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Found 16 results

  1. Sared


    Version 1.0


    I really liked the look and feel of the Mastery Rank tests in Warframe; enough so that when I ran the MR 19 test it clicked for me: "This would be easy to make in Radiant, and could be fun to duel in!" Maps included: gridspace01.bsp gridspace03.bsp gridspace04.bsp gridspace07.bsp gridspace19.bsp I used ol' reliable (atlantica_vr2.jpg) because Szico got the 'holodeck but star wars' look right for me a long time ago and I refuse to deviate from that standard. Feel free to correct me on the deets, IDK where he got it from. The brightness is intentionally oppressive and is supposed to add a haze to everything. On gridspace19, depending on your mod, different ranks of Sense may be only situationally useful. Gridspace19 is the big one, but I also slapped together 01, 03, 04, and 07 (from the corresponding MR tests) because they used a similar enough layout and work as smaller sparring arenas. I have no plans right now to go flesh out more of these,, so I included the .map files if anyone wants to do so themselves or further expand on this. Let me know if you do, would love to see it!
  2. 86 downloads

    = FFA3 Tatooine - Duel Version = Simple re-make for Duel Gametype & small FFA/TFFA fights in FFA3 main area with little edits. ________________________ FFA3_DUEL.bsp + New custom textures + Open roof with little modifications + Duel/Power Duel gametype support + TFFA support; Max. 3 v 3! (otherwise, if more players spawnpoints gets bugged in beginning and -1 kill) + FFA support + Botroutes support + .map Source file included! - No Weapons added! Tested on original jamp.exe, openjk.x86 & eternaljk.x86 ________________________ Authors : Method Gametypes: FFA/TFFA/Duel/Power Duel Programs used: GTK Radiant 1.5 & NetRadiant-Custom Release Date: December 5 2022 ________________________ CREDITS - FFA3 Legend & JKL map plugins (few things taken from it and edited) - Westbam for levelshot and testing - Ravensoft/JKA developers for original FFA3 map ________________________ INSTALLATION Extract the archive and put .pk3 file into GameData/base folder ________________________
  3. Version 1.2


