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  1. 15 downloads

    DESCRIPTION v1.0: Ma'kis'shaalas, a Kajain'sa'Nikto male, was a Jedi Knight active during the Clone Wars, which was the Galactic Republic's conflict with the Confederacy of Independent Systems. During the war, Ma'kis'shaalas attended meetings in the briefing room at the Jedi Temple on the galactic capital Coruscant, including one where General Grievous relayed a message to the Jedi informing them that he had captured Jedi Master Eeth Koth, a leading member of the Jedi High Council in 21 BBY. He was disturbed by this and left when they were dismissed with most of the others. Sounds: Yes Bot: Yes NPC: Yes Team Support: No Menu Support: No INSTALLATION: Extract jedi_nikto_tompa.zip and put zz_zJediNiktoT.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn jedi_nikto npc spawn jedi_nikto_robed
  2. Version 1.2

    233 downloads

    Wayland Rebel Outpost Wayland was an imperial base but now rebels captured it. The greatest Jedi named Luke Skywalker helped rebels to capture the base and now they import weapons and ammunitions also improve defense. They are don't know yet what empire's plans are for this base... Here begins a dark story that leads to the horrors of any civilian. Author: Gigabyte Gametype: ffa/tffa (free for all/team deathmatch) Release Date: 03.08.2021 Version: 2.0 Name: ffa_wayland_2.0.zip Map assistance: Bot route support Hp/armor instant packs Weapon/ammo Afk npc If you have any trouble with textures try to delete other zzzmod.pk3 (don't touch assets) Possible config values for optimal gameplay: /r_vertexLight 0 /r_gamma 1, the default changeable /r_gamma 1.1, /r_gamma 1.2 How to install 1. Extract the folder 2. Copy or replace ffa_wayland.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type: /map ffa_wayland
  3. 43 downloads

    Author: Steven Brown (Blaster) Date Of Release: August 2004 Description: This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience. You can get them from the following websites: The Mainframe The Dark Alliance I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster Story: After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance. The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed. Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance. The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power. FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level. STAFF EDIT: We pulled the credits from the strings file. Credits are below. Vengeance of the Sith - Steven Brown (Blaster) Darth Vader MOD - Michael Frost Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Reborn Ghost - Seraph Darth Cinerate (Vader Clones) Skin - Magnetixxx Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard Darth Malak Model - ksk h2o Han Solo Player Model - Major Clod Mara Jade Player Model & Saber Hilt - Edward Peretti Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova Sith Speeder - Monsoontide Quake 3 Jump Pad Model - Evil Lair Quake 3 Judge Model - Ewooz Sith Statue Skin - Zahriel Omega Classic Dark Kyle - JRA Wolf Sith Stormtrooper Skin - Jason (Fooky) Episode II Saber Blades - The RattleSnake Alaris Jedi Academy Hilt Pack - Alaris Clone Jar Map Object - Zymotico Battle-Droid Rifle and DL-44 - Dan Kapphahn Cinematic Saber and Weapons SFX - Patrick Prequel Saber Sound FX (Final) - Aryyn Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning "Hud is really there" HUD/MOD - McCleod Vengeance of the Sith Menus - Zanatio Installation Information & Playing Notes: Make sure you have the latest patch for the game! Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play. Once installed I recommend seeing how the game will be easier using either the staff or dual lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers. When selecting the single saber style please note that the style you decide to choose will be the only fighting style you will use throughout the whole level! <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED FOR THE CUTSCENE DIALOGUE!!!>>> Construction Information: Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds. When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things. Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications: This MOD was tested on the following PC specifications: AMD Athlon XP 2400 Processor 1GB DDR RAM ATI Radeon 9800 Pro Graphics Card Windows XP Home Edition License Agreement: * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  4. 40 downloads

