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Found 69 results

  1. Siberi

    Training Shrine

    Version v2

    484 downloads

    Author description: "When it comes to the Force, sometimes you are the stream. At other times, the rock." Current features: Six rising balance beams (button) Moving beams duelling area (automatic) Adjustable floor duelling area (Force)
  2. 59 downloads

    - Gliese Streets - _______________________ Author : Gigabyte Gametype : FFA / TFFA Release Date : 31.07.2020 File Version : 1.0 File Name : ffa_gliese.zip Creation Time : 16 hours _______________________ - Assistance - Botroute support HP / ARMOR Weapons / Boon / Ammo Entity : 50 Structural Brushes : 821 Detail Brushes : 211 Light Entites : 141 _______________________ - How to install - 1. Extract the folder 2. Copy or replace ffa_gliese.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map mp/ffa_gliese _______________________ - Contacts - Discord: Gigabyte#1615 Discord Server: Cyberlife Official E-mail: jkagiga@gmail.com Supported languages : English, Russian. _______________________
  3. Gigabyte

    Korriban Duel

    39 downloads

    - Korriban Duel - _______________________ Author : Gigabyte Gametype : Duel Release Date : 29.07.2020 File Version : 1.0 File Name : duel_kor1.zip _______________________ - How to install - 1. Extract the folder 2. Copy or replace duel_kor1.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map mp/duel_kor1
  4. Version v. 1.0

    512 downloads

    That was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016! The original readme file: *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Onossia Jedi Academy AUTHOR: SkippyMaster E-MAIL: oligellen@gmail.com WEBSITE: FILENAME: onossia_v1.pk3 FILESIZE: 22,4 mb DATE RELEASED: 17 December 2008 INSTALLATION INSTRUCTIONS: Only put the pk3 file to: jedi academy/game data/base folder. DESCRIPTION: This is the onossia map's final version, with many good solution, and with some secret. BUGS: It hasnt got any bugs COMMENTS: Special thanks for the JoP clan and the tusken gang
  5. Version 1.0

    446 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  6. Version (v0.1)

    265 downloads

    Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable. ///////////////////////////////////////////////// // // Bioshock // The Church of Our Lord // ==================== // by Szico VII // 24th Aug 2017 // /////////////////////////////////////////////// MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Bioshock - The Church of Our Lord (Alpha v0.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: No Bot Routing: No Gametypes: FFA, TFFA Brush Count (inc. ASE models and patches): --- Entity Count: --- Active Build Time: 1 months Compile Time: 1mins ============================================================================================== Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! /devmap bioshock_basilica to run (EDITORS ONLY:) Source Files: --- ============================================================================================== ///////////////// // Features: // ///////////////// --- -Credits- Nil (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Caustic effect clips with flags in newer OpenJK builds ==================================== Afterword: ==================================== Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however --------------------------------------------------------------------------------- IMPORTANT!!!! --------------------------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts ================================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ================================================================================== ~Szico VII~
  7. JKHub

    Jedi Temple

    1,146 downloads

    Title : Jedi Temple Type : FFA/TFFA File Name : jeditemple_ta File Size : 23.919 Mb Author(s) Map: =tom= Layout:=tom=/ACiDUS Textures:=tom=/ACiDuS Date of Release : 20/06/2007 Email Address : mariocheret@hotmail.com Homepage : http://mbgs.tk Description : This is our vision of the Jedi Temple. This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/) Note: This is an FFA version based on the Movie Battles II map from Build 18. No youngling NPC's available, but plenty of weapon spawns. Special thanks to: - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map) - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map) - Mars Marshall "NeoMarz1" for the GunshipVM Additional Credits to: The MovieBattles Team and Community. ================================================== ============== * Play Information * JK version required : Jedi Academy version 1.01 Bot-Support : NO New Textures : YES New Music : YES New Shader : YES * Construction * Editor(s) used : GTKRadiant 1.4, Fireworks Known Bugs : none so far Tech. Details Total Brushes: 18579 Total Entities: 4124 Net Brush Count: 10144 Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory Have fun with it! ================================================================ * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. * Copyright / Permissions * WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU. Other editors may NOT use this map as base for other maps, using reverse decompile methods. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). Uploaded by Tompa9
  8. 133 downloads

