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Cosmetic Mods

318 files

  1. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    11,398 downloads

       (16 reviews)

    8 comments

    Submitted

  2. Denton's New(er) Dismemberment Caps

    This mod comes with 3 cap variants that are supposed to look more violent than the default caps. Comes with three variants. V1 just my original cap with a new glow effect. V2 is supposed to look more like a real cauterized severed limb. V3 doesn't have the redish look of the lower layer (the flesh if you will), and instead has a dark, blackish sort of lower layer. It's intended for people who aren't a fan of the more violent look of V2. V1 is intended for those who like my original mod, and V2 is intended for those who really want that brutal look to the severed limbs. 
    Installation
    Simply extract which PK3 you desire into Jedi Academy's base folder, located in the GameData directory.
     
    Original Version
     

    126 downloads

       (1 review)

    4 comments

    Updated

  3. Denton's Dismemberment Caps

    This mod is support to make the lightsaber caps a bit more violent/realistic.
    Installation
    Simply extract archive into JA's base folder. Also works with JK2

    68 downloads

       (0 reviews)

    0 comments

    Updated

  4. STAR WARS: JEDI ACADEMY - SZINKRON PARÓDIA / DUB PARODY (HUN) V1.1

    MAGYAR:
     
    Ez a mód tartalmazza a Star Wars Jedi Knight Jedi Academy teljes körű magyar paródia változatos szinkronját, így lehetőséget nyílik a játékot magyar szinkronnal játszani. Fontos megemlíteni, hogy ez egy teljes körű magyar mód, amit külső módokkal is bővítettünk. Többek között említendő; hogy a játékod 100% magyar szövegeket fog tartalmazni, külső igénybe vett módok terén; dizájnosabb kiegészítések; menü, hud, chat ikon, egyéb karaktermodellek, új egyjátékos mód menü zene és egyéb kisebb-nagyobb kiegészítéseket, amit az swjkja_baromallatszinkron_v1_1.pk3 tartalmaz. Részletesebb leírás a ZIP csomagban található, melyben minden érdemleges információ fel van tüntetve!
     
    Használat:
     
    Másold be az swjkja_baromallatszinkron_v1_1.pk3 fájlt a játékod BASE mappájába!
     
    Alapértelmezett elérési útvonal:
    C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    ENGLISH:
     
    This mod contains the Star Wars Jedi Knight Jedi Academy's full parody dub which gives a way to play the game in Hungarian. It's important to note that this is a Hungarian mod which has additional mods in use too. Some of the core features include: 100% Hungarian text for your game; design additions, menu, hud, chat icon, additional character models, new singleplayer menu music and more minor or major expansions which are all contained in the swjkja_baromallatszinkron_v1_1.pk3. More detailed description can be found in the ZIP package where all the necessary information is written and the credits for the mod authors take place!
     
    Installation:
     
    Copy the swjkja_baromallatszinkron_v1_1.pk3 file into your game's BASE folder!
     
    Default path:
    C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    164 downloads

       (5 reviews)

    10 comments

    Updated

  5. Angel Soul's Action Pack Crosshairs

    ABOUT
    ======================
    This mod changes some crosshair in the game to some 
    crosshairs used in well known sci-fi movies.
    They are as follows:
    1 - Escape from New York (Glider Scene)
    2 - Batman 1989 (Batwing targeting reticule)
    3 - Flash Gordon (Ming's targeting Earth)
    4 - Robocop (video game reticule)
    5 - Predator (Yautja laser crosshair)
    6 - Terminator (T-800 scanning reticule)

    INSTALLATION / UNINSTALLATION
    ======================
    Select the .pk3 file and put them it your JKA 
    GameData/base folder.
    To uninstall, simply remove that file from your folder.
    Note that you can only have one at a time.

    HOW TO USE
    ======================
    To use any of the crosshairs, you will have to use the
    "cg_drawcrosshair" function, and add a numeric value to 
    choose what crosshair you want.
    Press the console button, usually tilde "§" (button just
    under "Escape" button), and type:
    cg_drawcrosshair 1
    - The above should give you the "Escape from NY" crosshair.
    Keep increasing the crosshair value until you find the
    crosshair you wish to use. Then simply return from console
    by pressing tilde again.
    Note that these crosshairs are best used (IMO at least)
    with double the crosshair size. To increase the crosshair
    size, type:
    cg_crosshairsize 48
    in the console. Default size is 24.

    KNOWN BUGS/GLITCHES
    ======================
    - None -

    BONUS .PSD FILES
    ======================
    If you wanna tinker with the files themselves, here's
    my .PSD file. Be warned, many layers aren't named. 😄 LOL

    41 downloads

       (0 reviews)

    2 comments

    Updated

  6. Angel Soul's HOLO-HUD

    ABOUT
    ======================
    This mod changes the layout of your Heads Up Display to look
    a bit more holographic/techy of sorts.
     There are different colors of it, and it's up to you to pick
    which any one you'd like to play with.

