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  1. 480 downloads

    Author: |GG|Carl Readme Description: ---------------------------- This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me! The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.). NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...) It supports FFA, TFFA (and JKR). In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners. And I think I might have hit the world record in "secret area count", but I'm not sure... Filesize: 13.7 mb Additional Credits to: George Lucas and Raven Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/) GothicX for helping me with LOTS of different things. WadeV1589 for ansering some of my stipid questions. lassev for helping me with the scripting. QkennyQ for the very cool Van Halen guitar md3 +some other md3 models. My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!) +Some other dudes at lucasforums... Other: My best time on the racetrack is 1 min 10 secs, try to beat that! And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER! BOT-support: Yes New sounds: Yes New textures: Yes Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought. He wanted to prove the dark side was stronger than the light. He saw only one solution. He invited his Jedi brother, Master Ugnaught. Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful. They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep. When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either. They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff. Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed. Suddenly a great idea popped up in their minds; they should race about it! If you want the rest of the story you've gotta play the map! * Construction * Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag... * Installation * Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base) * Copyright / Permissions * YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README! Uploaded by Onysfx
  2. Version 2

    2,397 downloads

    After Many Years i've decided to fix issue with missing soundset on the latest version of this map. Have Fun! If anyone want to continue work on this map send me an email. Ill send all of the source files i find after all those years DELETE ALL OF THE PREVIOUS VERSIONS OF THIS MAP! if you want to keep older map versions u will need to delete or edit sound/sound.txt Fix: add or edit line in the txt file with in the impdoor section ;********************* ;imp_door1 ;********************* bmodelSet imp_door1 subWaves movers/doors door1start door1move door1stop door1start door1stop Ganseki Readme File: *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Renaissance Yavin Academy AUTHOR: Ganseki E-MAIL: gansekimarek@gmail.com WEBSITE: FILENAME: Renaissance Yavin Academy.pk3 VERSION: This is BETA version, Final Version will be as soon as i'll be sure that its perfect FILESIZE: 53mb DATE RELEASED: December 2011 CREDITS: Thank you very much Dany for giving me permission to finalize your map. INSTALLATION INSTRUCTIONS: Simply extract the a1.2.pk3 file in your "C:\....\Star Wars Jedi Knight Jedi Academy\GameData\Base\" directory. Map names: Rya_beta_D Rya_beta_N DESCRIPTION: This is BETA version, Final Version will be as soon as i'll be sure that its perfect This is next version of Dany Grasso "Academy 1.2" Ive added many new features to map. But i'll describe all the things which are on this map. This map was made especially for clans. Map includes: Interrior : - Training room - Cantina - 3 totally different duel rooms - npc room - arena ( arena admin room entrence is in the Satele Shan portrait) - admin room ( button opening the entrence to admin toom is hidden ) - jail - confference room ( room with flags and goblets with lightsabers) - skwalker room - quarters ( 2x Padawan rooms , 1x Knights Room and 5 jedi master rooms) - Dron Room - council room - little library and bar - hangars( with spawnable and flyable starships) - confference pilots room - main hall ( fountain with statue with flaming sword) - locked door ( there will be some cool stuff in Final ver) Exterrior: - Big garden with little waterfall , cafe spot , lake many trees - Memorial ( with hidden meemorial) - Big waterfall with big landing outside the academy area ( with spawnable ships) - roof with x-wing landing , 2 sniper posts , swimming pool and relax area. - few secret areas to find by yourself This is BETA version, Final Version will be as soon as i'll be sure that its perfect BUGS: There are some bugs, that i've already found but i ashore you that in final version wont be any. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Required items. There are no required items... should there be any? Enjoy yourself, Ganseki \\\\\\\\\\\\\ \\\\\\\\\\\\\ \\\\\\\\\ \\\\\ \\\\ \\\\ \\\\\\ \\\\ \\\\\ \\\\\ \\\\\\\ \\\\\\\\\\ \\\ \\\ \\\\\\ \\\\ \\\\\\\\\\\\\\\\\\\\ \\\\\\\ \\\\\\\ \\\\ \\\\\\\\\\\\\ \\\\\ \\\\\ \\\\\\\ \\\\\\ \\\\
  3. 21 downloads

