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  1. Version 1.01


    One ofthe first kitbashes I did and included in Movie Battles II. Now I thought it is time to share it with a wider audience. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Please, make sure you credit the aforementioned authors before sharing this .pk3 file based on your preference. Asking for permission is encouraged but not necessary for a simple upload unless you are about to use this model in another project/mod of Jedi Academy you distribute and work on.
  2. Version 1.0


    CREATED BY Merrick www.merrick-studios.tk ------------------------- The contents of this .zip file should include the following files:- Carrack.pk3 Carrackguide.pdf Readme.txt Screenshots Folder Virquin Promo Screenshots ----------------------------- Quick Info ----------------------------- The actual map file is 21,003 brushes big The map features new sounds, textures, music, and vehicles The final compile time was around 22 Hours The Build time was about 2 months ----------------------------- Installation Instructions ----------------------------- Open your base folder in the Jedi Knight: Jedi Academy Directory Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base Then drag and drop both the .pk3 files into the base folder If you cannot follow these simple instructions successfully, I strongly suggest you disconnect your computer from the Internet before you harm somebody. ------------------------------- Software and Hardware ------------------------------- Hardware of Compile Machine - 1.7 Ghz AMD Athlon XP Processor 512MB SDRAM nVIDIA FX5200 128 AGP Graphics Card Software Used - GTK Radiant v 1.4.0 Adobe Photoshop CS Adobe Image Ready CS Acrobat 7.0 EasyGen Terrain Generator Windows Media Player Sound Recorder ---------------------------- Credits (will do fine) ---------------------------- Merrick • Mapping, Texture Creation and Modification, Shaders His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester Helios • Sound Archivist [WP]Maniac • Music Archivist Daron Kel • Digital Artist Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix Berle • Technical Assistant, Beta Tester Simmo • Shader Assistant Hyrax • Creative Assistant, Beta Tester BabySpinach • Shader Assistance (map-center forums) Darth G - Tech Assistance (map-center forums) Zertz • Beta Tester Welli Ton - Beta Tester Alamy Canew • Beta Tester Torvan Raiker - Beta Tester Enzo Aquarius •Beta Tester Magus Vosh • Beta Tester Savage (erp) • Input Germoc Badron (erp) • Input, Official Sound Stealer Watcher (erp) • Input Sam Bickley • Input Set Harth (rpg-world) • Input Jack D (erp) • Input Ryuu Hi (erp) • Input Helios (erp) • Input Arron Dominion (erp) • Input Iris Kalamyr (erp) • Input Gmoney (erp) - Input Arron Wesson (erp) • Input Travis North (erp) • Input Zac Doeza (erp) • Input His Canon•ness Scooter (erp) • Input Black Peter Sortengard (erp) • Input, legal advisor: p Millen Rouge (erp) • Input Talon (erp) • Input Jay Ledford (erp) • Input Janet Flare (rpg-world) • Input Blamj (rpg-world) • Input Gojna (rpg-world) • Input Jack Keller (rpg-world) • Input (you will find more information about the carrack in the Carrackguide.pdf file)
  3. Tompa9

    Bultar Swan

    Version V2.0


    DESCRIPTION V2.0 Second update of the model of Bultar Swan from AOTC. Huge thanks to Oliver Palatinus who modelled new head mesh and to my friend Grimbord who did texture work. INSTALLATION: Put zz_zbultarswan.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn bultar npc spawn bultar_robed
  4. Version (1.20)


    The original Ladder level by JediNight that was made for Jedi Outcast. I take no credit for any of this idea, map, or scripts. I merely included the necessary textures and files needed from Jedi Outcast to make it compatible with JA. The original author could not be contacted in any way, as he never included his email in anything he released. I felt this needed to be uploaded to this site and made compatible with JA. The Ladder level is a Single Player map that features a "wave" system. After killing the first enemy, two appear. Then 3. Then 2 and a boss. So on and so on. It was made for Jedi Outcast, so it only features enemies from that game. Reborns, Shadowtroopers, Tavion, and Desann. It gets really intense if you try to do it without saving, without force powers, and especially with full dismemberment and saber realism on! It's a great idea that keeps the boredom away and is a very underrated feature in the modding community. There needs to be more ladder maps!
  5. Version 1.01