    INSTALLATION / UNINSTALLATION
    ======================
    Pick one of the .pk3 files and put them in your JKA 
    GameData/base folder.
    To uninstall, simply remove that file from your folder.
    Note that you can only have one at a time.

    KNOWN BUGS/GLITCHES
    ======================
    These aren't exactly "bugs and glitches" but more of what
    may need fixing in future releases.
    - HUD too big, may cover the CTF flag status on your 
    lower left part of the HUD.
    - Is supposed to work with Zyk mod as I have put in
    code and graphics for Desann's and Tavion's saber style.
    However, I haven't made it work yet.

    BONUS .PSD FILE
    ======================
    If you wanna tinker with the HUD files themselves, here's
    my .PSD file. Be warned, many layers aren't named. 😄 LOL

    133 downloads

       (0 reviews)

    2 comments

    Updated

  7. Main Launcher Hungarian Translation

    This is for Hungarian players. Csak a CD verzióhoz!
    Menü fordítás:
    - Sziasztok, a az Install mappába kell helyezni a "Setup.tab" fájlt és kész is ?
    - A fájl nincs teljesen átírva, a telepítési fázisban angol maradt, de ha már fel van telepítve a játék, nincs gond.
    - Bármi gond van vele, simán lehet szerkeszteni jegyzettömbbel, csak ne tegyetek bele a kódsor elé vagy mögé se szóközt, se tabulátort mert akkor nem fog indulni a program.

    27 downloads

       (1 review)

    0 comments

    Updated

  8. Clean lightsaber blades

    Clean Saber Blades
    This mod is changes the base lightsaber blades to more realistic.
     
     
    Zip file contains:

    cleansaberblade_base.pk3 - This mod replaces the 6 base colors.
    cleansaberblade_ja+.pk3 - This pk3 replaces JA+ black and RGB blades.
    cleansaberblade_ja+_cores.pk3 - This one is for everyone who always thought JA+ "Flame", "Electric", "Flame2" and "Electric2" saber cores look bad. This pk3 changes them to a bit more minimalistic, maybe a bit Kylo Renish.

    Also these files change the blade trails a bit shorter, so you wont draw an infinite trail of light when you accidentally press MB1 and MB2 in the same time. It's hard to make a screenshot of it, try it yourself.

    Install:
    Copy any of these pk3s to your base folder.

    UnInstall:
    Delete the pk3 files from your base folder.

    Special thanks:
    (MKBK)Luke - testing.
     

    829 downloads

       (2 reviews)

    0 comments

    Updated

  9. Main Menu Video - Doomgiver Destruction

    This mod replaces the original menu video to the Doomgiver Destruction scene from Jedi Outcast. I really like all of the flying mods, and this was just a fast idea. ?
    To install this mod, simply put the pk3 in Jedi Academy's base folder.

    88 downloads

       (1 review)

    0 comments

    Updated

  10. Blue Neon Cursor

    A blue neon themed cursor for the main menu. has transparent elements.
    install instructions via the readme provided with the download.

    120 downloads

       (0 reviews)

    0 comments

    Updated

  11. Boots Splash and Load

    A simple replacement for the old Splash screen when you launch the game as well as a  pre map loadscren, not to everyones taste was more a first attempt id thought id share.
    Install instructions are per the readme as sometimes this one can be a pain.

    20 downloads

       (0 reviews)

    0 comments

    Updated

  12. Blue Circ Menu Scroller

    A simple Blue circuit styled theme for the side bar left and right on the main menu of the game, nothing more nothing less.
    Install PK3 via instructions provided with the download.
    Tested via EternalJK

    32 downloads

       (0 reviews)

    0 comments

    Updated

  13. Assorted Console Pack

    Assorted Console Pack by Ḅööẗṩ
    -------------------------------------
    Installation
    -------------
    Simply place one of the PK3 file into the Base directory.
    To remove it simply delete or move the file from the same directory.
    Other mods that replace consoles more than likely will not work with this mod.
    Description
    -----------
    A few consoles to replace the ingame default. Simply pick one of the PK3's to place into your base and you're good to go.
    Versions: Yoda Green
                      Kylo Red
                      Trooper Blue

    27 downloads

       (0 reviews)

    0 comments

    Updated

  14. Seaside Resort Font pack

    A simpe font pack replacer for chat - Seaside resort font.
     
    Place PK3 into the /Base/ directory to install, remove it to uninstall.

    6 downloads

       (1 review)

    0 comments

    Updated

  15. Boots Crosshairs

    Installation:

    Simply Place the PK3 file into the /Base/ folder. To remove simply delete.