    - Yavin Plaza - ________________________ Author : Gigabyte Gametype: FFA/TFFA Release Data: 27.01.2020 File Version: 1.0 File Name: ffa_yavinplaza.zip - Description - Jan and Kyle travelled together but enemies were close, desann waiting for them... No guns/ammo hp/armor Botroute support - How to Install - 1) Extract the Folder 2) Copy or replace ffa_yavinplaza.pk3 in Gamedata/base directory 3) Enjoy and play with friends or inspect the map in solo game Also you can use console to start the map type: /map ffa_yavinplaza
  9. Version 1.4

    1,238 downloads

    Author : Zachry D'Kana E-Mail : zachrydkana@gmail.com Website : http://valleyofthejedi.boards.net/ Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3 File Size : ~100 MB together Date Released : August 28th, 2016 Description : This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun and train together, and so the map caters to the needs of a training facility. The design was heavily inspired by Raven's yavin style from JO and JA; in some cases I used the original brushes as basis to make people remember the atmosphere of jk2 (for example the hangar or the duel room from yavin_temple). Included areas are: * A centred Spawn Area for easy and quick access to the rest of the map. * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad from the_academy_v3 map by Virtue. * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad * A Hall of Fame, including members that have been with VJ for a long time * A Hangar (from jk2 yavin_temple) * A Class Room (inspired by the jk2 yavin_temple class room) * A Drone Room (for aerial training, connecting to the Class Room) * A Duel Theory Room with scripted NPCs for training * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using the green/red switch to change between spawning player friendly and enemy NPCs. * A huge area outside the temple with a dueling mat. (May experience fps issues.) * A Ceremony Hall (Inspired by jk3 academy6) NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore, the window should only be opened for celebrations or other events when low FPS is not an issue. It's not an elegant solution, BUT duels in the ceremony hall are now possible at least. * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad The area also has a dance floor, and some private booths (from ffa3). * A Balcony (from mp/ffa3) * A Medbay * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!) * An Armory (next to the Class Room) * An Admin room with switches to lock down certain areas, change the map music and a restart button Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret! * A D'Kana shrine To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true ) I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES. * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] ) Extras: * The map music contains some of our recordings/compositions. (See Music for more info) * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine. After 9 months of hard work, the results are finally here! Have fun everyone! :] Installation: Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it contains extra models and skins that were made for the community. Although not necessary, it is recommended that you install them for the full experience of the map. It will modify some of the basic character textures, so if after the install you notice any changes you would like to revert, just remove the votj_pack.pk3 from your base folder. votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map. *************** *Final notes* *************** The map has been a great challenge as it was my third official map and the first map I made for a community. As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning, modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending, EasyGen, composing music and a couple of other things. Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various people on many different topics that ultimately made it possible for me to learn new things and go forward. ********************** *Additional Credits* ********************** Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and insights. Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map. Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support. Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme. Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though: if you can read them, you don't need to wear glasses.) Reborn for his eagle eyes to spot unintended bugs in the map. Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I actually built it. Keldaron for his 'easter egg' ideas. Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana You are all awesome! *hugs* ********* *Music* ********* Map music: 00:00-01:08 The Force Theme (flute variation by Zachry D'Kana) 01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 01:55-04:03 The Jedi Steps (Episode VII) 04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana) 07:34-12:14 Yavin Explore (Jedi Outcast) Cantina music: Iziz Cantina from Star Wars: Knights Of The Old Republic II Ceremony music: The Throne Room from Star wars Episode IV
  10. 381 downloads

    ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  11. Harmony Temple View File ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Submitter Magnus D'Kana Submitted 10/15/19 Category Free For All  
  12. 115 downloads

