Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!
This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!
This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.
From shader files to creating your own map. All mapping related tutorials can be found here. Also, check out mapping.jkhub.org for more links related to mapping and level design.
Thank you so much for making this tutorial.
Wanted to ask also, do I need to change the Rebel_Pilot.tga as well? Like hips,models/players/rebel_pilot/"rebel_pilot_legs.tga"?
Typing "levelshot" in the Console could also make the trick, it automatically removes HUD and others things, but "notarget" and 1st person view are required as well. Mught not work properly with new resolutions though.
In case of this method you're more likely to make a more pristine levelshot for your map