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  1. Version V1.5

    239 downloads

    This is a new Boba Fett model, made from a high quality model I made in Blender a while ago. It features four main appearances and two helmetless options. The options are: The Empire Strikes Back outfit Return of the Jedi outfit The Mandalorian battle damaged outfit from the episode "The Tragedy" (helmetless variant included) The Mandalorian repainted outfit (helmetless variant included) Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission. This model is custom made in Blender and Substance Painter from scratch. They include vanilla textures and shaders as well as PBR variants for those who have more advanced renderers like rend2.
  2. Version 2.3

    12,961 downloads

    Character model of Rey from the Force Awakens and the Last Jedi. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader. Singleplayer Support. Team Skins. Npc Support. Bot Support. New sounds. Npc Spawn List: st_rey st_rey_scavenger st_rey_jedi st_rey_resistance Known Bugs: Minor clipping Comments: Let me know if there are any issues.
  3. 673 downloads

    A collection of scripts for use in single player. If you like playing around and spawning enemies and allies to fight in singleplayer, this mod is for you! --------------------------------------- -To install, simply put the niko_scripts.pk3 in the Gamedata/base folder. -To use a script: *First spawn an npc using the command "npc spawn (npc) (name)" in the console, for example "npc spawn stormtrooper bob". You must name each npc something different for it to work properly. *Use the command "runscript (npc name) (script name)", for example "runscript bob no_weapon" List and description of each script: altfire - npc will use alt fire only no_altfire - npc will use normal fire only no_weapon - empties npc's hands and makes them stand still no_force - takes away all force powers from an npc (*not exactly how I wanted it to work, may need revising) armor0 - sets npc's armor level to 0 armor50 - gives npc 50 armor armor100 armor200 armor500 armor1000 armor2000 armor3000 armorinf - gives npc infinite armor, they cannot die shoot1 - makes npc shoot very fast shoot2 shoot3 shoot4 - about normal speed shoot5 - makes npc shoot slower dist-1 - sets distance that friendly npcs follow you to extremely close dist0 - normal following distance dist2 dist3 dist4 - farthest distance for npc allies to follow you invince - npc cannot take damage and cannot die killable - npc can be killed, can be used on boba fett class no_fall - npc does not take fall damage and cannot die from falling undying - npc still takes damage but cannot die calm - makes npc forget current target and lower weapon crouch - makes npc crouch lookatme - makes npc look at you, eyes follow you dont_follow - npc will not follow you follow_player - npc will follow you switch_player - switches npc to player team, friendly switch_enemy - switches npc to enemy team ignore_all - makes npc ignore everything and just stand still, turns off ai for that npc ignore_enemy - npc will ignore all enemies and not attack but act normally otherwise notarget - this npc cannot be targeted by other npcs, npcs will not attack them noclip - turns on noclip for npc
  4. 1,174 downloads

    Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were. I hope this map helps you make new memories with your JKA families and friends. Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs, and just down right random helpers. From day one it has been a community effort! Known bugs - some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots). This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December. A special shout out to the following. AshuraDx - This guy is really awesome, he's really into perspective and illusions - So you can thank him for the creepy Palpatine painting and Ackbar!!! Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked. Thank you for every thing. Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!! You got a place in the senate hall check it out!!! Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. All Wings Report In! If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.) Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did! Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar! To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future! Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we your service! Perso - Cleaned up the beautiful main music! Sounds beautiful! CLANS The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more! Thank you guys for every thing, memories included. No hard feelings. JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070 Lastly Thank YOU! AngelModder - Peace Love and May the Force guide your heart.
  5. Version 1.0