    Author: Jagged Cougar (Brandon) of Clan Apathy (Ca) File Name: Grand_Apathy.pk3 File Size: 33.5 MB~ Date Released : Nov 16, 2010 Special Thanks: Clan Apathy for waiting so long for this map. HQTZ, aka Boddo, for his patience teaching me things and testing help. All the "beta" testers over the last year or two. Credits : Boddo and his awesome shaders. <JS> Vouksh of jk2files.com for the Master Sword model of his Link Sword Mod (v3.1) pack. SithMasteR555's SwordMod (v2). Various authors of hi-res n64 texture packs from emutalk.net. Google.com! Description : My first map ever released, and the first official clan map for Ca. I've noticed that even the best looking maps get old quick, so I designed Grand Apathy with longevity and practicality as a focus. The challenges are tough, yet fun and will add alot of life to the map. Comments: I hit the entity-limit with this map. Because of that, I was unable to add some additional triggers and stuff around the map, was unable to completely finish the admin wing, and was definitely unable to make the 3-4 additional rooms/challenges I had planned (GRAND Apathy indeed!). Other than that, the 10-year-old N64 fan in me had a fun time making this map, and it was a wonderful learning experience. I think I have now acquired a good technical know-how in mapping, that's for sure. Technical: 8235 brushes. 1633 entities (1259 light). Compiled with -light -fast -filter -super2 -bounce8. Sorry, no -samples on this one. I actually worked on about 3 different versions of this clan map before scrapping them all and finally ended up piecing together the rooms into this monster. Done over the course of 2 1/2 years taking months long breaks between 3-7 day mapping spurts. Guestimated worktime: 150+ hours. How to Install : Put the Grand_Apathy.pk3 in your GameData\base game folder. Start JK2 and put "/com_hunkmegs 128" in the console then restart the game. Now enjoy the map! Map Information New Textures : yes New Music : yes New Sounds : yes New Models : yes Game Types : ffa, tffa, duel
  4. Sared

    Gridspace

    Version 1.0

    32 downloads

    I really liked the look and feel of the Mastery Rank tests in Warframe; enough so that when I ran the MR 19 test it clicked for me: "This would be easy to make in Radiant, and could be fun to duel in!" Maps included: gridspace01.bsp gridspace03.bsp gridspace04.bsp gridspace07.bsp gridspace19.bsp I used ol' reliable (atlantica_vr2.jpg) because Szico got the 'holodeck but star wars' look right for me a long time ago and I refuse to deviate from that standard. Feel free to correct me on the deets, IDK where he got it from. The brightness is intentionally oppressive and is supposed to add a haze to everything. On gridspace19, depending on your mod, different ranks of Sense may be only situationally useful. Gridspace19 is the big one, but I also slapped together 01, 03, 04, and 07 (from the corresponding MR tests) because they used a similar enough layout and work as smaller sparring arenas. I have no plans right now to go flesh out more of these,, so I included the .map files if anyone wants to do so themselves or further expand on this. Let me know if you do, would love to see it!
  5. Version 2.0

