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Mixed Gametypes

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  1. Terminative 3 Home

    Mapped by Malak
    Designed by Hugo
    The map was made for static and dynamic training. The making of a useful map was our goal, not to show any mapping skills. We tried to create a map which runs at a decent amount of frames per second, so that everyone can use the map regardless of their computer hardware. Therefore the map looks a bit simple in some areas. The map was created for the Terminative 3 Community. It includes new textures, sounds, models and scripts. It is meant to be used with the game mode free for all.

    5,503 downloads

       (10 reviews)

    1 comment

    Updated

  2. The Silent Command

    A small duel map based off the description found in Chronicles of an Avatar: The Silent Command. A copy of the story is included in the .zip.

    200 downloads

       (3 reviews)

    1 comment

    Updated

  3. KotOR II - Malachor IV Trayus Core Duel

    Original Author: JamyzGenius
     
    Description:
     
    A very small map representing the place in which the Exile and Darth Traya have a last battle
    Featured in Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware Software and Obsidian Entertainment)
     
    Incluides :
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
    New Music
     
    Comments:
     
    Credits:
     
    ORIGINAL CREATORS (ORIGINAL IDEA) : Obsidian Entertainment
     
    Music: Mark Griskey
    Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware and Obsidian)
     
    Very Special Thanks to :
    George Lucas
    Ravensoft
    LucasArts
     
    I do apologize for my bad English here and in the readme. The readme is super outdated.

    610 downloads

       (4 reviews)

    0 comments

    Updated

  4. Yavin Final Jedi Academy Version [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    Small map which it's a remake of the last single player map mission from Jedi Outcast. Not the entire map, but the final room in which Desann and Kyle Katarn clash the duel of their lives... Desann dies. [spoilers!]
     
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
     
    Bugs:
     
    This map needs the textures of Jedi Outcast. I do apologize for any inconvenience. You can get the textures in many mods around the internet or you can grab the textures from your Jedi Outcast folder and paste into your Jedi Academy folder. Works with any mod that contains Jedi Outcast textures.
     
    Comments:
     
    Credits:
     
    Ravensoft for the original idea featured in Star Wars Jedi Knight II : Jedi Outcast
    Music : Author - John Williams - Star Wars Episode 6 - I am a Jedi/Vader Kills the emperor
     
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my Bad English here and in the readme. The readme in this file is super outdated.

    281 downloads

       (1 review)

    1 comment

    Updated

  5. The Pit - Jedi Academy [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    A little map, its the pit from Star Wars Jedi Knight II : Jedi Outcast (CREDITS : LUCASARTS,RAVENSOFT) for Star Wars Jedi Knight : Jedi Academy (CREDITS : LUCASARTS,RAVENSOFT) This is the remake of that special map from Jedi Outcast. I hope you like it.
     
    Bugs: It needs the Jedi Outcast textures. I do apologize for any inconvenience this may cause. Works with any mod that contains the JO textures or the Jedi Outcast assets itself. Thank you very much.
     
    Credits and Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts

    261 downloads

       (1 review)

    1 comment

    Updated

  6. BlueIce Nightfall - Christmas Special

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning!
     
    Nightfall Christmas Add-On
    =======================
    by Szico VII
    December 17th 2012
     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
     
    Nightfall Christmas Add-On (v1.0)
     
    YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE:
     

    https://jkhub.org/files/file/1315-%7B%3F%7D/
     
    http://www.youtube.com/watch?v=4GP1r2WMNt0
     
    This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have)
     
    Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files.
     
    ==============================================================
     
    /////////////////
    // Features:
    /////////////////
     
    -Interactive Scripting.
    -External Lightmaps.
    -Q3map2 Bumpmapping.
    -Wardrobes to Narnia .
    -Interactive Environment.
    -Cogwheel Lifts.
    -Full support for FFA/TFFA/CTF/Duel/Powerduel.
     
    =========
    -Credits-
    =========
    RoboPhred - Scripting, constant testing and general advice.
    Silverwest - Original JK2 Firefly effect
    The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on.
    JKHub - For development support and file hosting!
    Filefront Forums - For development support.
    http://www.humus.name - For the skybox
    YouTube - For the music track.
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    Known Bugs:
    ============
    - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.)
    - Bots occasionally get crushed by the cogwheel lifts or doors.
     
