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JoF Wrestling Arena
By FrostJoF
This is a map made for Melee events.
Features:
- Main Area with the Ring
- Small backstage Area
- Toilet Room
- Bar Area
- Small secret Room
- Additional Duelling Room
- Control Switch for the Main Light
- Switch that spawns a Table and Ladder (Just solid objects for fun)
- Switch for Royal Rumble mode ( Ring heals constant your HP, because the goal is to throw them out and not to kill )
Load it with /devmap or /map jofwrestlingv1
Im a mapper at the very beginning so im always open for honest feedback/criticism
Credits:
Thanks to:
Desiler and Kosmos - for testing the map
Enigma - for making posters for the map
Gnost - for letting me use his WWE/JoF Logo
Akron - for handing me out a poster
Some textures are used from JoFTemple and JedisHome! Thanks to their creators!
39 downloads
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contest winner Underworld
By biggs
UNDERWORLD MOD CONTEST 2022
WINNER
Inspired by Bladerunner.
This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that.
got as much done as I could before time ran out ; this map is not finished.
.bsp names:
underworld underworld_duel
167 downloads
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Kepler Abandoned Outpost
By Gigabyte
- Kepler Abandoned Outpost -
________________________
Author : Gigabyte
Gametype: FFA/TFFA
Release Data: 29.03.2019
File Version: 1.8
File Name: ffa_kepler.zip
- Description -
This is my first map. I took some ideas from already finished maps.
All guns/ammo and hp/armor placed.
Botroute support in version 1.4
- How to Install -
1) Extract the Folder
2) Copy or replace ffa_kepler.pk3 in Gamedata/base directory
3) Enjoy and play with friends or inspect the map in solo game
Also you can use console to start the map type: /map mp/ffa_kepler
or /map ffa_kepler
396 downloads
- botroute support
- star wars related
- (and 2 more)
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Cavrilhu Pirates Base
By Ramikad
A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
I included the map file and script sources, in case anyone wanted to take a look.
I didn't find any bug, although I may have missed a couple of caulked spots here and there.
To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.
95 downloads
- contest entry
- star wars related
- (and 1 more)
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Holonews Studio
By Iffo
I think this is my first ever public release of a map.
Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
- Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
- Green room with view of studio
- Studio floor (light switches for studio lights)
- Set (News desk, cooking area, interview set and demonstration area).
BUG
- Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
Credits
- Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
- SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
- JEDI community for testing and feedback.
59 downloads
- star wars related
- roleplaying
- (and 1 more)
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JNC1
By afi
This is a map that I made for the Jedi Nations Cup 2020, hosted by Epic Saber League.
It went through a lot of playtesting and changes and was finished on April 1st, 2020.
The map is primarily meant to be played in competitive Team Deathmatch (TFFA), but can also be played on FFA or Duel.
45 downloads
0 comments
Updated
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Attack of Yavin
By Gnost
Map made by Gnost
NPC scripting made by Nieris
This is an immersive Star Wars challenge where you have to face 20 hordes to defend the academy.
Supports FFA mode.
Play it in cooperative mode with your friends for an epic experience. It starts automaticly after 30 seconds.
Original event made for JoF.
EternalJK client is recommended.
Known bugs: if your server doesn't have a good NPC support, it may crash.
81 downloads
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Jedi Starfighter Racing Map
By Gnost
Map made by Gnost
Basically this is a huge spaceship racing map that allow max 6 players to spawn a jedi starfighter and race with it.
It has 2 different circuits, a short (1min) and a long one (2min) that can be changed through a button.
Supports FFA/TFFA modes.
Known bugs: Sometimes after using a spaceship, player movement seems bugged. It can be fixed by using a spaceship again or just do /reconnect.
Event example below:
INTRODUCTION:
We are going to have a funny afternoon racing with some Jedi Starfighters across a huge and tricky map.
OBJECTIVE:
Survive 3 laps and try to be the first one reaching the end!!
