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  1. 31,702 downloads

    Description A collection of lightsaber hilts from the films, tv shows, games, eu etc. Installation Extract saber_plasma.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Known Bugs Jedi Academy has a limit of 64 lightsaber hilts that can show in the menu list which means a lot of the lightsabers in this pack will not appear in that list. You can still use all the lightsaber hilts in this pack but you have to use console commands to access the ones that are being cut off. To do this in MP open up the console and type in: /saber1 <saber_name> and hit enter then your lightsaber hilt will change the next time you spawn. Example /saber1 saber_ezra If you're using dual lightsabers you'll also have to set the second lightsaber by typing: /saber2 <saber_name> and hit enter then your second lightsaber hilt will change the next time you spawn. Example /saber2 saber_cal For singleplayer open up the console and type in: helpusobi 1 Then type: saber <saber_name> Example saber saber_vader If you want two lightsabers: type saber <saber_name1> <saber_name2> Example saber saber_rey4 saber_rey2 Below is a list of all the lightsaber hilts in this pack and I've also included them in the Lightsaber_Hilt_Collection_List.txt which is in the .zip. Command - Lightsaber Hilt Name saber_aayla2 - Aayla Secura (Ep.2) saber_aayla - Aayla Secura (Ep.3) saber_adi - Adi Gallia (Ep.1) saber_agen - Agen Kolar (Ep.2) saber_ahsoka - Ahsoka Tano (TCW) saber_ahsoka2 - Ahsoka Tano (TCW) saber_ahsoka2_shoto - Ahsoka Tano - Shoto (TCW) saber_ahsoka3 - Ahsoka Tano (Rebels) saber_ahsoka4 - Ahsoka Tano (Rebels) saber_ahsoka4_shoto - Ahsoka Tano - Shoto (Rebels) saber_anakin2 - Anakin Skywalker (Ep.2) saber_anakin3 - Anakin Skywalker - Geonosis (Ep.2) saber_anakin - Anakin Skywalker (Ep.3) saber_anakin_solo - Anakin Solo (EU) saber_ancient_cg - Ancient Crossguard (Rebels) saber_asajj - Asajj Ventress (TCW) saber_asajj2 - Asajj Ventress (TCW) saber_asajj3 - Asajj Ventress (TCW) saber_barriss - Barriss Offee (Ep.2) saber_bastila - Bastila Shan (KOTOR) saber_solo - Ben Solo (Ep.8) saber_boc - Boc Aseca (DF2) saber_byph - Byph (TCW) saber_cal - Cal Kestis (JFO) saber_cal2 - Cal Kestis (JFO) saber_cal_staff - Cal Kestis (JFO) saber_cin - Cin Drailig (Ep.3) saber_trebor - Coleman Trebor (Ep.2) saber_dooku - Count Dooku (Ep.2) saber_darksaber - Darksaber (Rebels) saber_darksaber2 - Darksaber (TCW) saber_darksaber3 - Darksaber (The Mandalorian) saber_malak - Darth Malak (KOTOR) saber_maul - Darth Maul (Ep.1) saber_maul_broke - Darth Maul (Ep.1) saber_maul2 - Darth Maul (Rebels) saber_maul3 - Darth Maul (TCW) saber_nihilus - Darth Nihilus (KOTOR2) saber_revan - Darth Revan (KOTOR) saber_sidious - Darth Sidious (Ep.3) saber_sidious2 - Darth Sidious (Ep.3) saber_sion - Darth Sion (KOTOR2) saber_vader4 - Darth Vader (Ep.3) saber_vader3 - Darth Vader (Ep.4) saber_vader - Darth Vader (Ep.5) saber_vader2 - Darth Vader (Ep.6) saber_desann_mp - Desann (JO) saber_eeth - Eeth Koth (Ep.1) saber_inquisitor4 - Eighth Brother (Rebels) saber_even - Even Piell (Ep.1) saber_even_shoto - Even Piell - Shoto (Ep.1) saber_ezra - Ezra Bridger (Rebels) saber_ezra2 - Ezra Bridger (Rebels) saber_inquisitor3 - Fifth Brother (Rebels) saber_inquisitor3_single - Fifth Brother (Rebels) saber_marek - Galen Marek (TFU) saber_marek2 - Galen Marek (TFU2) saber_marek3 - Galen Marek (TFU2) saber_ganodi - Ganodi (TCW) saber_inquisitor - Grand Inquisitor (Rebels) saber_inquisitor_single - Grand Inquisitor (Rebels) saber_gungi - Gungi (TCW) saber_imperial - Imperial Knight (EU) saber_jacen - Jacen Solo (EU) saber_jaina - Jaina Solo (EU) saber_jocasta - Jocasta Nu (TCW) saber_jolee - Jolee Bindo (KOTOR) saber_juhani - Juhani (KOTOR) saber_temple_guard - Jedi Temple Guard (TCW) saber_temple_guard_pike - Jedi Temple Guard - Pike (TCW) saber_jerec - Jerec (DF2) saber_kanan - Kanan Jarrus (Rebels) saber_katooni - Katooni (TCW) saber_ki_adi2 - Ki-Adi-Mundi (Ep.1) saber_ki_adi - Ki-Adi-Mundi (Ep.2) saber_fisto - Kit Fisto (Ep.2) saber_kouru - Kouru (Visions) saber_kouru_umbrella - Kouru - Umbrella (Visions) saber_kylo_ren - Kylo Ren (Ep.7) saber_corvax - Lord Corvax (VI) saber_luke3 - Luke Skywalker (Ep.4) saber_luke5 - Luke Skywalker (Ep.5) saber_luke2 - Luke Skywalker (Ep.6) saber_luke_mp - Luke Skywalker (Ep.6) saber_luke4 - Luke Skywalker (HS) saber_luminara - Luminara Unduli (Ep.2) saber_mace - Mace Windu (Ep.2) saber_mara - Mara Jade (MOTS) saber_maw - Maw (DF2) saber_obi_wan2 - Obi Wan Kenobi (Ep.1) saber_obi_wan4 - Obi Wan Kenobi - Geonosis (Ep.2) saber_obi_wan - Obi Wan Kenobi (Ep.3) saber_obi_wan3 - Obi Wan Kenobi (Ep.4) saber_oppo - Oppo Rancisis (TCW) saber_pablo - Pablo-Jill (Ep.2) saber_petro - Petro (TCW) saber_pic_gorc - Pic and Gorc (DF2) saber_plo2 - Plo Koon (Ep.1) saber_plo - Plo Koon (Ep.2) saber_pong - Pong Krell (TCW) saber_qu_rahn - Qu Rahn (DF2) saber_qui_gon - Qui-Gon Jinn (Ep.1) saber_quinlan - Quinlan Vos (TCW) saber_rahm - Rahm Kota (TFU) saber_reborn_mp - Reborn (JA) saber_rey - Rey (Ep.7) saber_rey2 - Rey (Ep.9) saber_rey3 - Rey - Folded (Ep.9) saber_rey3_staff - Rey (Ep.9) saber_rey4 - Rey (Ep.9) saber_rey5 - Rey (Ep.9) saber_rig - Rig Nema (TCW) saber_tiin - Saesee Tiin (Ep.1) saber_tiin2 - Saesee Tiin (Ep.3) saber_sariss - Sariss (DF2) saber_savage - Savage Opress (TCW) saber_scardont - Scardont (LEGO) saber_inquisitor2 - Seventh Sister (Rebels) saber_inquisitor2_single - Seventh Sister (Rebels) saber_shaak_ti - Shaak Ti (Ep.2) saber_marauder - Sith Marauder (SWTOR) saber_stellan_gios - Stellan Gios (THR) saber_stellan_gios_closed - Stellan Gios - Closed (THR) saber_the_ren - The Ren (TROKR) saber_visas - Visas Marr (KOTOR2) saber_yaddle - Yaddle (Ep.1) saber_yaddle_shoto - Yaddle (Ep.1) saber_yarael - Yarael Poof (Ep.1) saber_yoda - Yoda (Ep.2) saber_yoda_shoto - Yoda (Ep.2) saber_youngling - Youngling (Ep.2) saber_youngling2 - Youngling (Ep.2) saber_yun - Yun (DF2) saber_zatt - Zatt (TCW) Special Thanks AshuraDX for his awesome PBR to JKA Substance material. Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  2. Acrobat