    --------------------------------------------------------------
    IMPORTANT!!!!
    --------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts
     
    ===========================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ============================================================
     
    ~Szico VII~

    1,272 downloads

       (8 reviews)

    8 comments

    Updated

  7. The Death Egg

    The stronghold of Dr Eggman Robotnik, and the Final stage of several "Sonic the Hedgehog" games, set in orbit around Earth, this map features a Dreamcast like atmosphere, this is the initial release and so only a quarter of the map is available.
    even if you don't like sonic, its a unique space themed map, Like most my maps, there is easter eggs to be found, and a lot of references in this map alone, and nods to future projects
     
    The Boss battle with Dr Eggman isn't yet complete, and will likely be added in a later version of the map

    162 downloads

       (1 review)

    3 comments

    Updated

  8. Titas Observatory

    A simple duel/small ffa map based in an underwater observatory. Featuring a nice reflective floor and some new underwater effects. This is version one later I will add onto this visually and game play wise for a version 2. It is not necessarily based on an movies or games, just a bit of fun. This took about 2 days of spare time so its not exactly pushing my limits of skill. Any ways People liked it so here it is. Titas Observatory.
     
    Enjoy
     
    AngelModder

    376 downloads

       (5 reviews)

    8 comments

    Updated

  9. Quake III Arena Q3DM17 Jedi Academy Remake

    A simple remake of the epic level Q3DM17, hope you like it
     
    Gamemodes:
    FFA
    POWER DUEL
    DUEL
    and weird because its a DM map i just put CTF too.

    321 downloads

       (1 review)

    4 comments

    Updated

  10. The Forest House for Jedi Academy

    Forest house was a very popular map during it's time in Jedi Outcast. Back by popular demand,
    8 years after it's original release, Forest House is now re-released for Jedi Academy thanks to JKHub.org!
    Forest House was so popular, =LM= had our own JK2 server dedicated to the map back in the day.
    I also noticed it received 12,287 downloads on JK2files to this day on JK2files. Crazy!!!
     
    I have re-evaluated a few things in the map a little bit to help framerate and just a little
    tidying up a few things here and there. Reworking this map brings back a lot of memories of all the
    fun times we had with the Forest House.

    596 downloads

       (5 reviews)

    6 comments

    Updated

  11. Nirenne Station: High Orbit

    Originally submitted by Ceres
     
    Title: Nirenne Station: High Orbit
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Web: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: nirenne.pk3
    File Size: some MB
    Date Released: 2 Sep 2005
     
    Description:
    In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
     
    Gametypes: FFA, Duel, PowerDuel
     
    -- Map Information --
     
    Brushes: 6000+
    Entities: several
     
    Custom elements: New textures, shaders, and models
    Music is Samual Barber's Adagio for Strings
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Three weeks.
     
    -- Notes --
     
    You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
     
    Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
     
    This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
     
    textures/colors/black
    /colors/gray
    /common/glass2
    /majestic/base_flat_lt
    /majestic/base/grooved
    /tarsonis/metal_nonskid
    /nirenne/cyan
    /nirenne/white2
    /nirenne/mottled_metal
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    347 downloads

       (4 reviews)

    5 comments

    Updated

  12. Bloodmine Shaft

    Uploaded by Ceres


     
    Title: Bloodmine shaft
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: bloodmine.pk3
    File Size: 26.4 MB
    Date Released: 13 Feb 2005
     
    Description:
    Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
     
    Gametypes: CTF, Team FFA, FFA
     
    -- Map Information --
     
    Brushes: 17,451 (I kid you not. And I even turned the caves into models)
    Entities: 1894
     
    Custom elements: New textures, shaders, and models
    Music from Unreal Tournament 2004
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
     
    -- Notes --
     
    This has taken me far too long. You'd all better enjoy it.
     
