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  1. Version 1


    WINNER of the HOLIDAY MOD CONTEST 2022 This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions. Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped. Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with.
  2. Version 2


    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  3. Version (2008)


    *************************** JEDI ACADEMY MODIFICATION *************************** Title : Dark Forces Mod for Jedi Academy - Demo Version Author : The Dark Forces Mod Team E-Mail : darth_linux@msn.com Website : http://darkforces.jediknight.net File Name : dfmod_2008.zip File Size : 428 MB Date Released : 1/27/2007 Description : Files required to play the Dark Forces Mod Demo. The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game "Dark Forces" using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002, released a demo of the mod for Jedi Outcast. This release was met with wide critical acclaim, and it is our pleasure to present you with the third and final release. For more information, please visit our website. Enjoy the mod! Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences. Requirements : Jedi Academy must be patched to version 1.01 to work. Please set your graphics options to their highest settings for maximum enjoyment. Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. It's you and your blaster against an entire Empire. May the Force be with you. Release Notes : Note that there are a few controls different to Jedi Academy. Please check out your controls and adjust accordingly. Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution] *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution] *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.] *Light Saber appears in some levels if melee weapon is chosen. [no known solution] *There is no animation when throwing the Detonator [JA engine does not have one] *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger] THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. 419 downloads

    ORIGINAL AUTHOR: DARROW LINDER Date Created : February 22, 2006 Overview: --------- Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps. Let's get this out of the way first. I know the download is big. Sorry. I've made every effort to keep the mod as small as possible. There are 20-30 hours of gameplay here, so it will be worth the download, I hope. If you played my first conversion, Escape: Yavin IV, then hold on to your hats. This is an extension of the first conversion, but includes 25 additional levels, a new story, vehicle levels, space levels, additional duels and puzzles, and customized interface (including a 'Chapters' menu that enables you to play any game level), on-the-fly saber upgrades, and three endings (that's right 'THREE' endings). Your choices during the game decide your fate. Given the length of the game, I have eased up on the difficultly of the game a bit (just a bit). Nuff said. Installation: ------------- BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING: 1. Remove *all* custom pk3s and mods from your base / GameData folder 2. Remove *all* custom pk3s and mods from your base / GameData folder 3. Remove *ALL* custom pk3s and mods from your base / GameData folder Failure to do so will likely result in the game failing to even start. So please don't ask me why the game won't start if you haven't done this. To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. I've been running with the 1.1 patch. If you don't have it, play at your own risk. Story: ------ Basically, the Sith have dominated the galaxy. The good guys (called the Alliance) are threatened. The game will feed you some hints that explain the reason for the Sith control. Of course, you have to come to the rescue to save the universe from total Sith control (oh, unless you choose to become a Sith). The rest of the story pretty much tells itself. Please note that if you choose to jump around the levels using the chapters menu, you will not get the entire story. Just keep that in mind. It is recommended you play through in normal game mode before jumping around. Gameplay: --------- In all, there are 38 levels (12 cinematic levels and 26 playable levels). Unlike the traditional game (JKIII), your saber upgrades occur as you defeat your opponents. Each level also offers your a chance to 'trade' your saber for one encountered up to that point in the game. Like the cool saber disc your opponent has? Defeat him, and take it! It's that simple. Issues: ------- There are two really big issues: 1. level2_saber_shipment always hangs for me when it is *not* loaded as the first level in the game. ** If this occurs, you can use the Chapters menu to start a new game from this point in the game. 2. After some time of playing, the game seems to 'hang' after about 90 seconds from a save point. It does not happen in the same level or in the same place in the level. The problem only occurs after playing and saving for SEVERAL HOURS continuously (essentially the same game). Restarting and loading the saved game does not correct the problem. ** If this occurs, you can use the Chapters menu to start a new game from where you left off. 3. My hard drive crashed and I lost *everything* associated with this game just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so really what you are playing is Beta V4+ here. Everything pretty much works fine, but I lost all of the .map and script files. So... If you use the Chapters menu to start the ending levels of the game (Chapters 8 - 11), you'll need to use the cheats to setup your force powers. ** Bring up the console then type: > helpusobi 1 > setforceall 3 There's other little detailed things, most of which you probably won't even notice, so it's not worth mentioning... Credits: -------- Without these contributors, this game would not be. Beta Testers: ============= Tester #1 ............................ Theos Burgess Tester #2 ............................ Captain Shuttle Tester #3 ............................ Mr11 Tester #4 ............................ Chris Jackson Skins: ====== Aayla Secura ......................... Mars Marshall & Dark_Cuillere Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul 1 ......................... mrdefender Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire Darth Omega .......................... KAZZZ Darth Savet .......................... Brejo Savet Death ................................ +]Nekroscop[+ Egor ................................. Unknown FemOffee ............................. Mars Marshall General Grievous ..................... Mars Marshall Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Lizard Reptile ....................... Tps_sithrouge Mace Windu ........................... Aaron Smith Maddog JKA ........................... Maddog Magna Guard .......................... Mars Marshall Mandalorian Sniper ................... Innocent Hawk Neo Reborn ........................... Drakkan Ninja ................................ Tim & Jimesu_Evil & Shady-D & Satanmaster & Playingkarrde Noghri ............................... RO Agent Smith Olts Keldor .......................... OLTS /// Lord Vili **** Pit Droid ............................ Matt-Liell & Scouttrooper RAB-24 ............................... Chairwalker Raptor ............................... Thrawn42689 & Graves & LightNinja Razchrome ............................ Unknown Rodian ............................... Darth Algar Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Spawn ................................ Stingray Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad Yoda ................................. Darth Dizzy & Team Yoda Younglings ........................... Mars Marshall Zabrak Male .......................... Darth Algar Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Grievous Sounds ...................... Kurt Libengood Voice Acting: ============= Darth Maul ........................... Mr11 Jedi ................................. Darrow Linder Jedi Master Nadoo .................... Mr11 Jedi Master Savet .................... Darrow Linder Jedi Master Secura ................... The Light Side Jedi Master Windu .................... Mr11 Mirala ............................... The Light Side Queen Mothma ......................... The Light Side Rosh Penin ........................... Darrow Linder Sith Lord ............................ Darrow Linder Sithress ............................. The Light Side Saber Models: ============= Crystal Hilt ......................... {THC}ShovelHead CyberNinja ........................... Revan Dark Darth Maul ........................... Unknown Desann Saber ......................... CHoSeN ONe Dual Lightstaff Sabers ............... Red Sith Eclipse Saber ........................ +POO+Sigma Imales ............................... IMALES (Damir Berkovic) Light Disc ........................... Wolrajh/Xantcha Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Reborn Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Star Wars Classic Sabers ............. Revan Dark TS Custom Sabers ..................... Trauma Sensei X-Saber .............................. Jon Hill Textures: ========= Custom Textures 1 .................... BerneyBoy Custom Textures 2 .................... Shaithis Water and Ripples .................... Sith J Cull (Arevas) Sith Command Ship .................... Sith J Cull (Ep3 Mappack) Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Vehicles: ========= Duality .............................. Manquesa, RaSiN_HeCk Sith Speeder ......................... Duncan_10158 & Monsoontide Speeder Bike ......................... Duncan_10158 & Monsoontide STAP ................................. Duncan_10158 Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy≤/Uber Noober≤ Maps: ===== duel_valley (modified and extended) .. Raven (all other maps were done by me)
  5. Version 4.0.3


