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WhiteSaber

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    Great mod! super colors! I only wish the colors remained in cinematics instead of snapping back to original color - is there a way to change that? There are saber hilts available in game menu - does anybody know how to add colors? Just a thought!
  1. Hi out there, So I recently downloaded a mod for new saber colors - and I have used cheats to enable them during sp - great pack - really enjoy the colors. The only thing is that the color I choose doesn't show in the cinematics - it reverts back to the default color I chose in the game menu. Is there any way to make these colors available in the game menu? or is there a cheat to make the color visable during cinematic? Hopefully somebody knows! (below is the mod I am referring to)
  2. After hours of searching - I don't know how many videos online - I finally found the one that worked for me. Finally someone that explained it through for us "newbies". Blender is complicated for "first timers" and through this tutorial I was able to figure out how to assign vertex groups in blender. By figuring this out I was then able to figure out the automatic weight function to the specified bone and ta-da! my character now has the ability to "talk" This might seem very silly and trivial to some of you established modders - but it certainly was a big breakthrough for me! Anyway, for those of you wondering how to assign vertexes - here is the video I used: P.s I hope this can be helpful to the "newbies" out there
  3. Hi, So I am extremely new at modding - I have finally managed to skin a character together - took a while - anyway, I am trying to move the face bones - (so the character has the facial movements in game - talk etc.) - I move them in place - save - then export my model, but when I view it in modview the mouth still doesn't move! Importing my new mod back into blender, I see the facial bones have snapped back out of place into their original position. It is very frustrating!! Does anybody know how to fix this? Some help would be great! Thank you!
  4. Hi, so I downloaded the pk3 file from the link provided and added it in various ways to the specified file above and it still doesn't work. The character is not available in the character menu and still when I save my progress the character is washed out. I tried adding a MENU.str file as well and that still doesn't work. Is there anyway to fix this? Here's hoping!
  5. Hi, I wonder if someone out there can help me - I'm wanting to make one of my favorite mods available in sp. I've used cheat to play this character in the story missions but when I save my progress - or quick save - when I come back the model in whited out with no textures. Trying to cheat the model back in doesn't work. I'm new to this sort of thing and I can't figure out how to get her available in the character menu - or at least not washed out when I save her. Ultimately I would like to have her as a standard sp character - but if there is a way to retain her textures after a save I'll go for that too. Naturally I give all credit to original creators and hopefully this is the right forum to come to - as I say - I'm new at this. I would greatly appreciate some help. Thank you! This is the mod I am referring to: Ahsoka Tano 1.0 - below is the link to the mod page:
    One of my favorite mods - if not the favorite. An incredible mod and one I would highly recommend. Very glad for the recent update that allows this character to be played in SP mod. 10 STARS!!
    Good mod with lots of character customizations, unfortunately the mouth doesn't move in the cut scenes - disappointing, is there a way to change that?
    I really enjoyed these two new levels. My favorite one is the mission on Tatooine - so good! I did get lost momentarily in operation: spaceport - but overall great experiences. I do wish that it was possible that all levels in tier 2 could be completed - instead of having to skip some to experience the two new levels. Could this somehow be changed? Food for thought I certainly encourage more levels to be added to JKA. Love this game! Great Times, Five Stars!
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