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Found 27 results

  1. 90 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: IronSkull86 File Name and Version: TFFA_Temple / version 1.0 Release Date: 2/27/2020 Filesize: 3.41MB Description with installation instructions: This is a small TFFA focused map but can be used for FFA, Duel and Power Duel game modes as well. There are a few rooms other than the main area. There is a meeting room for squad leaders/clan leaders/event hosts to plan matches, there is a bar (because why not?) but the bar is one of 2 secret areas that you will have to find the entrance to. The other secret area i will not show, you will just have to find it. If you use noclip to find it, then you will still need to find the button to get in the normal way xD!! It should also be noted that there are separate spawn points for FFA and TFFA. The FFA spawn points are in a hallway just off of the main room. The TFFA spawn points are in the main room so you don't have to keep traveling back to the main room when you spawn. There is a total of 1 NPC upon map startup. There is a Howler under the glass floor in the spawn room. His name is Toby. xD It also has a small tribute to (JAWA) Council member, and one of my good friends, Andanas who passed away a few months ago... I've been mapping on and off for years but this is the very first map I have ever released publicly. I hope you all enjoy it!! -IronSkull86- - How to install - 1) Download Zip file 2) Extract the TFFA_Temple.pk3 from the Zip to Gamedata/base folder. Most commonly located here: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base 3) Launch game, type /map or /devmap TFFA_Temple, hit enter and enjoy ? Copyright/License: ©IronSkull86 2020 External Content Used / Credits: Andanas Image created by Shinigami for Andanas' JAWA Wiki profile. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  2. 141 downloads

    - Yavin Plaza - ________________________ Author : Gigabyte Gametype: FFA/TFFA Release Data: 27.01.2020 File Version: 1.0 File Name: ffa_yavinplaza.zip - Description - Jan and Kyle travelled together but enemies were close, desann waiting for them... No guns/ammo hp/armor Botroute support - How to Install - 1) Extract the Folder 2) Copy or replace ffa_yavinplaza.pk3 in Gamedata/base directory 3) Enjoy and play with friends or inspect the map in solo game Also you can use console to start the map type: /map ffa_yavinplaza
  3. Version 1.4

    1,250 downloads

    Author : Zachry D'Kana E-Mail : zachrydkana@gmail.com Website : http://valleyofthejedi.boards.net/ Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3 File Size : ~100 MB together Date Released : August 28th, 2016 Description : This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun and train together, and so the map caters to the needs of a training facility. The design was heavily inspired by Raven's yavin style from JO and JA; in some cases I used the original brushes as basis to make people remember the atmosphere of jk2 (for example the hangar or the duel room from yavin_temple). Included areas are: * A centred Spawn Area for easy and quick access to the rest of the map. * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad from the_academy_v3 map by Virtue. * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad * A Hall of Fame, including members that have been with VJ for a long time * A Hangar (from jk2 yavin_temple) * A Class Room (inspired by the jk2 yavin_temple class room) * A Drone Room (for aerial training, connecting to the Class Room) * A Duel Theory Room with scripted NPCs for training * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using the green/red switch to change between spawning player friendly and enemy NPCs. * A huge area outside the temple with a dueling mat. (May experience fps issues.) * A Ceremony Hall (Inspired by jk3 academy6) NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore, the window should only be opened for celebrations or other events when low FPS is not an issue. It's not an elegant solution, BUT duels in the ceremony hall are now possible at least. * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad The area also has a dance floor, and some private booths (from ffa3). * A Balcony (from mp/ffa3) * A Medbay * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!) * An Armory (next to the Class Room) * An Admin room with switches to lock down certain areas, change the map music and a restart button Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret! * A D'Kana shrine To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true ) I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES. * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] ) Extras: * The map music contains some of our recordings/compositions. (See Music for more info) * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine. After 9 months of hard work, the results are finally here! Have fun everyone! :] Installation: Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it contains extra models and skins that were made for the community. Although not necessary, it is recommended that you install them for the full experience of the map. It will modify some of the basic character textures, so if after the install you notice any changes you would like to revert, just remove the votj_pack.pk3 from your base folder. votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map. *************** *Final notes* *************** The map has been a great challenge as it was my third official map and the first map I made for a community. As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning, modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending, EasyGen, composing music and a couple of other things. Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various people on many different topics that ultimately made it possible for me to learn new things and go forward. ********************** *Additional Credits* ********************** Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and insights. Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map. Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support. Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme. Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though: if you can read them, you don't need to wear glasses.) Reborn for his eagle eyes to spot unintended bugs in the map. Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I actually built it. Keldaron for his 'easter egg' ideas. Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana You are all awesome! *hugs* ********* *Music* ********* Map music: 00:00-01:08 The Force Theme (flute variation by Zachry D'Kana) 01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 01:55-04:03 The Jedi Steps (Episode VII) 04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana) 07:34-12:14 Yavin Explore (Jedi Outcast) Cantina music: Iziz Cantina from Star Wars: Knights Of The Old Republic II Ceremony music: The Throne Room from Star wars Episode IV
  4. 420 downloads

    ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  5. Harmony Temple View File ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Submitter Magnus D'Kana Submitted 10/15/19 Category Free For All  
  6. Version 1.2

    179 downloads

    - Wayland Rebel Outpost - _______________________ Author : Gigabyte Gametype : FFA/TFFA (free for all/team deathmatch) Release Date : 09.08.2019 File Version : 1.2 File Name : ffa_wayland.zip _______________________ - Description - Wayland was an imperial base, but now rebels captured it... If this map too dark for you use the cmd in console /r_gamma 1 - default Possible values for optimal play: /r_gamma 1.1 /r_gamma 1.2 /r_gamma 1.3 - Assistance - Botroute support - How to install - 1. Extract the folder 2. Copy or replace ffa_wayland.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map ffa_wayland
  7. Version BETA

    483 downloads

    A clan map for the Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat. It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet. Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I came across in the making of this map. Without him I would never have started mapping. Special Thanks to Loda for helping me with advanced mapping info. Special thanks to Circa and Radiuks for creating and helping me with some textures. ---- Map started on February 16th, 2015. and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!
  8. Version MP 2

    2,259 downloads

    This is the Jedi Temple as it appears in my to-be-released single player mod, without the scripts and single player assets themselves. Please feel free to point out any improvements that you feel could be made! See change log for update. If you encounter any bugs, let me know! Installation: Unzip the downloaded folder and place the .pk3 file within into the Base folder of your Jedi Academy directory. You can access the map by entering "/devmap yavin_temple_mp2" into the console, or selecting the map from the list of maps in the menu.
  9. Version 3.0

    221 downloads

    FILENAME: zz_pits.pk3 FILESIZE: 3.42 mb DATE RELEASED: January, 20th 2018 CREDITS to: Ravensoftware, IrocJeff and myself. INSTALLATION INSTRUCTIONS: place the zz_pits.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. NEW!! Added a third pit map! DESCRIPTION: The duel pits from Jedi Outcast! These were Maps originally created by Ravensoftware that ONLY worked in Jedi Outcast. I have added alot of missing textures and removed the tavion npc spawn. I have included Screenshots of the maps as they are displayed in my JKA game. These maps are Duel (from original version). These are the original pit maps. These can be used for Single Player and/or Multiplayer, it's entirely up to you. There are two versions, one which is the regular pit which is lit brightly (orignally part of JKO Single Player). The other is much darker in lighting and is the JKO multiplayer version, which includes the original music. The multiplayer version also has weapon spawns. This is the map I spent the most of my time playing in when I played Jedi Outcast, it was an unhealthy obsession. Now I added it to JKA so I can spawn TONS more NPC's in there and have INSANE fights with better models. To use the maps, go to the console and type: Light SP Map: devmap pit Darker MP Map with weapon spawns and music: devmap duel_pit NEW! Pit map from cairn_dock1! devmap pit_dark Have fun! BUGS: None at all! COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
  10. JKHub

    Jedi-Mart

    282 downloads

    Author: Fir`en Darkhaven A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart, and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger) but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking) but I hope you guys enjoy! New Music: YES New Models: YES New Textures: YES Bot Support: NO
  11. 1,289 downloads

    ========================= Jedi Knight: Jedi Academy ========================= TITLE: Academy of Skill (Clan map) AUTHOR: Prospero E-MAIL: prospero.gf@hotmail.com WEBSITE: aosclan.foroactivo.com FILENAME: AoS.pk3 FILESIZE: 34.5 MB **NOTE: Playing with r_vertexlight 1 will make a few areas look really ugly. Please disable vertexlighting before playing my map. *COMMENT: I'm AøS|Sideous AoS(Academy Of Skill) Clan Leader. Prospero doesn't want to / have a JKHUB ​account so I'm uploading his file on behalf of AoS|Prøspero -> Installation: In order to install the map into your game you must: Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder. -> Information: So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map. This map contains a lot of rooms: - Bar - 2 Duel rooms (one is bigger, for tournament purposes) - Medic - Council - Npc room - Garden - Prison (with security system) - Bathrooms - Sauna - Admin rooms - Generic padawan rooms I included bot support, it's a very simple bot route (we all hate those kangaroo bots). It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds. There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit. -> Credits: AoS clan for their support and some ideas. Szico VII and 3DRegenerator - Blue car, campfire, beds, toilet and armchair (read readme_szico_models for more details). Skeleton and Crow models - from Omnicrypt map (Crow was retextured by me). Guitar model - sent to me from a friend, all I know is that QkennyQ made it for Quake. Footlocker and locker models - from KotoR model pack (borrowed from Massassi temple map as I couldn't get the originals to work (missing textures). It's a great map which you can dowload at jkhub.org << http://jkhub.org/files/file/2107-massassi-temple/ >>). Some textures (and shaders) from Jedi's Home II, OoF Sanctuary and Tendron. And you, for downloading the map. -> Known bugs: The mirrors in my map (or cameras) make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly. Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg). If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome. ================================================================================================================================================================================================ **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ================================================================================================================================================================================================ ​
  12. 300 downloads

