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New to Jedi Knight?
Everyone has to be the new guy at some point. If you're new to the series or one of the aspects of the game like modding or playing multiplayer, you're not alone. One thing that these games struggle with is the steep entry point and learning curve. Luckily, we have a community that would love to help you out. Check out these links to get started!
Getting Started Recommended mods Learn to mod No servers in the server list?
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rend2 Update
SomaZ posted a post in a topic,
I just released the first verison of rend2 in a very long time. I've been busy with fixing and reworking alot of things. The weather system is fully functional now as also alot of other things.
You can grab the latest release here:
https://github.com/SomaZ/OpenJK/releases
Changelog:
- MSAA antialisaing cvar changed to r_ext_multisample which is the same as in the vanilla openjk renderer
- Added external hdr lightmap support
- Added autoload of images with following suffix "_specGloss", "_rmo" and "_orm"
- Realtime sun shadows won't flicker anymore when the player is moving around
- Some fixes regarding the HDR rendering pipeline (means rendering in hdr colors, but there's no HDR display support (and never will because OpenGL))
- Thanks to @Almightygirfor contributing a velvet shader (you can use it per shader stage, just add a 'cloth' to it (same as with glow or detail)) and fixes regarding pbr shading
- Added a shader stage keyword to "pull out" parallax mapped surfaces ('parallaxBias [0.0 ... 1.0]', you can easily test this with r_forceParallaxBias [0.0 ... 1.0])
- Added mikkTSpace for normal mapping (means baking normal maps in blender or substance will result in the same shading in rend2 now)
- Fixed rendering cloud layers
- Fixed wrong camera exposure on maps with sky portals
- Fixed alot of problems regarding fog
- Added flare rendering back
- Added most features back to surface sprites (only thing missing afaik is wind handling, swaying is implemented though)
- Speed up rendering dynamic lights with parallax occusion mapped surfaces by alot
- Added distortion rendering back (invicibility sphere, push/pull sphere)
- Added glass shattering back
- Added ghoul2 sabermarks back
- Added r_showTris 1 back
- Fixed a crash regarding md3 model caching
- Lots of other small things
I think that's all for now.
Some WIP pictures of my bespin duel remake with hdr lightmapsPicked By
Circa, -
Progress Report: February 2023
Linken posted a topic in SWGL Development,
This month hasn't been the most exciting, but we're still getting closer to our goal!
OPERATION: KNIGHTFALL
Progress continued on the Operation: Knightfall remake. Recently the 2nd gameplay level of the remake has been released to the team for testing. So far initial testing has shown promise, though there are a number of bugs to be ironed out. However, these bus should be fixed very quickly and we can move on to the 3rd gameplay level very soon.
The Operation: Knightfall remake is designed to show off areas of the Jedi Temple never seen before or only hinted at in other novelizations. Though some locations will bring you to familiar areas, other areas of the temple may not be so easily recognizable.
MORE CHARACTERS
We also spent some time this month gathering up more characters for you to play with, here's a small list of them that should be coming to the mod in the next update.
Narkina V Imperial Officer
Kino Loy
Narkina V Prisoner
Grohto
Darth Krayt (Updated Model)
Naboo Guard (Battlefront)
Hanharr
8t88
Vana Sage
Skohani Ren
Eleena Daru
Kaevee
Rebel Vanguard
Rebel Smuggler
As always, we're always looking for new characters, if you have any suggestions, please post the character you'd like to submit along with a link to the character.
COMMUNITY QUESTIONS AND ANSWERS
I'd like to attempt to interact with the community more often, so this month I'll be taking any questions and will answer every single one in the March progress report. If you have any questions for us (or want to ask something silly), please fill out the below Google form.
If we get plenty of questions from the community for next month's report, we'll keep going!
LINK: https://forms.gle/PANTQw8MGBuad8wr5
CONCLUSION
This month hasn't been the most active one as substantial changes have occurred in my personal life which have prevented me or exhausted me to the point where I couldn't work on the mod as much as I'd like to. The month of March will likely be the same with things hopefully settling down by the end of the month.
I will continue my side of development during this time as best as I can, but please understand if the next progress report is lacking in content.
Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.- 4 replies
Picked By
Circa, -
Playing Jedi Academy in 2023
Circa posted an article in Site news,
It’s no secret that older games are increasingly harder to get into, especially as support for them on modern systems continues to dwindle down and the more steps you have to take to get them to work properly continues to rise. Then, once you get the game running, you are taken aback by the graphics after being used to playing the latest AAA games and immediately go hunting for mods to enhance the graphics and experience to help you enjoy your time. Or maybe you literally have no idea how to play the game, but enjoy it enough to learn more about getting better. Well, here is some basic info to hopefully make all of that easier when it comes to Jedi Academy.
This game is turning 20 years old this year, and it is still one of the greatest Star Wars games of all time with an active modding and player community. I took some time making a video and wirtten guide on all of the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023. Keep in mind this is geared towards new or returning players, so it is meant to be as simple as possible. Watch the video below or read the written guide at the bottom below that.
Getting started with Jedi Academy [Written Guide]
Take your pick of a client below, or try them all.
OpenJK EternalJK JAEnhanced
Check out some of the big Star Wars conversion mods.
Movie Battles II Movie Duels Galactic Legacy
If you ever have questions or need help, post on our Tech Support forum, or join the Jedi Knight Discord and people should be able to help you out. Have fun out there!- 0 replies
Picked By
Circa, -
Installing OpenJK or other clients on Windows, Mac, or Linux
Circa posted a tutorial in Errors & Problems,
This tutorial shows you how to install OpenJK or other similar clients like EternalJK, JAEnhanced, etc.
Since Jedi Academy is over 20 years old now, running it on modern hardware can be a bit of a challenge. On top of that, the default server list no longer works in the game, making it difficult to find servers to play on. To fix those issues, it is best to use a community patch or client to help get the most optimizations and features for the game.
OpenJK is a community-led project to make Jedi Outcast and Jedi Academy code run with minimal bugs and on modern hardware. Many other clients have been made based on OpenJK but take it even further with new features.
Nowadays it is recommended to use a client called EternalJK to play Jedi Academy multiplayer, and JAEnhanced to play single player, but you can stick with OpenJK if you want as close to the classic game as possible.
This tutorial can be used for any of those clients, they are all mostly installed the same way. For this video I will be using OpenJK since it includes both single player and multiplayer and will get you casually playing either mode the easiest. If you plan on playing multiplayer a lot, EternalJK definitely should be downloaded instead.- 0 replies
Picked By
Circa, -
Post in Work in progress: New Republic Prison Ship from The Mandalorian
OCD2 posted a post in a topic,
Picked By
Circa,
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