Free For All
340 files
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Expedition
By Acrobat
This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways. The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well as some climbing challenges. Map\file for both jk3 and jk2.
ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
Credits: Stormcrow and Rhiom for making the council area.
Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones. The remainder of textures I made myself or got from the following sources.
I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
inferno map since he released it for public use.
http://jediknight3.f...e/Inferno;99138
I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
http://www.map-craft...iewtopic&t=2745
I used a couple textures from the Limelite texture archive I found at the Massassi temple.
http://www.thelimeli...textures1.shtml
I used a couple of Elandain's textures that he has on jk2filesjk3files.
http://jediknight3.f..._Textures;30975
Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and its textures.
I used Mars Marshall's bantha model, which can be downloaded here:
http://jediknight3.f...le/Bantha;37848
Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
I used NAB622's cave prefabs in the map that can be obtained at the following URL:
http://jediknight3.f...e_Prefabs;88711
In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
slightly glitchy but not too bad.
Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
and they made the "crete" textures."
The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
http://szicovii.com
Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
http://www.simonoc.c.../terrain1_1.htm
I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil map in jka.
http://jediknight3.f...h_Council;43812
Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
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Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
botroute: yes
Game types are ffa, duel
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Compile Information
bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I used for terrain blending
http://www.simonoc.c.../terrain1_1.htm
I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
http://www.map-craft...ight=subtlehint
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Worldspawn Information
_lightmapscale 8
_blocksize 0
_chopsize 0
ambient 15
4,991 downloads
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The Citadel
By Minoda
A modification for Star Wars: JKA
Title: The Citadel
Author: Minoda
File Name: the_citadel.pk3
Description:
This is a map based on the S3 Ep1 The Clone Wars episode "Cadets" where the clones have to complete a test simulation
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
27 downloads
0 comments
Updated
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White Bantha Shipping Company
By Minoda
A modification for Star Wars: JKA
Title: White Bantha Shipping Company
Author: Minoda
File Name: wbsc.pk3
Description:
This map was created for my roleplay community as the headquarters of a crime syndicate.
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
32 downloads
0 comments
Updated
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Faru
By Acrobat
This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
Version 1.01 updates
-added bar
-tried to fix missing textures, misaligned textures, errors people found
-added Yoda statue
-partially updated academy room
Version 1.02 updates
-added extensive temple walls in large outdoors area
-updated bar
-made the academy temple scalable with Millennium falcon at top
-added water and waterfalls with cave over the temple
Version 1.03 updates
-Added yavin ship hanger
-tried to connect duel rooms area to rest of map
-added elf base
-updated bar some
-tarp over falcon
-added detail to some of the hallways
Version 1.04 updates
-added to elf base
-added rooms to duel rooms
-added Taspir dueling pad and mountains around it
-expanded the stuff around the main temple
-fixed Yoda statue and bugs
Version 1.05 updates
-expanded large outside area
-fixed areas you can fall through base
-added announcement board\updated elf base
Version 1.06 updates
-fixed (i think) the interference map was causing with some base textures
-made the three mountains significantly higher
-added library
-added duel room
-bug fixes
-tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.
Version 1.07 updates
-worked on outside terrain
-added beta thermal detonator room
-mainly worked on redoing mountain climbs
Version 1.08 updates
-added more sewers
-got boats working
-added new large outside area
-updated upstairs duel room
-fixed errors
Version 1.09
-worked on last versions large outdoor area
-added another large outdoor area with a 4th mountain climb for the map
Version 1.10
-added H-mountain
-added outdoor area
-added new route to council room
-expanded elf base some
Version 1.11
-added I-Mountain
-added new associated outside area with massive temple
Version 1.12
-bug fixed
-added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing
Version 1.13
-finished maze mountain part 2, which was adding about 5000 more brushes
-added 3rd elf base
Version 1.14
-modified maze mountain further
-added strafe pads
-added distance jump pads
-added roll pads room
-added giant jump room
-starting to get ERROR
MAX_MAP_DRAW_SURFS (131072) exceeded
so I had to merge some of my trisoups to get it to compile
Version 1.15
-added some random step to get out of areas
-finished the mountain finally
-added new corridors to main room
-replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)
Version 1.16
-Mostly bug fixes. Hopefully fixed the missing statue issue
-added two new jump challenges asa well
-hope this will be final version of the map.
