Single Player
103 files
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Star Wars: Galactic Legacy
By Linken
The Star Wars Galaxy has left a legacy spanning many decades, with more to come. Now, a team of modders made up of former members of the Knights of the Force 2.1 mod have come together to provide the ultimate Star Wars sandbox experience.
Choose your character, create your own stories! Or take a step back through history, and play through moments from the Star Wars films, The Clone Wars, Knights of the Old Republic, and more!
From the characters and worlds spanning the Star Wars Legends continuity to the more recent Star Wars Disney canon, the time has come to craft your own Galactic Legacy!
FEATURES
- A wide selection of characters, ranging across the Skywalker Saga, Knights of the Old Republic, the original Expanded Universe, and Disney's Canon
- 7 Fully playable missions, including the iconic Duel of the Fates with alternate storylines, Revan vs. Malak from Knights of the Old Republic, Operation: Knightfall, and more! With even more to come!
- A fully customizable NPC system, allowing you to customize an NPC's health, appearance, alignment, and behaviors.
- An active and passionate development team
5,729 downloads
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Anniversary Campaign Expansion Mod
By ykas2
About
This is a Single Player mod and it doesn't affect MP. The core idea was to modernize original game without changing anything in its gameplay mechanics or balance. The story was carefully extended, but it's still the same. Hope you like it.
First part of the mod is widescreen UI fix. It removes stretching on widescreen displays for most of menus and in-game HUD. Also, camera placement is some cutscenes was modified.
Some minor menus aren't affected. Also, I couldn't fix sniper aim.
The second part of the mod is content expansion. It includes:
* 6 new cutscenes between missions (2 in Tier-1, 3 in Tier-2, 1 in Tier-3), all are voiced by original actor voices generated with AI voice service (elevenlabs.io).
* dark ending cutscene is slightly modified.
* new mission added in Tier 2. You need to finish all five default missions in tier 2 to play this level. The mission implements some prominent level design ideas from 1990s đ (not that bad though, after I added hints)
Installation
Copy mod files to your game's "Base" folder (for Steam version: steamapps/common/Jedi Academy/GameData/Base)
* modace_gui.pk3 - contains widescreen UI fix and can be used independently with vanilla game
* modace_main.pk3 - requires caexan_gui.pk3 and OpenJK with pull request #1139 (https://github.com/JACoders/OpenJK/pull/1139).
New level needs OpenJK to read and write cvar variables. Old OpenJK releases before pull request #1139 have critical bug, and the game crashes at the beginning of the new mission. So please make sure you use the latest version of OpenJK (May 1, 2023 or later).
Note: the mod overrides some default game files, like MENUS.str. If you have other installed mods also overriding these files, they may interfere each other.
Third Party Credits
* Alien Mercenaries 2.0 by The Unguided (credits: Monsoontide, OlgO & NumberWan, Mat Gaunt, Scerendo, AshuraDX, Hoodz, Zahar, BioWare) (https://jkhub.org/files/file/3939-alien-mercenaries/)
* Coruscant skybox from The Movie Duels (https://jkhub.org/files/file/3860-star-wars-movie-duels/)
* Movie Accurate Gammorean (Jolt - sepulmanz@yahoo.com)
* Bounty Hunter by Noodle (https://jkhub.org/files/file/3982-bounty-hunter/)
* Ceremonial Luke (https://jkhub.org/files/file/3951-ceremonial-luke-skywalker/)
* Omicron's Sith Zabrak 1.0 (https://jkhub.org/files/file/2131-omicrons-sith-zabrak/)
* TwiLek Mercenary (https://jkhub.org/files/file/3158-redja-twilek-mercenary-rework/)
Huge thanks to all content creators.
See detailed information and all readme files in the third_party directory.
License
You can modify my files freely. Sources (maps and scripts) are included in caexan_main.pk3.
You can share the mod with respect to license requirements of included third party mods.
216 downloads
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Jedi Academy: Enhanced
Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using âhead swappingâ, optionally allows you to use AJL's SFX Sabers, and more. Full list of features and changes below.
This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game.
This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. We release when we feel there's big enough of a change or addition. If you are interested in helping with the project, check our forum.
For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JKEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
MAC VERSION COMING SOON
Main coding done by @redsaurus
Features and Commands
All OpenJK features and fixes. RGB Sabers ⢠These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers ⢠SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare ⢠A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable â˘Â If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations ⢠Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters ⢠Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping ⢠Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors ⢠Adds an RGB slider option to all player species. Better Entity Spawning â˘Â The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files ⢠Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement ⢠Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints ⢠(Unused) Playermodels are able to have multiple tints. If you enter ânewPlayerTint 0 <R> <G> <B>â, any shader stages for the player with ârgbGen lightingDiffuseEntity 0â will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power â˘Â This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. First person lightsaber with TrueView ⢠As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar ⢠The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop ⢠Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols ⢠Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed ⢠cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen â˘Â To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list ⢠Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default ⢠sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix ⢠Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes ⢠this helps with widescreen resolutions not cutting off half of the scene. Ingame character and saber menu  â˘Â Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu  â˘Â A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode  ⢠Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
New force powers ⢠Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. Improved jedi_hm ⢠DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber ⢠Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.â New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasmaâs lightsaber pack. Improved effects ⢠also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Included HapSlashâs improved stormtrooper model ⢠because the default one is atrocious. Included Toshiâs Luke model ⢠because of same reason as above Included AshuraDXâs high quality DL-44 model ⢠because it is beautiful Unfinished features, only use if testing:
Unstable and black saber blades ⢠use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style ⢠A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon ⢠Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
Be sure to look in the Optional folder for the features you'd like enabled. If you want all features, move all pk3 files in the Optional folder into the jaenhanced folder. You can pick and choose between them. The list of optional features are in the Features and Commands part of this page.
