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    This contest is all about the Star Wars underworld: crime syndicates, gangs, assassins, bounty hunters, scum, villainy, etc. Imagine walking into the Mos Eisley cantina, or landing on Nar Shadaa, or sneaking about the undercity of Coruscant. What would you see, or would you even live to tell about it? Deadline is April 8th, 2022. Read more here.

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322 files

  1. AcrobatRacingPackage

    Readme File:
    ***************************
    JEDI KNIGHT 2 and 3
    ***************************
     
    Title : Acrobat Racing Package
    Author : Acrobat
    Contact email: acrobatmapping@live.com
     
    File Version: 1.0
    Size: about 50 MB megs
    Completion date: 03/30/2013
    ----------------------------------------------------------------
     
    Description:
    I made 14 race maps from scratch. I also converted 6 boris maps from quake defrag with permission from Boris.
    These maps were made ideally for CPM\spinmod, but some of them may work OK for vq3 as well.
    The maps are: acrobat-redhallways, acrobat-redhallways2, acrobat-redhallways3, acrobat-greenhallways, acrobat-greenhallways2.
    acrobat-greenhallways3, Acrobat-Blackhallways, Acrobat-Blackhallways2, acrobat-metal, acrobat-bridges, acrobat-dash,
    acrobat-dash2, boris_daytime, boris_nighttime, boris_torture1, boris_torture2, boris_torture3, boris_torture4.
     
    Note there are trigger multiples are the start and end of each race course for modders to use.
     
    ----------------------------------------------------------------
     
    Credits:
     
    The vast majority of the textures are ones I made from scratch in my previous maps.
     
    I converted the Boris maps from Quake III Defrag with permission from Boris. His maps can be found here:
    http://q3a.ath.cx/maps/?map=&au=BorisXIV
    Loda converted boris_daytime, and bk helped with spacing on that one.
     
    I used a skybox for map acrobat-yellowrace2 called DarkLand that is avaialble for use at this website:
    http://www.redsorceress.com/skybox.html
     
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
     
    The texture called "atl_wood" is Szico's Atlantica (got permission)
    http://szicovii.com
    www.map-force.net
     
    Thanks to beta testers: Vrael, Kairos, Boy, Catz
     
    ----------------------------------------------------------------
    Physics notes: Some of the maps have yslaramis. If modders are around they can remap as follows.
    In addition, if modders want to ad vertical overbounces (easybounce in twimod) they can do as follows:
     
     
    Remapping the Ysalamiri:
    {
    "classname" "trigger_always"
    "targetShaderName" "powerups/ysalimarishell"
    "targetShaderNewName" "clear"
    }
     
    EasyBounce:
    In "bg_pmove.c" at the bottom of "static void PM_CrashLand( void ) {" add:
     
    //[boy] - Bounce!
    if ( easyBounce.integer == 1 || (easyBounce.integer == 2 && pm->ps->fd.forceJumpZStart > pm->ps->origin[2]) )
    {
    vec3_t velocity;
    float speed;
     
    VectorCopy(pm->ps->velocity, velocity);
    velocity[2] = 0;
    speed = VectorLength(velocity);
     
    if ( speed < 1 )
    { //Nearly 0 speed...
    pm->ps->velocity[2] = -vel;
    }
    }
    //[/boy] - Bounce!
     
     
    As for the trigger_multiples for timers, I tried to make sure trigger #1 was at start and trigger #2 was
    at the end. There are a few exceptions in this map pack though which are as follows:
    Acrobat-greenhallways (#2 and #1)
    boris_torture (#10 and #11)
    ----------------------------------------------------------------
    Map Information:
     
    New Textures: yes
    New Music: No
    New sounds: No
    New Models: No
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
    ----------------------------------------------------------------
     
    General Worldspawn Information
     
    _lightmapscale 1
    _blocksize 0
    _chopsize 0
    ambient 17
    distancecull 131048
     
    ----------------------------------------------------------------
    Bugs-Darkland skybox didn't line up right. Small areas not caulked on
    redhallways and metal
     
    ----------------------------------------------------------------
     
    * How to install *
     
    Just put the pk3 files into your in your GameData\base game directory

    316 downloads

       (5 reviews)

    0 comments

    Updated

  2. Bayonetta Prologue

    "In a universe of light and dark, where perception is reality..." This is to the best of my ability, A recreation of the prologue stage from the game Bayonetta for Xbox 360 and PS3.
     