    63 downloads

    This is an entity mod that changes FFA3 (Tatooine City) into a Yavin temple theme, as well as included bonus rooms that teleport you to other maps from the game as little (or big) duel rooms or just to hang out in private. These teleports are not shown with any flashy glowing orbs or anything like some entity mods, so if you don't want to bother with them, nothing will effect the FFA3 experience. However, if you see any door in the core FFA3 area, it will lead somewhere else, and will lead back to that door. You need to press the Use key (default R) to enter the doors. This is strictly an entity mod, which means you can upload it to a server and nobody will need to download a pk3 to see the changes. All entities and textures are from the vanilla assets. However, if you want to have an accurate levelshot when loading in, you can put it in your local base folder too if you'd like. The botroutes and spawns have also been redone. Spawns are now in the center area around the dropship, making it easier to get to the traditional FFA spot that most people hang out in, rather than spawning far away like default. Botroutes are now more basic to reduce the risk of them getting stuck in the hangar and the dropship as easily like in vanilla. Door 1: The main large door by the main FFA area will lead to academy4, the large academy hall from SP that Luke and the students normally are in. All NPCs removed, it's a large area for fighting or conducting ceremonies or classes. Door 2: The small door outside of the hangar door, the upper part of the ramp will lead to duel6, the giant Yavin courtyard duel map. Finding the right door to go back to might be difficult since all 4 look identical. Future versions might include an indicator effect for this problem. Door 3: The door behind the brown dropship, down the hallway on the right will lead to t1_inter, the small room from SP where Jaden and Rosh talk shit behind Kyle's back. Good for 1v1 duels or private conversations. Door 4: The door behind the bar will lead to duel10, the small Vjun power station room. More of a bonus room, as it's kind of a terrible duel room. But it fits the "back of the bar" feel decently well I suppose. -========================================- If you want to check this map out online, my server ( -I|I- SHADOW ØRDER ) will always have it. I did this for that server as one of our main "clan maps" that was a cool way to impress new players without requiring them to download a new map. You can reach our server at /connect so.jk3.in -========================================- -===============- -!|!- CHANGELOG -!|!- -===============- 2.0: - Restored health packs, ammo, all default items (kind of essential, not sure why they were removed) - Removed force boon for teleport method, replaced with invisible trigger and required the Use key to activate - Removed different chat icon - Added 3 more teleports to 3 more maps (academy4, duel6, t1_inter), all doors will now lead somewhere (see description) - Changed ambient sound set to Yavin exterior so you can hear birds and wind and whatnot - Removed "mysterious secrets" as they weren't particularly necessary - Changed spawn points to be closer to the action and most doors - Changed bot routes to be more simple, reducing risk of bots getting stuck but also staying out of the main area - Added a new levelshot if you'd like to use this pk3 locally to show the accurate loading screen 1.0 (copied from Sword's readme): - Compiled two maps together, There is a teleport in the mp/ffa3 bar leads to mp/duel02. - (Note, Because I have used item force boon as a teleport, you have to enable Force Boons) - Most textures are changed. - Music is also changed to fit Yavin style. - Added some mysterious secrets. - Removed all med kits, shield kits, ammo, and all useless crap. - Chat icon is different - There is probably something more i forgot about. -==========- -!|!- NOTE -!|!- -==========- There is currently no way to set your respawn point in these rooms, so you will have to travel back to the room from the main spawn room every time. With the new spawns that's not nearly as much of a chore as before, but still kind of annoying. -================- -!|!- KNOWN BUGS -!|!- -================- The lighting had to be overcompensated for the use of the teleport areas, so character models might look slightly too bright, but the alternative is to be super dark so I think this was a better solution. Certain sounds may be missing in the teleport rooms like footsteps. Since they are mostly small and for dueling 1v1, this isn't much of a problem. Footsteps are fine in the main FFA3 area. Looking at the sky from the bonus maps will show the FFA3 area in the skybox. This is a limitation of using this method, nothing can be done, but the bright side is none of the bonus maps show it without you purposefully going to the windows and looking down. -============- -!|!- CREDITS -!|!- -============- All credit to Sword (aka @unsword ) to their first version doing the hard part, I merely built upon it and changed things to how I preferred them for my server. -=================- -!|!- INSTALLATION -!|!- -=================- This is meant for server use, so upload the pk3 file to your server's base folder. If you're using locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
  6. 86 downloads

    *************************** JEDI KNIGHT III MODIFICATION *************************** Title : JoFBall Author(s): PreFX, Weske Credits : Atlas, Perso, Gnost, ZantuS File Name : {JoF}Ball.pk3 File size : 164mb Website : www.jofacademy.eu JoFBall is an upgraded version of Kyleball (original idea by ZantuS) where two teams contest for the ball by using their saber to score goals. JoFBall is a popular event for the JKA clan ‘Jedi of Freedom’. Events are regularly held on the {JoF}Public Server. JoF members have the privilege to participate in the yearly JoFBall tournaments and have a chance to compete for the Striker title. The {JoF}Ball.pk3 is a bundle consisting of the following maps: JoFBall JoFBall_tournament JoFBall_skillgames ‘JoFBall’ is the first custom map and upgrade for the original Kyleball. This map features a central hub with teleports leading to 3 unique maps. Each map is different in size and has a different theme. Arena should be played 3v3, Streets 4v4 and Stadium 6v6. ‘JoFBall_tournament’ features a central hub with teleports leading to three identical Arena’s. In comparison to its predecessor, the arena has an upgraded look, substitution area (dug-out) and spectator room. Thanks to built-in triggers (admin room), the host can simultaneously initiate the start/stop of a round across all three arena’s. In addition to this, in-game messages are displayed for players to keep track of time. ‘JoFBall skillgames’ is a map which focuses on individual improvement presented in a set of fun and challenging minigames. Thanks to built-in triggers, the map allows repetitive practice in the core mechanics such as passing, shooting and keeping. Each minigame is supported with a tutorial and there is a distinction between basic and advanced to make sure everyone, regardless of skill, can play. JoFBall is designed to run on any JA+ server and requires the below server settings to work as intended. g_speed 300 g_saberdamagescale 1.75 g_saberdmgvelocityscale 1.85 jp_allowSaberTouchDMG 1 d_saberSPStyleDamage 0 The four JoFBall Rules Gameplay video’s Installation Just put the pk3 in GameData\base in your game directory. Write /jofballon in the console to load the 'JoFBall_skillgames' map and simulate the server settings in local Multiplayer. Best played in TFFA gametype. Known bugs Due to fast light compile, player models tend to look darker. Final words JoFBall is a project that we have been working on since late 2019. We hope you enjoy this map as much as we do! For any questions, feel free to contact us on discord PreFX#4386 and/or Weske#6740 or visit the {JoF}Public Server.
  7. Version 1.4