RULES:
-No shooting allowed
-Don't crash into another ship on purpose
-Boost is allowed (press the spacebar when boost is loaded)
We are going to train a bit before start to familiarize yourself with the circuit.
Then we are going to make rounds of 5/6 players per round. First 1 or 2* finishing 3 laps will pass to the final round.
*It depends on the number of players attending.
MAP:
"jofracing" For advanced and beginner pilots! Enjoy.
58 downloads
- space
- star wars related
- (and 1 more)
0 comments
Updated
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Squid Game and other minigames
By Gnost
Map made by Gnost (all the games + teleports + functional parts of the map + lights) and Perso (main hall + trims + more lights)
This is a map based on Squid Game TV series but some games have a twist and it works perfectly to host a multiplayer event.
Original idea by JoF community.
You can use it to host an event like below. Please contact me if you have any doubt.
Welcome chosen ones.
In this event you will have to put yourself to the test in order to survive each game.
Completing a game will let you proceed towards the next game(s).
Death means elimination from the game(s).
Surviving is the key.
(When you die you will be put into spectator mode)
When the players arrived on the map they will gather up on the main hall as the host will give an explanation about the event.
After the explanation they will continue and head towards the games.
MAIN HALL
You can find the order of the games below.
GAME NUMBER ONE
On the start of the first game each player should start by preparing themselves by making a horizontal line as everyone is standing next to each other.
The objective is to get to the other side of the map without dying.
The player can move if the doll says "Green Light" and stop when it says "Red Light".
If a player moves when the doll is watching you will be eliminated or if the player does not cross the finish line within time limit, they will automatically get shot and eliminated from the game.
- No jumping
*For this game there is an admin room at the top of the main hall where the host should deactivate damage (green/yellow/red buttons) and activate it again (danger button) while playing*
GAME NUMBER TWO
The second game involves players attempting to cross two parallel bridges by jumping across tempered glass panels while avoiding weaker panes of regular glass.
Those who land on a regular glass panel break through the pane and fall to their deaths from a high place, resulting in their elimination from the game.
- Not any kind of attack is allowed.
- No platform skipping.
- Form a line and wait for your turn as you will be called out.
GAME NUMBER THREE
In this third game of the event you will be seperated into two teams.
Each team will enter a room that is mirrored as you can see the other team as well.
their objective is to climb this map as a team with some hard obstacles to overcome.
The first team that reaches the top wins and can press a button which will fill the other team's room with lava and kills everyone.
- Not any kind of attack is allowed even on teammates.
- Be a teamplayer and give the ones who aren't good a helping hand.
GAME NUMBER FOUR
The objective in the fourth game is to throw your saber towards the board three times.
The ones with the minimum score that is required will pass on to the grand finale (60 points for example).
The ones who fall below the minimum score will be elimintated.
In order to know where the person's saber is going you can check it on the live screen as it will show you where it will land.
''Be sure to turn off the saber when you think it's near your target on the board''
- Not any kind of attack is allowed on the other participants.
- Saber Throw is allowed towards the board
GAME NUMBER FIVE
In the finale game of the Event the remaining players only have one task left.
TaunTaun Ice LMS
Last man Standing while riding a TaunTaun
Each player will have to mount a TaunTaun and wait for the start signal.
Once the game starts their objective is to kill the other ones with their saber and be the last remaining participant.
!!BEWARE OF A SLIPPERY FLOOR!!
- No A-D saber attack spam while engaging combat
The last participant who remains alive will be the winner of the,
JoF Squid Games
Our event was a little bit different due to rules changing at last hour:
38 downloads
- lava
- climbing map
- (and 1 more)
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RPG Wayland
By JKHub
Originally by Rena Jacewalker.
Texture / shader fixes implemented by Hudaw aka JesseLeeHumphry
43 downloads
0 comments
Updated
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RPG Yalara v2.0
By Hudaw
Hello all, and thank you for checking out this file.
This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are.
The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.
A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that.
Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!