Version 1.17
-mostly bug fixes people found
-fixed maze mountain exploits people have found so far
-added new jump room
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Credits:
as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
This is a link to the 2003 readme from dextersdiner
https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
Used Szico's model reference guide
https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
Borrowed texture of jedi's home flag
Borrowed textures from ffa_tmbj
Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
Game types are ffa, duel
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Compile Information
basic compile
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Worldspawn Information
_lightmapscale 5
ambient 8
_distancecull 16384
_chopsize 0
_blocksize 0
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Bugs:
1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
it does not hit max shaders issue and other max issues
3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
many skyboxes
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* How to install *
Just put the Faru.pk3 in your GameData\base game directory
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,561 downloads
- jkhub exclusive
- climbing map
- (and 2 more)
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Naev Security Storage
By Iffo
My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
*** Most consoles will do something ***
*** To show all hidden triggers, use the datapad on the desk in the security room ***
Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
Designed for the roleplay community ::JEDI:: (www.jediholo.net).
Includes
- Landing Ramp
- Toggleable drop-ship
- Tunnels
- Engineering Room
- Waterturbine Cave
- Holding Cell
- Path to 'surface'
- Reception Area
- Guest Rooms
- Staff Dorms
- Staff Room
- Secret landing bay
- Security Room
- Vent system
- Safety Deposit rooms
- Hidden cave
- Hidden force nexus
BUG
- Probably some, but nothing game breaking has been spotted.
Credits
- JEDI community for testing and feedback.
108 downloads
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FFA2_V2
By MountainDew
ffa2_v2.bsp
FFA2 V2 by Method & Westbam
Tested on EternalJK & vanilla jamp.exe
Should work in JK2 as well (Not 100% sure)
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+ FFA, TFFA, Duel & Power Duel Support
+ Botroutes Support
+ Weapons & Med/Shield
+ .map source file (maps folder)
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INSTALLATION:
Extract the archive and put .pk3 file into GameData/base folder
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CREDITS:
- Vic Hatecraft (x-sith Temple map) - textures
- JamyzGenius (Kotor2Onderon map) - textures
- Pande - Some things from his unfinished FFA2 Korriban
- mjt - help in discord
- Team Solum - beta testing
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69 downloads
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Burial Ground
By nodo
I love halloween, don't you? that's why I did this very spooky map. I also love Tomb Raider. that's also why I did this map. if you like halloween and tomb raider, then you should play this map.
This map doubles as a small, short, singleplayer level as well as a duel/FFA map. spoilers are in the readme! in addition, the map contains two .bsps, one for a Dawn/Dusk lit level, and another for a night level for extra spooks.
burial_ground.bsp (day)
burial_ground_night.bsp (for ghost day)
I really should have defaulted to night, shouldn't I? if anyone is interested in me adding to this map in the form of some npcs and a possible boss battle, please let me know and I'll see what I can come up with.
29 downloads
0 comments
Updated
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Jedha City
By JKHub
This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
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Jedi Knight: Jedi Academy
***********************************
TITLE: Jedha City
AUTHOR: PyroTechnics
FILENAME: mb2_jedha.pk3
FILESIZE: 36.270 kb
DATE RELEASED: 11th of November 2020
CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
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INSTALLATION INSTRUCTIONS:
Install the pk3 file in your MBII folder...
\Jedi Academy\GameData\MBII
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DESCRIPTION:
This is the FFA version of Jedha City.
Here is the original readme:
Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.
If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.
Download Moviebattles 2
The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
The rebels have a rooftop advantage, the Imperials a ground advantage.
All the textures, models, map and FA are made by me.
This music is a custom mix from the movie soundtrack to suit the 5 min rounds.
I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc.
I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
See you when I see ya,
PyroTechnics.
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BUGS:
*few patches not fitting properly,
*some z-ing at the connection points of curved patches,
*some fps issues on older pcs.
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COMMENTS:
No hidden areas or death pits this time.
