Free For All
354 files
-
Zora's Domain
By HiddenSpy
I always have been a fan of Zora's Domain from the n64 game Zelda: Ocarina of Time. The whole game itself was very fun but this was my favorite part of it. In this recreation I made of it I included not only Zora's Domain, but Zora's Fountain, and Zora's River. I included some of the secrets like fairy fountains and that cave. Not everything though is related to Zoras. The secrets around this area I could not make because I would be creating the whole world eventually. I made these secrets go to special places instead. I had to abbreviate some things like the ice cave because it's far too big. I changed the shop a bit as well as added other things. I tried my best and hope everyone likes it.
623 downloads
-
(x-sith)TEMPLE
This is a RPG/FFA map inspired by the korriban temple from KOTOR.
It contains the Sith lords'valley,a part of the old korriban academy,
a cave, a labyrinth, a new sith academy with classic features of a JK MP
map such as a hall,duel rooms, a council room, a bar.
4,212 downloads
-
Serenity - Firefly (Re-Release)
By Spineless
Author: Spineless
Website: http://www.spbdesign.co.uk
Map Details:
-------------------------------------
Brush Count: 22,424 + ~9,000 in ASE Models
Entity Count: 3736
Build Time: 6 Years!
Compile Time: 30 Minutes
Custom Models: Yes
Custom Textures: Yes
Custom Shaders: Yes
Custom Effects: Yes
Custom Sounds: Yes
Custom Scripts: Yes
Botroute Support: Yes
About (History):
-------------------------------------
As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy.
So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing.
So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. (Correct me if I'm wrong).
Design:
-------------------------------------
I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play.
Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps.
This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar.
I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below).
Features:
-------------------------------------
- Every possible area of Serenity seen in both tv-series and the movie.
- Scripted tiered secret system. Allowing you to unlock:
- The Medbay
- The Explosives Room
- The Main Hangar Door and Side Airlock
- Both Shuttles
- Navigation Controls
- Toggle-able Engine Thrusters
- Asteroid Script
- Sound Clip Easter Eggs
- Cockpit & Kitchen Light Switches
- Master Room/Airlock Override Switch
Secret Area Unlock System:
-------------------------------------
There are 10 secret areas in the map, (and one somewhere on the exterior). Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret.
Oh and press your "use" key whenever you see a Tracey's mp3 Player!
Other Notes:
-------------------------------------
Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map.
Acknowledgements:
-------------------------------------
- A big thankyou to Erwino and ReVa who have nudged me more than anyone to get this thing finished.
- The Whole of the {OJK} Clan, (particularly Marro & Predator) who have supported me throughout the project.
- Szico VII and Robophred for script inspiration and advice.
- ent for bug testing the open BETA vigourously.
- Lord Revian, Circa and the JKHub community for showing continued interest.
- AshuraDX for texture and shader help.
- General Jaxun for the "No Teleport" .pk3 Idea.
- Crazy Assassin for inspiring the Secret Area System.
- To the loyal followers of my Gamingforums thread: (Korro, Nozyspy, Zeig, S.T.A.L.K.E.R, Raz0r, NAB622, Botdra Lar'les and the rest, you know who you are!)
Thanks for your patience and hope you enjoy it,
Spineless
16/06/2014
2,774 downloads
- Botroute Support
- Roleplaying
- (and 4 more)
-
LF - Arena de Duelos
By ArkantoS15
English:
Description:
"LF Arena Duelos" is a clan map designed by FireFox (ArkantoS15) and mapped by Cristian_L. It was intended as a Tri al ground, so don't expect it to be very big. It has got two sectors for battlers, which are connected to the main area by a bridge each one (both bridges can be deactivated in those sectors).
Feel free to report any bugs or errors like for example: missing textures (though we have previously checked all this).
Installation:
Unzip the file, and get LFArenaDuelos.pk3 in your base folder.
Special thanks:
As it is the first map published by our clan, I would like to thank LF clan itself for the patience shown, specially Cristian_L who took the time to learn how to map, and improve his skills.