    ------------------------------------------------------------ STAR WARS JEDI KNIGHT: JEDI ACADEMY MODIFICATION ------------------------------------------------------------ Contact info: Author: SephFF Discord: SephFF#4710 https://jawaclan.com/profile/4229-sephff/ Email: karcherusmc@hotmail.com ----------------------------------------------------------- Map Info: Map Name: coop_corps Released: August 29th 2022 Filesize: bsp: 3.73mb pk3: 46.3mb Version: 1.0 <- will add more rooms later Build Time: 60 days Brush Count: 3548 Patches: 459 Entities: 295 Build Command lines: [bsp] -threads 6 -meta -v -verboseentities -maxarea -samplesize 8"[MapFile]" [vis] -threads 6 -vis -saveprt "[MapFile]" [light] -light -dirty -dirtdepth 4 -dirtmode 0 -dirtscale 4 -fast -fastgrid -cheap -cheapgrid -samplescale 1 -gamma 0.9 -patchshadows -bounce 8 -bouncescale 0.7 -fastbounce -bouncegrid -samples 4 -nocollapse -nolightmapsearch -threads 6 -lightmapsize 4096 -debugsamplesize "[MapFile]" roughly took 1hour 30 min to compile lighting. ----------------------------------------------------------- Features: FFA / TFFA / Duel / Power Duel Botrouting: no New Music: no New Textures: Yes New Shaders: Yes New Sounds: No New Models: No New NPC: No New Skybox: No ----------------------------------------------------------- ***********IMPORTANT*********** Source .MAP file inside the pk3. Feel free to use anything SephFF has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission. ***********IMPORTANT*********** ----------------------------------------------------------- Description: Inspired by Protal 2, coop mode I just wanted to make a map that 2 people could have fun trying to solve. I also wanted to make a challenge for solo players to enjoy and maybe inspire others to learn how to complete this type of challenge. Map is also a good refrence to see jump heights, player walk slop limits and many other things. Map Features: Coop: 125 fps normal JKA settings. Solo: 125 fps normal JKA settings also Japro supported with timers and check points. Saber range testing room Kyle Spawner TFFA/Duel spawns Portal easter egg Teleport lobby room to get where ya wanna go. Useful tech to know for this map: Water jump glitch: JKA for some odd reason has a cool trick not many people know about where if you jump into water using full jump (J1,J2,J3 <Force level), and you KEEP holding jump while falling into the water never letting it go. When you swim to the surface you will shoot out of the water the same height as the speak of your jump regardless from how high up you are. If you never let go of jump and fall in water again, you can repeat the same jump height again and again. The only thing stopping you is if your feet touch the ground. If your feet touch the glitch will no longer work. This makes getting around the map interesting and sometimes involves prior planning. Some jumps require knowing how to a RDFA Cancel D-Swing Boost. It’s a trick in JKA where you can double your jump height boosting off a slope surface less than 90 degrees. There are many variations to do this trick so ill explain the basic D-Swing one. RDFA Cancel D-Swing Boost: Run forward using W or D and hold jump/space If using W let go of it while in air press D+Attack If using D just keep hold it and press attack. After pressing attack, you will press and hold W+Attack (Jump/Space is still being held at the time.) You will need forward momentum going into a slope surface. The middle of the swing is where the boost should happen. The player character’s body should be touching the slope surface during the middle of the swing animation. After the boost let go of attack but continue holding W+Jump/Space. If you hold attack you will swing the saber again, slowing your forward momentum giving less height to the jump. The timing of the swing/forward momentum speed and angle of slope surface all adjust when the boost will or will not happen. It takes some practice to learn this trick but its not too difficult to master. This trick allows access to some areas in maps devs never intended. For other JKA mappers. This map is also good for testing how things interact with slopes. I also have perfect heights for j1 j2 j3 and other useful stuff for mapping in general. Source files are included so feel free to poke around. ----------------------------------------------------------- Programs Used: Netradiant-Custom-20220211 Photoshop 2022 ----------------------------------------------------------- Credits: SephFF Author of this map did all Bursh work, patches, custom textures, layout brushes/details, player spawns, TFFA spawns, transition cam and lots of testing. Loda and tayst gave me info for japro stuff. MJT Helped with shaders....this dude does black magic. Map testers: Helena, Yeti*, Ice, Misery, Thunder, Fran, Sal, Source, Loda, prob more... so many people tested this JAWA, SAO, UPS all helped. ----------------------------------------------------------- Installation: Place the .pk3 into your gamedata/base folder. ----------------------------------------------------------- Run map commands: To play this map not a server pull down the console with (shift + `) then type /devmap then the bsp name. ----------------------------------------------------------- THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
  4. 88 downloads

    This is a cooperative map for 2 players. It contains 5 challenges that you can complete with your friend in about 15 minutes. Works in Jedi Outcast multiplayer and Jedi Academy multiplayer. For Jedi Outcast download this file: coop_puzzles_Jedi_Outcast.zip For Jedi Academy download this file: coop_puzzles_Jedi_Academy.zip To install unpack your downloaded .zip file somewhere and put coop_puzzles.pk3 in GameData/base. Type the following in console to launch map: \map coop_puzzles There is new model with this map that works only in Jedi Academy and JK2MV ( https://jk2mv.org/ ). You can type the following to use it: \model otso Thanks to Willemoes who gave me permission to include his model "Otso - Buff Reelo Baruk 1" with this map. Link to his profile on JKHub and model below: https://jkhub.org/profile/5531-willemoes/ https://jkhub.org/files/file/4004-otso-buff-reelo-baruk/ Map author: Lomtik Discord: Lomtik#5701 JKHub: https://jkhub.org/profile/7993-lomtik/
  5. 97 downloads

