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Found 768 results

  1. 82 downloads

    Description Based on the singleplayer campaign map. bsp name - duel_taspir Installation Extract the archive and put the pk3 file into base folder.
  2. 27 downloads

    This is very simple kitbash. I realy liked Celas Nien model by Jose Carlos. I wanted to replace some basic jedis npcs with this model and to do so i needed more faces. So i merged Jose Carlos's model with hapslash's anakin head and used spanki's reskins. I made this little kitbash for my personal use, but now I think some people might find it useful too, and I uploading it on JKHUB. Besides, I also want to upload it because I think that Carlos's model needs just a little more love. I rarely see someone uses this model but the author is realy achieved this Jedi look at my opinion. His Jedi outfits look just enough unusual to be interesting and not boring, but still simple enough to represent generic jedi character. Its really cool that he found this balance. ATTENTION This model requires both Jose Carlos's model and Spanki's jedi customization to be installed. You can find them on JKHUB
  3. 27 downloads

    Did you know they're canonically called Bespin Wing Guards? JK2 coined the term "Bespin cop" and JA kept it like it did a lot of player models from JK2. Nevertheless, "Bespin cop" is quite ingrained in my mind from all my time playing JK2 and JA, so I'll be referring to them as such here. This is a reskin of the Bespin cop for Jedi Academy, cleaning up his uniform and adjusting its colors to be closer to canon without outright making a new model. This will overwrite the existing Bespin Cop in the base game, team skins included. Like before, the readme has a complete list of changes. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. I've found that turning off Detailed Shaders still shows the RGB tinting, though it covers entire textures instead of using the alpha channel as a mask--it doesn't look great. I also have a JK2-compatible version available here, if you prefer.
  4. 4 downloads

    This is my reskin of the Bespin cop for Jedi Academy, adjusted to work in Jedi Outcast. Same as with my recently-posted Mon Mothma reskin, it's identical to the JA version, only the specular shaders don't produce dynamic glow and the RGB skin is omitted.
  5. Version 1.3 [Fixed]

    7,054 downloads

    Author: Kahn D'halaine This is the JK2 version. If you're looking for the JKA version, click here. There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement". Let me quote the intro of the trailer, that Nozy found so descriptive: "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS." That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions. Letʼs go for the general: IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!). EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models). ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator. SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions: LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though). MELEE: New, improved sounds. THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi. BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB. BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH. TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds... WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional. IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH. GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade. STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead. MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey. BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ. TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds... DETONATION PACKS: New sounds and a big explosion with a lot of smoke... ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught). MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2). GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s! ****************** Optional Files ****************** There are some additional files that alter the weapons in some ways: BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3: Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2. BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3: Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me. GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3: Makes the bowcaster effects green, with different sounds. LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3: If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster. NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3: If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think? ******************* Known Bugs ******************* Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this. The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this. Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy: Mod directory/PK3's Mod directory/files in folders Base/PK3's PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the base JKA assets.
  6. 31 downloads

    A reskin of Mon Mothma for Jedi Academy, in the same vein as my previous reskin of Kyle, although the changes aren't as drastic this time around. I primarily wanted to clean up her appearance and add fancy shaders. This will overwrite the existing Mon Mothma in the base game, team skins included. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. I also made a JK2-compatible version, if you'd like. It's not particularly apparent in the screenshots, but I gave Mon's eyes a similar specular shader to what I gave Kyle last time.
  7. 6 downloads

    This is my reskin of Mon Mothma for Jedi Academy, adjusted to work in Jedi Outcast. Aside from removing the extras that only work in JA, it's the exact same reskin. That said, the icons still use JA-style backgrounds (which were made by Ruxith here on JKHub). The hologram of her that appears in the opening cutscene (after the opening crawl and the Raven's Claw flying towards Kejim) is untouched, since that appears to be one of three ROQ files (the ones used for pre-rendered cutscenes) and I have no idea how to edit those. For the record, loading the JA version in JK2 doesn't crash the game (I deliberately didn't include the model.glm primarily to avoid unnecessary redundancy), but the shader parameters that JA uses to assign dynamic glow to stuff aren't programmed into JK2, resulting in errors if the model is loaded. Her dress uses one of its two specular textures (the one to make the necklaces shiny, so it's entirely black save for them), while her mouth and eyes use their specular texture, making her eyes look a little creepy. Likewise, her boots are mostly black, save for a pair of brownish accents here and there. Moreover, the JA model includes a sounds.cfg written for JA. The vanilla file has her using "mp_generic_female" instead of "mothma". There is actually a soundset in JK2 called that, but the way sounds.cfg are written in JA is different than in JK2. JK2 wants "chars/mothma/misc" followed by "f" on the next line to indicate Mon is a woman and it should read "[player name] killed herself" and so on when applicable. JA's syntax just needs the name of the soundset folder within "chars". As a result, JK2 reads "mothma", looks for a folder within sounds called "mothma", doesn't find it, and therefore leaves the model soundless. It does properly read the "f" on the second line and adjusts the death messages accordingly, though. In short, it doesn't do any harm if you use the JA version in JK2 beyond making Mon Mothma look kinda freaky. So if you feel like messing around, give it a whirl.
  8. 7,492 downloads

