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  1. 139 downloads

    This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.
  2. 119 downloads

    ORIGINAL AUTHOR: DARROW LINDER Date Created : February 22, 2006 Overview: --------- Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps. Let's get this out of the way first. I know the download is big. Sorry. I've made every effort to keep the mod as small as possible. There are 20-30 hours of gameplay here, so it will be worth the download, I hope. If you played my first conversion, Escape: Yavin IV, then hold on to your hats. This is an extension of the first conversion, but includes 25 additional levels, a new story, vehicle levels, space levels, additional duels and puzzles, and customized interface (including a 'Chapters' menu that enables you to play any game level), on-the-fly saber upgrades, and three endings (that's right 'THREE' endings). Your choices during the game decide your fate. Given the length of the game, I have eased up on the difficultly of the game a bit (just a bit). Nuff said. Installation: ------------- BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING: 1. Remove *all* custom pk3s and mods from your base / GameData folder 2. Remove *all* custom pk3s and mods from your base / GameData folder 3. Remove *ALL* custom pk3s and mods from your base / GameData folder Failure to do so will likely result in the game failing to even start. So please don't ask me why the game won't start if you haven't done this. To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. I've been running with the 1.1 patch. If you don't have it, play at your own risk. Story: ------ Basically, the Sith have dominated the galaxy. The good guys (called the Alliance) are threatened. The game will feed you some hints that explain the reason for the Sith control. Of course, you have to come to the rescue to save the universe from total Sith control (oh, unless you choose to become a Sith). The rest of the story pretty much tells itself. Please note that if you choose to jump around the levels using the chapters menu, you will not get the entire story. Just keep that in mind. It is recommended you play through in normal game mode before jumping around. Gameplay: --------- In all, there are 38 levels (12 cinematic levels and 26 playable levels). Unlike the traditional game (JKIII), your saber upgrades occur as you defeat your opponents. Each level also offers your a chance to 'trade' your saber for one encountered up to that point in the game. Like the cool saber disc your opponent has? Defeat him, and take it! It's that simple. Issues: ------- There are two really big issues: 1. level2_saber_shipment always hangs for me when it is *not* loaded as the first level in the game. ** If this occurs, you can use the Chapters menu to start a new game from this point in the game. 2. After some time of playing, the game seems to 'hang' after about 90 seconds from a save point. It does not happen in the same level or in the same place in the level. The problem only occurs after playing and saving for SEVERAL HOURS continuously (essentially the same game). Restarting and loading the saved game does not correct the problem. ** If this occurs, you can use the Chapters menu to start a new game from where you left off. 3. My hard drive crashed and I lost *everything* associated with this game just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so really what you are playing is Beta V4+ here. Everything pretty much works fine, but I lost all of the .map and script files. So... If you use the Chapters menu to start the ending levels of the game (Chapters 8 - 11), you'll need to use the cheats to setup your force powers. ** Bring up the console then type: > helpusobi 1 > setforceall 3 There's other little detailed things, most of which you probably won't even notice, so it's not worth mentioning... Credits: -------- Without these contributors, this game would not be. Beta Testers: ============= Tester #1 ............................ Theos Burgess Tester #2 ............................ Captain Shuttle Tester #3 ............................ Mr11 Tester #4 ............................ Chris Jackson Skins: ====== Aayla Secura ......................... Mars Marshall & Dark_Cuillere Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul 1 ......................... mrdefender Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire Darth Omega .......................... KAZZZ Darth Savet .......................... Brejo Savet Death ................................ +]Nekroscop[+ Egor ................................. Unknown FemOffee ............................. Mars Marshall General Grievous ..................... Mars Marshall Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Lizard Reptile ....................... Tps_sithrouge Mace Windu ........................... Aaron Smith Maddog JKA ........................... Maddog Magna Guard .......................... Mars Marshall Mandalorian Sniper ................... Innocent Hawk Neo Reborn ........................... Drakkan Ninja ................................ Tim & Jimesu_Evil & Shady-D & Satanmaster & Playingkarrde Noghri ............................... RO Agent Smith Olts Keldor .......................... OLTS /// Lord Vili **** Pit Droid ............................ Matt-Liell & Scouttrooper RAB-24 ............................... Chairwalker Raptor ............................... Thrawn42689 & Graves & LightNinja Razchrome ............................ Unknown Rodian ............................... Darth Algar Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Spawn ................................ Stingray Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad Yoda ................................. Darth Dizzy & Team Yoda Younglings ........................... Mars Marshall Zabrak Male .......................... Darth Algar Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Grievous Sounds ...................... Kurt Libengood Voice Acting: ============= Darth Maul ........................... Mr11 Jedi ................................. Darrow Linder Jedi Master Nadoo .................... Mr11 Jedi Master Savet .................... Darrow Linder Jedi Master Secura ................... The Light Side Jedi Master Windu .................... Mr11 Mirala ............................... The Light Side Queen Mothma ......................... The Light Side Rosh Penin ........................... Darrow Linder Sith Lord ............................ Darrow Linder Sithress ............................. The Light Side Saber Models: ============= Crystal Hilt ......................... {THC}ShovelHead CyberNinja ........................... Revan Dark Darth Maul ........................... Unknown Desann Saber ......................... CHoSeN ONe Dual Lightstaff Sabers ............... Red Sith Eclipse Saber ........................ +POO+Sigma Imales ............................... IMALES (Damir Berkovic) Light Disc ........................... Wolrajh/Xantcha Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Reborn Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Star Wars Classic Sabers ............. Revan Dark TS Custom Sabers ..................... Trauma Sensei X-Saber .............................. Jon Hill Textures: ========= Custom Textures 1 .................... BerneyBoy Custom Textures 2 .................... Shaithis Water and Ripples .................... Sith J Cull (Arevas) Sith Command Ship .................... Sith J Cull (Ep3 Mappack) Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Vehicles: ========= Duality .............................. Manquesa, RaSiN_HeCk Sith Speeder ......................... Duncan_10158 & Monsoontide Speeder Bike ......................... Duncan_10158 & Monsoontide STAP ................................. Duncan_10158 Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy≤/Uber Noober≤ Maps: ===== duel_valley (modified and extended) .. Raven (all other maps were done by me)
  3. 91 downloads