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Beta Testers:
*None
51 downloads
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{JoF}'s Golden Wing V2
By Aldro Koon
***************************
JEDI KNIGHT III MODIFICATION
***************************
Title : {JoF}'s Golden Wing V2
Author(s): Aldro Koon
Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
Website : www.jofacademy.eu
Forums : www.joftemple.eu
File Version: 2.0
File Name : {JoF}Z's-GwingV2.pk3
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Description:
This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.
I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
To find more information about the changes made to each ship, go to our forums.
The PK3 comes with four versions:
JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot.
Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
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Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
- Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
- Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.
Otherwise, simply remove the PK3 from base to be able to play again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
786 downloads
- jkhub exclusive
- clanmap
- (and 2 more)
0 comments
Updated
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Great Hall V2
By MountainDew
greathallv2.bsp
TFFA version from The Great Palace FFA/Duel maps by Method & Westbam
- Access to bridge with auto-jump pads
- Medpacks & shield added
- Fast Saber-Only CTF support for lol's, Duel & Power Duel
- Botroutes
Other maps:
https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/
https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
https://jkhub.org/files/file/4068-ffa3_duel/
https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/
________________________
Authors : Method & Westbam
Gametypes: FFA/TFFA/Duel/Power Duel/CTF
Release Date: May 2023
________________________
INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
________________________
CREDITS & BIG THANKS:
Szico VII - textures/shaders/models from Atlantica map
MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
AngelModder - Jedi statues models from Jedis Home 3 map
Plasma - textures/shaders from Starkiller Base map
Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission
91 downloads
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Everbliss
By {JoF} Atlas
Everbliss is a map that was a work in progress before I moved onto other things.
It was meant to feature original and creative ideas for minigames.
In this very alpha version you will find the only game arena that has reached near completion: Grenadeball. In the area are two dueling rooms, a bar, and an exterior.
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Gametype: FFA
Bot Support: No
Credits:
{JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists 🙂
Szico - (scoreboard textures and shader originated from his own work)
Radec, Zefilus, Greeny - Advice and ideas
254 downloads
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Bacrana
By Minoda
Bacrana
This high rise district is known for its merchants, droid store and casino.
The map has:
- A casino with pazaak tables and Bosses office
- A droid shop
- Main strip with Noodle bar and advertisements
Credits:
- Siberi for Twi'lek neon signs
- Szico VII for textures from NeoTokyo
- Bob Billy Farmer Boy for textures frm Nar Shadaa
- Ilya Gampassa from ::JEDI:: for custom punny neon signs
- Mirkal, Aren Kelpor, MagSul and Pent Desh for bug testing
216 downloads
0 comments
Updated
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Renaissance Yavin Academy
By GansekiSe
After Many Years i've decided to fix issue with missing soundset on the latest version of this map.
Have Fun! 🙂
If anyone want to continue work on this map send me an email.
Ill send all of the source files i find after all those years 😛
DELETE ALL OF THE PREVIOUS VERSIONS OF THIS MAP!
if you want to keep older map versions u will need to delete or edit sound/sound.txt
Fix:
add or edit line in the txt file with in the impdoor section
;********************* ;imp_door1 ;********************* bmodelSet imp_door1 subWaves movers/doors door1start door1move door1stop door1start door1stop
Ganseki
Readme File:
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Renaissance Yavin Academy
AUTHOR: Ganseki
E-MAIL: gansekimarek@gmail.com
WEBSITE:
FILENAME: Renaissance Yavin Academy.pk3
VERSION: This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
FILESIZE: 53mb
DATE RELEASED: December 2011
CREDITS: Thank you very much Dany for giving me permission to finalize your map.
INSTALLATION INSTRUCTIONS: Simply extract the a1.2.pk3 file in your "C:\....\Star Wars Jedi Knight Jedi Academy\GameData\Base\" directory.
Map names:
Rya_beta_D
Rya_beta_N
DESCRIPTION:
This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
This is next version of Dany Grasso "Academy 1.2"
Ive added many new features to map.
But i'll describe all the things which are on this map.
This map was made especially for clans.