    Faru

    Version 1.02

    150 downloads

    Readme File: *************************** JEDI KNIGHT 2 and 3 *************************** Title : Faru Author : Acrobat Contact email: acrobatmapping@live.com File Version: 1.02 (3rd version) Size: about 83.7 MB File Name : Faru.pk3 Completion date: 06/27/22 Brush count: 15534 Entity count: 490 patches: 372 ---------------------------------------------------------------- This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games. This is an Jedi academy map. It is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows. Version 1.01 updates -added bar -tried to fix missing textures, misaligned textures, errors people found -added loda statue -partially updated academy room Version 1.02 updates -added extensive temple walls in large outdoors area -updated bar -made the academy temple scalable with Millennium falcon at top -added water and waterfalls with cave over the temple ---------------------------------------------------------------- Credits: as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map. This is a link to the 2003 readme from dextersdiner https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/ Map Information: New Textures: yes New Music: yes New sounds: yes New Models: yes Game types are ffa, duel ---------------------------------------------------------------- Compile Information basic compile ---------------------------------------------------------------- Worldspawn Information _lightmapscale 1.5 ambient 8 _distancecull 16384 _chopsize 0 _blocksize 0 ---------------------------------------------------------------- Bugs: unknown. I belive music is now working ---------------------------------------------------------------- * How to install * Just put the Faru.pk3 in your GameData\base game directory ------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. Version 11-11-2021

