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  1. Version 1


    Usage: exec saywhat.cfg OR bind mouse1 "+attack;timescale .025;wait 2000;timescale 1" Mods the E-11 to sound to timestamp 2m52s of Imogen Heap - Hide And Seek (Mmm Whatcha Say Song), and lengthens firespeed. Included cfg should change mouse1 to the following bind for slomo on fire. Just a small humorous mod as a throwback to Gmod days.
  2. 2,298 downloads

    *********************************** Read me *********************************** TITLE: The Old Republic Saber Colors FINAL AUTHOR: Kylo Ren (Formerly Arachno-Man) FILENAME: torsabers.pk3 FILESIZE: 147 kb DATE RELEASED: March, 25th 2015 CREDITS to: Myself. INSTALLATION INSTRUCTIONS: place the torsabers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: Saber Colors from Star Wars: The Old Republic, which replaces ALL of the default colors. This is the FINAL VERSION. Here is a small changelog for those interested: 1.0 - Contained only the purple saber with a pure black core. 2.0 - Contained an updated purple saber core to look more like the game, also contained new glows and cores for the yellow, blue and red sabers to look exactly how they do in SWTOR. FINAL VERSION - This will not be edited anymore, as this has fixed the red glow to look darker like in TOR and I have changed the yellow saber glow to match the TOR version, adding the TOR green saber and finally the TOR orange saber. To note the orange saber is the ONLY saber in the pack to contain a black core. BUGS: Sometimes the colors go a little brighter at certain angles, unavoidable due to alpha usage. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. EXTRA: If you just so happen to be a fan of TOR, or play it yourself, then you may contact me in regards to creating a new Saber for you. Please note this will only be the blade color, I will not be making any Hilts. If you want Hilts, contact Rooxon at JKHub. If you want new blade colors then contact me, Kylo Ren at JKHub. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. Version v2


    This pack includes all Combine Soldier and Civil Protection (Metrocop) variations from Half-Life 2, along with a few leaked beta varitons, ported to Jedi Academy. Custom NPCs and bots are also included. Installation: Insert zzz_HL2_Combine.pk3 in your base folder NPC names for spawning are provided in the readme file Credits: Valve - original models, textures and sounds Troopard - ports
  4. 565 downloads

    Counter Strike Soruce Dust 2 (Jedi Academy) I want to introduce something different for this game, but well known from the Counter Strike game series. The map in its original form comes with the structure only, the rest of the work was done by me. Thanks to Valve for publishing map and KENNITHH who made compatible with Q3 engine. You can find the original post on Wolfenstein: Enemy Territory forum. Also available for Jedi Outcast. Installation: Installing the map is simple, put map cs_dust2.pk3 in your base folder, then you can select it via menu or type command in the console "/map cs_dust2". Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  5. 188 downloads

    Counter Strike Soruce Dust 2 (Jedi Outcast) I want to introduce something different for this game, but well known from the Counter Strike game series. The map in its original form comes with the structure only, the rest of the work was done by me. Thanks to Valve for publishing map and KENNITHH who made compatible with Q3 engine. You can find the original post on Wolfenstein: Enemy Territory forum. Also available for Jedi Academy. Installation: Installing the map is simple, put map cs_dust2.pk3 in your base folder, then you can select it via menu or type command in the console "/map cs_dust2". Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  6. Chansta



    Here it is my next entry in the Star Wars Epi sope bootleg saga by George Luce, we have What, everyone’s favorite knockoff junk-dealer from Star Wars Epi sope 1 The Phantom Menaaace, best known for his quote “Mind tickles don’t work on me, only booze”. Now you too can recreate the compelling scene were Fly Gon Gin attempts to barter with What for more booze, or the dramatic duel between Fly gone and what in the streets of Moist Espyay The npc spawn codes are npc spawn what And npc spawn what2 Installation: To place this the file just drop it inside of your gamedata/base folder and then upon loading the game you can spawn in the respective npc I credit Hans Moleman for the creation of the orignal Watto Model, and Barricade24 for uploading the said model. for context its this:
  7. 97 downloads