Map includes:
Interrior :
- Training room
- Cantina
- 3 totally different duel rooms
- npc room
- arena ( arena admin room entrence is in the Satele Shan portrait)
- admin room ( button opening the entrence to admin toom is hidden 🙂 )
- jail
- confference room ( room with flags and goblets with lightsabers)
- skwalker room
- quarters ( 2x Padawan rooms , 1x Knights Room and 5 jedi master rooms)
- Dron Room
- council room
- little library and bar
- hangars( with spawnable and flyable starships)
- confference pilots room
- main hall ( fountain with statue with flaming sword)
- locked door ( there will be some cool stuff in Final ver)
Exterrior:
- Big garden with little waterfall , cafe spot , lake many trees
- Memorial ( with hidden meemorial)
- Big waterfall with big landing outside the academy area ( with spawnable ships)
- roof with x-wing landing , 2 sniper posts , swimming pool and relax area.
- few secret areas to find by yourself 🙂
This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
BUGS: There are some bugs, that i've already found but i ashore you that in final version wont be any.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Required items. There are no required items... should there be any?
Enjoy yourself, Ganseki
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2,497 downloads
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roleplaying RPG Yalara
By Hudaw
Hello all, and thank you for checking out this file.
This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are.
The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.
A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that.
Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!
510 downloads
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FFA3_DUEL
By MountainDew
= FFA3 Tatooine - Duel Version =
Simple re-make for Duel Gametype & small FFA/TFFA fights in FFA3 main area with little edits.
________________________
FFA3_DUEL.bsp
+ New custom textures
+ Open roof with little modifications
+ Duel/Power Duel gametype support
+ TFFA support; Max. 3 v 3! (otherwise, if more players spawnpoints gets bugged in beginning and -1 kill)
+ FFA support
+ Botroutes support
+ .map Source file included!
- No Weapons added!
Tested on original jamp.exe, openjk.x86 & eternaljk.x86
________________________
Authors : Method
Gametypes: FFA/TFFA/Duel/Power Duel
Programs used: GTK Radiant 1.5 & NetRadiant-Custom
Release Date: December 5 2022
________________________
CREDITS
- FFA3 Legend & JKL map plugins (few things taken from it and edited)
- Westbam for levelshot and testing
- Ravensoft/JKA developers for original FFA3 map
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INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
________________________
136 downloads
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Senses
By Minoda
A new map I've created for RP to be used as a 'trial' or 'lesson' for Force Sense.
- Start chamber
- Pitch black labyrinth with multiple different passageways to the end
- End chamber
You can spawn NPC's throughout the labyrinth that can be seen with force sense, to help people navigate through the maze.
There is a trigger at the back of the player spawn which will turn on lights throughout the maze.
Went for an old temple type feeling to it with atmospheric lighting from torches and crystal lamps.
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* How to Install *
Place the senses.pk3 within your GameData/base directory.
41 downloads
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Counter Strike: Dust 2 (Jedi Academy)
By Flendo
Counter Strike Soruce Dust 2 (Jedi Academy)
I want to introduce something different for this game, but well known from the Counter Strike game series.
The map in its original form comes with the structure only, the rest of the work was done by me.
Thanks to Valve for publishing map and KENNITHH who made compatible with Q3 engine.
You can find the original post on Wolfenstein: Enemy Territory forum.
Also available for Jedi Outcast.
Installation:
Installing the map is simple, put map cs_dust2.pk3 in your base folder, then you can select it via menu or type command in the console "/map cs_dust2".
Features List:
Support for the use of weapons.
Support for the Jedi Master gametype.
Support for the Holocron gametype.
Support for the Team FFA gametype.
Support for the CTF and CTY gametype.
658 downloads
- non star wars related
- city
- (and 2 more)
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TFFA_Temple v2.0
By IronSkull86
/////////////////////////////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
/////////////////////////////////////////////////////////
Author: IronSkull86
File Name and Version: TFFA_Temple / version 1.0
Release Date: 2/27/2020
Filesize: 3.41MB
Description with installation instructions:
This is a small TFFA focused map but can be used for FFA, Duel and Power Duel game modes as well. There are a few rooms other than the main area. There is a meeting room for squad leaders/clan leaders/event hosts to plan matches, there is a bar (because why not?) but the bar is one of 2 secret areas that you will have to find the entrance to. The other secret area i will not show, you will just have to find it. If you use noclip to find it, then you will still need to find the button to get in the normal way xD!!
