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Found 502 results

  1. 18 downloads

    Did you know they're canonically called Bespin Wing Guards? JK2 coined the term "Bespin cop" and JA kept it like it did a lot of player models from JK2. Nevertheless, "Bespin cop" is quite ingrained in my mind from all my time playing JK2 and JA, so I'll be referring to them as such here. This is a reskin of the Bespin cop for Jedi Academy, cleaning up his uniform and adjusting its colors to be closer to canon without outright making a new model. This will overwrite the existing Bespin Cop in the base game, team skins included. Like before, the readme has a complete list of changes. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. I've found that turning off Detailed Shaders still shows the RGB tinting, though it covers entire textures instead of using the alpha channel as a mask--it doesn't look great. Please let me know if you'd like a JK2 version--I'll make one if there's interest.
  2. 25 downloads

    A reskin of Mon Mothma for Jedi Academy, in the same vein as my previous reskin of Kyle, although the changes aren't as drastic this time around. I primarily wanted to clean up her appearance and add fancy shaders. This will overwrite the existing Mon Mothma in the base game, team skins included. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. Please let me know if you'd like a JK2 version--I'll make one if there's interest. It's not particularly apparent in the screenshots, but I gave Mon's eyes a similar specular shader to what I gave Kyle last time.
  3. Siberi

    Training Shrine

    Version v2


    Author description: "When it comes to the Force, sometimes you are the stream. At other times, the rock." Current features: Six rising balance beams (button) Moving beams duelling area (automatic) Adjustable floor duelling area (Force)
  4. 33 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screenshots. I made this for Jedi Academy, as it takes advantage of JA-specific effects like RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. Please let me know if you'd like a JK2 version--I'll make one if there's interest. The changes not apparent in the screenshots are: Kyle's textures were cleaned up via waifu2x-caffe before editing to improve visual fidelity The addition of a second armband underneath his shoulder pad His pants have white stripes down them Several of Kyle's sounds from JK2 are included, replacing JA ones
  5. Version 2.0


    I hope you enjoy Darth Maul this new version Title : GustavoPredador's The Clone Wars Darth Maul Author: GustavoPredador (Darth Lord Vader) Credits: Hoodz, Mogs Original File: https://jkhub.org/files/file/633-cybernetic-maul/ Installation: Place GustavoPredador'sTheCloneWarMaul.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base". Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn DarthMaul. Here are the npc model names for this model... For Playermodel: DarthMaul For Npc:DarthMaul
  6. Version Beta v1.2


    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you, or you can load it yourself from the usual setup -> mod screen in single player. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over two levels (discounting cinematic maps.) The first level takes place in the Jedi Academy and the second takes place at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  7. 81 downloads

    -Carbon Freezing Chamber by lukesandylowground- Credits: LivingDeadJedi for most of the textures, thatSFXguy for ripping the sound effects off the movie. ::INSTALL:: Put the zzz_zzcarbon.pk3 in your base or mod folder. ::REMOVE:: Remove the zzz_zzcarbon.pk3 in your base or mod folder. So here it is, my third official map. This one is a location from ESB, in Cloud City. Here this chamber was used to freeze captain Solo. the map has actual sound effects from the movie, with the music "Carbon Freeze".
  8. 73 downloads

    Jedi Academy Version This is a simple recolor of Jan to match my Kyle. I made her shirt white and the vest, with all the other brown parts, black and give her the pants from her blue team skin. As a bonus I've added a Jedi skin for her which is simply the default skin without the vest like in Jedi Outcast. The JediF NPC will use this skin but it's also selectable in MP.
  9. 77 downloads

    This is a simple recolor of Jan to match my Kyle. I made her shirt white and the vest, with all the other brown parts, black and give her the pants from her blue team skin. I've checked if you can use this for Academy. Because it doesn't work, I made a Academy Version so you can use this skin in Academy also:
  10. 100 downloads

    My first skin, which I have done on my android device, is a simple reskin of everybody`s favorite guy with a lightsaber, Kyle Katarn. I simply put him into edited clothes of Jedi2 and changed the color of the pants to green, made Kyle`s boots black and played a little bit with the brightness and contrast settings on the torso. His shoulder pad is now also black and I disabled the collar thing. I like my version of him much more than the farmer Jedi and I hope you too. This will work also in Jedi Academy!
  11. Version (v2.0)