    1,663 downloads

    Author : Zachry D'Kana E-Mail : zachrydkana@gmail.com Website : http://valleyofthejedi.boards.net/ Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3 File Size : ~100 MB together Date Released : August 28th, 2016 Description : This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun and train together, and so the map caters to the needs of a training facility. The design was heavily inspired by Raven's yavin style from JO and JA; in some cases I used the original brushes as basis to make people remember the atmosphere of jk2 (for example the hangar or the duel room from yavin_temple). Included areas are: * A centred Spawn Area for easy and quick access to the rest of the map. * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad from the_academy_v3 map by Virtue. * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad * A Hall of Fame, including members that have been with VJ for a long time * A Hangar (from jk2 yavin_temple) * A Class Room (inspired by the jk2 yavin_temple class room) * A Drone Room (for aerial training, connecting to the Class Room) * A Duel Theory Room with scripted NPCs for training * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using the green/red switch to change between spawning player friendly and enemy NPCs. * A huge area outside the temple with a dueling mat. (May experience fps issues.) * A Ceremony Hall (Inspired by jk3 academy6) NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore, the window should only be opened for celebrations or other events when low FPS is not an issue. It's not an elegant solution, BUT duels in the ceremony hall are now possible at least. * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad The area also has a dance floor, and some private booths (from ffa3). * A Balcony (from mp/ffa3) * A Medbay * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!) * An Armory (next to the Class Room) * An Admin room with switches to lock down certain areas, change the map music and a restart button Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret! * A D'Kana shrine To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true ) I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES. * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] ) Extras: * The map music contains some of our recordings/compositions. (See Music for more info) * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine. After 9 months of hard work, the results are finally here! Have fun everyone! :] Installation: Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it contains extra models and skins that were made for the community. Although not necessary, it is recommended that you install them for the full experience of the map. It will modify some of the basic character textures, so if after the install you notice any changes you would like to revert, just remove the votj_pack.pk3 from your base folder. votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map. *************** *Final notes* *************** The map has been a great challenge as it was my third official map and the first map I made for a community. As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning, modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending, EasyGen, composing music and a couple of other things. Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various people on many different topics that ultimately made it possible for me to learn new things and go forward. ********************** *Additional Credits* ********************** Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and insights. Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map. Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support. Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme. Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though: if you can read them, you don't need to wear glasses.) Reborn for his eagle eyes to spot unintended bugs in the map. Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I actually built it. Keldaron for his 'easter egg' ideas. Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana You are all awesome! *hugs* ********* *Music* ********* Map music: 00:00-01:08 The Force Theme (flute variation by Zachry D'Kana) 01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 01:55-04:03 The Jedi Steps (Episode VII) 04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana) 07:34-12:14 Yavin Explore (Jedi Outcast) Cantina music: Iziz Cantina from Star Wars: Knights Of The Old Republic II Ceremony music: The Throne Room from Star wars Episode IV
  8. Version V1