    10,340 downloads

    RELEASED: 4 August 2015 AUTHOR: Cerez (cerezk.oz@gmail.com) SUMMARY: New Model: Yes Bot: Yes NPC: Yes Team Support: Yes Custom Sounds: Yes Custom Lightsaber: Yes DESCRIPTION: A lifelike rendition of the character Ahsoka Tano, Padawan to Anakin Skywalker, from around the time of her departure from the Jedi Order. FEATURES: ----------------------------------- AHSOKA AS SINGLE-PLAYER SIDEKICK: Have Ahsoka assist you on your single-player missions. After loading a level and activating cheat mode, type this in the game's console: npc spawn ahsoka A CHATTY BOT: Ahsoka's multiplayer bot has a true-to-character, chatty personality, and is loaded with new things to say -- directly sourced from and inspired by her character talk and snap-backs from official games and TV show episodes, leading up to the end of The Clone Wars. NEW DUAL LIGHTSABER COMBINATION: Ahsoka being a dual lightsaber wielder in the traditional fashion, with a shoto blade, I've included her second lightsaber in the game's lightsaber selection menu. This allows the player to actually use a shoto (shorter bladed lightsaber). I found this makes fighting against duals a little less predictable, and helps to spice things up a bit both visually, and in terms of gameplay. Console Reference: Primary: tano Supporting (Shoto): tano2 INSTALLATION: ----------------------------------- Simply move the PK3 files into the "base" folder of your game directory. KNOWN BUGS: ----------------------------------- Slight clipping with the skirt and limbs in certain movement/poses, unavoidable due to the game's technical design limitations. CREDITS: ----------------------------------- Designed by: Cadellin and Cerez Modelled by: Cadellin Model Edited by: Cerez Weighted by: Cerez Textured by: Cadellin and Cerez Shaded by: Cerez Audio Sampling: Cerez Icon Design: Cerez NPC and Bot Files: Cerez Lightsaber Hilt by: AshuraDX SPECIAL THANKS TO: Cadellin for his patience with my fine-tunings, and for taking on this project wholeheartedly. Asgarath83 for investing countless hours into tutoring me and for all his tremendous support. AshuraDX, DT85, Archangel35757, and everyone at JKHub for their kind and generous feedback, help and support. Psyk0Sith and Spacemonkey for their incredibly useful if somewhat rough-around-the-edges tutorials on character rigging for the game. AshuraDX for his permission to use the awesome lightsaber hilt bundled with this character model. PROJECT TECHNICAL DETAILS: ----------------------------------- Total Design and Development Time: 1 year Software Used: 3DS Max, Silo, Photoshop PERMISSIONS: ----------------------------------- Hereby permission is given to anyone to edit and create derivative works of the contents of this mod under two conditions: 1. Due credit is given to the author. (If it makes sense, please also include this readme.) 2. The author is informed of the new use/release of the material (out of courtesy).
  6. 1,513 downloads

    We are geth. This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game. This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it. There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required): geth trooper geth rocket trooper (ME3) geth prime (red team skin) geth hunter (ME3) geth pyro (loose interpretation) geth destroyer (Veilor's skin) Legion (pre-gaping hole) NPC's for these skins are also available. They can be spawned with the following commands: npc spawn: geth geth-hunter geth-pyro geth-rocket geth-prime geth-destroyer geth-legion This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance. I'd also like to take this moment to mention that the geth is segmented to achieve two things: If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up. All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing). Please see the read-me for additional information on crediting & known bugs. My Other Mass Effect Mods: https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1463-%7B%3F%7D/
  7. Version 1.1

    200 downloads

    This is a combination of the original model ported from KOTOR, mixed with parts from the default human female model in Jedi Academy. I also gave the textures a pretty hefty touch-up. They are much better quality now. Use Plasma's lightsaber hilt collection mod for Bastila's saber to work properly with her NPC or use 'saber saber_bastila' in SP or 'saber1 saber_bastila' in MP NPC support: /npc spawn bastila /playermodel bastila Bot Support with custom quotes Team Support SP Menu support Custom sounds straight from KOTOR All credit to Bioware for original model, textures, and sounds and creating many of my favorite characters in Star Wars, including Bastila.
  8. Version v1 (JK2)

    47 downloads

    This is my Kyle reskin for JA ported to JK2, with a couple small changes where necessary. The RGB skin and whatnot are absent since JK2 doesn't support that. The mixture of JK2 and JA sounds in my JA skin is gone too--it's all vanilla JK2 sounds here. In the future, I'll just make and release JK2 ports of my JA reskins simultaneously, when possible.
  9. Version v1

    194 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screenshots. I made this for Jedi Academy, as it takes advantage of JA-specific effects like RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. If you'd like this reskin for JK2 instead, click here. The changes not apparent in the screenshots are: Kyle's textures were cleaned up via waifu2x-caffe before editing to improve visual fidelity The addition of a second armband underneath his shoulder pad His pants have white stripes down them Several of Kyle's sounds from JK2 are included, replacing JA ones
  10. Version 1.0