Español:
Descripción:
"LF Arena Duelos" es un mapa del clan diseñado por FireFox (ArkantoS15) y mapeado por Cristian_L. Fue pensado como un área de p ruebas, así que no esperen que sea muy grande. Tiene dos sectores para los combatientes, los cuales están conectados al área central mediante un puente cada uno (ambos puentes pueden ser desactivados en dichos sectores). Sientanse libres de reportar cualquier bug o error como por ejemplo: Texturas faltantes (aunque ya hemos revisado todo esto previamente).
Instalación:
Descomprime el archivo, y pon LFArenaDuelos.pk3 en tu carpeta base.
Agradecimientos especiales:
Como es el primer mapa publicado por nuestro clan, me gustaría agradecer al Clan LF en si por la paciencia demostrada, especialmente a Cristian_L quien se tomo el tiempo de aprender a mappear, y mejorar su habilidades.
162 downloads
0 comments
Updated
-
Sanctuary
By Pauken
Installation :
- Unzip the *.pk3 file into your GAMEDATA/BASE folder
- Remove any older version of this map as files may conflict!
*****************************************
*JEDI KNIGHT III : JEDI ACADEMY MODIFICATION*
*****************************************
Title : Sanctuary
Version : 0.2 (Beta)
Author : Pauken
E-Mail : dbechtum@gmail.com
Website :
File Name : sanctuary_beta.pk3
File Size : 63 MB before zipping
Date Released : March 25, 2014
Description :
My first public release of all my clan maps.
Everything is to my own imagination, with inspiration from yavin temple as seen in Episode 4 and the 'Jedi Knight III : Jedi Academy' campaign
I would like to thank the whole JK3 community for their patience and support througout this project. I wanted this to be my final grand work, so sorry for the long wait!
The map is built to cater specifically Order of Fairness, but feel free to use this for your own clan, as long as I am mentioned in credits as lead author of the map.
You are allowed to edit the map to your liking, as long as you take credit for Modding and myself for Mapping.
Thank you all for your patience and enthusiam! I couldn't have done it without you! <3
Removed clan tags, due to a request from clan leader.
Installation :
- Unzip the *.pk3 file into your GAMEDATA/BASE folder
- Remove any older version of this map as files may conflict!
726 downloads
- Clanmap
- Star Wars Related
- (and 1 more)
-
Grim Fandango Bundle
By JamyzGenius
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Grim Fandango Bundle
AUTHOR: JamyzGenius
E-MAIL: jamyzgenius@hotmail.com
WEBSITE: https://sites.google.com/site/jesusfernandezgarciaportfolio/
FILENAME: Grim Fandango Bundle.RAR
FILESIZE: 48.7 MB
DATE RELEASED: 3/9/2014
CREDITS: LucasArts for the great game Grim Fandango and the Manny sounds, different artists that made the pictures in the map paints. I dont take credit for them. Also Peter McConnell for make the GM soundtrack.
INSTALLATION INSTRUCTIONS: Put the two .pk3 files in your Gamedata/Base
DESCRIPTION: As you see, I love Grim Fandango. One of the best games I ever played in my childhood, and it still rocks!
This pack contains a map and a skin.
The map is the first place of the game (Department of the death) it includes the office of Manny. The office of Domino and the main halls. RECOMMENDED FOR 3-6 PLAYERS
The skin is Manny Calavera. I try to recreate inside the Reborn model. The sounds are buggy, but the sking works. Hope you enjoy it.
BUGS / COMMENTS: Maybe with bots, always bots mess something. BESPIN SKY REEPLACED WITH THE ONE IN MY MAP, SO IF YOU LOVE BESPIN, DONT INSTALL THE MAP. ANYWAYS... I DONT THINK YOU LOVE BESPIN.
The skin voices are in spanish. Is my natal language and I think GM is better in Spanish
IMPORTANT STUFF: Dont rip the textures or Manny sounds. Those are extracted from the pictures of the game. I dont recommend to mess with those, but if you really need them. Credit LucasArts for that, never forget to credit LucasArts if you want to use those.
