By donajelloMy attempt at putting the font Times New Roman into Jedi Academy.
Just unzip the .zip and drop the .pk3 into base. ?
JEDI KNIGHT ACADEMY MODIFICATION
Ultimate Darth Grievous
GustavoPredador (Darth Lord Vader)
Mars Marshall, NeoMarz1, RJW_ca, George Lucas, Disney and Darth Dizzy
Ultimate: https://jkhub.org/files/file/900-ultimate-general-grievous/ By Darth Dizzy
Original File: https://jkhub.org/files/file/638-general-grievous-vm/ By NeoMarz1
Place Grievous.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
In order to use NPC's you will need to activate cheats here's how you do it.
Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn grievousfoursaber.
Here are the npc model names for this model...
grievoustwosaber grievouselectrostaff grievousfoursaber
Note: you must enter one of the above names when spawning your npc.
The mod changes the walk, attacking and jumping animations.
The staff and dual stances dont have new attack moves, just the idle animations of Movie Duels 2.
In the scenes with non gameplay animations (for example the walking animations and when Jaden have a discussion with Rosh in Taspir) are bugged, in that scenes all the npc and the player will have the Gloat animation, idk how to fix it, if someone know how to fix it or if u already fixed it please, give me the mod fixed.
By kalamarayI had finished this one so long ago before i stopped playing/modding. It was initially for a request but ended up taking awhile due to trying to once and for all perfect the recreation of the very distinct saber flare effects from Episode III that i could never get right in my earlier modding attempts. The saber blades in this game are already quite similar to Ep III so i tried to add as much detail to the textures as i could to make it more then just another shaped white line mod, and spent a lot of time trying to get the trails matched up with the curved arc and thickness.
The flare impacts are dynamic in the way they work so when the effect stacks for instance in a clean saber swing through a model, the effect will be large and explosive, but a nick will be a tiny flicker etc. I spent a lot of time tweaking each version (model impact, saber on saber, and blaster impact) to make them truly accurate to the movie scenes and function appropriately. I was so proud of finally getting the flares just right so i finally forced myself to put the details together and get it uploaded, hope ya'll like it.
By JesseHumphryThe flares on several lights came up with that dreaded "no texture" grey square.
This .pk3 fixes that issue, so if you were having that problem, it shouldn't be a problem anymore.
Installation : Drop the .pk3 (zzzz_jlh-blueice-fix.pk3) into your Jedi Academy/GameData/Base directory. Should fix the problem.
By zaboo.Replaces the default chat icon with a "quest" icon found in many popular MMORPGs.
By CapRazAs title says. It's based on an old JK2 crosshair mod. I've just recolored it to cyan-blue when I started to play JKA.
I hope you will enjoy!
By CapRazIn this mod you will find new colors, a new saber trail, and a retextured version of the ingame saber "saber kyle".
If Delta Squad had a distant cousin during the Clone Wars, may I present Theta Squad. Their result in design are inspirations from a mixture or of places put together.
It probably looks ugly, but they'll just collect dust on my PC until my harddrive fails
PS, I separated the shaders between the visor and the armor, so if you dislike them being shiny on dark maps, you can just delete the shade.shader from the pk3.
By DaedraFILENAME: zz_skyrimcrosshair.pk3
FILESIZE: 1.17 kb
DATE RELEASED: September, 17th 2018
CREDITS to: Just myself since this is a small mod.
place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to
look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for
Skyrim into other games.
This crosshair replaces the default Jedi Academy crosshair.
From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here:
BUGS: None at all!
COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
Ez a mód tartalmazza a Star Wars Jedi Knight Jedi Academy teljes körű magyar paródia változatos szinkronját, így lehetőséget nyílik a játékot magyar szinkronnal játszani. Fontos megemlíteni, hogy ez egy teljes körű magyar mód, amit külső módokkal is bővítettünk. Többek között említendő; hogy a játékod 100% magyar szövegeket fog tartalmazni, külső igénybe vett módok terén; dizájnosabb kiegészítések; menü, hud, chat ikon, egyéb karaktermodellek, új egyjátékos mód menü zene és egyéb kisebb-nagyobb kiegészítéseket, amit az swjkja_baromallatszinkron_v1_1.pk3 tartalmaz. Részletesebb leírás a ZIP csomagban található, melyben minden érdemleges információ fel van tüntetve!
Másold be az swjkja_baromallatszinkron_v1_1.pk3 fájlt a játékod BASE mappájába!
Alapértelmezett elérési útvonal:
C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
This mod contains the Star Wars Jedi Knight Jedi Academy's full parody dub which gives a way to play the game in Hungarian. It's important to note that this is a Hungarian mod which has additional mods in use too. Some of the core features include: 100% Hungarian text for your game; design additions, menu, hud, chat icon, additional character models, new singleplayer menu music and more minor or major expansions which are all contained in the swjkja_baromallatszinkron_v1_1.pk3. More detailed description can be found in the ZIP package where all the necessary information is written and the credits for the mod authors take place!