211 downloads
- city
- roleplaying
- (and 1 more)
0 comments
Updated
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Monopoly Board Game
By Agent47
Title: Monopoly Board Game
Author/Creator: Sonny147/Agent47
Purpose: Multiplayer
Programs:
GTK Radiant 1.6.5
Q3Map2
Adobe Photoshop CC
Description:
The map is based on Monopoly Board Game. It has fully functioning Property Cards, houses and jail.
In addition, there are Chance and Community Chest Cards as presented on screenshots.
The map does not contain a fully functioning system, including a scoreboard, which would be Credits, and the map cannot randomly generate a number of the dices or chance cards.
It was way beyond my skills, I am afraid. If someone is willing to make it, message me, and I can send a source file.
The Monopoly_Low.pk3 has low resolution textures,
whereas the high version has high-quality textures, but it will affect loading time.
Hope you will enjoy this.
Music:
The map uses a Monopoly Main Theme.
Installation:
Extract the ZIP file using WinRAR or 7Zip. The extracted files copy and paste in the
Jedi Knight Jedi Academy/Game Data/base folder. You can start the solo match, or use it on a server.
Name: Monopoly , monopoly.bsp
64 downloads
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Chernobyl NPP - Nuclear Power Plant
By Agent47
Title: Chernobyl NPP - Nuclear Power Plant
Author/Creator: Agent47
Purpose: Multiplayer
Programs:
GTK Radiant 1.6.6
Q3Map2
Descirption:
The map resembles the Chernobyl Nuclear Power Plant.
The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl.
Music:
The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the
S.A.D. by MoozE.
Link to a soundtrack:
https://www.youtube.com/watch?v=HFJrA3uk4Pw
Installation:
Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server
or start the solo match.
Name: Chernobyl , Chernobyl.bsp
Botroutes: The map does contain a simple botroutes.
241 downloads
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Carrack Light Class Cruiser
By JKHub
CREATED BY Merrick
www.merrick-studios.tk
-------------------------
The contents of this .zip file should include the following files:-
Carrack.pk3
Carrackguide.pdf
Readme.txt
Screenshots Folder
Virquin Promo Screenshots
-----------------------------
Quick Info
-----------------------------
The actual map file is 21,003 brushes big
The map features new sounds, textures, music, and vehicles
The final compile time was around 22 Hours
The Build time was about 2 months
-----------------------------
Installation Instructions
-----------------------------
Open your base folder in the Jedi Knight: Jedi Academy Directory
Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
Then drag and drop both the .pk3 files into the base folder
If you cannot follow these simple instructions successfully,
I strongly suggest you disconnect your computer from the Internet
before you harm somebody.
-------------------------------
Software and Hardware
-------------------------------
Hardware of Compile Machine -
1.7 Ghz AMD Athlon XP Processor
512MB SDRAM
nVIDIA FX5200 128 AGP Graphics Card
Software Used -
GTK Radiant v 1.4.0
Adobe Photoshop CS
Adobe Image Ready CS
Acrobat 7.0
EasyGen Terrain Generator
Windows Media Player
Sound Recorder
----------------------------
Credits (will do fine)
----------------------------
Merrick • Mapping, Texture Creation and Modification, Shaders
His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
Helios • Sound Archivist
[WP]Maniac • Music Archivist
Daron Kel • Digital Artist
Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
Berle • Technical Assistant, Beta Tester
Simmo • Shader Assistant
Hyrax • Creative Assistant, Beta Tester
BabySpinach • Shader Assistance (map-center forums)
Darth G - Tech Assistance (map-center forums)
Zertz • Beta Tester
Welli Ton - Beta Tester
Alamy Canew • Beta Tester
Torvan Raiker - Beta Tester
Enzo Aquarius •Beta Tester
Magus Vosh • Beta Tester
Savage (erp) • Input
Germoc Badron (erp) • Input, Official Sound Stealer
Watcher (erp) • Input
Sam Bickley • Input
Set Harth (rpg-world) • Input
Jack D (erp) • Input
Ryuu Hi (erp) • Input
Helios (erp) • Input
Arron Dominion (erp) • Input
Iris Kalamyr (erp) • Input
Gmoney (erp) - Input
Arron Wesson (erp) • Input
Travis North (erp) • Input
Zac Doeza (erp) • Input
His Canon•ness Scooter (erp) • Input
Black Peter Sortengard (erp) • Input, legal advisor: p
Millen Rouge (erp) • Input
Talon (erp) • Input
Jay Ledford (erp) • Input
Janet Flare (rpg-world) • Input
Blamj (rpg-world) • Input
Gojna (rpg-world) • Input
Jack Keller (rpg-world) • Input
(you will find more information about the carrack in the Carrackguide.pdf file)
142 downloads
- roleplaying
- space
- (and 2 more)
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Dark Forces II MotS - Sith Catacombs
By WizardMKBK
Dark Forces II MotS - Sith Catacombs
[https://starwars.fandom.com/wiki/Dark_Force_Temple]
This map is a remake of Dark Forces II - Mysteries of the Sith's 14th level, the final boss fight - Sith Temple Catacombs.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II - MotS)
Install:
Copy mots_sithcatacombs.pk3 to your base folder.