Hope you enjoy this bundle, and play Grim Fandango
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
201 downloads
0 comments
Updated
-
(MKBK) Yavin Prime
By WizardMKBK
(MKBK)Yavin Prime
[ http://starwars.wikia.com/wiki/Yavin_Prime ]
Description:
We started to make this little duel base back in 2012, and finally we finished it.
Even tho I tagged as FFA, it supports Duel and Power Duel aswell.
633 downloads
-
Phantom Knights Training Academy
By PK_Azlon
A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!
New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!
The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.
852 downloads
- Botroute Support
- Roleplaying
- (and 1 more)
-
Pokemon - Pallet Town, Route 1, Viridian City
By Plasma
Description
Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit.
Map
Author : Plasma
E-mail : plasma89@gmail.com
MSN : plasma89@gmail.com
Web : www.nickyabbott.com
Mapname : Pokemon (ffa_pokemon)
Filename : ffa_pokemon.zip
Filesize : 4.21 MB
Release Date : 23/01/2014
Gametypes : ffa, team ffa
Brushes : 912
Entities : 1430
Botsupport : No
New textures : Yes
New effects : No
New models : Yes
New music : Yes
:-------------------------------------------:
Installation
:-------------------------------------------:
Extract ffa_pokemon.pk3 into your base folder
usually located at:
C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
:-------------------------------------------:
Bugs
:-------------------------------------------:
Probably some.
:-------------------------------------------:
Special Thanks
:-------------------------------------------:
Game Freak for making Pokemon.
:-------------------------------------------:
Copyright
:-------------------------------------------:
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
PERMISSION.
And of course no readme would be complete
without ....
THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
LICENSERS.
2,487 downloads
-
Resident Evil - Mansion
By Plasma
:-------------------------------------------:
Description
:-------------------------------------------:
The mansion from the first Resident Evil game, I haven't made all of it as the map was meant for MB2 and I didn't need to make all of the rooms for it.
:-------------------------------------------:
Map
:-------------------------------------------:
Author : Plasma
E-mail : plasma89@gmail.com
MSN : plasma89@gmail.com
Web : www.nickyabbott.com
Mapname : RESIDENT EVIL (ffa_remansion)
Filename : ffa_remansion.zip
Filesize : 33.9 MB
Release Date : 21/01/2014
Gametypes : ffa, team ffa
Brushes : 3098
Entities : 1767
Botsupport : No
New textures : Yes
New effects : No
New models : Yes
New music : Yes
:-------------------------------------------:
Installation
:-------------------------------------------:
Extract ffa_remansion.pk3 into your base folder
usually located at:
C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
:-------------------------------------------:
Bugs
:-------------------------------------------:
Probably some.
:-------------------------------------------:
Special Thanks
:-------------------------------------------:
Jockum Skoglund aka hipshot for the skybox grimm night.
Capcpom for making Resident Evil.
:-------------------------------------------:
Copyright
:-------------------------------------------:
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
PERMISSION.
And of course no readme would be complete
without ....
THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
LICENSERS.
1,681 downloads
-
Mos Eisley Trap
Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull.
Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun!
Brush Count : 10,679
Entity Count : 504
Software used : GtkRadiant v 1.4
Known Bugs : none
Build Time : 12 parsecs
NOTE
This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have.
AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO!
SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH.
SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!!
BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!!
Put the .pk3 file in your base directory.
Presuming you've followed the default installation trajectory, it'll end up as this:
c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3
1,205 downloads
- Botroute Support
- Roleplaying
- (and 2 more)
0 comments
Updated
-
Serenity - Firefly
By Spineless
From the TV-series 'FireFly' and the 2005 film of the same name. A planet, complete with orbiting asteroids are also featured.
Aplogies for the large .zip file size; the .bsp turned out to be bigger than expected. The
size of the planet's textures, shaders and .ase file didn't help much either. I figure if
you're a big enough fan of the series/film, you'll spare the extra bandwidth anyway.