    - Oberon Industrial Station - _________________________ Author : Gigabyte Gametype : FFA/TFFA (free for all/team deathmatch) Release Date : 10.09.2019 File Version : 1.0 File Name : ffa_oberon.zip - Assistance - Botroute support (not good) HP/Armor instant packs Weapons/Ammo - How to install - 1. Extract the folder 2. Copy or replace ffa_oberon.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map ffa_oberon
  13. Version 1.2

    174 downloads

    - Wayland Rebel Outpost - _______________________ Author : Gigabyte Gametype : FFA/TFFA (free for all/team deathmatch) Release Date : 09.08.2019 File Version : 1.2 File Name : ffa_wayland.zip _______________________ - Description - Wayland was an imperial base, but now rebels captured it... If this map too dark for you use the cmd in console /r_gamma 1 - default Possible values for optimal play: /r_gamma 1.1 /r_gamma 1.2 /r_gamma 1.3 - Assistance - Botroute support - How to install - 1. Extract the folder 2. Copy or replace ffa_wayland.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map ffa_wayland
  14. Version 1.2.1

    217 downloads

    - Ilum Mining Camp - _________________________ Author : Gigabyte Gametype : FFA/TFFA (free for all/team deathmatch) Release Date : 02.08.2019 File Version : 1.2.1 File Name : ffa_ilum.zip - Description - Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa - Assistance - Botroute support HP/Armor instant packs Weapons/Ammo - How to install - 1. Extract the folder 2. Copy or replace ffa_ilum.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map mp/ffa_ilum
  15. Version 1.4

    196 downloads

    - Kepler Abandoned Outpost - ________________________ Author : Gigabyte Gametype: FFA/TFFA Release Data: 29.03.2019 File Version: 1.4 File Name: ffa_kepler.zip - Description - This is my first map. I took some ideas from already finished maps. All guns/ammo and hp/armor placed. Botroute support in version 1.4 - How to Install - 1) Extract the Folder 2) Copy or replace ffa_kepler.pk3 in Gamedata/base directory 3) Enjoy and play with friends or inspect the map in solo game Also you can use console to start the map type: /map mp/ffa_kepler
  16. 150 downloads

    A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus. Doors and counters can be operated by buttons in the middle platform.
  17. 749 downloads

    Release Date: 18.11.2016 Filesize: ~12MB Story background: As invasion moves forward, Sith forces had managed to break thin line of Alliance defenses and are directly threating Dac system. Small strike team from local garrison slipped through enemy's security systems. Few Jedi Knights are trying to reach bridge deck, before invasion starts. Eliminating Sith leader just in time might save whole planet from total annihilation... Description: Play as a Jedi (BLUE team) or Sith forces (RED team) on this TFFA map. The fate and the result of this extremely important clash is in your hands. Map was designed for saber dueling and epic cinematics. It has several breakable objects (mostly glass and some cables), traps (huge heat radiators may harm or even kill you) and powerful trigger on the bridge, which completely changes whole room after activating (use your lightsaber or force push to activate it). This is my second map, it was meant to be small and full of lights/effects, but it has developed to be a little bit larger. Although I've added FFA and DUEL gametypes, I would strongly suggest using TFFA gametype, just for the "story" purposes. I placed spawnpoints in distant areas, so fight should occur in the middle section, and later move on the bridge itself. I wouldn't recommend fighting in BLUE team spawn area though. Lastly, I would like to give an advice for current or future mappers. This map was meant to be a short project, but it somehow took me extra months to finish. I've learned a lot during that time, made many changes to initial idea and, for sure, as many mistakes. I wasn't really keen to rush this map, but it started to delay me from different projects. It shows the neccesity of planning everything before you start building it in Radiant. You will save yourself a lot of precious time. Also, check out my previous project: Yavin 4 Riverside Instructions: Put pk3 file to your gamedata/base directory. Choose map from in-game menu (TFFA, Duel, Power Duel, FFA modes) or open your console and type /devmap siege_of_dac Known bugs: If you're having problems with performance (low fps, etc.) turn off dynamic glow. Explosion effects at the bridge sometimes won't play after restarting map and on modded servers. Dunno why. Map will work corectly on base jk3, but more advanced mods/overhauls might override effects. Copyright/License: Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me here (@kwenga). I do not claim any rights to music/soundtrack. Full credits to original creators and author of the remix.
  18. Version 1.0

