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  1. biggs



    The inner sanctum of the walled city, Calodan, from the series The Mandalorian. Created for The Mandalorian contest. This is 1v1 Duel/Power duel map, but it also works in FFA and TEAM FFA gamemodes.
  2. Version 1


    WINNER of the HOLIDAY MOD CONTEST 2022 This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions. Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped. Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with.
  3. 57 downloads

    This is a new version of my Naboo Plaza map but now completely decked out for Christmas! Complete with trees, lights, snow, and a very devious snowman. There is a day and a night (eve) version. I had this planned years ago when I made Naboo Plaza, but I didn't even get to finish that map in it's original form so I never got around to doing this, but I figured it would be fun to do for the JKHub contest. This is a very small map, best for small groups in FFA, for dueling on the platform, or if you grab the snowball thermal detonator replacement mod, you can have a really fun snowball fight! Links below. You can activate the duel platform with the switch on the balcony that faces that main entrance. It toggles, so you can restore the fountain and tree when you're done with the platform. There's also a little secret. The snowman is not all as he seems... would be a shame if you destroyed him... -===================- Night map: /map christmas_plaza_eve Day map: /map christmas_plaza_day -===================- -!|!- LINKS -!|!- -===================- Video showing the map and the secret: Snowball thermal detonators: https://jkhub.org/files/file/3924-snowball-mod/ Other Christmas and holiday mods to check out: https://jkhub.org/tags/holiday Original Naboo Plaza map: https://jkhub.org/files/file/3399-naboo-plaza/ -================- -!|!- NOTE -!|!- -================- I don't consider this map truly in a finished state. The brushwork is still very barebones but I ran out of time to get this out by Christmas, so I call it good enough. I hope to revisit it and polish it up and maybe even make a longer ladder level out of the snowman secret. -======================- -!|!- KNOWN BUGS -!|!- -======================- Snow brushes are a bit blocky and you can get caught on them as you run over them, but nothing major. The ice in the fountain raises slower than the fountain when returning. Snow falls inside the igloo and under roofs You may not be able to run this on vanilla JKA (jamp) due to my 2K texture but I honestly didn't check. Use OpenJK, y'all. -====================- -!|!- CREDITS -!|!- -====================- Rooxon for the Christmas tree model he made for me so long ago Artemis for her Snowman model that she made for our clan events but never released officially, sadly, and also credit to her Christmas light shader in her FFA3 Xmas map, I totally copied it Main music track is Christmas Tree by SoulProdMusic Secret snowman track is Carol of the Bells by August Burns Red -========================- -!|!- INSTALLATION -!|!- -========================- Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
  4. 19 downloads

    I was surprised that I couldn't find any fireworks for Jedi Outcast or Jedi Academy (or maybe I just didn't see them), so I decided to make a few for the Holiday Contest. Set off fireworks! Cast snowballs! Or at least, that was the intent. Unfortunately, while it works fantastically in SP, MP doesn't quite like it, and refuses to properly play the effects in animevents.cfg. So, unfortunately, it is for SP only, although the fireworks effects can be used in MP with a fxFile in the map. Who knows, maybe the Future will bring a solution to make it work properly for MP too. I can't state enough how I HATE MP for how limited it is compared to SP. The fireworks should display properly in most maps with a high enough skybox. To set off fireworks, press your Crouch key. To cast a snowball, the Taunt key. To install, unpack Fireworks_Snowballs.pk3 into your GameData/Base folder. To uninstall, remove Fireworks_Snowballs.pk3 from your GameData/Base folder.
  5. 34 downloads

    Description: An Imperial Bastion located high in the mountains, inspired by an unnamed location in Fortnite, Chapter 4 Season 1. This was created for the JKHub Holiday Mod Contest 2022 and was built in two days. Installation Instructions: Unzip the file and place the .pk3 file in your GameData/base directory. Notes: I would like to revisit the map after the holiday contest to improve it and add additional details. It was more difficult than I anticipated to find a Christmas tree model and I ended up improvising one. The exterior terrain is a lot shallower than I would have liked, so it doesn't quite feel like a proper mountain base.
  6. 44 downloads

    Winner of the Halloween Mod Contest 2022 Originally for Halloween I wanted to do a new version of the nightsister zombie, but then I thought that wouldn't be too creative. Instead I modelled some assets that can be used in dathomir-inspired maps. The skull in the scepter was originally going to be part of the zombie's face. In this .pk3 you'll find the following models: - Witch Scepter - Skull - Pottery1 - Pottery2 - Pottery3 This mod is intended to be a resource for other modders. You are free to use it as you see fit, but do let me know if you end up using it because i'd love to play your mod. Known Bugs: - None so far, do let me know if something isn't working as intended. LODs: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
  7. Ramikad