    Author: Steven Brown (Blaster) Date Of Release: November 2002 Description: This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one. You can get it from the following websites: The Mainframe The Dark Alliance II: Vengeance of the Sith I hope you enjoy this map just as much as I did making it.... no really I did! - Blaster Story: A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion. UNTIL NOW! A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen. An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate. Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to. Marlow's hideout will be well guarded and the entrance will surely be hidden. Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level. STAFF EDIT: Here are the credits: Black Jedi Reborn Skin - DarkMavis Jedi Knight Reborn Skin - Crapse Anakin's Saber Hilt - Ryan "Alaris" Hutchings Episode II Saber Blades - The RattleSnake Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Yoda Model - Team Yoda Dark Yoda Skin - Mars Marshall Cinematic Saber and Weapons SFX - Patrick Darth Cinerate Skin - Magnetixxx ================ Installation Information: Simply create your own folder in the jedioutcast/gamedata directory and call it 'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. Click on 'The Dark Alliance' and then click on load. All you need to do now is start a new game and then select your difficulty. Make sure you have the latest patch for the game or it will not show up in the MODS menu! Construction Information: Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck. Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4. License Agreement * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  5. Version 2.0

    29 downloads

    Author: Steven Brown (Blaster) Date Of Release: July 2002 Description: This is the first in a trilogy of mods. The sequels are: The Dark Alliance The Dark Alliance II: Vengeance of the Sith This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play! Story: Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke. Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda Mission Objectives: Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits: All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin. Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab. All prefabs credited can be found at www.jedioutcastmaps.com. Installation Information: Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes). Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader. If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together. If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes). Construction Information: Vis Time: About 45 Minutes for both maps Build Time: About 50 hours Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go. Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug. ============================================================================================ License Agreement ============================================================================================ * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  6. 1,306 downloads

    Author: Edward Peretti Original download This is a re-vamp of the legendary Mara Jade character from the "Mysteries of the Sith" addon pack for Jedi Knight. This is for Jedi Outcast. Includes NPC support and Bot support. This was a lost JK2 file, but has been re-packed for JKHub. NPC names: npc spawn jedimara (saber-wielding) npc spawn rebelmara (blaster wielding)
  7. Version v1 (JK2)

    19 downloads

    This is my Kyle reskin for JA ported to JK2, with a couple small changes where necessary. The RGB skin and whatnot are absent since JK2 doesn't support that. The mixture of JK2 and JA sounds in my JA skin is gone too--it's all vanilla JK2 sounds here. In the future, I'll just make and release JK2 ports of my JA reskins simultaneously, when possible.
  8. 81 downloads

    I was approached by a JKA player named DarthValeria about making a map for his Machinima project. He wanted a YT-2000 Freighter. I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon. No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind. Source file for map: yt2000e_source.map (Included inside PK3) Feel free to use this map for your own purposes, no credit needed but is appreciated. BSP/Map name: yt2000e Creator: ZidZabre Website: http://zidzabre.com Botroutes: Yes New Content: No BaseJKA: Yes
  9. Version v1

    166 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screenshots. I made this for Jedi Academy, as it takes advantage of JA-specific effects like RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. If you'd like this reskin for JK2 instead, click here. The changes not apparent in the screenshots are: Kyle's textures were cleaned up via waifu2x-caffe before editing to improve visual fidelity The addition of a second armband underneath his shoulder pad His pants have white stripes down them Several of Kyle's sounds from JK2 are included, replacing JA ones
  10. foshyst

    Police Jan

    Version 1.0

    356 downloads

    A somewhat basic reskin of Jan Ors from her usual getup to a (slightly skimpy) police uniform, the design of which I improvised as I went along. This does not change the original but can be selected and used separately. To install this modification, please place the "jancop.pk3" file in the GameData/base folder inside the installation directory for Jedi Knight 3 or to any custom mod folder you intend to use it with. (e.g. japlus, clanmod, etc.) To use it, simply select it from the select screen in the game. Team support: Yes Bot support: No NPC support: No New sounds: No Menu support: Yes Known bugs: None
  11. 20 downloads

    ==Pyke Protocol Droid== While most protocol droids in the galaxy were modeled after the human race, some were designed to appear like those that they were being sold to like PZ-4CO and 4-LOM. The E2 series was specifically designed to serve the needs of the Pyke syndicate and to put them at ease while being served. New 3D elements by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on alien droid concept art by Jake Lunt Davies Converted for Jedi Academy by Noodle Shader Repair/correction by Tayst --NPC Support-- E2TA / E2TA_vehicle - Gold Pyke Protocol Droid NPC and Vehicle E2TB / E2TB_vehicle - Blue Pyke Protocol Droid NPC and Vehicle E2TC / E2TC_vehicle - Copper Pyke Protocol Droid NPC and Vehicle
  12. 26,630 downloads

