Free For All
354 files
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JAWA - Tag Team
By ravz
This is a map I produced for my clan (JAWA) which will mainly be used for tournament/ladder style events such as tag-team.
I'd like to thank my good friend AngelModder for assisting me in debugging, vis and shader work (and other stuff!) You rock buddy.
Warm Regards.
Ravz
134 downloads
- Clanmap
- Mod Specific
- (and 1 more)
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Temple of Everlasting Night
By ravz
This is the first map I ever made. It's an old one but I'd rather it were made available again over on JKHub as jk3files is dead...
More new maps to come
255 downloads
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Atlantica Fix
By Szico VII
This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK.
This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files.
Atlantica (V1.02)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: Yes
Bot Routing: Yes
Gametypes: FFA, TFFA
Brush Count: 28,280 + ~15,000 in ASE Models
Entity Count: 3528
Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
Compile Time: 5 Minutes.
Changelog (1.02):
--------
- Fixed shader syntax which caused textures to load incorrectly in OpenJK.
- Amended licensing information to make it clear that others cannot upload this file to
sites without my consent.
Changelog (1.01):
--------
- Fixed extended script names which caused SP mode to crash.
Features:
--------
- Doc Ock Style fusion generator
- Passcoded council/admin doors (using switches where a numerical value can be inputted)
- Destructable environments, trees/lamps.e.t.c
- You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
- You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
- Virtual reality training for sneaking as a challenge.
- Elevators with selectable floors.
- Interactive NPC's that walk around and speak to each other.
- Lots of cupboards/doors openable by force powers
- Lamps can be pulled down, crates can be force utilised.
- Healing bacta tanks.
- Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
- A few others, secret areas/switch hunt and stuff.
============================================================
Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
============================================================
IMPORTANT INFO FOR SERVER HOSTERS:
-------------------------------------
THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A
VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
//////////////////////////////////////
//==================================//
//NOTES ON THE MAP: IMPORTANT!!!!! //
//==================================//
//////////////////////////////////////
SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
=============================================
Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials.
The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
ATLANTICA_RPG
==============
This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting.
This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
ATLANTICA
=========
This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players
who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
==========
Known Bugs
==========
- In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking
upwards out of the window.
- If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break
and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid.
Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart.
- The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't
desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player.
==========
CREDITS
==========
- RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff,
like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive
use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end
Thank you so much!
- Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up
with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map
would also not exist without your tireless input and contribution. Thanks!
- ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell
- ::JEDI:: Video and Space Simulation video by Shimi Zaki
- Original Skybox created by Caboosium.
- NAB622/Lassev for other contributions to script debugging.
- HOUHOU - Teleporter effect based on FFVII's Cure magic.
Beta Testers
-------------
Szico VII
Xa'o Zalei
Caboosium (G-Jay)
Azenin
Tulak Hord
vmandrake
Master Ryan
Aayla
Madcatmach2
MrSwishy
Nozyspy
Killerx20
Isla Kamamee
Maverick
SapientWisp
NaiSmith
Darth Parrot
SMoKE
JimmyJimmy
CarolRady
Juggernut
Ctathos
Averus Retruthan
==========
Clan Notes
==========
WRITTEN BY: Xa'o Zalei
MSN/E-Mail: catsmeow17@msn.com
X-Fire: xaodarkhaven
I would like to personally thank Szico VII for all of his help the past year and a bit making this map.
He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet
and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are
amazing.
------------------------------------------------------------------------------
IMPORTANT!!!!
-------------------------------------------------------------------------------
Made for ::JEDI::
www.jediholo.net
NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED!
SOURCE FILES CAN BE DOWNLOADED SEPERATELY!
(You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files
for your own progress, but releasing wihtout my consent will result in certain death lol!)
If you want to use any of these, ask me first!
===========================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
===========================================================
~Szico VII~
8,123 downloads
- Clanmap
- Botroute Support
- (and 6 more)
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F.E.R Sector
By Thrust
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: F.E.R. Sector
AUTHOR: Thrust
E-MAIL: thrust@o2.pl
FILENAME: fer_sector.pk3
FILESIZE: 7.328 kb
DATE RELEASED: 15 May 2013
GAMETYPE: FFA
BOT SUPPORT: No.