    Author: Toshik Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it: 1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss. 2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him). 3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen. 4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room. 5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd. 6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks . 7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room).
  13. Version 1.0 Final

    303 downloads

    TITLE: Ord Mantell Courtyard CLASS NAME: OrdMantell AUTHOR: Zarbomba FILENAME: OrdMantell.pk3 FILESIZE: 25 MB DATE RELEASED: 21 March 2016 Map-Type: FFA / Duel Botroute-Support: No Custom Textures: Yes Custom Music: Yes NPCs: Yes -------Introduction------------- First of all, thank you for downloading my map! This map, i've made many years ago, but never published anywhere. Its a kind of fabric, where metal from the courtyard gets melted. I hope you enjoy it! -------Installation------------- In order to install the map into your game you must: 1)Extract the folder 2)Put the SargeHeroe.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder 3)Run Jedi Knight: Jedi Academy (MP) 4)Enjoy -------Credits------------- The map is made by Zarbomba. -------Bugs-------------- No known bugs. -------Permission------------- Take what you want, as long as i get a little credit ################################################################################################## THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ##################################################################################################
  14. Version 1.0

    140 downloads

    TITLE: Sarge Heroes CLASS NAME: SargeHeroe AUTHOR: Zarbomba E-MAIL: N/A WEBSITE: N/A FILENAME: SargeHeroe.pk3 FILESIZE: 13.6 MB DATE RELEASED: 21 March 2016 Type: FFA / Duel Custom Music: Yes Custom Textures: Yes Botroutesupport: No NPCs: Yes (A Rancor) Sarge Heros is a map inspired by the game Sarge Heroe. Like a little toy soldier you run through an appartement with 2 rooms and a floor, and have also to face a rancor! Hope you enjoy it!
  15. Version Version 0.9

    464 downloads

    The Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2. New stuff? Check Player made models by Szico - 2 trees Boothand - Torch Texture and sfx credits all supplied in the readme. Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates. If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun Anyway enjoy! And May the 4th be with you!
  16. Version 1.0

    147 downloads

    This is the mist version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is mist, it's morning the weather is rainy and there's fog named proto. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is from Kotor, Sleheyron City. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
  17. Version 1.0

    295 downloads

    This is the sunset version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is sunset, it's evening and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is KoRn - No One's There. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  18. Version 1.0

    274 downloads

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  19. Version 1.0

    298 downloads

    This is the original version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is original, it's night and the weather is rainy. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Music is Dan Gibson - abstracts in rain. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  20. 712 downloads

    This is a map that was originally submitted to JK3Files way back in 2009. You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them. If you're running an older PC, I do caution you against spawning all of the NPCs at one time!
  21. 408 downloads

    Author: Onobi Foondu Submitted by: Barricade24 Ok well lets start of by saying in no way or no how is this map a replica of Whoville.Dr Suess has always been my favorite of mine since i was kid to now as and adult.So this is Just a fresh approach to something different.It does have a nice whoville theme though.Mountain terrian a clear blue sky with the snow falling ever so gently.With odly shape houses that are lined with christmas lights and festive decaration with candy canes lolli pops spread across the lancsape.To the other side of town you will almost find something of an amusement park.With some rides for christmas fun.Ice skating,slides,the grinches leap,tube rides,a chair lift so you your freinds can ride around over the tops of the town just hanging out watching people getting a saber in there eye(YOU'LL POKE YOUR OUT)LOL.It also makes a great sniper point for your sniping pleasure.And if you get alittle cold you always go to the house with the fire place and warm up.Theres a few easter eggs around the map (good luck finding them)and plenty of weapon pick ups.There just hidden a bit.The alphmap is snow and ice i made the ice slick so watch your step.I tell ya i had alot of fun myself just trying to get to the top and slide down the mountains.But thats just me.Theres tauntaun's in there to ride around on and yes they do respawn.I think its really fun to ride them down the slides
  22. 408 downloads