    Map should no longer cause issues with JA+ or GTK or menu.

    142 downloads

       (2 reviews)

    0 comments

    Updated

  3. SJC Coruscant Adventures Pack (Night and Day)

    Well as a lot of you will remember I started this map way back in 2008 and have been working on and off with it ever since so it's been a long time coming! Some of you have followed the progress on my YouTube page
    and website so I would like to thank those of you who have commented and offered words of encouragement and provided ideas etc (you know who you are). Well the map is finally in a condition where I am happy to release it!
    I have included areas from both the movies and the TV series so avid fans can look out for those. A brief list of locations throughout the map:
    The Outlander Club, complete with 6 city apartments (Vos Gesal Street in Coruscant's Uscru Entertainment District)
    Downtown Coruscant as seen in Season 2 of the Clone wars (Including cafe, night club with balcony, 4 apartments.
    Cad Bane apartment (or at least the place he was seen shortly after killing Jedi Master Ord Enisence.
    Upper garage areas
    Lower Garage and cargo area
    Underground subway / swoop track
    Underground Rancor / Duel arena
    Stolen Noobian star fighter landing pad. (made use of the queens Starship I created in Radiant years ago, its not great so I updated it a little)

    The map uses almost 100% custom textures, and I spent many an hour in Photoshop getting things just right. Textures go a long way in making a map look good and help get the atmosphere you want. I also spent a lot of time
    working on the lighting and used a combination of sun entities and spot lights, coupled with specular shaders and envmaps you can get some cool results. I added lighting (bump map) effects to some of the textures in Photoshop
    once I placed them in Radiant so I could work out the angles etc, many of the lighting effects on the textures are actually part of the texture rather than part of the lighting compile.
     
    I did what I could to keep good FPS in this map, and on the most part (at least on my RIG) I think they are pretty respectable; however I warn you know, this is Coruscant its full of flashing signs, neon lights etc so
    PLAY WITH DYNAMIC GLOW ON AT YOUR OWN RISK! You will find the map runs a lot smoother on slower systems if you disable dynamic glow (run jka open the console and type devmap 2010_16 or devmap 2010_16a once loaded open the console again and type r_dynamicGLow 0 to turn it off, to turn it back on again
    type r_dynamicGlow 1).
     
    I have to say though the map was designed for more powerful rigs as the neon lights and excitement of coruscant looks so much better in full Glow!
     
    Throughout the subway you will see a number of consoles, these will spawn speeders to help you get around, if you are unlucky enough to get your ride taken from you (or destroyed by he useable turrets) you should'nt have to walk too far to find
    another console so you can spawn another!
     
    Finally there are a couple of hidden secrets in this map, a couple of hidden spawnable at-st's and a jetpack, shouldn�¢ï¿½ï¿½t be too hard to find!
     
    Have fun!

    4,440 downloads

       (21 reviews)

    9 comments

    Updated

  4. Nar Shaddaa Landing Zone 17

    The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
     
    This map features:
     
    - Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
     
    - Lots of blowy-upy things!
     
    - A secret area !
     
    - Fully functional fallable grate walkway.

    891 downloads

       (5 reviews)

    4 comments

    Updated

  5. Ciledra

    Ciledra - ReadMe
    ==========================
     
    INFO
    _____________
     
    FFA or Duel levels-
     
    ------
     
    Duel-
     
    Duel other players... Core Overload may be activated via door switch.
     
    ------
     
    FFA-
     
    Fight against or WITH other players durring the "Core Overload."
    Eliminating NPC's before the 3:00 min. countdown will result in Chamber
    door Unlocking, allowing you to escape the core overload.
     
