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  1. Circa

    AT-AT

    Version 1.2

    65 downloads

    This is the AT-AT or ATAT walker vehicle as seen in Empire Strikes Back. The model, textures, and animations were made by Duncan_10158 and all credit goes to him. The original mod seems to have been lost to time, and all we had was an odd clan reskin of it or it was included in larger mods like KOTF. I restored the original textures while keeping Sakura's improvements to the stats. Spawn with the below command: /npc spawn vehicle atat
  2. 20,563 downloads

    *********************************** Read me *********************************** TITLE: 28 New Saber Colors AUTHOR: Arachno-Man FILENAME: 28colors.pk3 FILESIZE: 891 bytes DATE RELEASED: February, 24 2015 CREDITS to: just my self since this is a small mod INSTALLATION INSTRUCTIONS: place the 28colors.PK3 file in you C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: 28 new saber colors to select at any time! Included is an image with each saber command, for example if you want to use the first color on the list type "saber saber_1000" into your jedi academy console. Each color has its own number for easy selection BUGS: none at all. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod and you may want to print out the image provided to know what colors you want to use at any time. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. Version 2

    3,649 downloads

    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  4. 2,291 downloads

    *********************************** Read me *********************************** TITLE: The Old Republic Saber Colors FINAL AUTHOR: Kylo Ren (Formerly Arachno-Man) FILENAME: torsabers.pk3 FILESIZE: 147 kb DATE RELEASED: March, 25th 2015 CREDITS to: Myself. INSTALLATION INSTRUCTIONS: place the torsabers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: Saber Colors from Star Wars: The Old Republic, which replaces ALL of the default colors. This is the FINAL VERSION. Here is a small changelog for those interested: 1.0 - Contained only the purple saber with a pure black core. 2.0 - Contained an updated purple saber core to look more like the game, also contained new glows and cores for the yellow, blue and red sabers to look exactly how they do in SWTOR. FINAL VERSION - This will not be edited anymore, as this has fixed the red glow to look darker like in TOR and I have changed the yellow saber glow to match the TOR version, adding the TOR green saber and finally the TOR orange saber. To note the orange saber is the ONLY saber in the pack to contain a black core. BUGS: Sometimes the colors go a little brighter at certain angles, unavoidable due to alpha usage. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. EXTRA: If you just so happen to be a fan of TOR, or play it yourself, then you may contact me in regards to creating a new Saber for you. Please note this will only be the blade color, I will not be making any Hilts. If you want Hilts, contact Rooxon at JKHub. If you want new blade colors then contact me, Kylo Ren at JKHub. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  5. Version v3.0

    364 downloads

    - JK II FX Mod 3.0 - Graphic overhaul for Jedi Outcast, with new effects for environment of the levels, weapons and characters for singleplayer/multiplayer modes. Installation: First: ALWAYS RUN THE GAME AS ADMINISTRATOR!Copy "assets8_Fx" and autoexec.cfg* files into "Star Wars Jedi Knight II - Jedi Outcast\GameData\ base" folder in your Jedi Outcast folder. *You can chose autoexec file for 4:3 or 16:9 widescreen, it definitely fixes video options and gun positions in single and multiplayer. Remember that for WIDESCREEN resolutions you also need to set manually r_mode “-1”, r_customheight “1080” and r_customwidth “1920” or superior values (quotes works only in the autoexec, in the console you don’t need them!!) FX is NOW for single and multiplayer modes. ( HIGHLY RECOMMENDED USE jk2mv mod FOR MP and Expanded Menu) Ingame example:
  6. Sared

    Syntax and Oran

    18 downloads

    These are the first skins I made made for Jedi Outcast, or any other video game for that matter, for myself and another resident of thejediacademy.net by the name of Hardwired. Another TJA legend, Odan-Wei, walked me through the process of building PK3's, SURF/SKIN references, and my first steps in Photoshop. Syntax, in the black and silver tunic, was created in 2003 and would eventually serve as the basis for my "Sared Kilvan" player character's appearance. Oran has a green tunic because it's Hardwired's favorite color, with darkside Qui-Gon's meanmug plastered on to his face for +badass points.
  7. 27 downloads

    Winner of the Halloween Mod Contest 2022 Originally for Halloween I wanted to do a new version of the nightsister zombie, but then I thought that wouldn't be too creative. Instead I modelled some assets that can be used in dathomir-inspired maps. The skull in the scepter was originally going to be part of the zombie's face. In this .pk3 you'll find the following models: - Witch Scepter - Skull - Pottery1 - Pottery2 - Pottery3 This mod is intended to be a resource for other modders. You are free to use it as you see fit, but do let me know if you end up using it because i'd love to play your mod. Known Bugs: - None so far, do let me know if something isn't working as intended. LODs: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
  8. Version 1.0

