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Tayst

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Clan

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  • Gender
    Male
  • Location
    Australia
  • Modding Interests
    Coder
    Shaders
    Texture Artist
    General Modding
  • Gaming Specialty
    Dueling
    Competitive Play
    Capture the Flag
    FFA
    TFFA
    Full Force
    Defrag
  • Operating System
    Linux

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  1. Could also try something like this depending on what result you want: https://trello.com/c/plVDa4VD/355-interpolate-animmap-frames
    Fantastic mod, small details like these help us to forget this fantastic game is so old. These details really bring a fresh breath of life to the game, and not to mention it's just in time for the all of the Summer Days contest shenanigans! As with all of Circas QOL & Improvement mods, I would highly recommend this to anyone looking to improve the feel of the game!
  2. This is cool! I had to make a pk3 with shaders/gfx.shader updated to include the new wake shader code for it to work in EternalJK. And as for the unofficial patch/mod, I think that is a great idea, I have been putting everything I would categorize as a 'rebase' such as this into a single pk3, with some additions of my own. Unfortunately I don't think I could share it since it's more or less a mod pack where I don't have permission from the authors, with many of them now being inactive or just not knowing who the original authors were for some of the things I added over time. I'd love to see an official version of this idea Circa has many great mods that fit this category
  3. All good, thanks. I managed to extend the blade in blender, and then used trial and error to match its length to the default saber length. I use the command /cg_forceownsaber Murasama to visually give me the sword, and then /saber single_8 to show single_8 to everyone else, and to use single_8’s length. This way I can use any hilt/sword in hilt I like, without it defaulting time the kyle saber on everyone else’s end. unfortunately adding the hilts to the server isn’t an option for me. Hope that helps explain what I’m trying to achieve and why. Basically I just want the sword to draw to the same length as the saber that I am actually wielding.
  4. Let’s say I have a sword that I want to be the same length as saberlength 40, how would I achieve this? Would I have to recreate the model to be longer?
  5. Thank you so much! You just made this process so much easier. QVM was a big hassle, and finding a free GUI for ffmpeg seemed impossible.
  6. This is a great write up! The example for the command cycler is close, but will not work as is. Here's the fixed version: bind "." exec cycler bind "[" vstr cycleprev bind "]" vstr cyclenext bind "P" vstr cycle seta cycle "vstr cycle1" seta cycle1 "set cycleprev vstr cycle7;set cyclenext vstr cycle2; set cycle COMMAND1; echo NAME1" seta cycle2 "set cycleprev vstr cycle1;set cyclenext vstr cycle3; set cycle COMMAND2; echo NAME2" seta cycle3 "set cycleprev vstr cycle2;set cyclenext vstr cycle4; set cycle COMMAND3; echo NAME3" seta cycle4 "set cycleprev vstr cycle3;set cyclenext vstr cycle5; set cycle COMMAND4; echo NAME4" seta cycle5 "set cycleprev vstr cycle4;set cyclenext vstr cycle6; set cycle COMMAND5; echo NAME6" seta cycle6 "set cycleprev vstr cycle5;set cyclenext vstr cycle7; set cycle COMMAND6; echo NAME7" seta cycle7 "set cycleprev vstr cycle6;set cyclenext vstr cycle1; set cycle COMMAND7; echo NAME7" "." Reloads the file "[" Shows the previous command in the cycle "]" Shows the next command in the cycle "P" Executes the command COMMAND is the command and NAME is what you will see when selecting the command. Here''s a version that I'm using to select a message to send after a duel: bind "." exec messagecycler bind "[" vstr cycleprev bind "]" vstr cyclenext bind "P" vstr cycle seta cycle "vstr cycle1" seta cycle1 "set cycleprev vstr cycle7;set cyclenext vstr cycle2; set cycle say Good Fight; echo Good Fight" seta cycle2 "set cycleprev vstr cycle1;set cyclenext vstr cycle3; set cycle say Good Duel; echo Good Duel" seta cycle3 "set cycleprev vstr cycle2;set cyclenext vstr cycle4; set cycle say GG; echo GG" seta cycle4 "set cycleprev vstr cycle3;set cyclenext vstr cycle5; set cycle say GF; echo GF" seta cycle5 "set cycleprev vstr cycle4;set cyclenext vstr cycle6; set cycle say Well Played; echo Well Played" seta cycle6 "set cycleprev vstr cycle5;set cyclenext vstr cycle7; set cycle say Close one!; echo Close One" seta cycle7 "set cycleprev vstr cycle6;set cyclenext vstr cycle1; set cycle say Whew!; echo Whew"
