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ZanderNao

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    464
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Profile Information

  • Gender
    Male
  • Location
    Pacific Northwest
  • Interests
    Machinima

Contact Methods

  • Website
    http://holocron.channel80.org
  • Steam
    zander_nao

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980 profile views
  1. As one of the lucky ones... I can honestly say this map has got it all. There are so many nuances, so many easter eggs, so many unique details that really are the hallmarks of a legendary map. There's also the utility of it as a map that can host clans and have it act as a hub for film groups as well. The architecture is unique, there's pretty much everything you'd ever need, and it's just overloaded with charm! I can't wait to see the final build!
  2. Contest or no contest, your work is astounding and I can't wait to see what you're capable of doing! And maybe best not to rush the Gozanti, lol. I think you've got some great potential going on!
  3. Oh wow, the lighting took a huge step up in these last shots. It's a work of art! You're so close! Have you done anything with the bridge yet? As an aside, I'm sure you'll wan a rest after this project, but I feel like you'd have really good skills at making the sort of Imperial set they've been using in Mandalorian season 2 for the Research Facility/Gozanti/Light cruiser. They've repurposed those halls a lot of different ways and that architecture seems right up your alley!
  4. I think this is a fantastic idea, and there are a lot of references that are quite helpful. I haven't been able to go to a theme park since I was a toddler, so imagine my surprise when "Sims 4: Journey to Batuu" came out. The layout of the districts is pretty amazing, and now there's that Batuu VR game too! Even for people that are uncertain of the new era of Star Wars, Batuu's layout is great and fits a lot of different eras. I think this is a wonderful idea. It wouldn't be easy though, there's a lot of open space with boundaries of a lot of complex architecture. There are some area
  5. @AngelModder Hearing this behind the scenes view is deeply touching and quite shocking for someone that didn't know what was going on. You can see the passion you invest in your work, the quality that it translates to. It's tragic to hear how you feel about yourself. I love that these projects have been a muse and have given you strength. It's tragic that the newer pains can't be translated, but there are still modding communities out there, mappers and modelers and reskinners and players. I wish you the best in whatever happens.
    One of the best, most comprehensive mods that I've ever seen. The attention to detail, the craftsmanship of how well it is built, the variety and customization is magnificent. Even audio for singleplayer! That'd astounding, simply astounding. Wonderful work.
  6. Oh dear, that sounds familiar. Sort of like how the Death Star plans shown in ANH don't have the same design as the actual Deathstar... It's a treasure to see your rendition of the ship. Most people that play will be more familiar with the setpieces than the actual layout, let alone the onscreen map. You've got the entry point, the bridge, the cells... I think it'll work out as long as you are happy with it.
  7. WOW! It is coming along so well! The layout is perfect, the colors are popping. Marvelous!
  8. WOW! It's been so long. I love ship maps, and like everyone else said, Peli Motto's Tatooine repair shop would make a great setting. I also like the upscaled idea so you can move around. It's looking astounding so far, and the interactive features are the best!
  9. Hmmm, I see what you mean... Some useful codes to test with would be: CG_draw2d 0 (turns hud off, 1 to turn back on) CG_thirdpersonrange 120 (normal is 80, this lets you get a different angle and check things) I'd also suggest spawning NPCs to use as independent tests of the size. If it wasn't based off of source material I'd say it is the perfect size, but I know the ship was big enough for the intruders and droids to bunch up so it might be a bit snug.
    This map turned out wonderfully. It was above and beyond based on the initial concept and has great variety. The only downside is that the draw distance in Jedi Academy makes the lines look weird from a distance, but that's the game engine and not the map. The map is flawless and highly sought after. Perfect work and an amazing entry!
  10. I have been watching with baited breath. The shaders really brought it to life! You're doing wonderful work! As you refine the door modeling, which I agree seems to be the last piece of the puzzle, will you have one or two of the cells that can open?
    This is a good classic. Manaan never got enough love over all, but this map is expansive with great skyboxes and a really nice layout. It is always a pleasure to play on!
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