[[ Windows ]]
If you're on Windows, install the Visual C++ 2015 redistributable
Then put all files in your GameData folder.
âŚÂ   For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy
âŚÂ   For GOG.com this is in C:/GOG Games/Jedi Academy
âŚÂ   For Amazon this is in C:/Amazon Games/Library/Jedi Academy
The jaenhanced folder and all other files like the exe and DLLs should be NEXT TO the base folder, with the exe and DLL files:
-> Jedi Academy
--> GameData
---> base
---> jaenhanced
---> jaenhanced.exe
If you get a "can't find default.cfg" error, you did not install it in the right directory. Read the above again and fix.
You must launch the mod with ja_enhanced.x86.exe - DO NOT launch in the Mods menu in jasp.exe.
If you get a "feature omitted at compile time" error, you did not launch with the jaenhanced.exe, which means you are just launching with the normal game rather than the mod client. You must launch the game with ja_enhanced.x86.exe.
[[ Linux ]]
If youâre using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
You must launch the mod with ja_enhanced.i386 or ja_enhanced.x86_64 on Linux - DO NOT launch in the Mods menu.
[[ macOS ]] - STILL NOT AVAILABLE
If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
JAEnhanced.app on Mac
User files will be saved to /Users/user/Library/Application Support/JAEnhanced on macOS or to /Users/user/Documents/My Games/JAEnhanced on Windows.
Known bugs:
holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints canât be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. Itâs unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
The code and menu files are GPL. The relevant GPL license is included in the "readmesâ folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
Credits
redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models Plasma for the Galaxyâs Edge hilt parts for the saber builder and all of the Star Wars saber hilts DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode macsourceports.com team for the macOS Universal 2 build Daggo for general helpfulness Cerez for the neutral console background Support
Support for this mod will be limited. Please post questions in the subforum on JKHub.
36,276 downloads
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contest winner Kyle's Holiday Afternoon
By MagSul
WINNER of the HOLIDAY MOD CONTEST 2022
This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions.
Â
Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped.
Â
Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with. đ
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73 downloads
- contains cosmetic changes
- jkhub exclusive
- (and 5 more)
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New Beginning SP Mod
By MagSul
Update:
Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know!
About the mod:
Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!)
This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level.
The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy.
If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode!
Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still).
Problems with the .bat?
A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut)
Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning"
Example:
"C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning"
I hope this helps!
4,112 downloads
- star wars related
- contains maps
- (and 3 more)
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Nina Anthology
By zahar
This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place âNina_Anthologyâ folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you donât want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifleâs red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 werenât voiced. I generated voice-over for that chapters using Ivona reader. Itâs not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you donât like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Playerâs customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larryâs NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level. Â
704 downloads
- contains weapons
- star wars related
- (and 2 more)
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Escape: Yavin IV - The Lost Maps
By JKHub
ORIGINAL AUTHOR: DARROW LINDER
Date Created : February 22, 2006
Overview:
---------
Ahhhhh... Â Finally done. Â 35 levels, 150000 brushes, 25000 lines of script,
40000 entities and 3000 hours of blood and sweat. Â EY:4 - The Lost Maps.
Let's get this out of the way first. Â I know the download is big. Â Sorry.
I've made every effort to keep the mod as small as possible. Â There are
20-30 hours of gameplay here, so it will be worth the download, I hope.
If you played my first conversion, Escape: Yavin IV, then hold on to your
hats. Â This is an extension of the first conversion, but includes 25
additional levels, a new story, vehicle levels, space levels, additional
duels and puzzles, and customized interface (including a 'Chapters' menu
that enables you to play any game level), on-the-fly saber upgrades, and
three endings (that's right 'THREE' endings). Â Your choices during the game
decide your fate.
Given the length of the game, I have eased up on the difficultly of the
game a bit (just a bit).
Nuff said.
Installation:
-------------
BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
1. Remove *all* custom pk3s and mods from your base / GameData folder
2. Remove *all* custom pk3s and mods from your base / GameData folder
3. Remove *ALL* custom pk3s and mods from your base / GameData folder
Failure to do so will likely result in the game failing to even start. Â So
please don't ask me why the game won't start if you haven't done this.
To install this map, extract the contents of the ZIP file into the
'GameData' folder of your Jedi Academy install directory. Double-click the
batch file in the GameData folder and you're on your way.
I've been running with the 1.1 patch. Â If you don't have it, play at
your own risk.
Story:
------
Basically, the Sith have dominated the galaxy. Â The good guys (called the
Alliance) are threatened. Â The game will feed you some hints that explain
the reason for the Sith control. Â Of course, you have to come to the
rescue to save the universe from total Sith control (oh, unless you choose
to become a Sith). Â The rest of the story pretty much tells itself.
Please note that if you choose to jump around the levels using the chapters
menu, you will not get the entire story. Â Just keep that in mind. Â It is
recommended you play through in normal game mode before jumping around.
Gameplay:
---------
In all, there are 38 levels (12 cinematic levels and 26 playable levels).
Unlike the traditional game (JKIII), your saber upgrades occur as you
defeat your opponents. Â Each level also offers your a chance to 'trade'
your saber for one encountered up to that point in the game.