    Several player models of aliens frequently reported and described in literature or depicted in movies. Go abduct an unsuspecting player! Included are NPC files with accurate height. NPC names are gray, gray2, gray3, gray_doctor, gray_walton, gray_female, slave, orange, orange2, orange3, nordic. To install, unpack the file z_Aliens.pk3 into your GameData/Base folder. To uninstall, remove the file z_Aliens.pk3 from the GameData/Base folder.
  8. Version 1.01


    A nameless eldritch horror ghost thingy. I'm not sure what it's supposed to be, it just kinda popped up as I sculpted it. Inspired by the Screecher from the Lasting Light mod for Doom II. It includes an NPC, nameless. To install, unpack nameless.pk3 into your GameData/Base folder. To uninstall, remove nameless.pk3 from your GameData/Base folder.
  9. 25 downloads

    An artwork of the wonderful model of the Nightsister Zombie that Noodle made!
  10. 14 downloads

    I decided to make two different banner ideas as a way to see which one would work better for the website, whether it be a collage of sorts that shows aspects of the games, or a screenshot of a seemingly iconic moment in Jedi Academy. (I reuploaded this because the original post was in jpg, not png)
  11. 9 downloads

    Dear JKhub-Team, Dear Circa, thank you for giving the Star Wars Community the opportunity to show some love for this great Game and for a great Website in jkhub.org. I had a blast creating this Banner for the Website and some more seasonal Variations. As you're browsing my files you can see that i also put in example Images which show how the Banner would look on the front-end of the Website. I thought it would help you envision it. I am just happy to be apart of this because i played Jedi Academy since i was 6 and i'm pretty old now (23 Years old). But anyway, if i can make it as a winner im open to any request for more versions of seasonal events or holidays, just tell me and i can do something for you! Thanks again and i hope to hear from you soon! Best Regards, Leon aka. SWPlex
  12. 50 downloads

    I took a screenshot from mzyanide's video (https://www.youtube.com/watch?v=BsCXtS07fvA), simplified it and drew some jedi on it. Winner of the 2022 Banner Artwork Contest
  13. 36 downloads

    Winner of the 2022 Banner Artwork Contest
  14. 366 downloads

    UNDERWORLD MOD CONTEST 2022 WINNER Are you tired of every bounty hunter model being a re-color of Boba Fett? If you are, then this model was made for you! In 2015 the game Star Wars Uprising was released for mobile devices, it was set shortly after the end of Return of the Jedi and its story was focused on a bunch of misfit rogues trying to rebel against the empire's grip on the Anoat sector (where Bespin is located). This model is based on concept art by Brian Matyas. Back in the day I used to play Star Wars Uprising with my youngest sibling. Coincidentally, This was the outfit that my character wore. Bot: No. NPC: Yes LODs: Yes Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: AshuraDX, who pushed me to learn more about 3D modelling and texturing. Somaz & Mat Gaunt, who gave me feedback while working on this project. Zander_Nao, for helping me keep a high morale. Credits: Most of the modelwork here is my own, with the exception of the cape, which is a heavily modified version of Hapslash's Dooku's cape which was also retextured by me, and the base of the model which was done using kyle's model as a reference (this was it also keeps a general aesthetic with the game). License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod!
  15. 415 downloads

    SUMMER MOD CONTEST 2021 WINNER This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events. Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time. https://jawaclan.com/profile/4229-sephff/ MJT: https://jkhub.org/profile/4531-mjt/ ----------------------------------------------------------- Map Info: Map Name: costadelsol Released: Sept 14th Filesize: bsp 20mb Version: 1.0 Build Time: 6 weeks Brush Count: 9121 ----------------------------------------------------------- Features: FFA / TFFA / Duel Botrouting: no New Music: Yes (Best to play map with music on!!!!) New Textures: Yes New Shaders: Yes New Sounds: No New Models: Yes New NPC: Yes <---- had to remove last min too buggy New Skybox: Yes ----------------------------------------------------------- ***********IMPORTANT*********** Source .MAP file inside the pk3. Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission. Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own. ***********IMPORTANT*********** ----------------------------------------------------------- Programs Used: NetRadiant -20210105 Photoshop2021 Blender ----------------------------------------------------------- Credits: SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling. MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic. mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic) Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin Somaz: Blender tools and mapping tips Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337 DarthLekku: Shared with me the shader to get the fish to look all fish like. Helena Ravan: Mapping tips and testing found all kinds of things for me to fix Shadow: helped with roof and bollard's on the dock and testing Szico: Horizon blending / alpha shader tutorial found on JKhub https://jkhub.org/forums/topic/10100-horizon-blending/ Also some ground grass and rock textures came from textures.com ----------------------------------------------------------- Installation: Place the costadelsol.pk3 into your gamedata/base folder. ----------------------------------------------------------- Run map commands: To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol To spawn NPC /npc spawn barrel_costa
  16. 270 downloads