  7. G'day mate Are you an Aussie, Kiwi or Asia Pacific player sick of 200 ping? Tired of getting 1-2 duels with the random that joined an Aus server only for them to vanish without a trace? Well today I'd like to introduce you to the Jedi Knight Oceanic discord server. This is where players from the Oceanic region and beyond come for their Jedi Knight fix. We have sections for Jedi Academy, Jedi Outcast, Movie Battles II and Vertex, running both casual and ranked pickup games. As activity grows, we plan on running more events and tournaments with sick prizes. But we can't do it without you! So join today: https://discord.gg/qzjWF7duSj
  8. This looks great! Can’t wait to play it, I may even stream my play through
  9. This looks great. I would recommend downloading another HUD mod, opening the .pk3 and using that as a guideline for the required files and their structure.
  10. All good, thanks. I managed to extend the blade in blender, and then used trial and error to match its length to the default saber length. I use the command /cg_forceownsaber Murasama to visually give me the sword, and then /saber single_8 to show single_8 to everyone else, and to use single_8’s length. This way I can use any hilt/sword in hilt I like, without it defaulting time the kyle saber on everyone else’s end. unfortunately adding the hilts to the server isn’t an option for me. Hope that helps explain what I’m trying to achieve and why. Basically I just want the sword to draw to the same length as the saber that I am actually wielding.
  11. Let’s say I have a sword that I want to be the same length as saberlength 40, how would I achieve this? Would I have to recreate the model to be longer?
  12. Thank you so much! You just made this process so much easier. QVM was a big hassle, and finding a free GUI for ffmpeg seemed impossible.
    SanadaSan's reskins give a fresh breath of life to the base textures. Would highly recommend them.
  13. This is a great write up! The example for the command cycler is close, but will not work as is. Here's the fixed version: bind "." exec cycler bind "[" vstr cycleprev bind "]" vstr cyclenext bind "P" vstr cycle seta cycle "vstr cycle1" seta cycle1 "set cycleprev vstr cycle7;set cyclenext vstr cycle2; set cycle COMMAND1; echo NAME1" seta cycle2 "set cycleprev vstr cycle1;set cyclenext vstr cycle3; set cycle COMMAND2; echo NAME2" seta cycle3 "set cycleprev vstr cycle2;set cyclenext vstr cycle4; set cycle COMMAND3; echo NAME3" seta cycle4 "set cycleprev vstr cycle3;set cyclenext vstr cycle5; set cycle COMMAND4; echo NAME4" seta cycle5 "set cycleprev vstr cycle4;set cyclenext vstr cycle6; set cycle COMMAND5; echo NAME6" seta cycle6 "set cycleprev vstr cycle5;set cyclenext vstr cycle7; set cycle COMMAND6; echo NAME7" seta cycle7 "set cycleprev vstr cycle6;set cyclenext vstr cycle1; set cycle COMMAND7; echo NAME7" "." Reloads the file "[" Shows the previous command in the cycle "]" Shows the next command in the cycle "P" Executes the command COMMAND is the command and NAME is what you will see when selecting the command. Here''s a version that I'm using to select a message to send after a duel: bind "." exec messagecycler bind "[" vstr cycleprev bind "]" vstr cyclenext bind "P" vstr cycle seta cycle "vstr cycle1" seta cycle1 "set cycleprev vstr cycle7;set cyclenext vstr cycle2; set cycle say Good Fight; echo Good Fight" seta cycle2 "set cycleprev vstr cycle1;set cyclenext vstr cycle3; set cycle say Good Duel; echo Good Duel" seta cycle3 "set cycleprev vstr cycle2;set cyclenext vstr cycle4; set cycle say GG; echo GG" seta cycle4 "set cycleprev vstr cycle3;set cyclenext vstr cycle5; set cycle say GF; echo GF" seta cycle5 "set cycleprev vstr cycle4;set cyclenext vstr cycle6; set cycle say Well Played; echo Well Played" seta cycle6 "set cycleprev vstr cycle5;set cyclenext vstr cycle7; set cycle say Close one!; echo Close One" seta cycle7 "set cycleprev vstr cycle6;set cyclenext vstr cycle1; set cycle say Whew!; echo Whew"
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