    It's just a nice and cozy room with the sound of rain. You can kill time and relax here by jumping around and listening to the rain. Included bot support for multiplayer and single player. Map will work for both Jedi Outcast (MP & SP) and Jedi Academy (MP & SP). Just put .pk3 file in GameData/base and then type in console /map chill_house. This map uses the following models which are licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/): "Bed 06" (https://skfb.ly/6TQrD) by Doaa Sheha "Curtain a prop" (https://skfb.ly/69XJr) by UROD Engine "Window" (https://skfb.ly/6UsyL) by jesseroberts "Wooden door" (https://skfb.ly/WpVu) by HASSAN "Carpet" (https://skfb.ly/6xOvC) by Lucas Garnier "Ultimate Moulding and Skirtings" (https://skfb.ly/6ZAO9) by Rakshaan "Acer monitor" (https://skfb.ly/o8vT7) by vesicalsnail "Simple dirty Desk" (https://skfb.ly/opWOM) by Thunder "Gamer Chair Cosmetic" (https://skfb.ly/6XnOL) by Oliver "Keyboard" (https://skfb.ly/6uLXr) by oscarherry3d "Bulb" (https://skfb.ly/o9spC) by Wizard of Graphic "Mouse" (https://skfb.ly/opWnT) by Arnau Rocher Alcayde "Silver Crest Gaming Mousepad" (https://skfb.ly/6YvOE) by Cymen05 "Cup" (https://skfb.ly/D9Ct) by Prographer This map uses the following textures which are licensed under a Pexels License (https://www.pexels.com/license/): "Brown Wooden Board" (https://www.pexels.com/photo/brown-wooden-board-164005/) by FWStudio "Brown Wooden Parquet Flooring" (https://www.pexels.com/photo/brown-wooden-parquet-flooring-129731/) by FWStudio "Brown Wooden Board" (https://www.pexels.com/photo/brown-wooden-board-172284/) by FWStudio "Brown Surface" (https://www.pexels.com/photo/brown-surface-129728/) by FWStudio "Brown Surface" (https://www.pexels.com/photo/brown-surface-301717/) by Pixabay "Brown Parquet" (https://www.pexels.com/photo/brown-parquet-172276/) by FWStudio "White Painted Wall" (https://www.pexels.com/photo/white-painted-wall-1939485/) by Henry & Co. "A Green Cloth in Close Up Photography" (https://www.pexels.com/photo/a-green-cloth-in-close-up-photography-7641223/) by Eva Elijas This map uses the following sound effects which are licensed under a Pixabay License (https://pixabay.com/service/license/): "Rain" (https://pixabay.com/sound-effects/id-110508/) by Franco Gonzalez "Open Door #1" (https://pixabay.com/sound-effects/id-14550/) by BenjaminNelan This map uses shader by RichDiesal from https://jkhub.org/mapping/richdiesal/Shaders365_Lesson_2_LightEmitting_files/sh365lsn2.htm
  8. Version JA.1


    Exclusive to JKhub.org - This is the latest compile of the Yuna Model for Jedi Academy, that utilizes the player model customization in both Multi Player and Single Player. This was the last compile I did of this model back in late 2004 while I still had the ability to use 3DS MAX 4.2, and the XSI exporter... (4.2 doesn't work on Windows XP for some reason) I had this nearly completed, but I intended to release it with additional other oufits/skins...and it was just slowly forgotten on my machine... Until now.
  9. Chansta



    The next reskin to be featured from George Luce’s Epi Sopes, it is Dennis, based off everyone’s favorite knockoff Sith Lord that was featured in a video reviewed by Ashens, I have taken the extra step to add in additional skins for his hooded and robed appearances in order to give some variety. Now you too can recreate the epic duels that Dennis partakes in such as his ambush of Fly Gone Gin on Tat-oo-waaaaayyyyng, or the legendary duel of the farts on Na-boofie where he kills Fly Gon and is defeated by Toby one. The npc spawn codes are: Dennis, Dennis_robed and Dennis_hood. In addition to this I added a single bladed variant for each skin they are: Dennis_single Dennis_single_robed, and Dennis_single_hood Install Instructions: place this pk3 into the gamedata/base folder. Disclaimer: I am not the original creator of the Dennis model, I was inspired by the model made by Basil Bonhead feaured in a number of his youtube videos if anything partial credit should go to him for the idea. I credit DT85 for the creation of the Darth Maul model which was used as the basis for the creation of this reskin. For context its this:
  10. Chansta



    Here it is my next entry into the Star Wars Epi sope bootleg saga by George Luce, we have Conehead everyone’s favorite knockoff jedi from Star Wars Epi sope 1 The Phantom Menaaaace, best known for his famous quote “What about the robot attack on the furries?”from Revonge of the Seth. Now you too can recreate the epic saber duel where he engages Fly Gone Gin in a sparring session at the Judy Temple on Croissant. To place this the file just drop it inside of your gamedata/base folder and then upon loading the game you can spawn in the respective npc The npc spawn code is npc spawn conehead. I credit Psyk0Sith for his Ki Adi Mundi model For context its this:
  11. Chansta