    Dark Forces II MotS - Sith Catacombs [https://starwars.fandom.com/wiki/Dark_Force_Temple] This map is a remake of Dark Forces II - Mysteries of the Sith's 14th level, the final boss fight - Sith Temple Catacombs. Game Modes: FFA Power Duel Duel Bot support: NO New Textures New Shaders New Sounds (taken from the original Dark Forces II - MotS) Install: Copy mots_sithcatacombs.pk3 to your base folder. UnInstall: Delete mots_sithcatacombs.pk3 from your base folder. Special thanks: (MKBK)Luke - testing GPChannel - testing
  6. 28,735 downloads

    Description A collection of lightsaber hilts from the films, tv shows, games, eu etc. Installation Extract saber_plasma.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Known Bugs Jedi Academy has a limit of 64 lightsaber hilts that can show in the menu list which means a lot of the lightsabers in this pack will not appear in that list. You can still use all the lightsaber hilts in this pack but you have to use console commands to access the ones that are being cut off. To do this in MP open up the console and type in: /saber1 <saber_name> and hit enter then your lightsaber hilt will change the next time you spawn. Example /saber1 saber_ezra If you're using dual lightsabers you'll also have to set the second lightsaber by typing: /saber2 <saber_name> and hit enter then your second lightsaber hilt will change the next time you spawn. Example /saber2 saber_cal For singleplayer open up the console and type in: helpusobi 1 Then type: saber <saber_name> Example saber saber_vader If you want two lightsabers: type saber <saber_name1> <saber_name2> Example saber saber_rey4 saber_rey2 Below is a list of all the lightsaber hilts in this pack and I've also included them in the Lightsaber_Hilt_Collection_List.txt which is in the .zip. Command - Lightsaber Hilt Name saber_aayla2 - Aayla Secura (Ep.2) saber_aayla - Aayla Secura (Ep.3) saber_adi - Adi Gallia (Ep.1) saber_agen - Agen Kolar (Ep.2) saber_ahsoka - Ahsoka Tano (TCW) saber_ahsoka2 - Ahsoka Tano (TCW) saber_ahsoka2_shoto - Ahsoka Tano - Shoto (TCW) saber_ahsoka3 - Ahsoka Tano (Rebels) saber_ahsoka4 - Ahsoka Tano (Rebels) saber_ahsoka4_shoto - Ahsoka Tano - Shoto (Rebels) saber_anakin2 - Anakin Skywalker (Ep.2) saber_anakin3 - Anakin Skywalker - Geonosis (Ep.2) saber_anakin - Anakin Skywalker (Ep.3) saber_anakin_solo - Anakin Solo (EU) saber_ancient_cg - Ancient Crossguard (Rebels) saber_asajj - Asajj Ventress (TCW) saber_asajj2 - Asajj Ventress (TCW) saber_asajj3 - Asajj Ventress (TCW) saber_barriss - Barriss Offee (Ep.2) saber_bastila - Bastila Shan (KOTOR) saber_solo - Ben Solo (Ep.8) saber_boc - Boc Aseca (DF2) saber_byph - Byph (TCW) saber_cal - Cal Kestis (JFO) saber_cal2 - Cal Kestis (JFO) saber_cal_staff - Cal Kestis (JFO) saber_cin - Cin Drailig (Ep.3) saber_trebor - Coleman Trebor (Ep.2) saber_dooku - Count Dooku (Ep.2) saber_darksaber - Darksaber (Rebels) saber_darksaber2 - Darksaber (TCW) saber_darksaber3 - Darksaber (The Mandalorian) saber_malak - Darth Malak (KOTOR) saber_maul - Darth Maul (Ep.1) saber_maul_broke - Darth Maul (Ep.1) saber_maul2 - Darth Maul (Rebels) saber_maul3 - Darth Maul (TCW) saber_nihilus - Darth Nihilus (KOTOR2) saber_revan - Darth Revan (KOTOR) saber_sidious - Darth Sidious (Ep.3) saber_sidious2 - Darth Sidious (Ep.3) saber_sion - Darth Sion (KOTOR2) saber_vader4 - Darth Vader (Ep.3) saber_vader3 - Darth Vader (Ep.4) saber_vader - Darth Vader (Ep.5) saber_vader2 - Darth Vader (Ep.6) saber_desann_mp - Desann (JO) saber_eeth - Eeth Koth (Ep.1) saber_inquisitor4 - Eighth Brother (Rebels) saber_even - Even Piell (Ep.1) saber_even_shoto - Even Piell - Shoto (Ep.1) saber_ezra - Ezra Bridger (Rebels) saber_ezra2 - Ezra Bridger (Rebels) saber_inquisitor3 - Fifth Brother (Rebels) saber_inquisitor3_single - Fifth Brother (Rebels) saber_marek - Galen Marek (TFU) saber_marek2 - Galen Marek (TFU2) saber_marek3 - Galen Marek (TFU2) saber_ganodi - Ganodi (TCW) saber_inquisitor - Grand Inquisitor (Rebels) saber_inquisitor_single - Grand Inquisitor (Rebels) saber_gungi - Gungi (TCW) saber_imperial - Imperial Knight (EU) saber_jacen - Jacen Solo (EU) saber_jaina - Jaina Solo (EU) saber_jocasta - Jocasta Nu (TCW) saber_jolee - Jolee Bindo (KOTOR) saber_juhani - Juhani (KOTOR) saber_temple_guard - Jedi Temple Guard (TCW) saber_temple_guard_pike - Jedi Temple Guard - Pike (TCW) saber_jerec - Jerec (DF2) saber_kanan - Kanan Jarrus (Rebels) saber_katooni - Katooni (TCW) saber_ki_adi2 - Ki-Adi-Mundi (Ep.1) saber_ki_adi - Ki-Adi-Mundi (Ep.2) saber_fisto - Kit Fisto (Ep.2) saber_kouru - Kouru (Visions) saber_kouru_umbrella - Kouru - Umbrella (Visions) saber_kylo_ren - Kylo Ren (Ep.7) saber_corvax - Lord Corvax (VI) saber_luke3 - Luke Skywalker (Ep.4) saber_luke5 - Luke Skywalker (Ep.5) saber_luke2 - Luke Skywalker (Ep.6) saber_luke_mp - Luke Skywalker (Ep.6) saber_luke4 - Luke Skywalker (HS) saber_luminara - Luminara Unduli (Ep.2) saber_mace - Mace Windu (Ep.2) saber_mara - Mara Jade (MOTS) saber_maw - Maw (DF2) saber_obi_wan2 - Obi Wan Kenobi (Ep.1) saber_obi_wan4 - Obi Wan Kenobi - Geonosis (Ep.2) saber_obi_wan - Obi Wan Kenobi (Ep.3) saber_obi_wan3 - Obi Wan Kenobi (Ep.4) saber_oppo - Oppo Rancisis (TCW) saber_pablo - Pablo-Jill (Ep.2) saber_petro - Petro (TCW) saber_pic_gorc - Pic and Gorc (DF2) saber_plo2 - Plo Koon (Ep.1) saber_plo - Plo Koon (Ep.2) saber_pong - Pong Krell (TCW) saber_qu_rahn - Qu Rahn (DF2) saber_qui_gon - Qui-Gon Jinn (Ep.1) saber_quinlan - Quinlan Vos (TCW) saber_rahm - Rahm Kota (TFU) saber_reborn_mp - Reborn (JA) saber_rey - Rey (Ep.7) saber_rey2 - Rey (Ep.9) saber_rey3 - Rey - Folded (Ep.9) saber_rey3_staff - Rey (Ep.9) saber_rey4 - Rey (Ep.9) saber_rey5 - Rey (Ep.9) saber_rig - Rig Nema (TCW) saber_tiin - Saesee Tiin (Ep.1) saber_tiin2 - Saesee Tiin (Ep.3) saber_sariss - Sariss (DF2) saber_savage - Savage Opress (TCW) saber_scardont - Scardont (LEGO) saber_inquisitor2 - Seventh Sister (Rebels) saber_inquisitor2_single - Seventh Sister (Rebels) saber_shaak_ti - Shaak Ti (Ep.2) saber_marauder - Sith Marauder (SWTOR) saber_stellan_gios - Stellan Gios (THR) saber_stellan_gios_closed - Stellan Gios - Closed (THR) saber_the_ren - The Ren (TROKR) saber_visas - Visas Marr (KOTOR2) saber_yaddle - Yaddle (Ep.1) saber_yaddle_shoto - Yaddle (Ep.1) saber_yarael - Yarael Poof (Ep.1) saber_yoda - Yoda (Ep.2) saber_yoda_shoto - Yoda (Ep.2) saber_youngling - Youngling (Ep.2) saber_youngling2 - Youngling (Ep.2) saber_yun - Yun (DF2) saber_zatt - Zatt (TCW) Special Thanks AshuraDX for his awesome PBR to JKA Substance material. Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  7. 2,457 downloads

    I made these for a request of the saber blades in the cinematic movies for Star Wars: The Old Republic. Installation: Drop the PK3 in your base folder.
  8. foshyst