    It's just a nice and cozy room with the sound of rain. You can kill time and relax here by jumping around and listening to the rain. Included bot support for multiplayer and single player. Map will work for both Jedi Outcast (MP & SP) and Jedi Academy (MP & SP). Just put .pk3 file in GameData/base and then type in console /map chill_house. This map uses the following models which are licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/): "Bed 06" (https://skfb.ly/6TQrD) by Doaa Sheha "Curtain a prop" (https://skfb.ly/69XJr) by UROD Engine "Window" (https://skfb.ly/6UsyL) by jesseroberts "Wooden door" (https://skfb.ly/WpVu) by HASSAN "Carpet" (https://skfb.ly/6xOvC) by Lucas Garnier "Ultimate Moulding and Skirtings" (https://skfb.ly/6ZAO9) by Rakshaan "Acer monitor" (https://skfb.ly/o8vT7) by vesicalsnail "Simple dirty Desk" (https://skfb.ly/opWOM) by Thunder "Gamer Chair Cosmetic" (https://skfb.ly/6XnOL) by Oliver "Keyboard" (https://skfb.ly/6uLXr) by oscarherry3d "Bulb" (https://skfb.ly/o9spC) by Wizard of Graphic "Mouse" (https://skfb.ly/opWnT) by Arnau Rocher Alcayde "Silver Crest Gaming Mousepad" (https://skfb.ly/6YvOE) by Cymen05 "Cup" (https://skfb.ly/D9Ct) by Prographer This map uses the following textures which are licensed under a Pexels License (https://www.pexels.com/license/): "Brown Wooden Board" (https://www.pexels.com/photo/brown-wooden-board-164005/) by FWStudio "Brown Wooden Parquet Flooring" (https://www.pexels.com/photo/brown-wooden-parquet-flooring-129731/) by FWStudio "Brown Wooden Board" (https://www.pexels.com/photo/brown-wooden-board-172284/) by FWStudio "Brown Surface" (https://www.pexels.com/photo/brown-surface-129728/) by FWStudio "Brown Surface" (https://www.pexels.com/photo/brown-surface-301717/) by Pixabay "Brown Parquet" (https://www.pexels.com/photo/brown-parquet-172276/) by FWStudio "White Painted Wall" (https://www.pexels.com/photo/white-painted-wall-1939485/) by Henry & Co. "A Green Cloth in Close Up Photography" (https://www.pexels.com/photo/a-green-cloth-in-close-up-photography-7641223/) by Eva Elijas This map uses the following sound effects which are licensed under a Pixabay License (https://pixabay.com/service/license/): "Rain" (https://pixabay.com/sound-effects/id-110508/) by Franco Gonzalez "Open Door #1" (https://pixabay.com/sound-effects/id-14550/) by BenjaminNelan This map uses shader by RichDiesal from https://jkhub.org/mapping/richdiesal/Shaders365_Lesson_2_LightEmitting_files/sh365lsn2.htm
  6. 611 downloads

    This was an old project i decided to dig upp and patch up and just finish. This map is a new version of one of my old maps "New FFA Bespin". JKHubs link: https://jkhub.org/files/file/335-new-ffa-bespin/ I wanted to add more to it, and expand on the map. Source file for map: ffa_bespin_city_source.map (Included inside PK3) Feel free to use this map for your own purposes, no credit needed but is appreciated.
  7. 384 downloads

    I was approached by a JKA player named DarthValeria about making a map for his Machinima project. He wanted a YT-2000 Freighter. I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon. No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind. Source file for map: yt2000e_source.map (Included inside PK3) Feel free to use this map for your own purposes, no credit needed but is appreciated. BSP/Map name: yt2000e Creator: ZidZabre Website: http://zidzabre.com Botroutes: Yes New Content: No BaseJKA: Yes
  8. 324 downloads

    Based on the siege hoth map. * .bsp name: hoth_assault (replaces version 1 that was bugged) * .map source file included * FFA/TFFA/Duel map. Duel gametype with different spawnpoints. * No Botroutes. ________________________ Author : MD Gametype: FFA/TFFA/Duel Release Data: 12 May 2021 File Version: 2.0 File Name: hoth_assault.zip ________________________ Installation Extract the archive and put the hoth_assault.pk3 file into GameData/base folder. Also you can use console to start the map type: /map hoth_assault NOTE: If you are using the original file i uploaded before, this one replaces it! Credits - ~#mad. - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc). - Raven Software / the creator of original siege_hoth map.
  9. 123 downloads

