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Free For All

327 files

  1. Faru

    Readme File:
    *************************** 
    JEDI KNIGHT 2 and 3
    *************************** 
    Title : Faru
    Author : Acrobat
    Contact email: acrobatmapping@live.com

    File Version: 1.02 (3rd version)
    Size: about 83.7 MB
    File Name : Faru.pk3 
    Completion date: 06/27/22
    Brush count: 15534
    Entity count: 490
    patches: 372
    ----------------------------------------------------------------
    This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
    This is an Jedi academy map. It is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
    Version 1.01 updates
    -added bar
    -tried to fix missing textures, misaligned textures, errors people found
    -added loda statue
    -partially updated academy room
    Version 1.02 updates
    -added extensive temple walls in large outdoors area
    -updated bar
    -made the academy temple scalable with Millennium falcon at top
    -added water and waterfalls with cave over the temple
    ----------------------------------------------------------------
    Credits:
    as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
    This is a link to the 2003 readme from dextersdiner
    https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
    Map Information:
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    basic compile
    ----------------------------------------------------------------
    Worldspawn Information
    _lightmapscale 1.5
    ambient 8
    _distancecull 16384
    _chopsize 0
    _blocksize 0
    ----------------------------------------------------------------
    Bugs: unknown. I belive music is now working
    ----------------------------------------------------------------

    * How to install * 
    Just put the Faru.pk3 in your GameData\base game directory

    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    150 downloads

       (3 reviews)

    2 comments

    Updated

  2. JoF Wrestling Arena

    This is a map made for Melee events.
     
    Features:
     
    - Main Area with the Ring
    - Small backstage Area
    - Toilet Room
    - Bar Area
    - Small secret Room
    - Additional Duelling Room
    - Control Switch for the Main Light
    - Switch that spawns a Table and Ladder (Just solid objects for fun)
    - Switch for Royal Rumble mode ( Ring heals constant your HP, because the goal is to throw them out and not to kill )
     
    Load it with /devmap or /map jofwrestlingv1
     
    Im a mapper at the very beginning so im always open for honest feedback/criticism
     
    Credits:
     
    Thanks to:
     
    Desiler and Kosmos - for testing the map
    Enigma - for making posters for the map
    Gnost - for letting me use his WWE/JoF Logo
    Akron - for handing me out a poster
    Some textures are used from JoFTemple and JedisHome! Thanks to their creators!
     
     

    67 downloads

       (0 reviews)

    3 comments

    Updated

  3. Underworld

    UNDERWORLD MOD CONTEST 2022
    WINNER
     
    Inspired by Bladerunner.
    This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that.
    got as much done as I could before time ran out ; this map is not finished.

    .bsp names:
    underworld underworld_duel  

    267 downloads

       (2 reviews)

    4 comments

    Updated

  4. Kepler Abandoned Outpost

    - Kepler Abandoned Outpost -
    ________________________
    Author : Gigabyte
    Gametype: FFA/TFFA
    Release Data: 29.03.2019
    File Version: 1.8
    File Name: ffa_kepler.zip
     
    - Description -
    This is my first map. I took some ideas from already finished maps.
    All guns/ammo and hp/armor placed.
    Botroute support in version 1.4
     
    - How to Install -
    1) Extract the Folder
    2) Copy or replace ffa_kepler.pk3 in Gamedata/base directory
    3) Enjoy and play with friends or inspect the map in solo game
     
    Also you can use console to start the map type: /map mp/ffa_kepler
    or /map ffa_kepler

    428 downloads

       (5 reviews)

    1 comment

    Updated

  5. Cavrilhu Pirates Base

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
    I included the map file and script sources, in case anyone wanted to take a look.
    I didn't find any bug, although I may have missed a couple of caulked spots here and there.
    To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.

    132 downloads

       (2 reviews)

    5 comments

    Updated

  6. Holonews Studio

    I think this is my first ever public release of a map.
    Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
    This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
    - Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
    - Green room with view of studio
    - Studio floor (light switches for studio lights)
    - Set (News desk, cooking area, interview set and demonstration area).
    BUG
    - Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
    Credits
    - Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
    - SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
    - JEDI community for testing and feedback.

    72 downloads

       (2 reviews)

    4 comments

    Updated

  7. JNC1

    This is a map that I made for the Jedi Nations Cup 2020, hosted by Epic Saber League.
    It went through a lot of playtesting and changes and was finished on April 1st, 2020.
    The map is primarily meant to be played in competitive Team Deathmatch (TFFA), but can also be played on FFA or Duel.

    59 downloads

       (0 reviews)

    0 comments

    Updated

  8. RPG Wayland

    Originally by Rena Jacewalker.

