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Profile Information
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Gender
Male
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Location
USA
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Interests
JKG Developer
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Modding Interests
Coder
Texture Artist
Jack of all Trades -
Gaming Specialty
Capture the Flag
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Operating System
Windows 10 / Linux Mint
Contact Methods
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Website
https://www.jkgalaxies.net/
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Discord
https://discord.gg/YuG8Zks
Futuza's Achievements
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fullkevlar liked a post in a topic: Development screenshots: cool things that are being worked on
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Bubbles liked a post in a topic: Development screenshots: cool things that are being worked on
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ZelZel liked a post in a topic: Development screenshots: cool things that are being worked on
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Circa liked a post in a topic: Development screenshots: cool things that are being worked on
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The Commander liked a reply to a status update: Commanders Log #1 I created this account to log my modding progress. I currently know
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Futuza liked a status update: Commanders Log #1 I created this account to log my modding progress. I currently know
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The Commander liked a post in a topic: Beginner Q&A: Creating a Single Player Level
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Beginner Q&A: Creating a Single Player Level
Futuza replied to The Commander's topic in Modding Assistance
Sounds like you want to do a mapping tutorial. This is a great starting one: https://jkhub.org/mapping/richdiesal/ -
Bubbles liked a post in a topic: Basics of Jedi Knight coding (Updated 12/16/16: Please Contribute!)
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Basics of Jedi Knight coding (Updated 12/16/16: Please Contribute!)
Futuza replied to Dusty's topic in Coding and Scripts
A useful overview of how the game's game structures works: http://caia.swin.edu.au/reports/110209A/CAIA-TR-110209A.pdf -
As a note regarding up coming changes in v1.3.23, ACP damage has been modified from the original post's description. ACP now functions as something that partially hits shields and partially penetrates. The default is for 50% of the damage to bypass the shield and the other 50% to impact on the shield. The actual ratio can be determine in the weapon file by specifying a value for "ACPRatio", which determines which portion of the ACP damage impacts on the shield/vs what bypasses it. eg: 0.4 == 40% direct dmg, 60% shield damage. As an example, using 0.4 ACPRatio, a weapon that does 30 ACP damage, would result in 12 damage being guaranteed to bypass the shield, and 18 damage impacting on the shield. If the player were also armored, the direct bypass damage would also be reduced like normal. ACP damage also applies a bleed debuff like slugthrowers do.
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Futuza liked a post in a topic: [Explanation] Trade
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Sentra liked a post in a topic: Jedi Outcast 20th Anniversary Developer Retrospective
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GamerRedNeck liked a comment on a file: Holonews Studio
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Lancelot liked a post in a topic: JKHub has weird stuttering behavior on Firefox
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JKHub has weird stuttering behavior on Firefox
Futuza replied to Futuza's topic in JKHub Feedback & Suggestions
Blue theme when? -
JKHub has weird stuttering behavior on Firefox
Futuza posted a topic in JKHub Feedback & Suggestions
JKHub's logo has weird stuttering behavior on Firefox (v99.0.1), doesn't happen on Chromium based browsers whenever the mouse is moved. See video: -
Futuza liked a post in a topic: Consider making the area for "Latest Files" a bit bigger
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Futuza liked a post in a topic: Consider making the area for "Latest Files" a bit bigger
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Futuza liked a post in a topic: Wiki changes
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Futuza liked a post in a topic: [IMG] tags don't work, cannot add images or thumbs
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Noticed this was slightly outdated. Here's a slightly better batch script: @echo off echo. echo ================================== echo == q3map2 ent compiler == echo ================================== ::Path to q3map2.exe directory SET q3map2dir=..\GtkRadiant-1.6.6 IF NOT EXIST %q3map2dir%\q3map2.exe ( echo Could not find q3map2.exe - failed! GoTo FAILED ) echo. echo Type in the name of your maps ent file echo (without an extension) then press enter echo. SET /P map=ent file name: cls echo. echo ================================== echo == q3map2 ent compiler == echo ================================== echo. echo compiling map: %map%.bsp echo with ent file: %map%.ent echo ------------------------------------------------- echo. IF NOT EXIST .\output\ mkdir .\output\ SET COPYCMD=/Y && COPY /Y %map%.bsp .\output\%map%.bsp SET COPYCMD=/Y && COPY /Y %map%.ent .\output\%map%.ent ..\GtkRadiant-1.6.6\q3map2.exe -v -game ja -fs_game base -onlyents .\output\%map%.ent echo. echo ------------------------------------------------- echo Please review the above text for errors to ensure echo your entities have compiled correctly. echo. pause cls echo. echo Cleaning up... IF EXIST .\output\%map%.ent DEL /F .\output\%map%.ent echo. echo Complete! New %map%.bsp available in output dir. echo. start "Output" .\output :FAILED You can point it to your q3map2 directory by changing this line SET q3map2dir=..\GtkRadiant-1.6.6 To wherever you have q3map2 installed. Also here's the recreated first screenshot (using VSCode instead of Notepad++).
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Futuza liked a post in a topic: Development screenshots: cool things that are being worked on
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Lot of good entries, I unfortunately didn't get around to trying them all out before the vote closed, but congrats to Noodle and biggs!
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Futuza liked an article: Jedi Outcast 20th Anniversary Developer Retrospective
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I love how we learn that Desaan's origins were one of Eric's RPG characters from a tabletop game.
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- 3 comments
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- city
- roleplaying
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(and 1 more)
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Futuza liked a reply to a status update: We only have 3 entries in the Underworld contest so far. Hoping for a few more before
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Futuza liked a post in a topic: [Discussion]NPC Design
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- 4 comments
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- contest entry
- star wars related
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(and 1 more)
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Someone better make me a Bossk.