    Description A collection of lightsaber hilts from the films, tv shows, games, eu etc. Installation Extract saber_plasma.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Known Bugs Jedi Academy has a limit of 64 lightsaber hilts that can show in the menu list which means a lot of the lightsabers in this pack will not appear in that list. You can still use all the lightsaber hilts in this pack but you have to use console commands to access the ones that are being cut off. To do this in MP open up the console and type in: /saber1 <saber_name> and hit enter then your lightsaber hilt will change the next time you spawn. Example /saber1 saber_ezra If you're using dual lightsabers you'll also have to set the second lightsaber by typing: /saber2 <saber_name> and hit enter then your second lightsaber hilt will change the next time you spawn. Example /saber2 saber_cal For singleplayer open up the console and type in: helpusobi 1 Then type: saber <saber_name> Example saber saber_vader If you want two lightsabers: type saber <saber_name1> <saber_name2> Example saber saber_rey4 saber_rey2 Below is a list of all the lightsaber hilts in this pack and I've also included them in the Lightsaber_Hilt_Collection_List.txt which is in the .zip. Command - Lightsaber Hilt Name saber_aayla2 - Aayla Secura (Ep.2) saber_aayla - Aayla Secura (Ep.3) saber_adi - Adi Gallia (Ep.1) saber_agen - Agen Kolar (Ep.2) saber_ahsoka - Ahsoka Tano (TCW) saber_ahsoka2 - Ahsoka Tano (TCW) saber_ahsoka2_shoto - Ahsoka Tano - Shoto (TCW) saber_ahsoka3 - Ahsoka Tano (Rebels) saber_ahsoka4 - Ahsoka Tano (Rebels) saber_ahsoka4_shoto - Ahsoka Tano - Shoto (Rebels) saber_anakin2 - Anakin Skywalker (Ep.2) saber_anakin3 - Anakin Skywalker - Geonosis (Ep.2) saber_anakin - Anakin Skywalker (Ep.3) saber_anakin_solo - Anakin Solo (EU) saber_asajj - Asajj Ventress (TCW) saber_asajj2 - Asajj Ventress (TCW) saber_asajj3 - Asajj Ventress (TCW) saber_barriss - Barriss Offee (Ep.2) saber_bastila - Bastila Shan (KOTOR) saber_solo - Ben Solo (Ep.8) saber_boc - Boc Aseca (DF2) saber_byph - Byph (TCW) saber_cal - Cal Kestis (JFO) saber_cal_staff - Cal Kestis (JFO) saber_trebor - Coleman Trebor (Ep.2) saber_dooku - Count Dooku (Ep.2) saber_darksaber - Darksaber (Rebels) saber_darksaber2 - Darksaber (TCW) saber_malak - Darth Malak (KOTOR) saber_maul - Darth Maul (Ep.1) saber_maul_broke - Darth Maul (Ep.1) saber_maul2 - Darth Maul (Rebels) saber_maul3 - Darth Maul (TCW) saber_nihilus - Darth Nihilus (KOTOR2) saber_revan - Darth Revan (KOTOR) saber_sidious - Darth Sidious (Ep.3) saber_sidious2 - Darth Sidious (Ep.3) saber_vader4 - Darth Vader (Ep.3) saber_vader3 - Darth Vader (Ep.4) saber_vader - Darth Vader (Ep.5) saber_vader2 - Darth Vader (Ep.6) saber_desann_mp - Desann (JO) saber_eeth - Eeth Koth (Ep.1) saber_inquisitor4 - Eighth Brother (Rebels) saber_even - Even Piell (Ep.1) saber_even_shoto - Even Piell - Shoto (Ep.1) saber_ezra - Ezra Bridger (Rebels) saber_ezra2 - Ezra Bridger (Rebels) saber_inquisitor3 - Fifth Brother (Rebels) saber_inquisitor3_single - Fifth Brother (Rebels) saber_marek - Galen Marek (TFU) saber_marek2 - Galen Marek (TFU2) saber_marek3 - Galen Marek (TFU2) saber_ganodi - Ganodi (TCW) saber_inquisitor - Grand Inquisitor (Rebels) saber_inquisitor_single - Grand Inquisitor (Rebels) saber_gungi - Gungi (TCW) saber_imperial - Imperial Knight (EU) saber_jacen - Jacen Solo (EU) saber_jaina - Jaina Solo (EU) saber_temple_guard - Jedi Temple Guard (TCW) saber_temple_guard_pike - Jedi Temple Guard - Pike (TCW) saber_jerec - Jerec (DF2) saber_kanan - Kanan Jarrus (Rebels) saber_katooni - Katooni (TCW) saber_ki_adi2 - Ki-Adi-Mundi (Ep.1) saber_ki_adi - Ki-Adi-Mundi (Ep.2) saber_fisto - Kit Fisto (Ep.2) saber_kylo_ren - Kylo Ren (Ep.7) saber_luke3 - Luke Skywalker (Ep.4) saber_luke5 - Luke Skywalker (Ep.5) saber_luke2 - Luke Skywalker (Ep.6) saber_luke_mp - Luke Skywalker (Ep.6) saber_luke4 - Luke Skywalker (HS) saber_luminara - Luminara Unduli (Ep.2) saber_mace - Mace Windu (Ep.2) saber_mara - Mara Jade (MOTS) saber_maw - Maw (DF2) saber_obi_wan2 - Obi Wan Kenobi (Ep.1) saber_obi_wan4 - Obi Wan Kenobi - Geonosis (Ep.2) saber_obi_wan - Obi Wan Kenobi (Ep.3) saber_obi_wan3 - Obi Wan Kenobi (Ep.4) saber_oppo - Oppo Rancisis (TCW) saber_pablo - Pablo-Jill (Ep.2) saber_petro - Petro (TCW) saber_pic_gorc - Pic and Gorc (DF2) saber_plo2 - Plo Koon (Ep.1) saber_plo - Plo Koon (Ep.2) saber_pong - Pong Krell (TCW) saber_qu_rahn - Qu Rahn (DF2) saber_qui_gon - Qui-Gon Jinn (Ep.1) saber_quinlan - Quinlan Vos (TCW) saber_rahm - Rahm Kota (TFU) saber_reborn_mp - Reborn (JA) saber_rey - Rey (Ep.7) saber_rey2 - Rey (Ep.9) saber_rey3 - Rey - Folded (Ep.9) saber_rey3_staff - Rey (Ep.9) saber_rey4 - Rey (Ep.9) saber_rey5 - Rey (Ep.9) saber_rig - Rig Nema (TCW) saber_tiin - Saesee Tiin (Ep.1) saber_tiin2 - Saesee Tiin (Ep.3) saber_sariss - Sariss (DF2) saber_savage - Savage Opress (TCW) saber_shaak_ti - Shaak Ti (Ep.2) saber_inquisitor2 - Seventh Sister (Rebels) saber_inquisitor2_single - Seventh Sister (Rebels) saber_yaddle - Yaddle (Ep.1) saber_yaddle_shoto - Yaddle (Ep.1) saber_yarael - Yarael Poof (Ep.1) saber_yoda - Yoda (Ep.2) saber_yoda_shoto - Yoda (Ep.2) saber_youngling - Youngling (Ep.2) saber_youngling2 - Youngling (Ep.2) saber_yun - Yun (DF2) saber_zatt - Zatt (TCW) Special Thanks AshuraDX for his awesome PBR to JKA Substance material. Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  9. 209 downloads