    10,387 downloads

    Readme File: *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Jedi Temple V1 Author(s): Fifthforge, Zefilus & Ez ​Contributor(s): Milamber, Aldro Koon, Fuzzy, Exonimus Website : www.jofacademy.eu File Version: 1.0 File Name : {JoF}TempleV1.pk3 ---------------------------------------------------------------- Description : A map that started in February of 2015 and completed within 11 months from the clan Jedi of Freedom, {JoF}. It is meant as a tribute to the clan and as a way for the clan to finally replace the infamous JediCouncilGCX and Jedi'sHomeJL 2. This map had a lot of great authors and was a collaboration of several JoF members. We are incredibly pleased with how this map turned out so I suggest everyone offers their bandwidth to experience it. You will not be disappointed. Also a big thanks to Shadowstone for making JH2 as we clearly drew mad inspiration to make the first mainhall. Likewise a huge thanks to Griffinclaw for his GCX map as the pillars and lava areas are entirely from him due to those being a classic part of our trials in the clan. Thanks to Sith-J-Cull for some mad texture work in his Coruscant/Padmes home map. Lastly: None of this would be possible if it wasnt for the crazy work of Fifthforge, Zefilus, Ez, Milamber, Aldro, Fuzzy and the rest of {JoF}. Once again, a big shoutout to Fifthforge for pushing this map out within 11 months. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). Simply remove the PK3 from base to be able to play singleplayer again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. 41 downloads

    This is my first map for Jedi Outcast from way back in 2003 that I made for Forbiden Twilight clan. It's very large, but with good performance all around. There is also a CTF version with most areas blocked off.
  10. Version 1.0

    817 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  11. 828 downloads

    ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  12. 692 downloads

    *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Golden Wing V2 Author(s): Aldro Koon Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF} Website : www.jofacademy.eu Forums : www.joftemple.eu File Version: 2.0 File Name : {JoF}Z's-GwingV2.pk3 ---------------------------------------------------------------- Description: This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map. Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters. I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar. All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed. To find more information about the changes made to each ship, go to our forums. The PK3 comes with four versions: JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer. JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers. JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers. PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox. Lastly: None of this would be possible without {JoF} as inspiration. Love you guys. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : - Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit. - Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK. Otherwise, simply remove the PK3 from base to be able to play again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
  13. Harmony Temple View File ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Submitter Magnus D'Kana Submitted 10/15/19 Category Free For All  
  14. Version 1.0

    51 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Hallway 1.0 Release Date: 3/10/2018 Filesize: 117 Kilobytes Description with installation instructions: Drop it into your base folder. Just Yavin room for dueling and team free for all or whatever spread out between two different doorways. Copyright/License: None or myself. External Content Used / Credits: Myself, all base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  15. Version 1.0

    49 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Force 1.0 Release Date: 3/10/2018 Filesize: 58.2 Kilobytes Description with installation instructions: Drop it into your base folder. Just a yavin area with force blocks to push around. No bot routes, just two spawn points. Copyright/License: None. External Content Used / Credits: All Base content, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  16. Version 1.0

    71 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Training 1.0 Release Date:3/10/2018 Filesize: 52.0 Kilobytes Description with installation instructions: Training Area inside a Yavin Building, complete with ventilation on the ceiling. Copyright/License: None. External Content Used / Credits: None. Credit to myself. Should be using all base textures. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  17. Version 1.0

    51 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Shack Release Date: 3/10/2018 Filesize: 77.4 kilobytes Description with installation instructions: Drop it into your base folder. This is a yavin map, it's a room and has some trees outside the window. It plays the yavin interior sound. This room has a desk, a chair, and a bed. It has a single spawn point and doesn't support bots. It has no levelshot. It has a script to select it from the map selection screen. Enjoy! If you want to devmap to it, it's (devmap mp/yavin_shack). The entire map uses base textures, not sure if some are base textures but that's how it showed up when I put this map together. Should be all base textures. Copyright/License: None. External Content Used / Credits: Just myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  18. Version V1

    347 downloads

    A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home. Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily. Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products. Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges. Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's. Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline. Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.
  19. Version BETA

    683 downloads

    A clan map for the Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat. It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet. Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I came across in the making of this map. Without him I would never have started mapping. Special Thanks to Loda for helping me with advanced mapping info. Special thanks to Circa and Radiuks for creating and helping me with some textures. ---- Map started on February 16th, 2015. and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!
  20. Version 1.0