Hard-core fans will realise that some areas seen in the tv-series and film is missing:
(the crew and passenger quarters). This wasn't intentional, I found the online blueprint
and scale model replica late into the process, I was working with movie stills up until
then and consequently had to make some compromises.
Also note that some areas of the ship are hard to get around, (mainly because it's a trade
freighter rather than a luxury cruiser, giving me less room to work with.) Try walking
(rather than running) through the doors/small passageways; that way, you'll get stuck less
often. I have included bot-support but don't be suprised if they get stuck too, they aren't as clever as we all wish them to be.
This map has been tested on a Pentium 4 with 2.99 GHZ, 1.50GB of RAM and a NVIDIA FX5200
128MB GFX Card, and another Pentium 4 with significantly lower specs. Due to the high-poly
nature of the map, I recommend using a PC with similar or higher specs to avoid lag
spikes. I have included the source .map file if it is of any use to anybody. You may copy any parts of the map as long as you credit me somewhere in the readme and ask permission
first. (For email addresses see the footnote.)
Secrets
There are two secrets in the map; both accessible from the cargo bay. If you are having
trouble finding them, load up the .map file in the 'source' folder of the .pk3.
Bugs
If you look at 90' away from the planet (but with the planet still in view) the
outer-planetary glow shader appears to go through the planet.
Once in the medical bay looking back at the (open) entrance doors, they seem to go through
the medical bay door-frame. Arg!
Copyright
The music was composed by David Newman and produced in the Serenity (2005) Official
Soundtrack Compact Disc. I claim no ownership to these files; all credit goes to original
authors.
Most of the custom textures and shaders have been written or created by myself. A few
exceptions (e.g. the Serenity Logo) are appropriable to other authors. Again, I claim no
ownership to these files; all credit goes to the original authors.
Thanks to
Marro, ReVa, Alien and Seij and Predator for BETA testing.
The Order of Jedi Knights clan for supporting me throughout the project.
Isla Kamamee for general shader help and for spending nearly a day trying to convert an .ase into an .md3... ( )
Footnote
If you need any help, want to inquire about any techniques I’ve used, or would like to
import the ship into another Serenity or Firefly themed map, then email me via my website:
http://www.chromecreations.co.uk
I'll be glad to help.
~ Spineless
30/10/07
517 downloads
-
Nivalis
By JKHub
Original Author: Watcher
Description:
A small indoor 'outpost' with a large outside snowy area.
Uploader's Comments:
A Stargate map for jedi academy. this one is quite interesting, I am quite aware the gate is on but it doesn't take you anywhere. That is the beauty of it. Its a roleplaying map. The stargate is located basically in a little hangar away from the outside. The outside reminds me of a Christmas map or a hoth map good for sneaking and hiding from your enemies. The stargate may not work but its got bot support, that is a plus. Well don't take my word for it, download it and enjoy
Note: There was absolutely no way I could've contacted the author. He didn't specify a email or way to contact him. So it was impossible for me to contact him for permission.
Author: Watcher (ERP_Watcher)
Credits: More in readme
Email: N/A
Website: N/A
Bot Support: Yep
New Textures: Yep
New Objects: Yep
New Models: Yep
New Sounds: Nope
New Skins: Nope
Brush Count: 2116
Entities: 24
Bugs: None
Radiant Version: 1.4
Gametype: FFA
RP Map: Yes
Filesize: 8.71 MB (Map: 7.78 MB)
Filename: Nivalis.pk3
Date Released: November 8, 2006
Uploaded by
Original author may contact the staff
here if they wish this file to be removed.
248 downloads
0 comments
Updated
-
Stargate Academy
By JKHub
Original Author: [uSS] Industriesô
Description:
Beta 2 of the map, it includes the CMS, a room with raptors connected to CMS through a door of stars and finally a room with a sniping war bunker and a ruined castle.
Uploader's Comments:
This map was not completely done but the best stargate map (aside from Sith-J-Culley's) that i've ever seen or downloaded. It has the stargate complex, and offworld. The offworld is where you spawn when you load the map and it is a jungle world with raptors and ruined temple.