    Texture Author : AngelModder Model Author : Toshi Release Date December 25th 2013 Mod name : AngelModders Darth Vader File size 27mb For full version 11.9MB for Basic Description - Its rather simple really, I'm a bit of a perfectionist when it comes to mods, I saw that there was yet to be a decent reskin of Toshis Darth Vader. Jedi Knight Jedi Academy has had for to many years some pretty crappy Darth Vader models, and even worse yet the reskinns on them. So I set out to make the one Vader skin to rule them all. Very little detail was compromised on with this project. You have 2 default options normal, and ghost, as well as red and blue team. You also have a Darth Vader species with 18 heads 12 legs and 30 torsos totalling out to 6480 different combinations of Darth Vader. This was a LOT of work, in total it took over three weeks to pull off, the last of which was fine tuning and t echnical setups. This is my first publicly released skin. so I wanted to make an impression and a statement of the kind of quality you can expect from me in the future. I hope to reskin Almighty Girs Darth Revan model soon as the ones on it look more like a template place holder. I really hope you all enjoy this skkin, I've enjoyed making it and will enjoy using it! Installation - Unzip the Am_DarthVader.Rar file to your Jedi Academy Game data folder. Notes - This comes with a hilt which overwrites default 3, it has a no stance (though unless its uploaded to the server and other clients have it they see you standing in normal red/yello/blue) and a whole new set of sounds for it! It overwrites single_3 which is a hidious s aber no one in there right mind with any taste uses LOL XD! Before you edit this in any way! I spent a lot of time reskinning this model pretty much from scratch, do not use, redistribute, or modify my work in any way for this or any other game or platform style... Make it your self from scratch as I did! If you wish to modify the model please contact Toshi, as thats on him, but my textures are off limits. Any ways I hope you enjoy! Ångel-Modder This mod is not created/owned/suppourted by "Raven tm, Disney tm, LucasArts tm. or any of their affiliates."
  12. Version 1.5


    Description : Wow. Has it really been a year since I last released a mod for Jedi Academy? And has it really been 3 years since I released my last player model? Time flies it seems, after a year of personal problems I finally got myself together again and also regained my ability to focus on doing Artwork. During my Absence from JKA I spent a lot of time playing Dark Souls, now I present you my rendition of Solaire of Astora, Warrior of Sunlight from the first game of the series. Solaire comes complete with: -His signature Sword and Shield -Teamskins inspired by Dark Souls PVP cosmetic effects aswell as an additional "Sunbro" skin, aswell as matching weapon skins -Bot support -NPC suppor -new sounds from Dark Souls V2 will add new animations and hopefully LOD support! the npc names are as follows: "solaire" - Simply Solaire "solaire_darkwraith" - the Darkwraith aka Red Teamskin "solaire_darkmoon" - The Blade of Darkmoon aka blue Teamskin "solaire_sun" - The grossly incandescant Solaire, as he appears when you summon him for help in Dark Souls. Weapon names are : "slsword" and "slshield", to get the color variations attach _r, _b or _s for the colored weapon skins Now have fun with this guy, remember to Praise the Sun and be careful out there, neither of us wants to see you go Hollow! UPDATE 1.5: -new, improved textures -added LOD Support -decreased clipping in some areas BUGS :I didn't discover any during my last tests, if you find any severe bugs send me a pm INSTALL : put the Solaire.Pk3 in your base folder UNINSTALL : remove the Solaire.Pk3 from your base folder
  13. Version 1.0


    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  14. 81 downloads

    -Dark Palace Duel- Credits:The Secret Order of Sisyphus (Neural Upscale Pack) Probaly the first Duel Map inspired by Dark Forces 2! This is the iconic level from DF2 Yun - The Dark Youth, where Kyle has his first Lightsaber battle with Jerec's apprentice Yun, in the Dark Palace. The map is at full bright to simulate the Dark Forces 2 Shader. With music from the game, (High quality version of course)
  15. 1,642 downloads

    I always found the Jedi in Jedi Outcast and Academy to be rather inaccurate, but I liked how each of them had unique outfits, not just different color Jedi uniforms. I decided to make a modification so that they still have their unique outfits but have the traditional robes the Jedi Knight within the order should have. This was inspired by the Jedi Robes you could get in the MMO "Star Wars Galaxies" which you would wear over your usual clothes to enhance force powers, etc. Enjoy! Also, if you edit the .skin files you can surface on the Jedi hoods so they are actually on the models heads, but I didn't do this myself because it didn't look quite right. Issues: Clipping (not really avoidable)
  16. 718 downloads

    Included along with this file should be a "zRosh_KelDor.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. This mod will change the appearance of Rosh Penin in Jedi Academy so that he resembles a Kel Dor. The sounds have also been modified to be more fitting. Check the included video for reference. As always, let me know if there're any bugs so I can fix 'em! Enjoy! Preview: (Story Mode Spoilers)
  17. 320 downloads

    *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Golden Wing V2 Author(s): Aldro Koon Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF} Website : www.jofacademy.eu Forums : www.joftemple.eu File Version: 2.0 File Name : {JoF}Z's-GwingV2.pk3 ---------------------------------------------------------------- Description: This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map. Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters. I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar. All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed. To find more information about the changes made to each ship, go to our forums. The PK3 comes with four versions: JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer. JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers. JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers. PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox. Lastly: None of this would be possible without {JoF} as inspiration. Love you guys. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : - Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit. - Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK. Otherwise, simply remove the PK3 from base to be able to play again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
  18. Version 0.1