It should also be noted that there are separate spawn points for FFA and TFFA. The FFA spawn points are in a hallway just off of the main room. The TFFA spawn points are in the main room so you don't have to keep traveling back to the main room when you spawn.
There is a total of 1 NPC upon map startup. There is a Howler under the glass floor in the spawn room. His name is Toby. xD
It also has a small tribute to (JAWA) Council member, and one of my good friends, Andanas who passed away a few months ago...
I've been mapping on and off for years but this is the very first map I have ever released publicly. I hope you all enjoy it!!
-IronSkull86-
- How to install -
1) Download Zip file
2) Extract the TFFA_Temple.pk3 from the Zip to Gamedata/base folder. Most commonly located here:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
3) Launch game, type /map or /devmap TFFA_Temple, hit enter and enjoy ?
Copyright/License: ©IronSkull86 2020
External Content Used / Credits: Andanas Image created by Shinigami for Andanas' JAWA Wiki profile.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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302 downloads
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Ruined Jedi Sanctuary
By Minoda
This is my first map since returning to JKA mapping. It was made for my RP Community as a ruined Jedi meditation chamber.
Includes:
- Meditation Chamber
- Underground, firelit access tunnel
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* How to Install *
Place the ruined_sanctuary.pk3 within your GameData/base directory.
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178 downloads
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First Jedi Temple
By arthurlivio
I'm not an expert in creating maps. But I made an effort to make something that would amuse the players. The map tries to be something like to the First Jedi Temple of Ahch To. I have placed weapons, ammo and health recovery items so that the player can have fun freely. In other maps I tend to do something more RPG-oriented, but this one I tried to avoid that. Unfortunately, no one made perfect maps related to the new Star Wars movies and/or series. That's why I built this map, because of that desire. Thank you all! Have fun.
155 downloads
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JoF Wrestling Arena
By FrostJoF
This is a map made for Melee events.
Features:
- Main Area with the Ring
- Small backstage Area
- Toilet Room
- Bar Area
- Small secret Room
- Additional Duelling Room
- Control Switch for the Main Light
- Switch that spawns a Table and Ladder (Just solid objects for fun)
- Switch for Royal Rumble mode ( Ring heals constant your HP, because the goal is to throw them out and not to kill )
Load it with /devmap or /map jofwrestlingv1
Im a mapper at the very beginning so im always open for honest feedback/criticism
Credits:
Thanks to:
Desiler and Kosmos - for testing the map
Enigma - for making posters for the map
Gnost - for letting me use his WWE/JoF Logo
Akron - for handing me out a poster
Some textures are used from JoFTemple and JedisHome! Thanks to their creators!
134 downloads
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contest winner Underworld
By biggs
UNDERWORLD MOD CONTEST 2022
WINNER
Inspired by Bladerunner.
This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that.
got as much done as I could before time ran out ; this map is not finished.
.bsp names:
underworld underworld_duel
654 downloads
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Kepler Abandoned Outpost
By Gigabyte
- Kepler Abandoned Outpost -
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Author : Gigabyte
Gametype: FFA/TFFA
Release Data: 29.03.2019
File Version: 1.8
File Name: ffa_kepler.zip
- Description -
This is my first map. I took some ideas from already finished maps.
All guns/ammo and hp/armor placed.
Botroute support in version 1.4
- How to Install -
1) Extract the Folder
2) Copy or replace ffa_kepler.pk3 in Gamedata/base directory
3) Enjoy and play with friends or inspect the map in solo game
Also you can use console to start the map type: /map mp/ffa_kepler
or /map ffa_kepler
644 downloads
- botroute support
- star wars related
- (and 2 more)
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Cavrilhu Pirates Base
By Ramikad
A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
I included the map file and script sources, in case anyone wanted to take a look.
I didn't find any bug, although I may have missed a couple of caulked spots here and there.
To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.
343 downloads
- contest entry
- star wars related
- (and 1 more)
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Holonews Studio
By Iffo
I think this is my first ever public release of a map.
Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
- Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
- Green room with view of studio
- Studio floor (light switches for studio lights)
- Set (News desk, cooking area, interview set and demonstration area).
BUG
- Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
Credits
- Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
- SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
- JEDI community for testing and feedback.
131 downloads
- star wars related
- roleplaying
- (and 1 more)