    19 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Yavin Boxes File Name and Version: yavin_boxes 1.0 Release Date: 3/10/2018 Filesize: 2.21 Megabyte Description with installation instructions: Drop it into your base folder, yavin_boxes and yavin_boxes 2. Simple visual map rendered, no lighting. One contains boxes you can enter. The other is a lot of stacked boxes on top of each other, rectangles if you will of different colours. The second one might give you a slight lag issue, first one is just a lot of cubby holes really. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  19. Version 1.0

    34 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Duel CTF 1.0 Release Date: 3/10/2018 Filesize: 22.8 Kilobytes Description with installation instructions: Drop it in your bas folder, ctf map setup for every other game mode besides free for all. Simple map, point A & B style or design. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  20. Version 1.0

    31 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author:I Like Waffles File Name and Version: Dueling Duel Maps 1.0 Release Date: 3/10/2018 Filesize: 12.3 Kilobytes Description with installation instructions: Drop it in your base folder. Just two maps in a simple box, one with the desert theme, the other with the Yavin theme. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  21. Version 1.0

    23 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Hallway 1.0 Release Date: 3/10/2018 Filesize: 117 Kilobytes Description with installation instructions: Drop it into your base folder. Just Yavin room for dueling and team free for all or whatever spread out between two different doorways. Copyright/License: None or myself. External Content Used / Credits: Myself, all base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  22. Version 1.0

    25 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Force 1.0 Release Date: 3/10/2018 Filesize: 58.2 Kilobytes Description with installation instructions: Drop it into your base folder. Just a yavin area with force blocks to push around. No bot routes, just two spawn points. Copyright/License: None. External Content Used / Credits: All Base content, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  23. Version 1.0

    38 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Training 1.0 Release Date:3/10/2018 Filesize: 52.0 Kilobytes Description with installation instructions: Training Area inside a Yavin Building, complete with ventilation on the ceiling. Copyright/License: None. External Content Used / Credits: None. Credit to myself. Should be using all base textures. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  24. Version 1.0

    31 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Shack Release Date: 3/10/2018 Filesize: 77.4 kilobytes Description with installation instructions: Drop it into your base folder. This is a yavin map, it's a room and has some trees outside the window. It plays the yavin interior sound. This room has a desk, a chair, and a bed. It has a single spawn point and doesn't support bots. It has no levelshot. It has a script to select it from the map selection screen. Enjoy! If you want to devmap to it, it's (devmap mp/yavin_shack). The entire map uses base textures, not sure if some are base textures but that's how it showed up when I put this map together. Should be all base textures. Copyright/License: None. External Content Used / Credits: Just myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  25. JKHub

    Asteroid 77

    312 downloads

    Author: |GG|Carl Readme Description: ---------------------------- This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me! The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.). NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...) It supports FFA, TFFA (and JKR). In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners. And I think I might have hit the world record in "secret area count", but I'm not sure... Filesize: 13.7 mb Additional Credits to: George Lucas and Raven Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/) GothicX for helping me with LOTS of different things. WadeV1589 for ansering some of my stipid questions. lassev for helping me with the scripting. QkennyQ for the very cool Van Halen guitar md3 +some other md3 models. My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!) +Some other dudes at lucasforums... Other: My best time on the racetrack is 1 min 10 secs, try to beat that! And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER! BOT-support: Yes New sounds: Yes New textures: Yes Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought. He wanted to prove the dark side was stronger than the light. He saw only one solution. He invited his Jedi brother, Master Ugnaught. Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful. They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep. When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either. They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff. Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed. Suddenly a great idea popped up in their minds; they should race about it! If you want the rest of the story you've gotta play the map! * Construction * Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag... * Installation * Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base) * Copyright / Permissions * YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README! Uploaded by Onysfx
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