    REQUIREMENTS >> Jedi Academy Patch (PC) 1.01 << RECOMMENDED >> Jedi Knight Academy Particle Physics << 1. You can choose every Saber Type in the start of any new game 2. You can choose a new Saber hilt in the start of any new game (Kyle, Luke, Mara, Vader, Ben, Qui Gon, Obi Wan, Dooku, Maul, Sidious) 3. You can choose every Saber Style in the start of any new game (Styles are limited and depends on hilt - Fast, Medium, Strong, Tavion or Dessan) 4. You can choose the Saber color red for every saber type in the start of any new game 5. Kick your enemy if he is close to the end of life 6. Saber staff can cut from enemies and they will weild them in the dual style 7. Use only the truly associated Powers from the movies in the start of any new game (Removed Force-Rage, drain, protect and absorb) 8. Available Force Powers are now on level 3 in the start of any new game (Force-Grip, Pull, Lightning, Throw and Speed) 9. Enemies can now dismembered in the start of any new game without use of console, an hex, hook or a trainer! (batch file, autoexec.cfg and setdismember.cfg are necessary) INSTALLATION 01. If you use the previous version, JKA SP Unlocker, please delete the old files before. 02. Extract the content of JKJA_SP_Unlocker_v4.0.3_byNardja.zip and run the setup.exe 03. Choose the directory of your Jedi Academy installation (C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData) ATTENTION I've compiled the .BAT files to executables with the program Bat2Exe http://wiki.uniformserver.com/index.php/PHP_WinBinder:_Project#Create_an_EXE_file The execuatbles can return a false AV Positive! But i guess they are clean and not dangerous! If players adding new characters after the installation of the Unlocker, they need a update for the "MENUS.str". Otherwise species name of added characters or saber names aren't shown. Secondary links to Main Modification or reverted editions UPDATED Mediafire-Download Link: SP Unlocker v403 - Main Edition Setup http://www.mediafire.com/download/adgibhxmv184rxz/JKJA_SP_Unlocker_v4.0.3_byNardja.zip --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - Auto Block Edition http://www.mediafire.com/download/bd21ds1daz6i5ic/JKJA_SP_Unlocker_v4.0.3_AutoBlock_byNardja.zip +enabled Auto Blocking again (Need setcvar.cfg replacement) --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - No Blood Edition (Only main .pk3 file) http://www.mediafire.com/download/l3x0jgjgg9ddcpo/JKJA_SP_Unlocker_v4.0.3_NoBlood_byNardja.zip -Bloody Dismembered is removed --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - No Blood All Force Edition (Only main .pk3 file) http://www.mediafire.com/download/ai7jdt4rh1zltad/JKJA_SP_Unlocker_v4.0.3_NoBlood_AllForce_byNardja.zip -Bloody Dismembered is removed +enabled Force Rage, Drain, Protect and Absorb powers again --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - All Force Edition (Only main .pk3 file) http://www.mediafire.com/download/u6vj6c7j9f666fa/JKJA_SP_Unlocker_v4.0.3_AllForce_byNardja.zip +enabled Force Rage, Drain, Protect and Absorb powers for NPC's & Player again (atm the Forces, Protect, Absorb and Shield cause an color change for RGB characters in the time of activation!) If you want to use Manual Blocking, 01. Open Launcher and click on AUTOEXEC button 02. Change the "MOUSE4" of the command, bind MOUSE4 "+block" (You can open a HELP.cfg in Launcher with the [?] Question mark button) If you want to disable the Manual Blocking in reverted editions, (Download one of the reverted editions above this tutorial) 01. Go to Base directoy 02. Open the setcvar.cfg 03. Now search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" 04. Open Unlocker_v403.pk3 with WinRAR (Not 7zip or something other) 05. Double click on setcvar.cfg and open it with notepad 06. Search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" again 07. Save the file and WinRAR will ask If you want to update the archive, click Yes 08. Close WinRAR and start the Launcher
  6. 290 downloads