    Texture / shader fixes implemented by Hudaw aka JesseLeeHumphry

    57 downloads

       (0 reviews)

    0 comments

    Updated

  9. RPG Yalara v2.0

    Hello all, and thank you for checking out this file. 

    This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are. 

    The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.

    A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that. 

    Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!

    239 downloads

       (1 review)

    5 comments

    Updated

  10. Monopoly Board Game

    Title: Monopoly Board Game
    Author/Creator: Sonny147/Agent47
    Purpose: Multiplayer
    Programs:
    GTK Radiant 1.6.5
    Q3Map2
    Adobe Photoshop CC
    Description:
    The map is based on Monopoly Board Game. It has fully functioning Property Cards, houses and jail. 
    In addition, there are Chance and Community Chest Cards as presented on screenshots. 
    The map does not contain a fully functioning system, including a scoreboard, which would be Credits, and the map cannot randomly generate a number of the dices or chance cards. 
    It was way beyond my skills, I am afraid. If someone is willing to make it, message me, and I can send a source file.
    The Monopoly_Low.pk3 has low resolution textures, 
    whereas the high version has high-quality textures, but it will affect loading time.
    Hope you will enjoy this.
    Music:
    The map uses a Monopoly Main Theme.
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files copy and paste in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can start the solo match, or use it on a server.
    Name: Monopoly , monopoly.bsp

    75 downloads

       (2 reviews)

    5 comments

    Updated

  11. Chernobyl NPP - Nuclear Power Plant

    Title: Chernobyl NPP - Nuclear Power Plant
    Author/Creator: Agent47
     
    Purpose: Multiplayer
     
    Programs:
    GTK Radiant 1.6.6
    Q3Map2
     
    Descirption:
    The map resembles the Chernobyl Nuclear Power Plant.
    The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl.
     
    Music:
    The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the
    S.A.D. by MoozE.
    Link to a soundtrack:
    https://www.youtube.com/watch?v=HFJrA3uk4Pw
     
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server
    or start the solo match.
     
    Name: Chernobyl , Chernobyl.bsp
     
    Botroutes: The map does contain a simple botroutes.

    252 downloads

       (1 review)

    4 comments

    Updated

  12. Carrack Light Class Cruiser

    CREATED BY Merrick
    www.merrick-studios.tk
    -------------------------
    The contents of this .zip file should include the following files:-
    Carrack.pk3
    Carrackguide.pdf
    Readme.txt
    Screenshots Folder
    Virquin Promo Screenshots
    -----------------------------
    Quick Info
    -----------------------------
    The actual map file is 21,003 brushes big
    The map features new sounds, textures, music, and vehicles
    The final compile time was around 22 Hours
    The Build time was about 2 months
    -----------------------------
    Installation Instructions
    -----------------------------
    Open your base folder in the Jedi Knight: Jedi Academy Directory
    Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
    Then drag and drop both the .pk3 files into the base folder
    If you cannot follow these simple instructions successfully,
    I strongly suggest you disconnect your computer from the Internet
    before you harm somebody.
    -------------------------------
    Software and Hardware
    -------------------------------
    Hardware of Compile Machine -
    1.7 Ghz AMD Athlon XP Processor
    512MB SDRAM
    nVIDIA FX5200 128 AGP Graphics Card
    Software Used -
    GTK Radiant v 1.4.0
    Adobe Photoshop CS
    Adobe Image Ready CS
    Acrobat 7.0
    EasyGen Terrain Generator
    Windows Media Player
    Sound Recorder
    ----------------------------
    Credits (will do fine)
    ----------------------------
    Merrick • Mapping, Texture Creation and Modification, Shaders
    His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
    Helios • Sound Archivist
    [WP]Maniac • Music Archivist
    Daron Kel • Digital Artist
    Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
    Berle • Technical Assistant, Beta Tester
    Simmo • Shader Assistant
    Hyrax • Creative Assistant, Beta Tester
    BabySpinach • Shader Assistance (map-center forums)
    Darth G - Tech Assistance (map-center forums)
    Zertz • Beta Tester
    Welli Ton - Beta Tester
    Alamy Canew • Beta Tester
    Torvan Raiker - Beta Tester
    Enzo Aquarius •Beta Tester
    Magus Vosh • Beta Tester
    Savage (erp) • Input
    Germoc Badron (erp) • Input, Official Sound Stealer
    Watcher (erp) • Input
    Sam Bickley • Input
    Set Harth (rpg-world) • Input
    Jack D (erp) • Input
    Ryuu Hi (erp) • Input
    Helios (erp) • Input
    Arron Dominion (erp) • Input
    Iris Kalamyr (erp) • Input
    Gmoney (erp) - Input
    Arron Wesson (erp) • Input
    Travis North (erp) • Input
    Zac Doeza (erp) • Input
    His Canon•ness Scooter (erp) • Input
    Black Peter Sortengard (erp) • Input, legal advisor: p
    Millen Rouge (erp) • Input
    Talon (erp) • Input
    Jay Ledford (erp) • Input
    Janet Flare (rpg-world) • Input
    Blamj (rpg-world) • Input
    Gojna (rpg-world) • Input
    Jack Keller (rpg-world) • Input
    (you will find more information about the carrack in the Carrackguide.pdf file)

