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ZanderNao

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    Machinima

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  1. As an update, the only ones left are the Phindians (probably because they are so far off model for the Jedi Academy skeleton). Everything else is either complete or in progress and being refined. Thank you everyone for your interest and help! Here are some progress pics of the models being refined:
  2. This one asset reminds me of the Shadows of the Empire swoop rider.
    Mods like this always make me smile. The concept is straight forward, but its a character that is super important to anyone that enjoyed the Legacy books. Pellaeon had such a rich and long history and the execution of this model is perfect. The face is unique and lifelike. Very well crafted.
  3. Progress being made. The RD3 droids are entering the final state of optimization. A new model of Fin has been provided with better matching hands. I appreciate everyone's input and guidance. If anyone feels like taking on the Phindians, that would be amazing, lol.
  4. Version 1.0.0

    78 downloads

    ==Shadows of the Empire - Imperial Guard== Based on the Star Wars action figure "Shadow of The Empire - Luke Skywalker in Imperial Guard Disguise" (1996) 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Noodle Texture Baking by Noodle Project commissioned and organized by Zander_Nao --NPC Support-- SOTE SOTERed SOTEBlack
  5. Version 1.0.0

    19 downloads

    ==Mandalorian Shuttle "Nerf Herder"== Modeled and textured by Phazzzer Based on concept art from "Star Wars: Clone Wars" Conversion to Jedi Academy by OCD2 Project organized by Zander_Nao/JChapman1984 --NPC Support-- npc spawn vehicle NH - Nerf Herder Shuttle (Engines On) npc spawn vehicle NHO - Nerf Herder Shuttle (Engines Off)
  6. The droids are kind of in a weird state. They're not by Phazzzer and the textures weren't baked together. They are also higher poly than usual. I can convert the model to GLM if needed. OCD2 got a prototype version up and running, but its prone to crashing the game if its damaged or destroyed. RD3 V1: https://www.dropbox.com/scl/fi/m607lp6fmkh9nhme4xcml/RD3-V1.pk3?rlkey=30hcrqx79uzpwuxs2jh6adu3i&dl=0 Here is a GLM of the SOTE Trooper: https://www.dropbox.com/scl/fi/0jgir1jvgounq3kuk4phq/SOTE_GLM.glm?rlkey=tgoxd0wedmbeydpn5uraos8gj&dl=0 Something important to note, there are three different models for the visor. There's a W, a T and a horn rim shape to add variety. Between Jeff and OCD2, the RD3 is almost ready! I just have to figure out how to make the camera eye not be a haunting void, lol Here's another challenge: They are a fair bit off from the default skeleton shape so the arms would no doubt need to be warped/morphed/shrunk. Moralo Eval https://www.dropbox.com/scl/fi/a5jbpuxtivq4ndurtu4ho/Moralo_Eval.rar?rlkey=id3mupd3fyxf1v9y4wc31ql62&dl=0 Osi Sobek: https://www.dropbox.com/scl/fi/6wqjzucnojrniqq6b5pxp/Osi_Sobeck.rar?rlkey=bfsnj0pvuiwau2ytjn5h0ebjb&dl=0
  7. OCD2 took a stab at the R2s but we determined the model is still too high poly and crashes the game. I'm also not so happy with the textures so I think they are on the back burner at the moment. I really really appreciate you reaching out though, and your previous droids look so amazing!
  8. Oh I most certainly am! We have several mods on deck to play with. There are more, but these might be a good start. Also, I tried to add your discord but I think it may be out of date. Fin 2.0 https://www.dropbox.com/s/kp1wk84ykiwoh5j/Finroy.rar?dl=0 Pyke Poncho: https://www.dropbox.com/s/fln3dy780vubvog/Pyke Poncho.rar?dl=0 SOTE Trooper https://www.dropbox.com/scl/fi/9hezgphg0nvt2t80ksty8/SOTE-Trooper.rar?rlkey=i9kia459iyyc42qme6y27bnw3&dl=0
  9. I stand corrected! OJP was one of the most successful mega mods of all Jedi Academy history! Welcome back to Jedi Academy! It certainly is the game that keeps on giving. I can't wait to see what you come up with! If you've got any practice with rigging, I have some models stuck in the pipeline to get into game, lol
  10. Ah, but that is the holy grail that countless hundreds of modders have set out to find, lol. Thankfully Jedi Academy supports more manageable individual mods that build up to something epic.
  11. If you have a .MD3 of the ship you want to replace it with, you can replace the corresponding map object. The problem I've had is that scale is a variable I can't account for in that, lol. I replaced the transport you're talking about with my dagger fighter by saving a MD3 of the ship and textures as models/map_objects/imp_detention/transport.md3 and the same technique worked for the scow in Outcast. I think the previous point about them not replacing it in certain maps would still hold true, but it'd be worth some experimentation. Confirmed, it did not affect mp/ffa3.
  12. That is a great idea! I can see it going big for roleplayers and film makers for sure.
  13. This is mesmerizing! Astounding work so far! The hyperspace is super impressive.
  14. Hello all! I'm sure many of you have seen me popping up here and there as a Jedi Academy enthusiast. I wanted to reach out with some models of interest. For quite some time, I worked with an artist named Phazzzer to develop models for Jedi Academy. Then when we'd gotten the models in shape, other great modders like Jeff and Noodle and OCD2 would help bring them into game. But of course, everyone's only human. Due to life circumstances and schedules, there's been a bit of a backlog of models that could use some help. These are all originally made, hand crafted, no ports. Some are closer to being game ready than others. Some are a bit off model and would need adjusted to the skeletons. I'm not even asking for all of them. If anyone sees a single model and goes "Ah, that looks like something I'd have fun working on!" All the better. I just don't want these gathering dust forever when people in the community could enjoy them. Thank you all for your interest and time! Not Started: Done:
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