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Found 14 results

  1. Version 1.0

    465 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  2. 48 downloads

    Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small. Remember how you played CS at a young age? Experience nostalgia with this map in the game. 100% accurate of fy_iceworld geometry. Enjoy :3
  3. Version 1.2.1

    226 downloads

    - Ilum Mining Camp - _________________________ Author : Gigabyte Gametype : FFA/TFFA (free for all/team deathmatch) Release Date : 02.08.2019 File Version : 1.2.1 File Name : ffa_ilum.zip - Description - Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa - Assistance - Botroute support HP/Armor instant packs Weapons/Ammo - How to install - 1. Extract the folder 2. Copy or replace ffa_ilum.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map mp/ffa_ilum
  4. Artemis

    FFA3_Xmas

    Version v1.1

    359 downloads

    This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great). Bugs and other things: -Some of the textures aren't aligned like they are in the original FFA3. -There are a few cracks around the fireplace in the cantina. -The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear! -Map file is included; however, the .ase and .md3 models are not.
  5. 479 downloads

    *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Onphagus Reserve AUTHOR: SkippyMaster E-MAIL: oligellen@gmail.com WEBSITE: FILENAME: Onphagus.pk3 FILESIZE: 25,1 MB DATE RELEASED: 15 May 2016 CREDITS: Skippy, Mormord INSTALLATION INSTRUCTIONS: Only put the pk3 file to: jedi academy/game data/base folder. DESCRIPTION: The story continues. Maybe this little duel map contacts somehow with the Onossia Jedi Academy? Give it a try! This is just the new beginning of something big secret. No secret places added to this map! BUGS: In spectator mod you can't enter in the main hall from the floors. In the main hall, on the basic wall got some texture bugs. COMMENTS: Special thanks to Mormord for some shaders and many helps, to Adriano and Bexen for keeping my motivation up, and the whole DeathWatch clan for testing and using this map!
  6. 333 downloads

    Author: Rhiom It's Bespin during Christmas! What more is there to say?
  7. 410 downloads

    Author: Onobi Foondu Submitted by: Barricade24 Ok well lets start of by saying in no way or no how is this map a replica of Whoville.Dr Suess has always been my favorite of mine since i was kid to now as and adult.So this is Just a fresh approach to something different.It does have a nice whoville theme though.Mountain terrian a clear blue sky with the snow falling ever so gently.With odly shape houses that are lined with christmas lights and festive decaration with candy canes lolli pops spread across the lancsape.To the other side of town you will almost find something of an amusement park.With some rides for christmas fun.Ice skating,slides,the grinches leap,tube rides,a chair lift so you your freinds can ride around over the tops of the town just hanging out watching people getting a saber in there eye(YOU'LL POKE YOUR OUT)LOL.It also makes a great sniper point for your sniping pleasure.And if you get alittle cold you always go to the house with the fire place and warm up.Theres a few easter eggs around the map (good luck finding them)and plenty of weapon pick ups.There just hidden a bit.The alphmap is snow and ice i made the ice slick so watch your step.I tell ya i had alot of fun myself just trying to get to the top and slide down the mountains.But thats just me.Theres tauntaun's in there to ride around on and yes they do respawn.I think its really fun to ride them down the slides
  8. 619 downloads

    Winter's Gift Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova) Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com Release Date: 12-19-2005 Custom Textures : Yes Custom Models : Yes New music : Yes Bot Support : Yes Build Time : About 2 months on and off Description: A special Christmas and New Year's map for the Winter season for you and your friends too enjoy. Features: - Village - Snowball Arena - Hockey Field - Ski Lifts - Tauntaun Stable - Market - Maze - Carnival - Mansion - Playground - 2 Songs to pick from - Caroler Stage - The North Pole - And much much more for you too explore... Tips: You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic. Secrets: Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange. We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there. Good Luck! ************************************************* Programs used: Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen ************************************************* * Copyright / Permissions * IMPORTANT! This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement. This map and it's contents may not be used for porn or nudity purposes. If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*. If this mod is used We wish too receive credit for our hard work. ************************************************* INSTALLATION: Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder. Removal: - Remove wintersgift_bf_jr.pk3 from your base folder ************************************************* Special Thanks: - Onobi Foondu - Grimreaper - Hapslash - Worsonn - Darth G - Szico VII - Lemog - All *VaS*Members and Friends - All who we forgot to mention Uploaded by @Circa
  9. 156 downloads

    This map is basically made of a few hills with rocket launchers, jetpacks and lots of explosives. It also features an ice slide, presents that explode every now and then, and a super-surprise-christmas tree. It's a rather silly christmas-themed map I made a few years ago. I just found it on my old hard drive and thought I'd publish it, maybe it's gonna be fun for some people!
  10. Version 1.1

    986 downloads

    Smallish map I made for the JKHub Holiday Competition, I am a big fan of Star Wars and I've made some maps for the MBII mod, but most of them have been mostly for fun gameplay. This is my first "serious" map based on a movie. I haven't really watched the movie yet, but I read the whole plot and took inspiration from other places, this project was also highly experimental as I tried many different things I've known but never used, I hope you enjoy it! Full Siege MB2 map coming soon! Now also compatible with base!
  11. Version 1.0