    ORIGINAL AUTHOR: DARROW LINDER This is a new single player mission for Jedi Academy. It utilizes models, skins, and saber models that I found interested from the jk3files.com over the past year or so. The bits posted by other authors have been stripped down to their bare minimum, to keep the size of this mod down as much as possible. Some highlights: - New and different opponents / challenges in each level of the game - Custom SP maps (13 in all including 2 bonus and 1 cinematic level) - Custom missions with helper NPC's - Custom menus including saber descriptions - Custom saber models - Custom saber abilities - Custom sounds and sound effects - Custom music - Custom visual effects - Custom weapon effects - Custom skins - Custom cinematics (almost an hours worth throughout the game) - Custom HUD - Custom objectives (43 in all) - Secret areas included in nearly all the maps - Powerful sabers and force abilities from the beginning - Several opportunities to upgrade / replace your sabers - Over 20 new opponents with varying levels of difficulty - Approximately 10-14 hours of challenging game play A walkthrough is provided in GameData/escape when you install the mod. This mod is hard -- much more difficult than JA -- but very playable. So if you pick this up, expect something more challenging than what you're used to. Installation: ------------- To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. ************************************************ PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION ************************************************ To un-install, simply remove the 'escape' folder and the .bat file from your GameData folder in your JA install directory. Story: ------ This starts out pretty much where Jedi Academy left off. It assumes you chose 'the dark side', stole the scepter, and went on your way of domination. Because of your dark ways, what was left of the imperial and rebel forces were destroyed by bands of cultists and other dark jedi. A powerful Sith gathered followers (called loyalists) and made a deal with you. Hand over the scepter, or die. Your life was spared, but the scepter is now in the hands of the Sith. He threw you in prison cell buried in the rugged mountains on the planet moon of Yavin to rot. Your force powers faded as the sith dominated planet after planet. You home is the last to be overthrown. In a deperate attempt to contact you, the queen from your home planet used her telepathic ability to send you a message. Your force powers have faded to the point where you can't receive the distress call. After years of meditation, you realize the error in your ways and wish to seek revenge on the Sith. An accident gives you a chance to escape. And this is where story begins... Gameplay: --------- In all, there are 13 levels (1 is a cinematic level only and two are 'bonus' levels that give you a chance to upgrade sabers). Each of the levels have anywhere from 3-8 objectives that must be fullfilled before proceeding. To estimate the length of the mod, from start to finish is probably somewhere between 10 and 14 hours. This entire mod is one very long mission broken up into 13 maps. The opponents get progressively more difficult (although your force powers and your opportunity for saber upgrades keeps the playing field somewhat fair) throughout the game. One hint: keep a close eye on your cursor for things to push or break -- it is sometimes required to continue on with the level. You may want to turn on force hint in your config (cg_crosshairForceHint) if you can't work things out. Enough said -- you can figure out the rest. GAMEPLAY: Issues: ------- There really aren't too many issues. I found a few bugs with JA itself. The noticable issues include: - JA crashes during simultaneous thermal detonator and saber throw effects - Saber properties sometimes ignored on restart of JA and loading saved game - JA leaks memory (I watched it). These maps are very large, and playing across several of the levels (like most of them) for an extended perior of time will lead to a decreased frame rate. Restarting JA corrects the problem. - Some of the cut scenes and cinematics are a little unstable. Some of the sound cuts out part way through and sometimes the NPC don't go to their specified navgoals. I don't know, maybe my problem, but they work sometimes, sometimes not. - There are a couple of brushes with issues. One causes a HoM effect (tiny little sliver of a brush in a massive area -- but you have to walk over it). A few brushes have some vertex problems, so there are gaps. I didn't bother to go back and fix them -- they are hardly noticeable and don't impact gameplay. There's close to 85000 brushes in this entire game and probably less that 10 with noticable issues. That's about all worth noting. Credits: -------- The following lists the skins, saber models, mods, etc. that were all put together to create this mod: Skins: ====== Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul ........................... mrdefender Death ................................ +]Nekroscop[+ Egor ................................. Unknown Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Maddog JKA ........................... Maddog Neo Reborn ........................... Drakkan Razchrome ............................ Unknown Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Saber Models: ============= Light Disc ........................... Wolrajh/Xantcha Eclipse Saber ........................ +POO+Sigma Dual Lightstaff Sabers ............... Red Sith X-Saber .............................. Jon Hill Desann Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Reborn Saber ......................... CHoSeN ONe Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Imales ............................... IMALES (Damir Berkovic) Darth Maul ........................... Unknown Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy²/Uber Noober² Maps: ===== duel_valley (modified and extended) .. Raven t3_rift_sample (excerpts only) ....... Raven t2_rancor_sample (exceprts only) ..... Raven
  7. Version 1.0


    Pair with my Prequel Music Replacement for BEST results! The Prequel Conversion mod will do exactly that: convert the Single Player campaign story and experience into that of the prequel Star Wars movies (Episodes I, II, and III). This includes replacing various characters to those in the movies. A list will be given below to reveal what is replaced: Characters: - Trade Federation Battledroids (with corresponding rank colors):Stormtroopers, Imperials, Snowtroopers - Super Battledroids: Imperials, Rocket Troopers, Stormtrooper Commander, Saboteur - Droidekas: Hazardtroopers, Assassin Droids - Maganaguards with Electrostaff: Cultists - Jango Fett: Boba Fett - Nute Gunray: Racto (the guy on Coruscant who's making illegal droids) - Wat Tambor: Rax (the fat Imperial who chases Jaden for sport) - Clone troopers (Mark II): Rebel, Wedge Weapons: - E-5 Blaster Rifle (Battledroid blaster): E-11 Blaster Rifle (Stormtrooper blaster) - KiSteer 1284 sniper rifle (Zam Wessel's rifle): Tenloss Projectile Sniper Rifle - DC-15A Repeating Blaster (Clone Assault Blaster): Imperial Repeater Vehicles: - Hailfire droid: AT-ST - Republic Gunship/ARC-170 Starfighter: X-Wing (Cinematic/Vehicle) - Jedi Starfighter (Mark II): Z-95 - Vulture Droid Starfighter: TIE Fighter - Trifighter/Soulless One (Grievous' Starfighter): TIE Bomber Effects: - Blaster pistol: from yellow to red - Repeater: from yellow and round to blue and normal looking - Turrets: yellow to red Voices: - Nute Gunray has a brand new voice, thanks to a friend who is an excellent voice actor. - Wat Tambor has Rax's voice but with effects to make it sound more like his. - Dialogue from Jaden is changed to say Jango in instead of Boba - Stormtrooper conversations are changed to droid conversations. I had to think, "What would droids talk about?" - Cultist conversations with each other and with Alora are now more "magnaguard" sounding. I did the best I could. - Rebel/Wedge dialogue is filtered to sound like it's from a Clone trooper helmet. - Dialogue that mentions the Empire or Stormtroopers has either been changed to say droids or just removed with context in tact Misc: - Levelshots updated to reflect various changes (mostly the vehicles) - All subtitles and menus edited to remove all mention of Imperial/Empire/Stormtroopers and to reflect dialogue changes - Menus and HUD changed to reflect new weapons. - The Super Battledroid uses it's own animations thanks to the MBII team. It also uses the old bryar slot that isn't used in JA. - All scripting issues were resolved all thanks to therfiles at JKHub. He was oh so very helpful. Comments: This is a quite large mod that I started quite a long time ago with the original release of my "Battledroid SP" mod. I took a long break from modding and returned to work on this mod. It is not quite finished, as it will become a slightly larger mod. This is only version 1. Version 2 might come before I merge this into something slightly bigger eventually. The majority of the content in this mod is not mine at all. I merely combined a lot of pre-existing material from other authors to make this. That made it easier and definitely better, as my work would not be anywhere near as good, but I still worked really hard on this in all other ways. FOR BEST RESULTS: Play with maximum dismemberment. An autoexec.cfg is included with the necessary settings for this. It's the only way to do it in JA SP. Bugs: - Most are unavoidable unfortunately, but aren't really major. - The Droidekas use the emplaced gun effects, so when using a turret, it will sound like the Droideka gun sounds. - The plot still doesn't make sense, due to the main characters like Luke and Kyle still being involved. Obviously this doesn't make sense canonically and historically. The next version will fix this. There is no interference with Multiplayer as far as I can tell. I don't play it, so let me know if there are any issues. Future version: I hope to continue this project even further, replacing the main characters as best as I can, complete with voices to match the characters. My plan is to replace Luke with Mace Windu, Kyle with Obi-Wan, and Alora with Grievous. I might replace Tavion with Dooku, but I'm not sure yet. Other details will be revealed and discussed on JKHub. Credits: - Prophet and Major Clod for the Battledroid model. It's so old, yet it's the best model of a battledroid. Good times! - Movie Battles II team - TK231 for his effects (Blue blaster, droideka, etc) - Duncan_10158 for the Droideka and Hailfire - and whoever was the author of the SBD and it's skeleton/animations - the E-5 blaster - - Pahricida for the DC-15A rifle - Manquesa for the Jedi Starfighter model - Majin Revan/Hatrus for the Droid Starfighter/Vulture droid - Inyri for the Trifighter model - Minilogoguy18 for the ARC-170 star fighter - Mars Marshall for the Gunship, Magnaguard, Jango Fett, Clone trooper, and Zam rifle models - Kurtis 'KMan' Smith/Psyk0Sith for the Wat Tambor model - Wytchking/Wector for the Nute Gunray model - therfiles for his butt-saving help with scripting fixes and being helpful with suggestions and testing - Everyone at JKHub that is being helpful with suggestions and help with my endless thread making in the assistance forum Installation: Windows: Put the pk3 in your base folder found in Program Files/Lucasarts/Star Wars Jedi Knight Jedi Academy/Gametdata/base/ Mac: Either in the app base folder (right click, show contents), or in user/library/containers/com.aspyr.jediacademy.appstore/data/library/application support/jedi academy/base The autoexec.cfg goes in the base folder as well.
  8. tobe_one