Note: I attempted to contact the author before but he didn't respond.
Attempted Author Contact can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
381 downloads
-
Stargate Valley
By JKHub
Author: DeX (sgehDEX)
Original Description:
Here is my new map. It's only a beta, and the gate doesn't take you anywhere, yet. v2 Will have a working gate and off-world location. Please give ti a try, I'm open to constructive criticism
Uploader's Comments:
This map was never completely finished. Its basically some really great terrain with a stargate and dial home device. Neither work but nevertheless the map truly nice and peaceful.
Note: I was unable to contact the author due to the fact I couldn't find an email to contact him credits go to Dex for making this wonderful map.
Bot Support: nope
New Music: nope
New Sounds: nope
Gametypes: FFA
Source: www.moddb.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
242 downloads
0 comments
Updated
-
Jedi Rift Enclave
By JKHub
Original Author: Borgking
Original Description:
About a year ago, I decided to start tinkering around with the SP Map t3_rift,
not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
fissure. It took me a long time to perfect...many of the areas went revision after
revision to get them to their final state.
Uploader's comments:
This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
Map Information:
Bot Support: No
New Textures: Yes
Secrets: Yes
New Music: No
Author: Borgking
Credits: located in readme
Note: I was unable to contact the author as the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,552 downloads
-
SG4REALJA
By JKHub
Original Author: WadeV1589 (Wade)
Original Description:
Originally released for Elite Force, SG4Real2 as it was known then was a
sequal to my first map Stargate4Real, I didn't expect it to be so
popular. Scotty asked if he could port it over to Jedi Outcast and
started work, with the release of Jedi Academy it made more sense to
release it for that. After several weeks of porting and updating, we got
this map out!
Fans of Stargate will get the most pleasure out of this map because of
the gate and the ring transport system but it is a playable map. It works
well for CTF and for FFA.
Uploader's Comments:
Another Stargate map by Wade. This map really demonstrates good worksmanship from the Stargate Movie. The gate doesn't dial but does have a wormhole ironically. If you are a roleplayer, or enjoyed the movie this is worth a download. I uploaded it here because It was uploaded to JK2Files.com and not here. Well please enjoy
Map Information:
Bot Support: No
New Textures: Yes
Gametypes: TFFA, FFA, CTF
Author: WadeV1589 & [KOG]Scotty79
Note: I attempted to contact the author but the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
246 downloads
-
SGEgyptJA
By JKHub
Original Author: WadeV1589 (Wade)
Original Description:
Many many moons ago I released a map called SGEgypt for the game Elite Force.
This map turned out to be extremely fun to play just because of it's odd style;
it worked well. I recently was playing this map with 2 friends and one of them
joked about remaking the map seen as I had never done a v2 and it deserved on.
So instead of doing that...I made a totally new version, based on the original
for Jedi Academy.
This is a big map, not huge, but big. It took a fair amount of time to map and a
fair amount of time to compile. FPS should be respectable at most times of the
map due to the way it was mapped - this is not true however if you start flying
around and I make no promises as to your FPS in the death gliders!
Uploader's comments:
I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways.
Map Information:
Bot Support: No
New Music: Yes
Gametypes: CTF, FFA, TFFA
New Textures: Yes
Author: WadeV1589
Textures: WadeV1589, Scotty79
Sounds: WadeV1589, Scotty79
Deathglider: Manquesa, Andy
More Information on the map and author can be found in the readme.
Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
375 downloads
-
Sith-J-Cull's Stargate SGC
By @JCulley3D
My long started Star Gate map... Its not what I set out to do with it, the Gate room and command room are as faithful to the earlier episodes of SG1 as I could get them.. I spent a lot of time on the textures and effects, the gate effect kind of works, but there is no proper dialing ... I found a way to reflect the moving event horizon in the windows from inside the gate room, so be sure to check that out.. I also spent a lot of time on an animap shader to get the watery effect on the gate.. Hope you like it.
The planet at the other end of the gate is just my reworked Naboo Crystal Sanctuary map that I used for quickness, however I added a bunch of new effects, sky box and scenery which was inspired at the time by the home planet of the Navei from Avatar.
