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SomaZ liked a comment on a file: Jedi Academy PBR Retexture
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SomaZ liked a file: Jedi Academy PBR Retexture
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mjt liked a file: Jedi Academy PBR Retexture
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Mandalorian liked a file: Jedi Academy PBR Retexture
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Lwkill liked a file: Jedi Academy PBR Retexture
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Version 0.2
124 downloads
PBR textures to use with compatible renderers (rend2 in particular). This package covers most of SP textures and some of MP. It also includes reflection probes for SP levels, There are some known issues, especially with md3 normal maps, and please report in comments about any problems you see. Installation Extract two pk3 files to the "base" directory. Note: base color textures override default diffuse textures. As a result, this package makes everything look flat with vanilla renderer. I recommend to install OpenJK with rend2 plus "Setup UI" (or use console commands) to enable reflections, parallax mapping and SSAO. Usage All modders are allowed to use these files in their project without additional permission, but if you fix bugs in my shaders or textures please share them with me to keep this package up to date. -
devilmaycry686 liked a file: Anniversary Campaign Expansion Mod
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bigphil2695 liked a file: Anniversary Campaign Expansion Mod
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anti2 liked a file: Underworld
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Version 1
23 downloads
PBR textures for Ladder map. The original map itself (here) isn't included. Also, you need to download latest OpenJK with rend2 renderer. Wall texture (textures/impdetention/512_512lights) isn't PRB-ed and just upscaled, because a) I couldn't recreate blinking glow effect in its shader. b) Light on vertical edges of walls look too sharp (although it can be fixed in radiant). Note that it won't look good with vanilla renderer, because albedo textures here override default diffuse textures. -
Modding in general is in grey area, and voice cloning isn't regulated legally yet. Besides, actors play different characters with different voices. NN copies character's voice, not actor's. Who actually owns this voice, actor who played it or game publisher/IP holder? The fact actors - some or majority - oppose something doesn't mean they're right. It's just opinion. I personally support them in two situations: a. I believe, it's not acceptable to clone voice for commercial purposes. b. It's not acceptable to use cloned voice to generate offensive content. General mods don't hurt anybody. There is nothing bad in using cloned voices for mods unles they violate my (a) and (b). You can't ban it even if you wanted. Fighting progress is hopeless. Progress can't be stopped.
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anti2 liked a comment on a file: Anniversary Campaign Expansion Mod
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anti2 liked a comment on a file: Anniversary Campaign Expansion Mod
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3ds Max Quake III MD3 Exporter Multi-Version Pack
anti2 commented on Archangel35757's file in Utilities
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Version 0.1
50 downloads
Cyrillic fonts (Windows-1251 encoding for Russian, Belarussian, Ukrainian, Serbian, Bulgarian etc) in high resolution. Should work for English text, but less accurate, because I manually improved parameters of cyrilic characters. Not compatible with French/Spanish/German and other languages using extended latin characters. These fonts are also compatible with Jedi Outcast. Installation: Extract pk3 file and copy to the game's Base folder. -
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Version 0.0.3
25 downloads
JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. 0.0.3 version by ykas. usage: jaFont <command> <fontfile> <size> <JAfontname> [-cyr] [scale:<scale>] [yshift:<y_shift>] Required parameters (order matters): <command> - should be always equal to -create\n"); <fontfile> - name of the font (ttf) file including file extension <size> - font size <JAfontname> - font name used in JO/JA Optional parameters: -cyr - add this keyword to use cyrillc encoding (Windows-1251) scale:<float> - scale down font size, use with large <size> values to increase font resolution (default value: 1.) yshift:<integer> - add vertical offset to all symbols to adjust text vertical coorinate (default value: 0) Example: jaFont -create SW_Foxes.ttf 28 anewhope -cyr scale:0.5 Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created. When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets. Note: Since 0.0.2 version doesn't work anymore, this version is based on the original 0.0.1a sources. Changes: * support of cyrillic fonts * font scale * vertical shift Note #2: For Jedi Outcast, manually convert png image to tga (and don't forget about alpha channel). -
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The tutorial is a bit too detailed, but absolutely great and absolutely unique. Please, don't abandon it. My result:
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The tutorial is a bit too detailed, but absolutely great and absolutely unique. Please, don't abandon it. My result: