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Haunted Halls

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About This File

This map was released for the 2017 Halloween Contest on JKHub. It was the first map I completed and released since Inferno, which I released back in 2009. It was nice to actually finish something for a change.

 

Players start out in a large central chamber, which is perfect for hanging out and casual dueling. Branching off from this chamber are six different rooms, each with a unique challenge for players to face. The halls leading to these rooms are haunted, though; they change frequently, and enjoy leading you to places you didn't want to go.

 

Two rooms are special duel rooms: one with a platform that dips itself into lava, and the other with some mischievous torches that like to turn off when you least expect it. Not scared of the dark? Watch your step anyway--you might fall on the spikes.

 

The other four rooms are games. There's a maze room (with walls that are constantly changing), a guessing game room (which punishes you for wrong guesses), a bottomless pit room (with bridges and stairs that like to disappear), and a room with working slot machines (where you place bets with your health). All of the games present their own unique challenges.

 

Winning a game will reward you with "gems." You can collect up to 10 gems and use them for special rewards within the map.
There are 4 rewards you can get:

 

-1 gem will let you teleport to any game room, without using the hallways.
-2 gems will let you choose from two types of music.
-4 gems will restore your health.
-7 gems will give you continuous healing--until you die, you will return to full health every time you are hurt.

 

All rewards can be accessed using the floating icons in the central chamber.

 

This is the most interactive map I have ever made. My previous map, Inferno, was focused solely on visuals--and I think I made it look pretty cool. But then I realized that players want stuff to do, not just stuff to look at. This is my attempt to give them both.

 

This is also the first time I have made a map focused on a specific theme. My approach to the "Halloween" concept was to use lots of green and yellow light, tons of shadow, and plenty of weird, random, assymetrical scenery. I wanted to break out of the usual pattern of bloody, gory, death-centric Halloween ideas, and make the map "spooky" in my own way. Hope you enjoy it!

 

NOTE: Yes, this map is dark. On my monitor, it's not too dark to see, but since every monitor is different, I can't make it perfect for everyone. If it's too dark for you, please just turn up your brightness in-game.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.



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It clearly took quite a bit of work to get this map to look scary. Fantastic job.

Smoo likes this

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Hi, I've downloaded and put your pk3 file in the base folder but when I enter the game, I am unable to find the map in create a game. How can I start your map mate ? :)

Smoo likes this

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Hi, I've downloaded and put your pk3 file in the base folder but when I enter the game, I am unable to find the map in create a game. How can I start your map mate ? :)

 

Apparently the map doesn't have an .arena file, which is needed to define the available MP game modes. You can still get to it typing in the console /map haunted_halls.

Smoo likes this

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