Like the cool saber disc your opponent has? Â Defeat him, and take it!
It's that simple.
Issues:
-------
There are two really big issues:
1. level2_saber_shipment always hangs for me when it is *not* loaded as the
  first level in the game.
  ** If this occurs, you can use the Chapters menu to start a new game
   from this point in the game.
2. After some time of playing, the game seems to 'hang' after about 90
  seconds from a save point.  It does not happen in the same level or
  in the same place in the level.  The problem only occurs after playing
  and saving for SEVERAL HOURS continuously (essentially the same game).
  Restarting and loading the saved game does not correct the problem.
  ** If this occurs, you can use the Chapters menu to start a new game
   from where you left off.
3. My hard drive crashed and I lost *everything* associated with this game
  just a couple weeks ago.  Fortunately, I had already posted a V4 Beta, so
  really what you are playing is Beta V4+ here.  Everything pretty much
  works fine, but I lost all of the .map and script files.  So...  If you
  use the Chapters menu to start the ending levels of the game (Chapters 8
  - 11), you'll need to use the cheats to setup your force powers.
  ** Bring up the console then type:
    > helpusobi 1
    > setforceall 3
There's other little detailed things, most of which you probably won't
even notice, so it's not worth mentioning...
Credits:
--------
Without these contributors, this game would not be.
Beta Testers:
=============
Tester #1 ............................ Theos Burgess
Tester #2 ............................ Captain Shuttle
Tester #3 ............................ Mr11
Tester #4 ............................ Chris Jackson
Skins:
======
Aayla Secura ......................... Mars Marshall & Dark_Cuillere
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul 1 ......................... mrdefender
Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
Darth Omega .......................... KAZZZ
Darth Savet .......................... Brejo Savet
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
FemOffee ............................. Mars Marshall
General Grievous ..................... Mars Marshall
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Lizard Reptile ....................... Tps_sithrouge
Mace Windu ........................... Aaron Smith
Maddog JKA ........................... Maddog
Magna Guard .......................... Mars Marshall
Mandalorian Sniper ................... Innocent Hawk
Neo Reborn ........................... Drakkan
Ninja ................................ Tim & Jimesu_Evil & Shady-D &
                    Satanmaster & Playingkarrde
Noghri ............................... RO Agent Smith
Olts Keldor .......................... OLTS /// Lord Vili ****
Pit Droid ............................ Matt-Liell & Scouttrooper
RAB-24 ............................... Chairwalker
Raptor ............................... Thrawn42689 & Graves & LightNinja
Razchrome ............................ Unknown
Rodian ............................... Darth Algar
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Spawn ................................ Stingray
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
Yoda ................................. Darth Dizzy & Team Yoda
Younglings ........................... Mars Marshall
Zabrak Male .......................... Darth Algar
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Grievous Sounds ...................... Kurt Libengood
Voice Acting:
=============
Darth Maul ........................... Mr11
Jedi ................................. Darrow Linder
Jedi Master Nadoo .................... Mr11
Jedi Master Savet .................... Darrow Linder
Jedi Master Secura ................... The Light Side
Jedi Master Windu .................... Mr11
Mirala ............................... The Light Side
Queen Mothma ......................... The Light Side
Rosh Penin ........................... Darrow Linder
Sith Lord ............................ Darrow Linder
Sithress ............................. The Light Side
Saber Models:
=============
Crystal Hilt ......................... {THC}ShovelHead
CyberNinja ........................... Revan Dark
Darth Maul ........................... Unknown
Desann Saber ......................... CHoSeN ONe
Dual Lightstaff Sabers ............... Red Sith
Eclipse Saber ........................ +POO+Sigma
Imales ............................... IMALES (Damir Berkovic)
Light Disc ........................... Wolrajh/Xantcha
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Reborn Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Star Wars Classic Sabers ............. Revan Dark
TS Custom Sabers ..................... Trauma Sensei
X-Saber .............................. Jon HillÂ
Textures:
=========
Custom Textures 1 .................... BerneyBoy
Custom Textures 2 .................... Shaithis
Water and Ripples .................... Sith J Cull (Arevas)
Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Vehicles:
=========
Duality .............................. Manquesa, RaSiN_HeCk
Sith Speeder ......................... Duncan_10158 & Monsoontide
Speeder Bike ......................... Duncan_10158 & Monsoontide
STAP ................................. Duncan_10158
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewyâ¤/Uber Nooberâ¤
Maps:
=====
duel_valley (modified and extended) .. Raven
(all other maps were done by me)
608 downloads
- complete overhaul
- contains maps
- (and 5 more)
-
Escape: Yavin IV
By JKHub
ORIGINAL AUTHOR: DARROW LINDER
This is a new single player mission for Jedi Academy. It utilizes models, skins,
and saber models that I found interested from the jk3files.com over the past
year or so. The bits posted by other authors have been stripped down to their
bare minimum, to keep the size of this mod down as much as possible.
Some highlights:
- New and different opponents / challenges in each level of the game
- Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
- Custom missions with helper NPC's
- Custom menus including saber descriptions
- Custom saber models
- Custom saber abilities
- Custom sounds and sound effects
- Custom music
- Custom visual effects
- Custom weapon effects
- Custom skins
- Custom cinematics (almost an hours worth throughout the game)
- Custom HUD
- Custom objectives (43 in all)
- Secret areas included in nearly all the maps
- Powerful sabers and force abilities from the beginning
- Several opportunities to upgrade / replace your sabers
- Over 20 new opponents with varying levels of difficulty
- Approximately 10-14 hours of challenging game play
A walkthrough is provided in GameData/escape when you install the mod.
