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Found 11 results

  1. Version 1.0

    447 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  2. 65 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, now there also exist Jedi Academy version. Jedi Academy version: https://jkhub.org/files/file/3579-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  3. 241 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, so now i uploading the Jedi Academy version. Jedi Outcast version: https://jkhub.org/files/file/3580-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  4. Acrobat

    Cactus

    Version 1.0

    58 downloads

    This map is a small duel map in the desert. This map started out as a test map for a projected decal entity. I ended up building a small duel map since I liked the effect. I also put in a sky portal again like my quest map.
  5. 710 downloads

    This is a map that was originally submitted to JK3Files way back in 2009. You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them. If you're running an older PC, I do caution you against spawning all of the NPCs at one time!
  6. Version 1.0

    716 downloads

    Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits. Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes. It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS. If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better) ******************************************************************************************************************************* Author: MD Title: FF Tatooine Spaceport V1 New Textures: Yes (HQ) Botroute Support: Yes Gamemode Support: FFA TFFA DUEL Compile Time: ~About 25 mins (final) Build Time: 25 years. Filename: ff_tatooine_v1 Filesize: 21.3 MB Date Released: 19 December 2014 ****Credits & Thanks****: * Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake) * -[DE]- Clan Beta Testing * JKHub/JKA Community * LucasArts & Raven Software INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder. *******************************************************************************************************************************
  7. 188 downloads

    This is an entity mod for both t1_danger and t3_stomp. It adds spawnpoints, botroutes, and music to both maps. It won't effect SP since the maps are renamed. Enjoy. Only set-up for ffa just drop into your base folder and play.
  8. 1,284 downloads

    On this occasion he created a map where experimental mechanisms rpg includes the map in si.The map set in this part of tattoine where we can find a small town with bars, houses (closed) and a sort of coliseum where you can NPC kill. find caves, luke's house, the boat jawa and other surprises. The part that I like most of the map is lame when a vessel and directs you to reach for the sky has the galaxy where you will find space EXAS 2 seasons with the base of Bespin jk2. This part of the map where the Bespin can play CBC. I hope they understand the mechanism that I have with the symbols -1 -10 -100 used to transfer points (on this occasion called him credits) for a player to jugador.the player pressing the button that sends the credits to the player who is waiting on the tarmac in front. Weapons and vehicles are showing up for sale cost when approaching. We recommend the presence of an admin in each game rpg to monitor that nobody spends more points which have ... unless someone can be programmed to record a mod points. I hope you enjoy it and above all understand the main idea of the map:).
  9. Version 1.0

    2,098 downloads

    The original FFA3 map, Tatooine Streets, didn't really feel like a Star Wars location to me. It's layout was popular, and certainly as the only bright FFA map it was a nice change of tone from the dismal Vjun Sentinal, Taspir, Korriban, and Rift maps, but I felt it really needed a visual makeover. I kept most of the layout intact with the exception of the room which overlooked the landing zone, which contained the disruptor rifle. I left that room out and instead opened the huge door in the hangar. I also removed the annoying X-wing which just got in everyone's way. ;D The map originally featured in JKG: Versus as the second official new map. It has since been expanded into an entire city map, forming just a small part of a large and expansive layout which you can experience fully in JKG. Credits: Krattle - Elements of Chalmun's Cantina used with permission Kaldor - Assistance with competitive play optomizations JKG Team - Beta testing and companionship
  10. Version Final

    1,673 downloads

    - "For a long time (ago), the Cjs were the largest spanish clan on JK2 1.03, today I publish the maps we used on our best days." [ The list of maps and their respective authors ] [ Videos ] [spoiler] Various maps show http://www.youtube.com/watch?v=YQ9zT6dpF3Y This is in the Cjs Council V2 http://www.youtube.com/watch?v=8EHNe9fC7hc At Bespin Dual map http://www.youtube.com/watch?v=boqYgPdYJlY A video of "cjsbarrio" http://www.youtube.com/watch?v=BKLZjxLZgu0 [ TIPs ] Watch this map, "cjsestadio.pk3", is an exclusive Cjs' prerelease version of Stadium. This map, "cjs_dust.pk3", is an exclusive Cjs' prerelease version of JK3 Dust. And this map, "cjs_war_tierra.pk3", is an exclusive Cjs' prerelease version of Medieval War. [ BUGs] - Some model's textures and wall shaders are missing. - cjs_bespinv2 is missing.
  11. 935 downloads

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull. Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun! Brush Count : 10,679 Entity Count : 504 Software used : GtkRadiant v 1.4 Known Bugs : none Build Time : 12 parsecs NOTE This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have. AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO! SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH. SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!! BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!! Put the .pk3 file in your base directory. Presuming you've followed the default installation trajectory, it'll end up as this: c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3
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