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Found 226 results

  1. Version 2.0

    668 downloads

    ////////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////////////////////////////// Enjoy ! and I hope you enjoy this Darth Stalker new version Title : Darth Stalker - Star Wars: The Force Unleashed 2.0 Texture Author: GustavoPredador (Darth Lord Vader) Credits: Darth Shiftee, Disney and George Lucas Original File: https://jkhub.org/files/file/625-sith-stalker/ by Darth Shiftee Installation: Place Darth_Stalker.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn Darth_stalker. Here are the npc model names for this model... For Playermodel: Darth_stalker For Npc: Darth_stalker Note: you must enter one of the above names when spawning your npc.
  2. Version (v0.1)

    256 downloads

    Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable. ///////////////////////////////////////////////// // // Bioshock // The Church of Our Lord // ==================== // by Szico VII // 24th Aug 2017 // /////////////////////////////////////////////// MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Bioshock - The Church of Our Lord (Alpha v0.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: No Bot Routing: No Gametypes: FFA, TFFA Brush Count (inc. ASE models and patches): --- Entity Count: --- Active Build Time: 1 months Compile Time: 1mins ============================================================================================== Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! /devmap bioshock_basilica to run (EDITORS ONLY:) Source Files: --- ============================================================================================== ///////////////// // Features: // ///////////////// --- -Credits- Nil (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Caustic effect clips with flags in newer OpenJK builds ==================================== Afterword: ==================================== Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however --------------------------------------------------------------------------------- IMPORTANT!!!! --------------------------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts ================================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ================================================================================== ~Szico VII~
  3. 34 downloads

    This little mod adds Michael Jackson Sounds when lightsabers clash (this mod was inspired by this video: https://www.facebook.com/rankertotalnerd/videos/1747571525293017/ ) (Also makes sounds when you hit the enemy directly with your saber) The zip contains two files: mjsaber.pk3 and a readme.txt. Just copy the mjsaber.pk3 file into your \Gamedata\base folder inside your JediKnightII directory (I'm pretty sure this works with both Jedi Academy and Jedi Outcast)
  4. Version 1.0

    391 downloads

    This is a reskin/model of Skeletor from He-man and the Masters of the Universe as requested by JKHub member Flynn. He is based off the Reborn model with a skull model from AshuraDX, which was set together by Tavik. New sounds are also included that were recorded by me. Thanks to all who helped out with this guy.
  5. 66 downloads

    Title : GustavoPredador's Personal Skin Credits: original Model: Fox, Pyskosith original Skin: Sn_Cyrith Sounds: Sn_cyrith, Fox, Pyskosith New Model/Texture: GustavoPredador (Darth Lord Vader) Installation: Place GustavoPredador.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn GustavoPredador. Here are the npc model names for this model... For Playermodel and Npc: GustavoPredador GustavoPredadoreye GustavoPredadornomask Note: you must enter one of the above names when spawning your npc.
  6. 140 downloads

    ************************************* WOLVERINE Player Model v1.0 ************************************* * Credit to ksk_h2o's GrayFox model. Most of the body comes from that * Credit to yasuakiNk for his Mace Windu (maceWinduNk) model. I franken- steined the head * Credit me for skinning and mask model * Skins created/modified in Inkscape and Paint.NET (Paint dot NET) * Model modified using Blender v2.79 DESCRIPTION: A playble model of Wolverine: my forever favorite of the X-Men. Wolverine enters theSWU and gets a claw upgrade (see below). Yes, the playermodel/npcs do have berserker rage (darkrage force). Includes 5 different skins. Should be compatible with any JK3 version; tested on OpenJK. Probably also compatible with JK2:JO considering the base model was for JK2. * PlayerModel/NPC Variants (5): ... wolv_classic (yellow w/black stripes; blue secondary) ... wolv_alt1 (yellow and brown) ... wolv_alt2 (blue and orange [evolution]) ... wolv_blue (blue top; black pants) ... wolv_red (red top; black pants) * Sabers included (1): ... wolvclaws (single type; best used as dual sabers; used the "boltToWrist" setting to make themlike claws) Author: ksgWXfan IN-GAME SUPPORTS ---------------- - Bot Support: No - MP Support: Yes - SP Support: Yes; all skins (choose different heads to choose different skins* Selectable at start of new game - Sounds: most sounds come from the human_merc playermodel; felt he had proper grunge to his voiceto fit Wolverine. -------------------------- COPYRIGHTS: Sounds - LucasArts/Raven(?); Character: Marvel * Screenshots were taken using the CamSP mod (https://jkhub.org/files/file/1829-camsp/) -------------------------- DISCLAIMER OF USE: The creator assumes no liability in using this work. This work may be modified as you wish to fit your wants as long as you credit the author (me) and those credited at the beginning of the file. HOW TO INSTALL: Extract the wolv.pk3 file into your JK3 GameData/base directory. Consult sections above for spawning/selections. Enjoy. It's different than what else is available out there. What's your favorite Wolverine skin?
  7. 63 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, now there also exist Jedi Academy version. Jedi Academy version: https://jkhub.org/files/file/3579-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  8. 215 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, so now i uploading the Jedi Academy version. Jedi Outcast version: https://jkhub.org/files/file/3580-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  9. Version V2