CREDITS: LucasArts & Raven Software, Thrust
INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base).
DESCRIPTION: This map is loosely based on Feros from Mass Effect. I wanted to keep it more Star Wars looking. It is designed for roleplay, so no bot routes and spawn points in one place.
COMMENTS: MAP File included. Big thanks to my friends from yavin4.pl. Thank you for downloading this file. Enjoy.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
492 downloads
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ffa_corellia
By Krattle
Dusk on Corellia in a trio of skyscrapers piercing the clouds. There are flying vehicles, rotating neon signs, sewers, and high-rise apartments.
1,045 downloads
0 comments
Updated
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Atlantica
By Szico VII
Download SP crash fix here:
https://jkhub.org/files/file/1561-%7B%3F%7D/
Brush Count: 28,280 + ~15,000 in ASE Models
Entity Count: 3528
Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
Compile Time: 80 Minutes.
Features
Doc Ock Style fusion generator
Passcoded council/admin doors (using switches where a numerical value can be inputted)
Destructable environments, trees/lamps.e.t.c
You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
Virtual reality training for sneaking as a challenge.
Elevators with selectable floors.
Interactive NPC's that walk around and speak to each other.
Lots of cupboards/doors openable by force powers
Lamps can be pulled down, crates can be force utilised.
Healing bacta tanks.
Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
A few others, secret areas/switch hunt and stuff.
============================================================
Map Installation : Extract the contents of the .zip (Atlantica.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
============================================================
IMPORTANT INFO FOR SERVER HOSTERS:
-------------------------------------
THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
//////////////////////////////////////
//==================================//
//NOTES ON THE MAP: IMPORTANT!!!!! //
//==================================//
//////////////////////////////////////
SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
=============================================
Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
ATLANTICA_RPG
==============
This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
ATLANTICA
=========
This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
Download source files
Source files notes:
=======================================================
A review by Averus Retruthan:
2,216 downloads
- Clanmap
- Roleplaying
- (and 1 more)
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Final Fantasy VII - Midgar
By Szico VII
Author
Szico VII
Brush Count: 28,762
Entity Count: 2158
Build Time: 11 months
Compile Time: 45 Minutes
IMPORTANT INFO FOR SERVER HOSTERS:
-------------------------------------
THIS MAP CAN TAKE IN EXCESS OF 5 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 1000 (Or else clients that take longer than 2mins to load will get kicked automatically)
=====================================
Map Installation : Extract the contents of the .zip (Midgar v3.0.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! This automatically installs all vehicles, models and weapons which come with the map.
Seperate Installations: - The One-Winged Jetpack.pk3 file should be placed into your base folder if you wish to use the new jetpack and teleporter effects. - The First Sword.pk3 file file should be placed into your base folder if you wish to have Cloud's AC first sword as a weapon.
=====================================
IMPORTANT NOTICE REGARDING VIDEO CARD MEMORY:
If you experience unusually low FPS throughout the map and especially at the bottom of the tower by the green glow, it means your video card is at its maximum texture memory. Here is the settings you should use in Video options (Texture Quality) depending on the amount of texture memory your video card has:
512MB - Very High
256MB - High
128MB - Medium/High
64MB - Low
Download source files:
https://jkhub.org/files/file/1552-%7B%3F%7D/
Source files notes:
2,225 downloads
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Grand Jedi Palace
By Shadow
Trailer:
This map is BIG so do not be so disconcerned or confused at first. It grows
on you fast. The entire map is interconnectable meaning that you can go from
one side, to the other without even going through the main hall. To help
beginners there are minimaps throughout. The white arrow shows the direction
you are facing while looking at the map.
NPC room (lockable from admin room)
Bridge room for Melee fights
3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth.
Shooting range with an ammo & guns room
Teleporters And Trams for quick transportation
4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena.
Ceremony Hall
Council room
Bar, Kitchen & Dance floor
Pillar room for platforming practicing
Secrets
And more...
The Council room locks and switches have their own checks and balances.
Though the switches in the Council room can lock the doors, The admin room
has switches to disable (and enable) those lock switches. You can have
combinations such as leaving the council room doors unlocked and preventing
the switches in the council room from locking the doors, or Having the doors
locked and preventing them from being opened from the Council room. Or can
can have the switches in the Council room have complete control by not
disabling them.