    676 downloads

    This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars Rebels. Hello there, it is me, Reepray This map was started and released a year ago, and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. It now has music and when strolling around the map you'll sometimes hear Morai hoot I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution. The map supports Duel and FFA/TFFA modes. The map has been built to work properly on the vanilla multiplayer game and has been thoroughly tested. Some aspects of the map such as the Sith portal do not work on singleplayer. Singleplayer issues or those caused by game changing mods will not be addressed. For more information please read this copy of the readme file (Version November 11, 2021) Original (release day) text explaining the motivation behind the creation of this map
  4. 159 downloads

    This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.
  5. 1,452 downloads

    Author: [JFE]Cl-Ch-Nojac{L} Submitted by Swagmaster This is yet another mod from jk3 files. This is a neat mod that lets you use 2 saber staffs with the dual saber style. Enjoy! File Description: This is a handy little mod that I conned this noob §Got Milk?§ into testing this for me about a year ago. When he made it I was thrilled to death - because this mod alters the sabers in almost every way a saber CAN be modded. (length, defense, dmg, color, etc...). The dmgs are pretty much a 1 hit kill - every time. I use it a LOT - its by far the strongest mod I've ever seen and I love it sooo much!! It is a Dual Staff Mod and the best you'll find out there by far.
  6. 2,255 downloads

    *********************************** Read me *********************************** TITLE: The Old Republic Saber Colors FINAL AUTHOR: Kylo Ren (Formerly Arachno-Man) FILENAME: torsabers.pk3 FILESIZE: 147 kb DATE RELEASED: March, 25th 2015 CREDITS to: Myself. INSTALLATION INSTRUCTIONS: place the torsabers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: Saber Colors from Star Wars: The Old Republic, which replaces ALL of the default colors. This is the FINAL VERSION. Here is a small changelog for those interested: 1.0 - Contained only the purple saber with a pure black core. 2.0 - Contained an updated purple saber core to look more like the game, also contained new glows and cores for the yellow, blue and red sabers to look exactly how they do in SWTOR. FINAL VERSION - This will not be edited anymore, as this has fixed the red glow to look darker like in TOR and I have changed the yellow saber glow to match the TOR version, adding the TOR green saber and finally the TOR orange saber. To note the orange saber is the ONLY saber in the pack to contain a black core. BUGS: Sometimes the colors go a little brighter at certain angles, unavoidable due to alpha usage. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. EXTRA: If you just so happen to be a fan of TOR, or play it yourself, then you may contact me in regards to creating a new Saber for you. Please note this will only be the blade color, I will not be making any Hilts. If you want Hilts, contact Rooxon at JKHub. If you want new blade colors then contact me, Kylo Ren at JKHub. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  7. 132 downloads

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms. I included the map file and script sources, in case anyone wanted to take a look. I didn't find any bug, although I may have missed a couple of caulked spots here and there. To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.
  8. 196 downloads

    UNDERWORLD MOD CONTEST 2022 WINNER Are you tired of every bounty hunter model being a re-color of Boba Fett? If you are, then this model was made for you! In 2015 the game Star Wars Uprising was released for mobile devices, it was set shortly after the end of Return of the Jedi and its story was focused on a bunch of misfit rogues trying to rebel against the empire's grip on the Anoat sector (where Bespin is located). This model is based on concept art by Brian Matyas. Back in the day I used to play Star Wars Uprising with my youngest sibling. Coincidentally, This was the outfit that my character wore. Bot: No. NPC: Yes LODs: Yes Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: AshuraDX, who pushed me to learn more about 3D modelling and texturing. Somaz & Mat Gaunt, who gave me feedback while working on this project. Zander_Nao, for helping me keep a high morale. Credits: Most of the modelwork here is my own, with the exception of the cape, which is a heavily modified version of Hapslash's Dooku's cape which was also retextured by me, and the base of the model which was done using kyle's model as a reference (this was it also keeps a general aesthetic with the game). License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod!
  9. Version v3.0

    195 downloads

    - JK II FX Mod 3.0 - Graphic overhaul for Jedi Outcast, with new effects for environment of the levels, weapons and characters for singleplayer/multiplayer modes. Installation: First: ALWAYS RUN THE GAME AS ADMINISTRATOR!Copy "assets8_Fx" and autoexec.cfg* files into "Star Wars Jedi Knight II - Jedi Outcast\GameData\ base" folder in your Jedi Outcast folder. *You can chose autoexec file for 4:3 or 16:9 widescreen, it definitely fixes video options and gun positions in single and multiplayer. Remember that for WIDESCREEN resolutions you also need to set manually r_mode “-1”, r_customheight “1080” and r_customwidth “1920” or superior values (quotes works only in the autoexec, in the console you don’t need them!!) FX is NOW for single and multiplayer modes. ( HIGHLY RECOMMENDED USE jk2mv mod FOR MP and Expanded Menu) Ingame example:
  10. 647 downloads

    Jacen Solo, Anakin Solo's older brother. Since I did Anakin Solo...thought it would only be right to do Jacen Solo. Then of course I might do a Jaina Solo next. They are all characters from the Expanded Universe. He is the first son of Leia and Han Solo. Team Support, Bot Support, New Taunt, Mod Compatible.
  11. Version (1.0)