    The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
     
    Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
     
    Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
     
    Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    569 downloads

       (11 reviews)

    9 comments

    Updated

  13. JA FFA Bespin

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
     
    Author: Oobah
    File Name and Version: JA FFA Bespin
    Release Date: 02/24/2015
    Filesize: 3.37mbs
    Description with installation instructions: Drop it into your base folder
     
    Copyright/License: Raven Software/Lucasarts/Disney
     
    External Content Used / Credits: Raven Software
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    619 downloads

       (4 reviews)

    6 comments

    Updated

  14. Star Wars: Vader's Meditation Chamber

    ***********************************
    Read me
    ***********************************
    TITLE: Star Wars: Vader's Meditation Chamber
    AUTHOR: Kylo Ren (Formerly Arachno-Man)
     
     
    FILENAME: vaderschamber.pk3
    FILESIZE: 10.4 mb
    DATE RELEASED: March, 15th 2015
     
    CREDITS to: Livingdeadjedi and myself.
     
    INSTALLATION INSTRUCTIONS: place the vaderschamber.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
     
    Vader's Meditation Chamber from the Star Wars movies.
     
    There is a Meditation Chamber made by Ravensoftware for JKA, it was part of a vjun map. However this version is VERY different.
     
    This was a Map originally created by Livingdeadjedi that ONLY worked in Jedi Outcast.
     
    I have added alot of missing textures, fixed up some shaders and added new music!
     
    I have included Screenshots of the map as it is displayed in my JKA game.
     
    I have also made a video showcasing the map, which you may find over at JKHub with a little bit of searching.
     
    This map is FFA and Duel (from original version).
     
    BUGS: None at all! If you find any problems let me know.
     
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    Video preview (imperfect recording).
     
    https://www.youtube.com/watch?v=muNLaFGyFxw

    802 downloads

       (9 reviews)

    7 comments

    Updated

  15. The Temple of Red Dragon

    GAMETYPES: duel, power duel, ffa, team ffa
    BOT SUPPORT: None
    SOUNDS AND MUSIC: None
     
    This is a partially breakable map map in which you can find a shaolin themed temple with its courtyard, deadly river with two bridges, deadly lake and a wooden tower.Whole map is surrounded by by mountains. The interior of the temple is a small dojo with breakable pillars, that will reveal a small elevated space after destroying them. In this space behind the interior wall are four breakable spots where the player can escape the dojo trough the broken wall. Inside the dojo you can also enter two not so well hidden pathways which leads to both sides of the temple. Temple interior has a second floor which have a balcony facing the wooden tower. The wooden tower can be best climbed by using vertical wall run.
     
    AUTHOR: Checkman44
    EMAIL: peterslivos@gmail.com
    FILENAME: temple.pk3
    VERSION: 1.0
    RELEASE DATE: 7.23.2013
    FILESIZE: 2,13 Mb

    163 downloads

       (1 review)

    0 comments

    Updated

  16. Lost Graveyard

    My entry for 2016 Halloween contest consists of a foggy graveyard and what is possible the worst pumpkin model on this site
    I tried to make a small FFA map to begin with but life and stuff took a lot of time away, so now we have a old graveyard coated in halloween purple.

    98 downloads

       (3 reviews)

    1 comment

    Updated

  17. Imperial Dark Spiral Map

    My next map for Jedi Academy.deal with maps and game for 8 years.
    This time move to the dark base of the Empire.We will fight in the dark tunnels and hangars.
    Map has boytrouty modes ffa and CTF separately.

    451 downloads

       (5 reviews)

    1 comment

    Submitted

  18. Siege of Dac

    Release Date: 18.11.2016
    Filesize: ~12MB
    Story background:
    As invasion moves forward, Sith forces had managed to break thin line of Alliance defenses and are directly threating Dac system. Small strike team from local garrison slipped through enemy's security systems. Few Jedi Knights are trying to reach bridge deck, before invasion starts. Eliminating Sith leader just in time might save whole planet from total annihilation...
     
    Description:
    Play as a Jedi (BLUE team) or Sith forces (RED team) on this TFFA map. The fate and the result of this extremely important clash is in your hands. Map was designed for saber dueling and epic cinematics. It has several breakable objects (mostly glass and some cables), traps (huge heat radiators may harm or even kill you) and powerful trigger on the bridge, which completely changes whole room after activating (use your lightsaber or force push to activate it).
    This is my second map, it was meant to be small and full of lights/effects, but it has developed to be a little bit larger. Although I've added FFA and DUEL gametypes, I would strongly suggest using TFFA gametype, just for the "story" purposes. I placed spawnpoints in distant areas, so fight should occur in the middle section, and later move on the bridge itself. I wouldn't recommend fighting in BLUE team spawn area though.
     