This mod is hard -- much more difficult than JA -- but very playable. So if
you pick this up, expect something more challenging than what you're used to.
Installation:
-------------
To install this map, extract the contents of the ZIP file into the 'GameData'
folder of your Jedi Academy install directory. Double-click the batch file in
the GameData folder and you're on your way.
************************************************
PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
************************************************
To un-install, simply remove the 'escape' folder and the .bat file from your
GameData folder in your JA install directory.
Story:
------
This starts out pretty much where Jedi Academy left off. It assumes you chose
'the dark side', stole the scepter, and went on your way of domination. Because
of your dark ways, what was left of the imperial and rebel forces were destroyed
by bands of cultists and other dark jedi.
A powerful Sith gathered followers (called loyalists) and made a deal with you.
Hand over the scepter, or die. Your life was spared, but the scepter is now in
the hands of the Sith. He threw you in prison cell buried in the rugged mountains
on the planet moon of Yavin to rot. Your force powers faded as the sith
dominated planet after planet. You home is the last to be overthrown.
In a deperate attempt to contact you, the queen from your home planet used her
telepathic ability to send you a message. Your force powers have faded to the
point where you can't receive the distress call.
After years of meditation, you realize the error in your ways and wish to seek
revenge on the Sith. An accident gives you a chance to escape. And this is
where story begins...
Gameplay:
---------
In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
levels that give you a chance to upgrade sabers). Each of the levels have
anywhere from 3-8 objectives that must be fullfilled before proceeding. To
estimate the length of the mod, from start to finish is probably somewhere
between 10 and 14 hours. This entire mod is one very long mission broken up
into 13 maps. The opponents get progressively more difficult (although your
force powers and your opportunity for saber upgrades keeps the playing field
somewhat fair) throughout the game.
One hint: keep a close eye on your cursor for things to push or break -- it
is sometimes required to continue on with the level. You may want to turn on
force hint in your config (cg_crosshairForceHint) if you can't work things out.
Enough said -- you can figure out the rest.
GAMEPLAY:
Issues:
-------
There really aren't too many issues. I found a few bugs with JA itself. The
noticable issues include:
- JA crashes during simultaneous thermal detonator and saber throw effects
- Saber properties sometimes ignored on restart of JA and loading saved game
- JA leaks memory (I watched it). These maps are very large, and playing across
several of the levels (like most of them) for an extended perior of time will
lead to a decreased frame rate. Restarting JA corrects the problem.
- Some of the cut scenes and cinematics are a little unstable. Some of the
sound cuts out part way through and sometimes the NPC don't go to their
specified navgoals. I don't know, maybe my problem, but they work sometimes,
sometimes not.
- There are a couple of brushes with issues. One causes a HoM effect (tiny
little sliver of a brush in a massive area -- but you have to walk over
it). A few brushes have some vertex problems, so there are gaps. I didn't
bother to go back and fix them -- they are hardly noticeable and don't
impact gameplay. There's close to 85000 brushes in this entire game and
probably less that 10 with noticable issues.
That's about all worth noting.
Credits:
--------
The following lists the skins, saber models, mods, etc. that were all put
together to create this mod:
Skins:
======
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul ........................... mrdefender
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Maddog JKA ........................... Maddog
Neo Reborn ........................... Drakkan
Razchrome ............................ Unknown
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Saber Models:
=============
Light Disc ........................... Wolrajh/Xantcha
Eclipse Saber ........................ +POO+Sigma
Dual Lightstaff Sabers ............... Red Sith
X-Saber .............................. Jon Hill
Desann Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Reborn Saber ......................... CHoSeN ONe
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Imales ............................... IMALES (Damir Berkovic)
Darth Maul ........................... Unknown
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy²/Uber Noober²
Maps:
=====
duel_valley (modified and extended) .. Raven
t3_rift_sample (excerpts only) ....... Raven
t2_rancor_sample (exceprts only) ..... Raven
416 downloads
- complete overhaul
- contains weapons
- (and 5 more)
0 comments
Submitted
-
 THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)
By JKHub
**Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
**To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
Â
Â
*******************
 OVERVIEW
*******************
 A new years gift for all the Kotf fans. in the new year, you will get to play The ForceÂ
 Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
 Knights of the force mod installed in your PC.
 This mod is made by the effects and methods you never saw in Jedi Academy before. Alot Â
 of the scenes will suprise you. this is the result of 2,5 months of work. this mod isÂ
 done by  adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
 reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
 level is adopted into Kotf. I am not planning on making other Force Unleashed levels.Â
 First level's scenario is extended for a more gripping  and enjoyable gameplay. There
 are extra levels and missions. Game starts with the sliding text of the force unleashed.
 You control Darth Vader and your mission is to find and eleminate the Jedi hiding
 amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
 think, move and control the force like Darth Vader would.
 Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
 when they see you, they come close and shoot. they aren't target dummies like theÂ
 stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
 makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
 Play in different views and increase the fun. I recommend "Darklord" angle to make youÂ
 feel like Darth Vader Himself.
