If you were to lightmap your map in blender instead of q3map2 - using _keeplights 1 still spares you an extra import of a file with just the lights compiled into it. The keeplights stuff doesn't affect ingame entity count as far as I'm concerned and thus the few KB extra per .bsp really are worth the effort - especially if sourcefiles and compiled files magically get separated by whatever circumstances.
The issue mainly comes when assets of a character in use are being taken by others. I was always pro sharing them once they weren't in use anymore! As it stands, the character is no more alive in RP, and the above pk3 is the summation of the work that I have put into it.
I will be glad if it serves to assist others in their endeavors.
Yes, another Kyle reskin! This skin pack pays homage to the original aesthetic and outfit designs of Jedi Knight's hero, Kyle Katarn. Blending elements from Dark Forces and Dark Forces II, these textures include modified details to depict this character in a more rugged, mercenary-esque look. With a thicker beard, classic black gloves, and a stuffed ammo belt, the New Republic Agent Katarn is ready to take on the Imperial Remnant with a bit more sentimentality. There's also a chestplate concealed underneath his suit from his Dark Trooper-dismantlin' days.
There are two variants for those that care more or less about continuity when using this mod, as the skin does overwrite the default Kyle skins for singleplayer and multiplayer whilst installed in the game directory. One is a younger, less-grayed appearance that calls back to Dark Forces II, while the other is slightly aged as Kyle should be by the time of Jedi Outcast. Both share the same outfit, however. There are icons and red/blue team skins for visual clarity, and for those that want to use this skin in team-based, multiplayer modes.
These skins attempt to retain most of the original artstyle of JK2 as some textures contain modified materials from other game characters; the model is unchanged besides the omission of the drawstring collar. Some other details are entirely new, as it is meant to portray Kyle in a way that encapsulates the look or fantasy of some of his adventures from older games/stories. Additionally, there is a complimentary saber color pack that adjusts some of the blade shapes to be slightly sharper with more contrast and fizzling. This file is entirely optional and is only here as a plus - or afterthought, if you will.