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms. I included the map file and script sources, in case anyone wanted to take a look. I didn't find any bug, although I may have missed a couple of caulked spots here and there. To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.
  17. Version 1.1


    Teamwork brings fruition. I co-worked on this one with Mat Gaunt/Mandalorian who was responsible for the amazing head mesh, then I kitbashed many parts from different creators. I also did additional rigging, added LODs and did some of the textures. I recorded and edited voicelines from Star Wars: Galaxies and Star Wars: The Old Republic. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  18. 508 downloads

    UNDERWORLD MOD CONTEST 2022 WINNER Inspired by Bladerunner. This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that. got as much done as I could before time ran out ; this map is not finished. .bsp names: underworld underworld_duel
  19. Version 1.0


    This mod gives Boba Fett a voice more accurate to Temuera Morrison's voice heard in the movies and shows. I was never truly happy with Boba's voice in the original game, as it's not the voice I grew up with. It's not a bad impression of his original voice from 1980, but I did always prefer the newer one. And so, I give to all of you, a really damn good voice impression done by the Shape Shifter VA! You may recognize his work in many Star Wars fan-films involving either clones or Boba Fett himself. It was a pleasure to work with this legend in the making of this mod. Features included in this mod: - All of Boba Fett's voice lines redone. - New voice lines reacting to the player detonating the bombs and other interactions. - A new animation of Boba cautiously pointing his blaster at you after killing you. You can never be too careful with Jedi. - 15 possible voice lines after killing you (some being alternate takes, others completely original). - (Optional) Custom dynamic music from Empire Strikes Back to make the level's music feel unique and more appropriate to Boba Fett. - Bug-fixes for the level: * Fix in the opening cutscene where Boba would shoot his blaster, but no fire sound would play. * Fix for the start of the level where Boba would be grounded, but his jetpack would still be active. This simply deactivates his jetpack when starting. - Known bugs: * About 20 seconds after you die, Boba will just pop out of existence. I tried doing all sorts of shenanigans with scripting to make it more exciting and cinematic, but nothing I tried worked. Note that this is a problem already in the vanilla game. Please let me know if you find any more bugs!
  20. Version 0.1


    ==The Pyke Pack 2== 3D models by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on unused concept art for "Solo: A Star Wars Story" by Jake Lunt Davies Converted and rigged for Jedi Academy by Noodle --NPC Support-- PykeA - Pyke Civilian Scientist [Yellow] PykeB - Pyke Servant [Brown] PykeC - Pyke Steward [Purple]
  21. Version 1


    Just a kitbash I put together and some big edits to meshes and textures for the Gladiator Wookiee, Black Krrsantan . Thought of doing it because I hadn't seen a model of him yet around here, and I saw the Underworld Contest and thought, "What's a better time than now?". So, have fun! Happy hunting. Might do an update later on for him if need be. ---------------------------------------------- Features: Sounds: Yes NPC Support: Yes BOT Support: No ---------------------------------------------- To use the model, type this into your console (or select the Icon in the player select screen): "/model Krrsantan" To spawn him as an NPC, type this into your console: "/npc spawn Krrsantan" ---------------------------------------------- External Content Used / Credits: Scerendo-- Hair braids (Quinlan Vos model) Bactaboy-- Shoulder armor, spikes & center pieces Star Wars: Force Arena-- Chewbacca body mesh
  22. Version 1.01


    ************************************* THERMAL BEACH BALL ************************************* by ksgwxfan (submission for 2021 summer contest) - Just place the file 'zzz_thermal_beachball.pk3' in your base folder and play! CREDITS: - Created by me using Blender v2.79b (using Mr. Wonko's tools) USE: - how ever you like; no attribution sought for
  23. Ramikad



    The Cube from the movie itself. It is designed for MP and with coop in mind. The goal is to navigate through a maze of similar-looking cubes, most of which filled with deadly traps. Due to time constraints I wasn't able to make the traps as nice as I hoped, so at least for this release they simply kill you on touch. It contains two NPCs, used for the hatch animations. I also included the original .map file, in case anyone wanted to mess around with it. Touch it at your own risk. To install, unpack the file cube.pk3 into your GameData/Base folder. To uninstall, remove the file cube.pk3 from the GameData/Base folder.
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