    Mace Window


    The newest addition to the Sw bootleg saga, it is everyone's favorite bmf jedi Mace window, based off the episode 1 bootleg figure line reviewed by ashens, now you too can recreate the epic battle where he faces incompetant bounty hunter Beef and his attack robots on Geo-oh-no. the npc spawn codes are: macewindow, macewindow_hood, macewindow_unrobed macewindow_armored and macewindow_armored_unrobed. for context its this:
  12. 157 downloads

    Title : GustavoPredador's Personal Skin Credits: original Model: Fox, Pyskosith original Skin: Sn_Cyrith Sounds: Sn_cyrith, Fox, Pyskosith New Model/Texture: GustavoPredador (Darth Lord Vader) Installation: Place GustavoPredador.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn GustavoPredador. Here are the npc model names for this model... For Playermodel and Npc: GustavoPredador GustavoPredadoreye GustavoPredadornomask Note: you must enter one of the above names when spawning your npc.
  13. JKHub



    Original Author: Jora Custov Description: Alien Quadrilogy - Alien model for Star Wars Jedi Knight 3: Jedi Academy.
  14. 91 downloads

    This is a replacement for the DL-44/Blaster Pistol. The model is more or less based on the Colt Python and was also inspired by the gun in Half-Life. The sounds have also been replaced to be more revolver fitting. This is my first attempt at modelling a gun and adding it to the game. Feedback would be appreciated.
  15. Version 1.01


    Title: Chernobyl NPP - Nuclear Power Plant Author/Creator: Agent47 Purpose: Multiplayer Programs: GTK Radiant 1.6.6 Q3Map2 Descirption: The map resembles the Chernobyl Nuclear Power Plant. The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl. Music: The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the S.A.D. by MoozE. Link to a soundtrack: https://www.youtube.com/watch?v=HFJrA3uk4Pw Installation: Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server or start the solo match. Name: Chernobyl , Chernobyl.bsp Botroutes: The map does contain a simple botroutes.
  16. 629 downloads

    Hi. Made saber grips based on G-Matoshi's design. I was a fan of Naruto anime when I was a kid, so I got the idea to make these sabers. Thanks to G-Matoshi. ps. Bad or good, the fact that I like anime - I don't care
  17. Chansta



    Here it is the next character to be featured in my bootleg action figure collection, it is Beef also known as Bootleg Boba Fett as featured in one of Ashens videos, complete with upside down jetpack thrusters I would like to credit Basil Bonehead for the modification of the Jetpack model and Grandmaster Tompa for helping me in getting the npcs to load properly. Now You too can relive the greatest adventures of the galaxies most ingenious bounty hunters. The codes are npc spawn Beef, Beef_helm, Beef_nopac and beef_pilot. For a reference its this
  18. Version 9


    This is my custom Shadowtrooper skin. I hope you'll enjoy! More details available in the included readme.txt!
  19. 615 downloads

    It's finally happening ! The Last Epic Challenge Mod is here ! THE PLOT: The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him. Travel around old sith temples, jungle islands, spaceports, dark caverns and other places... 12 DIFFENTES ENDINGS : The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close... You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself ! Feel free to share your experience in the Epic Challenge Mod forum section ! Nooowwwwwwww... TEASER You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat Make you have the 1.01 patch installed, AND EAX SOUND ACTIVATED. If not, you will not hear anything during the cutscenes ! External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. JC Jedi - Unable to find the author, if he could contact me... Lervish - Nexu and Reek Luckxzs - Rancors Slice, Dice and Mince - Melee Mod es0 - Old Jedi Outcast Maul Model Tobe_One - Ifrit Skins Spanki - Jedi and Sith Pack Omega1 - Classic Jedi Project and Classic Journeyman GPChannel - Kyle Katarn Reskin Customization TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. Trent_Easton - Interceptor Planken Texture Onobi Foondu - Valley Of The Kings Textures HILTS : The New Order - Ultimate Hilt Pack Plasma - Lightsaber Hilt Collection CODE AND WEAPONS : Asgarath83 MUSICS: All credited in the End Credits... And thanks to wife and best friend for the help and voices !
  20. Chansta

    Attack Robot


    Here it is the next character to be featured in my bootleg action figure collection, it is the fearsome attack robots, featured in one of Ashens videos, I have taken one extra step and given extra skins for the sake of variety. The codes are npc spawn Attack_Robot, Attack_robot_comm, Attack_robot_pilot, and Attack_robot_security Now you too can recreate the epic battle from Star Wars Epi sope 1 the Phantom Menaaace where Fly Gone and Toby-one face down the attack Robot army. for context its this:
  21. Version 1.0