  19. 54 downloads

    credits: Langerd, LivingDeadjedi, Eniac, MaceMadunusus, Immenor, GoodOlBen, Lervish, Teelos, Frost, Sxx, McBober, Pahricida This is a cloud city map i had lying around in my maps folder, and i wanted to posted. Once i finished the structures, i got bored and gave up on it, so i decided to post this. If anyone is interestested in this... thing, i will post the map file. If any of the creators mentioned above reject this map, i will take it down
  20. 38 downloads

    Once apprenticed to the Jedi battlemaster Kyle Katarn Jaden chose to take the scepter for himself and walk the path of the Dark Side. This npc pack is from the cancelled Jedi Betrayal mod I've been given permission to upload this. Didn't want it to go to waste so here you go. The codes are npc spawn darthphoneix darthphoenix_nh There are 2 issues with this one is he has no arms and the second is when he deactivates his lightsaber it doesn't go back into the hilt it disappears idk how to fix this so if anyone can message me please, hope you enjoy this
  21. 188 downloads

    CREDITS: Full Credit For this goes to Corto since he made the model. DarkDiablos for sounds. Dhagura for Helping me in the armor design, team colors and icon. INSTALLATION INSTRUCTIONS: Unzip/unrar the file into your Jedi Academy Base folder DESCRIPTION: You'll find all mandalorian Skirata clan members 20 skins Null-class: A'den (Null-12) Jaing (Null-10) Kom'rk (Null-6) Mereel (Null-7) Ordo (Null-11) Prudii (Null-5) Omega-Squad: Atin (RC-3222) Corr (CT-5108/8843) & (RC-5108/8843) Darman (RC-1136) Fi (RC-8015) Niner (RC-1309) Others: Gotab (Bardan Jusik) Ijaat (Kal's son) Recruit Kal Munin (Kal's godfather) Ruusaan (kal's daughter) Tor (Kal's son) Venku (Kad'ika) Walon Vau V3 Fixed: Beskar texture in armors Removed Shoulder Removed Face without helmet Icon changed Using Cortos model with Mars Helmet Added crest in helmet Female sound for Ruusaan Changes: New model New Textures Ini is now Recruit COMMENTS: Each skin contain now 1 default selection with team colors. I hope you like this 3 now final version of this skinpack.
  22. MagSul

    Generic Jedi


    Installation Instructions: ===================== Included should be a "Generic_Jedi.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. About the mod: ============= This skin was made to full-fill a personal request for role-playing purposes. As such there is no team, bot or NPC support accompanied with this skin. As the requester began learning to skin himself, he managed to complete his own before he was able to use this one; so here it is now available for anyone who wants it! To select the skin, select the icon in the player menu or enter the following command into the game console: /model g_jedi The skin original skin by MegaKyle (with permissions given) can be found here: http://jediknight3.filefront.com/file/Jedi_Master_Tunic_Luke_Skywalker_v2;120950 The original skin is also available here on JKHub: http://jkhub.org/files/file/200-jedi-master-tunic-luke-skywalker/
  23. Version 1.0


    Inspired by Starkiller's Desert Surival Gear and Heavy Training Gear, this gear will help Starkiller travel through sandstorms or the harsh climatic conditions on Raxus Prime.
  24. 1,033 downloads

    Changes: The mod changes the walk, attacking and jumping animations. The staff and dual stances dont have new attack moves, just the idle animations of Movie Duels 2. Bugs known: In the scenes with non gameplay animations (for example the walking animations and when Jaden have a discussion with Rosh in Taspir) are bugged, in that scenes all the npc and the player will have the Gloat animation, idk how to fix it, if someone know how to fix it or if u already fixed it please, give me the mod fixed.
  25. 181 downloads

    Submitted by: By The Kid!? Original Creator: OGOO7J1 (formerly known as Pitchest Heart) FM3Av4 is finally released! Changelog: *NEW SCREENS, MENUS AND VIDEO - Music can be accessed on any map using the in game "MUSIC" menu located in the options bar. - You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game. - While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character. - A seperate config for each class can be created and saved from the "CONFIGS" menu. - Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items. - New title menu video. *NEW HUDS - Each faction has a specific HUD symbol. * MODELS - Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. - All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump. *SHAPESHIFTERS - Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka). *IMPROVED WEAPONS AND MELEE - Blue saber style: This style now has manual blocking on diagnol_back attacks as well as side to side auto-combos and an improved forward attack. - Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range. - Orange saber style: Side to side attacks slowed for balance - White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3. - Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce". - Tusken: New crouching kata. - Noghri: New standing kata which fixes an animation glitch. - Cursed weapons and alternate multibladed weapons available for saber users. - Royal Guards only have blue with glitched styles removed. - Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance. - Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas. - Fletchett has better looking explosions. - Rockets have been better smoke trails. - DEMPs primary fire is better looking. - Thermal dets emit a cool looking shockwave after they explode. *IMPROVED BOTS - There are a huge variety of bots that randomize when the maps switch using the server file. They are quite a challenge even to experienced players. *IMPROVED DROIDEKA - Heallth increased to survive 1 saber throw. Shields set only to 100 because of thier hard coded , fast auto-regen. Enjoy! -The Kid!? and OGOO7J1
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