    660 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  11. 532 downloads

    Originally made for the RP community ::JEDI::, I thought others would interested in this. Loosely based off of images I found years ago, this is a simple kitbash made from a combination of HapSlash's Obi-Wan Kenobi, the Lama Su model from Zeke Mass and Luke's model from DT85 . Edits were made to the body to make it more slender to fit the Kaminoan physique. Using the console, use the command /model jedi_kam to switch to this model.
  12. Version 2.2

    1,905 downloads

    This model was not created by me, however it can be found here: https://jkhub.org/files/file/1902-lord-marka-ragnos/ I merely added a few modifications. Has bot support, as well as NPC support. In SP mode he has both the powered up Sith Sword and the Scepter, as well as any powers that were used in the final battle against Tavion. On top of that, he's much more powerful then most NPC's in the game, so be careful when fighting him. Make sure to PLEASE read the readme, as it tells you how to spawn him in SP mode. This is the same model featured on BattlefrontJDGamer's channel! Thanks a lot man! Showcase is here: https://www.youtube.com/watch?v=G-D8DntjXQU
  13. Version v.01

    1,717 downloads

    This is my final work on The infamous bounty hunter, Boba fett. based of of corto's model.It replaces the default sp fett. To use, type in the console playermodel boba_fett / jodo_kast / boba_esb. features: shiny shaders blinking heart monitor removable rocket jetpack straps rangefinder, toggleable better proportions jetpack and flamethrower tags removable helm new cape and pouches esb,rotj(default) and Jodo kast skins You will need to make skins for some toggleable options. Modview is your friend. I'll release a single player menu version when I complete my mando pack.It will have a jango and clonewars male and female models included Enjoy - Mandalorian.
  14. Version Release Version

    1,972 downloads

    Info: ------------------------------------------------------------------------------ This is my very first try to make something little, but maybe not so "little" for the Jedi Academy game. I present you my own version and design idea, based on the original - Star Wars: The Force Unleashed-2 game "TFU-2". Comments: ------------------------------------------------------------------------------------------------- * I always loved the TFU-2 HUD and I decided to try creating my own version. The HUD is a little bit "transparent", because as I saw during my research over the original TFU-2, the real HUD there really is a bit of a transparent-ish, or at least it gives the feeling. As I saw on the original game, the original HUD actually does NOT show to the player, when changeing saber positions and since most palyers in JKA use this option, I have just hide it in the JediKnight LOGO (for more info, please take a look at the "HUD History.JPG") Installation: ---------------------------------------------------------------------- the PK3 file, goes into your GameData/Base folder. Uninstallation: ---------------------------------------------------------------------- just remove/delete the PK3 file Bugs: ---------------------------------------------------------------------- none to my knowlage, please tell me if you find some. Credits: ---------------------------------------------------------------------- LucasArts: for the original game - Staw Wars: The Force Unleashed 2 and for the lovely: SW Jedi Knight: Jedi Academy JkHub: for the great supporting and help by the nice guys there as they follow: * therfiles * ensiform * AshuraDX * mrwonko * Rogueboy (for the inspiration from his HUD based on the First "SW Force Unleashed" (TFU-1) Legal stuff: ---------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  15. Version 1.1

    956 downloads

    This is a single player mod that completely changes Rosh to be a Rodian. His model is now a Rodian but with Rosh's body. His outfit was recolored to better blend with his new skin color. All of Rosh's dialogue was changed to Rodian dialogue from KOTOR. A couple other minimal changes. Make sure you have subtitles on for all dialogue. To do that, open the console (SHIFT + ~) and type /g_subtitles 1 If you hate Rosh, this actually drastically makes him more pleasant of a character. His voice is different. His image is different. Your eyes and ears will no longer bleed because he's on the screen! Video demo: -===- Known Bugs -===- Some dialogue might slightly be too long or too short. None should be too drastic. If anything, it'll show that Kyle and Jaden are tired of hearing Rosh open his mouth.
  16. Version 1.1