    530 downloads

    This compilation of models, and skins that go alongside of them, began several years ago for the JEDI Role-Playing community (www.jediholo.net). Within the pk3, are the various outfits of the character Sirius Invictus as well as those of secondary characters that I have utilized within the RP realm during those aforementioned years. Custom personal droid, custom High Republic Jedi Outfit, a human female kitbash/retexture, a semi-custom semi-kitbashed Nelvaan character, a custom sphere-shaped holocron. With a huge amount of the things mentioned having custom texturing. The crowning jewels of it all, at least in my own mind, are some details such as the chronometer the character sports, complete with its own shadering and animation, as well as the fully shadered and animated starmap that can be toggled on (either in front of the model, above its wrist, or the starmap can -be- the model. In which case you spawn it wherever you wish to set it on a scene for RP purposes). I hope it helps people dissecting it to learn more things about the wonderful things one can achieve with photoshop, blender and ingame testing. At the very least, spark some creativity or provide some assets to people seeking them as I once did and had next to none. ~Sirius
  12. Version 1.1

    419 downloads

    This is a new Jango Fett model, made from a high quality model I made in blender awhile ago as well as some bits and pieces altered from others. It features five main appearances. the options are: default Jango with larger jetpack Jango with his smaller jetpack pilot Jango red variant based off Jaster Mareel from the comic Jango Fett: Open Seasons. blue variant based off Montross from the comic Jango Fett: Open Season. (helmetless variant included.) Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission. This model is custom made in blender and substance painter from scratch. They zip file includes vanilla textures and a separate pack with the PBR version. Sounds: No Bot: No NPC: Yes Team Support:: Yes Menu Support: No INSTALLATION: Extract zzz_JangoFett.zip and put it into your base folder in Gamedata. Enjoy! If you don't use rend2 or a a renderer that supports pbr, or if you don't know what that means, you don't need the zzz_pbrjangofett.pk3 and can safely delete it if you wish, just keep the zzz_jangofett.pk3 if you have any errors, check to make sure you don't have to many new npcs installed NPC SPAWN COMMANDS: npc spawn jango npc spawn jango2 npc spawn jango3 npc spawn jangored npc spawn jangoblue
  13. 72 downloads

    I think this is my first ever public release of a map. Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking! This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features - Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates - Green room with view of studio - Studio floor (light switches for studio lights) - Set (News desk, cooking area, interview set and demonstration area). BUG - Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind) Credits - Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map. - SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures. - JEDI community for testing and feedback.
  14. 125 downloads

