Jump to content

Search the Community

Showing results for tags 'Non Star Wars Related'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Interviews
  • Site news
  • Community News

Forums

  • JKHub Community Section
    • News
    • Introductions
    • JKHub Feedback & Discussions
    • Art, Media & Technology
    • Star Wars Franchise Discussions
    • Tutorials
  • JKHub Gaming Section
    • Jedi Knight General Discussions
    • Jedi Knight Modding
    • Tech Support
    • Advertisements
  • Mod Project Forums
    • OpenJK
    • Knights of the Force
    • Jedi Knight Galaxies
    • Star Wars: Movie Duels
    • JA++
    • Dark Forces II Mod
    • Jedi Academy Moviemaker's Edition
    • Star Wars: Warzone
    • The Dark Pastime
    • Epic Challenge Mods
    • Inactive Mods

Categories

  • Jedi Academy
    • Art Work
    • Audio
    • Code Mods
    • Configuration Files
    • Cosmetic Mods
    • Guns & Explosives
    • Lightsabers & Melee
    • Maps
    • Media
    • Mod Bundles
    • NPCs
    • Official Releases
    • Prefabs
    • Player Models
    • Skins
    • Single Player
    • Utilities
    • Vehicles
  • Jedi Outcast
    • Audio
    • Code Mods
    • Configuration Files
    • Cosmetic Mods
    • Guns & Explosives
    • Lightsabers & Melee
    • Maps
    • Media
    • Mod Bundles
    • Official Releases
    • Player Models
    • Single Player
    • Skins
    • Utilities
    • Vehicles
  • Both Games/Other
    • Utilities
  • Contest Entries
    • Halloween 2017
    • Halloween 2016
    • Chinese New Year 2018
    • April Fool's 2019

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Email


Website


Steam


Xbox Live


PSN


Discord


Skype


Origin (EA)


Twitter


YouTube


Other


Location


Interests


Operating System


Current Clan


Clan Website

Found 227 results

  1. Version 1.0ish

    2,189 downloads

    Description Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit. Map Author : Plasma E-mail : plasma89@gmail.com MSN : plasma89@gmail.com Web : www.nickyabbott.com Mapname : Pokemon (ffa_pokemon) Filename : ffa_pokemon.zip Filesize : 4.21 MB Release Date : 23/01/2014 Gametypes : ffa, team ffa Brushes : 912 Entities : 1430 Botsupport : No New textures : Yes New effects : No New models : Yes New music : Yes :-------------------------------------------: Installation :-------------------------------------------: Extract ffa_pokemon.pk3 into your base folder usually located at: C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase :-------------------------------------------: Bugs :-------------------------------------------: Probably some. :-------------------------------------------: Special Thanks :-------------------------------------------: Game Freak for making Pokemon. :-------------------------------------------: Copyright :-------------------------------------------: DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. And of course no readme would be complete without .... THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  2. 195 downloads

    It's finally happening ! The Last Epic Challenge Mod is here ! THE PLOT: The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him. Travel around old sith temples, jungle islands, spaceports, dark caverns and other places... 12 DIFFENTES ENDINGS : The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close... You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself ! Feel free to share your experience in the Epic Challenge Mod forum section ! Nooowwwwwwww... TEASER You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat Make you have the 1.01 patch installed, AND EAX SOUND ACTIVATED. If not, you will not hear anything during the cutscenes ! External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. JC Jedi - Unable to find the author, if he could contact me... Lervish - Nexu and Reek Luckxzs - Rancors Slice, Dice and Mince - Melee Mod es0 - Old Jedi Outcast Maul Model Tobe_One - Ifrit Skins Spanki - Jedi and Sith Pack Omega1 - Classic Jedi Project and Classic Journeyman GPChannel - Kyle Katarn Reskin Customization TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. Trent_Easton - Interceptor Planken Texture Onobi Foondu - Valley Of The Kings Textures HILTS : The New Order - Ultimate Hilt Pack Plasma - Lightsaber Hilt Collection CODE AND WEAPONS : Asgarath83 MUSICS: All credited in the End Credits... And thanks to wife and best friend for the help and voices !
  3. 788 downloads