    811 downloads

    This is my personal take on the Imperial Worker. I always thought something about the base Imperial Worker looked kind of well not Imperial. So I decided to change that. Using Vade Parvis' model as a base, I came up with a combination that I think looks far better than the original. It retains the standard helmet but with a totally different lower body that still retains some similarities to the original file. I also included a black outfit version just for variety that will replace one of the NPCs. These workers will replace the base NPCs and new team skins are included as well. Npc names are: impworker impworker2 impworker3
  9. Acrobat

    Faru

    Version 1.11

    571 downloads

    Readme File: *************************** JEDI KNIGHT 2 and 3 *************************** Title : Faru Author : Acrobat Contact email: acrobatmapping@live.com File Version: 1.11 (12th version) Size: about 114 MB File Name : Faru.pk3 Completion date: 10/02/22 Brush count: 30705 Entity count: 712 patches: 943 ---------------------------------------------------------------- This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games. This is an Jedi academy map. It is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows. Version 1.01 updates -added bar -tried to fix missing textures, misaligned textures, errors people found -added loda statue -partially updated academy room Version 1.02 updates -added extensive temple walls in large outdoors area -updated bar -made the academy temple scalable with Millennium falcon at top -added water and waterfalls with cave over the temple Version 1.03 updates -Added Yavin ship hanger -tried to connect duel rooms area to rest of map -added elf base -updated bar some -tarp over falcon -added detail to some of the hallways Version 1.04 updates -added to elf base -added rooms to duel rooms -added Taspir dueling pad and mountains around it -expanded the stuff around the main temple -fixed yoda statue and bugs Version 1.05 updates -expanded large outside area -fixed areas you can fall through base -added annoucement board\updated elf base Version 1.06 updates -fixed (i think) the interference map was causing with some base textures -made the three mountains significantly higher -added library -added duel room -bug fixes -tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason. Version 1.07 updates -worked on outside terrain -added beta thermal detonator room -mainly worked on redoing mountain climbs Version 1.08 updates -added more sewers -got boats working -added new large outside area -updated upstairs duel room -fixed errors Version 1.09 -worked on last versions large outdoor area -added another large outdoor area with a 4th mountain climb for the map Version 1.10 -added H-mountain -added outdoor area -added new route to council room -expanded elf base some Version 1.11 -added I-Mountain -added new associated outside area with massive temple ---------------------------------------------------------------- Credits: as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map. This is a link to the 2003 readme from dextersdiner https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/ Used Szico's model reference guide https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/ Borrowed texture of jedi's home flag Borrowed textures from ffa_tmbj Map Information: New Textures: yes New Music: yes New sounds: yes New Models: yes Game types are ffa, duel ---------------------------------------------------------------- Compile Information basic compile ---------------------------------------------------------------- Worldspawn Information _lightmapscale 5 ambient 8 _distancecull 16384 _chopsize 0 _blocksize 0 ---------------------------------------------------------------- Bugs: 1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large. 2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that it does not hit max shaders issue ---------------------------------------------------------------- * How to install * Just put the Faru.pk3 in your GameData\base game directory ------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. Version 1.0

    39 downloads

    Managed to kitbash a non-ported version of Dagobah Luke with Yoda in backpack. Originally made for MovieBattles II. Comes with a mixed soundset of ESB Luke and Yoda. Do or do not. There is no try. - Unguided
  11. Version 1.0

    58 downloads

    Everyone's favourite meme from The Last Jedi. EXE Noob came up with the idea, he kitbashed parts of the original Kylo Ren to the topless body and I helped weight painting/rigging it. Sounds ripped from MBII - and beyond that from Adam Driver himself of course. Special thanks to HapSlash, Plasma, and Lervish for the original mesh pieces we utilized to make this gag real. - Unguided
  12. Version 1.0

    43 downloads

    I have seen an unfinished version of this model somewhere around here (without a DL link) when I was looking for it. So I thought I try to create one on my own nonetheless some pieces were lacking. Thus I asked my friend Mat Gaunt once more, who sculpted the helmet and the vest, the rest I kitbashed together. Authors: Mat Gaunt (vest, helmet) HapSlash, Raven (body) Unguided (kitbash, weight painting, LODs) LucasArts/Pandemic (sounds) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Tools used: Adobe Photoshop 2021, Blender 3.0, Modview
  13. Version 1.0.1

    162 downloads

    Ceremonial Luke Skywalker seen at the end of Episode IV in Yavin 4 victory celebration, after destroying the first Death Star. Another kitbash on my own, originally made for MovieBattles II just like my other works. As far as I know this is probably the first ever Ceremonial Luke without any ported material. Enjoy! Authors: DT85 (head) Lervish, Scerendo (body) Tompa (jacket texture) Swegmaster (lighting improvements, head tweaks to resemble Mark Hamill more) Unguided (kitbash, LODs) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  14. 41 downloads