    ORIGINAL AUTHOR: DARROW LINDER Date Created : February 22, 2006 Overview: --------- Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps. Let's get this out of the way first. I know the download is big. Sorry. I've made every effort to keep the mod as small as possible. There are 20-30 hours of gameplay here, so it will be worth the download, I hope. If you played my first conversion, Escape: Yavin IV, then hold on to your hats. This is an extension of the first conversion, but includes 25 additional levels, a new story, vehicle levels, space levels, additional duels and puzzles, and customized interface (including a 'Chapters' menu that enables you to play any game level), on-the-fly saber upgrades, and three endings (that's right 'THREE' endings). Your choices during the game decide your fate. Given the length of the game, I have eased up on the difficultly of the game a bit (just a bit). Nuff said. Installation: ------------- BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING: 1. Remove *all* custom pk3s and mods from your base / GameData folder 2. Remove *all* custom pk3s and mods from your base / GameData folder 3. Remove *ALL* custom pk3s and mods from your base / GameData folder Failure to do so will likely result in the game failing to even start. So please don't ask me why the game won't start if you haven't done this. To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. I've been running with the 1.1 patch. If you don't have it, play at your own risk. Story: ------ Basically, the Sith have dominated the galaxy. The good guys (called the Alliance) are threatened. The game will feed you some hints that explain the reason for the Sith control. Of course, you have to come to the rescue to save the universe from total Sith control (oh, unless you choose to become a Sith). The rest of the story pretty much tells itself. Please note that if you choose to jump around the levels using the chapters menu, you will not get the entire story. Just keep that in mind. It is recommended you play through in normal game mode before jumping around. Gameplay: --------- In all, there are 38 levels (12 cinematic levels and 26 playable levels). Unlike the traditional game (JKIII), your saber upgrades occur as you defeat your opponents. Each level also offers your a chance to 'trade' your saber for one encountered up to that point in the game. Like the cool saber disc your opponent has? Defeat him, and take it! It's that simple. Issues: ------- There are two really big issues: 1. level2_saber_shipment always hangs for me when it is *not* loaded as the first level in the game. ** If this occurs, you can use the Chapters menu to start a new game from this point in the game. 2. After some time of playing, the game seems to 'hang' after about 90 seconds from a save point. It does not happen in the same level or in the same place in the level. The problem only occurs after playing and saving for SEVERAL HOURS continuously (essentially the same game). Restarting and loading the saved game does not correct the problem. ** If this occurs, you can use the Chapters menu to start a new game from where you left off. 3. My hard drive crashed and I lost *everything* associated with this game just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so really what you are playing is Beta V4+ here. Everything pretty much works fine, but I lost all of the .map and script files. So... If you use the Chapters menu to start the ending levels of the game (Chapters 8 - 11), you'll need to use the cheats to setup your force powers. ** Bring up the console then type: > helpusobi 1 > setforceall 3 There's other little detailed things, most of which you probably won't even notice, so it's not worth mentioning... Credits: -------- Without these contributors, this game would not be. Beta Testers: ============= Tester #1 ............................ Theos Burgess Tester #2 ............................ Captain Shuttle Tester #3 ............................ Mr11 Tester #4 ............................ Chris Jackson Skins: ====== Aayla Secura ......................... Mars Marshall & Dark_Cuillere Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul 1 ......................... mrdefender Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire Darth Omega .......................... KAZZZ Darth Savet .......................... Brejo Savet Death ................................ +]Nekroscop[+ Egor ................................. Unknown FemOffee ............................. Mars Marshall General Grievous ..................... Mars Marshall Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Lizard Reptile ....................... Tps_sithrouge Mace Windu ........................... Aaron Smith Maddog JKA ........................... Maddog Magna Guard .......................... Mars Marshall Mandalorian Sniper ................... Innocent Hawk Neo Reborn ........................... Drakkan Ninja ................................ Tim & Jimesu_Evil & Shady-D & Satanmaster & Playingkarrde Noghri ............................... RO Agent Smith Olts Keldor .......................... OLTS /// Lord Vili **** Pit Droid ............................ Matt-Liell & Scouttrooper RAB-24 ............................... Chairwalker Raptor ............................... Thrawn42689 & Graves & LightNinja Razchrome ............................ Unknown Rodian ............................... Darth Algar Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Spawn ................................ Stingray Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad Yoda ................................. Darth Dizzy & Team Yoda Younglings ........................... Mars Marshall Zabrak Male .......................... Darth Algar Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Grievous Sounds ...................... Kurt Libengood Voice Acting: ============= Darth Maul ........................... Mr11 Jedi ................................. Darrow Linder Jedi Master Nadoo .................... Mr11 Jedi Master Savet .................... Darrow Linder Jedi Master Secura ................... The Light Side Jedi Master Windu .................... Mr11 Mirala ............................... The Light Side Queen Mothma ......................... The Light Side Rosh Penin ........................... Darrow Linder Sith Lord ............................ Darrow Linder Sithress ............................. The Light Side Saber Models: ============= Crystal Hilt ......................... {THC}ShovelHead CyberNinja ........................... Revan Dark Darth Maul ........................... Unknown Desann Saber ......................... CHoSeN ONe Dual Lightstaff Sabers ............... Red Sith Eclipse Saber ........................ +POO+Sigma Imales ............................... IMALES (Damir Berkovic) Light Disc ........................... Wolrajh/Xantcha Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Reborn Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Star Wars Classic Sabers ............. Revan Dark TS Custom Sabers ..................... Trauma Sensei X-Saber .............................. Jon Hill Textures: ========= Custom Textures 1 .................... BerneyBoy Custom Textures 2 .................... Shaithis Water and Ripples .................... Sith J Cull (Arevas) Sith Command Ship .................... Sith J Cull (Ep3 Mappack) Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Vehicles: ========= Duality .............................. Manquesa, RaSiN_HeCk Sith Speeder ......................... Duncan_10158 & Monsoontide Speeder Bike ......................... Duncan_10158 & Monsoontide STAP ................................. Duncan_10158 Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy≤/Uber Noober≤ Maps: ===== duel_valley (modified and extended) .. Raven (all other maps were done by me)
  15. 95 downloads