    Description A collection of lightsaber hilts from the films, tv shows, games, eu etc. Installation Extract saber_plasma.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Known Bugs Jedi Academy has a limit of 64 lightsaber hilts that can show in the menu list which means a lot of the lightsabers in this pack will not appear in that list. You can still use all the lightsaber hilts in this pack but you have to use console commands to access the ones that are being cut off. To do this in MP open up the console and type in: /saber1 <saber_name> and hit enter then your lightsaber hilt will change the next time you spawn. Example /saber1 saber_ezra If you're using dual lightsabers you'll also have to set the second lightsaber by typing: /saber2 <saber_name> and hit enter then your second lightsaber hilt will change the next time you spawn. Example /saber2 saber_cal For singleplayer open up the console and type in: helpusobi 1 Then type: saber <saber_name> Example saber saber_vader If you want two lightsabers: type saber <saber_name1> <saber_name2> Example saber saber_rey4 saber_rey2 Below is a list of all the lightsaber hilts in this pack and I've also included them in the Lightsaber_Hilt_Collection_List.txt which is in the .zip. Command - Lightsaber Hilt Name saber_aayla2 - Aayla Secura (Ep.2) saber_aayla - Aayla Secura (Ep.3) saber_adi - Adi Gallia (Ep.1) saber_agen - Agen Kolar (Ep.2) saber_ahsoka - Ahsoka Tano (TCW) saber_ahsoka2 - Ahsoka Tano (TCW) saber_ahsoka2_shoto - Ahsoka Tano - Shoto (TCW) saber_ahsoka3 - Ahsoka Tano (Rebels) saber_ahsoka4 - Ahsoka Tano (Rebels) saber_ahsoka4_shoto - Ahsoka Tano - Shoto (Rebels) saber_anakin2 - Anakin Skywalker (Ep.2) saber_anakin3 - Anakin Skywalker - Geonosis (Ep.2) saber_anakin - Anakin Skywalker (Ep.3) saber_anakin_solo - Anakin Solo (EU) saber_ancient_cg - Ancient Crossguard (Rebels) saber_asajj - Asajj Ventress (TCW) saber_asajj2 - Asajj Ventress (TCW) saber_asajj3 - Asajj Ventress (TCW) saber_barriss - Barriss Offee (Ep.2) saber_bastila - Bastila Shan (KOTOR) saber_solo - Ben Solo (Ep.8) saber_boc - Boc Aseca (DF2) saber_byph - Byph (TCW) saber_cal - Cal Kestis (JFO) saber_cal_staff - Cal Kestis (JFO) saber_trebor - Coleman Trebor (Ep.2) saber_dooku - Count Dooku (Ep.2) saber_darksaber - Darksaber (Rebels) saber_darksaber2 - Darksaber (TCW) saber_darksaber3 - Darksaber (The Mandalorian) saber_malak - Darth Malak (KOTOR) saber_maul - Darth Maul (Ep.1) saber_maul_broke - Darth Maul (Ep.1) saber_maul2 - Darth Maul (Rebels) saber_maul3 - Darth Maul (TCW) saber_nihilus - Darth Nihilus (KOTOR2) saber_revan - Darth Revan (KOTOR) saber_sidious - Darth Sidious (Ep.3) saber_sidious2 - Darth Sidious (Ep.3) saber_vader4 - Darth Vader (Ep.3) saber_vader3 - Darth Vader (Ep.4) saber_vader - Darth Vader (Ep.5) saber_vader2 - Darth Vader (Ep.6) saber_desann_mp - Desann (JO) saber_eeth - Eeth Koth (Ep.1) saber_inquisitor4 - Eighth Brother (Rebels) saber_even - Even Piell (Ep.1) saber_even_shoto - Even Piell - Shoto (Ep.1) saber_ezra - Ezra Bridger (Rebels) saber_ezra2 - Ezra Bridger (Rebels) saber_inquisitor3 - Fifth Brother (Rebels) saber_inquisitor3_single - Fifth Brother (Rebels) saber_marek - Galen Marek (TFU) saber_marek2 - Galen Marek (TFU2) saber_marek3 - Galen Marek (TFU2) saber_ganodi - Ganodi (TCW) saber_inquisitor - Grand Inquisitor (Rebels) saber_inquisitor_single - Grand Inquisitor (Rebels) saber_gungi - Gungi (TCW) saber_imperial - Imperial Knight (EU) saber_jacen - Jacen Solo (EU) saber_jaina - Jaina Solo (EU) saber_jocasta - Jocasta Nu (TCW) saber_temple_guard - Jedi Temple Guard (TCW) saber_temple_guard_pike - Jedi Temple Guard - Pike (TCW) saber_jerec - Jerec (DF2) saber_kanan - Kanan Jarrus (Rebels) saber_katooni - Katooni (TCW) saber_ki_adi2 - Ki-Adi-Mundi (Ep.1) saber_ki_adi - Ki-Adi-Mundi (Ep.2) saber_fisto - Kit Fisto (Ep.2) saber_kylo_ren - Kylo Ren (Ep.7) saber_corvax - Lord Corvax (VI) saber_luke3 - Luke Skywalker (Ep.4) saber_luke5 - Luke Skywalker (Ep.5) saber_luke2 - Luke Skywalker (Ep.6) saber_luke_mp - Luke Skywalker (Ep.6) saber_luke4 - Luke Skywalker (HS) saber_luminara - Luminara Unduli (Ep.2) saber_mace - Mace Windu (Ep.2) saber_mara - Mara Jade (MOTS) saber_maw - Maw (DF2) saber_obi_wan2 - Obi Wan Kenobi (Ep.1) saber_obi_wan4 - Obi Wan Kenobi - Geonosis (Ep.2) saber_obi_wan - Obi Wan Kenobi (Ep.3) saber_obi_wan3 - Obi Wan Kenobi (Ep.4) saber_oppo - Oppo Rancisis (TCW) saber_pablo - Pablo-Jill (Ep.2) saber_petro - Petro (TCW) saber_pic_gorc - Pic and Gorc (DF2) saber_plo2 - Plo Koon (Ep.1) saber_plo - Plo Koon (Ep.2) saber_pong - Pong Krell (TCW) saber_qu_rahn - Qu Rahn (DF2) saber_qui_gon - Qui-Gon Jinn (Ep.1) saber_quinlan - Quinlan Vos (TCW) saber_rahm - Rahm Kota (TFU) saber_reborn_mp - Reborn (JA) saber_rey - Rey (Ep.7) saber_rey2 - Rey (Ep.9) saber_rey3 - Rey - Folded (Ep.9) saber_rey3_staff - Rey (Ep.9) saber_rey4 - Rey (Ep.9) saber_rey5 - Rey (Ep.9) saber_rig - Rig Nema (TCW) saber_tiin - Saesee Tiin (Ep.1) saber_tiin2 - Saesee Tiin (Ep.3) saber_sariss - Sariss (DF2) saber_savage - Savage Opress (TCW) saber_shaak_ti - Shaak Ti (Ep.2) saber_inquisitor2 - Seventh Sister (Rebels) saber_inquisitor2_single - Seventh Sister (Rebels) saber_stellan_gios - Stellan Gios (THR) saber_stellan_gios_closed - Stellan Gios - Closed (THR) saber_the_ren - The Ren (TROKR) saber_yaddle - Yaddle (Ep.1) saber_yaddle_shoto - Yaddle (Ep.1) saber_yarael - Yarael Poof (Ep.1) saber_yoda - Yoda (Ep.2) saber_yoda_shoto - Yoda (Ep.2) saber_youngling - Youngling (Ep.2) saber_youngling2 - Youngling (Ep.2) saber_yun - Yun (DF2) saber_zatt - Zatt (TCW) Special Thanks AshuraDX for his awesome PBR to JKA Substance material. Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  13. 3,037 downloads