    82 downloads

    This is a skin that I made of Jacksepticeye, for Jacksepticeye. This skin includes three skins. One is Jack wearing blue 'jeans' and a grey shirt that has Septic-Eye Sam on it. The next one is exactly the same, but without Septic-Eye Sam. The last one is Jack wearing a green shirt with long, black pants. It also has custom sounds. The Zip includes two versions: - "DroidysJacksepticeye" has new text and a few new, hidden textures around the place as an easter egg. - "DroidysJacksepticeye_NoText" is just the skin with custom sounds. BUGS: - "DroidysJacksepticeye" may interfere with other mods as it changes text and textures. - Not a bug, but let me know if I should change the Septic-Eye Sam sounds.
  10. 233 downloads

    Death based off Darksiders II. Contains: - Team Support - Menu Support - Custom Sounds - Custom Shader - New Model - Custom Textures Known bugs: - A small amount of unavoidable clipping on a few poses. If you would like to see some additional screenshots & renders of Death, check out my Artstation here: www.artstation.com/artwork/1kYZX ooeJack
  11. Version V2

    244 downloads

    Uploaded by: DarthDerpo Description: This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast. This version is for Jedi Academy and has some extra features: Bot support: Yes NPC support: Yes (Ally NPC) Installation: Simply extract this .zip file into your gamedata/base folder. Skins Available: /default (typical Homer) /red (Evil Homer) /blue (Farmer Homer) /bowler (pin pals) /jumper (jail suit) /hulk (a must see) /pink (of the pink shirt episode) NPC: Bring the console and type in (without quotatios): "npc spawn homer".
  12. 111 downloads

    Title: Chernobyl NPP - Nuclear Power Plant Author/Creator: Agent47 Purpose: Multiplayer Programs: GTK Radiant 1.6.6 Q3Map2 Descirption: The map resembles the Chernobyl Nuclear Power Plant. The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl. Music: The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the S.A.D. by MoozE. Link to a soundtrack: https://www.youtube.com/watch?v=HFJrA3uk4Pw Installation: Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server or start the solo match. Name: Chernobyl , Chernobyl.bsp Botroutes: The map does contain a simple botroutes.
  13. 825 downloads

    (PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS). NOTE: EAXSOUND need to be activated for ROQ videos. Epic Challenge Mod III is the third mod of my creation for SP. "Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone... With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?" This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various. In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters. Game is based from UbiSoft's underrated Tonic Trouble and from my mind. There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important. JUST NEED TO TALK ABOUT SOME OF THEM HERE: - When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand. - There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map. I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics. Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun... The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts. There are only three green E in the mod. If you found them, very good ! NOTE: If a "E" color change, it means it's a new "E" and you can screen it again. So enjoy it, and may the force be with you !!! TO INSTALL THE MOD, extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/) Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII" I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder... This is only compatible with Windows. You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files. TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES: https://jkhub.org/files/file/28-beer-on-a-stick/ https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ TWO TEASERS OF THE MOD:
  14. Version 1.1

    61 downloads

    Replaces the default chat icon with a "quest" icon found in many popular MMORPGs.
  15. 96 downloads

    Frankly I am surprised nobody has made this for JK3 sooner! (Unless someone did and I didn't know?) To get in game, open the console and type npc spawn vehicle arwing_v2 (yes I made an experimental version before this one but am not releasing it) If you've never heard of the Arwing, it's the starfighter from Star Fox games made by Nintendo. I modeled this one roughly around the one from Star Fox 64 (3D). It's a nimble and fast fighter with plenty of firepower. It's probably an unfair vehicle for JK3 for the fact it has more health and shields than the X-wing, out runs the Tie-Fighter, and has linked rapid-fire twin lasers and a homing concussion missile. So if you are dog-fighting against any vanilla JK3 vehicles, it will probably be a forgone conclusion who will come out on top. The wings and fins are animated! The wings swing outward and the bottom part of the fins open to reveal the lasers. This ship also comes with sounds from Star Fox 64! This website http://www.starfox-online.net/Media/sfx-sf64/ has them to download/direct link. Even if you've never played any of the Star Fox games, this is a fun one to fly! If you're wanting to add it to a map, or modify it, just make sure to credit me for the original. One last thing... DO A BARREL ROLL!
  16. 3 downloads

    My submission to the April Fool's contest. It's straight-forward. It inverses the sound and animation of Force Push and Pull, as well as swaps their respective logos. So when you pull an object, you make the Push animation and sound and the same in reverse. Though most people use key bindings, I found having this still throws you off your game and it's fun to sneak into a skin pack!
  17. Version 8.0

    62 downloads

    This is my custom Shadowtrooper skin. I hope you'll enjoy! More details available in the included readme.txt!
  18. 97 downloads

