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  1. 143 downloads

    A high-resolution upscale + variety of overlays and passes has lead to the results in these files. I have checked and corrected as many texture errors as I can find. Consider this a beta and if you notice an error message me and I will correct the issue (hopefully). I would say I looked less at the textures in the multiplayer maps so make sure you check single and multiplayer maps. VERSION: 1.0 BETA (1/31/2023) This project was done using a variety of overlaying textures, brushing, using a variety of royalty free commons textures from the listed locations below. Outside of that I used a variety of batched action processed to upscale, correct, and overlay for the textures in this pack to do multiple textures at once. File is larger due to upscaling the textures. There are currently no stat or fx changes. There are no texture replacements for unnecessary textures (no glows or textures for shaders) to keep the bloat down as you will not notice a difference. Hope you enjoy this simple modification. Textures: Hirmanator Installation: Place the pk3 file in your "game data/base" folder. Make sure these files are alphabetically lower than the base assets already in there. Uninstallation: Remove files from /base folder. Source texture links for CC licensing https://www.myfreetextures.com/six-free-road-texture-images-for-bitumen-or-asphalt-background/ https://www.deviantart.com/fantasystock/art/Algae-Swamp-Water-Textures-4-86441180 https://www.deviantart.com/enchantedgal-stock/art/Marble-Stone-Texture-Stock-52654528 https://seamless-pixels.blogspot.com/2012/09/free-seamless-ground-textures.html https://www.deviantart.com/borysses/art/Corroded-metal-95607774 https://www.deviantart.com/texturesart/art/Seamless-Rock-Texture-713855873 http://devenjames.com/downloads/free-seamless-rope-texture.html https://opengameart.org/content/avoid-the-germs-hunt-the-gems-1-doors-texture-sources https://www.deviantart.com/markpiet/art/FREE-TEXTURE-METAL-1010-203041970 https://www.deviantart.com/marlborolt/art/Oil-Slick-seamless-439352147 https://www.deviantart.com/pixelstains/art/3-Photoshop-Brushes-for-Painting-Ground-Texture-523323114
  2. 20,744 downloads

    *********************************** Read me *********************************** TITLE: 28 New Saber Colors AUTHOR: Arachno-Man FILENAME: 28colors.pk3 FILESIZE: 891 bytes DATE RELEASED: February, 24 2015 CREDITS to: just my self since this is a small mod INSTALLATION INSTRUCTIONS: place the 28colors.PK3 file in you C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: 28 new saber colors to select at any time! Included is an image with each saber command, for example if you want to use the first color on the list type "saber saber_1000" into your jedi academy console. Each color has its own number for easy selection BUGS: none at all. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod and you may want to print out the image provided to know what colors you want to use at any time. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. 2,314 downloads

    *********************************** Read me *********************************** TITLE: The Old Republic Saber Colors FINAL AUTHOR: Kylo Ren (Formerly Arachno-Man) FILENAME: torsabers.pk3 FILESIZE: 147 kb DATE RELEASED: March, 25th 2015 CREDITS to: Myself. INSTALLATION INSTRUCTIONS: place the torsabers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: Saber Colors from Star Wars: The Old Republic, which replaces ALL of the default colors. This is the FINAL VERSION. Here is a small changelog for those interested: 1.0 - Contained only the purple saber with a pure black core. 2.0 - Contained an updated purple saber core to look more like the game, also contained new glows and cores for the yellow, blue and red sabers to look exactly how they do in SWTOR. FINAL VERSION - This will not be edited anymore, as this has fixed the red glow to look darker like in TOR and I have changed the yellow saber glow to match the TOR version, adding the TOR green saber and finally the TOR orange saber. To note the orange saber is the ONLY saber in the pack to contain a black core. BUGS: Sometimes the colors go a little brighter at certain angles, unavoidable due to alpha usage. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. EXTRA: If you just so happen to be a fan of TOR, or play it yourself, then you may contact me in regards to creating a new Saber for you. Please note this will only be the blade color, I will not be making any Hilts. If you want Hilts, contact Rooxon at JKHub. If you want new blade colors then contact me, Kylo Ren at JKHub. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. Version v3.0

    502 downloads

    - JK II FX Mod 3.0 - Graphic overhaul for Jedi Outcast, with new effects for environment of the levels, weapons and characters for singleplayer/multiplayer modes. Installation: First: ALWAYS RUN THE GAME AS ADMINISTRATOR!Copy "assets8_Fx" and autoexec.cfg* files into "Star Wars Jedi Knight II - Jedi Outcast\GameData\ base" folder in your Jedi Outcast folder. *You can chose autoexec file for 4:3 or 16:9 widescreen, it definitely fixes video options and gun positions in single and multiplayer. Remember that for WIDESCREEN resolutions you also need to set manually r_mode “-1”, r_customheight “1080” and r_customwidth “1920” or superior values (quotes works only in the autoexec, in the console you don’t need them!!) FX is NOW for single and multiplayer modes. ( HIGHLY RECOMMENDED USE jk2mv mod FOR MP and Expanded Menu) Ingame example:
  5. 20 downloads

    ~ Eradication Huds v11 ~ (I think my last hud realized forever) After 10 years since the last version, I come back with a new version of my Eradication hud's collection. Enjoy (pm for my other huds version)
  6. Version 1.0

    46 downloads

    This is my first improved HUD for Max...oh, I mean Jedi Academy. This is the result of my love for Max Payne and Jedi Knight series.
  7. 2,593 downloads

    I made these for a request of the saber blades in the cinematic movies for Star Wars: The Old Republic. Installation: Drop the PK3 in your base folder.
  8. Version 3

    1,380 downloads

    In this mod you will find new colors, a new saber trail, and a retextured version of the ingame saber "saber kyle".
  9. 769 downloads

    This mod comes with 3 cap variants that are supposed to look more violent than the default caps. Comes with three variants. V1 just my original cap with a new glow effect. V2 is supposed to look more like a real cauterized severed limb. V3 doesn't have the redish look of the lower layer (the flesh if you will), and instead has a dark, blackish sort of lower layer. It's intended for people who aren't a fan of the more violent look of V2. V1 is intended for those who like my original mod, and V2 is intended for those who really want that brutal look to the severed limbs. Installation Simply extract which PK3 you desire into Jedi Academy's base folder, located in the GameData directory. Original Version
  10. 561 downloads

    This mod is support to make the lightsaber caps a bit more violent/realistic. Installation Simply extract archive into JA's base folder. Also works with JK2
  11. 1,340 downloads

    Description: One of the biggest things that's always rather annoyed me about Jedi Academy, is how the Sky on Korriban (The last level in the game, as you head towards Marka Ragnos' tomb to confront either Tavion and/or Kyle Katarn. Depending on whether you chose the Dark Side or the Light Side), is the lack of atmosphere on the level. It really doesn't convey any sense of situation or feeling of what path you've chosen, as such or where you are. What this mod does, is try to deliver just that (quite well, I might add too). It includes a NEW and more authentic sky for the world of Korriban, as you will see from many sources across the web and other STAR WARS games that include the Sith planet. As opposed to the default cloudy, blue sky that was in the base game. It also includes the very dark and ominous music of the Sith, so as you're exploring the Sith Temple (whether you've chosen "Light Side" or "Dark Side" in the previous mission, on Taspir III), it should deliver a more authentic experience, all-round. Known Bugs: None. Comments: None Credits: George Lucas, John Williams and LucasArts.
  12. Version 0.5