    Lastly, I would like to give an advice for current or future mappers. This map was meant to be a short project, but it somehow took me extra months to finish. I've learned a lot during that time, made many changes to initial idea and, for sure, as many mistakes. I wasn't really keen to rush this map, but it started to delay me from different projects. It shows the neccesity of planning everything before you start building it in Radiant. You will save yourself a lot of precious time.
     
    Also, check out my previous project: Yavin 4 Riverside
     
    Instructions:
     
    Put pk3 file to your gamedata/base directory. Choose map from in-game menu (TFFA, Duel, Power Duel, FFA modes) or open your console and type /devmap siege_of_dac
     
    Known bugs:
    If you're having problems with performance (low fps, etc.) turn off dynamic glow.
    Explosion effects at the bridge sometimes won't play after restarting map and on modded servers. Dunno why. Map will work corectly on base jk3, but more advanced mods/overhauls might override effects.
     
    Copyright/License:
    Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me here (@kwenga). I do not claim any rights to music/soundtrack. Full credits to original creators and author of the remix.

    999 downloads

       (16 reviews)

    11 comments

    Updated

  19. Star Trap Map

    Another of my map to make Jedi Academy.We move to the top secret base of the Empire somewhere in the cosmos.
    The base is heavily guarded by fighters and stormtroopers. There we have two observation towers with elevators and two landing sites.
    Available modes: ffa, duel,powerduel, ctf and ffa team.
    Botroutes: yes.
    For the purposes of maps I added a new heaven.
    I wish you a pleasant game.
    Another my map under construction.

    350 downloads

       (8 reviews)

    4 comments

    Updated

  20. A Game of Senet

    This is a scripted multiplayer version of the board game senet from Tomb Raider: The Last Revelation for JKA.
    The current version needs at least 2 players for it to work.
     
    The map was just a random idea of mine, it is a lovely game however, so if you want to try something unusual while
    playing JK with your friends, go for it! It can offer some fun for social events as well if pawns are replaced
    by actual players with 2 leaders to move them. (Thanks to Iceblade for the idea!)
     
    **************
    *Game Rules*
    **************
     
    WARNING: Due to an oddity in the game's engine, you should roll about 5-6 times with the dice each time the map is loaded/reloaded before playing in order to make sure the generated numbers are random; otherwise the first few numbers will always be the same.
     
    At the start of the game, each player chooses their pawns (Red, Green, Blue or Orange, Brown, Yellow). Then they
    must roll with the dice (a button in the middle) to get a starting number. The player with the bigger number
    rolls first.
     
    Once the first roll is done, the player must choose a pawn to move (by pressing USE on one of the coloured tiles).
    There is an ingame hint that indicates the direction the pawns are going, but you can check the included jpg as
    well. Once the first player finished his turn, the second one rolls and so on...
     
    If you roll 6 or your pawn moves to a special tile (every 4th tile with a darker texture), you get an extra turn.
     
    Be warned that two pawns cannot occupy the same area: if you move your pawn where your opponent's piece is,
    it will be sent back to the start. If it is your own pawn however, you will have to choose another one to move.
     
    You need an exact number to move your pieces to the goal. If it so happens that you cannot move any of your pawns,
    your turn ends. Then your opponent can choose whether he wants to reroll or use the same number you rolled.
     
    The game ends when a player takes all of their pieces to the final tile.
     
    Have fun!
     
    **********************************************************************************

    119 downloads

       (4 reviews)

    0 comments

    Updated

  21. Arena of The Redsaurus

    A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus.
    Doors and counters can be operated by buttons in the middle platform.

    209 downloads

       (5 reviews)

    3 comments

    Updated

  22. Jawa Honours V 2016

    A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home.
     
    Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily.
     
    Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products.
    Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges.
     
    Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's.
     
    Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline.
    Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.