    ORIGINAL AUTHOR: DARROW LINDER This is a new single player mission for Jedi Academy. It utilizes models, skins, and saber models that I found interested from the jk3files.com over the past year or so. The bits posted by other authors have been stripped down to their bare minimum, to keep the size of this mod down as much as possible. Some highlights: - New and different opponents / challenges in each level of the game - Custom SP maps (13 in all including 2 bonus and 1 cinematic level) - Custom missions with helper NPC's - Custom menus including saber descriptions - Custom saber models - Custom saber abilities - Custom sounds and sound effects - Custom music - Custom visual effects - Custom weapon effects - Custom skins - Custom cinematics (almost an hours worth throughout the game) - Custom HUD - Custom objectives (43 in all) - Secret areas included in nearly all the maps - Powerful sabers and force abilities from the beginning - Several opportunities to upgrade / replace your sabers - Over 20 new opponents with varying levels of difficulty - Approximately 10-14 hours of challenging game play A walkthrough is provided in GameData/escape when you install the mod. This mod is hard -- much more difficult than JA -- but very playable. So if you pick this up, expect something more challenging than what you're used to. Installation: ------------- To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. ************************************************ PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION ************************************************ To un-install, simply remove the 'escape' folder and the .bat file from your GameData folder in your JA install directory. Story: ------ This starts out pretty much where Jedi Academy left off. It assumes you chose 'the dark side', stole the scepter, and went on your way of domination. Because of your dark ways, what was left of the imperial and rebel forces were destroyed by bands of cultists and other dark jedi. A powerful Sith gathered followers (called loyalists) and made a deal with you. Hand over the scepter, or die. Your life was spared, but the scepter is now in the hands of the Sith. He threw you in prison cell buried in the rugged mountains on the planet moon of Yavin to rot. Your force powers faded as the sith dominated planet after planet. You home is the last to be overthrown. In a deperate attempt to contact you, the queen from your home planet used her telepathic ability to send you a message. Your force powers have faded to the point where you can't receive the distress call. After years of meditation, you realize the error in your ways and wish to seek revenge on the Sith. An accident gives you a chance to escape. And this is where story begins... Gameplay: --------- In all, there are 13 levels (1 is a cinematic level only and two are 'bonus' levels that give you a chance to upgrade sabers). Each of the levels have anywhere from 3-8 objectives that must be fullfilled before proceeding. To estimate the length of the mod, from start to finish is probably somewhere between 10 and 14 hours. This entire mod is one very long mission broken up into 13 maps. The opponents get progressively more difficult (although your force powers and your opportunity for saber upgrades keeps the playing field somewhat fair) throughout the game. One hint: keep a close eye on your cursor for things to push or break -- it is sometimes required to continue on with the level. You may want to turn on force hint in your config (cg_crosshairForceHint) if you can't work things out. Enough said -- you can figure out the rest. GAMEPLAY: Issues: ------- There really aren't too many issues. I found a few bugs with JA itself. The noticable issues include: - JA crashes during simultaneous thermal detonator and saber throw effects - Saber properties sometimes ignored on restart of JA and loading saved game - JA leaks memory (I watched it). These maps are very large, and playing across several of the levels (like most of them) for an extended perior of time will lead to a decreased frame rate. Restarting JA corrects the problem. - Some of the cut scenes and cinematics are a little unstable. Some of the sound cuts out part way through and sometimes the NPC don't go to their specified navgoals. I don't know, maybe my problem, but they work sometimes, sometimes not. - There are a couple of brushes with issues. One causes a HoM effect (tiny little sliver of a brush in a massive area -- but you have to walk over it). A few brushes have some vertex problems, so there are gaps. I didn't bother to go back and fix them -- they are hardly noticeable and don't impact gameplay. There's close to 85000 brushes in this entire game and probably less that 10 with noticable issues. That's about all worth noting. Credits: -------- The following lists the skins, saber models, mods, etc. that were all put together to create this mod: Skins: ====== Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul ........................... mrdefender Death ................................ +]Nekroscop[+ Egor ................................. Unknown Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Maddog JKA ........................... Maddog Neo Reborn ........................... Drakkan Razchrome ............................ Unknown Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Saber Models: ============= Light Disc ........................... Wolrajh/Xantcha Eclipse Saber ........................ +POO+Sigma Dual Lightstaff Sabers ............... Red Sith X-Saber .............................. Jon Hill Desann Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Reborn Saber ......................... CHoSeN ONe Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Imales ............................... IMALES (Damir Berkovic) Darth Maul ........................... Unknown Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy²/Uber Noober² Maps: ===== duel_valley (modified and extended) .. Raven t3_rift_sample (excerpts only) ....... Raven t2_rancor_sample (exceprts only) ..... Raven
  4. Version 1.0

