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ZanderNao

Members
  • Content Count

    494
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Profile Information

  • Gender
    Male
  • Location
    Pacific Northwest
  • Interests
    Machinima

Contact Methods

  • Website
    http://holocron.channel80.org
  • Steam
    zander_nao

Recent Profile Visitors

1,298 profile views
  1. You already know your skeleton work is impressing me! Cham really blows me a way for a lot of reasons. Your frankensteins are really sharp and refined, you can't see any janky seams. It looks so clean and polished. The textures on the clothes are really great! I love vending machines and utilities! Not enough of them!
  2. I wish I had seen this before! This map has so much potential, it's a great feel and a great niche for gaming and filming on!
  3. Wow! Do you have dynamic glow on? Do I have dynamic glow on? Did you do work on the shaders? hahah.
  4. You're coming along in leaps and bounds! I am happy to help. You starting this map energized the community in a way few things have recently, and the security droid and the textures are my little part to keep the momentum going! Looking so good! Thanks for doing what you're doing. The circle door improvements are great too! The ladder idea is perfect. Was that an alternate thermal detonator skin to look like Baby Yoda's silver ball in the above pictures? lol
  5. 101 downloads

    ==New Republic Security Droid== 3D models by Phazzer https://www.cgtrader.com/phazzzer Converted and rigged for Jedi Academy by Jeff Project commisioned and organized by Zander_Nao Prison Transport Screenshots by fullkevlar --NPC Support-- NRSD - Standard Model NRSD_Red - Red Version NRSD_Blue - Blue Version --Optional DH-17 Blaster Replacement-- Include ZZZ_NRSD_Blaster.pk3 in base.
  6. Getting version 1.0 ready for release. It's not perfect, but it's pretty darn good! Comes with an optional replacement for the blaster to make it a DH-17.
  7. The texture pass is completed! This is certainly a complex project with a lot to keep in mind. It's a little weird being a project organizer/commissioner, sort of translating the limitations of JA to try and keep everything working. I had to ask Phazzzer about the poly/vert count because this still looks too good to be true, haha. It'll be put into A-pose to make conversion into game easier. We talked with the mod conversion team about the skeleton issue and reached some compromises. I think we may try in the future to make a more accurate fit or custom skeleton, but given the time/cost/eff
  8. Hahaha. I love that it was like a blind taste test! Throw them in without knowing it and they identified it. Oh! Yes, I'm glad they found the bug so you could get rid of it! The perils of a map like this are getting turned around, reminds me of the Blockade Runner map by SSSID. I almost always had to noclip to figure out which direction to go. Oi, yeah, the droid model looks like a model from a new game cause right now it's super HD. I'm trying to convince Phazzzer to sell the high quality versions of his models, lol.
  9. @Lancelot hahaha, I was so confused when I went to log in and reply, but this makes total sense. Not a problem 😄 Phazzzer used the A-pose model I sent and we're pretty close. I said I didn't care about matching the head to the humanoid skeleton cause it'd just be for the idle animation and better to keep that 1:1 from the source material. Since the elbows and wrists were close, I asked primarily to turn the hands so the palms face the hips and tilt down a few degrees. The fingers will still probably clip into the wrists, and we might have to shorten the forearm, but it is a lot
  10. @AshuraDX You are completely right. I raised those concerns (and the fact that the model wouldn't hold the gun in the right place if the arms were too long) to try and keep the artist from backtracking any more than necessary. I also shared and fbx of the Jedi Academy human model A-pose to try and get proportions and angles correct. Thank you for bringing that up now before we got too far!
  11. Alright, here is the final detail update pass. Next steps are to bake the details into textures and then reduce poly count to something Jedi Academy can support.
  12. Hahaha. It won't be texture. I thought about bringing it up last night cause I noticed the same thing but didn't want to rain on the parade. I guess I should mention it before he gets too far.
  13. Speaking of characters for this map, here's the update on the New Republic security droid being modeled by Phazzzer. Keep in mind this is currently higher poly/vert count than the finished Jedi Academy model will be. It's still a sort of WIP.
  14. Ohhh! I love your progress, your gameplan, and your opening for testers!
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