    Police Jan

    Version 1.0


    A somewhat basic reskin of Jan Ors from her usual getup to a (slightly skimpy) police uniform, the design of which I improvised as I went along. This does not change the original but can be selected and used separately. To install this modification, please place the "jancop.pk3" file in the GameData/base folder inside the installation directory for Jedi Knight 3 or to any custom mod folder you intend to use it with. (e.g. japlus, clanmod, etc.) To use it, simply select it from the select screen in the game. Team support: Yes Bot support: No NPC support: No New sounds: No Menu support: Yes Known bugs: None
  9. Version 1.3 [Fixed]


    Author: Kahn D'halaine This is the JK2 version. If you're looking for the JKA version, click here. There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement". Let me quote the intro of the trailer, that Nozy found so descriptive: "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS." That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions. Letʼs go for the general: IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!). EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models). ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator. SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions: LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though). MELEE: New, improved sounds. THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi. BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB. BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH. TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds... WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional. IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH. GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade. STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead. MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey. BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ. TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds... DETONATION PACKS: New sounds and a big explosion with a lot of smoke... ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught). MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2). GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s! ****************** Optional Files ****************** There are some additional files that alter the weapons in some ways: BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3: Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2. BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3: Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me. GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3: Makes the bowcaster effects green, with different sounds. LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3: If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster. NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3: If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think? ******************* Known Bugs ******************* Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this. The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this. Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy: Mod directory/PK3's Mod directory/files in folders Base/PK3's PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the base JKA assets.
  10. Version (1.0)


    This compilation of models, and skins that go alongside of them, began several years ago for the JEDI Role-Playing community (www.jediholo.net). Within the pk3, are the various outfits of the character Sirius Invictus as well as those of secondary characters that I have utilized within the RP realm during those aforementioned years. Custom personal droid, custom High Republic Jedi Outfit, a human female kitbash/retexture, a semi-custom semi-kitbashed Nelvaan character, a custom sphere-shaped holocron. With a huge amount of the things mentioned having custom texturing. The crowning jewels of it all, at least in my own mind, are some details such as the chronometer the character sports, complete with its own shadering and animation, as well as the fully shadered and animated starmap that can be toggled on (either in front of the model, above its wrist, or the starmap can -be- the model. In which case you spawn it wherever you wish to set it on a scene for RP purposes). I hope it helps people dissecting it to learn more things about the wonderful things one can achieve with photoshop, blender and ingame testing. At the very least, spark some creativity or provide some assets to people seeking them as I once did and had next to none. ~Sirius
  11. 18 downloads

    Oldschool vibes, sports in space and the smell of fresh tibanna in the air. Approved by Lando
  12. Version 0.1b


    ==Mandalorian Heavy== Project commissioned and organized by Zander_Nao 3D modeled and textured by Phazzer https://www.cgtrader.com/phazzzer Beta Version: No NPC support, may require additional optimization to avoid crashes. Based on Paz Vizsla from The Mandalorian Converted for Jedi Academy by Noodle Classic Head enhanced by Noodle to add facial bones, speech and updated UVs. Classic Head from Mandalorian Pack by Laam'inui based off of NeoMarz' models and Spanki's facial textures:
  13. Version 1.0


    One of my rare skins that doesn't have NPC support, RIP. Pls don't hate me. This was another WIP that was just kinda hanging out so I figure it is time to release for you guys. Anyway, here's a lil about Bolla. Bolla Ropal was a male Rodian who served as a Jedi Master in the Jedi Order during the Clone Wars. Ropal acted as the keeper of the Kyber memory crystal during the war, a crystal which contained data on the identities of Force-sensitive children across the galaxy. After bounty hunter Cad Bane stole the holocron containing the crystal from the Jedi Temple on the planet Coruscant, he captured Ropal on the planet Devaron and then tortured him in an attempt to force the Rodian to open the holocron. Ropal refused and died during the torture, although Bane later managed to force the Jedi Knight Anakin Skywalker to open the holocron.
  14. Version 1.1


    This is a new Jango Fett model, made from a high quality model I made in blender awhile ago as well as some bits and pieces altered from others. It features five main appearances. the options are: default Jango with larger jetpack Jango with his smaller jetpack pilot Jango red variant based off Jaster Mareel from the comic Jango Fett: Open Seasons. blue variant based off Montross from the comic Jango Fett: Open Season. (helmetless variant included.) Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission. This model is custom made in blender and substance painter from scratch. They zip file includes vanilla textures and a separate pack with the PBR version. Sounds: No Bot: No NPC: Yes Team Support:: Yes Menu Support: No INSTALLATION: Extract zzz_JangoFett.zip and put it into your base folder in Gamedata. Enjoy! if you have any errors, check to make sure you don't have to many new npcs installed NPC SPAWN COMMANDS: npc spawn jango npc spawn jango2 npc spawn jango3 npc spawn jangored npc spawn jangoblue
  15. Version 2.1