    Version v0.1


    * Skins : Shiva is a Hindu god if you don't know! I reskined jedi_tf to make them. there are many you can chose from the player setting menu, it's more like a matching game though. * Weapons : Shiva use Ice Cube as weapon. No not those you put in drinks! They look like snow flakes. Also Shiva has a pair of solid swords, claws, and a staff. All weapon = custom models + saber effects! To Install 1) Unzip and place " BB_Shiva_Skin.pk3 " *a skin file " BB_Shiva_Wep.pk3 " *weapon file " BB_MENUS_2.pk3 " *saber menu script into your Jedi Academy base folder: StarWars JediKnight Jedi Academy/GameData/base 2) Open "CHOSE ONE" folder inside the zip, and chose one of them: " BB_Shiva_MP " for Multi Player game (MP). or " BB_Shiva_SP " for Single Player Game (SP). and place it into /base folder. DO NOT place both. That's all ! for the rest files and discriptions read below Bugs and Compatibility : I found the menu script for player menu and saber menu seems always conflict with each other. So if you have other saber mod or new species mod with menus in your base folder, you might see like no names or no images on the custom sabers. My menu scripts are in those named "BB_MENUS.pk3" files alone, you can remove them without touching the weapon files. The Shiva skin " BB_Shiva_Skin.pk3 " is a stand-alone file as well if you only want to keep the skins. About graphics, the skins and effects are tested excessively so there should be no floater. But your machine will decide what you see so I can't tell you what you should see but no I don't have the best nor old graphic card no no. There are 2 shiva skins that have bright glow effect. If you try to mix it's body part with the other none glow leg skins. You will see some disappearing texture. So don't mix it. Or do! and laugh at it. Weapon List : Saber type Entry Name Description - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - Single ice1 *Ice Cube 1, a single ice cube. Single ice3 *Ice Cube 3, doesn't mean 3 ice cubes, it's 6 actually. Single svsw_r *Shiva Sword R, and Single svsw_l Shiva Sword L, it's a pair of swords. sword? ok call it Chakram because it looks like one. if you are going to equip them in dual, watch out there is for right hand and left hand. Single svcl *Shiva Claw, a sharp golden claw. claw? ok its called Katar, a punching sword used in Persia and India. You can dual it as well like Shiva Swords. there is no right or left. Staff ice2 *Ice Cube 2, a staff with 2 ice cubes. Staff svst *Shiva Staff, yes it's very weird shaped staff. it's also a type if weapon that's from India area. I just can't remember the name. It's usually build with a pair of sharp animal horns.
  9. 487 downloads

    Castlevania Skin & Weapon This mod adds reskins, a new ranged weapon set & effects, new saber models, NPCs. install ------------------------------ put "BB_castlevania.pk3" file into \Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base uninstall ------------------------------ remove "BB_castlevania.pk3" file from \Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base NPC spawn codes ------------------------------ vamp1 vamp2 vamp3 succubus soma richter orc orc2 leon dracula1 dracula2 dracula3 demon alucard ------------------------------- all selectable from species menu as well SABER spawn codes ------------------------------ cane chain vampR vampL coffin cross bat_R bat_L edge ghost orc soma sword_s whip
  10. 614 downloads

    About this file For some years I tend to build some maps for Jedi Academy, but have never finished a project really ? But not this time. Therefore I present to you: Mission to Bespin Mission to Bespin is a singleplayer map and part of a little project of mine to "improve" the main game, by addressing It's main shortcomings (too short, Cult is not really fleshed out). Thererfore Mission To Bespin is a kind of Tier 1 Mission (Forcepowers Level 1), where you explore an old mainetance depot in the skies of Bespin. Content: One map Supported Language: Only English Custom NPCs: Yes (even one new Skinset) Specials: Enemies with stun buttons (how I missed this JK:Outcast Weapon) Readables: Yes (though I am not an native English speaker I tried my best) Installation: 1. Unpack the Archiv (Mission_to_Bespin.zip) 2. Copy the Mission_to_Bespin.bat and the Mission_to_Bespin folder to your "LucasArts/Gamedata" folder 3. Execute the Mission_to_Bespin.bat and the game should start. Simply start your mission by "New game" in the main menu (no console needed) Special Thanks: Thanks to all the modding community and all your great missions and tutorials. You kept my motivated to share this little project of mine. Thanks to the Dark Forces team (I took one of their textures and one model I guess and I loved this mod) I had no Beta testers. Hence: Please report any bugs you stumble across, so I can update the file. Also any feedback is welcomed.
  11. 802 downloads

    Hello, I have been away from this game for years but recently got struck by nostalgia and it wasn't before long I felt like making a mod. Rosh Penin, the character everyone hates. This mod attempts to make him a bit less of a nuisance. I know there are a lot of mods out there that attempt to do the same thing but this one is meant to be a bit more subtle. This was originally planned to be just a mod for me but it turned out quite well so I thought I might as well share it. There are three pk3 files included in this mod: ----------------------------------------------------------------------------------- LessAnnoyingRosh.pk3 ----------------------------------------------------------------------------------- - Visual Changes: the eyesbrows have been made thicker and are now closer together and the shading below the eyebrows has been reduced/changed. the lips were made less red and the contrast with the rest of the skin has been toned down. the irises were redone and I made them a bit larger, which reduces the stupid look on his face. Also the pupils have been made smaller. This helps in giving him a more neutral, less infatuated look. the subtle hint of a mustache he has going on has been widened a bit, to reduce the prepubescent look he has. These changes are subtle - he is still Rosh - but they help out a great deal. - Multiplayer icons have been updated with the new face (and the default jka backgrounds). - A dark skin has been added, which is now used in the appropriate single player sections. the eye pupils were made even smaller and he now has bloodshot eyes. you can now see veins through his skin and the skin has been made paler. the robes have been recolored to represent his fall to the dark side. ----------------------------------------------------------------------------------- LessAnnoyingRosh_deeper_voice.pk3 (optional) ----------------------------------------------------------------------------------- - All Rosh sound have been lowered in pitch. Don't worry, I didn't overdo it, he's still Rosh. This to me helped out a lot but if you don't like it, you can leave out the pk3. Conversely, if you would just like to have the sounds and prefer another Rosh modification, you can do that too. ----------------------------------------------------------------------------------- LessAnnoyingRosh_mp_playable_dark_skin.pk3 (optional) ----------------------------------------------------------------------------------- - This pk3 contains a multi player version of the dark skin. I put this in a seperate pk3 because with all the awesome models being around nowadays, I fully understand it if you don't want Rosh to take up another spot in the menu. So that's basically it, I hope this is going to be useful for some of you.
  12. Version 1.05


