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Linken

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    Male
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    Indiana
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    Coder
    Scripter
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    Singleplayer
  • Operating System
    Windows 10

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    linken233
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    Linken#6000

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  1. I haven't play this map, so I don't know how it works, if the dice are just shown on screen as a target_print or a few map object cubes. I have no idea. However with the dice, I may have an idea for you. This might also help you with the chance cards and the like. When the dice are told to roll, you can call a script with a number of if/else statements, leaving each dice to random chance, but ultimately a set value once you've gone through all possible dice values (I'm guessing you're doing 6-sided dice.) Here's a screenshot of an example script I drew up that may give you an idea. Notice that if the first if statement fails, the else is called which contains another if/else, and so on and so forth.
  2. Happy New Year! We have a few things to get through, so let's get started! OPERATION: KNIGHTFALL The Lord Vader POV for Operation: Knightfall remake is undergoing final testing. Darth Voiid and our mapper Lwkill have been very hard at work ironing out the last few details needed. Speaking from personal experience, the remake feels and plays amazingly. I even caught myself playing the mission casually, forgetting that it was still under development. I can't really post any screenshots as we'll be entering spoiler territory, but this will be well worth the wait! DEATHSTAR RESCUE In other news, Ben Kenobi's POV for Deathstar Rescue is nearing completion, with the ending being all that's left in terms of main development. There are also a few miscellaneous things to tweak. After some discussion, we have also come up with a secret ending for you to discover and unlock. I don't want to drop any hints as to what this secret ending will entail, and I hope some of you will be adventurous enough to attempt to discover it. But enough about that, how about some screenshots! ANIMATIONS We have heard your desire for animations, and we have listened. Darth Voiid has done an incredible job making brand new stances for many of our characters, most of which you'll notice in Operation: Knightfall. Our selection of Jedi Knights, Jedi Brutes, Ben Kenobi, Lord Vader, and many other characters will be receiving a unique set of stance animations. OTHER BUG FIXES Several bugs introduced with the previous update have also been addressed, allowing for a better gameplay experience. Mandalorian NPCs should no longer crash the game, using Force Stasis on a scripted door should no longer cause issues. The most annoying bug was the poor quality of the Lightning effect when an unfortunate victim becomes a victim of a different colored Force Lightning. After some code refactoring, all victims will now spark with the exact same color of lightning they were struck with. CONCLUSION A very exciting month for this mod, and January looks like it'll be even better! We look forward to bringing you these new missions and experiences. As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  3. NEW UPDATE Earlier in the week, we have released a brand new update, and based on the number of bug reports, I am pleased to announce that the new update has been a great success. Unfortunately, there have been a few bugs that I missed during development which the community has reported, so these past few days I have been hard at work correcting some missed bugs. Below is a current list of fixes: - Corrected an issue where Jorak Uln would appear as Jorak_Uln in the NPC menu - Fixed a glitch where Cade Skywalker's Jacket icon was not appearing as intended. - Removed Mira from the Bounty Hunter NPC menu - Removed a duplicate Jedi Trainer NPC in the NPC menu - Corrected an issue where the Younglings were not spawning in Operation: Knightfall as expected. - Corrected an issue where Darth Vader was not spawning with his lightsaber when spawned in the NPC menu. - Removed a number of invalid Blue and Red appearances from multiple models. - Corrected a glitch causing selected characters to be given most or all saber styles when they weren't supposed to. - Fixed a major bug where some characters with a flamethrower would crash the game if their model did not have the tag. Expect this hotfix to release in the very near future once we finalize that there are no other major bugs in the update and we are good to move on. https://www.youtube.com/watch?v=_ffdG9rri7Q&ab_channel=StarWars:GalacticLegacy WHAT IS COMING NEXT Our mission designer Darth Voiid has been very hard at work completing the remake of Lord Vader's POV for Operation: Knightfall. The mission looks beautiful, and should be entering Beta Testing in the near future. The Clone Trooper and Cin Drallig POVs will be made at a later date. Also with the completion of this update's bug fixes, the Deathstar Rescue mission will be resuming