    Epic Challenge Mod II is the second huge mod of my creation for SP Game. It is a sort of sequel of the first one and contains more maps and the design is more various. ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: RJA File Name and Version: Epic Challenge II Release Date: 2015 Filesize: Description with installation instructions: THE PLOT: I always loved awesome movies plots. So, I decided to don't make a plot, because this one doesn't deserve a plot. The Destroyer is a bad guy, I mean, a REAL bad guy (you see he has a red lightsaber... when I say bad guy...). Kyle Katarn, who killed Darth Lawn in his islands some months ago, is now drinking on a beach, and absolutly not giving a f*** about the galaxy. But when two strange hooded guys try to kill him, he knows he MUST do something. To Join the secret lair of The Destroyer, Kyle will have to get 4 crystals which are hidden in 4 sanctuaries, one per element. To find his way, he'll travel around the swamps, the coast, the skies and the dark ways. A total of more than 50 maps with new ennemies, musics, textures, landscapes. Hours to play, and a difficulty which really INCREASE. All is playable, because I played all with my girlfriend (yes, the same I forced to play the first one, but she's still alive, don't panic). And well, the new secrets... this time, no need to find boring keys, you'll simply have to find secrets zones which lead you to secrets maps, one per environnement (environnement is composed of 5 maps between the sanctuaries, the fifth map is always a boss). In theses secrets levels, you'll get a code, which notice you to use it in a specifical level. One little thing I can say, don't forget to add " 90" after the code. Without that, It won't work. The map is based of Rayman II: The Great Escape, and It is an old platform game mapping style. Because I assume I'm not a living god in mapping, but just a decent mapper with a passion for mods with sith and secrets. Nooowwwwwwww... TEASER (With beautiful Pillarbox, before I learn how to do a video correctly): You simply have to run the .exe and install the mod in gamedata/. After that, go in gamedata, create a folder ECMII/ and put ECMII.pk3, royalguard.pk3, modsect_skin01.pk3, hidden_dragon_skins.pk3, skeleton.pk3 and ECMII.cfg in this folder. Now, you have LucasArts/Star Wars [...]/gamedata/ECMII.bat and gamedata/ECMII/*files*. To play, after install, simply launch ECMII.bat. THINGS YOU'LL HAVE TO DOWNLOAD TO PLAY THE MOD WELL: http://jkhub.org/files/file/559-stick-man/ http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ Copyright/License: External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. Orb - Hidden Dragon Skins Skeleton - This is an old model I get from a site which crashed. I have it for years, didn't find the original author. Thanks to him, I hope he'll see my mod one day and recognizes his fantastic work and tell us his name ! TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. MUSICS: Eric Chevalier - Rayman II: The Great Escape OST Justin Scharvona - Croc: Legend Of The Gobbos OST Claude Samard - Rayman M OST Swallow Studious Game - Toy Story 2 PC OST YELLO - Oh Yeaaaah Dr.Viossy - MoonLigt Sonata 3rd Movement in METAL. IN THIS MOD I CREATED: - Maps - Skins (those who are not external sources) - NPCs - Videos (low quality) - 3 Scripts - Textures -
  4. Version 1.5

    687 downloads

    Description : Wow. Has it really been a year since I last released a mod for Jedi Academy? And has it really been 3 years since I released my last player model? Time flies it seems, after a year of personal problems I finally got myself together again and also regained my ability to focus on doing Artwork. During my Absence from JKA I spent a lot of time playing Dark Souls, now I present you my rendition of Solaire of Astora, Warrior of Sunlight from the first game of the series. Solaire comes complete with: -His signature Sword and Shield -Teamskins inspired by Dark Souls PVP cosmetic effects aswell as an additional "Sunbro" skin, aswell as matching weapon skins -Bot support -NPC suppor -new sounds from Dark Souls V2 will add new animations and hopefully LOD support! the npc names are as follows: "solaire" - Simply Solaire "solaire_darkwraith" - the Darkwraith aka Red Teamskin "solaire_darkmoon" - The Blade of Darkmoon aka blue Teamskin "solaire_sun" - The grossly incandescant Solaire, as he appears when you summon him for help in Dark Souls. Weapon names are : "slsword" and "slshield", to get the color variations attach _r, _b or _s for the colored weapon skins Now have fun with this guy, remember to Praise the Sun and be careful out there, neither of us wants to see you go Hollow! UPDATE 1.5: -new, improved textures -added LOD Support -decreased clipping in some areas BUGS :I didn't discover any during my last tests, if you find any severe bugs send me a pm INSTALL : put the Solaire.Pk3 in your base folder UNINSTALL : remove the Solaire.Pk3 from your base folder
  5. Version 2.0