    46 downloads

    The Ladder is pure, nonstop combat. - JediNight (it is not advised to play this if you've not played the full game) I highly recommend playing this without reading this section of the description, as I believe, SP maps can only be played once for the first time: The map features one of the multi-level rooms from the Cairn assemly line, fight your way to the end while everything falls apart! 20 YEARS OF JK2 Happy anniversary Jedi Outcast, and thanks for 20 years of one the best Star Wars games ever made! INSTALLATION - Simply place ladder_cake.pk3 in your base directory. HOW TO PLAY To load the map do either of the following: - Bring down the console (SHIFT+~) and type "map ladder_cake" - Go to your load menu and load the savegame named "ladder_cake" The music is a bit tongue-in-cheek, but I think it increases the fun level, so crank it up! CHEATS & SECRETS CREDITS - CansecoDev | Making all this thing. - Raven Software | Cairn assembly geometry. - MGummelt | Original "The Ladder" idea and entity work. - Smash3r | Music: Cyberjack Hollowdeath. - Samuel Kim | Music: Victory Celebration, arrangement. - The Prodigy | Music: Firestarter. - Megan J | Music: Darth Plagueis Theme, original composition. - Unknown? | Darth Vader's happy birthday voice and costume.
  5. Version (1.20)

    4,065 downloads

    The original Ladder level by JediNight that was made for Jedi Outcast. I take no credit for any of this idea, map, or scripts. I merely included the necessary textures and files needed from Jedi Outcast to make it compatible with JA. The original author could not be contacted in any way, as he never included his email in anything he released. I felt this needed to be uploaded to this site and made compatible with JA. The Ladder level is a Single Player map that features a "wave" system. After killing the first enemy, two appear. Then 3. Then 2 and a boss. So on and so on. It was made for Jedi Outcast, so it only features enemies from that game. Reborns, Shadowtroopers, Tavion, and Desann. It gets really intense if you try to do it without saving, without force powers, and especially with full dismemberment and saber realism on! It's a great idea that keeps the boredom away and is a very underrated feature in the modding community. There needs to be more ladder maps!
  6. 519 downloads

    It's finally happening ! The Last Epic Challenge Mod is here ! THE PLOT: The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him. Travel around old sith temples, jungle islands, spaceports, dark caverns and other places... 12 DIFFENTES ENDINGS : The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close... You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself ! Feel free to share your experience in the Epic Challenge Mod forum section ! Nooowwwwwwww... TEASER You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat Make you have the 1.01 patch installed, AND EAX SOUND ACTIVATED. If not, you will not hear anything during the cutscenes ! External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. JC Jedi - Unable to find the author, if he could contact me... Lervish - Nexu and Reek Luckxzs - Rancors Slice, Dice and Mince - Melee Mod es0 - Old Jedi Outcast Maul Model Tobe_One - Ifrit Skins Spanki - Jedi and Sith Pack Omega1 - Classic Jedi Project and Classic Journeyman GPChannel - Kyle Katarn Reskin Customization TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. Trent_Easton - Interceptor Planken Texture Onobi Foondu - Valley Of The Kings Textures HILTS : The New Order - Ultimate Hilt Pack Plasma - Lightsaber Hilt Collection CODE AND WEAPONS : Asgarath83 MUSICS: All credited in the End Credits... And thanks to wife and best friend for the help and voices !
  7. 1,161 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: RJA File Name and Version: Epic Challenge Mod (1.0) Release Date: 2013-2014. Filesize: 230mo Description: First of all, I would not call myself a real badass mapper or a true genius of modding. I'm simply a man with a passion for Star Wars and Jedi Academy, and who decided to create a mod, graphicaly based on the old adventure game Croc: Legend Of The Gobbos. This mod is a Challenge for every single player of this game, to test his abilities, experience, strenght, capacity to find secrets zones etc... The mission: The Jedi Academy don't know what to do. All the jedi are in missions and when a Sith Warrior decided to invade 4 islands with his army, only Kyle Katarn is here to stop him. Fight more than one hundred or thousand sith in four differents islands. Total of more than 40 maps, a lot of hours and secrets. I would say that the environnements are not really like Star Wars. It is a mix between adventure, FPS and platform. The maps are divided into classes: - 2 normals maps with normals ennemies. - 1 normal map with 3 keys. If you find the 3 keys, don't go to the arrow which mark the end of the level but find a door with 3 security panels. You'll surely find something secret. - 1 boss level... and etc... An island is composed of 8 maps without the secret ones. There are four Islands. The goal of this mod is of course, not to cheat. So forget GodMode or other cheats. You play like a jedi, not a cow. Some players decided to film the adventure to prove me they don't cheat. Not necessary, but I like to see someone playing my game. Now something interesting: the Mod Trailer: http://www.youtube.com/watch?v=5AZmhlZ1bK0 And sorry for ALL the faults and mistakes I made in your beautiful language, I don't speak English, of course. Not very well. May the force be with you ! Install Instructions are in the .ZIP. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD OR BY DISNEY. /////////////////////////////////////////////////////////
  8. 347 downloads