production. I am very excited to finally be able to work on this mission for you all. I unfortunately have no screenshots to provide at this time, but I will occassionally post on our Discord server as something interesting happens. We also have a few other missions on the backburner, and we will announce as we have more information. CONCLUSION Unfortunately this was a very short report as everything interesting that was worked on has been released, and it would be a tad repetitive to report on something you can already play. Expect a hotfix for November's update in the near future, and hopefully the start of the new year will give off more news! As always, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  4. Patch Notes - 11/29/2021 HIGHLIGHTS - The NPC Free Choice System has been expanded upon! Now you will be able to assign any weapon to any NPC, and customize any NPC's lightsaber to fit your story! - Multiplayer arrives in Star Wars: Galactic Legacy! Host hangouts, roleplaying, or prove your dominance to other players! MISSION IMPROVEMENTS JEDI OUTCAST CAMPAIGN - In the pre-lightsaber levels, Kyle Katarn will spawn with a Bryar Pistol instead of a Blaster Pistol as intended. JEDI OUTCAST - YAVIN TRIAL - Removed the player being assigned Force Sense and Melee at the beginning of the level. - Replaced the Bryar Pistol with a Lightsaber, as intended. JEDI OUTCAST - NAR SHADDAA STARPAD - Corrected an error where the player wouldn't have access to Force Stasis as intended. JEDI OUTCAST - CAIRN BAY - Luke Skywalker will no longer be set to his Jedi Academy appearance. JEDI OUTCAST - CAIRN DOCK ONE - Luke Skywalker will no longer be set to his Jedi Academy appearance. JEDI OUTCAST - DOOM SHIELDS - After defeating Galak Fyyar, the gravity will turn off as intended. JEDI ACADEMY - KORRIBAN 1 - Corrected a shader issue where the lava texture wasn't appearing as intended. - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission. JEDI ACADEMY - KORRIBAN 2 - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission. DUEL OF THE FATES - Corrected issues present in all three POVs and extended endings that prevented saving from working properly. FATE OF THE REPUBLIC - Corrected issues present in both POVs that prevented saving from working properly. OPERATION: KNIGHTFALL - Corrected issues present in all three POVs that prevented saving from working properly. YOU HAVE BECOME A RIVAL - Corrected an issue where loading a save game of this mission would crash to desktop. FATE OF THE REPUBLIC (MACE WINDU) - Corrected a glitch where Palpatine was impossible to kill, even after the 3 Jedi are killed. NEW/UPDATED CHARACTERS THE OLD REPUBLIC - Orgus Din - Trask Ulgo - Vandar Tokare (New model) SITH EMPIRE - Darth Angral - Darth Bane (Dark Lord) - Darth Baras - Darth Krayt (Vong Armor) - Darth Nihl - Darth Zash - Dread Master Bestia - Empress Acina - Exar Kun (Dark Lord) - Jorak Uln - SCORPIO - Sith Pureblood Warrior (Replaces Sith Juggernaut in NPC menu) - Tulak Hord (New model) GALACTIC REPUBLIC - 501st Clone Trooper (New model) - Cin Drallig (New model) - Female Jedi Knight - Ferroda - General Kenobi (Mid-war) - Nikto Jedi Knight - Ord Enisence - Serra Keto (New model) - Vergere - X1 (Clone Commando) - Younglings (New aliens and other variants) THE SEPARATIST ALLIANCE - Asajj Ventress (Late Bounty Hunter) - Captain Argyus - Wat Tambor (New model + Animations) REBELLION - Ahsoka Tano (Nomad) (New Model) - Cade Skywalker (New models) - Koth Melan - Mara Jade (Cold-weather gear) - Mirax Terrik - Shado Vao - Zekk GALACTIC EMPIRE - Admiral Screed - Crosshair - Dark Trooper - Darth Sidious (Sith Apprentice) - Darth Vader (New Animations) - General Mohc - Imperial Commander (Trench Coat) - Imperial Officer (Trench Coat) - Imperial Senate Sentinel - Moff Gideon BOUNTY HUNTERS - Boba Fett (1313) - Boba Fett (Resurfaced) (New model) - Fennec Shand - IG-88 (New model) - Montross (New models + variants) - Shahan Alama CIVILIANS - Czerka Corporation Guard - Kuill - Nico Okarr - Shmi Skywalker - Teebo - Tokkat - Wicket W Warrick MANDALORIANS - Sintas Vel (New variant) FORCE USERS (NEW FACTION) - Revanite Avenger - Revanite Champion - Revanite Convert - Revanite Pursuer - Revanite Vindicator - Senya Tirall - Cal Kestis - Revan Reborn INFINITIES - Beach Trooper - Darth Voiid (Separated model) - Dark Lord Anakin Skywalker (Two new skin variations) NPC Changes THE OLD REPUBLIC - Mission Vao's NPC code has been changed from mission_vao_vibroblade to mission_vao THE SITH EMPIRE - Replaced the Sith Juggernaut's model with the new Sith Apprentice model. - Replaced the swords used by Ludo Kressh and Naga Sadow with the Sith Sword. - Darth Sion when first defeated will regenerate either 25%, 50%, 75%, or 100% of his health and the fight will continue. On subsequent defeats, Sion has a 33% chance of being killed. GALACTIC REPUBLIC - Jedi Younglings, when spawned, will have a different appearance every single time. GALACTIC EMPIRE - Darth Vader will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health. - Darth Vader has been given unique stance animations and has been given access to the Fast style. - Galak Mech will now behave as he did in the original Jedi Outcast. - All Inquisitors (except the Eighth Brother) will