    ORIGINAL AUTHOR: DARROW LINDER This is a new single player mission for Jedi Academy. It utilizes models, skins, and saber models that I found interested from the jk3files.com over the past year or so. The bits posted by other authors have been stripped down to their bare minimum, to keep the size of this mod down as much as possible. Some highlights: - New and different opponents / challenges in each level of the game - Custom SP maps (13 in all including 2 bonus and 1 cinematic level) - Custom missions with helper NPC's - Custom menus including saber descriptions - Custom saber models - Custom saber abilities - Custom sounds and sound effects - Custom music - Custom visual effects - Custom weapon effects - Custom skins - Custom cinematics (almost an hours worth throughout the game) - Custom HUD - Custom objectives (43 in all) - Secret areas included in nearly all the maps - Powerful sabers and force abilities from the beginning - Several opportunities to upgrade / replace your sabers - Over 20 new opponents with varying levels of difficulty - Approximately 10-14 hours of challenging game play A walkthrough is provided in GameData/escape when you install the mod. This mod is hard -- much more difficult than JA -- but very playable. So if you pick this up, expect something more challenging than what you're used to. Installation: ------------- To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. ************************************************ PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION ************************************************ To un-install, simply remove the 'escape' folder and the .bat file from your GameData folder in your JA install directory. Story: ------ This starts out pretty much where Jedi Academy left off. It assumes you chose 'the dark side', stole the scepter, and went on your way of domination. Because of your dark ways, what was left of the imperial and rebel forces were destroyed by bands of cultists and other dark jedi. A powerful Sith gathered followers (called loyalists) and made a deal with you. Hand over the scepter, or die. Your life was spared, but the scepter is now in the hands of the Sith. He threw you in prison cell buried in the rugged mountains on the planet moon of Yavin to rot. Your force powers faded as the sith dominated planet after planet. You home is the last to be overthrown. In a deperate attempt to contact you, the queen from your home planet used her telepathic ability to send you a message. Your force powers have faded to the point where you can't receive the distress call. After years of meditation, you realize the error in your ways and wish to seek revenge on the Sith. An accident gives you a chance to escape. And this is where story begins... Gameplay: --------- In all, there are 13 levels (1 is a cinematic level only and two are 'bonus' levels that give you a chance to upgrade sabers). Each of the levels have anywhere from 3-8 objectives that must be fullfilled before proceeding. To estimate the length of the mod, from start to finish is probably somewhere between 10 and 14 hours. This entire mod is one very long mission broken up into 13 maps. The opponents get progressively more difficult (although your force powers and your opportunity for saber upgrades keeps the playing field somewhat fair) throughout the game. One hint: keep a close eye on your cursor for things to push or break -- it is sometimes required to continue on with the level. You may want to turn on force hint in your config (cg_crosshairForceHint) if you can't work things out. Enough said -- you can figure out the rest. GAMEPLAY: Issues: ------- There really aren't too many issues. I found a few bugs with JA itself. The noticable issues include: - JA crashes during simultaneous thermal detonator and saber throw effects - Saber properties sometimes ignored on restart of JA and loading saved game - JA leaks memory (I watched it). These maps are very large, and playing across several of the levels (like most of them) for an extended perior of time will lead to a decreased frame rate. Restarting JA corrects the problem. - Some of the cut scenes and cinematics are a little unstable. Some of the sound cuts out part way through and sometimes the NPC don't go to their specified navgoals. I don't know, maybe my problem, but they work sometimes, sometimes not. - There are a couple of brushes with issues. One causes a HoM effect (tiny little sliver of a brush in a massive area -- but you have to walk over it). A few brushes have some vertex problems, so there are gaps. I didn't bother to go back and fix them -- they are hardly noticeable and don't impact gameplay. There's close to 85000 brushes in this entire game and probably less that 10 with noticable issues. That's about all worth noting. Credits: -------- The following lists the skins, saber models, mods, etc. that were all put together to create this mod: Skins: ====== Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul ........................... mrdefender Death ................................ +]Nekroscop[+ Egor ................................. Unknown Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Maddog JKA ........................... Maddog Neo Reborn ........................... Drakkan Razchrome ............................ Unknown Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Saber Models: ============= Light Disc ........................... Wolrajh/Xantcha Eclipse Saber ........................ +POO+Sigma Dual Lightstaff Sabers ............... Red Sith X-Saber .............................. Jon Hill Desann Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Reborn Saber ......................... CHoSeN ONe Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Imales ............................... IMALES (Damir Berkovic) Darth Maul ........................... Unknown Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy²/Uber Noober² Maps: ===== duel_valley (modified and extended) .. Raven t3_rift_sample (excerpts only) ....... Raven t2_rancor_sample (exceprts only) ..... Raven
  16. Version 2.1