    696 downloads

    ////////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////////////////////////////// Enjoy ! and I hope you enjoy this Darth Stalker new version Title : Darth Stalker - Star Wars: The Force Unleashed 2.0 Texture Author: GustavoPredador (Darth Lord Vader) Credits: Darth Shiftee, Disney and George Lucas Original File: https://jkhub.org/files/file/625-sith-stalker/ by Darth Shiftee Installation: Place Darth_Stalker.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn Darth_stalker. Here are the npc model names for this model... For Playermodel: Darth_stalker For Npc: Darth_stalker Note: you must enter one of the above names when spawning your npc.
  6. Version (v0.1)

    265 downloads

    Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable. ///////////////////////////////////////////////// // // Bioshock // The Church of Our Lord // ==================== // by Szico VII // 24th Aug 2017 // /////////////////////////////////////////////// MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Bioshock - The Church of Our Lord (Alpha v0.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: No Bot Routing: No Gametypes: FFA, TFFA Brush Count (inc. ASE models and patches): --- Entity Count: --- Active Build Time: 1 months Compile Time: 1mins ============================================================================================== Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! /devmap bioshock_basilica to run (EDITORS ONLY:) Source Files: --- ============================================================================================== ///////////////// // Features: // ///////////////// --- -Credits- Nil (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Caustic effect clips with flags in newer OpenJK builds ==================================== Afterword: ==================================== Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however --------------------------------------------------------------------------------- IMPORTANT!!!! --------------------------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts ================================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ================================================================================== ~Szico VII~
  7. 38 downloads

    This little mod adds Michael Jackson Sounds when lightsabers clash (this mod was inspired by this video: https://www.facebook.com/rankertotalnerd/videos/1747571525293017/ ) (Also makes sounds when you hit the enemy directly with your saber) The zip contains two files: mjsaber.pk3 and a readme.txt. Just copy the mjsaber.pk3 file into your \Gamedata\base folder inside your JediKnightII directory (I'm pretty sure this works with both Jedi Academy and Jedi Outcast)
  8. Version 1.0

    396 downloads

    This is a reskin/model of Skeletor from He-man and the Masters of the Universe as requested by JKHub member Flynn. He is based off the Reborn model with a skull model from AshuraDX, which was set together by Tavik. New sounds are also included that were recorded by me. Thanks to all who helped out with this guy.
  9. 76 downloads

    Title : GustavoPredador's Personal Skin Credits: original Model: Fox, Pyskosith original Skin: Sn_Cyrith Sounds: Sn_cyrith, Fox, Pyskosith New Model/Texture: GustavoPredador (Darth Lord Vader) Installation: Place GustavoPredador.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn GustavoPredador. Here are the npc model names for this model... For Playermodel and Npc: GustavoPredador GustavoPredadoreye GustavoPredadornomask Note: you must enter one of the above names when spawning your npc.
  10. 163 downloads