     
    INSTALL
    _____________
     
    Place "ciledra.pk3" within your JA "base" folder... play... enjoy.
     
     
    Disclaimer
    _____________
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    319 downloads

       (1 review)

    2 comments

    Updated

  6. Expedition

    A map\file for both jk3 and jk2
     
    Readme File:
    **************************
     
    Title : Expedition
    Author : Acrobat
    Contact email: acrobatmapping@live.com
     
     
    File Version: 1.05
    Size: about 72.1 MB megs
    File Name : Expedition.pk3
    Completion date: 08/30/2011
    Brush count: 21351
    Entity count: 3133
    Net brush count (nonentity): 17590
    ----------------------------------------------------------------
     
    ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
     
    1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
    reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
    LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
     
     
    ----------------------------------------------------------------
     
    1.05 UPDATE
     
    The main thing I did in this version was to integrate a-mountain into expedition. I made the map smaller in several areas the most noticeable
    being Maze mountain. I deleted some of the shaders to make room. Hopefully this will get rid of the ocassional max shaders issue. I also added a skyportal.
    I changed the music.
     
    ----------------------------------------------------------------
    Description:
     
    This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways.
    The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well
    as some climbing challenges.
    ----------------------------------------------------------------
     
    Credits:
     
    Stormcrow and Rhiom for making the council area.
     
    Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder
    so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones.
    The remainder of textures I made myself or got from the following sources.
     
     
    I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
    inferno map since he released it for public use.
    http://jediknight3.f...e/Inferno;99138
     
     
    I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
    http://www.map-craft...iewtopic&t=2745
     
    I used a couple textures from the Limelite texture archive I found at the Massassi temple.
    http://www.thelimeli...textures1.shtml
     
    I used a couple of Elandain's textures that he has on jk2filesjk3files.
    http://jediknight3.f..._Textures;30975
     
    Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
    I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are
    downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
     
    Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
     
    Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and
    its textures.
     
    I used Mars Marshall's bantha model, which can be downloaded here:
    http://jediknight3.f...le/Bantha;37848
    Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
     
    I used NAB622's cave prefabs in the map that can be obtained at the following URL:
    http://jediknight3.f...e_Prefabs;88711
    In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
    slightly glitchy but not too bad.
     
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
     
    The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
    http://szicovii.com
     
    Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
    ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
    http://www.simonoc.c.../terrain1_1.htm
     
    I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
     
    The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil
    map in jka.
    http://jediknight3.f...h_Council;43812
     
    Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
     
    ----------------------------------------------------------------
     
    Map Information:
     
     
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    botroute: yes
     
    Game types are ffa, duel
    ----------------------------------------------------------------
     
    Compile Information
     
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
     
    note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
    In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or
    use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I
    used for terrain blending
    http://www.simonoc.c.../terrain1_1.htm
     
    I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's
    caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
    http://www.map-craft...ight=subtlehint
     
     
    ----------------------------------------------------------------
     
    Worldspawn Information
     
    _lightmapscale 8
    _blocksize 0
    _chopsize 0
    ambient 15
     
     
    ----------------------------------------------------------------
    Bugs
     
     
    Nothing major that I know of, but let me know if you find errors.
     
     
    ----------------------------------------------------------------
     
     
    * How to install *
     
    Just put the Expedition.pk3 in your GameDatabase game directory
     
     
    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ���© LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,034 downloads

       (8 reviews)

    5 comments

    Updated

  7. Bespin FFA

    This is a Jedi Academy version of the popular Jedi Outcast Bespin FFA map.

