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Showing results for tags 'contest winner'.
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Version 1
54 downloads
WINNER of the HOLIDAY MOD CONTEST 2022 This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions. Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped. Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with.- 4 comments
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46 downloads
Winner of the Halloween Mod Contest 2022 Originally for Halloween I wanted to do a new version of the nightsister zombie, but then I thought that wouldn't be too creative. Instead I modelled some assets that can be used in dathomir-inspired maps. The skull in the scepter was originally going to be part of the zombie's face. In this .pk3 you'll find the following models: - Witch Scepter - Skull - Pottery1 - Pottery2 - Pottery3 This mod is intended to be a resource for other modders. You are free to use it as you see fit, but do let me know if you end up using it because i'd love to play your mod. Known Bugs: - None so far, do let me know if something isn't working as intended. LODs: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.- 2 comments
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373 downloads
UNDERWORLD MOD CONTEST 2022 WINNER Are you tired of every bounty hunter model being a re-color of Boba Fett? If you are, then this model was made for you! In 2015 the game Star Wars Uprising was released for mobile devices, it was set shortly after the end of Return of the Jedi and its story was focused on a bunch of misfit rogues trying to rebel against the empire's grip on the Anoat sector (where Bespin is located). This model is based on concept art by Brian Matyas. Back in the day I used to play Star Wars Uprising with my youngest sibling. Coincidentally, This was the outfit that my character wore. Bot: No. NPC: Yes LODs: Yes Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: AshuraDX, who pushed me to learn more about 3D modelling and texturing. Somaz & Mat Gaunt, who gave me feedback while working on this project. Zander_Nao, for helping me keep a high morale. Credits: Most of the modelwork here is my own, with the exception of the cape, which is a heavily modified version of Hapslash's Dooku's cape which was also retextured by me, and the base of the model which was done using kyle's model as a reference (this was it also keeps a general aesthetic with the game). License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod!- 13 comments
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417 downloads
SUMMER MOD CONTEST 2021 WINNER This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events. Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time. https://jawaclan.com/profile/4229-sephff/ MJT: https://jkhub.org/profile/4531-mjt/ ----------------------------------------------------------- Map Info: Map Name: costadelsol Released: Sept 14th Filesize: bsp 20mb Version: 1.0 Build Time: 6 weeks Brush Count: 9121 ----------------------------------------------------------- Features: FFA / TFFA / Duel Botrouting: no New Music: Yes (Best to play map with music on!!!!) New Textures: Yes New Shaders: Yes New Sounds: No New Models: Yes New NPC: Yes <---- had to remove last min too buggy New Skybox: Yes ----------------------------------------------------------- ***********IMPORTANT*********** Source .MAP file inside the pk3. Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission. Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own. ***********IMPORTANT*********** ----------------------------------------------------------- Programs Used: NetRadiant -20210105 Photoshop2021 Blender ----------------------------------------------------------- Credits: SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling. MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic. mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic) Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin Somaz: Blender tools and mapping tips Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337 DarthLekku: Shared with me the shader to get the fish to look all fish like. Helena Ravan: Mapping tips and testing found all kinds of things for me to fix Shadow: helped with roof and bollard's on the dock and testing Szico: Horizon blending / alpha shader tutorial found on JKhub https://jkhub.org/forums/topic/10100-horizon-blending/ Also some ground grass and rock textures came from textures.com ----------------------------------------------------------- Installation: Place the costadelsol.pk3 into your gamedata/base folder. ----------------------------------------------------------- Run map commands: To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol To spawn NPC /npc spawn barrel_costa -
517 downloads
UNDERWORLD MOD CONTEST 2022 WINNER Inspired by Bladerunner. This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that. got as much done as I could before time ran out ; this map is not finished. .bsp names: underworld underworld_duel -
550 downloads
Description: *Chinese New Year Contest 2018 Entry* This is an FFA map modeled after various examples of Chinese/Asian architecture. The layout is heavily inspired by the temple in Dragon Valley from Battlefield 4. There are guns, ammo, and health pickups set up around the map for actual weapons FFAs. I've also added a duel area you can reach by pressing use on the middle obelisk next to the upper building. There are no secrets on this map, and the FPS can drop quite a bit, depending on your computer and game settings. I'd like to give a huge thanks to Bucky for compiling the map, taking screenshots that weren't from a potato resolution, and providing words of encouragement for the past month. Without him, this map would probably have taken 8 days to compile on my computer (if I even got that far!). Also, thanks to Wolf for testing the map in its early stages. Bugs and other things (full list in readme): -Because the map is essentially a large, open box, FPS isn't great. Dynamic glow will tank it. So even though things look really cool with glow turned on, I wouldn't recommend playing with it. -The lighting is a little bit... weird. I made the lights too bright and it shows. -There is actually botrouting on this map, but it wasn't really tested. -I only tested the map in MP, so if someone really wants it in SP and it doesn't work, let me know. -
Version v0.01
52 downloads
A quick dirty 30 minute job of an April Fool's joke, in which He-Man from Master's of the Universe takes up the role of Rosh Penin. Includes some new voice lines for singeplayer, a terrible skin, icons, and a set of voice sounds carefully selected from the Cartoon and cut for your lolz, and other miscellaneous jokes thrown in. Replaces Rosh entirely, though not every line of dialogue has yet been converted to He-Man appropriate phrases. Some semblance of the JKA singleplayer story has been attempted. Remember, "I HAVE THE POWER!" For more information about He-Man, please visit: https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe -
2,288 downloads
Din Djarin from The Mandalorian. Tested in JASP, JAMP and OpenJK. To use in single player, type the following in the console: playermodel dindjarin Comes with his IB-94 blaster pistol and his Amban Pulse Rifle. Known Issues: Sounds may not play correctly in single player. Programs used: Blender 2.91 Substance Painter Huge thanks to AshuraDX for helping me out with various things. -
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605 downloads
Halloween Town by Langerd! Greetings and hello!!! Welcome to the ghost and pumpkin town! The map works both sp and mp : Devmap Hallotown The music i used is a Cave of Bad Dreams from Rayman 2 game. In the map You have many graves with .. ekhm Names on them I rly like to Thank All of You and all Jkhub to improve this title a lot and keep it alive for years. Many Thanks!!! This map is my tribute to You. But it is also a HALLOWEEN CONTEST MAP!!!! You have Pumpkins that have 2 variations of taunt Ghosts that are spooky and scary coming from graves CANDIES EVERYWHERE!!! Use the cauldron to MAKE MORE CANDIES!!!! And finally!!! Broom Vehicle All visuals, skybox, models and textures are mine same goes with the design of everything trees, characters etc. - only music is from diffrent source (Rayman 2). You can press the pumpkin to laugh or jump and You can press the cauldron that is in the middle of the map. Broom sadly works like swoop but in mp You can fly a little (Vehicle_fighter class was removing the cahracter model.... sadly) HAVE FUN! AND HAPPY HALLOWEEN!!!- 24 comments
- 22 reviews
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- halloween
- contest entry
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- 17 comments
- 18 reviews
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- halloween contest 2016
- star wars related
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Version 2.2
5,279 downloads
******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : DT Luke EP7 Author : DT File Name : DT_Luke_EP7.pk3 File Size : 4.4 MB Date Released : 7th January 2016 Model : DT Textures : DT Weighting : DT Description: ---------------------------------------------------------------------- Episode VII Luke Skywalker. Use "DT_Luke_EP7_Replace.pk3" to replace base Luke for SP. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. Bot: Yes. NPC: Yes. LODs: Yes. Team Skins: Yes. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 29 comments
- 40 reviews