    33 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Yavin Boxes File Name and Version: yavin_boxes 1.0 Release Date: 3/10/2018 Filesize: 2.21 Megabyte Description with installation instructions: Drop it into your base folder, yavin_boxes and yavin_boxes 2. Simple visual map rendered, no lighting. One contains boxes you can enter. The other is a lot of stacked boxes on top of each other, rectangles if you will of different colours. The second one might give you a slight lag issue, first one is just a lot of cubby holes really. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  21. Version 1.0

    54 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Duel CTF 1.0 Release Date: 3/10/2018 Filesize: 22.8 Kilobytes Description with installation instructions: Drop it in your bas folder, ctf map setup for every other game mode besides free for all. Simple map, point A & B style or design. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  22. Version 1.0

    50 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author:I Like Waffles File Name and Version: Dueling Duel Maps 1.0 Release Date: 3/10/2018 Filesize: 12.3 Kilobytes Description with installation instructions: Drop it in your base folder. Just two maps in a simple box, one with the desert theme, the other with the Yavin theme. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  23. Version Version 2

    9,605 downloads

    Readme File: *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Secret Mission Center V2 Author(s): Exonimus, Ez & Zefilus Contributor(s): Dalendrion, MrWonko, Milamber, Jon & Aldro Koon Website : www.jofacademy.eu File Version: 2.0 File Name : {JoF}'s-TheSMCV2.pk3 ---------------------------------------------------------------- Description : A map that started in September of 2008 by the clan Jedi of Freedom, {JoF}. It is meant as a tribute to a group that went by the name of the "Secret Mission Center" between 2007 and 2014. This map had a lot of authors and was a collaboration of many people, the majority with practically no map experience and very few with actual experience. Regardless, the saying "too many cooks spoil the broth" may be applied. The map is FAR from perfect and there are known bugs and glitches that may be revised for a V3 version, one day. However we put everything into getting it in a releasing state and just pushed for this project that was seeming like a never ending one. What we have is the end result of that and we are truly happy to have something to show for it. Furthermore the file size is rather large due to the fact that textures and shaders have not been revised and mostly just thrown together. There are also two secrets in the map. One is located in Shree's office (the office with the rancor statue). I will be pretty vague about that one because its epic. The other is a hidden button that opens a locked door next to the statue inside the library. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). Simply remove the PK3 from base to be able to play singleplayer again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. 1,362 downloads

    ========================= Jedi Knight: Jedi Academy ========================= TITLE: Academy of Skill (Clan map) AUTHOR: Prospero E-MAIL: prospero.gf@hotmail.com WEBSITE: aosclan.foroactivo.com FILENAME: AoS.pk3 FILESIZE: 34.5 MB **NOTE: Playing with r_vertexlight 1 will make a few areas look really ugly. Please disable vertexlighting before playing my map. *COMMENT: I'm AøS|Sideous AoS(Academy Of Skill) Clan Leader. Prospero doesn't want to / have a JKHUB ​account so I'm uploading his file on behalf of AoS|Prøspero -> Installation: In order to install the map into your game you must: Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder. -> Information: So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map. This map contains a lot of rooms: - Bar - 2 Duel rooms (one is bigger, for tournament purposes) - Medic - Council - Npc room - Garden - Prison (with security system) - Bathrooms - Sauna - Admin rooms - Generic padawan rooms I included bot support, it's a very simple bot route (we all hate those kangaroo bots). It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds. There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit. -> Credits: AoS clan for their support and some ideas. Szico VII and 3DRegenerator - Blue car, campfire, beds, toilet and armchair (read readme_szico_models for more details). Skeleton and Crow models - from Omnicrypt map (Crow was retextured by me). Guitar model - sent to me from a friend, all I know is that QkennyQ made it for Quake. Footlocker and locker models - from KotoR model pack (borrowed from Massassi temple map as I couldn't get the originals to work (missing textures). It's a great map which you can dowload at jkhub.org << http://jkhub.org/files/file/2107-massassi-temple/ >>). Some textures (and shaders) from Jedi's Home II, OoF Sanctuary and Tendron. And you, for downloading the map. -> Known bugs: The mirrors in my map (or cameras) make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly. Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg). If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome. ================================================================================================================================================================================================ **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ================================================================================================================================================================================================ ​
  25. 153 downloads

    Author: Onobi Foondu Description taken from Readme: Description :The map speaks for itself. A very longtime in the making, this map is our official clan home map. Everything is original down to the new shaders and textures. Secrets abound in this level. This map is the first release by our leader Onobi Foondu.
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