    5,064 downloads

       (6 reviews)

    1 comment

    Updated

  8. Haunted Graveyard (Beta)

    Just in time for Halloween,
     
    The long awaited Haunted Graveyard map, loosely based on ghosts n goblins, Castlevania, and Left 4 dead 2. The map is a nice large map, with good hiding spots, it would make it an ideal size for CTF, and with its maze like layout a possible challange. tha map is flat with some minor varients in elevation in areas, still personally needs alot of work but neverless Its an original map

    205 downloads

       (3 reviews)

    11 comments

    Updated

  9. <{DJE}>Hangout

    This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled!
     
    http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl
     
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
     
    TITLE: <{DJE}>Hangout beta
    AUTHOR: Polterninja34
    E-MAIL (Or alternate contact information): dje_mapping@hotmail.com
    WEBSITE: dark-jedi-empire.proboards.com/index.cgi
     
     
    FILENAME: djehangoutv1.pk3
    FILESIZE: 27.6 MB
    DATE RELEASED: 20 October 2011
     
     
    -------Introduction-------------
     
     
    First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure,
    I am only able to share with you the beta version of the map. With that being said please understand there are many
    glitches and other things, such as, missing textures and open empty areas.
     
    Behind the Scenes:
     
    I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my
    hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but
    mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there.
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas
    contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is,
    There are a number of textures in this map that I did not create coming from the maps of:
     
    Jedishome JL II
    Sith Council v2
    MosEislyTrap
    MosEislyBackstreets
    theacademyv3
     
    -------Bugs--------------
     
    *Some of the missing textures can be fixed by installing those maps listed above*
     
    Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that
    some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas.
     
    Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback
    is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured.
     
    -------Textures Permission-------------
     
    I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might
    want to use you DO have my permission to do so, aslong as I recieve some sort of credit.
     
    -------Comments------------
     
    I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up
    files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map.
    I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted.
    I had fun creating this for your enjoyment and i'm mad that I had no time to finish it.
     
    ~Polterninja34
     
    **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    629 downloads

       (3 reviews)

    3 comments

    Updated

  10. The Matrix Unleashed - Lobby

    Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is' due to the mod itself
    being deemed permanently on hold. Represents the government building seen in the first film.

    1,209 downloads

       (11 reviews)

    11 comments

    Updated

  11. Castle Dracula AKA Castlevania

    Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta
     
    The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download)
    with great scale comes great headaches though

    349 downloads

       (2 reviews)

    3 comments

    Updated

  12. asteRoid Base

    This is the first map I ever finished. It is entirely created with bsp modeling and high contrast lighting. The concept was originally a hidden asteroid base, and with lighting became an abandoned hidden asteroid base. It may not be the prettiest, smoothest, most detailed map out there, but it does what it does well.
     
    Known Issues:
    The sewage hole is a pain in the butt to get into. It keeps jumping you out frustratingly, but if you slow yourself down and carefully drop in, it should work.
    Bugs? What? Nah, not that I know of. Feel free to report any that you find.

    143 downloads

       (1 review)

    0 comments

    Updated

  13. Star Wars Episode III Palpatine's Rooftop

    Original Author: JamyzGenius
     
    Description:
     
    It`s a special map of Star Wars Episode III: Revenge of the Sith, are the rooftop of palpatine, never seen in jedi academy, jajaja !!!
    Iam only jocking.
     
    This map is the rooftop teory of episode 3, incluides this rooms :
     
    - Lobby
    - Various Halls
    - Control Room of palpatine
    - The zone of the fight
    - Reception
    - Land Zone
    - And other zones.
     
    This map are awnsome and incluide Bot Support for play with bots and kill him !!!
    Play a lot and possible new version JUA !
     
    Incluide special break on various brushes on the map.
    for more action and more saber emotion !!!.
     
    Bugs:
     
    have various, iam fix all bugs posible.
    But in the case of you view one,please immediate report me to fix.
     
    Comments: Fun with this map. And play.
    Revive the epic fight of episode 3 with the anakin run to save palpatine yea.
    In my personal this map is cool !!!.