    4,525 downloads

    A force lightning mod. There are tons of these around, but I wanted to make my own version with some slightly altered features. Changes: - new image for Force Lightning from JK2 I believe (I think it looks more snazzy) - less lightning bolts drawn on screen at any given time, however individual bolts are slightly thicker (meant to make individual bolts feel more "powerful", also just for a cleaner looking lightning effect) - the orb(s) the lightning comes out of are a bit smaller to be in better proportion to the lightning bolts - optional ambient lighting effects for force lightning (the lighting that appears on the ground/walls/ceiling around the lightning bolts) - choice between different colors of force lightning PK3 packages: (explanation of what the ending suffixes mean) B - Blue Lightning. No ambient light. BL - Blue Lightning. Yes ambient light. BP - Blue Lightning for levels one and two of the force power. Purple lightning for level three of the power. No ambient light. BPL - Blue Lightning for levels one and two of the force power. Purple lightning for level three of the power. Yes to ambient light. P - Purple Lightning. No ambient light. PL - Purple Lightning. Yes ambient light. I felt that in the Base JA effect and in most lightning effect mods out there, that there were too many lightning bolts drawn on screen at once. Rather, I thought the individual lightning bolts should seem more powerful, rather than the power of the lightning seeming to come from 30+ bolts on the screen at once, and I thought it looks too messy with that many bolts anyway. The image for the lightning is borrowed from JK2 I believe which is purple by default. I borrowed a couple images from a mod on jk2files.com called "New Lightning Effects" but since jk2 files is down I can't check to see who the author was. I'm pretty sure though all he did was color the JK2 lightning effects blue. I'll probably release a full version of this with more polish, like more lightning styles and some improvement on the look and color of the ambient lighting, but honestly I've tinkered with this for so long I just wanted to finally release something.
  13. 41 downloads

    Installation: Simply place PK3 into the /Base/ folder. to remove..delete it. Description: Thought id try some fonts, this was the fist i'd tried. its currently only for chat as i wasnt keen on changing the console font.
  14. Version v0.3

    51,966 downloads

    This Mod aims to replace nearly all in-game textures (which are quite low res compared to the textures in games nowadays) with improved hi-rez textures faithful to the original style of the game and/or with custom textures all of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly. More detailed instructions will be included in the release(s). This newest download is a huge new Pack, combining all former packs aswell as two new levels, Vjun and the "Mercenary" level on Tatooine. For more information click check out the Changelog below. To install extract the downloaded file to the directory gamedata/base/ in your Jedi Academy directory. -- Important -- If you have other releases of my mod in your game directory please delete them, this ensures everything will be displayed properly! Please visit my Mod on Moddb.com: http://www.moddb.com...exture-overhaul Why you no help?? I do not have the resources to test my mod on different systems apart from my gaming rig, so if someone would kindly help and post his system specs and the framerate or general performance when using my mod i can provide minimum spec info for other players. Now I don't think you need a strong pc for this to work fluently, but your graphics card should probably have 128 megs of ram. but this is just an assumption! If there is someone who has experience with the id tech 3 engine and its modelling tools and would like to help and take this mod on a new level - please contact me, i'm quite positive on improving the models and meshes too which would then be a total cosmetic overhaul mod improving all graphics throughout the game.
  15. Version 2

    19,947 downloads

    Title: Enhanced Impact effects + True HD Blades Author: Kalamaray File Name: Enhanced_Impact_efx+True_HD_Blades.pk3 Effects: This basically gives most of the main vanilla guns (including turrets, ewebs etc) and saber impacts/deflections a more dramatic movie-like effect. I've also removed the graphic effects for force push/pull (the line in the autoexec is needed to remove the clear distortion effect), choke, sight, player shield, and greatly reduced the visibility of protection/absord so it's just noticeable enough to tell that they're on. I've also re-made and/or increased the resolution of some of the effects graphics such as flares, sparks, blaster and other energy bolts. This is still somewhat of a work in progress so if anyone has suggestions or requests for any effects feel free to let me know and i'll do my best to include it in the next update if possible. Blades: These are an updated version of my most recent blades slightly thickened and brighter with greatly increased resolution (4x the resolution of most HD blades like my last release), this includes the trails and glows of course. There's really nothing to say about these as the quality at this resolution speaks for itself =) Additional Notes: the only side effects of the force power changes i know of is assassin droids shields are invisible (due to the the autoexec line), and the glows of npc's through walls with force sight is extremely dim as a side effect of the changes to absorb/protection. Also if for some reason you want to just use the blades and want the new saberflare, it can be found in the "borgeyeflare" jpeg in gfx > misc. the actual "saberflare" jpeg is just a supplemental flare. I almost forgot to mention it but i've also replaced the lightning graphics with the ones from Jedi Outcast as i've always thought it looked much better. Installation: Extract both pk3's into Jedi Academy's /gamedata/base directory as well as the autoexec.cfg (or add the line to your own autoexec if you have a pre-existing one).
  16. 7,204 downloads

