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Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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New year, new contest. Create a map for Jedi Academy or Jedi Outcast as part of this mod contest we are hosting. Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎

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If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

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  • New to Jedi Knight?

    Everyone has to be the new guy at some point. If you're new to the series or one of the aspects of the game like modding or playing multiplayer, you're not alone. One thing that these games struggle with is the steep entry point and learning curve. Luckily, we have a community that would love to help you out. Check out these links to get started! 

    Getting Started   Recommended mods    Learn to mod    No servers in the server list?

    Characters from the Jedi Knight series
  • Our picks

    • New year, new contest
      We haven't had a contest since the 20th anniversary event, but here we are with a contest focused on just duel/tffa maps. This idea was originally from someone in the community @banhammer and I agreed to host it for them. What makes a duel map? The requirements for a duel map are more than just the .arena file. Duel mode (and Power Duel) are typically small maps with minimal obstacles or paths from spawn to action. The reason TFFA can be looped into this as well is the way that TFFA is played is similar to duel, where typically 2v2, 3v3, or 4v4 has the action limited to one dueling area. For example when TFFA is played on FFA3 (Tatooine City), everyone spawns and immediately makes their way to the main area in front of the giant door across from the brown ship. The best duel and TFFA maps typically have spawns that are far enough away from the action area but not far enough that it takes forever to get to it. TFFA maps are typically bigger than Duel maps, however there is a sweet spot to being able to cater to both modes and how they are typically played. If you have no experience playing duel or TFFA in multiplayer with real players, don't hesitate to ask questions in the comments below, or don't be afraid to jump into a server and ask to be shown how it works.
      • 0 replies
    • Coruscant Mega Map (WIP)
      Well, you all have been asking for it. "Why don't you make Coruscant?" "Make Coruscant" "Where is Coruscant!????"

      Originally, I did not want to make Coruscant, but this summer I got to experience living in NYC for the first time and out of all of the other cities I've lived in, this place absolutely broke me. In post cards and movies, you see the glistening lights of the skyline and times square, and the city inflates itself as being a world capital. But everything in NYC is fundamentally broken, healthcare, the subways, something as simple as seeing a dentist becomes a Kafkaesque nightmare. While walking over a bridge from the Bronx into Manhattan, it hit me, What would Coruscant actually be like? A NYC on steroids with even more problems! How would a planet scale ecumenopolis break you?

      So for the past few months I've been conceptualizing a map that takes up a good chunk of the entire GTK Radiant grid. What would it be like to stand on the surface of Coruscant, where its a long way up, and a long way down? How about a map so large you have to take a literal train to go from one end to the other (or you could just walk which will take up a good chunk of time and might be just a little dangerous since OSHA doesn't exist in the Star Wars Universe and most platforms don't even have guard rails. I've been drawing inspiration from games like NaissanceE where you explore a horrifying megalophobia inducing city that was clearly not built for humans. When I look at Coruscant with its lack of outdoor parks and green spaces (even the touristy Senate District has no parks, just concrete and durasteel) and a planet sized city with thousands of levels below and above, I see potential to make something fascinating. 

      The images above are the mostly the (unfinished) skybox, I now need to rework the rest of the playable map area to blend with it, This map will most likely take a long time to complete with the scale so I am enlisting some help as this will be a community effort. 

      Proposed features I want to include:

      * A Metro Rail that crosses from one end to the other: That Coruscant episode of the Mandalorian was my absolute favorite.

      * NPC civilians: I do not want this place feeling like an eerie liminal space when played solo. (Yes, I'm addicted to hour long video essays about these lol) 

      * Four distinct neighborhoods: Vibrant neighborhoods with numerous clubs and places to explore. (This can't be all doom and gloom.) 

      *Physicalized 3D flying speeders and large transports: That 2D air traffic I made in Valora was cute, now it's time to take it up a notch. 

      * A deep canyon where the jet blast from said low flying speeder can push you off and then you can experience the horror of falling to your death. (for a good while before you hit the kill trigger)

      As the residents of Coruscant would say.

       
      • 6 replies
    • [WIP] Ragdoll Physics
      Hi

      Just wanted to share a little something I've been working on - adding ragdoll physics to Jedi Academy's single player.

      Still pretty rough, it's a big pain, not gonna lie, but I'm excited about how it's shaping up.

      You can tell how much of a pain it is watching the progress in a few clips, from the very first basic test to where it stands today.

      First test:

       

      Starting to get bones to actually move:

       

      Kinda starting to work?:

       

      Current state, still very rough:

       
      • 7 replies
    • Post in STAR WARS: Movie Duels (Remaster of Movie Duels II)
      Tales of the Galaxy: Legend of Revan

      Taris Cantina/Dueling Arena mission map is in progress by mjt,SomaZ,Cornelius,GP
    • Post in Mino's Maps and Models
      Finally learned how to properly UV unwrap with the help of @Noodle so I've started creating some custom assets for some maps, thought I'd try with food items first so I present 'Sushi' 😄

       

       

      Sushi


       

      https://www.dropbox.com/scl/fi/cov2fceprechvfunvhch9/zzSushi.pk3?rlkey=5vvbpaej196aock6vco1k27c1&st=pgdakx2d&dl=0
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