    Character models of Finn and the pilot Poe Dameron from the Force Awakens and the Last Jedi. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Team Skins. Npc Support. Bot Support. New sounds. Npc Spawn List: st_poe st_poe_resistance st_poe_officer st_finn st_finn_saber st_finn_resistance Known Bugs: Minor clipping on the jacket/clip thing. Comments: Let me know if there are any issues.
  16. 1,779 downloads

    Title : Jedi Temple Type : FFA/TFFA File Name : jeditemple_ta File Size : 23.919 Mb Author(s) Map: =tom= Layout:=tom=/ACiDUS Textures:=tom=/ACiDuS Date of Release : 20/06/2007 Email Address : mariocheret@hotmail.com Homepage : http://mbgs.tk Description : This is our vision of the Jedi Temple. This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/) Note: This is an FFA version based on the Movie Battles II map from Build 18. No youngling NPC's available, but plenty of weapon spawns. Special thanks to: - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map) - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map) - Mars Marshall "NeoMarz1" for the GunshipVM Additional Credits to: The MovieBattles Team and Community. ================================================== ============== * Play Information * JK version required : Jedi Academy version 1.01 Bot-Support : NO New Textures : YES New Music : YES New Shader : YES * Construction * Editor(s) used : GTKRadiant 1.4, Fireworks Known Bugs : none so far Tech. Details Total Brushes: 18579 Total Entities: 4124 Net Brush Count: 10144 Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory Have fun with it! ================================================================ * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. * Copyright / Permissions * WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU. Other editors may NOT use this map as base for other maps, using reverse decompile methods. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). Uploaded by Tompa9
  17. Version 11-11-2021


    This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars Rebels. Hello there, it is me, Reepray This map was started and released a year ago, and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. It now has music and when strolling around the map you'll sometimes hear Morai hoot I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution. The map is built to support Duel and small FFA/TFFA. The map has only been tested in the vanilla game. For more information please read this copy of the readme file (Version November 11, 2021) Original (release day) text explaining the motivation behind the creation of this map
  18. Version 1.01


    The female version of my SWTOR Revan. Includes SP, MP, and NPC support. To use this mod, place the "FemaleSWTORRevan.pk3" file in the LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base, folder. NPCS: Type playermodel, fmswtorrevan (to get lightside female Revan from SWTOR). fmrevanreborn (to get darkside female Revan in "Reborn" armor from SWTOR). fmdarthrevan (to get darkside female Revan from KOTOR). fmkotorrevan (to get lightside female Revan from KOTOR in darth armor). fmstarforgerevan ( to get lightside female Revan in StarForge armor from KOTOR). Enjoy!
  19. 870 downloads

    Second Sister from Jedi Fallen Order. Tested in SP and MP. In order to access in SP, type the following in console: playermodel secondsister The model comes with her lightsaber too. In order to access it, type the following in console: saber saber_trilla Programs Used: Blender 2.83 Substance Painter Simplygon Special thanks to Swegmaster for helping me optimize the model!
  20. Version 1.01


    Dark Forces II - Ruusan [https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)] This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge. Game Modes: FFA Power Duel Duel CTF Bot support: NO New Textures New Shaders (including a working rainsurf shader) New Sounds (taken from the original Dark Forces II) New Models Install: Copy jk1_ruusan.pk3 to your base folder. UnInstall: Delete jk1_ruusan.pk3 from your base folder. Special thanks: (MKBK)Luke - hint brushes, testing, etc...
  21. Version v3