    After too many years I decided to update my Mortal Kombat Ninjas Skin Pack. And I did almost all of the klassic characters of this game. I hope you like them, It has been a lot of work. Of course some skins will look akward for the lack of proper models. More info in the readme. All of the skins have the color variations, and some of them have special variations, that are listed bellow. Characters in this pack: - Baraka - Cyrax - Ermac (corrected eye color) - Jade - Jax - Johnny Cage (with the MK4 tuxedo variant) - Kano - Khameleon - Kitana - Liu Kang (both MK3 and MK4 variants) - Mileena - Nightwolf - Noob Saibot - Raiden (with a lightning bolt shader across his body) - Rain - Reptile (Both MK4 and UMK3 variants) - Scarlet (I know she wasn't in MKT, it's here just for the "RED" team skin) - Scorpion (with alternate head, unmasked and texture updates) - Sektor - Shang Tsung - Cyber Smoke - Human Smoke - Sonya (MK4 and MK3 variants) - Striker - Sub Zero (MK4, and UMK3) Not in this pack: - Kabal - Kung Lao - Sheeva I couldn't find anywhere a model that would have fitted this three characters, so that's why they are not here. Of course none of the bosses either.
  22. tobe_one


    Version v0.1


    * Skins : Shiva is a Hindu god if you don't know! I reskined jedi_tf to make them. there are many you can chose from the player setting menu, it's more like a matching game though. * Weapons : Shiva use Ice Cube as weapon. No not those you put in drinks! They look like snow flakes. Also Shiva has a pair of solid swords, claws, and a staff. All weapon = custom models + saber effects! To Install 1) Unzip and place " BB_Shiva_Skin.pk3 " *a skin file " BB_Shiva_Wep.pk3 " *weapon file " BB_MENUS_2.pk3 " *saber menu script into your Jedi Academy base folder: StarWars JediKnight Jedi Academy/GameData/base 2) Open "CHOSE ONE" folder inside the zip, and chose one of them: " BB_Shiva_MP " for Multi Player game (MP). or " BB_Shiva_SP " for Single Player Game (SP). and place it into /base folder. DO NOT place both. That's all ! for the rest files and discriptions read below Bugs and Compatibility : I found the menu script for player menu and saber menu seems always conflict with each other. So if you have other saber mod or new species mod with menus in your base folder, you might see like no names or no images on the custom sabers. My menu scripts are in those named "BB_MENUS.pk3" files alone, you can remove them without touching the weapon files. The Shiva skin " BB_Shiva_Skin.pk3 " is a stand-alone file as well if you only want to keep the skins. About graphics, the skins and effects are tested excessively so there should be no floater. But your machine will decide what you see so I can't tell you what you should see but no I don't have the best nor old graphic card no no. There are 2 shiva skins that have bright glow effect. If you try to mix it's body part with the other none glow leg skins. You will see some disappearing texture. So don't mix it. Or do! and laugh at it. Weapon List : Saber type Entry Name Description - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - Single ice1 *Ice Cube 1, a single ice cube. Single ice3 *Ice Cube 3, doesn't mean 3 ice cubes, it's 6 actually. Single svsw_r *Shiva Sword R, and Single svsw_l Shiva Sword L, it's a pair of swords. sword? ok call it Chakram because it looks like one. if you are going to equip them in dual, watch out there is for right hand and left hand. Single svcl *Shiva Claw, a sharp golden claw. claw? ok its called Katar, a punching sword used in Persia and India. You can dual it as well like Shiva Swords. there is no right or left. Staff ice2 *Ice Cube 2, a staff with 2 ice cubes. Staff svst *Shiva Staff, yes it's very weird shaped staff. it's also a type if weapon that's from India area. I just can't remember the name. It's usually build with a pair of sharp animal horns.
  23. Chansta



    the newest addition to the bootleg Star wars collection he is Toby one (also referred to as "Yellow man" by ashens). based off of the action figure featured in ashens videos, he is a sight to behold in all his bootlegged wonder. the npc spawn codes are: npc spawn tobyone, tobyone_robed and tobyone_hooded. (note he does not come with the capri-sun straw saber or at least thats what i thought it looked like). For Context, here's the figure its based off of
  24. 1,576 downloads

    We are geth. This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game. This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it. There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required): geth trooper geth rocket trooper (ME3) geth prime (red team skin) geth hunter (ME3) geth pyro (loose interpretation) geth destroyer (Veilor's skin) Legion (pre-gaping hole) NPC's for these skins are also available. They can be spawned with the following commands: npc spawn: geth geth-hunter geth-pyro geth-rocket geth-prime geth-destroyer geth-legion This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance. I'd also like to take this moment to mention that the geth is segmented to achieve two things: If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up. All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing). Please see the read-me for additional information on crediting & known bugs. My Other Mass Effect Mods: https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1463-%7B%3F%7D/
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