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Showing status updates, articles and topics posted in for the last 365 days.

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  1. Today
  2. This is an original (back when the game was relatively new and much more popular- not that I play it now) player. I really would like to maybe one day play this game again. I moved on to strictly Xbox as my platform for gaming. However I still have great memories of this game and was just thinking if Lucas Arts remade or could just publish an Xbox variance of the Jedi Knight Jedi Academy game then I would be one of the first to buy it if that means anything. I could even provide ideas for button layout but I think that it would be possible just as it was done on the pc. Maybe I could even see some of the other originals show out from the American servers and we could all reunite.
  3. Yesterday
  4. Send me your favorite jka map on here and i'll play/review it.

  5. My gods, what have you guys done to the site? It looks too GenY! It's unresponsive and slow! :oldcry:

    1. Circa

      Circa

      It's actually faster than it ever was and actually responsive. What OS and browser are you on?

    2. the_raven

      the_raven

      Win7 and Pale Moon browser.

      But I still don't think it's a good design. Instead of comments like on the regular forum, the comments now look like status comments (why?); the user profile has a field that I can only describe as being meant for a background image, but you can't actually assign an image to it; the search function feels kinda wonky; I can't access my own uploads from my own profile like I could with the old layout; and it takes a couple extra steps to set up a status for whatever reason.

  6. Proud to announce the official release date of the full feature will be on October 31st!
  7. "JEDI KNIGHT: JEDI ACADEMY will be different in Movie Duels..in a good way" 😉 Remastered wallpaper of Jaden Korr:
  8. I'm pleased to announce that The Witch's Familiar Part Two is now in production! You can watch the small announcement video here (It just contains the ending of Part 1 with the announcement at the end)
  9. This is a great write up! The example for the command cycler is close, but will not work as is. Here's the fixed version: bind "." exec cycler bind "[" vstr cycleprev bind "]" vstr cyclenext bind "P" vstr cycle seta cycle "vstr cycle1" seta cycle1 "set cycleprev vstr cycle7;set cyclenext vstr cycle2; set cycle COMMAND1; echo NAME1" seta cycle2 "set cycleprev vstr cycle1;set cyclenext vstr cycle3; set cycle COMMAND2; echo NAME2" seta cycle3 "set cycleprev vstr cycle2;set cyclenext vstr cycle4; set cycle COMMAND3; echo NAME3" seta cycle4 "set cycleprev vstr cycle3;set cyclenext vstr cycle5; set cycle COMMAND4; echo NAME4" seta cycle5 "set cycleprev vstr cycle4;set cyclenext vstr cycle6; set cycle COMMAND5; echo NAME6" seta cycle6 "set cycleprev vstr cycle5;set cyclenext vstr cycle7; set cycle COMMAND6; echo NAME7" seta cycle7 "set cycleprev vstr cycle6;set cyclenext vstr cycle1; set cycle COMMAND7; echo NAME7" "." Reloads the file "[" Shows the previous command in the cycle "]" Shows the next command in the cycle "P" Executes the command COMMAND is the command and NAME is what you will see when selecting the command. Here''s a version that I'm using to select a message to send after a duel: bind "." exec messagecycler bind "[" vstr cycleprev bind "]" vstr cyclenext bind "P" vstr cycle seta cycle "vstr cycle1" seta cycle1 "set cycleprev vstr cycle7;set cyclenext vstr cycle2; set cycle say Good Fight; echo Good Fight" seta cycle2 "set cycleprev vstr cycle1;set cyclenext vstr cycle3; set cycle say Good Duel; echo Good Duel" seta cycle3 "set cycleprev vstr cycle2;set cyclenext vstr cycle4; set cycle say GG; echo GG" seta cycle4 "set cycleprev vstr cycle3;set cyclenext vstr cycle5; set cycle say GF; echo GF" seta cycle5 "set cycleprev vstr cycle4;set cyclenext vstr cycle6; set cycle say Well Played; echo Well Played" seta cycle6 "set cycleprev vstr cycle5;set cyclenext vstr cycle7; set cycle say Close one!; echo Close One" seta cycle7 "set cycleprev vstr cycle6;set cyclenext vstr cycle1; set cycle say Whew!; echo Whew"
  10. The proper place would have probably been Mod Requests & Suggestions.
  11. Last week
  12. This never happened before. The game makes one datapad available at a time, so it can be any of the five datapads, scattered around the cantina. It's possible to use one only once. After that a hint would suggest, what you could do to progress further. If you've already read a datapad, then you'll be able to spot an R2 unit, which would move down the street. It's possible to follow him and use the first choice. If you found the patriotic 'entry' in the secret level, then it's possible to use the Jbox. I doubt, OpenJK can cause such an issue. Widescreen shouldn't be a problem, and if you played Ord Mantell, then you could find another datapad in a secret area there as well.
  13. https://mega.nz/file/ektGgLDA#BvqtfsZLaotaAV3O0GoU2cQkZaKpfXoM6n4MdBGo0Zo or https://www.nexusmods.com/starwarsjediknightjediacademy/mods/18
  14. It was already requested some months ago. Anyway, it could be interesting. Let's see who's the first to make this map.
  15. Small update! Got two more things added, although I had to have some help. When a map is loaded, Radiant will now snap the camera to the location of an info_player_intermission first (If there is one). Info_player_start and info_player_deathmatch are still used, but they are fallbacks. Radiant will also take on the same directional angles (Including those of a target!) of whatever entity it snaps to. This means that Radiant will see the same thing as the game when the map is loaded. When selected items are hidden behind other geometry, the selection outline will show as a dotted line, just like Radiant 1.5 does. Here is a shot from ffa5_sample, just after loading (To show the camera angle), and with a few items selected to show the dotted lines:
  16. @Gnarve check out the RP mod animations, they have some good gun animations. http://circa.im/files/jka/RPMod_Animations.pk3 The Clone Wars Animations mod has some great ones too.
  17. What if you just turned the texture completely black? Or just pointed it to textures/mp/black.jpg?
  18. They would need to be recompiled to work on android, so unless anyone with experience with that does it, it won't be possible.
  19. Is there anything in the console? Do you have any mods installed?
  20. https://jkhub.org/forums/forum/80-the-dark-pastime/
  21. MIght be relevant as I think I used this in the past (can't remember if it was good or not but was cool iirc): https://mrwonko.de/jk3files/Jedi Academy/Mods/Sounds and Music/30573/ -------------------------------------------------------------------- DESCRIPTION -------------------------------------------------------------------- The Kel Dor Vocal Enhancement Set modifies the single player male actor's voice to be of a lower pitch and muffled (with more noticable breathing).
  22. It's the ".srf" of the map, generated after the last compilation. Anyway, everything seemed fine on the file so I just resarted Radiant and saved the map again, tried to compile and eveything worked now. So topic resolved 🙂
  23. Now maybe can be ported form Left 4 Dead 2 mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2052934056
  24. Navarro? As in that one from Fallout?
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