All locks automatically start as open upon map load. Meaning Council room,
NPC room, RancorSpawn and Admin room are all open at startup by default.
There are four clues scattered around the map leading to a hidden switch
that opens a door in the same room to a secret Dojo. Remember to be quick
once it is open, it wont stay open for long.
1,346 downloads
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Simpsons Springfield
By Kahn
Here is version 2 of my Simpson's Springfield Maps. Only 8 years in the making! With a new layout, a scavenger hunt, gags from the show, and lots of indoor areas to explore. Any Simpsons fan will love this map!
1,608 downloads
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AcrobatRacingPackage
By Acrobat
Readme File:
***************************
JEDI KNIGHT 2 and 3
***************************
Title : Acrobat Racing Package
Author : Acrobat
Contact email: acrobatmapping@live.com
File Version: 1.0
Size: about 50 MB megs
Completion date: 03/30/2013
----------------------------------------------------------------
Description:
I made 14 race maps from scratch. I also converted 6 boris maps from quake defrag with permission from Boris.
These maps were made ideally for CPM\spinmod, but some of them may work OK for vq3 as well.
The maps are: acrobat-redhallways, acrobat-redhallways2, acrobat-redhallways3, acrobat-greenhallways, acrobat-greenhallways2.
acrobat-greenhallways3, Acrobat-Blackhallways, Acrobat-Blackhallways2, acrobat-metal, acrobat-bridges, acrobat-dash,
acrobat-dash2, boris_daytime, boris_nighttime, boris_torture1, boris_torture2, boris_torture3, boris_torture4.
Note there are trigger multiples are the start and end of each race course for modders to use.
----------------------------------------------------------------
Credits:
The vast majority of the textures are ones I made from scratch in my previous maps.
I converted the Boris maps from Quake III Defrag with permission from Boris. His maps can be found here:
http://q3a.ath.cx/maps/?map=&au=BorisXIV
Loda converted boris_daytime, and bk helped with spacing on that one.
I used a skybox for map acrobat-yellowrace2 called DarkLand that is avaialble for use at this website:
http://www.redsorceress.com/skybox.html
Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
and they made the "crete" textures."
The texture called "atl_wood" is Szico's Atlantica (got permission)
http://szicovii.com
www.map-force.net
Thanks to beta testers: Vrael, Kairos, Boy, Catz
----------------------------------------------------------------
Physics notes: Some of the maps have yslaramis. If modders are around they can remap as follows.
In addition, if modders want to ad vertical overbounces (easybounce in twimod) they can do as follows:
Remapping the Ysalamiri:
{
"classname" "trigger_always"
"targetShaderName" "powerups/ysalimarishell"
"targetShaderNewName" "clear"
}
EasyBounce:
In "bg_pmove.c" at the bottom of "static void PM_CrashLand( void ) {" add:
//[boy] - Bounce!
if ( easyBounce.integer == 1 || (easyBounce.integer == 2 && pm->ps->fd.forceJumpZStart > pm->ps->origin[2]) )
{
vec3_t velocity;
float speed;
VectorCopy(pm->ps->velocity, velocity);
velocity[2] = 0;
speed = VectorLength(velocity);
if ( speed < 1 )
{ //Nearly 0 speed...
pm->ps->velocity[2] = -vel;
}
}
//[/boy] - Bounce!
As for the trigger_multiples for timers, I tried to make sure trigger #1 was at start and trigger #2 was
at the end. There are a few exceptions in this map pack though which are as follows:
Acrobat-greenhallways (#2 and #1)
boris_torture (#10 and #11)
----------------------------------------------------------------
Map Information:
New Textures: yes
New Music: No
New sounds: No
New Models: No
Game types are ffa, duel
----------------------------------------------------------------
Compile Information
bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
----------------------------------------------------------------
General Worldspawn Information
_lightmapscale 1
_blocksize 0
_chopsize 0
ambient 17
distancecull 131048
----------------------------------------------------------------
Bugs-Darkland skybox didn't line up right. Small areas not caulked on
redhallways and metal
----------------------------------------------------------------
* How to install *
Just put the pk3 files into your in your GameData\base game directory
351 downloads
0 comments
Updated
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Bayonetta Prologue
By CaptainChar
"In a universe of light and dark, where perception is reality..." This is to the best of my ability, A recreation of the prologue stage from the game Bayonetta for Xbox 360 and PS3.