spawn with a single saber by default. When throwing their respective lightsabers, their lightsaber will change to a staff and later back to a single blade. If the Inquisitor is damaged beyond 75% of their maximum health, they will switch to their staff Lightsaber for the remainder of their existence unless they heal. INFINITIES - Lord Starkiller and similar variants will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health. - Darth Voiid's default health has been increased from 300 to 500, and his force power has been increased from 200 to 300. CREATURES - If playing on Jedi Knight or higher difficulty, Sand Creatures will not be fooled by Thermal Detonators and will not chase after them or eat them. FORCE POWER CHANGES FORCE LIGHTNING - Added the ability to customize the color of Force Lightning to either red, orange, yellow, green, blue, purple, white, or black. - Created new console command "lightningColor" to change the player's force lightning color. - If you add lightningcolor in the NPC spawn command, you can customize an NPC's force lightning color (provided they have it). FORCE DESTRUCTION - If the damage calculated is too large for the game to handle normally, the damage will be maxed out at 2147483647. NEW LIGHTSABERS - Ancient Crossguard - Cal Kestis (Updated) - Lord Corvax - Darksaber (Gideon) - Gorc - Imperial Senate Sentinel - Jolee Bindo (Updated) - Juhani (Updated) - Kouru (Normal + Umbrella variants) - Kuiil's fusion cutter - Darth Nihl - Scardont - Stellan Gios - The Ren - Visas Marr - Ryyk Blades - Sith War Blade - Ancient Vibrosword - Darth Drear's Sith Swords - Stun Baton - Gamorrean Battle-axe - Quarterstaff - Echani Foil - Iridonian Zhaboka - Mandalorian staff - Royal Guard Staff - Sword of Ieldis - Ajunta Pall's Sword - Ludo Kressh's Sword - Naga Sadow's Sword REMOVED NPCS The following NPCs have been removed due to the expanded NPC Free Choice System - Mission Vao (Blaster) - Anakin Skywalker (Geonosis Arena) - Anakin Skywalker (Dual-wielding) - General Grievous (Electrostaff) - Episode IV Farmboy Luke Skywalker (No Lightsaber) CODE CHANGES - Corrected some faulty AI where NPCs dual-wielding lightsabers would switch to fast style if the player was using fast style. - NPCs not programmed to know the Fast Style should no longer switch to it after reacting to pain. - Modified the SET_SKIN command to save the model and skin of the player to the g_char CVARs. - Modified some additional script commands to save the player's appearance. - Lightsaber blades will no longer appear strange when a cloaked enemy decloaks while SFX Sabers is on. - NPCs assigned the Sith Sword will no longer be immortal while in sandbox mode. - If close to death, the player will regenerate up to 25 health at an inconsistent rate. - NPCs will no longer spawn on the enemy team by default. - Implemented Galak Mech's intended behavior. MENU/UI IMPROVEMENTS CHARACTER SELECTION - Added the ability to enable/disable the Character Selection menu to change your alignment - Improved the icons of multiple characters that had an image artifact around their model. - Changed the icon of the Bounty Hunters faction from the Mandalorian Neo-Crusader logo to a more appropriate logo. MAIN MENU - Added Mandalorian Funeral Chant as a possible music track. - Added Battlefront (2015): Walker Assault Theme as a possible music track. - Added The Sith Lords Theme as a possible music track. - Added KOTOR: Main Menu Theme as a possible music track. - Added KOTOR: Pazaak Theme as a possible music track. NEW SUB-FACTIONS New factions existing within current factions, characters will retain their primary faction, but their icon image will change to match - Sith Empire -> Ancient Sith Lords, Revan/Malak's Sith Empire/Sith Triumverate, Exar Kun's Sith Empire, Resurgent Sith Empire, Brotherhood of Darkness, Rule of Two Sith - Rebellion -> New Republic, Galactic Alliance - First Order -> Sith Eternal - Force Users -> Nightsisters, Eternal Empire, Revanites, Former Jedi - Mandalorians -> Mandalorian Neo-Crusaders - Civilians -> Yuuzhan Vong FACTION RE-ASSIGNMENTS THE FOLLOWING ARE A LIST OF CHARACTERS THAT HAVE HAD THEIR FACTIONS CHANGED (not including Sub-Factions) - Kreia has been moved from the Old Republic to the Sith Empire as an additional appearance for Darth Traya - G0-T0 has been moved from the Old Republic to Criminals. - T3-H8 has been moved from the Old Republic to Civilians - Lord Scourge has been moved from the Sith Empire to Old Republic - Visas Marr has been moved from the Sith Empire to Old Republic - Mira has been moved from Bounty Hunters to Old Republic. - Duchess Satine Kryze has been moved from Galactic Republic to Mandalorians - Arcann, Thexan, Valkorion, and the Zakuul Knight have been moved from Sith Empire to Force Users - Revan Reborn has been moved from Sith Empire to Force Users - The Revanite has been moved from Civilians to Force Users - Moved the Mandalorian Sith from Mandalorians to Infinities - Moved Darth Plagueis from Galactic Republic to Sith Empire MISCELLANEOUS FIXES - Fixed an issue with Darth Nihilus's NPC file so the sounds work as intended. - Updated Kreia's model to the Darth Traya model - Updated model surfaces used by Darth Traya's red skin for a more appropriate appearance.