    824 downloads

    JEDI OUTCAST EXPANDED MENU A complete new menu for Star Wars Jedi Outcast. Expanded Menu bring many new features to Jedi Outcast through a new reworked interface. The purpose of this mod is to use the full potential of the base game engine possibilities. Play to Jedi Outcast with a modern interface, and unlock all the possibilities of the game. Choose your game mission through a new menu, and access for exemple to the bonus missions on Alzoc III or Bespin Pit. Select a map among all those in the game, use the NPC Spawner to make your own Star Wars Battles. Choose your Force side, fight your selected ennemies with your desired teammates, and control them if you want... Use the Camera menu to freeze NPC or Effects, take the best screenshots with the desired point of view. Access to the cheats menu to change your saber color, select your Force Powers, weapons, inventory, or even bring up a drivable AT-ST... Personalize your gameplay. Unlock all saber stances, select your movement speed, fight with your fists, choose your crosshair, be invicible, and more. Feel the power of the Force and the Lightsaber through unlocked dismemberment and configurable pushing force. Unlock all game settings options and push the game engine to the limite. Select your custom resolution, toggle curve details to the maximum, or listen to the game in 44kHz instead of 22kHz... Interact with the menu in your language. Expanded Menu tries to be the most accessible by being translated into English, French, German, Spanish, and compatible with the remaining ones. Use the Expanded Menu configuration file to customize your game settings, like manual lightsaber blocking, or even the npc quick spawn key bind. Find a lot of game elements in high quality. Like icons, fonts, and even loading screens. Also, the Mod fixes buttons that didn't work like the swaying view, the Alzoc III skybox, and other annoying bugs. Expanded Menu work in singleplayer and multiplayer. Configure your network options, allow dismemberment, display details like FPS, time, lagometer, or even toggle the graphical options to the maximum. The Mod behaves like a .pk3 archive as compatible as possible with all other mods, except for those which change the font. It should even work on all platforms PC, Mac, Linux. Do not wait any longer to experience the Star Wars atmosphere with new menu music, new sounds, and much more... And try a new approach to Jedi Outcast... List of some new features : New NPC Spawner menu New camera menu New music menu New cheats menu New mission select menu New map select menu New ingame HUD New unlocked settings options New high quality fonts New high quality icons New music and sounds Multiples languages Dismemberment unlocked Cheats unlocked Best settings selected Controlable NPC, Selectable lightsaber color, crosshair, movement speed, force knock back effect, etc. And more... Installation : 1. Before you start the installation you should backup and remove any configuration files in your "Base" folder, to let Expanded Menu generate its required parameters during its first launch. 2. Extract "Expanded_Menu.zip" to your "..\GameData\Base" folder. 3. Be sure to load "Expanded_Menu.pk3" in last, alphabetically after the other Mods, by adding a "Z" in the first letter of the file. 4. Launch the game and go to the video menu to set your custom resolution and apply it, after the video restart use the "Best Settings" button, remember to configure your keys and you will be ready. 5. To uninstall the Mod, just delete files that were extracted, "Expanded_Menu.pk3" and configuration files. Credits : New Expanded Menus : Lyo New Menu Fonts : Lyo New Menu Sounds : Lyo New Clean HUD : Lyo High Quality Loading Screens : Lyo, Quiet Bob High Quality Large Fonts : Grab High Quality Fixedsys Console Fonts : Didz High Quality Crosshairs : Grab High Quality Teams & Flags Icons : Angel Soul High Quality Force & Weapons Icons : Grab High Quality Cursor & Greyscale Icons : Sentra High Quality Models Caps Texture : Langerd High Quality Animated Flag Model : Lyo Translation Review : Lyo Translation Italian : HellBaron, Xarabas Translation Hungarian : Dániel Szõke Translation Russian : IoG, Enpy, Фаргус Enjoy !
  17. Version Plus

    39,110 downloads

    Author: Spanki This is a Jedi Costumization based on the HS_Anakin model of Hapslash. You can choose between 49 heads ( ok, there are really 49 different heads but in some cases I just changed hair and skin color and some little detail like a beard ) most of them with 3 or 4 different hairstyles and hooded versions, 21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions. Besides you can choose between 21 different pair of boots. Some face textures are more unique then others, but all detailed. For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends but never released before. Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on. And the other for a RPG char named Goldmember - yeah. . . its the golden one - Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso. Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases. again the facts : - 49 heads with different hairstyles - 192 icons for the head selection - 21 different pair of boots - 21 different torsos ; unrobed, 2x robed , 2x hooded versions - 96 icons for the torso selection - all seperated in 18 species - 129024 possibilities to create your jedi SP compatible There are 18 random default skins - one of each species - that are selectable at the MP icon screen. each of this 18 default skins are BOT and NPC supported : BOT list : NPC list : Random Jedi I model/jedi_spanki Random Jedi II model/jedi_spanki1a Random Jedi III model/jedi_spanki1b Random Jedi IV model/jedi_spanki2 Random Jedi V model/jedi_spanki2a Random Jedi VI model/jedi_spanki2b Random Jedi VII model/jedi_spanki3 Random Jedi VIII model/jedi_spanki3a Random Jedi IX model/jedi_spanki3b Random Jedi X model/jedi_spanki4 Random Jedi XI model/jedi_spanki4a Random Jedi XII model/jedi_spanki4b Random Jedi XIII model/jedi_spanki5 Random Jedi XIV model/jedi_spanki5a Random Jedi XV model/jedi_spanki5b Random Jedi XVI model/jedi_spanki6 Random Jedi XVII model/jedi_spanki6a Random Jedi XVIII model/jedi_spanki6b Regarding to the MP icons and Shaders : OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen (maybe cause they didnt have the 18 icons in three lines, so the effect is not working well) In this case just delete the file out of the original pk3. There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc. "shaders/head_shader" -> for - you can guess - heads and "shaders/icon_shader" -> for the MP icons If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect ) If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new
  18. Version 1.8

    428 downloads

    - Kepler Abandoned Outpost - ________________________ Author : Gigabyte Gametype: FFA/TFFA Release Data: 29.03.2019 File Version: 1.8 File Name: ffa_kepler.zip - Description - This is my first map. I took some ideas from already finished maps. All guns/ammo and hp/armor placed. Botroute support in version 1.4 - How to Install - 1) Extract the Folder 2) Copy or replace ffa_kepler.pk3 in Gamedata/base directory 3) Enjoy and play with friends or inspect the map in solo game Also you can use console to start the map type: /map mp/ffa_kepler or /map ffa_kepler
  19. Version 1.2

