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Found 10 results

  1. 284 downloads

    *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Golden Wing V2 Author(s): Aldro Koon Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF} Website : www.jofacademy.eu Forums : www.joftemple.eu File Version: 2.0 File Name : {JoF}Z's-GwingV2.pk3 ---------------------------------------------------------------- Description: This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map. Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters. I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar. All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed. To find more information about the changes made to each ship, go to our forums. The PK3 comes with four versions: JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer. JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers. JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers. PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox. Lastly: None of this would be possible without {JoF} as inspiration. Love you guys. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : - Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit. - Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK. Otherwise, simply remove the PK3 from base to be able to play again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
  2. JKHub

    Asteroid 77

    304 downloads

    Author: |GG|Carl Readme Description: ---------------------------- This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me! The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.). NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...) It supports FFA, TFFA (and JKR). In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners. And I think I might have hit the world record in "secret area count", but I'm not sure... Filesize: 13.7 mb Additional Credits to: George Lucas and Raven Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/) GothicX for helping me with LOTS of different things. WadeV1589 for ansering some of my stipid questions. lassev for helping me with the scripting. QkennyQ for the very cool Van Halen guitar md3 +some other md3 models. My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!) +Some other dudes at lucasforums... Other: My best time on the racetrack is 1 min 10 secs, try to beat that! And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER! BOT-support: Yes New sounds: Yes New textures: Yes Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought. He wanted to prove the dark side was stronger than the light. He saw only one solution. He invited his Jedi brother, Master Ugnaught. Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful. They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep. When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either. They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff. Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed. Suddenly a great idea popped up in their minds; they should race about it! If you want the rest of the story you've gotta play the map! * Construction * Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag... * Installation * Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base) * Copyright / Permissions * YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README! Uploaded by Onysfx
  3. Version Final

    459 downloads

    So finally... The TARDIS, my vision of the TARDIS, the one to be used in Doctor WHO WWU project by the final Doctor Who. I spent much time just preparing for making this map, developing design etc. This design is currently my best. It's partically based on Lee Sullivan artwork, partically on Matthew Savage concept. Most is made using converted to md3, 3ds max models. I also used some Star Trek Elite Force 2 textures and recently i added several things (brush and md3 models) from both jk2 and ja and from Szico modelpack. Overall, it's a medium size ffa/team map for maximum 16 players. I hope you like it.
  4. Version 1.0

    137 downloads

    TITLE: Sarge Heroes CLASS NAME: SargeHeroe AUTHOR: Zarbomba E-MAIL: N/A WEBSITE: N/A FILENAME: SargeHeroe.pk3 FILESIZE: 13.6 MB DATE RELEASED: 21 March 2016 Type: FFA / Duel Custom Music: Yes Custom Textures: Yes Botroutesupport: No NPCs: Yes (A Rancor) Sarge Heros is a map inspired by the game Sarge Heroe. Like a little toy soldier you run through an appartement with 2 rooms and a floor, and have also to face a rancor! Hope you enjoy it!
  5. Version 1.0

    144 downloads

    This is the mist version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is mist, it's morning the weather is rainy and there's fog named proto. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is from Kotor, Sleheyron City. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
  6. Version 1.0

    293 downloads

    This is the sunset version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is sunset, it's evening and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is KoRn - No One's There. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  7. Version 1.0

    271 downloads

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  8. Version 1.0

    293 downloads

    This is the original version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is original, it's night and the weather is rainy. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Music is Dan Gibson - abstracts in rain. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  9. Version 1.02

    375 downloads

    So i decided to make an alternative version of my tardis interior map. The first one's floorplan looked like a common spaceship floorplan. Now i think it was wrong so i've made a completely diffirent one. Also i added several rooms like swimming pool, library, cafeteria and the heart. However, most rooms are the same. Enjoy!
  10. 402 downloads

    The Platforms CTF. Firstly i wanted to make this as a part of my Tardis map as the space outside the Tardis but later i decided that it can be a nice map itself. The whole concept is based on Star Wars Battlefront 1 map Bespin Platforms, but i was not trying to make a clone of this map, took just an idea. So i've made a medium map. Then I added ships. Then I've found out that this map is completely symmetrical. So i decided that it can be a nice ctf map. Have fun.
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