    https://www.youtube.com/watch?v=PlS56OjnVPs Mod Name: Classic Jedi Project Replacements Author: Omega1 Models and Textures: Toshi, DT85, Plasma, Omega Description: I have always been irritated with the changes made to the Jedi look (as well as overall concept) that was introduced with the prequels (from the shorter and fancier robes, to lack of Lightsaber D-rings), so consider this a return to formula, returning the look of the Jedi to that of what we saw from Obi-Wan (Old Ben) Kenobi and the redeemed older Anakin Skywalker. Just like the Original Trilogy concept of the Jedi appearance I used traditional Samurai and medieval Knight robes as a basis. Replacements: Luke, Kyle, Jedi, Jedi 2, Jedi Master and Jedi Trainer. Team Skins: Yes LODs: No Known Bugs: - Slight clipping in certain animations due to the way the JKA skeleton is setup. - No model caps. Installation: Copy the contents of the zip file over to your "Jedi Academy\GameData\base" Folder. IMPORTANT NOTE: Vanilla JKA can be very edgy when using model replacements, the most common problem being "Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in SV_Spawn Server". To fix this I suggest you download and install OpenJK which can be found here: https://github.com/JACoders/OpenJK This is basically an unofficial patch for JKA, and I highly recommend it! If you like my mods and want to see more content, please support me on Patreon: https://www.patreon.com/omegastarvg
  13. Version 1.0


    Simply a fix to some textures which are missing and a problem with the name of two maps.
  14. 897 downloads

    Epic Challenge Mod II is the second huge mod of my creation for SP Game. It is a sort of sequel of the first one and contains more maps and the design is more various. ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: RJA File Name and Version: Epic Challenge II Release Date: 2015 Filesize: Description with installation instructions: THE PLOT: I always loved awesome movies plots. So, I decided to don't make a plot, because this one doesn't deserve a plot. The Destroyer is a bad guy, I mean, a REAL bad guy (you see he has a red lightsaber... when I say bad guy...). Kyle Katarn, who killed Darth Lawn in his islands some months ago, is now drinking on a beach, and absolutly not giving a f*** about the galaxy. But when two strange hooded guys try to kill him, he knows he MUST do something. To Join the secret lair of The Destroyer, Kyle will have to get 4 crystals which are hidden in 4 sanctuaries, one per element. To find his way, he'll travel around the swamps, the coast, the skies and the dark ways. A total of more than 50 maps with new ennemies, musics, textures, landscapes. Hours to play, and a difficulty which really INCREASE. All is playable, because I played all with my girlfriend (yes, the same I forced to play the first one, but she's still alive, don't panic). And well, the new secrets... this time, no need to find boring keys, you'll simply have to find secrets zones which lead you to secrets maps, one per environnement (environnement is composed of 5 maps between the sanctuaries, the fifth map is always a boss). In theses secrets levels, you'll get a code, which notice you to use it in a specifical level. One little thing I can say, don't forget to add " 90" after the code. Without that, It won't work. The map is based of Rayman II: The Great Escape, and It is an old platform game mapping style. Because I assume I'm not a living god in mapping, but just a decent mapper with a passion for mods with sith and secrets. Nooowwwwwwww... TEASER (With beautiful Pillarbox, before I learn how to do a video correctly): You simply have to run the .exe and install the mod in gamedata/. After that, go in gamedata, create a folder ECMII/ and put ECMII.pk3, royalguard.pk3, modsect_skin01.pk3, hidden_dragon_skins.pk3, skeleton.pk3 and ECMII.cfg in this folder. Now, you have LucasArts/Star Wars [...]/gamedata/ECMII.bat and gamedata/ECMII/*files*. To play, after install, simply launch ECMII.bat. THINGS YOU'LL HAVE TO DOWNLOAD TO PLAY THE MOD WELL: http://jkhub.org/files/file/559-stick-man/ http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ Copyright/License: External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. Orb - Hidden Dragon Skins Skeleton - This is an old model I get from a site which crashed. I have it for years, didn't find the original author. Thanks to him, I hope he'll see my mod one day and recognizes his fantastic work and tell us his name ! TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. MUSICS: Eric Chevalier - Rayman II: The Great Escape OST Justin Scharvona - Croc: Legend Of The Gobbos OST Claude Samard - Rayman M OST Swallow Studious Game - Toy Story 2 PC OST YELLO - Oh Yeaaaah Dr.Viossy - MoonLigt Sonata 3rd Movement in METAL. IN THIS MOD I CREATED: - Maps - Skins (those who are not external sources) - NPCs - Videos (low quality) - 3 Scripts - Textures -
  15. Version 1.1


    An update to the Dark Forces Mod Demo for Jedi Outcast, fixes some bugs with the mod and improves it a bit. Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_update.pk3 File Size : 6177kB Date Released : 8/7/03 Description : Additonal files and updates for the Dark Forces MOD Demo Installation : Add this PK3 to your current Dark Forces MOD demo installation, where you have the demo_game.pk3. Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_game.pk3, demo_music.pk3 and demo_video.pk3 are also needed. Comments : - Release Notes : - fixed shot effects for the Bryar pistol (including Imperial Officer shot) - added completely new Kyle model - EAX support for the Secret Base demo level - more sparkly helmet for the Imperial Commando - new Blaster and Bryar pistol models and skins - "correct" menu music - some shader fixes - one menu fix
  16. Version v1.11