    Author: Steven Brown (Blaster) Date Of Release: August 2004 Description: This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience. You can get them from the following websites: The Mainframe The Dark Alliance I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster Story: After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance. The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed. Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance. The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power. FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level. STAFF EDIT: We pulled the credits from the strings file. Credits are below. Vengeance of the Sith - Steven Brown (Blaster) Darth Vader MOD - Michael Frost Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Reborn Ghost - Seraph Darth Cinerate (Vader Clones) Skin - Magnetixxx Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard Darth Malak Model - ksk h2o Han Solo Player Model - Major Clod Mara Jade Player Model & Saber Hilt - Edward Peretti Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova Sith Speeder - Monsoontide Quake 3 Jump Pad Model - Evil Lair Quake 3 Judge Model - Ewooz Sith Statue Skin - Zahriel Omega Classic Dark Kyle - JRA Wolf Sith Stormtrooper Skin - Jason (Fooky) Episode II Saber Blades - The RattleSnake Alaris Jedi Academy Hilt Pack - Alaris Clone Jar Map Object - Zymotico Battle-Droid Rifle and DL-44 - Dan Kapphahn Cinematic Saber and Weapons SFX - Patrick Prequel Saber Sound FX (Final) - Aryyn Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning "Hud is really there" HUD/MOD - McCleod Vengeance of the Sith Menus - Zanatio Installation Information & Playing Notes: Make sure you have the latest patch for the game! Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play. Once installed I recommend seeing how the game will be easier using either the staff or dual lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers. When selecting the single saber style please note that the style you decide to choose will be the only fighting style you will use throughout the whole level! <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED FOR THE CUTSCENE DIALOGUE!!!>>> Construction Information: Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds. When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things. Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications: This MOD was tested on the following PC specifications: AMD Athlon XP 2400 Processor 1GB DDR RAM ATI Radeon 9800 Pro Graphics Card Windows XP Home Edition License Agreement: * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  9. 301 downloads

    Author: Steven Brown (Blaster) Date Of Release: November 2002 Description: This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one. You can get it from the following websites: The Mainframe The Dark Alliance II: Vengeance of the Sith I hope you enjoy this map just as much as I did making it.... no really I did! - Blaster Story: A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion. UNTIL NOW! A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen. An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate. Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to. Marlow's hideout will be well guarded and the entrance will surely be hidden. Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level. STAFF EDIT: Here are the credits: Black Jedi Reborn Skin - DarkMavis Jedi Knight Reborn Skin - Crapse Anakin's Saber Hilt - Ryan "Alaris" Hutchings Episode II Saber Blades - The RattleSnake Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Yoda Model - Team Yoda Dark Yoda Skin - Mars Marshall Cinematic Saber and Weapons SFX - Patrick Darth Cinerate Skin - Magnetixxx ================ Installation Information: Simply create your own folder in the jedioutcast/gamedata directory and call it 'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. Click on 'The Dark Alliance' and then click on load. All you need to do now is start a new game and then select your difficulty. Make sure you have the latest patch for the game or it will not show up in the MODS menu! Construction Information: Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck. Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4. License Agreement * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  10. Version 2.0

    257 downloads

    Author: Steven Brown (Blaster) Date Of Release: July 2002 Description: This is the first in a trilogy of mods. The sequels are: The Dark Alliance The Dark Alliance II: Vengeance of the Sith This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play! Story: Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke. Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda Mission Objectives: Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits: All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin. Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab. All prefabs credited can be found at www.jedioutcastmaps.com. Installation Information: Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes). Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader. If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together. If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes). Construction Information: Vis Time: About 45 Minutes for both maps Build Time: About 50 hours Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go. Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug. ============================================================================================ License Agreement ============================================================================================ * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  11. 3,269 downloads

    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you, or you can load it yourself from the usual setup -> mod screen in single player. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over two levels (discounting cinematic maps.) The first level takes place in the Jedi Academy and the second takes place at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  12. Version (2008)

