Jedi Knight: Jedi Academy
TITLE: Academy of Skill (Clan map)
FILESIZE: 34.5 MB
**NOTE: Playing with r_vertexlight 1 will make a few areas look really ugly. Please disable vertexlighting before playing my map.
*COMMENT: I'm AøS|Sideous AoS(Academy Of Skill) Clan Leader. Prospero doesn't want to / have a JKHUB account so I'm uploading his file on behalf of AoS|Prøspero
In order to install the map into your game you must:
Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder.
So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map.
This map contains a lot of rooms:
- 2 Duel rooms (one is bigger, for tournament purposes)
- Npc room
- Prison (with security system)
- Admin rooms
- Generic padawan rooms
I included bot support, it's a very simple bot route (we all hate those kangaroo bots).
It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds.
There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit.
AoS clan for their support and some ideas.
Szico VII and 3DRegenerator - Blue car, campfire, beds, toilet and armchair (read readme_szico_models for more details).
Skeleton and Crow models - from Omnicrypt map (Crow was retextured by me).
Guitar model - sent to me from a friend, all I know is that QkennyQ made it for Quake.
Footlocker and locker models - from KotoR model pack (borrowed from Massassi temple map as I couldn't get the originals to work (missing textures). It's a great map which you can dowload at jkhub.org << http://jkhub.org/files/file/2107-massassi-temple/ >>).
Some textures (and shaders) from Jedi's Home II, OoF Sanctuary and Tendron.
And you, for downloading the map.
-> Known bugs:
The mirrors in my map (or cameras) make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly.
Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg).
If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.