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Noodle

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  • Gender
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  • Location
    Santiago, Chile
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Moviebattles 2
    FFA
    Singleplayer
  • Operating System
    Windows 8

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  1. You made a beautiful effort to get the community together for this anniversary and it definitely paid off. Congratulations!
    I've enjoyed playing with his model quite a lot. Its the closest thing we have to Baylan yet even if its not a 1:1 replica of the character from the show. The texture work is solid and its been made with a lot of care, and it shows. I hope to see a future version of the model with custom sounds, since it'd have made the battles with the NPC way more fun. Also, the NPC could be slightly taller than the player character, since Baylan is massive. My main criticisms are that the head topology could be improved a bit. You can see around the ears pieces of the temple of some glasses (probably part of the base of the original model) and there's a gap in the belt area that isn't easily seen due to the dark textures, but it becomes noticeable when you use force powers on him. (pic related) Overall, a great model and I can't wait to see your take on Shin!
  2. Was the mapping part done in blender too or did you do it in GTKRadiant and just applied the textures to it?
  3. Even though I think Bespin Duel Reborn is mind blowing and an achievement on itself, I have to give my vote to the trip mine replacer because the model is great and it'll certainly be part of my permanent mod collection, giving it a lot of long term value. That said, everything submitted was of high quality!
    Kyle with a jacket, need I say more? The singleplayer replacer is great, makes Kyle look more like a mentor than with his previous casual look. So far in my testing I haven't found any apparent issues, so its a 5/5 for me.
    Tested it ingame for a while, killed a bunch of unsuspecting passerbys with them. They look great, much better than te original one. Thsi goes straight to my permanent collection of mods, a must have for anybody looking to improve the visual quality of their game.
    This is a very simple, yet effective, project. Texture wise it looks like it fits seamlessly with the base game and certain details like the choice of clothing and the hair texture make it seem both rodian-like and similar enough to the male counterpart fashion-wise. The couple things I could see changed to improve it is creating a new voice file so that it doesn't sound too maleish, maybe increase the pitch with audacity so that it sounds more feminine. Also, maybe use Jedi Rodian to create more skin variations, since that texture is way more polished. Only garing issue I saw was some messed up normals around the mouth because of the blender export process, but overall its really good, I like it and hope it can be integrated into the game as more enemy variations.
    Congratulations on creating your first map, I really like the core concept behind its inspiration and I think the scale of it is pretty epic. The whole idea is super good, specially with stuff like the bridge it has, the size of everything and the fact that the tower in the middle isn't cubic, but has a more distinctive shape. All of this is great and could be further developed into something incredible. Regarding the issue with the music, its not set to the proper path. You set it to music/imperial_hallway when it should be music/imperial_hallway_song/imperial_hallway Here is m constructive criticism: - Ther floor and wall textures are the same, which makes it look monotone and doesn't help give a distinctive presence to the map. Try to make it similar in style but different enough so we can easily differentiate between the walls and the floor. - Concrete pillars lack detail, which makes them look like cylinders that have no proper structure. Try to add details at the base and top of it to make it look more distinctive. - There are no visible light sources in the map, yet its somehow lit. Having objects as light sources make things feel more real. - The doors are painted in the wall without having any distinctive shape and there's a missing texture in the tower's door. Add more brushes to make it look cooler. - Everything that isn't visible to the player should be caulked instead of having a texture, this affects rendering time. - The scale of the tower with the dish is off. People shouldn't be able to live there yet it has many windows. - The base of the map looks like a black square which makes no sense, to fix this you can add a fog effect that makes it blend better with the edges. - Minor thing, but annoying is that you used some light textures that don't have the proper shader on the outside so they aren't glowing. Overall its a great project and I can't wait to see you create a new version of it, keep it up!
    I like the use of the shadowtrooper as a basis for this model. Its a nice customization mod specially for the head pieces, though I wish as much variety could be seen in the torso and leg pieces. The hairstyles are nice, though they might be a bit too samey with just minor differences between each cut. Everything works pretty good, except the cape which has a very stiff rig that makes it look unnatural, this could be solved by rigging the lower part of the cape to the legs (as seen in Hapslash's Count Dooku model). Overall a great concept for sith players.
    This map is a great way to showcase rend2 features, a 1:1 remake of one of the most memorable duel maps from the jedi knight franchise that brings new life with proper lighting, turning that orange afternoon from the original map into clear daylight. If you're going to check this map, I suggest using a model with PBR features, like Matt Gaunt's Boba Fett . So far in my playtesting I haven't found any apparent bugs, aside from an error popping out in console that says "Could not open file 'scripts/bespin_roff/cloudcar.IBI' once the map starts after a duel is over (the cloudcar is however bobbing ,so I have no clue what this is). To any modders creating new assets, I highly recommend making sure your stuff has PBR materials because this stuff is amazing.
  4. Version 1.1

    111 downloads

    ******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : Male Twi'lek Author : Noodle File Name : jedi_tm File Size : 39,141 KB Date Released : September 9th, 2023 Model : LucasArts & Noodle Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Description: ---------------------------------------------------------------------- - "Twi'leks, sometimes referred to xenophobically as Tail-Heads or Twi's, occasionally referred to as Rylothians, were a tall near-human species whose most striking feature was a pair of long appendages protruding from their skulls, called lekku." Its always bothered me the fact that we can only choose a proper sex for humans but not for Twi'lek, Kel'dor, Rodians and Zabraks. This is an attempt to remedy that by adding one more choice to the player customization option: Male Twi'kek. Originally this was going to be called Jaden Customization + and include female kel'dor, but I ran out of time for the contest! ¯\_(ツ)_/¯ Do let me know if you find any bugs so I can squash them!
  5. Are you creating shaders for the metallic materials in your model? That can make a whole difference regarding how it looks like ingame. Well done!
  6. Its never too late to start, as long as you have a clear idea of what you want and how to accomplish it everything is possible.
  7. Its alright man, one day your request will be fulfilled but it might take some time before that happens.
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