    167 downloads

       (0 reviews)

    2 comments

    Submitted

  13. RPG Carida

    This is a map I made in 2009 and which I am uploading mostly for archival purposes, but also for that modern audience that still has use for maps geared towards roleplaying.
    The map features a fairly well-detailed military base with all the rooms that most role playing situations might require. To broaden the scope and utility of the map, it also includes a small town with starport and several shops and domiciles. Furthermore, the gunship functions as a teleporter to a ''killhouse zone' which might function as a practice area for urban combat. Likewise, the town itself leads into a short cave area that might serve to more options for different kinds of roleplay.

    97 downloads

       (1 review)

    1 comment

    Updated

  14. Devil's Cauldron

    This map is the result of a sarlacc eating a dueling arena and then getting busy with a volcano.
    The Devil's Cauldron could be considered a duel map because of its smaller size, but it's great for FFA as well. The atmosphere has a volcano feel. There is a dueling platform in the middle surrounded by lava. There are narrow walkways above the dueling platform as well.

    77 downloads

       (0 reviews)

    0 comments

    Updated

  15. Nightmare

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
    The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
    How to play (Suggestion):
    --------------------------
    *Highly* suggest you disallow jumping/strafing for this. 
    Depending on the number of participants, designate one or two players the role of Slenderman. 
    Those players will then disperse roaming around the map trying not to "camp" any specific positions. 
    Everyone else remains at spawn awaiting the signal to start looking for pages.
    Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
    To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
    There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
    Happy hunting!
    Installation Instructions:
    ---------------------------
    ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
    ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
    The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
    External Content Used / Credits:
    --------------------------------
    -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
    -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
    -Shader extraordinaire - mjt
    -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
    -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
    -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
    -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
    -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
    Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
    ----------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
    -----------------------------------------------

    172 downloads

       (1 review)

    1 comment

    Updated

  16. Costa Del Sol

    SUMMER MOD CONTEST 2021
    WINNER
    This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.
    Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.
    https://jawaclan.com/profile/4229-sephff/
    MJT: https://jkhub.org/profile/4531-mjt/

    -----------------------------------------------------------
    Map Info:
    Map Name: costadelsol
    Released: Sept 14th
    Filesize: bsp 20mb
    Version: 1.0
    Build Time: 6 weeks
    Brush Count: 9121
    -----------------------------------------------------------
    Features:
    FFA / TFFA / Duel
    Botrouting: no
    New Music: Yes      (Best to play map with music on!!!!)
    New Textures: Yes
    New Shaders: Yes
    New Sounds: No
    New Models: Yes
    New NPC: Yes  <---- had to remove last min too buggy
    New Skybox: Yes
    -----------------------------------------------------------
    ***********IMPORTANT***********
    Source .MAP file inside the pk3.
    Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
    Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.
    ***********IMPORTANT***********
    -----------------------------------------------------------
    Programs Used:
    NetRadiant -20210105
    Photoshop2021
    Blender
    -----------------------------------------------------------
    Credits:
    SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.
    MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.
    mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)
    Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
     
    Somaz: Blender tools and mapping tips
    Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337
    DarthLekku: Shared with me the shader to get the fish to look all fish like.
    Helena Ravan: Mapping tips and testing found all kinds of things for me to fix
    Shadow: helped with roof and bollard's on the dock and testing
    Szico: Horizon blending / alpha shader tutorial found on JKhub
    https://jkhub.org/forums/topic/10100-horizon-blending/
    Also some ground grass and rock textures came from textures.com
    -----------------------------------------------------------
    Installation: 
    Place the costadelsol.pk3 into your gamedata/base folder.
    -----------------------------------------------------------
    Run map commands:
    To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol
    To spawn NPC /npc spawn barrel_costa

    302 downloads

       (1 review)

    4 comments

    Updated

  17. Dark Forces II - Jedi Battleground

    Dark Forces II - Jedi Battleground
    [https://starwars.fandom.com/wiki/Ruusan]
    This map is a remake of Dark Forces II - Jedi Knight's 16th level, the fourth boss fight - Jedi Battleground.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_jedibattleground.pk3 to your base folder.