    My attempt at re-creating in detail the lightsaber effects, sparks, blades and the animation of each blade from The Force Awakens. Since there was only one regular lightsaber color in the movie i did my best to imagine what the other colors might look like using the color layering, contrast/saturation and brightness of the blue blade as an example. I modified Darth Martyr's shader to create the animation sequences for the blades so big thanks to him for letting me use it. While i put alot of time and attention into every aspect of this mod, i really wanted to bring the effects out by re-creating each unique spark in the various effects from every aspect of their appearance, to the gravity and velocity of each one. The lightsaber clash was difficult as there was a few variations of it so i went with a more neutral one color wise, as opposed to the deep purple/violet. However if for some reason someone would like the latter version let me know as i made it as well recently just for fun. Installation: Put the TFA_Live_Blades+Effects.pk3 in your base folder along with one of the saber animation pk3's depending on what you want. The main file contains the effects and regular saber blades. Blade_Animations.pk3 - TFA animations for regular blades with a normal red blade. Blade_Animations+KyloRed.pk3 - TFA animations for regular blades but with Kylo Ren's blade for red. Kylo_Blade_Only.pk3 - Just Kylo Ren's saber blade with no animations for regular blades.
  17. Version 1.0

    1,719 downloads

    This is a small fix I made for the JA+ and JA++ black lightsabre blade. So what's the difference? Well, the black lightsabre will now have a black core and a white 'coloured' bit, which looks better imo. It also makes it easier to see the black sabre now, as it isn't all pitch black, which can help in fights and duels. This will only in ja+/ja++. To install, just put the pk3 into your 'japlus' folder, which can be found in your Gamedata folder. And many thanks to KanGy from the (JAWA) clan for being an awesome beta tester, and for helping me try find any bugs with it.
  18. Version V2

    2,768 downloads

    Note: This saber is only for JA+ or JA++ due to the extra saber features it offers, vanilla cannot render the saber's effects. Also note the Darksaber effects replace the black saber colour effects. To have the darksaber effects applied to your lightsaber, select the black saber colour on the saber select screen. The Darksaber was a lightsaber created by the first Mandalorian accepted into the Jedi order. It holds symbolic value to the people of Mandalore and is a powerful weapon. During the Clone Wars, Maul, previously known as Darth Maul, acquired it through beating it's wielder at the time, Pre Visla. With the saber, Maul ruled over a majority of Mandalorian clans, until his rule was brought to an end by Darth Sidious. The saber was later acquired by Mandalorian Sabine Wren, and she weld it as a symbol of unity, as she tried to unify the Mandalorian clans and combat the Galactic Empire. After consideration, she passed on the Dark saber to Bo Katan, sister of the previous ruler of Mandalore, and now she wields it against the Empire. ...Until some random spacer (you) ran up to her and punched her in the face, stole the saber and ran away. You are now in control of the historic Darksaber! The model, textures, and scripts were made by me, however the sound effects were ripped from "The Clone Wars" animated TV series.
  19. Version 0.2

    1,267 downloads

    This Pack is outdated, please download this one instead: The Jedi Academy Texture Overhaul v.0.3 Full Jedi Academy is a great Game but since it is from 2003, the graphics need an overhaul for that the fan of the force may have the best gaming experience possible! This Mod will, when finished, replace nearly all in-game textures (which seem somehow blurry and grey-ish) with High-dynamic-range-like Versions of them and/or with custom textures of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly. More detailed instructions will be included in the release(s). This will be my first real mod, so I hope people will like it and use it. This Pack includes all Levels I hav finished upp to date. This is: Yavin, Tatooine, Blenjeel, Taspir and some small parts of hoth (please download seperate hoth level 1.4 for full retexture). Also I fixed several issues and did some changes to the already finished packs (see Changelog below). I will also upload each level as a seperate pack. -->INSTALLATION INFO<-- to install unpack the zip and copy the .pk3 file into the directory /GameData/base/ of your JKA Installation it is recommended to delete old version files before using this one! Have FUN!! AND LET ME KNOW WHAT YOU THINK FEEDBACK IS CRUCIAL Please visit my Mod on Moddb.com: http://www.moddb.com...exture-overhaul Also please check out these other two, new and updated levels: Updated Tatooine: http://jkhub.org/fil...rhaul-tatooine/ New full Hoth level: http://jkhub.org/fil...-overhaul-hoth/ New updated, Taspir level: http://jkhub.org/files/file/1504-the-jedi-academy-texture-overhaul-021-taspir/
  20. 1,411 downloads