    Author : Bendak Gametype : DUEL / FFA Release Date : 03.11.2020 File Version : 1.0 File Name : duel_academy.zip This map is from the singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode. How to install 1. Extract the folder 2. Copy or replace duel_academy.pk3 in GameData/base directory If you want to start the map, simply type the following command in the console: /map duel_academy
  10. Version (v0.1)


    Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable. ///////////////////////////////////////////////// // // Bioshock // The Church of Our Lord // ==================== // by Szico VII // 24th Aug 2017 // /////////////////////////////////////////////// MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Bioshock - The Church of Our Lord (Alpha v0.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: No Bot Routing: No Gametypes: FFA, TFFA Brush Count (inc. ASE models and patches): --- Entity Count: --- Active Build Time: 1 months Compile Time: 1mins ============================================================================================== Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! /devmap bioshock_basilica to run (EDITORS ONLY:) Source Files: --- ============================================================================================== ///////////////// // Features: // ///////////////// --- -Credits- Nil (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Caustic effect clips with flags in newer OpenJK builds ==================================== Afterword: ==================================== Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however --------------------------------------------------------------------------------- IMPORTANT!!!! --------------------------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts ================================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ================================================================================== ~Szico VII~
  11. 543 downloads

    This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative. Bugs and other things: -The start trigger placement is not ideal and can be abused... whoops. -There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die. -There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck. -I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. > Special thanks to everyone who broke the map so I could fix it. <3
  12. 906 downloads

    Here is my first map, a somewhat generic Imperial building. I tried to imitate Raven's JKII building style when designing this map. What could have happened in this place? It looks like whoever was here before left in a hurry. There are two secret areas in this map, with prizes for whoever finds them! I've also included the map file. If you want to use any part of my map or file, please just provide credit! Thanks. In this map: -elevators and setpieces, with mover scripts -Botroutes -Ambient noise and music -Custom textures Bugs to squish: -Some models will not light correctly, and other light-related issues. -The botroutes are kind of broken in some areas, particularly at the top of the elevator and around some corners. If I can get these fixed, I will release a v.1.1 for it.
  13. 62 downloads

    Author: Magnus D'Kana Contact: magnusdkana@hotmail.com Website: http://valleyofthejedi.boards.net/ File Name and Version: quidditch.pk3 and quidditch.map (original)Release Date: 18/05/2019 Filesize: 77MB ------------------- This is my first attempt at making a hydroball map. It's obviously inspired by quidditch from Harry Potter (hence the name) but other than there being 3 hoops acting as goals, everything is the same as regular hydroball. I decided to make a little duelling area too so that if people get bored for a while, they can just do a couple of duels or whatever. This is also the first ever map I have made public (so far) so there might be bugs or whatever, feel free to let me know about them if you find any. I'm also adding the .map file to the .zip folder, feel free to learn from it if you want, or modify it to your liking. Additionally, if there's something you REALLY want changed for some reason (such as a bug or you think the size of the arena is too small for example) you can tell me and I will probably change it and update the file (I only tested the map once with someone else ) INSTALLATION Just put the .pk3 into your base folder UNINSTALLATION Just remove the .pk3 from your base folder ------------------------------------------ Thanks to Zachry D'Kana for letting me use textures from his map (The Valley of the Jedi) Also thanks to Jaina D'Kana for testing the original, first, version of this map I couldn't have done this map without Richdiesal's tutorial series, GingerbreadNinja's hydroball mapping tutorial and Rich Whitehouse for making hydroball and uploading to JKHub...so thanks a lot to all of you Credits to Super Mario World for the map music (it's from an underwater level) Finally, thank you to Kic for the tree models.
  14. Version v1.1


    This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great). Bugs and other things: -Some of the textures aren't aligned like they are in the original FFA3. -There are a few cracks around the fireplace in the cantina. -The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear! -Map file is included; however, the .ase and .md3 models are not.
  15. 221 downloads

    This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc. I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files. The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map: Jump 1 Push 1 Pull 1 No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities. A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.
  16. 45 downloads

    Author: Worr Sonn Submitted by: Barricade24 Duel map used for tournaments...
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