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Noodle

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  • Pronouns
    Not Telling
  • Location
    Santiago, Chile
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Moviebattles 2
    FFA
    Singleplayer
  • Operating System
    Windows 8

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36,724 profile views
    I spent so much time playing on this map when I was a teenager, its definetly one of the best maps of its time along sith council. If you like to play around with vehicles, this is a must play.
  1. Good to have you here!
  2. Can't you contact steam for it? I heard they actually help you solve those kinds of problems when you get hacked.
  3. I know that feeling too well, it took me like 3 years to re-do some of the stuff I created before my SSD died too. I love the new model too!
  4. Oh boy, this is a perfect replica of the DF2 level. Were the textures ported from the game or are they recreations of the original ones?
  5. As I said in my previous post, I'm very interested in finishing my tusken pack soon enough. Here I want to share with you some of my work in progress, its been very fun so far! Currently I'm trying to finish my Massiff model, here's how the sculpt I did looks like! Once I was finish with the overall look, I had to create a low poly version of the model so that I could texture it for the game. Here's the Base JA texture: I think it looks overall pretty nice, but my main goal is to make this a Rend2 friendly model, here's how it would look right now with PBR textures: Now, modelling is only half the battle. This week I've been mainly doing the weight painting and hand-animating this creature, here's a preview of my walk cycle: Hopefully this will be done next week!
  6. Hey everybody, it has been some time since my last update and I was feeling the itch to give news regarding the stuff I've been working on lately. Even though my online presence has been lacking lately, I have been working non-stop on projects and helping people with their own mods. Unfortunatedly, and by no fault but my own, this has been at the expense of my own ideas and the things that I actually want to release, like my Tusken cultural pack, my own Bounty Hunting singleplayer mod and of course my contributions to JKGalaxies. On that regard, I hope to release my Tusken pack soon enough, I only need to finish the Massiff model and maybe create some culture-related assets (I always welcome ideas that help with this aspect). For this purpose I actually took a break in modelling these things because I wanted to familiarize myself with a good methodology to produce high quality assets, for that reason I started developing simple assets that at first I textured for base JKA but as time went on I started experimenting with Rend2 and, oh boy, I can't go back now. This was a fun project I made last year because I was tired of everybody using only the vanilla datapad. If you have a keen eye, you might notice this is the datapad Anakin uses in Revenge of the Sith and it looks a lot like the original Game Boy Advance. I had been thinking on using this model as an immersive menu interface for my singleplayer mod, who knows if it'll end up being used. This was a throne I modelled for Zander_Nao's map (which you can download here https://jkhub.org/files/file/4277-red-comet-hall/ ). I don't recall if Zander asked for a specific throne, but I didn't want a map with a unique aesthetic to rely on a base asset, so I made a throne based on his requirements (it was inspired by a SWTOR asset I think). I really liked how the gold bits ended up looking like. I have been working on a bunch of tool models that are lore-friendly to the Star Wars universe. This is a cutting torch, as seen in behind the scenes photos of Luke tools in A New Hope. This was one of my first attempts at making an asset rend2-friendly. Once I was satisfied with the results I fell in a downward spiral regarding texturing my assets. For the duelling map contest I wanted to make Thrawn's office as seen in Star Wars Rebels, but I ran out of time so I didn't upload anything for the date. One of the things I really wanted to make for this map were the art pieces in his collection and for that I started working on Hera's Kalikori. This was an excellent piece to work at, because it fulfills all my desires when creating assets: its a piece representative of a culture in star wars, its made of an interesting material (wood), and it can be reused by people who enjoy roleplaying and need something to develop their character further. Here's how it looks in Vanilla JA: Here's how it looks with Rend2: You might notice that most of the stuff I do aren't actually weapons or combat related stuff, which is because even though this is a lazer sword wiggling game, I feel like Star Wars itself is something beyond just random violence, and to make an enviroment truly immersive you need to be able to tell a story that isn't just reductive of its hostile elements. The more I learn about our own history as a species, the more I realize that culture is something far beyond weapon type A or B, and its enriched more and more by things like types of dress, pottery, ritualistic tools and more. In a way, I hope to help enriching the game with this kind of things that, even though its all fiction, will make things feel more real in the long term.
    This is such a clever map, I really enjoyed it and all the quirks it has. Performance was a bit lacking at some bits but still playable and I really like how it feels like an expansion to the Lannik Racto mission. We need more maps like this!
    I really enjoyed spending time in this map. The general vibe and appearece of it is calm yet eerie and the clever use of ruins and abandoned hardware make it feel like it has a history of its own. It also works with rend2, which is really nice.
    One of my favorite maps from the contest. The architecture work is great, same as the beautiful art piece made with brushes. I really liked the blend use of natural and artificial light to make the map so well lit.
  7. Noodle

    Castellaris

    I'm a big fan of the complex architecture of this map, the horizon blending and the color use of it, though for a duel map I thought it was too maze like and I'm not a fan of travelling to different places with teleports. I appreciate that the map has its own music track, but it was not of my personal preference. Even though the sky texture looks impressive at first, the more I stare at it the flatter it seems, since the clouds are unmoving it just feels like someone painted a giant wallpaper instead of it actually being a distant space.
    I really enjoyed the appearance of this map and how it resembles the telos academy from KOTOR II, I like the blue lighting and how dark it feels in general, although I wish the music choice wasn't so generic for a place like this. Also, the door's size seemed to be unnaturally big, but that's a minor gripe.
    I enjoyed duelling in this map a lot. The round architecture makes it feel very distinctive from other maps and the fact that its inspired in a literary work makes it doubly special to me. I also really liked the easter eggs and the Spaarti cylinder, great brushwork!
    I loved Star Wars Rebels so of course I was a fan of seeing this map here. I feel like its very close to the source and my gripes have to do generally with those annoying doors that open and close constantly and the pointless corridors behind them. Aside from that, the map is super good and you nailed the wood brushwork. Wish it had another music piece though.
    This map is great, one of my top choices in the contest. I really like that its The Clone Wars inspired, it has custom textures for the control panels and its such a close adaptation to the original source. I can easily see this being used for TCW machinimas.
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