    Description:

    A few crosshairs i decided to trying and add into jka, hope someone gets some use out of them ^_^

    Notes:
    I've only tested these with EternalJK but im assuming they should be fine for most, they are simply your 1-6 crosshairs which you can switch via the game menu or using command.

    74 downloads

       (0 reviews)

    0 comments

    Updated

  16. Arabolic Font pack

    Installation:
    Simply place PK3 into the /Base/ folder. to remove..delete it.

    Description:

    Thought id try some fonts, this was the fist i'd tried. its currently only for chat as i wasnt keen on changing the console font.

     

    22 downloads

       (0 reviews)

    0 comments

    Updated

  17. Beauty and Beast Font pack.

    Installation:
    Simply place PK3 in /Base/ Folder, delete to remove it.
    Description:
    Beauty and Beast fonts another random font creation.

    Note:
    May not work alongside other font modifications

    6 downloads

       (0 reviews)

    0 comments

    Updated

  18. Cruso Font pack

    Installation:
    Simply place pk3 into the  /Base/ folder, to remove it delete the file.
    Description:
    Another font pack, this time cruso with a dropped shadow.
    Note:

    May not work with other font modifications.

    6 downloads

       (0 reviews)

    0 comments

    Updated

  19. Glitch Cursor

    Installation:
    Simply place pk3 into the /Base/ Folder, to remove simply delete it.

    Description:
    One of the first cusors i had done, a simple glitch looking cursor.
    Note:
    Will not work if there are other cursor modifications.

    33 downloads

       (0 reviews)

    0 comments

    Updated

  20. Cross Cursor

    Installation:
    Simply place PK3 file into the /Base/ Folder of your game, to remove simply delete the file.
    Description:
    A simple celtic cross cursor.

    Note:
    Will more than likely not work alongside other cursor modifications.

    10 downloads

       (0 reviews)

    0 comments

    Updated

  21. Dragon Radar

    Installation:
    Simply place PK3 file into the /Base/ directory. To remove simply delete it.
    Description:
    A simple flaming dragon themed radar. no more... no less.
    Note:
    May not work with other radar modifications.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  22. Boots MP Icons

    Installation:
    Simply place the PK3 into the /Base/ directory. to remove it delete.

    Description:
    I decided to try my hand at some MP Icons for seige and the like, these icons are heavy modifications of Angel Souls "Team Icons HD" they feature Dragons, Ying/Yang and magic circles.
    Not really Canon more of a novelty mod.

    Note:

    Probably wont work with other Icon modifications.

    11 downloads

       (1 review)

    0 comments

    Updated

  23. Times New Roman Font

    My attempt at putting the font Times New Roman into Jedi Academy.
    Just unzip the .zip and drop the .pk3 into base. 
     

    82 downloads

       (3 reviews)

    0 comments

    Updated

  24. Jedi Academy Japanese Overhaul alpha2.015

    Jedi Academy Japanese Patch/Overhaul WIP mod, only Multiplayer is currently translated.
    -===- Instructions -===-
    Place .pk3 files into base.
    To enable go into Setup then Sound and Change Text to nihongo (will be in kanji)
    To have Japanese names or Japanese in chat. It only works as binds at the moment.
    Make a .cfg but change encoding to Japanese Shift-JIS before adding the japanese characters then save. In game type /exec configname.cfg
    An example cfg will be bundled in the zip file!

    -===- Known Bugs -===-
    Console breaks if you open before you join a server. Stull looking for a fix as /clear doesn't seem to fix anymore?.

    -===- Testers -===-
    Special thanks to those for testing:
    Dubby, HiddenSpy, BI_uNT, Saito Hajime, TriForce

    36 downloads

       (3 reviews)

    2 comments

    Updated

  25. Ultimate Darth Grievous

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
    Title :
    Ultimate Darth Grievous 
     
    Texture Author:
    GustavoPredador (Darth Lord Vader)
     
    Credits:
    Mars Marshall, NeoMarz1, RJW_ca, George Lucas, Disney and Darth Dizzy
    Ultimate: https://jkhub.org/files/file/900-ultimate-general-grievous/ By Darth Dizzy
    Original File: https://jkhub.org/files/file/638-general-grievous-vm/ By NeoMarz1
     
    Installation:
    Place Grievous.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
     
    Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
     
    Instructions:
    In order to use NPC's you will need to activate cheats here's how you do it.
     
     
     
    Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn grievousfoursaber.
     
    Here are the npc model names for this model...
     
    grievoustwosaber grievouselectrostaff grievousfoursaber
     
    Note: you must enter one of the above names when spawning your npc.
     

    274 downloads

       (3 reviews)

    0 comments

    Updated


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