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Jedi Knight: Jedi Academy

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TITLE: Academy of Skill (Clan map)

AUTHOR: Prospero

E-MAIL: prospero.gf@hotmail.com

WEBSITE: aosclan.foroactivo.com

 

FILENAME: AoS Temple v2.0.pk3

FILESIZE: 35.3 MB

 

 

**NOTE: Playing with "r_vertexlight 1" will make a few areas look really ugly. Please disable vertexlighting before playing my map.

 

 

-> Installation:

 

In order to install the map into your game you must:

Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder.

 

 

-> Information:

 

I made a map for AoS a year ago, but I had some problems because of bad performance (newbie mistakes broke the map entirely, fps dropped to 20 in a lot of areas). That's why I decided to remake it and here it is, finally.

So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map.

This map contains a lot of rooms:

 

-2 Duel rooms (one is bigger, for tournament purposes)

-Medic

-Council

-Bar (with security system)

-Npc room

-Garden

-Prison (with security system)

-Bathrooms

-Classroom (RIP sauna)

-Admin rooms

-Generic padawan rooms

-Hidden valley of the jedi

-Admin control room (you can now change the sky from there!)

 

I included bot support, it's a very simple bot route (we all hate those kangaroo bots).

It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds.

There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit.

 

-> Known bugs:

 

The mirrors in my map (or cameras) might make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly (also, players might not appear on these cameras, only their shadow).

Trees in the garden may glitch, leaving only a few leaves depending on the angle you look at them.

Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg).

 

If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version FINAL

Released

  • #Added new secrets.
  • #Corrected some building mistakes.
  • #Sauna replaced by a classroom.
  • #Added a couple of new rooms.


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Prospero

  

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