 Furthermore there are lots of suprises in the scenerio. You move according to the data
 coming from your radio and datapad. Press the "M" button to see your missions. You will
 hear Darth Vader's breathing just like in the original game. You can ride 3 vehiclesÂ
 with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
 the woods and last you can ride an AT-ST and command your troops. This mod's weapon
 effects are enchanted with "Ultimate Weapons mod". Especially check out the thermalÂ
 detonator's effect in the combat. But you need a good video card and a CPU or you might
 have to play with low FPS.
 Force Powers are even more enjoyable now. you can force grip and push wookiees into
 the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
 you blow up a ship during a dogfight. i tried my best for the most realistic combatÂ
 possible. there are lasers coming from everywhere. Don't let your guard down, even aÂ
 moment of distraction might cost you your life. new soldiers fills their brothers' places
 and the map never gets empty. so when you play the whole map you never get alone.
 To make it harder and realistic, i removed the quicksave option. There are checkpoints
 after certain places and obstacles. you don't have to start all over after you die.Â
 you just start from the last checkpoint.Â
 I made the stormtrooper voices (English) with my friends. The accent's not perfect but
 the sounds coming from the radio and the game's own sounds do the job đ futermore you
 will hear Vaders original lines. All the lines will also be subtitled in english
 Have fun and a happy new year.
**************************************
 SOME TIPS BEFORE YOU START PLAYING
**************************************
 First of all dont let your guard down.Becouse the wookiee army is made of soldiersÂ
 with excelent aim. they dont stand idle when they see you, they come close and shoot.
 they aren't target dummies like the stormtroopers in jedi knight academy. SometimesÂ
 they even dodge the light saber. This makes the game all the more realistic and enjoyable.
 Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
 When you are in combat you dont have the time to look at the health bar and especially
 while using "Force Grip" you leave yourself defenceless and a single lucky shot can
 get you killed. If you don't use "Force Heal" often and move around rapidly you die
 in a short time. Don't stand idle, deflect the laser with your lightsaber and don'tÂ
 do useless moves. When you miss a Wookiee soldier there is a %70 chance that you willÂ
 be hit. If a wookie keeps dodging your saber, movearound him using combos.
 Note: To move faster hold "shift" button down.
 It's not an easy level. You need to bring your A game. You need to use both your saber
 and force powers cunningly. my advice to you would be to assign 2,3,4 buttonsÂ
 above q,w,e for "force push", "force grip" and "force heal". This way you can easylyÂ
 heal yourself and lash the wookiees aroundwith your powers. when you "force push" aÂ
 wookiee right after a "force grip" before he falls down, you will see him fly for meters.
*******************
 INSTALLATION
*******************
 NOTE: STAR WARSŽ JEDI KNIGHTŽ: JEDI ACADEMY⢠AND KNIGHTS OF THE FORCE MOD
  MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
 Run tfusetup.exe
**********************************************************************************
 CREDITS
**********************************************************************************
Original map  : James Culley (Sith-J-Cull) 2005
UltimateWeapons: Kahn D'halaine
365 downloads
-
Doublecross on Nar Shaddaa
By Ramikad
A recreation of the first level of Dark Forces 2 I did many years ago. Found it a few weeks ago, and when I tried it again I found it quite enjoyable and fast-paced, so I decided to share it. I made the NPCs more dynamic overall to make them actual threats, and not just fixed targets.
To install, unpack the folder DCONS and dcons.bat into your GameData folder, and launch dcons.bat. To uninstall, remove the folder DCONS and dcons.bat from the GameData folder.
307 downloads
-
The Dark Alliance II: Vengeance of the Sith
By JKHub
Author: Steven Brown (Blaster)
Date Of Release: August 2004
Description:
This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you  play 'The Dark Alliance' to have the ultimate experience.Â
You can get them from the following websites:
The Mainframe
The Dark Alliance
I hope you enjoy the final part of the Dark Alliance Trilogy just as much as IÂ did making it. - Blaster
Story:
After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
Additional Credits:
I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
STAFF EDIT: We pulled the credits from the strings file. Credits are below.
Vengeance of the Sith - Steven Brown (Blaster)
Darth Vader MOD - Michael Frost
Stealth Jedi Gear for Kyle - HapSlash
Darth Maul Model - Adam "Cheshire" Lee
Red Darth Maul Skin - Kurtis "Kman" Smith
Reborn Ghost - Seraph
Darth Cinerate (Vader Clones) Skin - Magnetixxx
Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
Darth Malak Model - ksk h2o
Han Solo Player Model - Major Clod
Mara Jade Player Model & Saber Hilt - Edward Peretti
Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
Sith Speeder - Monsoontide
Quake 3 Jump Pad Model - Evil Lair
Quake 3 Judge Model - Ewooz
Sith Statue Skin - Zahriel Omega
Classic Dark Kyle - JRA Wolf
Sith Stormtrooper Skin - Jason (Fooky)
Episode II Saber Blades - The RattleSnake
Alaris Jedi Academy Hilt Pack - Alaris
Clone Jar Map Object - Zymotico
Battle-Droid Rifle and DL-44 - Dan Kapphahn
Cinematic Saber and Weapons SFX - Patrick
Prequel Saber Sound FX (Final) - Aryyn
Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
"Hud is really there" HUD/MOD - McCleod
Vengeance of the Sith Menus - Zanatio
Installation Information & Playing Notes:
Make sure you have the latest patch for the game!
Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into theÂ
JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
Once installed I recommend seeing how the game will be easier using either the staff or dualÂ
lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saberÂ
and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
When selecting the single saber style please note that the style you decide to choose will be
the only fighting style you will use throughout the whole level!