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga! Live the movies! Take the lead role amid the most memorable Star Wars battles spanning the feature films and beyond. War is coming once again. Choose your allegiance and change Star Wars history forever! Classes Choose from a range of 12 distinct classes, each with their own strengths, weapons, and abilities. Maps Play on over 40 maps from across the Star Wars universe, inspired by scenarios in the movies and legends. Game Modes Movie Battles supports 3 distinct game modes, each bringing a unique experience. Customization Classes can be customized for various gameplay styles and roles from the start. Nothing is locked away. For more information, check out moviebattles.org
  14. Version 1.0

    631 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  15. 84 downloads

    Yes this is a real Star Wars character https://starwars.fandom.com/wiki/Karbin This file includes: NPC support Bot support Team support Unique Playermodel (unique being an understatement) File name: karbin v2.pk3 Install instructions: Place file karbin v2.pk3 into Jedi Academy\GameData\base Enjoy
  16. Version V2

    1,766 downloads

    V2 DESC. --------------------------- STAR WARS JEDI KNIGHT: JEDI ACADEMY --------------------------- MOD AUTHOR: JESUS F.G./JAMYZGENIUS EMAIL: JamyzGenius@hotmail.com MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2 FILE DATE: June 15th 2018 TITLE: MANUAL - README --------------------------------------------------------------------------------------------------------------------- INSTALLATION --------------------------------------------------------------------------------------------------------------------- Grab the following files “KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3” “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” “CITADELSKY.pk3” “MALACHORSKY.pk3” “RAVAGERSKY.pk3” “TELOSSKY.pk3” and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods. Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown. Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you! --------------------------------------------------------------------------------------------------------------------- SUMMARY --------------------------------------------------------------------------------------------------------------------- This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly. Patch notes V2. Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature. Maps: Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.Fixed an issue with an invisible wall on Dxun Mandalorian Outpost. Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups. Fixed lightning issues on the Dantooine mission against Vrook. Changed texturing in all of the tomb maps from Korriban. Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2. Fixed trigger issues on most maps. Added a fog layer to The Ravager map. Fixed song quality issues. Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue. Fixed several lightning issues on the ceiling from the Malak vision map. Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules. Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog. Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer. Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber. [*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad. Audio: Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that. Bugs: NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another. Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you! Notes: 1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this: MALACHORSKY.pk3 – Reeplaces Vjun sky. CITADELSKY.pk3 – Reeplaces Boba_Night sky. TELOSSKY.pk3 – Reeplaces Coruscant sky. RAVAGERSKY.pk3 – Reeplaces Byss sky. Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders. 3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you. 4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future. 5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5. 6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod! MAP NAMES: /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck" /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar" /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel" /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand" /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1" /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2" /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3" /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy" /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost" /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd" /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room" /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory" /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel" /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station" /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck" /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel" /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core" New maps /Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap" /Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion" /Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina" --------------------------------------------------------------------------------------------------------------------- CREDITS --------------------------------------------------------------------------------------------------------------------- Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware. Music by John Williams and Mark Griskey. For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you! THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THANKS FOR PLAYING! -Jesus F.G./JamyzGenius V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE. ---------------- STAR WARS JEDI KNIGHT: JEDI ACADEMY ---------------- ------------------- AUTHOR/DEVELOPER CONTACT INFO ------------------- AUTHOR: JESUS F.G/JAMYZGENIUS EMAIL: JAMYZGENIUS@HOTMAIL.COM MODDB: http://www.moddb.com/members/jamyzgenius WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/ -------------------- FILE DETAILS ------------------- FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK FILESIZE: 148MB TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD] RELEASE DATE: 29 AUGUST 2015 ---------------- DESCRIPTION ---------------- KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels. This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation. I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod. Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS "Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10 "Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3 "Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3 "Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3 "Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6 "Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6 "Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4 "Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10 "Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS "Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8 "Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12 "Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3 "Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12 "Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS "The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12 "Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6 "Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12 This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map: Open the console with the ` key [u.S. Keyboard] and type the following for each map. /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck" /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar" /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel" /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand" /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1" /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2" /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3" /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy" /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost" /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd" /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room" /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory" /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel" /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station" /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck" /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel" /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core" ------------------------ INSTALLATION ------------------------ Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base. "MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder. To uninstall: Just delete the three files from your base folder. -------------------------- NOTES AND CREDITS ------------------------- CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS. Developer(s) Obsidian Entertainment Publisher(s) LucasArts Producer(s) Chris Parker Designer(s) Chris Avellone Programmer(s) Chris Jones Artist(s) Aaron Meyers IF FOR SOME REASON YOU WILL USE THIS TEXTURES: 1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM. 2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY. 3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED. NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS" IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding. FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :] NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS] NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER. BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS. MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS. YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH! SPECIAL THANKS TO GEORGE LUCAS. ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -----------------
  17. Version 1.1