  5. The console has a nasty habit of crashing on resolutions higher than 1080p when you scroll up. We have been provided a fix and it will be available in the next update. In the meantime, change your resolution to 1920x1080
  6. Download Galactic Legacy for a much better and less buggy experience
  7. This is gonna be a big progress report! Hope you stick around until the end! FACTION REWORKS Over the course of this month, a lot of work was done on looking over many of the characters currently featured in the mod. A large issue constantly present in the mod, ever since the beginning, was that many characters were either assigned to the wrong faction, or were assigned to the best faction possible, but it still didn't make sense. After some discussion, we have decided to introduce 1.) A brand new faction, and 2.) Sub-factions. First off, the brand new faction we will introduce is called "Force Users", which will encompass characters that are neither Jedi nor Sith, but also have no affiliation with any other faction. Secondly, with sub-factions, many characters are not directly related to their primary faction, such as Darth Revan and Malak have nothing to do with the Sith Empire faction, which is illustrated by the logo of SWTOR's Sith Empire. As they are closely related, but not exact, their icons have been updated to reflect their correct faction, but will still be located in their primary faction. For example: Sith Empire Sub-factions: Revan's Sith Empire, Exar Kun's Sith Empire, Ancient Sith, Sith Lords, Brotherhood of Darkness. Rebellion Sub-factions: New Republic, Galactic Alliance First Order Sub-factions: Sith Eternal And others will be made NEW CHARACTERS Next update will see to a plethora of new characters coming to the mod. Here is the current list, but please keep in mind that this list is subject to change: THE OLD REPUBLIC - Orgus Din - Trask Ulgo - Vandar Tokare (New model) SITH EMPIRE - Darth Angral - Darth Bane (Dark Lord) - Darth Baras - Darth Krayt (Vong Armor) - Darth Nihl - Darth Zash - Dread Master Bestia - Empress Acina - Exar Kun (Dark Lord) - Jorak Uln - SCORPIO - Sith Pureblood Warrior - Tulak Hord (New model) GALACTIC REPUBLIC - 501st Clone Trooper (New model) - Cin Drallig (New model) - Female Jedi Knight - Ferroda - General Kenobi (Mid-war) - Nikto Jedi Knight - Ord Enisence - Serra Keto (New model) - Vergere - X1 (Clone Commando) - Younglings (New aliens and other variants) THE SEPARATIST ALLIANCE - Asajj Ventress (Late Bounty Hunter) - Captain Argyus - Wat Tambor (New model) REBELLION - Ahsoka Tano (Nomad) (New Model) - Cade Skywalker (New models) - Cal Kestis - Koth Melan - Mara Jade (Jedi Master) - Mirax Terrik - New Republic Security Droid - Rebel Pilot (Female) - Shado Vao - Zekk GALACTIC EMPIRE - Admiral Screed - Crosshair - Dark Trooper - Darth Sidious (Sith Apprentice) - General Mohc - Imperial Commander (Trench Coat) - Imperial Officer (Trench Coat) - Imperial Senate Sentinel - Moff Gideon - Purge Trooper (Uprisng) BOUNTY HUNTERS - Boba Fett (1313) - Fennec Shand - IG-88 (New model) - Montross (New models + variants) CRIMINALS - Shahan Alama CIVILIANS - Czerka Corporation Guard - Kuill - Nico Okarr - Shmi Skywalker - Teebo - Tokkat - Wicket W Warrick FORCE USERS (NEW FACTION) - Revanite Avenger - Revanite Champion - Revanite Convert - Revanite Pursuer - Revanite Vindicator - Senya Tirall INFINITIES - Beach Trooper - Darth Voiid (Separated model) - Dark Lord Anakin Skywalker (Two new skin variations) NPC FREE CHOICE SYSTEM EXPANSION A heavily requested feature for the mod is at last coming to Galactic Legacy, allowing you to customize the weapon and lightsaber of any NPC featured in the mod. Whether it be having Anakin use Mace Windu's lightsaber, have Obi-Wan Kenobi fight in a most uncivilized manner by using a blaster, or for whatever reason giving a Wampa a gun, you will have that freedom! Please enjoy a demo video of the new system in action. Please keep in mind that a menu has not yet been developed for the system at this time, but will be coming later on. https://www.youtube.com/watch?v=T48WqVhg0OQ&ab_channel=StarWars:GalacticLegacy QUALITY OF LIFE CHANGES With new characters and faction reorganizing will also see to a large number of Quality of Life improvements to the mod. The first and