    962 downloads

       (4 reviews)

    1 comment

    Updated

  14. JKR - Castlevania

    Castle of Dracula made into a small race course,
     
    Credit to Inyri for her Pine tree model

    132 downloads

       (2 reviews)

    1 comment

    Updated

  15. SNES Mario Kart Battle Arena

    This is a 3d version of one of the battle arena's from Super Mario Kart on the SNES, the map is flat coloured, originally I considered a Cell shading option to make it look cartoonish

    122 downloads

       (0 reviews)

    0 comments

    Updated

  16. Egg Carrier

    Based off Sonic Adventure 1, this is the flying fortress that Dr Eggman (Robotnik) used throughout the game, it should be known this was one of my first maps, one that i was fond of in the original sonic adventure game, it might get a rebuild in the future

    158 downloads

       (3 reviews)

    0 comments

    Updated

  17. Block Fort

    This is based off the Mario Kart 64 battle mode map, Blockfort, however its been given a face lift from the original, made to look abandoned with age, or medeval even

    62 downloads

       (2 reviews)

    0 comments

    Updated

  18. Ord Mantell Rp

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability.
     
    Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you.
     
    ********************************************************************
    (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy
    ********************************************************************
    Author : Cydon Prax' (Ki_Adi_Mundi)
    E-mail : titaniumsonic02@netscape.net
    XFIRE : boseprax
     
    Mapname : Ord_Mantell_Rp
    Filename : Ord_Mantell_Rp.zip
    Filesize : ~75 MB
    Release date : 10/2010
     
    Game types : Free-For-All
     
    Build time : 8 months
    Compile time : 45 minutes
    PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM
     
    Botsupport : No
    New textures: Yes
    New effects : No
    New models : No
    New music : Yes
    New Sounds : Yes
     
    --------------------------------------------------
    Roleplay Specific Features
    --------------------------------------------------
    Ord Mantell Capital City: Worlport
    --Hangar Bay
    ---->Consular Class Starship
    --Hotel Grand
    ---->Rooms
    --Droid Shop
    --Worlport Mall
    ---->Shops
    --Worlport Battle Arena
    --Worlport Factory
    --Afterlife Cantina
     
    Ord Mantell Junkyard
    --Downed Starships
    --Tram System
     
    Ord Mantell Sith Temple
    --Living Quarters
    --Training Room
    --Throne Room
    --Archives Room
     
    Consular Class Starship
    --Living Quarters
    --Captains Quarters
    --Engineering
    --Hangar Bay
    --Escape Pods
    --Bridge
     
    You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient
     
    --------------------------------------------------
    Installation
    --------------------------------------------------
    Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder.
     
    --------------------------------------------------
    SPECIAL THANKS TO - FOR
    --------------------------------------------------
    # www.map-craft.com - They helped me more than anyone
    # Legacyrp.com - Whole reason I built the map, to rp there.
    # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime.
    # Darth Norman - Helped me find the Starfighter models.
    # Toshi - the Palpatine model
    # Plasma - the Palpatine reskin
    # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!)
    # =Some0ne= - Jedi Fighter and R2D2 md3 files.
    # Manquesa - Jedi Fighter model.
    # CommanderKeen - Consular Class Starship Prefrab
    # John Williams - He composed the music for Star Wars of course.
    # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab!
    # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks!
    # Mars Marshall - Who else could build such an amazing Gunship model?
    # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked.
    # Tyrael64 - One of my testers who helped me clear some bugs.
    # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine.
    # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs.
    # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos.
     
    That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys.
    --------------------------------------------------
    Final Notes
    --------------------------------------------------
     
    I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you.
     
    --------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
    RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    © 2002 LucasArts Entertainment Company LLC.
    © 2002 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used under authorization.
    LucasArts and the LucasArts logo are trademarks
    of Lucasfilm Ltd.
    © Raven Software LTD 2002, Activision
    --------------------------------------------------

    2,992 downloads

       (11 reviews)

    3 comments

    Updated

  19. GoldenEye Temple

    One of the must recongizable multiplayer maps from Rare, the temple map from GoldenEye was featured in perfect dark, perfect dark zero. the map, the map has been stamped with the JkfilesExclusive in bright yellow on map loading, marking the first of the GoldenEye project to have this, the hidden Goldeneye film casset (dvd) is also hidden in the level again. the level is vastly in my opinion bland, but does stay trueto its temple theme with the sandy like bricks, and stone floors and roofs.
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!