    11,391 downloads

    *************************** JEDI ACADEMY MODIFICATION *************************** Title : Dark Forces Mod for Jedi Academy - Demo Version Author : The Dark Forces Mod Team E-Mail : darth_linux@msn.com Website : http://darkforces.jediknight.net File Name : dfmod_2008.zip File Size : 428 MB Date Released : 1/27/2007 Description : Files required to play the Dark Forces Mod Demo. The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game "Dark Forces" using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002, released a demo of the mod for Jedi Outcast. This release was met with wide critical acclaim, and it is our pleasure to present you with the third and final release. For more information, please visit our website. Enjoy the mod! Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences. Requirements : Jedi Academy must be patched to version 1.01 to work. Please set your graphics options to their highest settings for maximum enjoyment. Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. It's you and your blaster against an entire Empire. May the Force be with you. Release Notes : Note that there are a few controls different to Jedi Academy. Please check out your controls and adjust accordingly. Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution] *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution] *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.] *Light Saber appears in some levels if melee weapon is chosen. [no known solution] *There is no animation when throwing the Detonator [JA engine does not have one] *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger] THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. 1,023 downloads

    This map has been created to refresh my GTKRadiant knowledge but it turned out to be fun, so I've decided to share it. It has about 10 minutes long depending on how good you are or how much you cheat. You can play on any force levels it doesn't break the flow of the map. Only base content was used. Tried to make it look like Outcast. Also there are no cutscenes so... Briefing: You have been captured by the imperials. To break out from the prison you must disable the security force fields by turning off the main generator. Then you must find a Tie-Fighter to escape. I hope you will have fun!
  14. 537 downloads

    About this file For some years I tend to build some maps for Jedi Academy, but have never finished a project really ? But not this time. Therefore I present to you: Mission to Bespin Mission to Bespin is a singleplayer map and part of a little project of mine to "improve" the main game, by addressing It's main shortcomings (too short, Cult is not really fleshed out). Thererfore Mission To Bespin is a kind of Tier 1 Mission (Forcepowers Level 1), where you explore an old mainetance depot in the skies of Bespin. Content: One map Supported Language: Only English Custom NPCs: Yes (even one new Skinset) Specials: Enemies with stun buttons (how I missed this JK:Outcast Weapon) Readables: Yes (though I am not an native English speaker I tried my best) Installation: 1. Unpack the Archiv (Mission_to_Bespin.zip) 2. Copy the Mission_to_Bespin.bat and the Mission_to_Bespin folder to your "LucasArts/Gamedata" folder 3. Execute the Mission_to_Bespin.bat and the game should start. Simply start your mission by "New game" in the main menu (no console needed) Special Thanks: Thanks to all the modding community and all your great missions and tutorials. You kept my motivated to share this little project of mine. Thanks to the Dark Forces team (I took one of their textures and one model I guess and I loved this mod) I had no Beta testers. Hence: Please report any bugs you stumble across, so I can update the file. Also any feedback is welcomed.
  15. 625 downloads

    Uploaded by Numfast "Star Wars Lady Jedi" is a mod for "Jedi Outcast" made be "Nazar Design Group" back in 2004. In this mod you play as a Jedi of Old Republic, Mariel Waterfall, who fights against The Empire(this mod came out before "Star Wars Episode III Revenge of the Sith", because of that here you see that Empire was born then Republic was still existing). Mod includes 12 maps. This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Lady_Jedi#Plot -Installation-: Put the "LadyJedi" folder in your "GameData" directory of JO and launch it from mod menu in setup(menu will be on english, but gameplay - on russian) Optional: if you want to switch on blood just change extension of "ladyjedi_blood" file from "off" to "pk3" after dot. -Uninstallation-: Delete "LadyJedi" folder from "GameData" directory of JO. -Warning-: Some content of this mod is 16+, please take into consideration before downloading and playing. While playing "Lady Jedi" you can meet glithces that weren't in original release. This may happen because "Lady Jedi" was released as separate game, although it's still mod. I just took assets that this mod requires to work. -Disclaimer-: You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "Lady Jedi" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal.
  16. 287 downloads