    Original Author: JamyzGenius Description: This is the Version 3 of my very very old map! "Star Wars Episode 1 The Phantom Menace" in this version I had put little bit of detail in some areas since the Version 2 was a little bit unstable after a while. Botroutes had been added and some areas had been resized. It also features Dotf with a night skybox. I wanted to add a different touch from the other Duel of the Fates maps out there. This map includes: - Hangar - Generator Room - Palace Halls [some were deleted from previous versions] - The Queen Halls - Core Room [improved from V2] - Night Skybox - Yard with turrets. = And many other areas as well. This map supports several game modes. Comments: Have fun with this map. And play a lot :] Revive the epic moment of the saga from Star Wars Episode I: The Phantom Menace. (Credits, and other info and notes are in the Readme. Apologizes for my bad English. The readme is outdated) Credits: For various awesome authors/mappers. - Credits for the creator of Episode I Phantom Map : Boddo (S. Robinson) and CyberPunkCafe.com (Includes Readme in the file) . Textures. . Script for laser energy walls - Shadriss & WhiteShdw Creators of DotF Version 2.0 map . Music union of Duel Of The Fates and Qui Gon Noble End . Textures Of The Map. Dotf Version 2.0 - Very Special Thanks to : - George Lucas - Ravensoft - LucasArts - John Williams This file contains readmes from the authors. Thank you so much for playing/downloading. Best Regards!
  22. Version V1.5


    This is a new Boba Fett model, made from a high quality model I made in Blender a while ago. It features four main appearances and two helmetless options. The options are: The Empire Strikes Back outfit Return of the Jedi outfit The Mandalorian battle damaged outfit from the episode "The Tragedy" (helmetless variant included) The Mandalorian repainted outfit (helmetless variant included) Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission. This model is custom made in Blender and Substance Painter from scratch. They include vanilla textures and shaders as well as PBR variants for those who have more advanced renderers like rend2.
  23. 101 downloads

    DESCRIPTION v1.0: Ma'kis'shaalas, a Kajain'sa'Nikto male, was a Jedi Knight active during the Clone Wars, which was the Galactic Republic's conflict with the Confederacy of Independent Systems. During the war, Ma'kis'shaalas attended meetings in the briefing room at the Jedi Temple on the galactic capital Coruscant, including one where General Grievous relayed a message to the Jedi informing them that he had captured Jedi Master Eeth Koth, a leading member of the Jedi High Council in 21 BBY. He was disturbed by this and left when they were dismissed with most of the others. Sounds: Yes Bot: Yes NPC: Yes Team Support: No Menu Support: No INSTALLATION: Extract jedi_nikto_tompa.zip and put zz_zJediNiktoT.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn jedi_nikto npc spawn jedi_nikto_robed Head mesh ported from Star Wars Galaxies by Kualan
  24. 435 downloads

    Originaly I created this mod for my personal use, but now I guess some people may find it usefull. I play JKA on android, so i reduced polycount and texture size of rooxon's model a bit. The electro effect of the weapon is part of it's model, so it will not go away when the weapon is deactivated. What does go away thou is weapon's sound and dlight. I guess that might be considered a bug, but that doesn't bother me much. Maybe I will think how to fix this in future. CREDITS: Rooxon for his Quarterstaff model, from his "KotOR Melee Megapack" mod. Melee weapon's models from this mod were created out of Rooxon's Quarterstaff model. ScorpDeathknight for lightning blade texture and shader from his "Lightning Edge - Animated Saber Blade" mod. Hatrus for electrostaff sounds from his "Magna-Guard Electrostaff". INSTALLATION INSTRUCTIONS: Copy and paste the Electrostaff&SaberPike.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". CHEATS FOR THE SABER: SP - enable cheats via console with "helpusobi 1", then type the corresponding command for your weapon of choice: saber lightsaber_pike saber electro_purp saber electro_orange saber electro_blue saber electro1h_purp saber electro1h_orange saber electro1h_blue this two weapons can be colored as normal lightsaber saber electro saber electro1h You may use this sabers in your own mods, but provide credits to all original authors and me.
  25. Version 1.3


    Greetings Yesterday my brother and I were discussing if it was possible to create a decent looking Snoke model ourselves. I think that there's a lot of demand for Snoke in JKA and so we did our best. The model itself originates from Plasma's Kylo Ren (TFA & TLJ) and the head was originally a Spanki's jedi head. I reskinned all the textures to make it look like the Supreme Leader Snoke. I am really proud with the texture, especially the head. Besides that, my brother reshaped the head in Blender and frankensteined modeled it onto the Kylo Ren's body. Here and there little tweaks were made in order to make it look like Supreme Leader Snoke. We have also provided this model with some suitable sounds including three different taunts. The file consists out of 2 models, one with a gold custome and the other with a black costume. We are very happy with the outcome and I hope you'll be too! Version 1.1: Improved head model Slightly different head texture which is based on the Snoke from The Last Jedi Improved collar Slighty different robe texture NPC spawn list created by Tompa9: - npc spawn snoke (TLJ) - npc spawn snoke_tfa. BOT support made by Tompa9 Version 1.2 Added the old face texture/model from TFA into the PK3 file
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