    ************************************* WOLVERINE Player Model v1.0 ************************************* * Credit to ksk_h2o's GrayFox model. Most of the body comes from that * Credit to yasuakiNk for his Mace Windu (maceWinduNk) model. I franken- steined the head * Credit me for skinning and mask model * Skins created/modified in Inkscape and Paint.NET (Paint dot NET) * Model modified using Blender v2.79 DESCRIPTION: A playble model of Wolverine: my forever favorite of the X-Men. Wolverine enters theSWU and gets a claw upgrade (see below). Yes, the playermodel/npcs do have berserker rage (darkrage force). Includes 5 different skins. Should be compatible with any JK3 version; tested on OpenJK. Probably also compatible with JK2:JO considering the base model was for JK2. * PlayerModel/NPC Variants (5): ... wolv_classic (yellow w/black stripes; blue secondary) ... wolv_alt1 (yellow and brown) ... wolv_alt2 (blue and orange [evolution]) ... wolv_blue (blue top; black pants) ... wolv_red (red top; black pants) * Sabers included (1): ... wolvclaws (single type; best used as dual sabers; used the "boltToWrist" setting to make themlike claws) Author: ksgWXfan IN-GAME SUPPORTS ---------------- - Bot Support: No - MP Support: Yes - SP Support: Yes; all skins (choose different heads to choose different skins* Selectable at start of new game - Sounds: most sounds come from the human_merc playermodel; felt he had proper grunge to his voiceto fit Wolverine. -------------------------- COPYRIGHTS: Sounds - LucasArts/Raven(?); Character: Marvel * Screenshots were taken using the CamSP mod (https://jkhub.org/files/file/1829-camsp/) -------------------------- DISCLAIMER OF USE: The creator assumes no liability in using this work. This work may be modified as you wish to fit your wants as long as you credit the author (me) and those credited at the beginning of the file. HOW TO INSTALL: Extract the wolv.pk3 file into your JK3 GameData/base directory. Consult sections above for spawning/selections. Enjoy. It's different than what else is available out there. What's your favorite Wolverine skin?
  11. 65 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, now there also exist Jedi Academy version. Jedi Academy version: https://jkhub.org/files/file/3579-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  12. 240 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, so now i uploading the Jedi Academy version. Jedi Outcast version: https://jkhub.org/files/file/3580-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  13. Version V2

    84 downloads

    This is a skin that I made of Jacksepticeye, for Jacksepticeye. This skin includes three skins. One is Jack wearing blue 'jeans' and a grey shirt that has Septic-Eye Sam on it. The next one is exactly the same, but without Septic-Eye Sam. The last one is Jack wearing a green shirt with long, black pants. It also has custom sounds. The Zip includes two versions: - "DroidysJacksepticeye" has new text and a few new, hidden textures around the place as an easter egg. - "DroidysJacksepticeye_NoText" is just the skin with custom sounds. BUGS: - "DroidysJacksepticeye" may interfere with other mods as it changes text and textures. - Not a bug, but let me know if I should change the Septic-Eye Sam sounds.
  14. 240 downloads

    Death based off Darksiders II. Contains: - Team Support - Menu Support - Custom Sounds - Custom Shader - New Model - Custom Textures Known bugs: - A small amount of unavoidable clipping on a few poses. If you would like to see some additional screenshots & renders of Death, check out my Artstation here: www.artstation.com/artwork/1kYZX ooeJack
  15. Version V2

    266 downloads

    Uploaded by: DarthDerpo Description: This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast. This version is for Jedi Academy and has some extra features: Bot support: Yes NPC support: Yes (Ally NPC) Installation: Simply extract this .zip file into your gamedata/base folder. Skins Available: /default (typical Homer) /red (Evil Homer) /blue (Farmer Homer) /bowler (pin pals) /jumper (jail suit) /hulk (a must see) /pink (of the pink shirt episode) NPC: Bring the console and type in (without quotatios): "npc spawn homer".
  16. 119 downloads

    Title: Chernobyl NPP - Nuclear Power Plant Author/Creator: Agent47 Purpose: Multiplayer Programs: GTK Radiant 1.6.6 Q3Map2 Descirption: The map resembles the Chernobyl Nuclear Power Plant. The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl. Music: The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the S.A.D. by MoozE. Link to a soundtrack: https://www.youtube.com/watch?v=HFJrA3uk4Pw Installation: Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server or start the solo match. Name: Chernobyl , Chernobyl.bsp Botroutes: The map does contain a simple botroutes.
  17. 854 downloads

    (PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS). NOTE: EAXSOUND need to be activated for ROQ videos. Epic Challenge Mod III is the third mod of my creation for SP. "Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone... With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?" This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various. In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters. Game is based from UbiSoft's underrated Tonic Trouble and from my mind. There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important. JUST NEED TO TALK ABOUT SOME OF THEM HERE: - When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand. - There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map. I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics. Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun... The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts. There are only three green E in the mod. If you found them, very good ! NOTE: If a "E" color change, it means it's a new "E" and you can screen it again. So enjoy it, and may the force be with you !!! TO INSTALL THE MOD, extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/) Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII" I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder... This is only compatible with Windows. You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files. TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES: https://jkhub.org/files/file/28-beer-on-a-stick/ https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ TWO TEASERS OF THE MOD:
  18. Version 1.1