    Dark Forces Robotics Facility - Remade for Jedi Academy Release date March 2019 Author jereth How to install Unzip the contents of DF_Robotics.zip into your GameData directory. Run Jedi Academy, single player mode. Go into Setup, click on "Mods", and select DF_Robotics Type "map robotics" into the console (shift + ~ to open console) About This is my first complete mod for the Jedi Outcast / Jedi Academy games. It has given me an opportunity to learn how to create JA maps with GtkRadiant, write scripts, make shaders. The textures are mostly crude imports directly from Dark Forces and are therefore low-res and not very nice looking. Map brushwork is mostly low in detail and I have not put a huge amount of effort into lighting. The aim was to create a complete, playable level on a small time budget. I hope that people still find it enjoyable and nostalgic. Credits Thank you to the makers of the DFMOD for the switch textures... and for the inspiration.
  17. 973 downloads

    (PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS). NOTE: EAXSOUND need to be activated for ROQ videos. Epic Challenge Mod III is the third mod of my creation for SP. "Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone... With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?" This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various. In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters. Game is based from UbiSoft's underrated Tonic Trouble and from my mind. There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important. JUST NEED TO TALK ABOUT SOME OF THEM HERE: - When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand. - There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map. I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics. Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun... The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts. There are only three green E in the mod. If you found them, very good ! NOTE: If a "E" color change, it means it's a new "E" and you can screen it again. So enjoy it, and may the force be with you !!! TO INSTALL THE MOD, extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/) Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII" I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder... This is only compatible with Windows. You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files. TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES: https://jkhub.org/files/file/28-beer-on-a-stick/ https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ TWO TEASERS OF THE MOD:
  18. Version 1.1

    287 downloads

    An update to the Dark Forces Mod Demo for Jedi Outcast, fixes some bugs with the mod and improves it a bit. Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_update.pk3 File Size : 6177kB Date Released : 8/7/03 Description : Additonal files and updates for the Dark Forces MOD Demo Installation : Add this PK3 to your current Dark Forces MOD demo installation, where you have the demo_game.pk3. Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_game.pk3, demo_music.pk3 and demo_video.pk3 are also needed. Comments : - Release Notes : - fixed shot effects for the Bryar pistol (including Imperial Officer shot) - added completely new Kyle model - EAX support for the Secret Base demo level - more sparkly helmet for the Imperial Commando - new Blaster and Bryar pistol models and skins - "correct" menu music - some shader fixes - one menu fix
  19. 970 downloads

    This map is basically for the retail version of Jedi Outcast. What you have to do is type in "map demo" in the console command. And there you go!
  20. Version 1.0

    311 downloads

    Simply a fix to some textures which are missing and a problem with the name of two maps.
  21. 872 downloads

    Epic Challenge Mod II is the second huge mod of my creation for SP Game. It is a sort of sequel of the first one and contains more maps and the design is more various. ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: RJA File Name and Version: Epic Challenge II Release Date: 2015 Filesize: Description with installation instructions: THE PLOT: I always loved awesome movies plots. So, I decided to don't make a plot, because this one doesn't deserve a plot. The Destroyer is a bad guy, I mean, a REAL bad guy (you see he has a red lightsaber... when I say bad guy...). Kyle Katarn, who killed Darth Lawn in his islands some months ago, is now drinking on a beach, and absolutly not giving a f*** about the galaxy. But when two strange hooded guys try to kill him, he knows he MUST do something. To Join the secret lair of The Destroyer, Kyle will have to get 4 crystals which are hidden in 4 sanctuaries, one per element. To find his way, he'll travel around the swamps, the coast, the skies and the dark ways. A total of more than 50 maps with new ennemies, musics, textures, landscapes. Hours to play, and a difficulty which really INCREASE. All is playable, because I played all with my girlfriend (yes, the same I forced to play the first one, but she's still alive, don't panic). And well, the new secrets... this time, no need to find boring keys, you'll simply have to find secrets zones which lead you to secrets maps, one per environnement (environnement is composed of 5 maps between the sanctuaries, the fifth map is always a boss). In theses secrets levels, you'll get a code, which notice you to use it in a specifical level. One little thing I can say, don't forget to add " 90" after the code. Without that, It won't work. The map is based of Rayman II: The Great Escape, and It is an old platform game mapping style. Because I assume I'm not a living god in mapping, but just a decent mapper with a passion for mods with sith and secrets. Nooowwwwwwww... TEASER (With beautiful Pillarbox, before I learn how to do a video correctly): You simply have to run the .exe and install the mod in gamedata/. After that, go in gamedata, create a folder ECMII/ and put ECMII.pk3, royalguard.pk3, modsect_skin01.pk3, hidden_dragon_skins.pk3, skeleton.pk3 and ECMII.cfg in this folder. Now, you have LucasArts/Star Wars [...]/gamedata/ECMII.bat and gamedata/ECMII/*files*. To play, after install, simply launch ECMII.bat. THINGS YOU'LL HAVE TO DOWNLOAD TO PLAY THE MOD WELL: http://jkhub.org/files/file/559-stick-man/ http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ Copyright/License: External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. Orb - Hidden Dragon Skins Skeleton - This is an old model I get from a site which crashed. I have it for years, didn't find the original author. Thanks to him, I hope he'll see my mod one day and recognizes his fantastic work and tell us his name ! TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. MUSICS: Eric Chevalier - Rayman II: The Great Escape OST Justin Scharvona - Croc: Legend Of The Gobbos OST Claude Samard - Rayman M OST Swallow Studious Game - Toy Story 2 PC OST YELLO - Oh Yeaaaah Dr.Viossy - MoonLigt Sonata 3rd Movement in METAL. IN THIS MOD I CREATED: - Maps - Skins (those who are not external sources) - NPCs - Videos (low quality) - 3 Scripts - Textures -
  22. 186 downloads