<<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDEDÂ
FOR THE CUTSCENE DIALOGUE!!!>>>
Construction Information:
Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options'Â menu.Â
You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
  Â
When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
This MOD was tested on the following PC specifications:
AMD Athlon XP 2400 Processor
1GB DDR RAM
ATI Radeon 9800 Pro Graphics Card
Windows XP Home Edition
 Â
License Agreement:
* I admit that *Â
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
  Software, and does not work with any demo or OEM versions
  of the Software. Â
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,Â
  illicit, defamatory, libelous, or objectionable material
  (as may be determined by LEC in its sole discretion), or
  any material that infringes any trademarks, copyrights,
  protected works, publicity, proprietary, or other rights
  of any third party or of LEC. Â
4. My Level does not include any LEC sound effects or music files orÂ
  portions thereof.
5. My Level identifies in every description file, on-
  line description, read-me, and in comments in the New
  Level code: (a) the name, address, and e-mail address of
  the level's creators, and (b) the following disclaimer:
  "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
  LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C)Â
  LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
  any other product for which any charge is made (other than
  incidental charges for time spent on-line), but rather
  must be distributed free of charge.Â
7. By distributing or permitting the distribution of any New
  Levels, all creators or owners of any trademark,Â
  copyright, or other right, title or interest therein grant
  to LEC an irrevocable, perpetual, royalty-free, sub-
  licensable right to distribute the New Level by any means
  (whether now known or hereafter invented), and to create
  and distribute by any means (whether now known or here-
  after invented) derivative works thereof, and to charge
  for the distribution of such New Level or such derivative
  work, with no obligation to account to any creators or
  owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author). Â
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENTÂ
COMPANY. Â ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. Â You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this fileÂ
intact, with NO charge (other than incidental charges for time spent on-line).
Â
607 downloads
- contains weapons
- contains maps
- (and 2 more)
-
Single player missions expansion
By zahar
Over a time mod makers created some really great levels for JKA. But loading them through bat file or console always seemed to me as big immersion breaker. So I created a version of some cool SP maps that is integrated in the game's mission selection screen. I also added some little story info for menu, and recorded some additional voicover with Ivona reader. Currently only two mission are added, "Crash on Tatooine" by Mercenary, and "Operation: Spaceport" by Michael May. Maps were used with permission from their respective authors. I thank them for their awesome work. The maps were added smoothly into the original game and are selectable on the second mission screen (between Hoth and Vjun). It seemed to be logical, because in the original maps, the force power levels of the players was set to be somewhere around 2. I modified the maps so now your force powers aren't set to specific value when you play the map. You just get the one force power raise that you've chosen at the beginning of the map, just like in the basic JKA SP missions. To see full credits and changes read "ReadMe" file within the archive.1,906 downloads
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Beta Ingame Customization and Cheat menu
By zahar
This is a beta version of my attempt to create KotOR style cheat and customization menu for Jedi Academy. Unfortunately, I have no time to finish it at the moment. Not all options I wanted are currently added, but you might get the idea. I used "Ingame Character and Saber Menus" by Circa in this mod. Force hex textures were changed. So the way they apear in force menu before mission is changed too. In order to see what options are available in this mod, just look at the screenshots. To open this menu in the game, just press "Esc". Feel free to use my menus for your own mods if you want.1,078 downloads
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Star Wars: The Jedi Abides
By The Royal We
NEW SHIT HAS COME TO LIGHT!
After a couple of years striving secretly Iâm able to present youâŚ
Â
The Jedi Abides:Â A Big Lebowski mod for Jedi Academy.
Â
Here you impersonate Jaden Lebowski âThe Dude â, the counterpart of our favorite junkie bon vivant Jeffrey Lebowski from our galaxy far, far away. He is the man for his time and place, and is now on his way to the Jedi Academy.
Many elements from the movie â and little surprises as well â were added to the playthrough. The Dude is not only visually a playable character, but also his dialogues were modified to pave the way for the new journey. As a result, it is possible to play the mod from beginning to end without the original narrative losing any sense.
Well, actually⌠when I said all the dialogues, I meant all of them except for the dark side ending â for now. Given the whole COVID-19 and lockdown circumstances, I decided to release the mod before finishing this part. This way, the fans of Big Lebowski and Star Wars around the world can have one more option of entertainment, being able to soothe the soul in the present quarantine times.
Speaking of which, since I have no intention of making any profit from this mod, in case anybody miraculously happens to find a suitcase carrying a million dollars and considers supporting this project, I would rather have it donated to the NO KID HUNGRY â a NGO created by Jeff Bridges, the Dude himself, who is now making efforts to support children in need during the coronavirus crisis. In times like these, any amount of money is urgent and welcome.
Here is the website:
https://www.nokidhungry.org/
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And thatâs all! I appreciate your attention and wish you a good time with the mod.
Far f. out!
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IMPORTANT
- This mod is meant to be played on Single Player only.
- Jedi Academy must be patched to version 1.01 to work. I guess.
- Some bugs may occur if the player dies in Hoth levels. I couldnât fix it. Sorry.
- The models were originally made by DT85 and Aaron Smith. Should anybody feel like developing a model of a more detailed Dude, just contact me and Iâll include the work with all the credits.
- To have subtitles on for all dialogue, open the console (SHIFT + ~) and type â/g_subtitles 1â.
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HOW TO INSTALL
- The beauty of it is in its simplicity. Just move the PK3 file into the âbaseâ folder of your game directory.