UnInstall:
Delete mots_sithcatacombs.pk3 from your base folder.
Special thanks:
(MKBK)Luke - testing
GPChannel - testing
240 downloads
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RPG Carida
By Wyrst
This is a map I made in 2009 and which I am uploading mostly for archival purposes, but also for that modern audience that still has use for maps geared towards roleplaying.
The map features a fairly well-detailed military base with all the rooms that most role playing situations might require. To broaden the scope and utility of the map, it also includes a small town with starport and several shops and domiciles. Furthermore, the gunship functions as a teleporter to a ''killhouse zone' which might function as a practice area for urban combat. Likewise, the town itself leads into a short cave area that might serve to more options for different kinds of roleplay.
76 downloads
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IC Training Room
By Evader
This is a small duel map, a variation on jedi temple duel from Jedi Outcast. The level is a single 3d model and also includes custom skybox.
I started working on this map a long time ago, but I finally managed to finish it. I hope it's a fitting tribute to Jedi Outcast and Jedi Academy.
Any questions and advice are welcome!
84 downloads
0 comments
Updated
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Base JKA Source Files (decompiled)
By Hudaw
Hello all! I've brought treats!
I wrote a batch file that decompiled all of the .bsps available in the base JKA asset .pk3s. and got the .maps for all of the single- and multiplayer maps in the game. Hopefully this can help some folks get maps up quickly or use some of the geo in the original maps, or even just for learning purposes.
Just a few quick points:
1. I have not edited these. What you see is what the decompiler spit out. Decompiling from .bsp is notoriously messy; you will have some missing textures, shaders, and models.
2. The only thing I did was decompile the .bsps, so full credit for these .maps goes to Raven Software.
3. I have not included files that can be found in the most recent version of NetRadiant_Custom. That means the following files are not included:
kor1
t1_rail
t2_rancor
t3_rift
mp/ctf4
mp/duel8
mp/ffa5
mp/siege_hoth
4. I have included the JA bonus maps here, as they were official Raven releases.
5. The Star Destroyer siege map is not included; you can find the .map on JKHub.
Thanks for downloading and I hope this package helps you!
============
CREDITS
============
Raven Software, for all of the .bsps from which I decompiled.
Everyone on the JKCommunity Discord for helping me navigate this process.
66 downloads
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World Between Worlds
By Reepray
This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars Rebels.
Hello there, it is me, Reepray 😃
This map was started and released a year ago, and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. It now has music and when strolling around the map you'll sometimes hear Morai hoot 😃
I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution.
The map is built to support Duel and small FFA/TFFA. The map has only been tested in the vanilla game.