    159 downloads

    These 3 maps are mainly the same the only differences are in the weather (thus textures and lighting). The maps are supporting role play activities for JA+ commands by this I mean there is a control room (teleport coordinates: 4672 -3472 2384) which from you can make most of the models solid/unsolid (solid by default), you can start tie-attack run, or X-wing "show", there is a firework (not that good). You can play at night or in the day light (you only have to push a button..). You can make a shuttle to land outside. You can add some NPCs, with a push of a button (also adds R2D2 in the hangar). You can order a sith attack (NPCs). You can put the map into security lock down mod, you can discover dark forces(in front of the guests room there is a place on the floor what you can destroy with saber) on the map, or go(erm swim) to the shrine (only with force speed or teleport). You can have a swoop race in the garage. This files contains: ogw_home.bsp - sunny weather (has FFA; DUEL; POWER DUEL; and TDM support) ogw_home_strom.bsp - rainy weather (has FFA and CTF support) ogw_home_winter.bsp - snowy weather, with matching textures and some christmas decoration Some textures that I or Ronii made I hope you will like roleplaying or simply just playing on this map. If you want to check it out immediately, come to our server: 37.221.209.105:29020 - Xeon -
  12. Version (v1.02)

    3,535 downloads

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK. This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files. Atlantica (V1.02) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 5 Minutes. Changelog (1.02): -------- - Fixed shader syntax which caused textures to load incorrectly in OpenJK. - Amended licensing information to make it clear that others cannot upload this file to sites without my consent. Changelog (1.01): -------- - Fixed extended script names which caused SP mode to crash. Features: -------- - Doc Ock Style fusion generator - Passcoded council/admin doors (using switches where a numerical value can be inputted) - Destructable environments, trees/lamps.e.t.c - You can then fix some of these using toolkits (televisions for example) and other items you can pick up. - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. - Virtual reality training for sneaking as a challenge. - Elevators with selectable floors. - Interactive NPC's that walk around and speak to each other. - Lots of cupboards/doors openable by force powers - Lamps can be pulled down, crates can be force utilised. - Healing bacta tanks. - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. - A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. ========== Known Bugs ========== - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking upwards out of the window. - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid. Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart. - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player. ========== CREDITS ========== - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff, like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end Thank you so much! - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map would also not exist without your tireless input and contribution. Thanks! - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell - ::JEDI:: Video and Space Simulation video by Shimi Zaki - Original Skybox created by Caboosium. - NAB622/Lassev for other contributions to script debugging. - HOUHOU - Teleporter effect based on FFVII's Cure magic. Beta Testers ------------- Szico VII Xa'o Zalei Caboosium (G-Jay) Azenin Tulak Hord vmandrake Master Ryan Aayla Madcatmach2 MrSwishy Nozyspy Killerx20 Isla Kamamee Maverick SapientWisp NaiSmith Darth Parrot SMoKE JimmyJimmy CarolRady Juggernut Ctathos Averus Retruthan ========== Clan Notes ========== WRITTEN BY: Xa'o Zalei MSN/E-Mail: catsmeow17@msn.com X-Fire: xaodarkhaven I would like to personally thank Szico VII for all of his help the past year and a bit making this map. He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are amazing. ------------------------------------------------------------------------------ IMPORTANT!!!! ------------------------------------------------------------------------------- Made for ::JEDI:: www.jediholo.net NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED! SOURCE FILES CAN BE DOWNLOADED SEPERATELY! (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files for your own progress, but releasing wihtout my consent will result in certain death lol!) If you want to use any of these, ask me first! =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. =========================================================== ~Szico VII~
  13. Version (v1.1)

    4,431 downloads

    BlueIce Nightfall Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world. http://www.youtube.com/watch?v=S1vPT9Bd3E4 SOURCE FILES INCLUDED. Bot Support: Yes New Textures: Yes New Shaders: Yes New Models: Yes New Sounds: Yes MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org BlueIce Nightfall (v1.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported) Brush Count (inc. ASE models and patches): 23,278 (~60,000) Entity Count: 2021 Active Build Time (vs. Total): 4months (3 years) Compile Time: 30mins ============================================================== Map Installation : Unzip the contents of the zip (BlueIce Nightfall.pk3)into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play. (EDITORS ONLY:) Source Files: Unzip the contents of BlueIce Nightfall Source v1.1.zip into your Jedi Academy/GameData/Base folder and add 'blueice_nightfall' to your shaderlist.txt ============================================================== // Features: // -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. Harry Gregson-Williams for the audio track ("Lucy meets Mr. Tumnus" - The Lion the Witch and the Wardrobe OST) (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) BETA TESTERS: -------------- RoboPhred MuG MoonDog Azatha MadCatMkII Milamber NubSmoo Caelum MrWonko Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. ==================================== Afterword: ==================================== Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world. I included source files in this map, because I basically thought,'What the hell, why not!' However I would appreciate, seeing as I've released the source materials out of good will - that people respect the guidelines below: -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts
  14. 987 downloads

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning! Nightfall Christmas Add-On ======================= by Szico VII December 17th 2012 MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Nightfall Christmas Add-On (v1.0) YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE: https://jkhub.org/files/file/1315-%7B%3F%7D/ http://www.youtube.com/watch?v=4GP1r2WMNt0 This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have) Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go! (EDITORS ONLY:) Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files. ============================================================== ///////////////// // Features: ///////////////// -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. http://www.humus.name - For the skybox YouTube - For the music track. (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ============================================================ ~Szico VII~
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