    279 downloads

    Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides. The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy. Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt. Sullustan by Scerendo. Nikto by NumberWan and Olgo. Kaleesh by Hoodz. Devaronian by AshuraDX, outfit reskin by Spaghetti. Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01). Arcona outfit is based on Zahar's Cowboy skin. Lighting improvements done by Swegmaster. I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast. (Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Note: Some of the models use textures from the base game.
  20. Version 1.0

    221 downloads

    This mod gives Boba Fett a voice more accurate to Temuera Morrison's voice heard in the movies and shows. I was never truly happy with Boba's voice in the original game, as it's not the voice I grew up with. It's not a bad impression of his original voice from 1980, but I did always prefer the newer one. And so, I give to all of you, a really damn good voice impression done by the Shape Shifter VA! You may recognize his work in many Star Wars fan-films involving either clones or Boba Fett himself. It was a pleasure to work with this legend in the making of this mod. Features included in this mod: - All of Boba Fett's voice lines redone. - New voice lines reacting to the player detonating the bombs and other interactions. - A new animation of Boba cautiously pointing his blaster at you after killing you. You can never be too careful with Jedi. - 15 possible voice lines after killing you (some being alternate takes, others completely original). - (Optional) Custom dynamic music from Empire Strikes Back to make the level's music feel unique and more appropriate to Boba Fett. - Bug-fixes for the level: * Fix in the opening cutscene where Boba would shoot his blaster, but no fire sound would play. * Fix for the start of the level where Boba would be grounded, but his jetpack would still be active. This simply deactivates his jetpack when starting. - Known bugs: * About 20 seconds after you die, Boba will just pop out of existence. I tried doing all sorts of shenanigans with scripting to make it more exciting and cinematic, but nothing I tried worked. Note that this is a problem already in the vanilla game. Please let me know if you find any more bugs!
  21. Version 0.1

    100 downloads

    ==The Pyke Pack 2== 3D models by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on unused concept art for "Solo: A Star Wars Story" by Jake Lunt Davies Converted and rigged for Jedi Academy by Noodle --NPC Support-- PykeA - Pyke Civilian Scientist [Yellow] PykeB - Pyke Servant [Brown] PykeC - Pyke Steward [Purple]
  22. Version 1.1

    113 downloads

    Teamwork brings fruition. I co-worked on this one with Mat Gaunt/Mandalorian who was responsible for the amazing head mesh, then I kitbashed many parts from different creators. I also did additional rigging, added LODs and did some of the textures. I recorded and edited voicelines from Star Wars: Galaxies and Star Wars: The Old Republic. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  23. Version v2

    1,715 downloads

    When i started on May 16 2014 09:25 PM, to create this model no one seems to care about it ! Until the help come from @RevanKnight then later in 2016 the sounds come from @Kylo Ren. The beta model is no longer available (the black color). Maybe some users from JKhub still have it because i give it for testing, long time ago. The actual model is finish (silver/metallic color) but my animations are not ! Because of many requests of the costume i will release for free, without the animations and other force effects. The costume inspiration is from TFU2. In my opinion this costume is the best for StarKiller/Galen Marek. For StarKiller's lightsaber you can try this: http://jkhub.org/files/file/1686-starkillers-lightsaber-ashuradx/ For single backhand animation you can try this: http://jkhub.org/files/file/732-tfu-push/ For double backhand animation you can try this: http://jkhub.org/files/file/1641-katanamaru-backhand-styles/ Instructions to play this MOD: 1. Download my file: Xeby-Dark-Marek-v2.pk3 2. Copy and paste the pk3 file from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/GameData/Base". 3. In the JKA game press [shift]+[~] then in the console write: playermodel xeby_dark_marek (without the hood) playermodel xeby_dark_marek_h (with the hood) playermodel xeby_dark_marek2 (without the hood) playermodel xeby_dark_marek2_h (with the hood) Enjoy my MOD ! And now the Credits: Xeby RevanKnight --------------------------------------------------------------- Hapslash (for the hood of Anakin's costume) DarthPhae (for the head of Galen Marek) Kylo Ren (for the Sounds) Dark Apprentice (for the new black texture) Seven (for fixing the hood glitch) Any modifications on this costume is not allowed without My and @RevanKnight permission.
  24. Version 1.0

    136 downloads

    Formerly known as A'Sharad Hett, then the Dark Lord of the One Sith from Legacy comics. Managed to remake/tweak another creation of Jeff. Used parts from several authors: Spanki (face texture) HapSlash (head mesh) Raven (body) Ruxith (armor skirt) DT85 (shins) Jeff (spikes, helmet, initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  25. Version 1.0.1

    1,056 downloads

    Darth Krayt, formerly A'Sharad Hett, founder and master of the One Sith. Installation: Extract the archive file and put the .pk3 file into your Gamedata/base folder. Spawn commands: npc spawn slk_darth_krayt npc spawn slk_darth_krayt_robe Shaders may be added later.
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