    7,250 downloads

    NpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP? Function Overview General Over 100+ diverse NPCs available for selection Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly) The ability to collapse and expand NPC categories, for a cleaner screen The ability to toggle NPC freezing Notarget functionality for the player A "Kill all NPCs" button, for easy usage The ability to modify the player's team affiliation Select the likelihood of NPC surrender (Unlikely, Moderate, Likely) Set how long NPC corpses take to be removed Noclip, for quick access Display or hide NPC bounding boxes (just for fun) Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error! Spawning BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases) A random spawner (spawn a random NPC from a list of 50) A random Jedi spawner (spawn a random Jedi NPC from the list of SP species) A quick bind key to spawn multiple of your selected NPC on the fly PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well. PLEASE NOTE: Vehicles kept in saved games will crash them! Playermodel Selection Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers). Controling Exit NPC option allows you to exit your controlled NPC at any time The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned) PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk! NPC Killing Kill NPCs by name About Saved Games: Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works. Installation VERY IMPORTANT STEPS Please uninstall all previous versions of NPCSP before attempting to install again. 1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder 2. Edit "npcsp.cfg" with a basic text editor, such as notepad 3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]" 4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs. 5. Save your changes 6. Boot up Single Player 7. When ingame, open the console 8. Type "exec npcsp" into the console and press ENTER 9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg 10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg 11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning 12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry Copyright/License You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! ) Please contact me if you wish to include this modification with your mod This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them! Version 2 Progress
  18. Version Plus

    36,853 downloads

    Author: Spanki This is a Jedi Costumization based on the HS_Anakin model of Hapslash. You can choose between 49 heads ( ok, there are really 49 different heads but in some cases I just changed hair and skin color and some little detail like a beard ) most of them with 3 or 4 different hairstyles and hooded versions, 21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions. Besides you can choose between 21 different pair of boots. Some face textures are more unique then others, but all detailed. For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends but never released before. Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on. And the other for a RPG char named Goldmember - yeah. . . its the golden one - Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso. Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases. again the facts : - 49 heads with different hairstyles - 192 icons for the head selection - 21 different pair of boots - 21 different torsos ; unrobed, 2x robed , 2x hooded versions - 96 icons for the torso selection - all seperated in 18 species - 129024 possibilities to create your jedi SP compatible There are 18 random default skins - one of each species - that are selectable at the MP icon screen. each of this 18 default skins are BOT and NPC supported : BOT list : NPC list : Random Jedi I model/jedi_spanki Random Jedi II model/jedi_spanki1a Random Jedi III model/jedi_spanki1b Random Jedi IV model/jedi_spanki2 Random Jedi V model/jedi_spanki2a Random Jedi VI model/jedi_spanki2b Random Jedi VII model/jedi_spanki3 Random Jedi VIII model/jedi_spanki3a Random Jedi IX model/jedi_spanki3b Random Jedi X model/jedi_spanki4 Random Jedi XI model/jedi_spanki4a Random Jedi XII model/jedi_spanki4b Random Jedi XIII model/jedi_spanki5 Random Jedi XIV model/jedi_spanki5a Random Jedi XV model/jedi_spanki5b Random Jedi XVI model/jedi_spanki6 Random Jedi XVII model/jedi_spanki6a Random Jedi XVIII model/jedi_spanki6b Regarding to the MP icons and Shaders : OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen (maybe cause they didnt have the 18 icons in three lines, so the effect is not working well) In this case just delete the file out of the original pk3. There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc. "shaders/head_shader" -> for - you can guess - heads and "shaders/icon_shader" -> for the MP icons If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect ) If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new
  19. Version 2.3

    12,845 downloads

    Character model of Rey from the Force Awakens and the Last Jedi. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader. Singleplayer Support. Team Skins. Npc Support. Bot Support. New sounds. Npc Spawn List: st_rey st_rey_scavenger st_rey_jedi st_rey_resistance Known Bugs: Minor clipping Comments: Let me know if there are any issues.
  20. Version 2.2

    1,865 downloads

    This model was not created by me, however it can be found here: https://jkhub.org/files/file/1902-lord-marka-ragnos/ I merely added a few modifications. Has bot support, as well as NPC support. In SP mode he has both the powered up Sith Sword and the Scepter, as well as any powers that were used in the final battle against Tavion. On top of that, he's much more powerful then most NPC's in the game, so be careful when fighting him. Make sure to PLEASE read the readme, as it tells you how to spawn him in SP mode. This is the same model featured on BattlefrontJDGamer's channel! Thanks a lot man! Showcase is here: https://www.youtube.com/watch?v=G-D8DntjXQU
  21. Version v.01