so far largest improvement is that you will be able to customize the color of your Force Lightning (and Lightning Strike) ability to one of 8 different colors. Aside from the default blue you'll also have the choice to change your color to Red, Orange, Yellow, Green, Purple, White, and Black. This customization will also reflect on many characters featured in the mod, so Darth Desolous will get his red lightning, Arcann will have yellow, Plo Koon will get his orange "Electric Judgment" ability, among others. This customization freedom will also be implemented in the expanded NPC free choice system, so you'll be able to give Emperor Palpatine green lightning or Count Dooku red lightning as you desire. The issue regarding save games in missions was finally tracked down and addressed, you'll no longer Crash to Desktop when playing any of our missions, and we will also implement proper Objectives to your datapads for your convenience, limited our usage of printing Text to the screen unless absolutely necessary. Next, many NPCs when hurt would often switch to Fast Style, and some other NPCs would even use Fast style even when using Dual or Staff lightsabers. This issue was tracked down and appears to be fixed, so NPCs will only use their assigned Saber Styles. Additionally, the issue regarding the Sith Sword making NPCs unkillable, such as Mother Talzin and Marka Ragnos was tracked down and fixed, so all NPCs using the sword will be killable as intended. Finally, a small change, but definitely worth it. For those who are fans of the Dark Side ending of the Jedi Academy campaign, you will have the option to trigger it through our mission selection screen or console commands instead of needing to play through the 2nd Taspir mission. NPC MECHANICS More recently worked on, NPC mechanics. We are aware that all NPCs basically act the same as each other, either fighting the same or shooting guns the same. Recently we have taken steps to make some NPCs more unique than others. Over the last week, we have successfully programmed Darth Vader and Lord Starkiller (and respective variants) to play their respective breathing sounds, as well as them playing a more strained breathing sound as they take damage. Most notable of all, the Lord of Pain himself, Darth Sion has been given his unique trait. Upon his first defeat, Sion will regenerate a partial amount or all of his health, and on subsequent defeats he will have a 33% chance of dying. Testing this has been a lot of fun, as Sion's unpredictable chances of dying has made many fights dramatic. I suspect and hope someone will release new challenge videos regarding Sion's iron will to live at any cost. We have discussed other possibilities for other unique mechanics for other characters, and we should have more details at a later time. We have a lot of exciting ideas and we cannot wait to share or implement them as needed. Though this next update will likely see to a small number of NPCs being given new mechanics, we foresee other characters will be given new perks themselves. CONCLUSION This month did not see to any progress on the upcoming Deathstar Rescue mission as we felt it was more important to improve what we had instead of adding something new and (possibly) introducing more bugs. We can confirm however that the remastered Lord Vader POV for Operation: Knightfall is coming along very well, and we cannot wait to share it with you. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  8. Reach out to me on Discord and I'll do my best to help you.
  9. Like Lancelot linked, download Galactic Legacy, we're actively working on the mod. Kotf 2.1 has been dead since April 2020
  10. Playermodel command works with npcs. If it's a model you're doing, then you need to do playermodel model model_default model_default model_default
  11. I was expecting an "attack aircraft". Also I noticed that the resistance and First Order factions are missing. I need to see the exact command you wrote.
  12. Can I see a screenshot? I'm having an impossible time believing this
  13. Download and install the public build of the mod. I don't know why you're insisting on building your own exe file
  14. We've been trying to reach you about your car's extended warranty 

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