    *********************************** READ ME *********************************** TITLE: Johnny Rocketfingers AUTHOR: Daedra (Formerly Kylo Ren) FILENAME: zzz_rocketfingers.pk3 FILESIZE: 311 kb DATE RELEASED: January, 31st 2019 CREDITS: Myself IG-64 JAWSFreelao Jeff INSTALLATION INSTRUCTIONS: Place the zzz_rocketfingers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: This is Johnny Rocketfingers. He is from the famous online flash games of the same name (Johnny Rocketfingers, Johnny Rocketfingers 2). This character holds nostalgia for many fans of the online flash games. To others it is simply just another playermodel. If you haven't already, I recommend playing the original games for yourself, they are awesome (although they are quite old now, around the same age as JKA!) COMMANDS: npc spawn johnny playermodel johnny BUGS: None that I know about. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  19. 141 downloads

    Submitted By: Veilor Created By: DaDosDude This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here. This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it. Enjoy! -------------------- Jedi Knight III -------------------- -------------------- Info: -------------------- Title: Kami's Lookout File Name: kamislookoutBETA.pk3 File Size: 757KB Date Released: 14 March 2005 Type: Map Custom music: Yes Bot Support: No -------------------- Author: -------------------- Edited By: DaDosDude Email: dadosdude@gmail.com -------------------- Note: -------------------- This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction. -------------------- Installation -------------------- just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game! -------------------- Disclaimer: -------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  20. 148 downloads

    A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus. Doors and counters can be operated by buttons in the middle platform.
  21. 153 downloads

    FILENAME: zz_skyrimcrosshair.pk3 FILESIZE: 1.17 kb DATE RELEASED: September, 17th 2018 CREDITS to: Just myself since this is a small mod. INSTALLATION INSTRUCTIONS: place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for Skyrim into other games. This crosshair replaces the default Jedi Academy crosshair. From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here: https://jkhub.org/topic/10870-the-elder-scrolls-v-skyrim-daedric-armor/ BUGS: None at all! COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
  22. 95 downloads

    This is a scripted multiplayer version of the board game senet from Tomb Raider: The Last Revelation for JKA. The current version needs at least 2 players for it to work. The map was just a random idea of mine, it is a lovely game however, so if you want to try something unusual while playing JK with your friends, go for it! It can offer some fun for social events as well if pawns are replaced by actual players with 2 leaders to move them. (Thanks to Iceblade for the idea!) ************** *Game Rules* ************** WARNING: Due to an oddity in the game's engine, you should roll about 5-6 times with the dice each time the map is loaded/reloaded before playing in order to make sure the generated numbers are random; otherwise the first few numbers will always be the same. At the start of the game, each player chooses their pawns (Red, Green, Blue or Orange, Brown, Yellow). Then they must roll with the dice (a button in the middle) to get a starting number. The player with the bigger number rolls first. Once the first roll is done, the player must choose a pawn to move (by pressing USE on one of the coloured tiles). There is an ingame hint that indicates the direction the pawns are going, but you can check the included jpg as well. Once the first player finished his turn, the second one rolls and so on... If you roll 6 or your pawn moves to a special tile (every 4th tile with a darker texture), you get an extra turn. Be warned that two pawns cannot occupy the same area: if you move your pawn where your opponent's piece is, it will be sent back to the start. If it is your own pawn however, you will have to choose another one to move. You need an exact number to move your pieces to the goal. If it so happens that you cannot move any of your pawns, your turn ends. Then your opponent can choose whether he wants to reroll or use the same number you rolled. The game ends when a player takes all of their pieces to the final tile. Have fun! **********************************************************************************
  23. 145 downloads

    Author: RecklessJames Filename: lightsabers_hilts_vinesaber.pk3 Filesize: 200kb Release Date: 12/13/2016 Version: 1.0 This is my very first mod for JK3, a lightsaber based on the Twitch stream known as Vinesauce! Vinesauce is a comedy focused stream, if you wish to know more about them then you can visit their website: http://vinesauce.com/ I'm very happy with the model, but I suck a bit at texturing since I'm new. Maybe in the future I'll do a better one (but probably not lol). If there's any Vinesauce fans out there, I hope you enjoy! For those who are curious, the player skin/model featured in these pics are from the mod "Kyle Katarn in Jedi Robes" which you can download here: https://jkhub.org/files/file/622-kyle-katarn-in-jedi-robes/
  24. JKHub

    GrayFox

    Version (JK2)

    166 downloads

    File created by ksk_h2o Original README: ***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Uploaded by: Toast
  25. JKHub

    GrayFox

    Version JKA Version

    245 downloads

    Readme: Author (Of this SoundFix): Xen/MeWmIXNOTE: I did not make this Model..all I did was make it so the sounds would work in JA.Also, I am 80% done with The Twin Snakes version of Gray Fox, I just need my skinning done. Included will be the sounds, Bloody Gray Fox, Spider-Fox (Unlockable Costume Change for him) and hopefully I can finally finish my Beam Rifle model for his arm.Credits: Well of course ksk_h20 for the model, and SM]Maximus, FoJ_JM_Miyamoto for the skins. This is probably the best model for JO and it should be appreciated by being used by people in JA. I use it alot..so that should motivate you enough to use it. ^.^ Original ksk_h2o model readme: ***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Uploaded by: Toast
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