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Circa and SiLink spent a whole episode on the podcast Among the Noise talking about first memories, jk3files, JKHub, running clans, and how it effected their lives as part of the 20th anniversary of Jedi Academy.

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Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game is turning 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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We got a chance to sit down with 5 of the developers of Jedi Outcast over a Zoom call last year and it's clear that they were truly passionate about this game and consider it their proudest achievement. Watch the video and listen as they reminisce about development and that era of their careers!

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  • Our picks

    • Jedi Academy SP remade in Minecraft [DEMO - only up to hoth2]
      For the recent Hekathon speedrunning event DrMeowington, a fellow jka speedrunner, and I have recreated the first Act of the JKA Singleplayer along the Speedrun route. You can see us run the map for an unsuspecting crowd of JKA speedrunning legends here:

      https://www.twitch.tv/videos/1807641558?t=05h50m5s (at the Timestamp 5:50:05)

      We have implemented Quicksave/Quickload mechanics, Force Jump I, aswell as other small gags and referneces.

      In addition we have found an old Minecraft mod kept alive by ZeithComms that implements Quake1 movement into Minecraft. Since the Mod was open-source I have adjusted it to replicate Quake3 movement instead. 

      Here is a more in-depth Showcase of the map

      You can download the map along with the modified Squake Mod and the Resource Pack we made for this here:

      Alternatively: https://drive.google.com/file/d/1ll_7Opj3w--wZSvWTwmHnJ0WCldwJ8aD/view

      We plan on finishing the other levels aswell. First we want to finish up the Speedrun Route, then we'll tackle the parts of the maps that are skipped in the run and lastly once the maps are done we plan to turn it into a fully working Adventure Map with enemies and objectives.

      If you would like to help on this project or hava any questions,feel free to dm me at Laay#6969 on Discord.

       

       
      • 1 reply
    • Post in School of War: Tron Legacy Edition
      It's been a month and a lot of work has been done.  We've discovered several new methods thanks to the kind and supportive people who have generously given their time and talent into helping this project move forward.  What we've found is that we needed to move every area into a blender file first, and use them to move it into radiant.  So we've scrapped some of our earlier work that was done in Radiant and in game, to recreate it new in Blender.  After doing that we started to fill in more of the areas that we needed to create, as well as new rooms.  So enjoy these preview shots of the areas lit up in Blender. 

      I. Tron City


       


       


       


       


       


       


       

      II. Disc Arena


       


       


       

      III. Lightcycle Grid


       


       

      IV. Arcade


       


       


       


       

      V. Oasis


       


       


       


       


       


       

      VI. End of Line Club


       


       

      VII. Emerald Palace 


       


       


       

      VII. Amber Garden


       


       

      There is still a lot of work to do, but we have come a long way.  We will of course being giving proper credit to the numerous people who have helped us, the places where we were able to get models and textures.  Once we are finished putting all of this into Blender, we will then be going over a final pass to make sure all the textures are proper.  Then we can get into radiant and start making this thing a reality.  I hope you look forward to the future updates here, and we'd love to hear what you have to say about our progress thus far!  Till next time, programs!
    • Post in The Raven's Nest (thread for my WIP)
      Beginnings of a very familiar cabin.

      Going smoothly with the plethora of reference material available to me 😁
    • Reminiscing about Jedi Academy
      Circa and SiLink spent a whole episode on the podcast "Among the Noise" talking about first memories, jk3files, JKHub, running clans, and how it effected their lives as part of the 20th anniversary of Jedi Academy.
      • 1 reply
    • Post in The story of the cavern and SCP Chaos Ops WIP Advances
      Hello again, for all those who are wondering where the main inspiration for the next three maps, well, the inspiration comes from an album: The Gallery by Dark Tranquility (Because I'm a fan of Metal Music), from this album I was inspired by its aesthetics to create the new environments that have been created and are in the process of being created:


      Since 3 months ago, I have been working on these maps, well let's start with the presentation of them (Note: The credits section is updated every time there is a new update): 

       
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