FILENAME: mp/ffa_mtd = Massassi Temple Day, mp/ffa_mtn Massassi Temple Night
DATE RELEASED: 01/09/2015
GAME MODES: FFA Only
Check the first comment down below for a video showing off the map Day and Night versions as well as the yavin_trial area.
CREDITS AND FILES USED**:
A few textures are taken from the following maps:
~Alzoc3_Enclave by Sai
~Sith Council V2
~Jedi Temple TA
All the rest of the textures are from base JA and base JK2, all of which are congregated into a single folder.
The following models are ported from Kotor 1 and 2:
~Blue Work Table
~Orange Work Table
Kolto Tank is Inyri Forges.
The rest of the models are base JK. All models are congreated under a single folder. Both textures and models
were done this way to aid in the map load times and to save pk3 space. To many folders and files are just
INSTALLATION INSTRUCTIONS**: Drop it into your base folder.
DESCRIPTION**: Massassi Temple On Yavin 4
This map contains the following:
~6 Floors, basement added into those numbers
~Yavin_Trial setup in JA straight from Jedi Outcast
~The map has heavy model usage
~Under the hangar, underground section lays all the trialing areas
~3 Music switches
~Ambient sound effects
~Remote from Single Player in the bot room
~Training sticks for staff and single that do 1 damage
1st Floor contains the following:
~Galaxy Map Room
~Catwalk for masters or spectators to view all rooms in a safe position away from harm
2nd Floor contains the following:
3rd Floor contains the following:
4th Floor contains the following:
~Switch to open the door to the trial area, Trial Entrance
5th Floor contains the following:
The yavin_trial area is designed for 1 person at a time and requires a map restart to resetup the entire area
for a new runner due to it's script usage. Since the area itself was originally a single player map in Jedi
Outcast. Higher level force powers will also render the majority of the area pointless. It's designed for
core force powers and basic problem solving.
The following force powers are all you need to complete the trial area:
~Level 1 Push
~Level 1 Pull
~Level 1 Jump
~Level 1 Speed
No weapon is required to finish the area.
I tested the whole yavin_trial area a few times and it worked for me. One thing I changed was the pillar, it
now is stationary, but the force cage at the end is still in place. It is possible to get the Ysalimari
inside the cage, for it is the only way to finish and exit the yavin_trial area. A hallway connects the
yavin_trial areas exits to a hangar lift and to the yavin_final themed trial dueling area.
The trial dueling room can be accessed at any time via the elevator to the exit of the trial area. The last door
to yavin_trial can only be opened from the inside.
Map loading up time was around a minute or so on my computer, roughly that of a base JK map.
If there is ANY missing textures or walls missing. Be sure to post and let me know so that I may fix it.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.