    5,026 downloads

    Galen Marek / Starkiller Pack with backhand Animations FOR JEDI ACADEMY ========================================================================================== IMPORTANT: This pack was put together for SP only (there is no MP support). I am a HUGE fan of Galen Marek/Starkiller. Althought I don’t like the game (barely got to the first half of the original Raxus mission), I love the story. I looked for related mods and found several good mods here and there, with each one having good stuff but not everything in a single mod. Based on what I found, I wanted to improve the already great mods by Dark_Apprentice and Seven and get everything together using the great backhand animations from katanamaru and AshuraDX Starkiller saber hilts, so I decided to learn a little bit about mods and came up with this small pack with the best of the Starkiller mods so far. I came up with this mod that contains: The models/Skins I like the best from Dark_Appentice’s Starkiller "Galen Marek" Outfit Pack for JKA 2.0 (with some fixes/tweaks). Seven's Galen Marek Jedi Adventure Robes 2.0 Mod (with some fixes/tweaks for SP), Single backhand animation and sounds. Katanamaru’s Backhand Styles 1.1 mod (Dual and Single backhand animations). AshuraDX Starkiller's Lightsaber AshuraDX (1.0) (rotated for backhand use and .sab file slightly modified so it doesn't conflicts with the original mod). Thanks to them for their support and permissions to get this complied. The Basics: The pack contains the following models available from the SP Menu selection. Galen Arena outfit (Dark_Apprentice) Galen Armor outfit (Dark_Apprentice) Galen Clone outfit (Dark_Apprentice) Galen Dark Apprentice outfit (Dark_Apprentice) Galen Industrial Explorer outfit (Dark_Apprentice) Galen Jedi Adventure outfit (Seven) Galen Raxus mission outfit (Dark_Apprentice) Galen Tie Pilot outfit (Dark_Apprentice) Galen Training outfit (Dark_Apprentice) The models have the normal animations in order for them to work with cutscenes (custom animations don’t show or show as statues in the cutscenes). preferences (will use whatever saber you have previously selected and use the default game animations). NPCs: Galen_Arena Galen_Armor Galen_Clone Galen_Dark Galen_Dark_Hooddown - same as above without hood (hood down) Galen_Industrial Galen_Jedi_Adv Galen_Jedi_Adv_Hooddown - same as above without hood (hood down) Galen_Raxus Galen_Tie Galen_Training Single Backhand Animations (sbh): There are two different “Single Backhand” version (sbh) available, one using Katanamaru’s backhand animations and another using the animations from Seven’s Galen_Jedi_adv mod (you can choose which one you want to install) via NPC. These models have all force powers set to 3 and a single saber using AshuraDX Starkiller saber hilt. Either version have the same NPC name: Galen_Arena_sbh Galen_Armor_sbh Galen_Clone _sbh Galen_Dark_sbh Galen_Dark_Hooddown_sbh Galen_Industrial_sbh Galen_Jedi_Adv_sbh Galen_Jedi_Adv_Hooddown_sbh Galen_Raxus_sbh Galen_Tie_sbh Galen_Training_sbh Dual Backhand Animations (dbh): Each model also has a “Dual Backhand” (dbh) version via NPC using Katanamaru’s backhand animations. These models have all force powers set to 3 and dual lightsaber sets. Galen_Arena_dbh Galen_Armor_dbh Galen_Clone _dbh Galen_Dark_dbh Galen_Dark_Hooddown_dbh Galen_Industrial_dbh Galen_Jedi_Adv_dbh Galen_Jedi_Adv_Hooddown_dbh Galen_Raxus_dbh Galen_Tie_dbh Galen_Training_dbh No Force (nf): If you do not want to use force power settings in order to play and increase your force powers normally