    The Platforms CTF. Firstly i wanted to make this as a part of my Tardis map as the space outside the Tardis but later i decided that it can be a nice map itself. The whole concept is based on Star Wars Battlefront 1 map Bespin Platforms, but i was not trying to make a clone of this map, took just an idea. So i've made a medium map. Then I added ships. Then I've found out that this map is completely symmetrical. So i decided that it can be a nice ctf map. Have fun.
  23. MagSul

    Byss NPC Room

    192 downloads

    Description: This was a small map built as something of a challenge to myself. The entire thing was built in a day, the map, npc files and the .sabs they use - all in a few hours! I really enjoyed trying out the Byss theme, so let me know what you think of the results! If you encounter anything unusual, any bugs, feel free to drop me a message and I'll see what can be done about 'em. The map itself is a single room with a viewing window into outer space. Two consoles occupy the room which trigger unique .npc files which use the Boss Reborn skins. Watch out, as they've been issued unique Lightsabers which give them a little bit of an edge sometimes! The music playing in the background of the level is Ahto City, composed by Jeremy Soule from the first KotOR soundtrack. Everything else uses Base materials. Enjoy! Comments: Odd though it may seem, the inspiration for this map actually came from The Academy V2, by Virtue, whom I'd like to tip my hat to. To this day, every so often I'll spend a few hours in the NPC room there. I love the atmosphere of the level, and so I took the concept and applied a different theme, which happened to be Byss in the end. Weird, huh?
  24. Version (v1.02)

    3,533 downloads

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK. This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files. Atlantica (V1.02) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 5 Minutes. Changelog (1.02): -------- - Fixed shader syntax which caused textures to load incorrectly in OpenJK. - Amended licensing information to make it clear that others cannot upload this file to sites without my consent. Changelog (1.01): -------- - Fixed extended script names which caused SP mode to crash. Features: -------- - Doc Ock Style fusion generator - Passcoded council/admin doors (using switches where a numerical value can be inputted) - Destructable environments, trees/lamps.e.t.c - You can then fix some of these using toolkits (televisions for example) and other items you can pick up. - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. - Virtual reality training for sneaking as a challenge. - Elevators with selectable floors. - Interactive NPC's that walk around and speak to each other. - Lots of cupboards/doors openable by force powers - Lamps can be pulled down, crates can be force utilised. - Healing bacta tanks. - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. - A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. ========== Known Bugs ========== - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking upwards out of the window. - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid. Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart. - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player. ========== CREDITS ========== - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff, like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end Thank you so much! - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map would also not exist without your tireless input and contribution. Thanks! - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell - ::JEDI:: Video and Space Simulation video by Shimi Zaki - Original Skybox created by Caboosium. - NAB622/Lassev for other contributions to script debugging. - HOUHOU - Teleporter effect based on FFVII's Cure magic. Beta Testers ------------- Szico VII Xa'o Zalei Caboosium (G-Jay) Azenin Tulak Hord vmandrake Master Ryan Aayla Madcatmach2 MrSwishy Nozyspy Killerx20 Isla Kamamee Maverick SapientWisp NaiSmith Darth Parrot SMoKE JimmyJimmy CarolRady Juggernut Ctathos Averus Retruthan ========== Clan Notes ========== WRITTEN BY: Xa'o Zalei MSN/E-Mail: catsmeow17@msn.com X-Fire: xaodarkhaven I would like to personally thank Szico VII for all of his help the past year and a bit making this map. He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are amazing. ------------------------------------------------------------------------------ IMPORTANT!!!! ------------------------------------------------------------------------------- Made for ::JEDI:: www.jediholo.net NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED! SOURCE FILES CAN BE DOWNLOADED SEPERATELY! (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files for your own progress, but releasing wihtout my consent will result in certain death lol!) If you want to use any of these, ask me first! =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. =========================================================== ~Szico VII~
  25. Bactaboy

    Ciledra

    Version 1.0

    298 downloads

    Ciledra - ReadMe ========================== INFO _____________ FFA or Duel levels- ------ Duel- Duel other players... Core Overload may be activated via door switch. ------ FFA- Fight against or WITH other players durring the "Core Overload." Eliminating NPC's before the 3:00 min. countdown will result in Chamber door Unlocking, allowing you to escape the core overload. INSTALL _____________ Place "ciledra.pk3" within your JA "base" folder... play... enjoy. Disclaimer _____________ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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