- In the character selection menu, choose the Dude. Otherwise you might end up finding a stranger in the alps⌠which is not good, man.
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The Jedi Abides - Intro:
The Jedi Abides -Â First Mission (Yavin IV):
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235 downloads
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Epic Challenge Mod IV : The Death Sower
By RJA
It's finally happening ! The Last Epic Challenge Mod is here !
THE PLOT:
The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him.
Travel around old sith temples, jungle islands, spaceports, dark caverns and other places...
12 DIFFENTES ENDINGS :
The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close...
You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself !
Feel free to share your experience in the Epic Challenge Mod forum section !
Nooowwwwwwww... TEASER
You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat
Make you have the 1.01 patch installed,
AND EAX SOUND ACTIVATED.
If not, you will not hear anything during the cutscenes !
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External Content Used / Credits:Â
SKINS I USED FOR MY NPCS:
Inpsyte - ModSect Evil Skin Pack
Eric Landreneau - Royal Guard, in this one you'll fight him.
JC Jedi - Unable to find the author, if he could contact me...
Lervish - Nexu and Reek
Luckxzs - Rancors
Slice, Dice and Mince - Melee Mod
es0 - Old Jedi Outcast Maul Model
Tobe_One - Ifrit Skins
Spanki - Jedi and Sith Pack
Omega1 - Classic Jedi Project and Classic Journeyman
GPChannel - Kyle Katarn Reskin Customization
TEXTURES:
Raven Software - JK2 textures.
Sith J-Cull - Lava Texture from SJC Map Pack.
Trent_Easton - Interceptor Planken Texture
Onobi Foondu - Valley Of The Kings Textures
HILTS :
The New Order - Ultimate Hilt Pack
Plasma - Lightsaber Hilt Collection
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CODE AND WEAPONS :
Asgarath83
MUSICS:
All credited in the End Credits...
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And thanks to wife and best friend for the help and voices !
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647 downloads
- contains skins or models
- contains maps
- (and 2 more)
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Mission To Bespin
By Xamxaram
About this file
For some years I tend to build some maps for Jedi Academy, but have never finished a project really ? But not this time. Therefore I present to you: Mission to Bespin
Mission to Bespin is a singleplayer map and part of a little project of mine to "improve" the main game, by addressing It's main shortcomings (too short, Cult is not really fleshed out).
Thererfore Mission To Bespin is a kind of Tier 1 Mission (Forcepowers Level 1), where you explore an old mainetance depot in the skies of Bespin.
Content: One map
Supported Language: Only English
Custom NPCs: Yes (even one new Skinset)
Specials: Enemies with stun buttons (how I missed this JK:Outcast Weapon)
Readables: Yes (though I am not an native English speaker I tried my best)
Installation:
1. Unpack the Archiv (Mission_to_Bespin.zip)
2. Copy the Mission_to_Bespin.bat and the Mission_to_Bespin folder to your "LucasArts/Gamedata" folder
3. Execute the Mission_to_Bespin.bat and the game should start. Simply start your mission by "New game" in the main menu (no console needed)
Special Thanks:
Thanks to all the modding community and all your great missions and tutorials. You kept my motivated to share this little project of mine.
Thanks to the Dark Forces team (I took one of their textures and one model I guess and I loved this mod)
I had no Beta testers. Hence: Please report any bugs you stumble across, so I can update the file. Also any feedback is welcomed.
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655 downloads
- contains maps
- contains skins or models
- (and 2 more)
0 comments
Updated
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The Mandalorian Academy _beta
By nathan S
based on The Mandalorian Disney+
all jedi npc replaced with Mandalorians
all jedi sabers have been replaced with swords
all force ability's have been replaced with Mandalorian tech
unfinished still in bade, need feedback
http://www.mediafire.com/file/581zabjsy2u06fw/TheMandalorianAcademy_beta.zip/file
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459 downloads
0 comments
Updated
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Sith Vessel
By JKnewGuy
Thank you for downloading Sith Vessel!
This abandoned Sith training vessel provides you
with a training room that can load different opponents.
Activate the thrones to spawn enemy groups.
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Ship areas:
-Engine/Storage room
-Hangar
-Duel room
-Private quarters
-Ventillation shaft
-Observation towers
-Cockpit
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Multiplayer version is in the making.
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-- Installation --
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1) Extract the floder
2) Copy the jkNG_sith_vessel_sp.pk3 in GameData\base directory
3) Type map sith_vessel_sp into the console.
4) Play!
952 downloads
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DF Robotics Facility remake
By jereth
Dark Forces Robotics Facility - Remade for Jedi Academy
Release date March 2019
Author jereth
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How to install
Unzip the contents of DF_Robotics.zip into your GameData directory.
Run Jedi Academy, single player mode.
Go into Setup, click on "Mods", and select DF_Robotics
Type "map robotics" into the console (shift + ~ to open console)
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About
This is my first complete mod for the Jedi Outcast / Jedi Academy games. It has given me an opportunity to learn how to create JA maps with GtkRadiant, write scripts, make shaders.
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The textures are mostly crude imports directly from Dark Forces and are therefore low-res and not very nice looking. Map brushwork is mostly low in detail and I have not put a huge amount of effort into lighting. The aim was to create a complete, playable level on a small time budget. I hope that people still find it enjoyable and nostalgic.
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Credits
Thank you to the makers of the DFMOD for the switch textures... and for the inspiration.