Map should no longer cause issues with JA+ or GTK or menu.
161 downloads
0 comments
Updated
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SJC Coruscant Adventures Pack (Night and Day)
By @JCulley3D
Well as a lot of you will remember I started this map way back in 2008 and have been working on and off with it ever since so it's been a long time coming! Some of you have followed the progress on my YouTube page
and website so I would like to thank those of you who have commented and offered words of encouragement and provided ideas etc (you know who you are). Well the map is finally in a condition where I am happy to release it!
I have included areas from both the movies and the TV series so avid fans can look out for those. A brief list of locations throughout the map:
The Outlander Club, complete with 6 city apartments (Vos Gesal Street in Coruscant's Uscru Entertainment District)
Downtown Coruscant as seen in Season 2 of the Clone wars (Including cafe, night club with balcony, 4 apartments.
Cad Bane apartment (or at least the place he was seen shortly after killing Jedi Master Ord Enisence.
Upper garage areas
Lower Garage and cargo area
Underground subway / swoop track
Underground Rancor / Duel arena
Stolen Noobian star fighter landing pad. (made use of the queens Starship I created in Radiant years ago, its not great so I updated it a little)
The map uses almost 100% custom textures, and I spent many an hour in Photoshop getting things just right. Textures go a long way in making a map look good and help get the atmosphere you want. I also spent a lot of time
working on the lighting and used a combination of sun entities and spot lights, coupled with specular shaders and envmaps you can get some cool results. I added lighting (bump map) effects to some of the textures in Photoshop
once I placed them in Radiant so I could work out the angles etc, many of the lighting effects on the textures are actually part of the texture rather than part of the lighting compile.
I did what I could to keep good FPS in this map, and on the most part (at least on my RIG) I think they are pretty respectable; however I warn you know, this is Coruscant its full of flashing signs, neon lights etc so
PLAY WITH DYNAMIC GLOW ON AT YOUR OWN RISK! You will find the map runs a lot smoother on slower systems if you disable dynamic glow (run jka open the console and type devmap 2010_16 or devmap 2010_16a once loaded open the console again and type r_dynamicGLow 0 to turn it off, to turn it back on again
type r_dynamicGlow 1).
I have to say though the map was designed for more powerful rigs as the neon lights and excitement of coruscant looks so much better in full Glow!
Throughout the subway you will see a number of consoles, these will spawn speeders to help you get around, if you are unlucky enough to get your ride taken from you (or destroyed by he useable turrets) you should'nt have to walk too far to find
another console so you can spawn another!
Finally there are a couple of hidden secrets in this map, a couple of hidden spawnable at-st's and a jetpack, shouldn�¢ï¿½ï¿½t be too hard to find!
Have fun!
4,984 downloads
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Nar Shaddaa Landing Zone 17
By exonimus
The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
This map features:
- Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
- Lots of blowy-upy things!
- A secret area !
- Fully functional fallable grate walkway.
987 downloads
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Ciledra
By Bactaboy
Ciledra - ReadMe
==========================
INFO
_____________
FFA or Duel levels-
------
Duel-
Duel other players... Core Overload may be activated via door switch.
------
FFA-
Fight against or WITH other players durring the "Core Overload."
Eliminating NPC's before the 3:00 min. countdown will result in Chamber
door Unlocking, allowing you to escape the core overload.
INSTALL
_____________
Place "ciledra.pk3" within your JA "base" folder... play... enjoy.
Disclaimer
_____________
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
361 downloads
- Botroute Support
- Containing NPCs
- (and 1 more)
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Bespin FFA
By JKHub
This is a Jedi Academy version of the popular Jedi Outcast Bespin FFA map.
