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Ciledra - ReadMe

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INFO

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FFA or Duel levels-

 

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Duel-

 

Duel other players... Core Overload may be activated via door switch.

 

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FFA-

 

Fight against or WITH other players durring the "Core Overload."

Eliminating NPC's before the 3:00 min. countdown will result in Chamber

door Unlocking, allowing you to escape the core overload.

 

 

INSTALL

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Place "ciledra.pk3" within your JA "base" folder... play... enjoy.

 

 

Disclaimer

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR

LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS

ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.



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Rancor's Review :

 

I ain't really keen on duel maps, but I thought it was worth a try, when map is small, review is also smaller :)

Actually : I haven't review so enjoyable map since Naboo Hills or Sith Council v2.

 

You got two scenarios on this map, first one (the FFA version) is more like single player action.

 

- You get three minutes to defeat a bunch of suicidal Reborns,

- There is lava , so watch your step (or jump)

- Glass on the middle of the room, is actually four layer breakable floor, this allows player to use some dirty tricks.

- Thanks to the fans that swing beneath, you MAY not die if you time it right.

- After three minutes of gameplay (you will be informed about remaining time) core reactor will blow up, no matter you defeated the bots or not.

- Killing all enemies allows you to take shelter, and watch explosion from safe place, keep in mind that this door will take a long time to close ;)

- Than the room will be all destroied and scorched, when fighting other players, you have to be very careful about electricity.

 

Second scenario is just a duel map, its exactly the same, but there are no bots, and when you run the reactor, there is only one minute till it blows.

 

It was a very good map, but It could be a little longer.

Some minor and major problems in your work :

- If you get to the shelter, there is no way to get out :(

- Under the flor, where fans swing, there are two metal supports, but they kill player for no reason.

- Invisible walls, I know it would be problematic if player could jump there, but well it is just an obvious gap in the world, still you cant land on it (talking about the walls, where the cables are.)

 

 

So yeah, to sum up :

This map is very good, creative , nicely made , and gives you a little adrenalin shot.

You get strong 8 and half from me.

 

Good work BactaBoy

(4/5 in JKHub stars)

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This map is a retextured older map I had stored away... the "reactor" section is new, however.

 

As stated there are a few things I could have fixed / improved.

 

-The reactor room door (shelter) can be opened again (via button to the left) once the door has been fully closed for about 4 full seconds. Pressing it early will result in no action and no indication that the door may be re-opened.

 

The other errors I have simply missed and will remember in future creations.

 

Thank you kindly for the review Rancor! (and the tips)

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