    1,701 downloads

    This is my final work on The infamous bounty hunter, Boba fett. based of of corto's model.It replaces the default sp fett. To use, type in the console playermodel boba_fett / jodo_kast / boba_esb. features: shiny shaders blinking heart monitor removable rocket jetpack straps rangefinder, toggleable better proportions jetpack and flamethrower tags removable helm new cape and pouches esb,rotj(default) and Jodo kast skins You will need to make skins for some toggleable options. Modview is your friend. I'll release a single player menu version when I complete my mando pack.It will have a jango and clonewars male and female models included Enjoy - Mandalorian.
  22. 799 downloads

    Description: One of the biggest things that's always rather annoyed me about Jedi Academy, is how the Sky on Korriban (The last level in the game, as you head towards Marka Ragnos' tomb to confront either Tavion and/or Kyle Katarn. Depending on whether you chose the Dark Side or the Light Side), is the lack of atmosphere on the level. It really doesn't convey any sense of situation or feeling of what path you've chosen, as such or where you are. What this mod does, is try to deliver just that (quite well, I might add too). It includes a NEW and more authentic sky for the world of Korriban, as you will see from many sources across the web and other STAR WARS games that include the Sith planet. As opposed to the default cloudy, blue sky that was in the base game. It also includes the very dark and ominous music of the Sith, so as you're exploring the Sith Temple (whether you've chosen "Light Side" or "Dark Side" in the previous mission, on Taspir III), it should deliver a more authentic experience, all-round. Known Bugs: None. Comments: None Credits: George Lucas, John Williams and LucasArts.
  23. Version Release Version

    1,946 downloads

    Info: ------------------------------------------------------------------------------ This is my very first try to make something little, but maybe not so "little" for the Jedi Academy game. I present you my own version and design idea, based on the original - Star Wars: The Force Unleashed-2 game "TFU-2". Comments: ------------------------------------------------------------------------------------------------- * I always loved the TFU-2 HUD and I decided to try creating my own version. The HUD is a little bit "transparent", because as I saw during my research over the original TFU-2, the real HUD there really is a bit of a transparent-ish, or at least it gives the feeling. As I saw on the original game, the original HUD actually does NOT show to the player, when changeing saber positions and since most palyers in JKA use this option, I have just hide it in the JediKnight LOGO (for more info, please take a look at the "HUD History.JPG") Installation: ---------------------------------------------------------------------- the PK3 file, goes into your GameData/Base folder. Uninstallation: ---------------------------------------------------------------------- just remove/delete the PK3 file Bugs: ---------------------------------------------------------------------- none to my knowlage, please tell me if you find some. Credits: ---------------------------------------------------------------------- LucasArts: for the original game - Staw Wars: The Force Unleashed 2 and for the lovely: SW Jedi Knight: Jedi Academy JkHub: for the great supporting and help by the nice guys there as they follow: * therfiles * ensiform * AshuraDX * mrwonko * Rogueboy (for the inspiration from his HUD based on the First "SW Force Unleashed" (TFU-1) Legal stuff: ---------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. Version 2.1

    9,850 downloads

    Kylo Ren from Star Wars Episode VII: The Force Awakens and Star Wars Episode VIII: The Last Jedi. Big thanks to Lervish for rigging, making the face and being all round awesome <3. Additional Credits Hapslash - Count Dooku's torso, arms, legs, boots, cape model. Some0ne - Commander Keller hood model. Kualan - Scarf model. Installation Extract Kylo_Ren.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  25. Version 1.1

    921 downloads

    This is a single player mod that completely changes Rosh to be a Rodian. His model is now a Rodian but with Rosh's body. His outfit was recolored to better blend with his new skin color. All of Rosh's dialogue was changed to Rodian dialogue from KOTOR. A couple other minimal changes. Make sure you have subtitles on for all dialogue. To do that, open the console (SHIFT + ~) and type /g_subtitles 1 If you hate Rosh, this actually drastically makes him more pleasant of a character. His voice is different. His image is different. Your eyes and ears will no longer bleed because he's on the screen! Video demo: -===- Known Bugs -===- Some dialogue might slightly be too long or too short. None should be too drastic. If anything, it'll show that Kyle and Jaden are tired of hearing Rosh open his mouth.
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