5,690 downloads
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Haunted Graveyard (Beta)
By CaptainChar
Just in time for Halloween,
The long awaited Haunted Graveyard map, loosely based on ghosts n goblins, Castlevania, and Left 4 dead 2. The map is a nice large map, with good hiding spots, it would make it an ideal size for CTF, and with its maze like layout a possible challange. tha map is flat with some minor varients in elevation in areas, still personally needs alot of work but neverless Its an original map
225 downloads
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<{DJE}>Hangout
This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled!
http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: <{DJE}>Hangout beta
AUTHOR: Polterninja34
E-MAIL (Or alternate contact information): dje_mapping@hotmail.com
WEBSITE: dark-jedi-empire.proboards.com/index.cgi
FILENAME: djehangoutv1.pk3
FILESIZE: 27.6 MB
DATE RELEASED: 20 October 2011
-------Introduction-------------
First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure,
I am only able to share with you the beta version of the map. With that being said please understand there are many
glitches and other things, such as, missing textures and open empty areas.
Behind the Scenes:
I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my
hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but
mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
-------Credits-------------
This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas
contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is,
There are a number of textures in this map that I did not create coming from the maps of:
Jedishome JL II
Sith Council v2
MosEislyTrap
MosEislyBackstreets
theacademyv3
-------Bugs--------------
*Some of the missing textures can be fixed by installing those maps listed above*
Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that
some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas.
Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback
is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured.
-------Textures Permission-------------
I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might
want to use you DO have my permission to do so, aslong as I recieve some sort of credit.
-------Comments------------
I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up
files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map.
I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted.
I had fun creating this for your enjoyment and i'm mad that I had no time to finish it.
~Polterninja34
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
657 downloads
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The Matrix Unleashed - Lobby
By Szico VII
Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is' due to the mod itself
being deemed permanently on hold. Represents the government building seen in the first film.
1,329 downloads
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Castle Dracula AKA Castlevania
By CaptainChar
Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta
The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download)
with great scale comes great headaches though
394 downloads
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asteRoid Base
By echoreece
This is the first map I ever finished. It is entirely created with bsp modeling and high contrast lighting. The concept was originally a hidden asteroid base, and with lighting became an abandoned hidden asteroid base. It may not be the prettiest, smoothest, most detailed map out there, but it does what it does well.
Known Issues:
The sewage hole is a pain in the butt to get into. It keeps jumping you out frustratingly, but if you slow yourself down and carefully drop in, it should work.
Bugs? What? Nah, not that I know of. Feel free to report any that you find.
164 downloads
- Space
- Star Wars Related
- (and 3 more)
0 comments
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Star Wars Episode III Palpatine's Rooftop
By JamyzGenius
Original Author: JamyzGenius
Description:
It`s a special map of Star Wars Episode III: Revenge of the Sith, are the rooftop of palpatine, never seen in jedi academy, jajaja !!!
Iam only jocking.
This map is the rooftop teory of episode 3, incluides this rooms :
- Lobby
- Various Halls
- Control Room of palpatine
- The zone of the fight
- Reception
- Land Zone
- And other zones.
This map are awnsome and incluide Bot Support for play with bots and kill him !!!
Play a lot and possible new version JUA !
Incluide special break on various brushes on the map.
for more action and more saber emotion !!!.
Bugs:
have various, iam fix all bugs posible.
But in the case of you view one,please immediate report me to fix.
Comments: Fun with this map. And play.
Revive the epic fight of episode 3 with the anakin run to save palpatine yea.
In my personal this map is cool !!!.
1,088 downloads
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JKR - Castlevania
By CaptainChar
Castle of Dracula made into a small race course,
Credit to Inyri for her Pine tree model
151 downloads
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SNES Mario Kart Battle Arena
By CaptainChar
This is a 3d version of one of the battle arena's from Super Mario Kart on the SNES, the map is flat coloured, originally I considered a Cell shading option to make it look cartoonish
157 downloads
0 comments
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Egg Carrier
By CaptainChar
Based off Sonic Adventure 1, this is the flying fortress that Dr Eggman (Robotnik) used throughout the game, it should be known this was one of my first maps, one that i was fond of in the original sonic adventure game, it might get a rebuild in the future
177 downloads
0 comments
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Block Fort
By CaptainChar
This is based off the Mario Kart 64 battle mode map, Blockfort, however its been given a face lift from the original, made to look abandoned with age, or medeval even
67 downloads
0 comments
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