    UnInstall:
    Delete jk1_jedibattleground.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - testing

    140 downloads

       (0 reviews)

    2 comments

    Updated

  18. kameHouse

    Kame House from Dragonball.
    This is something I've thrown together for the Summer-themed Mod Contest. 

    Credits are inside the .pk3

    82 downloads

       (3 reviews)

    0 comments

    Updated

  19. Dark Forces II - Ruusan

    Dark Forces II - Ruusan
    [https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
    This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
    Game Modes:
    FFA
    Power Duel
    Duel
    CTF
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_ruusan.pk3 to your base folder.

    UnInstall:
    Delete jk1_ruusan.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - hint brushes, testing, etc...

    282 downloads

       (1 review)

    1 comment

    Updated

  20. Dark Forces II - Sulon Star

    Dark Forces II - Sulon Star
    [https://starwars.fandom.com/wiki/Sulon_Star]
    This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)
    New Models (8t88 droid model and its textures - taken from the original Dark Forces II)

    Install:
    Copy jk1_sulonstar.pk3 to your base folder.

    UnInstall:
    Delete jk1_sulonstar.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke

    206 downloads

       (1 review)

    0 comments

    Updated

  21. Dark Forces II - Dark Palace

    Dark Forces II - Dark Palace
    [https://starwars.fandom.com/wiki/Yun]
    This map is a remake of Dark Forces II - Jedi Knight's 7th level, the first boss fight - Yun the Dark Youth.
    I've been working on these JK1 bossfight maps for ages now, but during the quarantine I managed to finish some of it.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)

    Install:
    Copy jk1_darkpalace.pk3 to your base folder.

    UnInstall:
    Delete jk1_darkpalace.pk3 from your base folder.
    Special thanks:
    (MKBK)Luke - helping around with the buggy shader I wrote and tweaking with the lampthings on the ceiling.

    216 downloads

       (1 review)

    0 comments

    Updated

  22. SC Island

    A simple island map with palms and bushes. I had really little time to work on it these months, so it's not as fully developed as I would have wanted, but I really wanted to bring out something for the contest and overall I feel like it's a nice map to relax to the sweet music of Manaan and the sounds of ocean waves. The most glaring issue is the lack of any lighting (the island shadows are baked on the terrain model), and the trees don't have collisions. It's really mostly for eyecandy with all the trees and for sniping from treacherous bushes or unsuspecting horsetails.
    An issue I can't really fix is with tree LODs, which are broken in singleplayer.
    I also included the original .map file, in case anyone wanted to mess around with it.
    To install, unpack the file sc_island.pk3 into your GameData/Base folder. To uninstall, remove the file sc_island.pk3 from the GameData/Base folder.
    Feel free to use any of the trees and bushes in this map - that's also a reason I wanted to bring this out, in case anyone was interested.

    79 downloads

       (2 reviews)

    7 comments

    Updated

  23. lw_pool

    A Pool map i made for the Contest

    39 downloads

       (1 review)

    1 comment

    Updated

  24. Wayland Rebel Outpost

    Wayland Rebel Outpost
    Wayland was an imperial base but now rebels captured it. The greatest Jedi named Luke Skywalker helped rebels to capture the base and now they import weapons and ammunitions also improve defense. They are don't know yet what empire's plans are for this base... Here begins a dark story that leads to the horrors of any civilian.
    Author: Gigabyte
    Gametype: ffa/tffa (free for all/team deathmatch)
    Release Date: 03.08.2021
    Version: 2.0
    Name: ffa_wayland_2.0.zip
    Map assistance:
    ✅ Bot route support
    ✅ Hp/armor instant packs
    ✅ Weapon/ammo
    ✅ Afk npc
    ⚙️ If you have any trouble with textures try to delete other zzzmod.pk3 (don't touch assets)
    Possible config values for optimal gameplay:
    /r_vertexLight 0
    /r_gamma 1, the default changeable /r_gamma 1.1, /r_gamma 1.2
    How to install
    1. Extract the folder
    2. Copy or replace ffa_wayland.pk3 in GameData/base directory
    3. Enjoy and play with friends or inspect map in solo game
    Also you can use console to start the map type: /map ffa_wayland

    374 downloads

       (9 reviews)

    1 comment

    Updated

  25. YT-2000e transport freighter

    I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
    He wanted a YT-2000 Freighter.
    I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.
    No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.
    Source file for map: yt2000e_source.map (Included inside PK3)
    Feel free to use this map for your own purposes, no credit needed but is appreciated.
    BSP/Map name: yt2000e
    Creator: ZidZabre
    Website: http://zidzabre.com
    Botroutes: Yes
    New Content: No
    BaseJKA: Yes

    304 downloads

       (3 reviews)

    7 comments

    Updated


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