    Author: Zeus (Grant James) Submitted by: Barricade24 After visiting the Emperor's Villa on Endor, Kyle found various notes indicating some of the Emperor's secret locations around the universe. The Rebel Alliance has tracked the Emperor's ship to a fairly large courthouse on the planet of Bakura. Kyle and a small force of Rebel soldiers are on there way to locate the Emperor and seek out his devious plans...
  23. 144 downloads

    Author: Zeus Submitted by: Barricade24 This is my first map. I might bring out a multiplayer version of it
  24. 408 downloads

    Author: Zeus Submitted by: swagmaster This is a single-player conversion mod for Jedi Outcast, originally on jk3files before it was shut down. Btw, this is also my very first file upload on jkhub. Enjoy! This is not a normal map. It is a mod which means you must unzip the zip file to your GAMEDATA directory. This will create a sp_Deathstar file in your gamedata directory (Make sure that you extract with folder paths enabled). Then run the game and click on setup, mods and then load the sp_Deathstar mod. You can then do one of two of the following. Storyline : ---------- After not receiving word from Kyle's team from the Emperor's Courthouse, Luke decides to investigate and find out about the Emperor's whereabouts and about the Emperor's ultimate weapon - the Death Star. To reach the Death Star, Luke must battle his way through the underground hangar on Endor to acquire a Tie Fighter to infiltrate the Death Star. He steps into his X-Wing and begins the journey...
  25. 438 downloads

    The original Dark Forces Mod demo for Jedi Outcast, made by the same team that made the Dark Forces 6 level demo for Jedi Academy, Enjoy! *************************** JEDI KNIGHT II MODIFICATION *************************** Title : Dark Forces MOD for Jedi Knight II Demo - Game Files Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_game.pk3 File Size : 12 MB Date Released : 11/27/2002 Description : Game files required to play the Dark Forces MOD Demo Installation : Create a new directory in the "GameData" sub directory of your Jedi Knight II folder called "dark". Place the demo_game.pk3 inside. Load up Jedi Knight II, goto the "Setup" menu, then "MODS" and click on "dark", then "Load Mod". To start a new game click on "New Agent". Enjoy! Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_music.zip and demo_video.zip are also needed. Comments : Assume the role of rebel agent Kyle Katarn and infilitrate the Imperial Base in which the Death Star plans are kept. Find the plans, and make your escape. Release Notes : This is a demo! This does not neccessarily reflect the final version of the MOD! Also note that this is not attempting in any way to be an exact replica of the original Dark Forces game. Many things are different, aswell as many being the same. Enjoy this demo, but please bare these points in mind. Note there are a few controls different to Jedi Outcast. Please check out your controls and adjust accordingly. Known Bugs/Issues : Briar pistol secondary fire does not work 100% THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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