in the (SP) game, you can add “_nf” (without quotes) to the NPC name and they will use/keep whatever force powers you have acquired up to that moment (“no force” settings). Normal animations, No lightsaber settings, No force settings: Galen_Arena _nf Galen_Armor_nf Galen_Clone_nf Galen_Dark_nf Galen_Industrial_nf Galen_Jedi_Adv_nf Galen_Raxus_nf Galen_Tie_nf Galen_Training_nf Single backhand saber and animation, no force settings: Galen_Arena_sbh_nf Galen_Armor_sbh_nf Galen_Clone _sbh_nf Galen_Dark_sbh_nf Galen_Dark_Hooddown_sbh_nf Galen_Industrial_sbh_nf Galen_Jedi_Adv_sbh_nf Galen_Jedi_Adv_Hooddown_sbh_nf Galen_Raxus_sbh_nf Galen_Tie_sbh_nf Galen_Training_sbh Dual backhand saber and animations, no force settings: Galen_Arena_dbh_nf Galen_Armor_dbh_nf Galen_Clone _dbh_nf Galen_Dark_dbh_nf Galen_Dark_Hooddown_dbh_nf Galen_Industrial_dbh_nf Galen_Jedi_Adv_dbh_nf Galen_Jedi_Adv_Hooddown_dbh_nf Galen_Raxus_dbh_nf Galen_Tie_dbh_nf Galen_Training_dbh_nf For example: If you want to use the Raxus outfit using "normal” animations without altering the force powers, use “galen_raxus_nf” (without quotes). If you want to use the Jedi Adv. outfit with “Single Backhand” animations without altering your force powers, use “galen_jedi_adv_sbh_nf” (without quotes). If you want to use the Dark outfit without hood using “Dual backhand” animations without altering the force powers, use “galen_dark_hooddown_dbh_nf” (without quotes) Install: Place the Galen_Marek_Backhand.pk3 in your base folder – contains the models and dual backhand animations. Choose either Galen_Marek_Backhand_Single_Seven.pk3 or Galen_Marek_Backhand_single_katanamaru.pk3 (please select only not both) and place it on your base folder – contains the NPCs for the single backhand animations. Uninstall: remove the PK3s from your base folder. Notes: Both Single Backhand Animations have pros and cons, I like both. Idle stance: Both look great. Seven’s animation looks more aggressive. Run/Walk: Seven’s animation look funny when the lightsaber is on, if you turn off the lightsaber, run/walk works fine. Katanamaru’s animation works fine with the lightsaber on (close to TFU). Fighting Animations: Both are great. I like the blaster shot block from Seven’s animation better, it looks more like in TFU, while in Katanamaru’s blaster shot block the arms are “too wide open”. I've included both versions so you can choose the one you like the best. Additional Notes: I've only tested this in OpenJK. As mentioned above, I didn't played TFU games, but I tried to set up the blade colors as close as TFU videos as possible. If you don't want to use the blade colors assigned, you can change them via console (or use packscape and modify the NPC files). In addition, the pack contains: “Floating datapad” fixed for the Raxus outfit. Tweaked textures for the Tie Pilot Outfit. This is my favorite outfit from TFU but it looks “too flat” so I tweaked the textures a little bit to try and give it more “dimension”. SPECIAL CREDITS: Katanamaru – Starkiller's Lightsaber AshuraDX (1.0) Seven – Galen Marek Jedi Adventure Robes 2.0 Dark_Apprentice – Starkiller "Galen Marek" Outfit Pack for JKA 2.0 AshuraDX – Starkiller's Lightsaber AshuraDX THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. THE AUTHOR OF THIS FILE TAKES FULL RESPONSIBILITY FOR ITS CONTENTS AND ANY FILES THAT ARE DISPUTED WITH SUPPORTING EVIDENCE MAY BE TAKEN DOWN BY THE JKHUB STAFF. IF YOU ARE THE ORIGINAL AUTHOR OF THIS FILE OR HAVE CONTENT THAT BELONGS TO YOU INSIDE THIS FILE YOU MAY CONTACT US TO HAVE IT REMOVED.
  17. Version 1.0