    Author: Lwkill install : put the pk3 to your base folder deinstall : delete the pk3 from your base folder if you find bugs let me know
  10. Version 1.3

    10,326 downloads

    Author: Kahn D'halaine There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement". Let me quote the intro of the trailer, that Nozy found so descriptive: "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS." That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions. Letʼs go for the general: IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!). EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models). ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator. SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions: LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though). MELEE: New, improved sounds. THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi. BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB. BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH. TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds... WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional. IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH. GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade. STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead. MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey. BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ. TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds... DETONATION PACKS: New sounds and a big explosion with a lot of smoke... ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught). MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2). GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s! ****************** Optional Files ****************** There are some additional files that alter the weapons in some ways: BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3: Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2. BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3: Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me. GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3: Makes the bowcaster effects green, with different sounds. LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3: If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster. NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3: If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think? ******************* Known Bugs ******************* Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this. The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this. Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy: Mod directory/PK3's Mod directory/files in folders Base/PK3's PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the base JKA assets.
  11. 18 downloads

    Installation: Simply Place the PK3 file into the /Base/ folder. To remove simply delete. Description: A few crosshairs i decided to trying and add into jka, hope someone gets some use out of them ^_^ Notes: I've only tested these with EternalJK but im assuming they should be fine for most, they are simply your 1-6 crosshairs which you can switch via the game menu or using command.
  12. Version 1.0

    1,141 downloads

    Barrghbosa's Lightsaber/Melee Sound Mod AUTHOR: Barrghbosa Video Demonstration: Description: A Sound Mod for Jedi Outcast and Jedi Academy. Replaces the melee sound effects with ones from Indiana Jones and Star Wars movies. All of the melee/saber sounds were ripped from the uncompressed surround sound tracks for the movies (or the Dolby Stereo tracks for the Return of the Jedi sounds) and re-edited to fit about the same audio length as each original file. All in all, it sounds like a mix of Return of the Jedi and The Force Awakens in heated combat. Install: Drag and drop the "PJ_JK_SFX_v1.pk3" folder, located in the .zip folder alongside this readme file, into Jedi Outcast or Jedi Academy's "base" folder located in "\Steam\steamapps\common\jedi outcast/academy\GameData\base" Enjoy! VERSION 1.0 (Initial Release) Works in both JK2 & JK3 .zip file including a "README" file, and the "PJ_JK_SFX_v1.zip" folder containing the "PJ_JK_SFX_v1.pk3" folder. "PJ_JK_SFX_v1.pk3" includes a "sound" folder which contains the folders "weapons". The "weapons" folder contains the folders "melee" and "saber". The "melee" folder includes the new punch and kick sound effects (from various Indiana Jones and Star Wars movies). The "saber" folder includes the new sound effects for the lightsabers in game. The main saber blocking sound effects are from a bonus feature video of Luke Skywalker fighting Darth Vader on the second Death Star without the musical score. Two of the saber deflection blocking sounds are from Episode 7 while one is from Episode 6. The Fast Style lightsaber offense sounds are from Count Dooku's lightsaber in Episode 2, the Medium Style sounds are Obi-Wan's lightsaber from Episode 1, and the Strong Style sounds are a combination of Episode 7 and 3 (though the Strong Style back-swing sounds are the Fast Style Episode 2 sounds). The lightsaber on/off sound is from Episode 3. The dark jedi on/off is also from Episode 3. The saber quick off/on is Luke's Episode 6 lightsaber. The saber spin sound effects are all different intensities of Darth Maul's sith lightsaber from Episode 1.
  13. Plasma

    Crait Duel

    564 downloads

    Description The small mineral planet from The Last Jedi. I've included two versions of the map: duel_crait - The aftermath of the battle where Luke and Kylo duel as the sun sets. duel_crait2 - Before the battle starts. Installation Extract duel_crait.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  14. 43 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screenshots. I made this for Jedi Academy, as it takes advantage of JA-specific effects like RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. Please let me know if you'd like a JK2 version--I'll make one if there's interest. The changes not apparent in the screenshots are: Kyle's textures were cleaned up via waifu2x-caffe before editing to improve visual fidelity The addition of a second armband underneath his shoulder pad His pants have white stripes down them Several of Kyle's sounds from JK2 are included, replacing JA ones
  15. Version 2.0

    260 downloads

    I hope you enjoy Darth Maul this new version Title : GustavoPredador's The Clone Wars Darth Maul Author: GustavoPredador (Darth Lord Vader) Credits: Hoodz, Mogs Original File: https://jkhub.org/files/file/633-cybernetic-maul/ Installation: Place GustavoPredador'sTheCloneWarMaul.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base". Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn DarthMaul. Here are the npc model names for this model... For Playermodel: DarthMaul For Npc:DarthMaul
  16. Version 2.1