Copy the swjkja_baromallatszinkron_v1_1.pk3 file into your game's BASE folder!
C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
Is just a better looking splash screen without changing the way the splash screen looks.
By WhypThis mod replaces the splash screens with higher quality ones from SWTOR.
By WhypThis mod replaces the command console with a higher quality one from SWTOR.
By WhypThis mod simply changes the normal saber color icons with crystal icons from Star Wars: The Old Republic.
By WhypThis mod replaces the normal saber blades with higher quality ones from SWTOR. The original SWTOR blades were heavily edited in order to look ok and work in JKA.
By WhypThis mod replaces the planetary loading screens/briefing information picture with higher quality ones from SWTOR.
By MorabisJKA MP FF5 map was made into a skybox. If you want to make a map with a Taspir setting you might find it useful.
I removed the middle platform as it was easier to take the images for the skybox.
Unzip the taspir_skybox.zip archive.
Put the taspir_skybox folder to your Gamedata/base/textures folder.
Put the taspir_skybox.shader file to your Gamedata/base/shaders folder.
Don't forget to add the shader to your shaderlist.txt in the same folder.
In Radiant you can find the shader as taspir_skybox in the skies folder.
Was experimenting with the sabermark files and ended up with this. It looked pretty cool imo, so I decided to share it!
Very simple to install, just place into your "Base" folder (or any other folder you may be using for mods).
If you have other graphical mods, then you may rename this file in order to make it load last (if need be)!
Also make sure you have the following inside your "autoexec" .cfg file, just in case they aren't set already:
seta cg_g2Marks 1
seta cg_g2MarksAllModels 1
seta cg_marks 1
seta cg_saberEntMarks 1
By z3filusI've been working on lightsaber blades & saber_trails that look like in the prequel movies, as much as possible.
To be honest, this was my first try at making lightsaber blades, taking that into consideration; this turned out pretty good.
Not that there aren't enough lightsaber blade mods already, infact; there are some pretty good looking files uploaded here,
but I just felt like trying something different since I feel more comfortable mapping.. Next update will include new sounds as well.
I haven't tested this on OpenJk yet, but it should work just fine.
Readme file included.
Special thanks to Mrozy, Kody 55, Iskk & Maugrim for the screenshot.
By LancelotJust a simple fix for those who are annoyed about Kyles dark armpits.
It also supports team colors.
Simply put the pk3 file in the gamedata/base folder of your Jedi Academy directory. It should work for Jedi Outcast as well.
By LancelotThis mod replaces the flags of the Capture The Flag mode. Depending on which pk3 you choose, you can either have
prequel flags (Republic and CIS) or the sequel flags (Resistance and First Order).
Each flag has a unique color pattern, to make them different from the base flags from Jedi Academy.
I've also planned more flags, which I might include in another version.
Simply put one of the pk3 files in the gamedata/base folder of your Jedi Academy directory.
By therfilesNpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP?
Over 100+ diverse NPCs available for selection Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly) The ability to collapse and expand NPC categories, for a cleaner screen The ability to toggle NPC freezing Notarget functionality for the player A "Kill all NPCs" button, for easy usage The ability to modify the player's team affiliation Select the likelihood of NPC surrender (Unlikely, Moderate, Likely) Set how long NPC corpses take to be removed Noclip, for quick access Display or hide NPC bounding boxes (just for fun) Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error!
BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases) A random spawner (spawn a random NPC from a list of 50) A random Jedi spawner (spawn a random Jedi NPC from the list of SP species) A quick bind key to spawn multiple of your selected NPC on the fly PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well. PLEASE NOTE: Vehicles kept in saved games will crash them!
Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers).
Exit NPC option allows you to exit your controlled NPC at any time The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned) PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk!
Kill NPCs by name
About Saved Games:
Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works.
VERY IMPORTANT STEPS
Please uninstall all previous versions of NPCSP before attempting to install again.
1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder
2. Edit "npcsp.cfg" with a basic text editor, such as notepad
3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]"
4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs.
5. Save your changes
6. Boot up Single Player
7. When ingame, open the console
8. Type "exec npcsp" into the console and press ENTER
9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg
10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg
11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning
12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry
You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! ) Please contact me if you wish to include this modification with your mod
This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them!
Version 2 Progress
By katanamaruJust a slight edit to the original mod to work in multiplayer. Requested by DuskMoonrunner. Given permission by katanamaru. Edited by Circa.
All players in MP will use these styles, not just you. Their sabers will not look right due to the sabers being flipped upside down in the animations.
Recommended only for offline use with bots. Playing online with this will most likely lead to you getting your ass beat over and over.
This is a part of my overhaul of base JA, I did the levelshots to each stage with corresponding artwork from the late Ralph McQuarrie, who worked on concept art for the original movies in such a way that impacted their final aesthetic outcome. This is my tribute to him for JA, as I think that his wonderful work should be seen by more eyes. I've also updated the levelshots for the multiplayer levels as well. Enjoy! Put this together last weekend.