    This is an NPCs modification that will appear in some form in the SP mod called Dusty's Patch. Keep in mind, NPC HP listings are base HP values, which are increased usually based on game difficulty up to 150% on Jedi Knight difficulty (some NPCs aren't affected like some bosses, class_reborn, class_jedi). Aggression increases how quickly gunner NPCs start firing at you once alerted, and how likely they are to continue chasing after/searching for a lost player or other enemy. Two versions of the mod in here: Full, and Light full - has all the sabers made a hair longer and thicker (default 41 length and 3.25 radius as opposed to 40 length and 3 radius) and NPC specific sabers light - has only the .npc file mods and stat changes on a few sabers for NPCs but the sabers are not all modded and have the normal length and thickness generally Change List - Version History - Changes from v1.1 (this version being v1.11): - Fixed an issue where the player's model would always be a stormtrooper in cutscenes - Forgot to mention in previous versions that the single-wielder version of Alora (the version of her you fight on Hoth) had some of her stats boosted Changes from v1.0: - Increased Assassin Droid's aim stat from 2 to 4 (in base it was 1, forgot to mention this change in last version) - Human Merc and Trandoshan now have an Aggression of 4 instead of 3 (they were listed as having that in v1.0 but somehow it got lost and wasn't actually in) - Trandoshan had WP_MELEE removed as he was using that instead of WP_REPEATER - Force-user cultists all had evasion raised from 3 to 4. (Should probably really be 5) - Luke and Kyle had HP lowered to 600 from 800 and 700 respectively; the way the game is coded on Jedi Knight difficulty they both ended up still having upwards of 1000 HP (in coding I think I will make allied NPCs not get so much HP) - Chewie had his base HP lowered to 190 for similar reasons^ - Reborn Masters now have 250 HP instead of 300 - Rodian Sniper had HP lowered to 20 from 30 so that the E11 Rodian actually has more HP - Fixed some mis-statements in the description of NPC changes, like Weequay and Trandoshan aim not actually being improved, Boss Rosh's run speed, and other little things - Added the training hilt skin for saber_reborn aka the Stinger hilt, so now you won't get a null texture for Rosh's training hilt on the training course level Overview of Changes - NPC changes from Rancor's Fix: - Alora_dual is now using Alora2 skin. - Assassin_droid sound fixed . - Fixed Bartender, no longer weird dance. - Deleted Cultist Destroyer (Its just lack of animation, if you wanna keep him just delete Cultist_destroyer.npc from my *.pk3) - Imperial Commander is now using his own voice, no longer same as Imperial Officer - Deleted Jawa_Armed, he's weapon was never fully created, crashing game, no use of them. - Fixed Morgan Katarn, added him few force powers (no saber, he was forceuser not jedi). - Rebel and Rebel 2 are now using their own voice - Rebel 2 now have changed look to rebel pilot - Deleted duplicated Rebel2 in rebel.npc file - Fixed Remote to look like it should be looking. (Still glitchy... but sometimes usable) - Removed RocketTrooper_ver1 this is just scaled stormtrooper, game have another rockettrooper NPC, guess they forgot to delete it. - Tried to fix rocks NPC, it failed so they're deleted. No use of them. X Increased Rosh's hp to prevent him from killing himself while jumping over the river. -- (removed this, Rosh only has 80 hp now. He's fragile. Handle with care, or not.) - Deleted Test NPC. - Deleted duplicated STOfficerAlt - Changed Tusken Sniper ally and enemy side. Now they're like normal tusken FREE/FREE. - Fixed walk speed of nearly all NPC's. (I tweaked this slightly... see below) General changes to NPCs: - Walk speed for almost all NPCs increased to 100 from 55 (Rancor's mod originally had it at 120), only NPCs that are different are Kyle_boss, Rosh, Boba Fett, and some other NPCs - If using the full version, all saber lengths are increased and sabers are slightly thicker (this makes them do slightly more damage too) - In both versions, broken staff sabers now use the appropriate models - accuracy for NPCs is generally improved, with the lowest aim stats usually being 2 instead of 1 - some unused NPCs (unused in JA at least without spawning them) had stats improved (mostly aim), like Bespincop, rebel troopers - really skilled saberists and NPCs turn very fast, with yawspeeds of 160. Other Changes for individual NPCs: Alora - Single saber wielding variant had her stats raised slightly (the one you fight on Hoth). Assassin Droid - Aim stat increased from 1 to 4. Boba Fett - lowered run speed from 300 to 230 Chewie - Lowered HP from 400 to 190 and aim from 5 to 4. He's tough. Not perfect. Back him up. He'll end up having 270 HP on Jedi Knight difficulty and up. 190 HP is on Padawan. No idea why Raven made HP bonuses for difficulty apply to allied NPCs. (Erm, his HP may be wrong for this version - Dusty 1/30/2015) Cultist (gunner) - raised all stats from 1 to 2, aggression from 1 to 4. Jump 2 instead of 3, Speed 1 instead of 2. Cultists (force users) - Raised reactions from 1 to 3. Raised evasion from 3 to 4. Force regeneration time increased from 50 ms to 75 ms. Force max reduced from 200 to 150. Cultist (grip) - Added drain 1 to compensate for only having grip 2. Cultists (saber wielders, no force push) - most stats raised slightly and some ranks increased. Saber powers adjusted slightly. Pushes a tad harder in saber locks than in base JA. Still have short silly sabers. Cultists (saber wielders with force push) - most stats raised slightly and some ranks increased more so than standard saber cultists. Force push 2 instead of 1. Given full-length sabers. Pushes harder in saber locks than the lower level saber cultists. Desann - Saber shortened and slimmed a bit. Thought it was more realistic that way... just edit his saber back if you don't like it. Grans - Gran boxer has higher aggression. Gran shooter doesn't have supernatural aim now but still better than like 75% of NPCs. Human Merc - Increased aggression. Aim is 2 instead of 1 but still worse than most NPCs because of randomization. Imp officer - Improved aim to 4 from 3 Imp Worker - Improved aim from 1 to 2, but they still probably have the worst aim in the game. Runs slightly faster like Tie pilots compared to most NPCs. Impworker2 and Impworker3 now use the DEMP2 as their weapon (not sure if impworker3 is ever used in JA which is why I gave it to both) Jedi and J2 - Increased stats a bit. No more sub-par force points and regen time. Jedi_Random - All stats raised from 2 to 3. Some ranks increased probably. Some force power ranks increased. Slightly less terrible force point totals and regen time. Jedi Trainer - Slightly better force powers. Force max increased to 150. Jedi Master - Better force powers than a Jedi Trainer. 180 force max. 300 HP and boss-style damage reduction instead of 400 HP and no reduction like the Jedi trainer. Tougher and more skilled. Has some improved saber stats like Reborn Masters. Wipes the floor with them. Kyle - HP reduced from 1000 to 600. Just so you can't completely hang him out to dry. He has a modded saber now so he will wipe the floor with enemy saberists even more. Because of Raven's sloppy coding he still ends up with 900 hp on Jedi Knight difficulty though. Boss Kyle - HP is 300 which is the same as base JA I think. His saber has a break parry bonus now. He runs almost as fast as the player and walks very fast (140 speed). Has 200 force points now like normal Kyle. Let's face it, even when Kyle is holding back he's a beast. Luke - 800 HP now instead of 200. All stats except move are 5 (move doesn't do anything anyway). Has a modded saber. Noghri - runs a little slower, but slightly better aim. Rebel - HP reduced from 100 to 50 (thought it was out of proportion with stormtroopers and similar enemies). Aim improved from 1 to 2. Reborn (yellow) - raised stats from 1 to 2. Pushes ever so slightly harder in saber locks. Reborn Warriors (Red JA Reborns) - removed break parry bonus from single-wielder. Duals and staff ones get a lock and disarm bonus like the single wielder. Reborn Adepts (Blue JA Reborns) - Single saber wielder is now the green "Reborn Apprentice" visually but otherwise unchanged. The other 2 variants of these guys are blue, and wield either single or duals. They have less HP than the warriors, but more force powers, more force points (120), and have slightly more skill but less aggression Reborn Master - single wielding variant has a less cheap more normal sized saber now and has Tavion style. HP for all variants increased from 200 -> 250. Force points for all variants reduced from 200 to 150 and force regen time slowed from 50 ms to 75 ms Rodian - the E11 variant gets 25 HP. Sniper variant only gets 20 hp now instead of 30, but had his aim raised to 2 (snipers aim better but fire less rapidly at higher aim stats). Both variants run a bit faster than most NPCs. Rosh - 80 hp instead 100. Might lower it more. Don't let the howlers chew him up too much in the opening level (unless that sort of thing you find enjoyable...?). He uses a more realistic training saber now on the course that you can get too with cheats ("saber training" in console, ugh, now that I think about it I left out the silver stinger skin for this... might get a bad texture in game now) that does 1/2 damage. Boss Rosh - I think I raised his stats a little bit and made him use medium style instead of strong. Less gimmicky I felt like. Lowered his run speed from 300 to 250 (equal to the player, faster when he's running forwards and you're backpedaling) Stormtroopers/Snowtroopers - HP increased from 30 to 40. They aim very well but their aim is randomized with sloppy shots coming through here and there (aim stat 5, rank ensign). They alert more quickly, turn around a bit faster, and are more likely to duck than most standard enemies. Stormtrooper officers/commanders - Probably some of the best aiming NPCs, can't have their weapons pulled. Fires at a high rate of speed regardless of game difficulty (other NPCs only pick up speed once you ramp up the difficulty). Tie Pilot - Slightly better shot than a regular stormtrooper (Pilots have that intense focus and coordination rite?). Runs a bit faster too because he's less heavily equipped. Trandoshan - Aim stat is 1. HP raised from 40 to 60. Model scaled up slightly (might have left that out by accident)? Runs a bit slower though than most enemies. (Ehm, they seem to be using wp_melee in this version, to fix it just delete the line giving them wp_melee from their .npc file, and they also seem to have 50 HP instead of 60 - Dusty 1/30/2015) Weequay - Aim stat is 1. HP raised from 30 to 35. Runs slowly like Trandoshans.
  17. 262 downloads

