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Acrobat

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  1. Acrobat

    y-mountain

    This is an old map from 2008 for jk2. Just uploading it so it doesn't get lost. Pretty sure it works fine in jka also just probably would be very easy climb for that.
  2. Version 1.0

    59 downloads

    Readme File: *************************** JEDI KNIGHT 2 *************************** Title : Y-Mountain Author : Acrobat email: acrobatmapping@live.com File Version: 1.0 Size: 5 mb? File Name : y-mountain Completion date: 3/1/8 Build Time: 8 hours Brush Count: 611 Entity count: 328 ---------------------------------------------------------------- Description: This is a climbing mountain challenge. It's the sequel to the Z-Mountain! ---------------------------------------------------------------- Textures: Skybox by Justin Fisher ---------------------------------------------------------------- Map Information: Bot Support no New Textures yes New Music no New sounds no Game types are ffa, duel ---------------------------------------------------------------- * How to install * Just put the y-mountain.pk3 in GameData\base in your game directory ------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    Amazing climb\strafe map. Well done no errors. I probably need help actually completing it though
  3. ah ok. from my understanding the new decompile actually can reconstruct texture alignment as well as entity lights unlike decompiles 10 years ago. So in theory you could just decompile and get the original map entirely (source files obtained in that sense)
  4. What's this based on? I was missing a couple textures in the alpha although for some reason I took screenshots and I can't seem to find them o well. Are those pillars indoors ace models? Also I'm getting a flickering when I look out at the skyportal on the edges of the screen almost like it's hitting max draw distance on that diagonal distance that could probably be fixed in the world spawn. How many brushes does this thing take up because it looks insanely detailed?
  5. Why are you worried about bot routes when it says alpha alpha?
  6. ok haven't mapped in 4 or 5 years. First question: is this thing 32 bit or 64 bit. should it be in program files on windows (64 bit) or x86 (32 bit)? second question. What's the point of the gamepack step of adding it? does it not just reference the installed jka game?
  7. I've played a jk2 map that looks like this map. is that what it was based on?
  8. I want to know this also....bc I have 5 of them. They don't seem to be causing any trouble other than the compiler warning me of them.
  9. https://mrwonko.de/jk3files/Jedi%20Outcast/Maps/Free%20For%20All/120009/ It used to be available for download on wonko's mirror site but the dl link is broken. Need a copy of expedition 1.05 (current is 1.06 on jkhub)
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