    5,817 downloads

    finally V1 of my clonemodel is released! clicking the download button will reveal 3 files: ashuras_clones.zip - the best looking version of the model - requires OpenJK to be used in Singleplayer, if you don't use OpenJK your game will crash. ashuras_clones_lowres.zip - a less detailed, lower poly version of the model with half size textures that works in base JKA Singleplayer ashuras_clone_resources.zip - interesting for those who want to create new skins from scratch, it holds my baked maps - a tutorial on how to utilise them will come soon recommended additional mods: https://jkhub.org/files/file/2893-%7B%3F%7D/ OpenJK (latest Build)
  18. Version 1.2.2

    8,027 downloads

    Description: A model of the Jedi Knight Aayla Secura from the Clone Wars Comics and Cartoons. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Team support. Npc Support. Bot Support. New sounds from the Clone Wars cartoon. Npc Spawn List: st_aayla st_aayla_jedi st_aayla_twilight Known Bugs: A bit of clipping on the disguise skin, I spent a long time trying to reduce it, but I think its inevitable. If you are getting the ghoul2 error in Singleplayer, unfortunately only solution is to use OpenJk or JKEnhanced clients, as they support higher polygon models. Let me know if there are any issues.
  19. 2,555 downloads

    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you, or you can load it yourself from the usual setup -> mod screen in single player. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over two levels (discounting cinematic maps.) The first level takes place in the Jedi Academy and the second takes place at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  20. 185 downloads

    This mod contains: Boba Fett in his black robes model Boba Fett unmasked in his armor model Boba Fett in his painted armor model A bot for online Several new NPCs Possible updates: Team support NPC Spawnlist: boba_unmasked_jetpack boba_mando_jetpack boba_mando boba_unmasked boba robed
  21. 95 downloads

    This is my reskin of Jan Ors for Jedi Academy, adjusted to work in Jedi Outcast. Unlike my previous JA-to-JK2 ports, the more prevalent use of RGB tinting on this one made a 1:1 port less feasible. As a result, I had to make some minor changes to make it work in JK2.
  22. 179 downloads

    This reskin of Jan Ors for Jedi Academy tweaks her colors and fixes minor issues with her model without departing from her original design too heavily. It will overwrite the existing Jan in the base game, team skins included. The changes are admittedly not too dramatic, akin to my previous Bespin Cop and Mon Mothma reskins. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. I've found that turning off Detailed Shaders still shows the RGB tinting, though it covers entire textures instead of using the alpha channel as a mask. It works, but it doesn't look great. If you'd like this reskin for Jedi Outcast instead, click here. The map seen in a few of the screenshots is Kejim Storage Room by by Yzmo.
  23. Circa

    Greedo

    1,042 downloads

    This is a reskin of the default JA Rodian model to make it look like Greedo from A New Hope. It's a simple reskin really. The model is already based off of Greedo, they only changed some minor things like colors. I couldn't change the shoes, as those are the main inaccuracy, but this is pretty close without remodeling. I included an enemy NPC as well. npc spawn greedo I don't think there are any Greedo skins (none that I could find), most people use the default JA model for that, so I figured I would whip one up that made it a little more accurate.
  24. Version 2

    173 downloads

    What is this? It's the protagonist from Nazar Design Group's total conversion mod for Jedi Outcast - Communication Force. His name is Mark Pride (yes, it's official), and he's basically a mash up of Kyle and Jedi Trainer (the way he was designed for the mod). Why? Because I was feeling nostalgic, and wanted a new bot. It's just a Jedi Trainer with standard red skin! Um, no it's not; it's Mark Pride, damn it! He's got...abilities! Bugs: Can't find any myself, perhaps you could report some?
  25. 58 downloads

    ABOUT ====================== This mod changes some crosshair in the game to some crosshairs used in well known sci-fi movies. They are as follows: 1 - Escape from New York (Glider Scene) 2 - Batman 1989 (Batwing targeting reticule) 3 - Flash Gordon (Ming's targeting Earth) 4 - Robocop (video game reticule) 5 - Predator (Yautja laser crosshair) 6 - Terminator (T-800 scanning reticule) INSTALLATION / UNINSTALLATION ====================== Select the .pk3 file and put them it your JKA GameData/base folder. To uninstall, simply remove that file from your folder. Note that you can only have one at a time. HOW TO USE ====================== To use any of the crosshairs, you will have to use the "cg_drawcrosshair" function, and add a numeric value to choose what crosshair you want. Press the console button, usually tilde "§" (button just under "Escape" button), and type: cg_drawcrosshair 1 - The above should give you the "Escape from NY" crosshair. Keep increasing the crosshair value until you find the crosshair you wish to use. Then simply return from console by pressing tilde again. Note that these crosshairs are best used (IMO at least) with double the crosshair size. To increase the crosshair size, type: cg_crosshairsize 48 in the console. Default size is 24. KNOWN BUGS/GLITCHES ====================== - None - BONUS .PSD FILES ====================== If you wanna tinker with the files themselves, here's my .PSD file. Be warned, many layers aren't named. LOL
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