    372 downloads

       (6 reviews)

    5 comments

    Updated

  23. Cornmaze

    *Halloween Contest 2017 Entry*
    This is a smallish maze map with some cemetery elements thrown in because why not. It's definitely geared towards MP gameplay; Idk what you'd do with it in SP. There are some hiding places with pickups scattered around, as well as some breakable things. Hit things, spam your use button, and walk into things and eventually you'll find the secrets.
     
    Bugs and other things:
    -The fog doesn't exactly play nice with the sky, but it's a minor issue.
    -The ground is loud. If you're going for stealth, crouch-walk to avoid making noise.
    -Map is dark... of course.
    -I have included the .map file.

    171 downloads

       (8 reviews)

    10 comments

    Updated

  24. Haunted Halls

    This map was released for the 2017 Halloween Contest on JKHub. It was the first map I completed and released since Inferno, which I released back in 2009. It was nice to actually finish something for a change.
     
    Players start out in a large central chamber, which is perfect for hanging out and casual dueling. Branching off from this chamber are six different rooms, each with a unique challenge for players to face. The halls leading to these rooms are haunted, though; they change frequently, and enjoy leading you to places you didn't want to go.
     
    Two rooms are special duel rooms: one with a platform that dips itself into lava, and the other with some mischievous torches that like to turn off when you least expect it. Not scared of the dark? Watch your step anyway--you might fall on the spikes.
     
    The other four rooms are games. There's a maze room (with walls that are constantly changing), a guessing game room (which punishes you for wrong guesses), a bottomless pit room (with bridges and stairs that like to disappear), and a room with working slot machines (where you place bets with your health). All of the games present their own unique challenges.
     
    Winning a game will reward you with "gems." You can collect up to 10 gems and use them for special rewards within the map.
    There are 4 rewards you can get:
     
    -1 gem will let you teleport to any game room, without using the hallways.
    -2 gems will let you choose from two types of music.
    -4 gems will restore your health.
    -7 gems will give you continuous healing--until you die, you will return to full health every time you are hurt.
     
    All rewards can be accessed using the floating icons in the central chamber.
     
    This is the most interactive map I have ever made. My previous map, Inferno, was focused solely on visuals--and I think I made it look pretty cool. But then I realized that players want stuff to do, not just stuff to look at. This is my attempt to give them both.
     
    This is also the first time I have made a map focused on a specific theme. My approach to the "Halloween" concept was to use lots of green and yellow light, tons of shadow, and plenty of weird, random, assymetrical scenery. I wanted to break out of the usual pattern of bloody, gory, death-centric Halloween ideas, and make the map "spooky" in my own way. Hope you enjoy it!
     
    NOTE: Yes, this map is dark. On my monitor, it's not too dark to see, but since every monitor is different, I can't make it perfect for everyone. If it's too dark for you, please just turn up your brightness in-game.

    305 downloads

       (7 reviews)

    6 comments

    Updated

  25. Halloween Town by Langerd

    Halloween Town by Langerd!
     
    Greetings and hello!!! Welcome to the ghost and pumpkin town!
     
    The map works both sp and mp :
     
    Devmap Hallotown
     
     
     
    The music i used is a Cave of Bad Dreams from Rayman 2 game.
     
     
     
    In the map You have many graves with .. ekhm Names on them
     
    I rly like to Thank All of You and all Jkhub to improve this title a lot and keep it alive for years. Many Thanks!!! This map is my tribute to You.
     
    But it is also a HALLOWEEN CONTEST MAP!!!!
     
    You have Pumpkins that have 2 variations of taunt
     
    Ghosts that are spooky and scary coming from graves
     
    CANDIES EVERYWHERE!!! Use the cauldron to MAKE MORE CANDIES!!!!
     
    And finally!!! Broom Vehicle
     
    All visuals, skybox, models and textures are mine same goes with the design of everything trees, characters etc. - only music is from diffrent source (Rayman 2).
     
    You can press the pumpkin to laugh or jump and You can press the cauldron that is in the middle of the map.
     
    Broom sadly works like swoop but in mp You can fly a little (Vehicle_fighter class was removing the cahracter model.... sadly)
     
    HAVE FUN! AND HAPPY HALLOWEEN!!!

    719 downloads

       (22 reviews)

    24 comments

    Updated


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