For more information please read this copy of the readme file (Version November 11, 2021)
Original (release day) text explaining the motivation behind the creation of this map 😃
648 downloads
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Exogorth Stomach (Episode V map)
By Lwkill
15.10.2018
Map Name : EpvExogorthStomach
Author : Lwkill
Install : Put the .pk3 file in your base directory
Singleplayer : Map/Devmap EpvExogorthStomach
Multiplayer : you can play Duel,but no botroutes
This map was made with GtkRadiant 1.6.6
and is free to redistribute and modify this file.
152 downloads
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Devil's Cauldron
By Rev_Mooku
This map is the result of a sarlacc eating a dueling arena and then getting busy with a volcano.
The Devil's Cauldron could be considered a duel map because of its smaller size, but it's great for FFA as well. The atmosphere has a volcano feel. There is a dueling platform in the middle surrounded by lava. There are narrow walkways above the dueling platform as well.
69 downloads
0 comments
Updated
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Nightmare
By {JoF} Atlas
This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
How to play (Suggestion):
--------------------------
*Highly* suggest you disallow jumping/strafing for this.
Depending on the number of participants, designate one or two players the role of Slenderman.
Those players will then disperse roaming around the map trying not to "camp" any specific positions.
Everyone else remains at spawn awaiting the signal to start looking for pages.
Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
Happy hunting!
Installation Instructions:
---------------------------
->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
External Content Used / Credits:
--------------------------------
-Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
-Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
-Shader extraordinaire - mjt
-Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
-Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
-Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
-Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
-Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
----------------------------------------------
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
-----------------------------------------------
161 downloads
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Rev Gnosis
By Rev_Mooku
"Gnosis" is the 7 month map project of Mooku, leader of the (>+<) Revelation clan.
This map features a central hub and individual zones for the elements of Air, Water, Earth, Fire, Light, and Darkness. The central theme is "Balance In All Things."
Each zone is accessed from the central hub via teleporters that visually represent their respective zones.
Zone Descriptions
Air - Open, cloudy, windy sounds, wind slingshot effect if one falls off a platform, semi clear dueling arena in middle
Water - Pristine, Calming, Water sounds, Opportunities for Swimming Practice, Duel ring surrounded by water
Earth - Earthy, Stone duel ring upon a grassy hill, bar and fight club inside the terrain
Fire - The Floor is Lava, watch your step, don't die, and Features The High Ground
Light - Jedi feel, crystal cave, semi hidden council chamber
Dark - Sith feel, Dark tomb, bones and coffins everywhere, hidden council chamber
177 downloads
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contest winner Costa Del Sol
By SephFF
SUMMER MOD CONTEST 2021
WINNER
This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.
Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.
https://jawaclan.com/profile/4229-sephff/
MJT: https://jkhub.org/profile/4531-mjt/
-----------------------------------------------------------
Map Info:
Map Name: costadelsol
Released: Sept 14th
Filesize: bsp 20mb
Version: 1.0
Build Time: 6 weeks
Brush Count: 9121
-----------------------------------------------------------
Features:
FFA / TFFA / Duel
Botrouting: no
New Music: Yes (Best to play map with music on!!!!)
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Models: Yes
New NPC: Yes <---- had to remove last min too buggy
New Skybox: Yes
-----------------------------------------------------------
***********IMPORTANT***********
Source .MAP file inside the pk3.
Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.
***********IMPORTANT***********
-----------------------------------------------------------
Programs Used:
NetRadiant -20210105
Photoshop2021
Blender
-----------------------------------------------------------
Credits:
SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.
MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.
mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)
Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
Somaz: Blender tools and mapping tips
Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337
DarthLekku: Shared with me the shader to get the fish to look all fish like.
Helena Ravan: Mapping tips and testing found all kinds of things for me to fix
Shadow: helped with roof and bollard's on the dock and testing
Szico: Horizon blending / alpha shader tutorial found on JKhub
https://jkhub.org/forums/topic/10100-horizon-blending/
Also some ground grass and rock textures came from textures.com
-----------------------------------------------------------
Installation:
Place the costadelsol.pk3 into your gamedata/base folder.
-----------------------------------------------------------
Run map commands:
To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol
To spawn NPC /npc spawn barrel_costa
246 downloads