    5,501 downloads

    Character models of Finn and the pilot Poe Dameron from the Force Awakens and the Last Jedi. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Team Skins. Npc Support. Bot Support. New sounds. Npc Spawn List: st_poe st_poe_resistance st_poe_officer st_finn st_finn_saber st_finn_resistance Known Bugs: Minor clipping on the jacket/clip thing. Comments: Let me know if there are any issues.
  17. 21,269 downloads

    Author: Spanki This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod. . . . the only Bot you can choose to fight is my beloved Exar Khun . . . Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . . But the facts now: ------------------ - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all - 11 RPG chars Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies ) Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion - Infinity Blade
  18. Version Beta v1.2

    1,623 downloads

    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you, or you can load it yourself from the usual setup -> mod screen in single player. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over two levels (discounting cinematic maps.) The first level takes place in the Jedi Academy and the second takes place at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  19. 482 downloads

    This is Maul from the Star Wars Rebels TV Show, featuring all his outfits from all episodes he was featured in. Sounds: Yes Bot: Yes NPC: Yes Team Support: No Menu Support: Yes INSTALLATION: Extract maul_rebels.zip and put Maul_Rebels.pk3 into your base folder in Gamedata. Enjoy! To get his Lightsaber hilt, download Plasma's Lightsaber Hilt Collection here: NPC Spawn Names: Default: npc spawn maul_rebels Shirtless: npc spawn maul_shirtless_rebels Credits: Khaimer (hips and legs) Langerd (belt) DT85 (head, torso, hands) neomarz1 (shirtless torso) Raven Software (Hood) Scerendo (Torso Bandolier) GP Channel (improved torso and leg textures) Tompa9 (soundpack)
  20. Version v0.3

    41,117 downloads

    This Mod aims to replace nearly all in-game textures (which are quite low res compared to the textures in games nowadays) with improved hi-rez textures faithful to the original style of the game and/or with custom textures all of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly. More detailed instructions will be included in the release(s). This newest download is a huge new Pack, combining all former packs aswell as two new levels, Vjun and the "Mercenary" level on Tatooine. For more information click check out the Changelog below. To install extract the downloaded file to the directory gamedata/base/ in your Jedi Academy directory. -- Important -- If you have other releases of my mod in your game directory please delete them, this ensures everything will be displayed properly! Please visit my Mod on Moddb.com: http://www.moddb.com...exture-overhaul Why you no help?? I do not have the resources to test my mod on different systems apart from my gaming rig, so if someone would kindly help and post his system specs and the framerate or general performance when using my mod i can provide minimum spec info for other players. Now I don't think you need a strong pc for this to work fluently, but your graphics card should probably have 128 megs of ram. but this is just an assumption! If there is someone who has experience with the id tech 3 engine and its modelling tools and would like to help and take this mod on a new level - please contact me, i'm quite positive on improving the models and meshes too which would then be a total cosmetic overhaul mod improving all graphics throughout the game.
  21. 322 downloads

    Second Sister from Jedi Fallen Order. Tested in SP and MP. In order to access in SP, type the following in console: playermodel secondsister The model comes with her lightsaber too. In order to access it, type the following in console: saber saber_trilla Programs Used: Blender 2.83 Substance Painter Simplygon Special thanks to Swegmaster for helping me optimize the model!
  22. 167 downloads

    Here's the staff saber we saw Maul wield in the latest trailer for the season 7 trailer of the clone wars. Works in SP, haven't tested in MP. In order to use in SP enable cheats and type the following in console: saber maulcws7 Enjoy!
  23. Jeff

    Satele Shan

    2,510 downloads

    Satele Shan from the Old Republic. Credits Neomarz1 for the body.
  24. 1,010 downloads

    Ben Solo, Jedi Knight, Vader's Legacy, and Pariah. This is yet again a kitbash, this time taking Plasma's Kylo Ren head and surgically implanting it on Haplash shoulders. All textures are recolors with exception to the head. The Saber used is Rooxon's Veteran, and Is not included!
  25. Luckxzs

    Luckxzs's Rancors

    307 downloads

    These are the creatures that will lurk in my map, a bull rancor and felucian one. I've included their vehicle's versions. Thanks to @Milamber for helping me out! Hope you like it.
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