was our goal, not to show any mapping skills. We tried to create a map which runs at a decent amount of frames per second, so that everyone can use the map regardless of their computer hardware. Therefore the map looks a bit simple in some areas. The map was created for the Terminative 3 Community. It includes new textures, sounds, models and scripts. It is meant to be used with the game mode free for all.
5,233 downloads
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The Valley
By kot
Hello there!
My last completed map, but the first one I post here. I made all my maps for the xjedi.com portal, including this one. But time passes and people play less. I do not want these maps to be completely forgotten, because I have not created anything more in my life.
Okay, to the point. This is a simple and spacious arena with two small team rooms. I tried to create a calm and peaceful atmosphere here because my previous works were dark and gloomy: D. And the main tool to achieve this goal was audio design and soundtrack. This is really relaxing.
Enjoy!
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Mapname: The Valley
BSP name: xjedi_thevalley
Version: 1.0.0
Release Date: 13.08.2018
Gametypes: FFA, TFFA, Duel, PowerDuel
New Content: textures, shaders, sounds
Music: Jeremy Soule - Blessing of Vivec [TES III: Morrowind OST]
Bot Routing: No
------------------------------
296 downloads
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mapThird
What is different in version 1.16:
-Fixed the many issues (there are no more texture issues)
-opened up a previously closed off hallway
-resized certain brushes
-added an additional saber_training_dummy
-added textures for a HD sky! this new sky really brightens the map
set not long after man's discovery of the force, and the creation of the "Order of the Force," this once renowned temple has long been forgotten, nature having taken hold, the elements battering it over the many years - only ruins remain. Outside the temple, is the tournament grounds, and it is here that the Order's initiates would battle one another for the right to be trained by the Grand Master. The temple//castle has many different floors and a few hidden secrets to find ! Looping level design makes it a perfect Deathmatch style map
Images: https://imgur.com/a/VRFiDx2#n9YsBml
162 downloads