    69 downloads

    Replaces the default chat icon with a "quest" icon found in many popular MMORPGs.
  19. 102 downloads

    Frankly I am surprised nobody has made this for JK3 sooner! (Unless someone did and I didn't know?) To get in game, open the console and type npc spawn vehicle arwing_v2 (yes I made an experimental version before this one but am not releasing it) If you've never heard of the Arwing, it's the starfighter from Star Fox games made by Nintendo. I modeled this one roughly around the one from Star Fox 64 (3D). It's a nimble and fast fighter with plenty of firepower. It's probably an unfair vehicle for JK3 for the fact it has more health and shields than the X-wing, out runs the Tie-Fighter, and has linked rapid-fire twin lasers and a homing concussion missile. So if you are dog-fighting against any vanilla JK3 vehicles, it will probably be a forgone conclusion who will come out on top. The wings and fins are animated! The wings swing outward and the bottom part of the fins open to reveal the lasers. This ship also comes with sounds from Star Fox 64! This website http://www.starfox-online.net/Media/sfx-sf64/ has them to download/direct link. Even if you've never played any of the Star Fox games, this is a fun one to fly! If you're wanting to add it to a map, or modify it, just make sure to credit me for the original. One last thing... DO A BARREL ROLL!
  20. 3 downloads

    My submission to the April Fool's contest. It's straight-forward. It inverses the sound and animation of Force Push and Pull, as well as swaps their respective logos. So when you pull an object, you make the Push animation and sound and the same in reverse. Though most people use key bindings, I found having this still throws you off your game and it's fun to sneak into a skin pack!
  21. Version 8.0

    63 downloads

    This is my custom Shadowtrooper skin. I hope you'll enjoy! More details available in the included readme.txt!
  22. 104 downloads

    *********************************** READ ME *********************************** TITLE: Johnny Rocketfingers AUTHOR: Daedra (Formerly Kylo Ren) FILENAME: zzz_rocketfingers.pk3 FILESIZE: 311 kb DATE RELEASED: January, 31st 2019 CREDITS: Myself IG-64 JAWSFreelao Jeff INSTALLATION INSTRUCTIONS: Place the zzz_rocketfingers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: This is Johnny Rocketfingers. He is from the famous online flash games of the same name (Johnny Rocketfingers, Johnny Rocketfingers 2). This character holds nostalgia for many fans of the online flash games. To others it is simply just another playermodel. If you haven't already, I recommend playing the original games for yourself, they are awesome (although they are quite old now, around the same age as JKA!) COMMANDS: npc spawn johnny playermodel johnny BUGS: None that I know about. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. 152 downloads

    Submitted By: Veilor Created By: DaDosDude This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here. This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it. Enjoy! -------------------- Jedi Knight III -------------------- -------------------- Info: -------------------- Title: Kami's Lookout File Name: kamislookoutBETA.pk3 File Size: 757KB Date Released: 14 March 2005 Type: Map Custom music: Yes Bot Support: No -------------------- Author: -------------------- Edited By: DaDosDude Email: dadosdude@gmail.com -------------------- Note: -------------------- This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction. -------------------- Installation -------------------- just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game! -------------------- Disclaimer: -------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. 150 downloads

    A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus. Doors and counters can be operated by buttons in the middle platform.
  25. 177 downloads

    FILENAME: zz_skyrimcrosshair.pk3 FILESIZE: 1.17 kb DATE RELEASED: September, 17th 2018 CREDITS to: Just myself since this is a small mod. INSTALLATION INSTRUCTIONS: place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for Skyrim into other games. This crosshair replaces the default Jedi Academy crosshair. From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here: https://jkhub.org/topic/10870-the-elder-scrolls-v-skyrim-daedric-armor/ BUGS: None at all! COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
×
×
  • Create New...