    I co-worked on this one with Mat Gaunt (also known as Mandalorian). We visualized Calo's outfit looking quite similar to JA's Human Mercenary. So I did a fast reskin of it, then he sculpted the head mesh from scratch. With some rigging corrections and edits to the body, it all came together. Thus, it is officially the first non-ported Calo Nord model out there. Also...watch out! I heard he can only count to 3.... and he's hard to kill! - Unguided
  15. 24,389 downloads

    Author: Spanki This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod. . . . the only Bot you can choose to fight is my beloved Exar Khun . . . Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . . But the facts now: ------------------ - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all - 11 RPG chars Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies ) Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion - Infinity Blade
  16. Version v1.1

    521 downloads

    To me began to be pleasant to create the unusual balanced weapon. I hope and it will be pleasant to you to use them in the games, or modifications. It is a little variety for your Tusken Raider and Royal Guard. Easy retexture Gaffi. Enjoy.
  17. 204 downloads

    Just a group of generic and named Jedi from the beloved Kotor games - based on the glorious HapSlash jedi model. The pack was named after a clan (in Movie Battles II) which no longer exists but still carries its name to hint at its original authors, mainly Vitéz, I only finished it. Detailed information about credits can be found within the README.txt. Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes SP support: Yes NPC list: npc spawn jedi_1 npc spawn jedi_2 npc spawn jedi_3 npc spawn jedi_twilek npc spawn jedi_zabrak npc spawn jedi_zabrakb npc spawn vrook npc spawn dorak npc spawn zhar npc spawn zezkai npc spawn exile npc spawn exile_sith
  18. 468 downloads

    {TO}Jedi Master TwinHits's skin, a female Twi'lek reskin using orginial JKA textures. Background explained in "Explaining the Avatar" in the .zip.
  19. Version 2.0

    399 downloads

    Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides. The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy. Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt. Sullustan by Scerendo. Nikto by NumberWan and Olgo. Kaleesh by Hoodz. Devaronian by AshuraDX, outfit reskin by Spaghetti. Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01). Arcona outfit is based on Zahar's Cowboy skin. Lighting improvements done by Swegmaster. I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast. (Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Note: Some of the models use textures from the base game.
  20. 163 downloads

    The infamous Darksaber is a weapon of old, passed down from generations of Mandalorians. The one in possession of the blade rightfully rules all of Mandalore. I have revamped this mod designed by Jose Carlos in 2013. It was near perfect, but unfortunately lacked the accurate sounds that the sword produces. I intend to take Jose's work one step closer to perfection by replacing all of the original sound files with the sounds we know and love from the Mandalorian TV series. While some other Darksaber mods have somewhat realistic sounds, none of them have set tones for "Saber Throw" or other specific combinations. Additionally, none of the other mods have the actual Darksaber blade modeled onto it. This download has all of those things for you to enjoy in this amazing game. I love Jedi Academy, and I think it's time for us to be able to finally wield our favorite lightsaber!
  21. 298 downloads

    UNDERWORLD MOD CONTEST 2022 WINNER Are you tired of every bounty hunter model being a re-color of Boba Fett? If you are, then this model was made for you! In 2015 the game Star Wars Uprising was released for mobile devices, it was set shortly after the end of Return of the Jedi and its story was focused on a bunch of misfit rogues trying to rebel against the empire's grip on the Anoat sector (where Bespin is located). This model is based on concept art by Brian Matyas. Back in the day I used to play Star Wars Uprising with my youngest sibling. Coincidentally, This was the outfit that my character wore. Bot: No. NPC: Yes LODs: Yes Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: AshuraDX, who pushed me to learn more about 3D modelling and texturing. Somaz & Mat Gaunt, who gave me feedback while working on this project. Zander_Nao, for helping me keep a high morale. Credits: Most of the modelwork here is my own, with the exception of the cape, which is a heavily modified version of Hapslash's Dooku's cape which was also retextured by me, and the base of the model which was done using kyle's model as a reference (this was it also keeps a general aesthetic with the game). License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod!
  22. Version 2.1