    142 downloads

       (3 reviews)

    0 comments

    Updated

  20. GoldenEye Caverns

    James Bond is back, in the Nintendo 64 remake of Caverns, based upon the classic game Goldeneye for the Nintendo 64. The caverns are in a cave region, near the Goldeneye satalite control cradle, and main control room, All doors function as they did in the classic N64 game, you have to press the "use/interact" button to open the doors, this can provide many ambush oppertunities.
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!

    205 downloads

       (2 reviews)

    1 comment

    Updated

  21. GoldenEye Facility

    The Second stage of the original N64 GoldenEye, and a famous Multiplayer map that debuted in the same game. the map itself is supposed to a bio-weapon's chemical facility that was first seen in the GoldenEye film, then in the video game with the same name, I tried my best to reproduce everything the original had, down to the spawn points, though I had to add more spawners due to lack of.
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!

    278 downloads

       (2 reviews)

    0 comments

    Updated

  22. Alzoc 3 Capital

    A group of skyscrapers in the mountains of Alzoc 3. Flying verhicles and floating ad pods lend a futuristic atmosphere to the map. The FPS is very bad, but that cannot be avoided with such a large map where many rooms have large windows from which one can see almost the entire map.
     
    This is the end product of a long chain of maps that stretches all the way back to Jedi Outcast. The first was ffa_coruscant and the first JA update was called ffa_corellia. This, the third and final update is set in the capital city of Alzoc 3. Cannonicity was not a concern of mine while making this map so if this is not how Alzoc 3 is "supposed to look," deal with it.

    2,172 downloads

       (10 reviews)

    1 comment

    Updated

  23. RK_Arena Clan Map

    RK Arena Map creation is justified with the need of having a great dueling place with good RK ambience and fun places to hang around.
     
     
     
     
    Details of the map:
     
    - Corridor / Sport Center: Rocket Tennis, Soccer (with a central spawn with a jedi), JawaBasketbal (central Spawn of a Jawa)
     
    - Main part that leads to the 4 areas of the map surrounded by lava. 2 Live TVS of the Arena with different zoom of the same arena.
     
    - Relax Zone: Inside pool with bar, seats, drinks, sauna and with a door that leads to an artificial beach/sea. Lights can be on or off setting a perfect mood to hang around.
     
    - Arena with bar (breakable sign board), customized lights with a trigger, secret door on the arena level that leads to the rancor spawn area (rancor spawn activated below one of the arena statues, right one closest to the rancor door) With seats on the lower and up level. Great view. Arena lights can be triggered on the opposite side of the bar.
     
    - Several custom musics that can be heard around the map (activated on a arena back room. To open the door search for a invisible button and hit use on the right wall on the low corner also on the right.
     
    - Swoop Race Lane with custom swoop (Work of Renegade and Pegasus - /npc spawn vehicle swoop_rkblack).
     
    More info on the readme file inside the zip.

    144 downloads

       (1 review)

    0 comments

    Updated

  24. Star Wars Episode III Palpatine's Rooftop

    Original Author: JamyzGenius
     
    Description:
     
    This is my second version of my map "Palpatine's Rooftop" I hope you like it.
     
    Includes the following rooms:
     
    - Lobby
    - Various Halls
    - Office
    - Second office
    - Reception
    - Landing Zone
    - And other zones.
     
    Support multiple gamemodes and bots.
     

    Comments:
     
    This map is based in the Episode III version with a little some creative freeways.
     
    Credits:
     
    Credits for the creator of Episode III Map Pack`s : SJC - James Culley (Sith-J-Cull)
    . Textures.
     
    Very Special Thanks to :
     
    George Lucas
    Ravensoft
    LucasArts
    John Williams
     
    The readme is super outdated. I do apologize for my bad English.

    2,810 downloads

       (6 reviews)

    5 comments

    Submitted

  25. (JAWA) Darts by Zajac

    Texture of the board wasn't made by me and the credit goes to whoever made it.
     
    (JAWA) Darts description:
    http://www.thejawacl...le=(JAWA)_Darts
     
    Map trailer:
    http://www.youtube.com/watch?v=CH66VL9U7fo

    241 downloads

       (1 review)

    0 comments

    Updated


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