No doubt this map will get bashed for the fact that its not as playable as others as far as flow goes.... but I treat it more as an experiment in recreating a location that I love from a show that was amazing.
The 'Naboo Sanctuary' part of the map, which basically incorporates one of my older maps contains some textures by SIMONOC, mainly his vegetation textures and some brick work textures. The original credit can be found in the readme of Naboo Sanctuary that is uploaded here.
Cheers
SJC
832 downloads
-
Arrevanous 7
By AngelModder
This is a VERY old map of mine so please dont laugh XD LOL!
Origanally it was ment to be a small duel map based of a fight sequence im my latest book Knights of the old republic the sith hier.
But it eventually evolved into creating a larger peace of the world, while some of the archetecture is roman like the map its self is set in a some what more humid climate.
this map took about 2 weeks to biuld from concept art to finish product.
the name was a combo of the 2 thing's inspiring it arevass and my brother aeraness together they made arrevanous i threw the 7 in just for the heck of it =D.
582 downloads
-
Bespin Towers
By RAILBACK
This is an old bespin level. Its full of bugs. I have included all mod files for this level and the endor level.
Source files included
RAILBACK
568 downloads
- .Map Source File Included
- JKHub Exclusive
- (and 1 more)
0 comments
Updated
-
Ladoras Rage
By AngelModder
This is a older map of mine released back in 2007 on jk2files. I felt it was time to move them over to some thing a bit more main stream. Any ways Ladoras rage was based on an unreal tournament level, with all new textures and music, it is the perfect atmosphere for a wild merc war!
later this year I will be making some adjustments to this map, so keep an eye out for v2.5!
AngelModder
216 downloads
0 comments
Updated
-
Tatooine Spaceport FFA (Remake)
By Pande
The original FFA3 map, Tatooine Streets, didn't really feel like a Star Wars location to me. It's layout was popular, and certainly as the only bright FFA map it was a nice change of tone from the dismal Vjun Sentinal, Taspir, Korriban, and Rift maps, but I felt it really needed a visual makeover.
I kept most of the layout intact with the exception of the room which overlooked the landing zone, which contained the disruptor rifle. I left that room out and instead opened the huge door in the hangar. I also removed the annoying X-wing which just got in everyone's way. ;D
The map originally featured in JKG: Versus as the second official new map. It has since been expanded into an entire city map, forming just a small part of a large and expansive layout which you can experience fully in JKG.
Credits:
Krattle
- Elements of Chalmun's Cantina used with permission
Kaldor
- Assistance with competitive play optomizations
JKG Team
- Beta testing and companionship
2,460 downloads
- Botroute Support
- City
- (and 3 more)
-
Taris Cantina
By Rage
This is just a very small map I made back in 2011. I've always loved the maps and atmosphere of the Knights of the Old Republic game, and especially I liked Taris.
Though there are quite many maps out there from KotOR, I think there can't be enough So I wanted to bring you the little Taris Cantina, that is found in the Upper City.
There ain't very much to say about it, in the middle of the map is the largest room, and from that you can reach 4 other smaller rooms, for playing Pazaak, dancing, drinking and fighting. I used the original music from KotOR and there are a few new textures and shaders made by myself. Besides that I worked with Inyris great KotOR objects (link is in the readme).
So, if you wanna give it a look, have fun and thanks for downloading!
597 downloads
-
Battlestar Aurelia
By Apprentice
Battlestar Aurelia - Readme
Outline ONE - 30-11-2012
"You watch me. I'll have my own Battlestar one day"
Description:
This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version.
The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map.
Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Academy instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between.
Game info:
Game: Jedi Academy
Gametype: Free for all (Other modes may work but are not supported)
Number of Players: 14
Bot Support: No
Credits:
Mapping: Apprentice
Additional models: Apprentice
Additional textures: Apprentice
The Master plan:
(Outline1)
For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me.
Feedback:
Feedback can be given through apprentice(at)apprentice(dot)be.
For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
936 downloads