    Author: MagSul Date: 12 October 2014 Description: Installing this .pk3 alters Kyle's dialogue in the t2_rancor mission, replacing it with the voice of Jan Ors over the comm, who really deserves to be in any game Kyle's a part of. String files have also been updated to reflect the changes made. If you encounter any issues with this file, feel free to contact me and I'll see what I can do about them. Hope you enjoy!
  18. 496 downloads

    The original Dark Forces Mod demo for Jedi Outcast, made by the same team that made the Dark Forces 6 level demo for Jedi Academy, Enjoy! *************************** JEDI KNIGHT II MODIFICATION *************************** Title : Dark Forces MOD for Jedi Knight II Demo - Game Files Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_game.pk3 File Size : 12 MB Date Released : 11/27/2002 Description : Game files required to play the Dark Forces MOD Demo Installation : Create a new directory in the "GameData" sub directory of your Jedi Knight II folder called "dark". Place the demo_game.pk3 inside. Load up Jedi Knight II, goto the "Setup" menu, then "MODS" and click on "dark", then "Load Mod". To start a new game click on "New Agent". Enjoy! Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_music.zip and demo_video.zip are also needed. Comments : Assume the role of rebel agent Kyle Katarn and infilitrate the Imperial Base in which the Death Star plans are kept. Find the plans, and make your escape. Release Notes : This is a demo! This does not neccessarily reflect the final version of the MOD! Also note that this is not attempting in any way to be an exact replica of the original Dark Forces game. Many things are different, aswell as many being the same. Enjoy this demo, but please bare these points in mind. Note there are a few controls different to Jedi Outcast. Please check out your controls and adjust accordingly. Known Bugs/Issues : Briar pistol secondary fire does not work 100% THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  19. 139 downloads

    Description: Game Loading Screen: It changes the image that appears when the game begins to load. Menu music: It changes to the Rebuilt Jedi Enclave song you can hear while playing KotOR II: The Sith Lords (hope this is not taken as Spam or something ). Console background image: Gave it a bit of blue tone but principalle more brightness. Menu Background image: I played a bit with Constrast and Brightness . Also made the Circle in the center black and changed some arrows to a brighter blue. Button color background: Made it brighter Game Cursor: Changed it for the one you have in Jk2, and changed the "blade" from blue to red. Server connection/ Initializing Screne: Changed the whole image. Game Hud: Changed the hud to a one with our Clan Logo, made the hud grey, made the Health, Armor, Ammo and Force bars brighter also. Saber Core: Althought I made it brighter, I'm not very sure that this change can be easily noted. Lightning: I gave both the Flash and the lightning itself a blue color. Scope: Gave it a tone of Red, changed the circle that spins when looking further, turn the power charging bar to black, and made a "cross" in the center of the scope. Menu and scoretable: When you are inside the game, and press "Esc" the menu bar that appears on the top, well that bar was given a darker blue tone, and also to the one from the score table. Comments: It is very important to take into account that you must put this Modification in EVERY MOD you use if you want it to work. For example, in my case I use both basejk3 and JA+. If I don't put it in "japlus" folder, when I execute that mod it won't work. Credits: Firstly, I must give credits for the Music I used in the Menu, which I got from Knights of the Old Republic II: The Sith Lords. This soundtrack is not my creation so I claim no credit for it. Secondly, I thank my Clan for helping me to test this modification, principally the music.
  20. JKHub