    1,119 downloads

    JEDI OUTCAST EXPANDED MENU A complete new menu for Star Wars Jedi Outcast. Expanded Menu bring many new features to Jedi Outcast through a new reworked interface. The purpose of this mod is to use the full potential of the base game engine possibilities. Play to Jedi Outcast with a modern interface, and unlock all the possibilities of the game. Choose your game mission through a new menu, and access for exemple to the bonus missions on Alzoc III or Bespin Pit. Select a map among all those in the game, use the NPC Spawner to make your own Star Wars Battles. Choose your Force side, fight your selected ennemies with your desired teammates, and control them if you want... Use the Camera menu to freeze NPC or Effects, take the best screenshots with the desired point of view. Access to the cheats menu to change your saber color, select your Force Powers, weapons, inventory, or even bring up a drivable AT-ST... Personalize your gameplay. Unlock all saber stances, select your movement speed, fight with your fists, choose your crosshair, be invicible, and more. Feel the power of the Force and the Lightsaber through unlocked dismemberment and configurable pushing force. Unlock all game settings options and push the game engine to the limite. Select your custom resolution, toggle curve details to the maximum, or listen to the game in 44kHz instead of 22kHz... Interact with the menu in your language. Expanded Menu tries to be the most accessible by being translated into English, French, German, Spanish, and compatible with the remaining ones. Use the Expanded Menu configuration file to customize your game settings, like manual lightsaber blocking, or even the npc quick spawn key bind. Find a lot of game elements in high quality. Like icons, fonts, and even loading screens. Also, the Mod fixes buttons that didn't work like the swaying view, the Alzoc III skybox, and other annoying bugs. Expanded Menu work in singleplayer and multiplayer. Configure your network options, allow dismemberment, display details like FPS, time, lagometer, or even toggle the graphical options to the maximum. The Mod behaves like a .pk3 archive as compatible as possible with all other mods, except for those which change the font. It should even work on all platforms PC, Mac, Linux. Do not wait any longer to experience the Star Wars atmosphere with new menu music, new sounds, and much more... And try a new approach to Jedi Outcast... List of some new features : New NPC Spawner menu New camera menu New music menu New cheats menu New mission select menu New map select menu New ingame HUD New unlocked settings options New high quality fonts New high quality icons New music and sounds Multiples languages Dismemberment unlocked Cheats unlocked Best settings selected Controlable NPC, Selectable lightsaber color, crosshair, movement speed, force knock back effect, etc. And more... Installation : 1. Before you start the installation you should backup and remove any configuration files in your "Base" folder, to let Expanded Menu generate its required parameters during its first launch. 2. Extract "Expanded_Menu.zip" to your "..\GameData\Base" folder. 3. Be sure to load "Expanded_Menu.pk3" in last, alphabetically after the other Mods, by adding a "Z" in the first letter of the file. 4. Launch the game and go to the video menu to set your custom resolution and apply it, after the video restart use the "Best Settings" button, remember to configure your keys and you will be ready. 5. To uninstall the Mod, just delete files that were extracted, "Expanded_Menu.pk3" and configuration files. Credits : New Expanded Menus : Lyo New Menu Fonts : Lyo New Menu Sounds : Lyo New Clean HUD : Lyo High Quality Loading Screens : Lyo, Quiet Bob High Quality Large Fonts : Grab High Quality Fixedsys Console Fonts : Didz High Quality Crosshairs : Grab High Quality Teams & Flags Icons : Angel Soul High Quality Force & Weapons Icons : Grab High Quality Cursor & Greyscale Icons : Sentra High Quality Models Caps Texture : Langerd High Quality Animated Flag Model : Lyo Translation Review : Lyo Translation Italian : HellBaron, Xarabas Translation Hungarian : Dániel Szõke Translation Russian : IoG, Enpy, Фаргус Enjoy !
  23. Version (2008)

    11,592 downloads

    *************************** JEDI ACADEMY MODIFICATION *************************** Title : Dark Forces Mod for Jedi Academy - Demo Version Author : The Dark Forces Mod Team E-Mail : darth_linux@msn.com Website : http://darkforces.jediknight.net File Name : dfmod_2008.zip File Size : 428 MB Date Released : 1/27/2007 Description : Files required to play the Dark Forces Mod Demo. The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game "Dark Forces" using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002, released a demo of the mod for Jedi Outcast. This release was met with wide critical acclaim, and it is our pleasure to present you with the third and final release. For more information, please visit our website. Enjoy the mod! Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences. Requirements : Jedi Academy must be patched to version 1.01 to work. Please set your graphics options to their highest settings for maximum enjoyment. Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. It's you and your blaster against an entire Empire. May the Force be with you. Release Notes : Note that there are a few controls different to Jedi Academy. Please check out your controls and adjust accordingly. Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution] *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution] *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.] *Light Saber appears in some levels if melee weapon is chosen. [no known solution] *There is no animation when throwing the Detonator [JA engine does not have one] *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger] THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. 403 downloads

    This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.
  25. Version V1.5

    889 downloads

    This is a new Boba Fett model, made from a high quality model I made in Blender a while ago. It features four main appearances and two helmetless options. The options are: The Empire Strikes Back outfit Return of the Jedi outfit The Mandalorian battle damaged outfit from the episode "The Tragedy" (helmetless variant included) The Mandalorian repainted outfit (helmetless variant included) Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission. This model is custom made in Blender and Substance Painter from scratch. They include vanilla textures and shaders as well as PBR variants for those who have more advanced renderers like rend2.
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