342 downloads
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contest winner Rosh is He-Man
By Futuza
A quick dirty 30 minute job of an April Fool's joke, in which He-Man from Master's of the Universe takes up the role of Rosh Penin. Includes some new voice lines for singeplayer, a terrible skin, icons, and a set of voice sounds carefully selected from the Cartoon and cut for your lolz, and other miscellaneous jokes thrown in. Replaces Rosh entirely, though not every line of dialogue has yet been converted to He-Man appropriate phrases. Some semblance of the JKA singleplayer story has been attempted. Remember, "I HAVE THE POWER!" For more information about He-Man, please visit: https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe
56 downloads
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Classic Jedi Project (CJP) Replacements
By Omega1
https://www.youtube.com/watch?v=PlS56OjnVPs
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Mod Name: Classic Jedi Project Replacements
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Author: Omega1
Models and Textures: Toshi, DT85, Plasma, Omega
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Description:
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I have always been irritated with the changes made to the Jedi look (as well as overall concept) that was introduced with the prequels (from the shorter and
fancier robes, to lack of Lightsaber D-rings), so consider this a return to formula, returning the look of the Jedi to that of what we saw from
Obi-Wan (Old Ben) Kenobi and the redeemed older Anakin Skywalker. Just like the Original Trilogy concept of the Jedi appearance I used traditional Samurai and
medieval Knight robes as a basis.
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Replacements: Luke, Kyle, Jedi, Jedi 2, Jedi Master and Jedi Trainer.
Team Skins: Yes
LODs: No
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Known Bugs:
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- Slight clipping in certain animations due to the way the JKA skeleton is setup.
- No model caps.
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Installation:
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Copy the contents of the zip file over to your "Jedi Academy\GameData\base" Folder.
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IMPORTANT NOTE:
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Vanilla JKA can be very edgy when using model replacements, the most common problem being "Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in SV_Spawn Server". To fix this I suggest you download and install OpenJK which can be found here: https://github.com/JACoders/OpenJK
This is basically an unofficial patch for JKA, and I highly recommend it!
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If you like my mods and want to see more content, please support me on Patreon: https://www.patreon.com/omegastarvg
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2,551 downloads
- Star Wars Related
- Contains Skins or Models
- (and 2 more)
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Animations Menu for SP 1.1 (Beta)
By Noodle
UPDATE TIME:
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- New options and animations have been added to the menu. However, this new update will replace your _humanoid.gla file, so don't use this if you don't want your animations to be replaced! The .zip file will still include the original version of this mod if you prefer it that way.
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What's this?
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It's a small menu that allows you to play animations on yourself and another NPC in Singleplayer.
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How do I install it?
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Put the file zzzAnimMenu_2.0.pk3 on your base folder. This file will not work if you have other animation/menu mods (unless you edit it on your own to make everything compatible).
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How do I make this work?
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First of all, you must enable cheats on your game.
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Then, to activate the menu you should bind it to any key like this:
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bind j "uimenu emotemenu"
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Press J (or any key really) and the menu should pop.
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How do I make it work on an NPC?
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You must spawn an NPC with the targetname npc1. How? Like this
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npc spawn reborn npc1
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After you've done that the NPC will spawn and all the commands on the NPC1 Animations menu should work.
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You can also apply this to any NPC with a proper targetname if you know the script path to each animation. For example, by typing "runscript npc2 animations/a1" you'll make an NPC with a targetname "npc" use the animation that the script a1 triggers.
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Can I bind the animations to a key?
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Yes you can. Each animation is linked to a script so the way to make it work would be by binding the key to a runscript command, like:
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bind F5 runscript animations/a1
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Then press F5 and it should play an animation.
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Can I?
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If there's anything you want to do with this file, go ahead and do it. Don't bother giving me credit for anything because I don't give a shit about that kind of stuff:
888 downloads
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Prison Escape
By JKnewGuy
This map has been created to refresh my GTKRadiant knowledge but it turned out to be fun, so I've decided to share it. It has about 10 minutes long depending on how good you are or how much you cheat.
You can play on any force levels it doesn't break the flow of the map. Only base content was used. Tried to make it look like Outcast.
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Also there are no cutscenes so...
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Briefing:
You have been captured by the imperials. To break out from the prison you must disable the security force fields by turning off the main generator. Then you must find a Tie-Fighter to escape.
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I hope you will have fun!
1,112 downloads
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Bayon
By Ramikad
A recreation of the Bayon, a massive temple constructed in Cambodia by order of the Khmer King-God Jayavarman VII during the XIII century.
The map only works in SP mode. Although it is technically playable in MP mode as well, it has a lot of issues, mainly shaders and sounds, therefore it's not supported. Finding all the crystals around the temple (3 in total) will unlock a secret area.
The map has a quite low luminosity, so you'll want to adjust the gamma in the Settings menu. There may be minor oversights, mostly technical ones, but I couldn't find any.
To install, unpack the files in your GameData folder. To uninstall, remove Bayon.bat and the Bayon folder from your GameData folder.
133 downloads
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A Plot Is Brewing In The Outer Rim
By IrocJeff
A single player project for Jedi Academy set after the Battle of Yavin and before the Battle of Hoth. You take on the role of a Rebel agent sent to the Bajic Sector to explore an unknown outpost that has the top brass at the Rebellion interested.
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*It is up to you, the player, to seek out the blank, "black textured" computer terminals to learn about what is going on here. Through this information you will be able to piece together the story. It is also up to you to take the time and look around to try and get an idea on what is going on.
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Please read the README included.
1,131 downloads