    Blade Mod Promo

    Version JK2


    Original Author: Covax Description: This is a Beta MOD to promote interest for the upcoming Total Conversion called Blade: Knight of Dracul. It is based on an updated Dragon Remix MOD to show what can be assembled in a small amount of time. It has been assembled from existing Jedi Outcast Mods to show what is possible with JKII and to prove that we are serious in building a kick-ass Mod. This Mod WILL effect the SP game as well, knock yourself out with the weapon effects. The Blade Mod still needs members, but so does every other Mod out there. This second demo is only partialy made form out original meterial but we felt we needed something to pitch the idea of a vampire-slaying mod. Currently we are seeking Mappers and Modelers. Although all skills are welcome (I don't see a problem with having 15 skiners) those two sets are proirity to get the Single Player going. - Red and Blue sword styles are now Desann's and Tavion's respectively - Sparks and smoke replaced by blood. Stumps are dark red rather than yellow. - Better acrobatics: Cartwheel and Butterfly Kick relaces the rolls. Jump is 'Force Jump' style and 'Force Getup'. - Every one of the weapons leaves the cool glowing mark that the disruptor usually leaves. - Force Lightning replaced with a UV effect. - The visual effects of all of the weapons have been altered in some way. [Maps] 'Ruined Church' by ScOrPiOn Music track is Freak on a Leash (NIN mix) by Korn [Common Weapon Commands] Type these into the console or bind them to other keys. /dualsaber -you get the dual 'energy' blades /dualblade -You get 2 weapons. The default left hand weapon is the Katana. /hilt <hiltname> -Changed the right (main) weapon. /hilt2 <hiltname> -Changes the left (second) weapon. Must have /dualblade to notice the effect. Instructions: Unpack in your /GameData/ folder. It should create a folder called /KoDMP/. Start the MP game and load the 'Kight of Dracul' in the Mods window. TCK-Sabers HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). Credits: This MOD is a compilation of several other MODs, those being edited/altered versions of: Mods: 'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest 'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog) 'JediMoves Basic' by Master D-Ley Amas 'Ultimate Blood' by StrWrsXprt and Desann 'Hyper Weapons Mod' by WeedWhacker 'Weapon Alterations' by Joruus C B'oath the 2nd Blade Promo: Characters Pack Description: This is a collection of skins and models to promote interest for the upcoming Total Conversion called Blade: Knight of Dracul. Some of these skins will replace existsing JKII skins. All characters (should) have Bot and Team support with the Blade Promo Demo 2. [slayers] Blade - The Daywalker - Original Skin by LeeJay, refitted by Leper Messiah Zia - Blade's 'sidekick' - Original Skin by Shadow Blight, tweaked by Covax Whistler - Blade's metor and trainer - Original Skin by Leper Messiah [Rouges] Thanatos - Blade's nemesis in the full game - Model by Spehiroth_VII, reskin by Leper Messiah and Covax Snowman - Back to life by popular demand - Original Skin by Leper Messiah Volenkov - Werewolf with ties to Thanatos and Saul - Original Skin by Leper Messiah [black Ops] David Saul - Government Agent with a sinister plan - Suit by Kingpin, head by Jimmy Iu Agent - MiB's working for Saul - Original skin by Kingpin Sniper - Snipers working for Saul - Original model by Edward Peretti, reskin by Leper Messiah Black Ops Captain - Original model by Major Clod, reskin by Leper Messiah Flame Trooper - Soldiers trained to use flamethrowers - Original Skin by Leper Messiah [Vampire Nation] Nergal - Vampire Lord crippled by Whistler - Original Skin by Leper Messiah Male Sebetti - Elite Vampire assasin - Original Skin by Leper Messiah Female Sebetti - Elite Vampire assasin - Original Skin by Leper Messiah, tweekd by Shadow Blight Vampire Bouncer - Vampire cannon fodder in expensive suits - Original Model by Madjai, skin by Leper Messiah, tweaked by Covax Rasta Vampire - Vampire club-hopper - Original Skin by Magnetixxx, tweeked by Covax and Leper Messiah Instructions: Unpack in your /GameData/ folder. It should create a folder called /KoDMP/. Start the MP game and load the 'Knight of Dracul' in the Mods window.
  21. liosk

    my new alora

    Version V1


    This is my vision of "Zabrak" especies Alora :changed alora saber styles changed alora sabers changed alora health changed alora force powers changed alora views changerd alora power now alora have two staff sabers: -------><------- -------><------- Ahutor : liosk Bug /error / i can fix it: alora new costumes change colors :wacko:
  22. Version 1.0


    This is simply a patch that allow you to see the acid texture from JK2 in the Epic Challenge Mod. Enjoy it !
  23. 337 downloads

    Author: Darth Arth LADDER - Type map with several new options. 2 Maps. "Crash_landing" and "ladder_xmas" over 50 enemies in 18 waves. NEW Cutscenes many, many scripts snow effect new shaders and textures new Skybox with moving clouds some new NPC's without replacing the old characters new Game Menu with difficulty settings and snow customisable and free selectable Jedi-Helpers and many, many fun ! ------- STORY: ------- There is no really a story... Kyle has some Problems with imperial tie-fighters on his way. Crash landing. Kyle is on a unknown, rocky Planet where he founds a small Portal. After going in, he founds himself on a cold Christmas Planet...
  24. 845 downloads

    Author: Darth Arth LADDER - Type map with several new options. over 100 enemies in 25 waves. Cutscenes correct Mission-Objectives heavly scripted new NPC's without replacing the old ones new Game - Menu with difficulty settings STORY: Kyle visit Luke on Yavin 4. Luke says him, that he have heard about new Reborns-Army under Tavion's command. Luke have to check this Info, but he has no Time at the moment. So, he ask Kyle to fly to Jedi Valley und have a look around. Also on Yavin4 Kyle meets his old friend Mara Jade and they go together to Jedi Valley. Short Time after Kyle is flying away to Jedi Valley, Luke has become a new Information. The Reborns have a secret Laboratory and they can replicate all of the dark Jedis of the Past... Can Luke warn Kyle just in Time ?
  25. 328 downloads

    Original Author: Phonock Description: It's October now,which means it's Halloween month.So i changed the startup screen,console and main menu looks to fits with this month theme(scary and fun). Also includes 3 zombies skins(Kyle,Jan and Galak) and 1 mummy(Luke). Credits: Special thanks to Buffy The Sith Slayer for her colorwise(choosing this theme color),music and of course screenshots. -------------------------- INSTALLATION INSTRUCTIONS: Unzip the contents and put Halloween_theme.pk3 file into your Jedi Academy\Gamedata\Base folder. UNINSTALL: Remove the Halloween_theme.pk3 file from Base folder. INSTALLATION INSTRUCTIONS for Install folder: First go to Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\Install.Then backup default install folder. After that put this new intstall folder and replace the default one. UNINSTALL: Replace the files with the backups INSTALLATION INSTRUCTIONS for console: Unzip the contents and copy only one of console.pk3 file which it wants to use.Then put pk3 file to Jedi Academy\Gamedata\Base folder.
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