    this fix adds icons of forces of 4,5,6,7 levels. it is impossible to select them. setforce(name) 4-5-6-7. I want to change SP game. That it would be possible to select forces, styles of saber. Bad what of my knowledge doesn't suffice.
  21. 2,157 downloads

    Was experimenting with the sabermark files and ended up with this. It looked pretty cool imo, so I decided to share it! Very simple to install, just place into your "Base" folder (or any other folder you may be using for mods). If you have other graphical mods, then you may rename this file in order to make it load last (if need be)! Also make sure you have the following inside your "autoexec" .cfg file, just in case they aren't set already: seta cg_g2Marks 1 seta cg_g2MarksAllModels 1 seta cg_marks 1 seta cg_saberEntMarks 1
  22. 316 downloads

    Author: RecklessJames Filename: lightsabers_blades_prismsaber.pk3 Filesize: 92kb Release Date: 1/7/2018 Version: 1.0 The other day I thought about how it would look if a lightsaber had multiple colors like a rainbow, so now I finally made it possible! Features the colors of blue, green, orange, red, yellow, and red. No it's not exactly positioned like the colors of a rainbow, I positioned the colors in a way that I personally thought looked the best! Also keep in mind that this will replace the Orange blade color. I hope you guys enjoy! For those who are curious, the player skin/model featured in these pics are from the mod "Kyle Katarn in Jedi Robes" which you can download here: https://jkhub.org/files/file/622-kyle-katarn-in-jedi-robes/
  23. Version 1.1

    1,640 downloads

    This is my attempt at recreating the unstable effect seen on Kylo Ren's lightsaber in episode VII. This will give red lightsabers in the game a blade that shimmers and wavers like Kylo's in the movie, complete with lightning that crackles along the length of the blade. Don't use in singleplayer if you don't want every dark jedi you meet to have somehow found a cracked kyber crystal for themselves.
  24. Version 1.0

    1,271 downloads

    I've been working on lightsaber blades & saber_trails that look like in the prequel movies, as much as possible. To be honest, this was my first try at making lightsaber blades, taking that into consideration; this turned out pretty good. Not that there aren't enough lightsaber blade mods already, infact; there are some pretty good looking files uploaded here, but I just felt like trying something different since I feel more comfortable mapping.. Next update will include new sounds as well. I haven't tested this on OpenJk yet, but it should work just fine. Readme file included. Special thanks to Mrozy, Kody 55, Iskk & Maugrim for the screenshot.
  25. 619 downloads

    new textures / shaders by The Punisher This a re-skin of an old version of Dooku's Light saber hilt form his days as a Jedi. I found the saber hilt in an old hilt pack with over 100 hilts. Unfortunately, the zip file does not contains any read me file with more information about the creator(s). I've attached a screenshot comparing the original hilt and the re-skinned version (new textures and shaders). Also included an optional file with SP support which will replace saber #5 in the SP menu selection. Install: Place the zzz_Jedi_Dooku_Saber.pk3 and zzzz_Jedi_Dooku_Saber_sp.pk3 (optional) in your base folder To use: use "saber jedi_dooku" form the JKA console to activate the hilt. Uninstall: remove the file zzz_Jedi_Dooku_Saber.pk3 (and zzzz_Jedi_Dooku_Saber_sp.pk3 if used) from your base folder. SPECIAL CREDITS: Original creator whoever he is.
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